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Jul 22nd, 2018
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  1. //////////////////////////////////////////
  2. //////////////// DATABASE ////////////////
  3. //////////////////////////////////////////
  4.  
  5. // Attacks
  6. // how to instantiate:
  7. // Attack AttackName("Name","attacked",MinLevel,BaseDamage[,Target,StatusEffect]);
  8.  
  9. Attack Bash("Bash","bashed",0,5);
  10. Attack SlimeSling("Slime Sling","slung slime at",0,5);
  11. Attack Whip("Whip","used his hair as a whip on",7,10);
  12. Attack BodySlam("Body Slam","body slammed",5,10);
  13. Attack Microphone("Throw Mic","threw her microphone at",0,15);
  14.  
  15. // Movesets
  16. // how to instantiate:
  17. // std::vector<Attack> Moveset;
  18. //
  19. // then, once your function comes in...
  20. // Moveset.push_back(AttackName1);
  21. // Moveset.push_back(AttackName2);
  22. // etc etc.
  23.  
  24. // Hero Movesets
  25.  
  26. std::vector<Attack> SkuSet;
  27. SkuSet.push_back(Bash);
  28. SkuSet.push_back(Whip);
  29.  
  30. std::vector<Attack> JetSet;
  31. JetSet.push_back(Bash);
  32. JetSet.push_back(BodySlam);
  33.  
  34. std::vector<Attack> OlSet;
  35. OlSet.push_back(BodySlam);
  36.  
  37. std::vector<Attack> CelSet;
  38. CelSet.push_back(Microphone);
  39.  
  40. // Enemy Movesets
  41.  
  42. std::vector<Attack> SlimeSet;
  43. SlimeSet.push_back(SlimeSling);
  44.  
  45. // Heroes
  46. // how to instantiate:
  47. // Hero HeroName("Name",HP,Moveset[,Level,EXP]);
  48.  
  49. Hero Sku("Skü",25,SkuSet);
  50. Hero Jet("Jêt",25,JetSet);
  51. Hero Ol("Øl",80,OlSet,12,1000);
  52. Hero Cel("Cel",111,CelSet,20,2500);
  53.  
  54. // Enemies
  55. // how to instantiate:
  56. // Enemy EnemyName("Name",HP,Moveset,"the generic name",EXPToGive);
  57. // or
  58. // Enemy EnemyName("Name",HP,Moveset,EXPToGive,MusicToPlay);
  59. // or
  60. // Enemy EnemyName("Name",HP,Moveset,"the generic name",EXPToGive,MusicToPlay);
  61.  
  62. Enemy Slime("Slime",13,SlimeSet,"the slime",10);
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