Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- *Companion Mechanics Update: It is now explicitly stated that any and all companions can Intercept attacks during a turn. More importantly, they can now intercept for each other. Finally, it is also more plainly stated that if a Wild Child falls unconscious, the companions attempt to get him to safety.
- *New Genetic Feature: Trinkets
- *Genetic: Altering Body can now grant Inflatable, Reach, Shrinkable, Stealth, Threaded.
- *Genetic: Altering Hands now always deals 2d12+21 damage regardless of the damage roll listed on the Move. Also: Stone Edge replaced with Smack Down, Metal Claw replaced with Steel Wing, Bone Club replaced with Drill Run, Dragon Claw replaced with Dragon Rush.
- *Genetic: Elemental Manifest now can give Magnetic instead of the non-existent Electric. Also allows access to Aura, Dream Smoke.
- *Genetic: Family Link has been removed because it was useless.
- *Pack Leader: Watch Each Others Back is static, and now gives a bonus to interception rolls.
- *Wild Child: Don't Leave Me now gives your CHA as a bonus to save your companion's life, and is activated before the roll is made.
- *Wild Child: Unbreakable Bond now enables the companion to act as a 'second in command' when the Wild Child faints β Intelligence 3 Pokemon enter trainer queue and can use a Move during that time, and an Int. 4+ Pokemon can alternatively issue a command as though they were a trainer.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement