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Ziggyness

Veteran NPC Champion Rigby

Feb 21st, 2018
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  1.  
  2.  
  3.  
  4. [color=#239edd][b]NPCs:[/b][/color]
  5.  
  6.  
  7. [spoiler=Champion Rigby]
  8.  
  9.  
  10. [b][u]BASIC INFO[/u][/b]
  11.  
  12.  
  13. [table]
  14. [tr]
  15. [th]Name:[/th]
  16. [th]Eztli 'Rigby' Havenwing[/th]
  17. [/tr]
  18. [tr]
  19. [td]Race:[/td]
  20. [td]Avian[/td]
  21. [/tr]
  22. [tr]
  23. [td]Rank:[/td]
  24. [td]Veteran[/td]
  25. [/tr]
  26. [/table]
  27.  
  28. [table]
  29. [tr]
  30. [td]Racial Perks:[/td]
  31. [td]Avians are less likely to be required to make endurance checks for continuous or strenuous movement actions (This is more restrictive than humans' physical actions). They are less likely take fall damage (fall damage resist table is moved to dc0 for 0-20 blocks, dc10 for 21-30 blocks, dc20 for 30-40 blocks)[/td]
  32. [/tr]
  33. [/table]
  34.  
  35.  
  36. [b][u]ATTRIBUTES (6 [color=#6cdd23]+ 1 racial [/color][color=#239edd]+ 2 Comp Imbalance[/color] [color=#dd2423]+ 2 Items[/color] [color=#6e23dd]+ 2 / - 2 Minor Drugs [/color) [/u][/b]
  37.  
  38.  
  39. [table]
  40. [tr]
  41. [th]Physical Attributes[/th]
  42. [th]Mental Attributes[/th]
  43. [/tr]
  44. [tr]
  45. [td]STR: 4 [color=#dd2423]+ 1[/color][/td]
  46. [td]INT: -1[/td]
  47. [/tr][tr]
  48. [td]AGI: 4 [color=#6cdd23]+ 1[/color][/td]
  49. [td]ALT: -1[/td]
  50. [/tr]
  51. [tr]
  52. [td]VIT: -1[/td]
  53. [td]WIL: 3 [color=#dd2423]+ 1[/color][/td]
  54. [/tr]
  55. [/table]
  56. [table]
  57. [tr]
  58. [th]Life Points[/th]
  59. [th]Initiative[/th]
  60. [/tr]
  61. [tr]
  62. [td]32 [color=#dd2423]+ 8[/color][/td]
  63. [td]d20 + 5 - 1[/td]
  64. [/tr]
  65. [/table]
  66.  
  67.  
  68. [b][u]SKILLS[/u][/b]
  69.  
  70. [color=#6cdd23]REQUIRED SKILLS[/color]
  71.  
  72. [table]
  73. [tr]
  74. [th]Athletics: +d6[/th]
  75. [th]Influence: +d2[/th]
  76. [th]Perception: +d2[/th]
  77. [th]Knowledge: +d2[/th]
  78. [/tr]
  79. [tr]
  80. [td]Dodge: d10[/td]
  81. [/tr]
  82. [tr]
  83. [td]Contortion: d8[/td]
  84. [/tr]
  85. [/table]
  86.  
  87. [color=#6cdd23]COMBAT SKILLS[/color]
  88.  
  89. [table]
  90. [tr]
  91. [th]Unarmed Combat: d6[/th]
  92. [/tr]
  93. [tr]
  94. [td]DMA: d12 [color=#239edd]+ 4[/color][/td]
  95. [/tr]
  96. [tr]
  97. [td]Trip: d8[/td]
  98. [/tr]
  99. [tr]
  100. [td]Takedown: d10 [color=#239edd]+ 4[/color][/td]
  101. [/tr]
  102. [tr]
  103. [td]Disarm: d10 [color=#239edd]+ 4[/color][/td]
  104. [/tr]
  105. [tr]
  106. [td]Brawling: d10 [color=#239edd]+ 4[/color][/td]
  107. [/tr]
  108. [/table]
  109.  
  110. [color=#6cdd23]OPS SKILLS[/color]
  111.  
