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- options:
- KeineRechte: §8[§cSystem§8]§7 §7Keine Rechte!
- on right click on entity:
- if {ImDialog.%player's uuid%} is true:
- cancel event
- else:
- if display name of clicked entity contains "Räuber":
- if {Quest.Raeuber.%player's uuid%} is 1:
- set {ImDialog.%player's uuid%} to true
- send " Beeil dich, bevor er das Geld in den Tresor packt" to player
- wait 20 ticks
- set {ImDialog.%player%} to false
- stop trigger
- if {Quest.Raeuber.%player's uuid%} is 2:
- set {ImDialog.%player's uuid%} to true
- send "Danke für den Segen, hier hast du eine Kleinigkeit. Jetzt muss ich mir nur neue Zündhölzer für morgen kaufen." to player
- wait 20 ticks
- set {ImDialog.%player's uuid%} to false
- add 5 to {EP.%player's uuid%}
- send player title "&7٠&8● &6Quest beendet! &8●&7٠" with subtitle "&8➤ &71 Erfahrungspunkt erhalten!"
- add 30 to {Kupferstücke.%player's uuid%}
- set {Quest.Questname.%player's uuid%} to 3
- stop trigger
- if {Quest.Raeuber.%player's uuid%} is 3:
- set {ImDialog.%player's uuid%} to true
- send " Ich will diese Hexe brennen sehen." to player
- wait 20 ticks
- set {ImDialog.%player's uuid%} to false
- stop trigger
- else:
- set {ImDialog.%player's uuid%} to true
- send "Psst...kannst du für mich den Tresorwärter in der Stadt ausrauben? Das rentiert sich, wenn du dich nicht erwischen lässt." to player
- wait 20 ticks
- set {ImDialog.%player's uuid%} to false
- set {Quest.Questname.%player's uuid%} to 1
- stop trigger
- if display name of clicked entity contains "Tresorwärter":
- if {Quest.Raeuber.%player's uuid%} is 1:
- set {_random} to a random integer between 1 and 5
- if {_random} is <5:
- set {ImDialog.%player's uuid%} to true
- wait 20 ticks
- send "Hier dürfen sie nicht hin!" to player
- add 7 to {Silberstücke.%player's uuid%}
- send player title "&7٠&8● &6QRaub war erfolgreich! &8●&7٠"
- set {ImDialog.%player's uuid%} to false
- set {Quest.Raeuber.%player's uuid%} to 2
- stop trigger
- else:
- set {ImDialog.%player's uuid%} to true
- send "Was soll das!" to player
- wait 20 ticks
- end player title "&7٠&8● &cQRaub fehlgeschlagen! &8●&7٠"
- add -30 to {Silberstücke.%player's uuid%}
- set {ImDialog.%player's uuid%} to false
- set {Quest.Raeuber.%player's uuid%} to 2
- stop trigger
- if Quest.Raeuber.%player's uuid%} is 2:
- set {ImDialog.%player%} to true
- send "Hinfort mit dir mein Sohn."
- wait 20 ticks
- set {ImDialog.%player's uuid%} to false
- stop trigger
- else:
- set {ImDialog.%player's uuid%} to true
- send "Bete mein Sohn. Der heilige Vater wird dich erhören." to player
- wait 20 ticks
- set {ImDialog.%player's uuid%} to false
- stop trigger
- #
- #
- # Zusätze:
- #
- #
- # Erfahrung bekommen:
- add 1 to {EP.%player's uuid%}
- send player title "&7٠&8● &6Quest beendet! &8●&7٠" with subtitle "&8➤ &71 Erfahrungspunkt erhalten!"
- add 1 to {Kupferstücke.%player's uuid%}
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