WinderTP

Memento on Project Facade

Dec 4th, 2018
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  1. Here's a memento for the extra modding side of things for Project Facade:
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  3. In order to create truly purely-modded bases, rooms and their elements will have to be created in order for the decorations to be housed in. SimCityis a prime inspiration for such an element and thus can be looked at and incorporate new knowledge to create more user-friendly and mechanically improved building materials.
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  5. A list of what can be created permitted enough time:
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  7. 1. Modulated outpost with one interior piece and modular snappable endcaps and doorways
  8. 2. basic room pieces with custom textures or models
  9. 3. cuboid rooms with custom wall and doorway pieces
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  11. These can be tricky to create, however, as I am incompetant in modelling or even advanced texturing.
  12. Therefore these can be created instead permitted NOT enough time:
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  14. 1. Non-modulated outposts with static endcaps and door, but an empty interior for building
  15. - eases time by ditching snapgroup creation and by using modding the model with xml fully
  16. - can be later replaced directly which will be nice
  17. 2. basic room pieces with whatever flat surface I can find to kitbash
  18. - this will not look the best but will have to be enough
  19. 3. cuboid rooms with basic room pieces as walls and doorways
  20. - this will be increadibly easy while being completely in-line with in-game aesthetics as well
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  22. A list of what I can do in addition to the above:
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  24. 1. The un-released power modules will be good for show, not to mention the ID are already there so they can transition in official release easily
  25. - they, of course, will be removed once they are official since they will not be "un-released" any longer
  26. 2. A billboard because I wanted to make one already but couldn't think of an excuse to actually do it
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