  112. [table]
  113. [tr]
  114. [th]Discipline: d6[/th]
  115. [th]Survival: d6[/th]
  116. [/tr]
  117. [tr]
  118. [td]Concentration: d12[/td]
  119. [td]Endurance: d8[/td]
  120. [/tr]
  121. [tr]
  122. [td]Intimidation: d10 [color=#239edd]+ 4[/color][/td]
  123. [td][/td]
  124. [/tr]
  125. [/table]
  126.  
  127. [b][u]ASSETS AND COMPLICATIONS[/u][/b]
  128.  
  129.  
  130. [table]
  131. [tr]
  132. [td]
  133.  
  134. "GO ON THEN, YOU CAN TAKE THE FIRST SHOT!"
  135. [spoiler=Thick Skin (M)]
  136. [color=#6cdd23]
  137. - Gain 4/4 Soak while unarmored.
  138. [/color]
  139. [/spoiler]
  140.  
  141.  
  142. [/td]
  143.  
  144. [td]
  145. "Where do you think you're going...? I'm not through playin' with you yet, [i]cutie.[/i]"
  146. [spoiler=Sadistic (M)]
  147.  
  148. [color=#dd2423]- After dealing ANY kind of damage, Must beat DC of 40 to stop attacking.
  149. - DC decreases by 5 for every turn. May be convinced to stop attacking with a friendly roll.[/color]
  150.  
  151. [/spoiler]
  152.  
  153. [/td]
  154. [/tr]
  155. [tr]
  156. [td]
  157. "I didn't get here by bein' weak and small, baby." [i]*FLEX*[/i]
  158. [spoiler=Fightin' Type (M)]
  159. [color=#6cdd23]
  160. - Bonus of +4 to: DMA, Brawling, Disarm, Takedown
  161. [/color]
  162. [/spoiler]
  163.  
  164.  
  165. [/td]
  166. [td]
  167. "... I also didn't get here by bein' lucky, either."
  168. [spoiler=Ugly as Sin (M)]
  169.  
  170. [color=#dd2423]- Suffer a -4 to all friendly influence skill rolls, save for Bluff.
  171. - Autofail all attempts to resist seduction. Because you're a horrible wretch. A lonely, horrible wretch.[/color]
  172.  
  173. [/spoiler]
  174. [/td]
  175. [/tr]
  176. [tr]
  177. [td]
  178. "I'mma hang you from the wire like one of my trophies, lil'ass dude."
  179. [spoiler=Intimidating Manner (M)]
  180.  
  181. [color=#6cdd23]- +4 to Intimidation
  182. - Successful Intimidations last until enemy makes a successful MR save.[/color]
  183.  
  184. [/spoiler]
  185.  
  186.  
  187. [/td]
  188. [td]
  189. "With a ring this small? I can afford to take my time... You aren't getting out 'less someone drags you out."
  190.  
  191. [spoiler=Plodding Along (M)]
  192.  
  193. [color=#dd2423]- Suffer -2/-4/-8 Movement. [/color]
  194.  
  195. [/spoiler]
  196.  
  197.  
  198. [/td]
  199. [/tr]
  200. [tr]
  201. [td]
  202. "Oh, you think you're hot shit? Check this out..."
  203. [spoiler=Athlete (m)]
  204.  
  205. [color=#6cdd23]- Take 1 Unsoakable Stun Damage per extra d2 to Athletics rolls.[/color]
  206.  
  207. [/spoiler]
  208.  
  209.  
  210. [/td]
  211.  
  212.  
  213.  
  214. [td]
  215. "Just a little bump to help me focus. That's all."
  216. [spoiler=Hooked: (m)]
  217.  
  218. [color=#dd2423]- Hooked on RushDust, a minor drug. (1AGI/1STR, -1Int/-1ALT)
  219. -Roll 1d10; if a 1 is rolled, suffer a -2 to all skill rolls.
  220. -If the substance is consumed, drop the debuff.
  221. [/color]
  222.  
  223.  
  224. [/spoiler]
  225.  
  226. [/td]
  227. [/tr]
  228. [tr]
  229. [td]
  230. "Jab, jabjab- WHAM! Yeah, yeah! that's right, I got the [i]CLAWS,[/i] baby!"
  231.  
  232. [spoiler=Mean Left Hook (m)]
  233. [color=#6cdd23]- Increase base Unarmed Damage to d8.[/color]
  234.  
  235.  
  236. [/spoiler]
  237.  
  238.  
