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  1. Build started...
  2. 1>------ Build started: Project: AlteredReality, Configuration: Development_Editor x64 ------
  3. 2>------ Build started: Project: BaseTextureBuildWorker, Configuration: Development_Program x64 ------
  4. 3>------ Build started: Project: BenchmarkTool, Configuration: Development_Program x64 ------
  5. 4>------ Build started: Project: BlankProgram, Configuration: Development_Program x64 ------
  6. 5>------ Build started: Project: BuildPatchTool, Configuration: Development_Program x64 ------
  7. 6>------ Build started: Project: ChaosVisualDebugger, Configuration: Development_Program x64 ------
  8. 7>------ Build started: Project: CrashReportClient, Configuration: Development_Program x64 ------
  9. 8>------ Build started: Project: CrashReportClientEditor, Configuration: Development_Program x64 ------
  10. 9>------ Skipped Build: Project: DatasmithUE4ArchiCAD, Configuration: Development_Program x64 ------
  11. 9>Project not selected to build for this solution configuration
  12. 10>------ Skipped Build: Project: DatasmithArchiCAD, Configuration: Development_Program x64 ------
  13. 10>Project not selected to build for this solution configuration
  14. 11>------ Build started: Project: DatasmithCADWorker, Configuration: Development_Program x64 ------
  15. 12>------ Skipped Build: Project: DatasmithFacadeCSharp, Configuration: Development_Program x64 ------
  16. 12>Project not selected to build for this solution configuration
  17. 13>------ Skipped Build: Project: DatasmithMax2016, Configuration: Development_Program x64 ------
  18. 13>Project not selected to build for this solution configuration
  19. 14>------ Skipped Build: Project: DatasmithMax2017, Configuration: Development_Program x64 ------
  20. 14>Project not selected to build for this solution configuration
  21. 15>------ Skipped Build: Project: DatasmithMax2018, Configuration: Development_Program x64 ------
  22. 15>Project not selected to build for this solution configuration
  23. 16>------ Skipped Build: Project: DatasmithMax2019, Configuration: Development_Program x64 ------
  24. 16>Project not selected to build for this solution configuration
  25. 17>------ Skipped Build: Project: DatasmithMax2020, Configuration: Development_Program x64 ------
  26. 17>Project not selected to build for this solution configuration
  27. 18>------ Skipped Build: Project: DatasmithMax2021, Configuration: Development_Program x64 ------
  28. 18>Project not selected to build for this solution configuration
  29. 19>------ Skipped Build: Project: DatasmithMax2022, Configuration: Development_Program x64 ------
  30. 19>Project not selected to build for this solution configuration
  31. 20>------ Skipped Build: Project: DatasmithMax2023, Configuration: Development_Program x64 ------
  32. 20>Project not selected to build for this solution configuration
  33. 21>------ Skipped Build: Project: DatasmithNavisworks2019, Configuration: Development_Program x64 ------
  34. 21>Project not selected to build for this solution configuration
  35. 22>------ Skipped Build: Project: DatasmithNavisworks2020, Configuration: Development_Program x64 ------
  36. 22>Project not selected to build for this solution configuration
  37. 23>------ Skipped Build: Project: DatasmithNavisworks2021, Configuration: Development_Program x64 ------
  38. 23>Project not selected to build for this solution configuration
  39. 24>------ Skipped Build: Project: DatasmithNavisworks2022, Configuration: Development_Program x64 ------
  40. 24>Project not selected to build for this solution configuration
  41. 25>------ Skipped Build: Project: DatasmithNavisworks2023, Configuration: Development_Program x64 ------
  42. 25>Project not selected to build for this solution configuration
  43. 26>------ Skipped Build: Project: DatasmithRevit2018, Configuration: Development_Program x64 ------
  44. 26>Project not selected to build for this solution configuration
  45. 27>------ Skipped Build: Project: DatasmithRevit2019, Configuration: Development_Program x64 ------
  46. 27>Project not selected to build for this solution configuration
  47. 28>------ Skipped Build: Project: DatasmithRevit2020, Configuration: Development_Program x64 ------
  48. 28>Project not selected to build for this solution configuration
  49. 29>------ Skipped Build: Project: DatasmithRevit2021, Configuration: Development_Program x64 ------
  50. 29>Project not selected to build for this solution configuration
  51. 30>------ Skipped Build: Project: DatasmithRevit2022, Configuration: Development_Program x64 ------
  52. 30>Project not selected to build for this solution configuration
  53. 2>Using bundled DotNet SDK
