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- Build started...
- 1>------ Build started: Project: AlteredReality, Configuration: Development_Editor x64 ------
- 2>------ Build started: Project: BaseTextureBuildWorker, Configuration: Development_Program x64 ------
- 3>------ Build started: Project: BenchmarkTool, Configuration: Development_Program x64 ------
- 4>------ Build started: Project: BlankProgram, Configuration: Development_Program x64 ------
- 5>------ Build started: Project: BuildPatchTool, Configuration: Development_Program x64 ------
- 6>------ Build started: Project: ChaosVisualDebugger, Configuration: Development_Program x64 ------
- 7>------ Build started: Project: CrashReportClient, Configuration: Development_Program x64 ------
- 8>------ Build started: Project: CrashReportClientEditor, Configuration: Development_Program x64 ------
- 9>------ Skipped Build: Project: DatasmithUE4ArchiCAD, Configuration: Development_Program x64 ------
- 9>Project not selected to build for this solution configuration
- 10>------ Skipped Build: Project: DatasmithArchiCAD, Configuration: Development_Program x64 ------
- 10>Project not selected to build for this solution configuration
- 11>------ Build started: Project: DatasmithCADWorker, Configuration: Development_Program x64 ------
- 12>------ Skipped Build: Project: DatasmithFacadeCSharp, Configuration: Development_Program x64 ------
- 12>Project not selected to build for this solution configuration
- 13>------ Skipped Build: Project: DatasmithMax2016, Configuration: Development_Program x64 ------
- 13>Project not selected to build for this solution configuration
- 14>------ Skipped Build: Project: DatasmithMax2017, Configuration: Development_Program x64 ------
- 14>Project not selected to build for this solution configuration
- 15>------ Skipped Build: Project: DatasmithMax2018, Configuration: Development_Program x64 ------
- 15>Project not selected to build for this solution configuration
- 16>------ Skipped Build: Project: DatasmithMax2019, Configuration: Development_Program x64 ------
- 16>Project not selected to build for this solution configuration
- 17>------ Skipped Build: Project: DatasmithMax2020, Configuration: Development_Program x64 ------
- 17>Project not selected to build for this solution configuration
- 18>------ Skipped Build: Project: DatasmithMax2021, Configuration: Development_Program x64 ------
- 18>Project not selected to build for this solution configuration
- 19>------ Skipped Build: Project: DatasmithMax2022, Configuration: Development_Program x64 ------
- 19>Project not selected to build for this solution configuration
- 20>------ Skipped Build: Project: DatasmithMax2023, Configuration: Development_Program x64 ------
- 20>Project not selected to build for this solution configuration
- 21>------ Skipped Build: Project: DatasmithNavisworks2019, Configuration: Development_Program x64 ------
- 21>Project not selected to build for this solution configuration
- 22>------ Skipped Build: Project: DatasmithNavisworks2020, Configuration: Development_Program x64 ------
- 22>Project not selected to build for this solution configuration
- 23>------ Skipped Build: Project: DatasmithNavisworks2021, Configuration: Development_Program x64 ------
- 23>Project not selected to build for this solution configuration
- 24>------ Skipped Build: Project: DatasmithNavisworks2022, Configuration: Development_Program x64 ------
- 24>Project not selected to build for this solution configuration
- 25>------ Skipped Build: Project: DatasmithNavisworks2023, Configuration: Development_Program x64 ------
- 25>Project not selected to build for this solution configuration
- 26>------ Skipped Build: Project: DatasmithRevit2018, Configuration: Development_Program x64 ------
- 26>Project not selected to build for this solution configuration
- 27>------ Skipped Build: Project: DatasmithRevit2019, Configuration: Development_Program x64 ------
- 27>Project not selected to build for this solution configuration
- 28>------ Skipped Build: Project: DatasmithRevit2020, Configuration: Development_Program x64 ------
- 28>Project not selected to build for this solution configuration
- 29>------ Skipped Build: Project: DatasmithRevit2021, Configuration: Development_Program x64 ------
- 29>Project not selected to build for this solution configuration
- 30>------ Skipped Build: Project: DatasmithRevit2022, Configuration: Development_Program x64 ------