  239. [/td]
  240. [td]
  241. "Yeah, nuh uh. The title of Champ belongs to me, and you're gonna have to pry it from my cold, dead hands."
  242.  
  243.  
  244. [spoiler=Credo (M)]
  245.  
  246.  
  247. [color=#dd2423]Rigby refuses to let the title of Champ fall into the hands of anyone they consider inferior,
  248. and will fight to the literal death to defend their honor.[/color]
  249.  
  250.  
  251. [/spoiler]
  252.  
  253.  
  254. [/td]
  255. [/tr]
  256. [tr]
  257. [td]
  258. "Good luck getting those sissy punches past the scar tissue, headass."
  259.  
  260. [spoiler=Quick Healer (m)]
  261.  
  262. [color=#6cdd23]- At the start of the turn, regenerate d4 Stun Damage.[/color]
  263.  
  264.  
  265.  
  266. [/spoiler]
  267.  
  268.  
  269. [/td]
  270. [td]
  271. "I can't wait to show all these softbellies in the audience what you're made of.... literally!"
  272.  
  273.  
  274. [spoiler=Wisecracker (M)]
  275.  
  276. [color=#dd2423]
  277.  
  278. -Everyone hates you and your stupid jokes.
  279. -If you trigger anyone with your terrible jokes, suffer -4 to friendly influence rolls with them.
  280.  
  281. [/color]
  282.  
  283.  
  284. [/spoiler]
  285.  
  286.  
  287. [/td]
  288. [/tr]
  289. [/table]
  290.  
  291.  
  292. [spoiler=Inventory]
  293.  
  294. [spoiler=Mk.3 Padded Champion's Tunic]
  295.  
  296. Mk.1 | + 2 LP
  297. Mk.2 | + 2 LP
  298. Mk.3 | + 1 WIL
  299.  
  300. Mk.3 Pen. | Bulky (No Cover Bonus)
  301.  
  302.  
  303. [/spoiler]
  304.  
  305. [spoiler=Mk.3 Gym-Rat's Gloves]
  306.  
  307. Mk.1 | + 1 WL
  308. Mk.2 | + 1 WL
  309. Mk.3 | + 1 STR
  310.  
  311. Mk.3 Pen | Second Skin
  312.  
  313. [/spoiler]
  314.  
  315. [/spoiler]
  316.  
  317. [/spoiler]
  318.  
  319.  
  320. Rigby Veteran Champion NPC
  321.  
  322.  
  323. Comps:
  324.  
  325. Wisecracker Major (attempt to trigger PCs to get them to boo)
  326.  
  327. Ugly as Sin Major (Scarred and ugly)
  328.  
  329. Plodding Along Major (Big Fucking Guy)
  330.  
  331. Hooked Minor (Hooked on RushDust) [1/1 AGI/STR -1/-1 INT/ALT]
  332.  
  333. Credo Major (Always Defend Their Title)
  334.  
  335. Sadistic Major (DC40 to stop (-5 descending p/t))
  336.  
  337.  
  338. Assets:
  339.  
  340. Thick Skin Major (4/4 soak unarmored)
  341.  
  342. Fightin' Type Major (Brawling, DMA, Disarm, Takedown)
  343.  
  344. Intimidating Manner Major (+4 to Intim, lasts until MR save)
  345.  
  346. Athlete Minor (take 1 Stun damage for every bonus d2 to Athletics)
  347.  
  348. Mean Left Hook Minor (d8 Stun)
  349.  
  350. Quick Healer Minor (1d4 heal per turn)
  351.  
  352.  
  353. Skills:
  354.  
  355. Take Endurance, use endurance(hustle) and aim together
  356.  
  357. lvl 4:
  358.  
  359. +1 stat, +d2 skill, +1 minor asset/comp
  360. +1 stat, +d2 skill
  361. +1 stat, +d2 skill, +1 minor asset/comp
  362. +2 stat, Comp imbalance
  363.  
  364.  
  365. Items:
  366.  
  367. Padded Brawler Armor Mk.3
  368.  
  369. Mk.1 | +2 LP
  370. Mk.2 | +2 LP
  371. Mk.3 | +1 WIL
  372.  
  373. Weightlifter's Gloves
  374.  
  375. Mk.1 | +1 WL
  376. Mk.2 | +1 WL
  377. Mk.3 | +1 STR
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