  54. 2>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  55. 2>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  56. 1>Using bundled DotNet SDK
  57. 3>Using bundled DotNet SDK
  58. 5>Using bundled DotNet SDK
  59. 4>Using bundled DotNet SDK
  60. 31>------ Skipped Build: Project: DatasmithRevit2023, Configuration: Development_Program x64 ------
  61. 31>Project not selected to build for this solution configuration
  62. 32>------ Skipped Build: Project: DatasmithRhino6, Configuration: Development_Program x64 ------
  63. 32>Project not selected to build for this solution configuration
  64. 33>------ Skipped Build: Project: DatasmithRhino7, Configuration: Development_Program x64 ------
  65. 33>Project not selected to build for this solution configuration
  66. 34>------ Skipped Build: Project: DatasmithSDK, Configuration: Development_Program x64 ------
  67. 34>Project not selected to build for this solution configuration
  68. 35>------ Skipped Build: Project: DatasmithSketchUpRuby2019, Configuration: Development_Program x64 ------
  69. 35>Project not selected to build for this solution configuration
  70. 36>------ Skipped Build: Project: DatasmithSketchUpRuby2020, Configuration: Development_Program x64 ------
  71. 36>Project not selected to build for this solution configuration
  72. 37>------ Skipped Build: Project: DatasmithSketchUpRuby2021, Configuration: Development_Program x64 ------
  73. 37>Project not selected to build for this solution configuration
  74. 38>------ Skipped Build: Project: DatasmithSketchUpRuby2022, Configuration: Development_Program x64 ------
  75. 38>Project not selected to build for this solution configuration
  76. 39>------ Skipped Build: Project: DatasmithSolidworks2021, Configuration: Development_Program x64 ------
  77. 39>Project not selected to build for this solution configuration
  78. 40>------ Build started: Project: EpicWebHelper, Configuration: Development_Program x64 ------
  79. 41>------ Build started: Project: HeadlessChaosPerf, Configuration: Development_Program x64 ------
  80. 42>------ Build started: Project: HeadlessChaos, Configuration: Development_Program x64 ------
  81. 43>------ Build started: Project: InterchangeWorker, Configuration: Development_Program x64 ------
  82. 44>------ Build started: Project: LiveCodingConsole, Configuration: Development_Program x64 ------
  83. 45>------ Build started: Project: LowLevelTests (Programs\LowLevelTests\LowLevelTests), Configuration: Development_Program x64 ------
  84. 46>------ Build started: Project: ReplicationSystemTest, Configuration: Development_Program x64 ------
  85. 6>Using bundled DotNet SDK
  86. 2>Waiting for 'git status' command to complete
  87. 7>Using bundled DotNet SDK
  88. 8>Using bundled DotNet SDK
  89. 11>Using bundled DotNet SDK
  90. 40>Using bundled DotNet SDK
  91. 41>Using bundled DotNet SDK
  92. 42>Using bundled DotNet SDK
  93. 43>Using bundled DotNet SDK
  94. 44>Using bundled DotNet SDK
  95. 45>Using bundled DotNet SDK
  96. 46>Using bundled DotNet SDK
  97. 2>Target is up to date
  98. 2>Total execution time: 6.13 seconds
  99. 47>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
  100. 1>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  101. 47>Using bundled DotNet SDK
  102. 1>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  103. 1>Waiting for 'git status' command to complete
  104. 1>Targets are up to date
  105. 1>Total execution time: 9.90 seconds
  106. 3>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  107. 48>------ Build started: Project: DotNetPerforceLib, Configuration: Development_Program x64 ------
  108. 3>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  109. 48>Using bundled DotNet SDK
  110. 3>Waiting for 'git status' command to complete
  111. 3>Target is up to date
  112. 3>Total execution time: 11.75 seconds
  113. 49>------ Build started: Project: SlateUGS, Configuration: Development_Program x64 ------
  114. 5>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  115. 49>Using bundled DotNet SDK
  116. 5>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  117. 5>Waiting for 'git status' command to complete
  118. 5>Target is up to date
  119. 5>Total execution time: 12.76 seconds
  120. 50>------ Build started: Project: SlateViewer, Configuration: Development_Program x64 ------
  121. 4>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  122. 50>Using bundled DotNet SDK
  123. 4>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  124. 4>Waiting for 'git status' command to complete
  125. 4>Target is up to date
  126. 4>Total execution time: 14.78 seconds
  127. 51>------ Build started: Project: SwitchboardListener, Configuration: Development_Program x64 ------
