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- [22:40:46.993] [LUA] {
- [22:40:46.993] [LUA] fight_from_cover =
- [22:40:46.993] [LUA] {
- [22:40:46.993] [LUA] npc = "userdata",
- [22:40:46.993] [LUA] ini = "userdata",
- [22:40:46.993] [LUA] stage
- [22:40:46.993] [LUA] section = "logic@bar_dolg_leader",
- [22:40:46.993] [LUA] },
- [22:40:46.993] [LUA] gulag_name = "bar_dolg_bunker",
- [22:40:46.993] [LUA] pstor =
- [22:40:46.993] [LUA] {
- [22:40:46.993] [LUA] wounded_sound = "nil",
- [22:40:46.993] [LUA] wounded_state = "nil",
- [22:40:46.993] [LUA] wounded_fight = "true",
- [22:40:46.993] [LUA] wounded_victim = "nil",
- [22:40:46.993] [LUA] },
- [22:40:46.993] [LUA] loaded_active_section = "walker@bar_dolg_leader",
- [22:40:46.993] [LUA] corpse_detection =
- [22:40:46.993] [LUA] {
- [22:40:46.993] [LUA] ini = "userdata",
- [22:40:46.993] [LUA] section = "logic@bar_dolg_leader",
- [22:40:46.993] [LUA] npc = "userdata",
- [22:40:46.993] [LUA] analse_mode = "false",
- [22:40:46.993] [LUA] enabled = "false",
- [22:40:46.993] [LUA] corpse_detection_enabled =
- [22:40:46.993] [LUA] {
- [22:40:46.993] [LUA] 1 =
- [22:40:46.993] [LUA] {
- [22:40:46.993] [LUA] 1 = "false",
- [22:40:46.993] [LUA] },
- [22:40:46.993] [LUA] },
- [22:40:46.993] [LUA] },
- [22:40:46.993] [LUA] radio_in_heli =
- [22:40:46.993] [LUA] {
- [22:40:46.993] [LUA] npc = "userdata",
- [22:40:46.993] [LUA] section = "logic@bar_dolg_leader",
- [22:40:46.993] [LUA] ini = "userdata",
- [22:40:46.993] [LUA] },
- [22:40:46.993] [LUA] danger =
- [22:40:46.993] [LUA] {
- [22:40:46.993] [LUA] npc = "userdata",
- [22:40:46.993] [LUA] section = "danger",
- [22:40:46.994] [LUA] ini = "userdata",
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] active_section = "walker@bar_dolg_leader",
- [22:40:46.994] [LUA] eat_medkit =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] npc = "userdata",
- [22:40:46.994] [LUA] section = "logic@bar_dolg_leader",
- [22:40:46.994] [LUA] ini = "userdata",
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] npc_vs_heli =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] ini = "userdata",
- [22:40:46.994] [LUA] stage
- [22:40:46.994] [LUA] __node_stage
- [22:40:46.994] [LUA] npc = "userdata",
- [22:40:46.994] [LUA] actions =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] userdata
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] section = "logic@bar_dolg_leader",
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] meet =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] close_snd_bye =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "nil",
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] reset_distance
- [22:40:46.994] [LUA] close_snd_distance =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "0",
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "is_wounded",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "0",
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "is_squad_commander",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 3 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "3",
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] meet_manager = "userdata",
- [22:40:46.994] [LUA] close_anim =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "ward",
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] far_snd_distance =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "0",
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "is_wounded",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "0",
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "is_squad_commander",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 3 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "5",
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] trade_enable =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "false",
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] meet_only_at_path
- [22:40:46.994] [LUA] npc = "userdata",
- [22:40:46.994] [LUA] meet_section = "meet@bar_dolg_leader",
- [22:40:46.994] [LUA] snd_on_use =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "nil",
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "is_wounded",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "meet_use_no_talk_leader",
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "is_squad_commander",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 3 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "nil",
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "actor_enemy",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 4 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "meet_use_no_fight",
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "has_enemy",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 5 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "nil",
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "dist_to_actor_le",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] 3 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] allow_break =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "true",
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] meet_set
- [22:40:46.994] [LUA] close_snd_hello =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "bar_dolg_leader_hello",
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] stage
- [22:40:46.994] [LUA] abuse =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "false",
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "has_enemy",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "true",
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] ini = "userdata",
- [22:40:46.994] [LUA] use =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "false",
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "actor_enemy",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "true",
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] far_anim =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "nil",
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "is_wounded",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "nil",
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "is_squad_commander",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 3 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "threat_na",
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "after_first_meet",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "actor_friend",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 3 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "actor_has_weapon",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 4 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "nil",
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] meet_on_talking =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "true",
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] far_victim =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "nil",
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "is_wounded",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "nil",
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "is_squad_commander",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 3 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "actor",
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] use_text =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "nil",
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] actions =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] userdata
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] far_distance =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "0",
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "is_wounded",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "0",
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "is_squad_commander",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 3 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "5",
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "after_first_meet",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "actor_friend",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 3 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "actor_has_weapon",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 4 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "3",
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] meet_dialog =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "nil",
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] close_distance =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "7",
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] close_victim =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "actor",
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] far_snd =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "nil",
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "is_wounded",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "nil",
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "is_squad_commander",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 3 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "nil",
- [22:40:46.994] [LUA] 2 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 =
- [22:40:46.994] [LUA] {
- [22:40:46.994] [LUA] 1 = "actor_enemy",
- [22:40:46.994] [LUA] 2
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] },
- [22:40:46.994] [LUA] 4 =
- [22:40:46.994] [LUA] {
- [22:40:46.995] [LUA] 1 = "nil",
- [22:40:46.995] [LUA] 2 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "is_story",
- [22:40:46.995] [LUA] 2
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] 5 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "meet_hide_weapon",
- [22:40:46.995] [LUA] 2 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "after_first_meet",
- [22:40:46.995] [LUA] 2
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] 2 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "actor_friend",
- [22:40:46.995] [LUA] 2
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] 3 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "actor_has_weapon",
- [22:40:46.995] [LUA] 2
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] 6 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "meet_wait",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] rx_dont_shoot
- [22:40:46.995] [LUA] reach_task =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] ini = "userdata",
- [22:40:46.995] [LUA] section = "logic@bar_dolg_leader",
- [22:40:46.995] [LUA] npc = "userdata",
- [22:40:46.995] [LUA] action = "userdata",
- [22:40:46.995] [LUA] actions =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] userdata
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] reach_task_location =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] _choose_bw_timer
- [22:40:46.995] [LUA] post_combat_wait =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] timer
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] srlight_timer
- [22:40:46.995] [LUA] hear_sounds =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] turn_on_campfire =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] ini = "userdata",
- [22:40:46.995] [LUA] allow =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "false",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] npc = "userdata",
- [22:40:46.995] [LUA] __dtimer
- [22:40:46.995] [LUA] section = "logic@bar_dolg_leader",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] section_logic = "logic@bar_dolg_leader",
- [22:40:46.995] [LUA] loaded_section_logic = "logic@bar_dolg_leader",
- [22:40:46.995] [LUA] trade_items =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] ammo_9x39_pab9
- [22:40:46.995] [LUA] kolbasa
- [22:40:46.995] [LUA] ammo_11.43x23_hydro
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] ini = "userdata",
- [22:40:46.995] [LUA] walker =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] path_look_info =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 0 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] a =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "wait",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] flags = "userdata",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] signals =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] turn_end
- [22:40:46.995] [LUA] path_end
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] path_walk_info =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 0 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] a =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "walk",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] flags = "userdata",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] logic =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] condlist =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "",
- [22:40:46.995] [LUA] 3 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "play_sound",
- [22:40:46.995] [LUA] 2
- [22:40:46.995] [LUA] 3 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "bar_dolg_leader_idle",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] name = "on_actor_in_zone",
- [22:40:46.995] [LUA] v1 = "bar_bunker_online_restrictor",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] suggested_state =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] approved_actions =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] ini = "userdata",
- [22:40:46.995] [LUA] path_look = "bar_dolg_bunker_bar_dolg_leader_look",
- [22:40:46.995] [LUA] section = "walker@bar_dolg_leader",
- [22:40:46.995] [LUA] path_walk = "bar_dolg_bunker_bar_dolg_leader_walk",
- [22:40:46.995] [LUA] npc = "userdata",
- [22:40:46.995] [LUA] use_camp
- [22:40:46.995] [LUA] actions =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] userdata
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] description = "walker_camp",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] rx_ff =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] npc = "userdata",