- 30>Project not selected to build for this solution configuration
- 2>Using bundled DotNet SDK
- 2>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 2>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 1>Using bundled DotNet SDK
- 3>Using bundled DotNet SDK
- 5>Using bundled DotNet SDK
- 4>Using bundled DotNet SDK
- 31>------ Skipped Build: Project: DatasmithRevit2023, Configuration: Development_Program x64 ------
- 31>Project not selected to build for this solution configuration
- 32>------ Skipped Build: Project: DatasmithRhino6, Configuration: Development_Program x64 ------
- 32>Project not selected to build for this solution configuration
- 33>------ Skipped Build: Project: DatasmithRhino7, Configuration: Development_Program x64 ------
- 33>Project not selected to build for this solution configuration
- 34>------ Skipped Build: Project: DatasmithSDK, Configuration: Development_Program x64 ------
- 34>Project not selected to build for this solution configuration
- 35>------ Skipped Build: Project: DatasmithSketchUpRuby2019, Configuration: Development_Program x64 ------
- 35>Project not selected to build for this solution configuration
- 36>------ Skipped Build: Project: DatasmithSketchUpRuby2020, Configuration: Development_Program x64 ------
- 36>Project not selected to build for this solution configuration
- 37>------ Skipped Build: Project: DatasmithSketchUpRuby2021, Configuration: Development_Program x64 ------
- 37>Project not selected to build for this solution configuration
- 38>------ Skipped Build: Project: DatasmithSketchUpRuby2022, Configuration: Development_Program x64 ------
- 38>Project not selected to build for this solution configuration
- 39>------ Skipped Build: Project: DatasmithSolidworks2021, Configuration: Development_Program x64 ------
- 39>Project not selected to build for this solution configuration
- 40>------ Build started: Project: EpicWebHelper, Configuration: Development_Program x64 ------
- 41>------ Build started: Project: HeadlessChaosPerf, Configuration: Development_Program x64 ------
- 42>------ Build started: Project: HeadlessChaos, Configuration: Development_Program x64 ------
- 43>------ Build started: Project: InterchangeWorker, Configuration: Development_Program x64 ------
- 44>------ Build started: Project: LiveCodingConsole, Configuration: Development_Program x64 ------
- 45>------ Build started: Project: LowLevelTests (Programs\LowLevelTests\LowLevelTests), Configuration: Development_Program x64 ------
- 46>------ Build started: Project: ReplicationSystemTest, Configuration: Development_Program x64 ------
- 6>Using bundled DotNet SDK
- 2>Waiting for 'git status' command to complete
- 7>Using bundled DotNet SDK
- 8>Using bundled DotNet SDK
- 11>Using bundled DotNet SDK
- 40>Using bundled DotNet SDK
- 41>Using bundled DotNet SDK
- 42>Using bundled DotNet SDK
- 43>Using bundled DotNet SDK
- 44>Using bundled DotNet SDK
- 45>Using bundled DotNet SDK
- 46>Using bundled DotNet SDK
- 2>Target is up to date
- 2>Total execution time: 6.13 seconds
- 47>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
- 1>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 47>Using bundled DotNet SDK
- 1>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 1>Waiting for 'git status' command to complete
- 1>Targets are up to date
- 1>Total execution time: 9.90 seconds
- 3>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 48>------ Build started: Project: DotNetPerforceLib, Configuration: Development_Program x64 ------
- 3>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 48>Using bundled DotNet SDK
- 3>Waiting for 'git status' command to complete
- 3>Target is up to date
- 3>Total execution time: 11.75 seconds
- 49>------ Build started: Project: SlateUGS, Configuration: Development_Program x64 ------
- 5>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 49>Using bundled DotNet SDK
- 5>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 5>Waiting for 'git status' command to complete
- 5>Target is up to date
- 5>Total execution time: 12.76 seconds
- 50>------ Build started: Project: SlateViewer, Configuration: Development_Program x64 ------
- 4>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 50>Using bundled DotNet SDK
- 4>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 4>Waiting for 'git status' command to complete
- 4>Target is up to date
- 4>Total execution time: 14.78 seconds
- 51>------ Build started: Project: SwitchboardListener, Configuration: Development_Program x64 ------
- 6>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 51>Using bundled DotNet SDK
- 6>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 6>Waiting for 'git status' command to complete
- 6>Target is up to date
- 6>Total execution time: 16.35 seconds
- 52>------ Build started: Project: SymsLibDump, Configuration: Development_Program x64 ------
- 7>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 52>Using bundled DotNet SDK
- 7>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 7>Waiting for 'git status' command to complete
- 7>Target is up to date
- 7>Total execution time: 18.56 seconds
- 53>------ Build started: Project: TestPAL, Configuration: Development_Program x64 ------
- 8>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 53>Using bundled DotNet SDK
- 8>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 8>Waiting for 'git status' command to complete
- 8>Target is up to date
- 8>Total execution time: 20.45 seconds
- 54>------ Build started: Project: UnrealFrontend, Configuration: Development_Program x64 ------
- 11>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 54>Using bundled DotNet SDK
- 11>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 11>Waiting for 'git status' command to complete
- 11>Target is up to date
- 11>Total execution time: 22.54 seconds
- 55>------ Build started: Project: UnrealHeaderTool, Configuration: Development_Program x64 ------
- 40>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 55>Using bundled DotNet SDK
- 40>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 40>Waiting for 'git status' command to complete
- 40>Target is up to date
- 40>Total execution time: 24.02 seconds
- 56>------ Build started: Project: UnrealInsights, Configuration: Development_Program x64 ------
- 41>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 56>Using bundled DotNet SDK
- 41>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 41>Waiting for 'git status' command to complete
- 41>Target is up to date
- 41>Total execution time: 26.18 seconds
- 57>------ Build started: Project: UnrealLightmass, Configuration: Development_Program x64 ------
- 43>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 57>Using bundled DotNet SDK
- 43>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 43>Waiting for 'git status' command to complete
- 43>Target is up to date
- 43>Total execution time: 27.72 seconds
- 58>------ Build started: Project: UnrealMultiUserServer, Configuration: Development_Program x64 ------
- 42>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 58>Using bundled DotNet SDK
- 42>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 42>Waiting for 'git status' command to complete
- 42>Target is up to date
- 42>Deploying HeadlessChaos Win64 Development...
- 42>Total execution time: 30.27 seconds
- 59>------ Build started: Project: UnrealMultiUserSlateServer, Configuration: Development_Program x64 ------
- 44>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 59>Using bundled DotNet SDK
- 44>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 44>Waiting for 'git status' command to complete
- 44>Target is up to date
- 44>Total execution time: 31.48 seconds
- 60>------ Build started: Project: UnrealObjectPtrTool, Configuration: Development_Program x64 ------
- 45>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 60>Using bundled DotNet SDK
- 45>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 45>Waiting for 'git status' command to complete
- 45>Target is up to date
- 45>Deploying LowLevelTests Win64 Development...
- 45>Total execution time: 33.57 seconds
- 61>------ Build started: Project: UnrealPackageTool, Configuration: Development_Program x64 ------
- 46>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 61>Using bundled DotNet SDK
- 46>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 46>Waiting for 'git status' command to complete
- 46>Building ReplicationSystemTest...
- 46>Using Visual Studio 2019 14.29.30146 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133) and Windows 10.0.22000.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- 46>Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
- 46> Executing up to 8 processes, one per physical core
- 46> Requested 1.5 GB free memory per action, 10.2 GB available: limiting max parallel actions to 6
- 46>Building 4 actions with 4 processes...