  128. 6>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  129. 51>Using bundled DotNet SDK
  130. 6>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  131. 6>Waiting for 'git status' command to complete
  132. 6>Target is up to date
  133. 6>Total execution time: 16.35 seconds
  134. 52>------ Build started: Project: SymsLibDump, Configuration: Development_Program x64 ------
  135. 7>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  136. 52>Using bundled DotNet SDK
  137. 7>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  138. 7>Waiting for 'git status' command to complete
  139. 7>Target is up to date
  140. 7>Total execution time: 18.56 seconds
  141. 53>------ Build started: Project: TestPAL, Configuration: Development_Program x64 ------
  142. 8>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  143. 53>Using bundled DotNet SDK
  144. 8>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  145. 8>Waiting for 'git status' command to complete
  146. 8>Target is up to date
  147. 8>Total execution time: 20.45 seconds
  148. 54>------ Build started: Project: UnrealFrontend, Configuration: Development_Program x64 ------
  149. 11>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  150. 54>Using bundled DotNet SDK
  151. 11>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  152. 11>Waiting for 'git status' command to complete
  153. 11>Target is up to date
  154. 11>Total execution time: 22.54 seconds
  155. 55>------ Build started: Project: UnrealHeaderTool, Configuration: Development_Program x64 ------
  156. 40>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  157. 55>Using bundled DotNet SDK
  158. 40>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  159. 40>Waiting for 'git status' command to complete
  160. 40>Target is up to date
  161. 40>Total execution time: 24.02 seconds
  162. 56>------ Build started: Project: UnrealInsights, Configuration: Development_Program x64 ------
  163. 41>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  164. 56>Using bundled DotNet SDK
  165. 41>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  166. 41>Waiting for 'git status' command to complete
  167. 41>Target is up to date
  168. 41>Total execution time: 26.18 seconds
  169. 57>------ Build started: Project: UnrealLightmass, Configuration: Development_Program x64 ------
  170. 43>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  171. 57>Using bundled DotNet SDK
  172. 43>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  173. 43>Waiting for 'git status' command to complete
  174. 43>Target is up to date
  175. 43>Total execution time: 27.72 seconds
  176. 58>------ Build started: Project: UnrealMultiUserServer, Configuration: Development_Program x64 ------
  177. 42>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  178. 58>Using bundled DotNet SDK
  179. 42>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  180. 42>Waiting for 'git status' command to complete
  181. 42>Target is up to date
  182. 42>Deploying HeadlessChaos Win64 Development...
  183. 42>Total execution time: 30.27 seconds
  184. 59>------ Build started: Project: UnrealMultiUserSlateServer, Configuration: Development_Program x64 ------
  185. 44>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  186. 59>Using bundled DotNet SDK
  187. 44>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  188. 44>Waiting for 'git status' command to complete
  189. 44>Target is up to date
  190. 44>Total execution time: 31.48 seconds
  191. 60>------ Build started: Project: UnrealObjectPtrTool, Configuration: Development_Program x64 ------
  192. 45>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  193. 60>Using bundled DotNet SDK
  194. 45>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  195. 45>Waiting for 'git status' command to complete
  196. 45>Target is up to date
  197. 45>Deploying LowLevelTests Win64 Development...
  198. 45>Total execution time: 33.57 seconds
  199. 61>------ Build started: Project: UnrealPackageTool, Configuration: Development_Program x64 ------
  200. 46>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  201. 61>Using bundled DotNet SDK
  202. 46>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  203. 46>Waiting for 'git status' command to complete
  204. 46>Building ReplicationSystemTest...
  205. 46>Using Visual Studio 2019 14.29.30146 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133) and Windows 10.0.22000.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  206. 46>Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
  207. 46> Executing up to 8 processes, one per physical core
  208. 46> Requested 1.5 GB free memory per action, 10.2 GB available: limiting max parallel actions to 6
  209. 46>Building 4 actions with 4 processes...
