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Mar 28th, 2017
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  1. He clapped and stamped his feet for the first 10 minutes. "Pump floor SOMA, finally !!!!!" . After almost two hours of play, I can say with confidence that this is not SOMA. The developers have very accurately described their game, that without playing it is possible to draw conclusions.
  2. The game is really dark. Everywhere. + This Überskafander adds smokehouses. My God, how clumsy (like sitting in a tank) is a miracle of technology, personally for me, the feature of this game is space suit + survival (oxygen) are a huge minus. We can not see what the designer came up with, what the artist painted, because it's oxygen. We run from one ball to another, skipping all the beauty of the game. For example, I'm interested to see the steep posters in the cabins, pictures, photos, but there are many ... But they do not. Runs speaks for a baloon. Therefore, many people play for 3 hours, which is not surprising. We ourselves are developed to punctuate, so that we flew levels in the truest sense of the word. And the levels are horrendous straight lines, they do not even think about it. Here's the door and here's the door. There's an exit here. Understood? Topo. For these 2 hours I am 15 minutes ebalsya with a spacesuit, because because of him you can not see a nichrome.
  3. While only the plot and holds. Graphically, the game is worse than SOMA, but the optimization is on the level. Nothing hinders and does not hang.
  4. "Primeval" fear is not experienced. But the darkness ignited. Most of the game we see a circle in the center of the screen.
  5. Do I advise? Rather yes than no. Quality fastran with bastards "chips
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