duck

duck

Apr 26th, 2010
166
0
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  1.  
  2. numQuads = 10000;
  3. var verts = Vector3[numQuads * 4];
  4. var uv = Vector2[numQuads * 4];
  5. var tris = int[numQuads * 6];
  6.  
  7. for (var n=0; n<= numQuads; ++n)
  8. {
  9.     tris[n*6 + 0] = n*6 + 0;
  10.     tris[n*6 + 1] = n*6 + 1;
  11.     tris[n*6 + 2] = n*6 + 2;
  12.     tris[n*6 + 3] = n*6 + 0;
  13.     tris[n*6 + 4] = n*6 + 2;
  14.     tris[n*6 + 5] = n*6 + 3;
  15.  
  16.     uv[n*6 + 0] = Vector2(0,0);
  17.     uv[n*6 + 1] = Vector2(0,1);
  18.     uv[n*6 + 2] = Vector2(1,1);
  19.     uv[n*6 + 3] = Vector2(1,0);
  20. }
  21.  
  22. mesh.vertices = verts;
  23. mesh.uv = uv;
  24. mesh.triangles = tris;
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