  210. 46>[1/4] Compile Module.SignalProcessing.1_of_3.cpp
  211. 46>[2/4] Compile Module.ReplicationSystemTestPlugin.5_of_5.cpp
  212. 46>C:\UnrealEngine\Engine\Plugins\Runtime\ReplicationSystemTestPlugin\Source\Private\NetworkAutomationTestMacros.h(27): error C2593: 'operator <<' is ambiguous
  213. 46>C:\UnrealEngine\Engine\Plugins\Runtime\ReplicationSystemTestPlugin\Source\Private\Tests\Serialization\TestSoftObjectPathNetSerializer.cpp(12): note: could be 'UE::Net::FTestMessage &UE::Net::operator <<(UE::Net::FTestMessage &,const FSoftObjectPath &)'
  214. 46>C:\UnrealEngine\Engine\Plugins\Runtime\ReplicationSystemTestPlugin\Source\Private\TestMessage.h(69): note: or 'UE::Net::FTestMessage &UE::Net::operator <<(UE::Net::FTestMessage &,const void *)'
  215. 46>C:\UnrealEngine\Engine\Plugins\Runtime\ReplicationSystemTestPlugin\Source\Private\NetworkAutomationTestMacros.h(27): note: while trying to match the argument list '(UE::Net::FTestMessage, T)'
  216. 46> with
  217. 46> [
  218. 46> T=TObjectPtr<UObject>
  219. 46> ]
  220. 46>C:\UnrealEngine\Engine\Plugins\Runtime\ReplicationSystemTestPlugin\Source\Private\NetworkAutomationTestMacros.h(101): note: see reference to function template instantiation 'UE::Net::FTestResult &UE::Net::FTestResult::operator <<<T>(T)' being compiled
  221. 46> with
  222. 46> [
  223. 46> T=TObjectPtr<UObject>
  224. 46> ]
  225. 46>C:\UnrealEngine\Engine\Plugins\Runtime\ReplicationSystemTestPlugin\Source\Private\Tests\Serialization\TestPolymorphicStructNetSerializer.cpp(372): note: see reference to function template instantiation 'UE::Net::FTestResult TCmpEqual<TObjectPtr<UObject>>(const T &,const T &,const char *,const char *)' being compiled
  226. 46> with
  227. 46> [
  228. 46> T=TObjectPtr<UObject>
  229. 46> ]
  230. 46>[3/4] Link ReplicationSystemTest.exe cancelled
  231. 46>[4/4] WriteMetadata ReplicationSystemTest.target cancelled
  232. 46>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command "C:\UnrealEngine\Engine\Build\BatchFiles\Build.bat ReplicationSystemTest Win64 Development -WaitMutex -FromMsBuild" exited with code 6.
  233. 46>Done building project "ReplicationSystemTest.vcxproj" -- FAILED.
  234. 62>------ Build started: Project: UnrealPak, Configuration: Development_Program x64 ------
  235. 47>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  236. 47>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  237. 62>Using bundled DotNet SDK
  238. 47>Waiting for 'git status' command to complete
  239. 47>Target is up to date
  240. 47>Total execution time: 92.13 seconds
  241. 63>------ Build started: Project: UnrealRecoverySvc, Configuration: Development_Program x64 ------
  242. 48>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  243. 63>Using bundled DotNet SDK
  244. 48>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  245. 48>Waiting for 'git status' command to complete
  246. 48>Target is up to date
  247. 48>Total execution time: 90.22 seconds
  248. 64>------ Build started: Project: UnrealVersionSelector, Configuration: Development_Program x64 ------
  249. 49>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  250. 64>Using bundled DotNet SDK
  251. 49>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  252. 49>Waiting for 'git status' command to complete
  253. 49>Target is up to date
  254. 49>Total execution time: 90.28 seconds
  255. 65>------ Build started: Project: UnrealVirtualizationTool, Configuration: Development_Program x64 ------
  256. 50>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  257. 65>Using bundled DotNet SDK
  258. 50>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  259. 50>Waiting for 'git status' command to complete
  260. 50>Target is up to date
  261. 50>Total execution time: 90.35 seconds
  262. 66>------ Build started: Project: Unsync, Configuration: Development_Program x64 ------
  263. 51>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  264. 66>Using bundled DotNet SDK
  265. 51>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  266. 51>Waiting for 'git status' command to complete
  267. 51>Target is up to date
  268. 51>Total execution time: 90.41 seconds
  269. 67>------ Skipped Build: Project: TextureShareSDK, Configuration: Development_Program x64 ------
  270. 67>Project not selected to build for this solution configuration
  271. 68>------ Build started: Project: BootstrapPackagedGame, Configuration: Development_Program x64 ------
  272. 52>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  273. 52>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  274. 68>Using bundled DotNet SDK
  275. 52>Waiting for 'git status' command to complete
  276. 52>Building SymsLibDump...
