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- -----------------------------------------------------
- name = 'WinslowMau'
- PLAYERS = game:GetService('Players')
- ply = PLAYERS.LocalPlayer
- char = ply.Character
- pcall(function() char:FindFirstChild("legetdg"):Remove() end)
- m = Instance.new("Model",char) m.Name = "legetdg"
- hop = Instance.new("HopperBin",ply.Backpack)
- hop.Name = name
- debris = game:GetService("Debris")
- cfn,ang,v3n,ud2n,V2 = CFrame.new,CFrame.Angles,Vector3.new,UDim2.new,Vector2.new
- floatforce = 196.25
- torso,head = char.Torso,char.Head
- attacking = false
- rs = torso["Right Shoulder"]
- ls = torso["Left Shoulder"]
- rh = torso["Right Hip"]
- lh = torso["Right Hip"]
- neck = torso["Neck"]
- rw,lw = nil,nil
- rhw,lhw = nil,nil
- local orgc1 = rs.C1
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- rleg = char["Right Leg"]
- lleg = char["Left Leg"]
- normposr = cfn(1.5,.5,0)
- normposl = cfn(-1.5,.5,0)
- normposl2 = cfn(.5,-1.5,0)
- normposr2 = cfn(-.5,-1.5,0)
- normposn = CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0)
- holdpos = normposr*ang(math.pi/2,0,0)
- holdpos2 = normposl*ang(math.pi/2,0,0)
- function genNew(ClassName, Parent, Properties)
- local nObj = Instance.new(ClassName, Parent)
- if Properties["FormFactor"] then
- nObj["FormFactor"] = Properties["FormFactor"]
- end
- for Prop, Value in pairs(Properties) do
- nObj[Prop] = Value
- end
- return nObj
- end
- T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored,parent,typee)
- if typee == 'wedge' then
- c = Instance.new("WedgePart",m)
- elseif typee == 'seat' then
- c = Instance.new("Seat",m)
- elseif typee == 'vseat' then
- c = Instance.new("VehicleSeat",m)
- else
- c = Instance.new("Part",m)
- end
- c.TopSurface,c.BottomSurface = 0,0
- c.Locked = true
- c.formFactor = "Custom"
- c.Size = Vector3.new(x,y,z)
- if color ~= "random" then
- c.BrickColor = BrickColor.new(color)
- else c.BrickColor = BrickColor:random()
- end
- c.Transparency = transparency
- c.CanCollide = cancollide
- if anchored ~= nil then c.Anchored = anchored end
- if parent ~= nil then c.Parent = parent end
- return c
- end
- ,
- ["C"] = function(func) coroutine.resume(coroutine.create(func)) end
- ,
- ["W"] = function(part0,part1,x,y,z,rx,ry,rz,parent)
- w = Instance.new("Motor",m)
- if parent ~= nil then w.Parent = parent end
- w.Part0,w.Part1 = part0,part1
- w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
- return w
- end
- ,
- ["BG"] = function(parent)
- local c = Instance.new("BodyGyro",parent)
- c.P = 20e+003
- c.cframe = parent.CFrame
- c.maxTorque = Vector3.new(c.P,c.P,c.P)
- return c
- end
- ,
- ["BP"] = function(parent,position)
- local bp = Instance.new("BodyPosition",parent)
- bp.maxForce = Vector3.new()*math.huge
- bp.position = position
- return bp
- end
- ,
- ["F"] = function(parent,size,heat,color,secondcolor,enabled)
- f = Instance.new("Fire",parent)
- f.Size = size
- f.Heat = heat
- if enabled ~= nil then f.Enabled = enabled end
- if color ~= nil then f.Color = BrickColor.new(color).Color end
- if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end
- return f
- end
- ,
- ["FM"] = function(parent,meshid,x,y,z,meshtexture)
- if meshid == "cylinder" then
- mesh = Instance.new("CylinderMesh",parent)
- mesh.Scale = Vector3.new(x,y,z)
- return mesh
- elseif meshid == 'block' then
- mesh = Instance.new("BlockMesh",parent)
- mesh.Scale = Vector3.new(x,y,z)
- return mesh
- end
- mesh = Instance.new("SpecialMesh",parent)
- if meshid == 'wedge' then
- mesh.MeshType = 'Wedge'
- elseif meshid == 'sphere' then
- mesh.MeshType = 3
- elseif type(meshid) == "number" then
- mesh.MeshId = "rbxassetid://"..meshid
- else
- mesh.MeshId = "rbxassetid://"..meshids[meshid]
- end
- mesh.Scale = Vector3.new(x,y,z)
- if meshtexture then
- if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else
- mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
- end
- return mesh
- end,
- ["Dec"] = function(parent,face,id,transparency)
- c = Instance.new("Decal",parent)
- c.Face = face
- c.Texture = id
- if transparency then c.Transparency = transparency end
- return c
- end,
- ["S"] = function(id,pitch,volume,parent)
- cur = nil
- found = false
- if type(id) == 'string' then
- for i,v in pairs(char.Head:children()) do
- if v:IsA("Sound") and v.Name == id and not found then
- cur = v
- if parent then cur = v:Clone() cur.Parent = parent end
- cur.Pitch = pitch
- if volume then cur.Volume = volume end
- cur:Play()
- found = true
- return cur
- end
- end
- elseif type(id) == 'number' then
- local a = char.Head:FindFirstChild('exteo')
- a.SoundId = 'rbxassetid://'..id
- a.Pitch = pitch
- if volume then a.Volume = volume end
- a:Play()
- return a
- end
- end
- }
- function spaas(position,radius,number,number2,color)
- mode = Instance.new("Model",m)
- for i = 1,number2 do
- pos = position+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
- mag = (position-pos).magnitude
- col = color or 'Toothpaste'
- local laz = T.P(.1,mag,.1,col,0,false,true,mode)
- T.FM(laz,'cylinder',.3,1,.3)
- laz.CFrame = (cfn(position,pos)*cfn(0,0,-mag/2))*ang(math.pi/2,0,0)
- cframe = (laz.CFrame*cfn(0,-mag/2,0)).p
- pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
- mag2 = (cframe-pos2).magnitude
- local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode)
- T.FM(laz2,'cylinder',.3,1,.3)
- laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0)
- previo = laz2
- for i = 1,number do
- cframe = (previo.CFrame*cfn(0,-mag/2,0)).p
- pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
- mag2 = (cframe-pos2).magnitude
- local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode)
- T.FM(laz2,'cylinder',.3,1,.3)
- laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0)
- previo = laz2
- end
- end
- debris:AddItem(mode,.1)
- end
- function lightning(startpos,endpos,times,offse,livetime,col,dmg)
- local curpos = startpos
- for i = 1,times do
- mag = (startpos-endpos).magnitude offs = {-offse,offse}
- offset = v3n(offs[M.R(1,2)],offs[M.R(1,2)],offs[M.R(1,2)])
- laz = T.P(.1,.1,mag/times,col,0,false,true,m)
- if dmg then laz.Touched:connect(function(hit) damage(hit.Parent,dmg[1],dmg[2]) end) end
- apos = (cfn(curpos,endpos)*cfn(0,0,-mag/times)).p+offset
- if times == i then
- mag2 = (curpos-endpos).magnitude
- laz.Size = v3n(.1,.1,mag2)
- laz.CFrame = cfn(curpos,endpos)*cfn(0,0,-mag2/2)
- else
- laz.CFrame = cfn(curpos,apos)*cfn(0,0,-mag/times/2)
- end
- curpos = laz.CFrame*cfn(0,0,-mag/times/2).p debris:AddItem(laz,livetime)
- end
- end
- ------MESHIDS---
- meshids = {["penguin"] = 15853464, ["ring"] = 3270017,
- ["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761,
- ["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605,
