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Feb 28th, 2020
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  1. TicketBook.Config = {}
  2. TicketBook.Config.Core = {}
  3. TicketBook.Config.TB = {}
  4. TicketBook.Config.Fine = {}
  5. TicketBook.Config.Punish = {}
  6. TicketBook.Config.Police = {}
  7. -- If you run into any issues and the addon throws errors at you, contact me through a support ticket, or add me on steam.
  8.  
  9. /*
  10. ==================================
  11. This is the config for Ticket Book
  12. ==================================
  13. */
  14.  
  15. -- The font for the UI
  16. TicketBook.Config.Core.Font = "Calibri"
  17. -- The color of the prefix in the chat messages
  18. TicketBook.Config.Core.ChatPrefixColor = Color(200,50,100)
  19. -- The prefix for the chat messages
  20. TicketBook.Config.Core.ChatPrefix = "Ticket Book"
  21.  
  22. -- Cool down for attempting to ticket (Suggestion: Keep less than 5)
  23. TicketBook.Config.TB.CoolDown = 2
  24. -- The max distance you can be from a player to fine them
  25. TicketBook.Config.TB.MaxDistance = 300
  26.  
  27. -- The max fine you can give
  28. TicketBook.Config.Fine.Max = 20000
  29. -- Give the Officer the money the player is fined?
  30. TicketBook.Config.Fine.GiveOff = true
  31. -- If the above is true, what % do they get of the fine amount? (0=0%, 0.5=50% 1=100%, ect)
  32. TicketBook.Config.Fine.PerRec = 0.6
  33.  
  34. -- Should the player be jailed if they do not pay the fine? (If this is true, it will ignore the wanted settings below.)
  35. TicketBook.Config.Punish.Jail = false
  36. -- If the above is true, how long are they jailed for? (seconds)
  37. TicketBook.Config.Punish.JailTime = 120
  38. -- Make the player wanted if they do not pay the fine?
  39. TicketBook.Config.Punish.Wanted = true
  40. -- If above is true, what should the wanted message be?
  41. TicketBook.Config.Punish.Reason = "Refuse de payer l'amende"
  42.  
  43. -- Should other government be ticketable?
  44. TicketBook.Config.Police.TicketPolice = false
  45.  
  46. -- If above is false, what jobs are government
  47. TicketBook.Config.Police.ConsideredPolice = {
  48. [TEAM_POLICE] = true,
  49. [TEAM_CHIEF] = true,
  50. [TEAM_SWAT] = true,
  51. [TEAM_CHEFSWAT] = true,
  52. [TEAM_SA] = true,
  53. [TEAM_PRISON] = true,
  54. [TEAM_RAID] = true,
  55. [TEAM_MAYOR] = true
  56. }
  57. --TicketBook.Config.Police.ConsideredPolice[TEAM_CITIZEN] = true
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