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- #import blender namespace
- import bpy
- #get all selected objects
- selection_names = bpy.context.selected_objects
- #loop trough all "selection_names"
- for i in selection_names:
- #for every object "i":
- #set active object as "i"
- bpy.context.view_layer.objects.active = i
- #go to edit mode of "i"
- bpy.ops.object.editmode_toggle()
- #select all
- bpy.ops.mesh.select_all(action='SELECT')
- #delete all verts
- bpy.ops.mesh.delete(type='VERT')
- #go back to object mode
- bpy.ops.object.editmode_toggle()
- #repeat for next object in "selection_names" till none left
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