- ["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372,["fish"] = 31221717, ["coffee"] = 15929962,["spiral"] = 1051557,
- ["ramen"] = 19380188,["lightning"] = 72583597,["bullet"]=2697549,['cheese'] = 1090700,["pan"] = 24342877,["ketchup"] = 29690481,
- ["duck"] = 9419831}---some meshids
- textureids = {["cone"] = 1082804,["rainbow"] = 28488599,["fish"] = 31221733, ["coffee"] = 24181455,["monster"] = 33366441,["ramen"] = 19380153,
- ["cheese"] = 1090703}
- soundids = {["bell"] = 20005706,["flintlock"] = 13510352,["falcon"] = 1387390,['sensa'] = 4700455,
- ['midas'] = 17385513;
- ['spark'] = 10756118;
- ['boom'] = 10730819;
- ['plank'] = 10548112;
- ['harmonica1'] = 33069371;
- ['harmonica2'] = 33069412;
- ['thump'] = 10730819;
- }
- for i,v in pairs(soundids) do
- for _,q in pairs(char.Head:children()) do
- if q.Name == i then q:Remove() end
- end
- end
- for i,v in pairs(soundids) do
- sound = Instance.new("Sound")
- sound.SoundId = "http://www.roblox.com/asset/?id="..v
- sound.Name = i
- sound.Parent = char.Head
- end
- M = {["R"] = function(a,b) return math.random(a,b) end,
- ["Cos"] = function(a) return math.cos(a) end,
- ["Sin"] = function(a) return math.sin(a) end,
- ["D"] = function(a) return math.rad(a) end
- }
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then v:Remove() end
- end
- hat = T.P(1,1,1,'White',0,false,false)
- T.FM(hat,57475891,1,1,1,'cheese')
- T.W(hat,char.Head,0,1,0,0,0,0)
- hat = T.P(1,1,1,'White',0,false,false)
- T.FM(hat,28165956,1.05,1,1.1,'cheese')
- T.W(hat,char.Head,0,0,0,0,0,0)
- torso.Transparency = 1
- p = T.P(1,2,2,'Black',0,false,false,m,'wedge') p.formFactor = 'Symmetric'
- T.W(p,torso,0,0,0,-math.pi/2,0,-math.pi/2)
- p2 = T.P(1,2,2,'New Yeller',0,false,false,m,'wedge') p2.formFactor = 'Symmetric'
- T.W(p2,torso,0,0,0,math.pi/2,0,math.pi/2)
- r = .6
- o = 55
- for e = -.5,.5,1 do
- for i = o,180+o,40 do
- q = T.P(.1,.3,.1,'New Yeller',0,false,false)
- T.FM(q,'block',.99,1,.99)
- T.W(q,torso,M.Cos(M.D(i))*r,M.Sin(M.D(i))*r,e,0,0,M.D(i))
- end
- for i = o+180,360+o,40 do
- q = T.P(.1,.3,.1,'Black',0,false,false)
- T.FM(q,'block',1,1,1)
- T.W(q,torso,M.Cos(M.D(i))*r,M.Sin(M.D(i))*r,e,0,0,M.D(i))
- end
- end
- q = T.P(1,1,1,'White',0,false,false)
- T.W(q,lleg,0,-.8,-.3,-math.pi/2,0,0)
- T.FM(q,48880435,1,1,1,'cheese')
- q = T.P(1,1,1,'White',0,false,false)
- T.W(q,rleg,0,-.8,-.3,-math.pi/2,0,0)
- T.FM(q,48880435,1,1,1,'cheese')
- staff = T.P(.3,4,.3,'Brown',0,false,false)
- hw = T.W(staff,torso,0,0,.5,0,0,M.D(-45)) normh = hw.C1
- ball = T.P(1,1,1,'Black',0,false,false) ball.Shape = 0
- mot = T.W(ball,staff,0,2.45,0,0,math.pi/2,0)
- mot.C0 = cfn()*ang(0,math.pi/2,0)
- eye = T.P(.1,.1,.1,'New Yeller',0,false,false) T.FM(eye,'sphere',1,1,1)
- T.W(eye,ball,.25,.2,-.35,0,0,0)
- eye = T.P(.1,.1,.1,'New Yeller',0,false,false) T.FM(eye,'sphere',1,1,1)
- T.W(eye,ball,-.25,.2,-.35,0,0,0)
- hat = T.P(1,1,1,'New Yeller',0,false,false)
- T.FM(hat,16627529,1,1,1)
- T.W(hat,ball,0,.4,0,M.D(5),0,0)
- mot.MaxVelocity = .1
- function zeero(mot,a) local oldvelocity = mot.MaxVelocity mot.MaxVelocity = 1.7E+308
- if a == nil then mot.DesiredAngle = 0
- else mot.DesiredAngle = a
- end
- while mot.DesiredAngle ~= mot.CurrentAngle do wait() end
- mot.MaxVelocity = oldvelocity
- end
- function ventta(mot)
- while mot.DesiredAngle ~= mot.CurrentAngle do wait() end
- end
- function findplayers(a,b)
- list = {}
- for _,v in pairs(Workspace:children()) do
