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- local sound = Instance.new("Sound", game.Workspace)
- sound.Volume = 5
- sound.SoundId = "rbxassetid://8697636436"
- sound.Looped = false
- sound:Play()
- local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/TheAbsolutionism/Wally-GUI-Library-V2-Remastered/main/Library%20Code", true))()
- library.options.underlinecolor = 'rainbow'
- library.options.toggledisplay = 'Check'
- local Window = library:CreateWindow('Boxing GYM')
- local Label = Window:Label('discord.gg/sinsploit',(nil))
- local Section = Window:Section('Gloves',(true))
- local Dropdown = Window:Dropdown('Dropdown',{
- ['default'] = 'Custom Gloves' or nil;
- ['list'] = {"default", "Socks", "Retro","Luxury","Mitten","Pancake","CatPaws","RedSquiggles","USA Flag","Mexico Flag","Luxury2","Savage","Cuba Flag","SkeletonHand","Rainbow"};
- ['location'] = {};
- },function(bool)
- local args = {
- [1] = (bool)
- }
- game:GetService("ReplicatedStorage").RemoteEvents.CustomGloveRemote:FireServer(unpack(args))
- end)
- local Section = Window:Section('Player',(true))
- local Slider = Window:Slider('WalkSpeed',{
- ['default'] = 10;
- ['min'] = 7;
- ['max'] = 25;
- ['precise'] = (true or false);
- ['flag'] = 'ball';
- ['location'] = {};
- },function(spd)
- game:GetService("ReplicatedStorage")["BOXING_STATE_WALKSPEED"].Value = (spd)
- end)
- local Toggle = Window:Toggle('Auto Block',{ -- 1st Arg = Text Display
- ['default'] = (nil); -- Arg if you want to manually set it to be Active or not when created
- ['flag'] = 'block'; -- Name to be called upon when applied to specified table or default table of library
- ['location'] = {}; -- Can be edited for any table or will be placed in Window.flags
- },function(v) -- callback function when toggle is turned on or off
- local sound = Instance.new("Sound", game.Workspace)
- sound.Volume = 2
- sound.SoundId = "rbxassetid://6098419898"
- sound.Looped = false
- sound:Play()
- if (v) == true then
- local args = {
- [1] = "blocking"
- }
- game:GetService("ReplicatedStorage").RemoteEvents.PlayerStaminaRemote:FireServer(unpack(args))
- end
- if (v) == false then
- local args = {
- [1] = "unblocking"
- }
- game:GetService("ReplicatedStorage").RemoteEvents.PlayerStaminaRemote:FireServer(unpack(args))
- end
- end)
- local Toggle = Window:Toggle('Toggle PVP',{ -- 1st Arg = Text Display
- ['default'] = (nil); -- Arg if you want to manually set it to be Active or not when created
- ['flag'] = 'pvp'; -- Name to be called upon when applied to specified table or default table of library
- ['location'] = {}; -- Can be edited for any table or will be placed in Window.flags
- },function(v) -- callback function when toggle is turned on or off
- local sound = Instance.new("Sound", game.Workspace)
- sound.Volume = 2
- sound.SoundId = "rbxassetid://6098419898"
- sound.Looped = false
- sound:Play()
- if (v) == true then
- local args = {
- [1] = "on"
- }
- game:GetService("ReplicatedStorage").RemoteEvents.PVPRemote:FireServer(unpack(args))
- end
- if (v) == false then
- local args = {
- [1] = "off"
- }
- game:GetService("ReplicatedStorage").RemoteEvents.PVPRemote:FireServer(unpack(args))
- end
- end)
- local Button = Window:Button('Ragdoll',function()
- local sound = Instance.new("Sound", game.Workspace)
- sound.Volume = 2
- sound.SoundId = "rbxassetid://6098419898"
- sound.Looped = false
- sound:Play()
- local args = {
- [1] = true
- }
- game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(unpack(args))
- end)
- local Button = Window:Button('Unragdoll',function()
- local sound = Instance.new("Sound", game.Workspace)
- sound.Volume = 2
- sound.SoundId = "rbxassetid://6098419898"
- sound.Looped = false
- sound:Play()
- local args = {
- [1] = false
- }
- game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(unpack(args))
- end)
- local Button = Window:Button('Inf Dodge Stamina',function()
- local sound = Instance.new("Sound", game.Workspace)
- sound.Volume = 2
- sound.SoundId = "rbxassetid://6098419898"
- sound.Looped = false
- sound:Play()
- local ow
- _G.go5 = true
- ow = hookmetamethod(game,"__namecall",newcclosure(function(self,...)
- local m = getnamecallmethod()
- local args = {...}
- if not checkcaller() and _G.go5 == true and m == "FireServer" then
- if self.Name == "PlayerDodgeRemote" or self.Name == "PlayerStaminaRemote" then
- if args[1] == false or args[1] == true then
- print(args[1])
- return
- end
- end
- print(self,...)
- end
- return ow(self,...)
- end))
- end)
- local Button = Window:Button('Disable Punch Cooldown',function()
- local sound = Instance.new("Sound", game.Workspace)
- sound.Volume = 2
- sound.SoundId = "rbxassetid://6098419898"
- sound.Looped = false
- sound:Play()
- game:GetService("ReplicatedStorage")["PUNCHING_COOLDOWN"].Value = 0
- end)
- -- discord invite script
- local json = {
- ["cmd"] = "INVITE_BROWSER",
- ["args"] = {
- ["code"] = "sinsploit"
- },
- ["nonce"] = 'a'
- }
- spawn(function()
- print(syn.request({
- Url = 'http://127.0.0.1:6463/rpc?v=1',
- Method = 'POST',
- Headers = {
- ['Content-Type'] = 'application/json',
- ['Origin'] = 'https://discord.com'
- },
- Body = game:GetService('HttpService'):JSONEncode(json),
- }).Body)
- end)
- -- discord invite workspace folder save
- if syn then
- if isfolder("sinsploit") then
- else
- makefolder("sinsploit")
- end
- end
- if syn then
- if isfile('sinsploit/discord invite.lua') then
- else
- _G.invite = [[
- local json = {
- ["cmd"] = "INVITE_BROWSER",
- ["args"] = {
- ["code"] = "sinsploit"
- },
- ["nonce"] = 'a'
- }
- spawn(function()
- print(syn.request({
- Url = 'http://127.0.0.1:6463/rpc?v=1',
- Method = 'POST',
- Headers = {
- ['Content-Type'] = 'application/json',
- ['Origin'] = 'https://discord.com'
- },
- Body = game:GetService('HttpService'):JSONEncode(json),
- }).Body)
- end)
- setclipboard("https://discord.com/invite/sinsploit")
- ]]
- writefile("sinsploit/discord invite.lua", (_G.invite))
- end
- end
- rconsoleclear('h')
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