- [22:40:46.995] [LUA] ini = "userdata",
- [22:40:46.995] [LUA] stage
- [22:40:46.995] [LUA] section = "logic@bar_dolg_leader",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] restrictor_manager = "userdata",
- [22:40:46.995] [LUA] danger_flag
- [22:40:46.995] [LUA] activation_time
- [22:40:46.995] [LUA] loaded_ini_filename = "scripts\bar\bar_dolg_bunker_logic.ltx",
- [22:40:46.995] [LUA] loaded_gulag_name = "bar_dolg_bunker",
- [22:40:46.995] [LUA] ini_filename = "scripts\bar\bar_dolg_bunker_logic.ltx",
- [22:40:46.995] [LUA] active_scheme = "walker",
- [22:40:46.995] [LUA] activation_game_time = "userdata",
- [22:40:46.995] [LUA] combat =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] ini = "userdata",
- [22:40:46.995] [LUA] section = "logic@bar_dolg_leader",
- [22:40:46.995] [LUA] npc = "userdata",
- [22:40:46.995] [LUA] logic =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] actions =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] userdata
- [22:40:46.995] [LUA] userdata
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] enabled
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] gather_items =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] ini = "userdata",
- [22:40:46.995] [LUA] stage
- [22:40:46.995] [LUA] npc = "userdata",
- [22:40:46.995] [LUA] section = "gather_items",
- [22:40:46.995] [LUA] gather_items_enabled =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "false",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] help_wounded =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] npc = "userdata",
- [22:40:46.995] [LUA] help_wounded_enabled = "false",
- [22:40:46.995] [LUA] section = "logic@bar_dolg_leader",
- [22:40:46.995] [LUA] ini = "userdata",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] combat_ignore =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] ini = "userdata",
- [22:40:46.995] [LUA] section = "logic@bar_dolg_leader",
- [22:40:46.995] [LUA] npc = "userdata",
- [22:40:46.995] [LUA] action = "userdata",
- [22:40:46.995] [LUA] actions =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] userdata
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] stype
- [22:40:46.995] [LUA] abuse =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] npc = "userdata",
- [22:40:46.995] [LUA] ini = "userdata",
- [22:40:46.995] [LUA] abuse_manager = "userdata",
- [22:40:46.995] [LUA] section = "logic@bar_dolg_leader",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] move_mgr = "userdata",
- [22:40:46.995] [LUA] overrides =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] on_offline_condlist =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "nil",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] max_post_combat_time
- [22:40:46.995] [LUA] combat_ignore =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] name = "combat_ignore_cond",
- [22:40:46.995] [LUA] condlist =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "false",
- [22:40:46.995] [LUA] 2 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "is_enemy_actor_or_companion",
- [22:40:46.995] [LUA] 2
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] 2 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "true",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] min_post_combat_time
- [22:40:46.995] [LUA] allow_eat
- [22:40:46.995] [LUA] combat_ignore_keep_when_attacked
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] object = "userdata",
- [22:40:46.995] [LUA] npc_vs_box =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] npc = "userdata",
- [22:40:46.995] [LUA] section = "logic@bar_dolg_leader",
- [22:40:46.995] [LUA] ini = "userdata",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] wounded =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] hp_fight =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] dist
- [22:40:46.995] [LUA] state =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "false",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] help_dialog = "dm_help_wounded_medkit_dialog",
- [22:40:46.995] [LUA] hp_state =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] dist
- [22:40:46.995] [LUA] sound =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "help_heavy",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] state =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "wounded",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] ini = "userdata",
- [22:40:46.995] [LUA] hp_victim =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] dist
- [22:40:46.995] [LUA] state =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "nil",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] wound_manager = "userdata",
- [22:40:46.995] [LUA] npc = "userdata",
- [22:40:46.995] [LUA] syndata =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] psy_state =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] dist
- [22:40:46.995] [LUA] sound =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "wounded_psy",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] state =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "psy_armed",
- [22:40:46.995] [LUA] 2 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "best_pistol",
- [22:40:46.995] [LUA] 2
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] 2 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "psy_pain",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] wounded_set
- [22:40:46.995] [LUA] not_for_help
- [22:40:46.995] [LUA] enable_talk
- [22:40:46.995] [LUA] hp_cover =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] dist
- [22:40:46.995] [LUA] state =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "false",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] hp_state_see =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] dist
- [22:40:46.995] [LUA] sound =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "help_heavy",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] state =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] 1 = "wounded",
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] autoheal
- [22:40:46.995] [LUA] wounded_section = "<nil>",
- [22:40:46.995] [LUA] use_medkit
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] state_mgr = "userdata",
- [22:40:46.995] [LUA] kill_wounded =
- [22:40:46.995] [LUA] {
- [22:40:46.995] [LUA] npc = "userdata",
- [22:40:46.995] [LUA] ini = "userdata",
- [22:40:46.995] [LUA] section = "logic@bar_dolg_leader",
- [22:40:46.995] [LUA] force_false
- [22:40:46.995] [LUA] },
- [22:40:46.995] [LUA] facer =
- [22:40:46.995] [LUA] {
- [22:40:46.996] [LUA] abtime
- [22:40:46.996] [LUA] check_time
- [22:40:46.996] [LUA] section = "logic@bar_dolg_leader",
- [22:40:46.996] [LUA] npc = "userdata",
- [22:40:46.996] [LUA] ini = "userdata",
- [22:40:46.996] [LUA] },
- [22:40:46.996] [LUA] },
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