- 46>[1/4] Compile Module.SignalProcessing.1_of_3.cpp
- 46>[2/4] Compile Module.ReplicationSystemTestPlugin.5_of_5.cpp
- 46>C:\UnrealEngine\Engine\Plugins\Runtime\ReplicationSystemTestPlugin\Source\Private\NetworkAutomationTestMacros.h(27): error C2593: 'operator <<' is ambiguous
- 46>C:\UnrealEngine\Engine\Plugins\Runtime\ReplicationSystemTestPlugin\Source\Private\Tests\Serialization\TestSoftObjectPathNetSerializer.cpp(12): note: could be 'UE::Net::FTestMessage &UE::Net::operator <<(UE::Net::FTestMessage &,const FSoftObjectPath &)'
- 46>C:\UnrealEngine\Engine\Plugins\Runtime\ReplicationSystemTestPlugin\Source\Private\TestMessage.h(69): note: or 'UE::Net::FTestMessage &UE::Net::operator <<(UE::Net::FTestMessage &,const void *)'
- 46>C:\UnrealEngine\Engine\Plugins\Runtime\ReplicationSystemTestPlugin\Source\Private\NetworkAutomationTestMacros.h(27): note: while trying to match the argument list '(UE::Net::FTestMessage, T)'
- 46> with
- 46> [
- 46> T=TObjectPtr<UObject>
- 46> ]
- 46>C:\UnrealEngine\Engine\Plugins\Runtime\ReplicationSystemTestPlugin\Source\Private\NetworkAutomationTestMacros.h(101): note: see reference to function template instantiation 'UE::Net::FTestResult &UE::Net::FTestResult::operator <<<T>(T)' being compiled
- 46> with
- 46> [
- 46> T=TObjectPtr<UObject>
- 46> ]
- 46>C:\UnrealEngine\Engine\Plugins\Runtime\ReplicationSystemTestPlugin\Source\Private\Tests\Serialization\TestPolymorphicStructNetSerializer.cpp(372): note: see reference to function template instantiation 'UE::Net::FTestResult TCmpEqual<TObjectPtr<UObject>>(const T &,const T &,const char *,const char *)' being compiled
- 46> with
- 46> [
- 46> T=TObjectPtr<UObject>
- 46> ]
- 46>[3/4] Link ReplicationSystemTest.exe cancelled
- 46>[4/4] WriteMetadata ReplicationSystemTest.target cancelled
- 46>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command "C:\UnrealEngine\Engine\Build\BatchFiles\Build.bat ReplicationSystemTest Win64 Development -WaitMutex -FromMsBuild" exited with code 6.
- 46>Done building project "ReplicationSystemTest.vcxproj" -- FAILED.
- 62>------ Build started: Project: UnrealPak, Configuration: Development_Program x64 ------
- 47>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 47>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 62>Using bundled DotNet SDK
- 47>Waiting for 'git status' command to complete
- 47>Target is up to date
- 47>Total execution time: 92.13 seconds
- 63>------ Build started: Project: UnrealRecoverySvc, Configuration: Development_Program x64 ------
- 48>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 63>Using bundled DotNet SDK
- 48>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 48>Waiting for 'git status' command to complete
- 48>Target is up to date
- 48>Total execution time: 90.22 seconds
- 64>------ Build started: Project: UnrealVersionSelector, Configuration: Development_Program x64 ------
- 49>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 64>Using bundled DotNet SDK
- 49>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 49>Waiting for 'git status' command to complete
- 49>Target is up to date
- 49>Total execution time: 90.28 seconds
- 65>------ Build started: Project: UnrealVirtualizationTool, Configuration: Development_Program x64 ------
- 50>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 65>Using bundled DotNet SDK
- 50>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 50>Waiting for 'git status' command to complete
- 50>Target is up to date
- 50>Total execution time: 90.35 seconds
- 66>------ Build started: Project: Unsync, Configuration: Development_Program x64 ------
- 51>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 66>Using bundled DotNet SDK
- 51>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 51>Waiting for 'git status' command to complete
- 51>Target is up to date
- 51>Total execution time: 90.41 seconds
- 67>------ Skipped Build: Project: TextureShareSDK, Configuration: Development_Program x64 ------
- 67>Project not selected to build for this solution configuration
- 68>------ Build started: Project: BootstrapPackagedGame, Configuration: Development_Program x64 ------
- 52>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 52>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 68>Using bundled DotNet SDK
- 52>Waiting for 'git status' command to complete
- 52>Building SymsLibDump...