  277. 52>Using Visual Studio 2019 14.29.30146 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133) and Windows 10.0.22000.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  278. 52>[Upgrade]
  279. 52>[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
  280. 52>[Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
  281. 52>[Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;' in SymsLibDump.Target.cs.
  282. 52>[Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
  283. 52>[Upgrade]
  284. 52>Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
  285. 52> Executing up to 8 processes, one per physical core
  286. 52> Requested 1.5 GB free memory per action, 10.04 GB available: limiting max parallel actions to 6
  287. 52>Building 3 actions with 3 processes...
  288. 52>[1/3] Compile SymsLibDump.cpp
  289. 52>C:\UnrealEngine\Engine\Source\Programs\SymsLibDump\Private\SymsLibDump.cpp(277): error C3861: 'syms_linkage_name_from_sid': identifier not found
  290. 52>[2/3] WriteMetadata SymsLibDump.target cancelled
  291. 52>[3/3] Link SymsLibDump-Win64-Development.exe cancelled
  292. 52>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command "C:\UnrealEngine\Engine\Build\BatchFiles\Build.bat SymsLibDump Win64 Development -WaitMutex -FromMsBuild" exited with code 6.
  293. 52>Done building project "SymsLibDump.vcxproj" -- FAILED.
  294. 69>------ Build started: Project: ZenDashboard, Configuration: Development_Program x64 ------
  295. 53>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  296. 69>Using bundled DotNet SDK
  297. 53>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  298. 53>Waiting for 'git status' command to complete
  299. 53>Target is up to date
  300. 53>Total execution time: 93.93 seconds
  301. 70>------ Build started: Project: UE5, Configuration: Development_Editor x64 ------
  302. 54>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  303. 54>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  304. 54>Waiting for 'git status' command to complete
  305. 54>Target is up to date
  306. 54>Total execution time: 93.62 seconds
  307. 55>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  308. 55>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  309. 55>Waiting for 'git status' command to complete
  310. 55>Target is up to date
  311. 55>Total execution time: 93.45 seconds
  312. 56>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  313. 56>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  314. 56>Waiting for 'git status' command to complete
  315. 56>Target is up to date
  316. 70>Using bundled DotNet SDK
  317. 56>Total execution time: 93.87 seconds
  318. 57>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  319. 57>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  320. 57>Waiting for 'git status' command to complete
  321. 57>Target is up to date
  322. 57>Total execution time: 93.80 seconds
  323. 58>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  324. 58>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  325. 58>Waiting for 'git status' command to complete
  326. 58>Target is up to date
  327. 58>Total execution time: 93.90 seconds
  328. 59>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  329. 59>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  330. 59>Waiting for 'git status' command to complete
  331. 59>Target is up to date
  332. 59>Total execution time: 93.48 seconds
  333. 60>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  334. 60>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  335. 60>Waiting for 'git status' command to complete
  336. 60>Target is up to date
  337. 60>Total execution time: 93.50 seconds
  338. 61>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  339. 61>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  340. 61>Waiting for 'git status' command to complete
  341. 61>Target is up to date
  342. 61>Total execution time: 93.29 seconds
  343. 62>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  344. 62>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  345. 62>Waiting for 'git status' command to complete
  346. 62>Target is up to date
  347. 62>Total execution time: 37.78 seconds
  348. 63>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  349. 63>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  350. 63>Waiting for 'git status' command to complete
  351. 63>Target is up to date
  352. 63>Total execution time: 37.51 seconds
  353. 64>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  354. 64>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  355. 64>Waiting for 'git status' command to complete
  356. 64>Target is up to date
  357. 64>Total execution time: 37.38 seconds
  358. 65>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  359. 65>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  360. 65>Waiting for 'git status' command to complete
  361. 65>Target is up to date
  362. 65>Total execution time: 37.10 seconds
  363. 66>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  364. 66>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  365. 66>Waiting for 'git status' command to complete
  366. 66>Target is up to date
  367. 66>Total execution time: 36.82 seconds
  368. 68>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  369. 68>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  370. 68>Waiting for 'git status' command to complete
  371. 68>Target is up to date
  372. 68>Total execution time: 36.40 seconds
  373. 69>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  374. 69>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  375. 69>Waiting for 'git status' command to complete
  376. 69>Target is up to date
  377. 69>Total execution time: 32.51 seconds
  378. 70>Log file: C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
  379. 70>Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
  380. 70>Targets are up to date
  381. 70>Total execution time: 28.53 seconds
  382. ========== Build: 37 succeeded, 2 failed, 0 up-to-date, 31 skipped ==========
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