- 52>Using Visual Studio 2019 14.29.30146 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133) and Windows 10.0.22000.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- 52>[Upgrade]
- 52>[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
- 52>[Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
- 52>[Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;' in SymsLibDump.Target.cs.
- 52>[Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
- 52>[Upgrade]
- 52>Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
- 52> Executing up to 8 processes, one per physical core
- 52> Requested 1.5 GB free memory per action, 10.04 GB available: limiting max parallel actions to 6
- 52>Building 3 actions with 3 processes...
- 52>[1/3] Compile SymsLibDump.cpp
- 52>C:\UnrealEngine\Engine\Source\Programs\SymsLibDump\Private\SymsLibDump.cpp(277): error C3861: 'syms_linkage_name_from_sid': identifier not found
- 52>[2/3] WriteMetadata SymsLibDump.target cancelled
- 52>[3/3] Link SymsLibDump-Win64-Development.exe cancelled
- 52>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command "C:\UnrealEngine\Engine\Build\BatchFiles\Build.bat SymsLibDump Win64 Development -WaitMutex -FromMsBuild" exited with code 6.
- 52>Done building project "SymsLibDump.vcxproj" -- FAILED.
- 69>------ Build started: Project: ZenDashboard, Configuration: Development_Program x64 ------
- 53>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 69>Using bundled DotNet SDK
- 53>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 53>Waiting for 'git status' command to complete
- 53>Target is up to date
- 53>Total execution time: 93.93 seconds
- 70>------ Build started: Project: UE5, Configuration: Development_Editor x64 ------
- 54>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 54>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 54>Waiting for 'git status' command to complete
- 54>Target is up to date
- 54>Total execution time: 93.62 seconds
- 55>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 55>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 55>Waiting for 'git status' command to complete
- 55>Target is up to date
- 55>Total execution time: 93.45 seconds
- 56>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 56>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 56>Waiting for 'git status' command to complete
- 56>Target is up to date
- 70>Using bundled DotNet SDK
- 56>Total execution time: 93.87 seconds
- 57>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 57>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 57>Waiting for 'git status' command to complete
- 57>Target is up to date
- 57>Total execution time: 93.80 seconds
- 58>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 58>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 58>Waiting for 'git status' command to complete
- 58>Target is up to date
- 58>Total execution time: 93.90 seconds
- 59>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 59>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 59>Waiting for 'git status' command to complete
- 59>Target is up to date
- 59>Total execution time: 93.48 seconds
- 60>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 60>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 60>Waiting for 'git status' command to complete
- 60>Target is up to date
- 60>Total execution time: 93.50 seconds
- 61>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 61>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 61>Waiting for 'git status' command to complete
- 61>Target is up to date
- 61>Total execution time: 93.29 seconds
- 62>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 62>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 62>Waiting for 'git status' command to complete
- 62>Target is up to date
- 62>Total execution time: 37.78 seconds
- 63>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 63>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 63>Waiting for 'git status' command to complete
- 63>Target is up to date
- 63>Total execution time: 37.51 seconds
- 64>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 64>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 64>Waiting for 'git status' command to complete
- 64>Target is up to date
- 64>Total execution time: 37.38 seconds
- 65>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 65>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 65>Waiting for 'git status' command to complete
- 65>Target is up to date
- 65>Total execution time: 37.10 seconds
- 66>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 66>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 66>Waiting for 'git status' command to complete
- 66>Target is up to date
- 66>Total execution time: 36.82 seconds
- 68>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 68>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 68>Waiting for 'git status' command to complete
- 68>Target is up to date
- 68>Total execution time: 36.40 seconds
- 69>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 69>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 69>Waiting for 'git status' command to complete
- 69>Target is up to date
- 69>Total execution time: 32.51 seconds
- 70>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- 70>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
- 70>Targets are up to date
- 70>Total execution time: 28.53 seconds
- ========== Build: 37 succeeded, 2 failed, 0 up-to-date, 31 skipped ==========
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