- if v:IsA("Model") then
- for _,child in pairs(v:children()) do
- if child:IsA("Humanoid") then
- if (a-child.Torso.Position).magnitude < b then
- table.insert(list,child.Parent)
- end
- end
- end
- end
- end
- return list
- end
- function l(a,x,y,z,b)
- if b == nil then
- return a.CFrame*cfn(x,y,z)
- else
- return a*cfn(x,y,z)
- end
- end
- function damage(hit,amount,delay)
- for i,v in pairs(hit:children()) do
- if v:IsA("Humanoid") and v.Parent ~= char then
- if delay then
- local found = v:FindFirstChild('tag')
- if not found then
- local a = Instance.new("StringValue",v)
- a.Name = 'tag'
- debris:AddItem(a,delay)
- v.Health = v.Health - amount
- end
- else v.Health = v.Health - amount
- end
- end
- end
- end
- lock = {["R"] =
- function(a)
- if a == 1 then
- rabrick = T.P(1,1,1,"White",1,false,false)
- rw = T.W(rabrick,torso,1.5,.5,0,0,0,0)
- T.W(rarm,rabrick,0,-.5,0,0,0,0)
- elseif a == 2 then
- rlbrick = T.P(1,1,1,"White",1,false,false)
- rhw = T.W(rlbrick,torso,-.5,-1.5,0,0,0,0)
- T.W(rleg,rlbrick,0,-.5,0,0,0,0)
- elseif a == 0 then
- rs.Parent = torso
- rw.Parent = nil
- rabrick:Destroy() rabrick = nil
- elseif a == -1 then
- rhw.Parent = nil
- rh.Parent = torso
- rlbrick:Destroy() rlbrick = nil
- end
- end
- , ["L"] = function(a)
- if a == 1 then
- labrick = T.P(1,1,1,"White",1,false,false)
- lw = T.W(labrick,torso,-1.5,.5,0,0,0,0)
- T.W(larm,labrick,0,-.5,0,0,0,0)
- elseif a == 2 then
- llbrick = T.P(1,1,1,"White",1,false,false)
- lhw = T.W(llbrick,torso,.5,-1.5,0,0,0,0)
- T.W(lleg,llbrick,0,-.5,0,0,0,0)
- elseif a == 0 then
- ls.Parent = torso
- lw.Parent = nil
- labrick:Destroy() labrick = nil
- elseif a == -1 then
- lhw.Parent = nil
- lh.Parent = torso
- llbrick:Destroy() llbrick = nil
- end
- end
- }
- function equip()
- if not equipped then
- equipped = true
- hw.Part1 = rarm
- hw.C1 = cfn(0,-1,0)*ang(-math.pi/2,0,0)
- elseif equipped then
- equipped = false
- hw.Part1 = torso
- hw.C1 = cfn(0,0,.5)*ang(0,0,M.D(-45))
- end
- normh = hw.C1
- end
- mag = _
- function findground(position)
- local ray = Ray.new(position.p,position.p+(position.p-v3n(0,200,0)).unit*200)
- local obj,pos2 = Workspace:FindPartOnRay(ray,m)
- if obj and pos2 then return obj,pos2 else return nil end
- end
- function attack()
- lock.R(1)
- for i = 0,1,.1 do
- rw.C1 = normposr*ang(M.D(90*i),0,0)
- hw.C1 = normh*ang(M.D(-90*i),0,0)*cfn(0,2*i,0)
- wait()
- end
- mot.DesiredAngle = math.pi/2
- ventta(mot)
- cannon = T.P(.3,.1,.3,'White',0,false,false)
- T.FM(cannon,'cylinder',1,1,1)
- wld = T.W(cannon,ball,0,-.2,-.5,math.pi/2,0,0)
- for i = 0,1,.1 do
- cannon.Size = v3n(.3,2*i,.3)
- wld.Parent,wld.Part1 = m,ball
- wld.C1 = cfn(0,-.2,-1*i)*ang(math.pi/2,0,0)
- wait()
- end
- local bullet = T.P(1,1,1,'New Yeller',0,true,true) T.FM(bullet,'sphere',1,1,1)
- bullet.CFrame = cannon.CFrame*cfn(0,-2,0)
- local ray = Ray.new(cannon.Position,cannon.Position+torso.CFrame.lookVector*50)
- local obj,pos = Workspace:FindPartOnRay(ray,m)
- if obj and pos then mag = (cannon.Position-pos).magnitude else mag = 50 end
- cf = cannon.CFrame*cfn(0,-2,0)
- T.C(function()
- while bullet.Parent ~= nil do
- local obj,pos2 = findground(bullet.CFrame)
- if pos2 then
- T.C(function()
- local ef = T.P(1,1,1,'Magenta',0,false,true)
- ef.CFrame = cfn(pos2)
- local msh = T.FM(ef,'crown',1,1,1)
- for i = 1,10 do
- msh.Scale = v3n(i,1,i)
- ef.Transparency = i/10
- wait()
- end
- ef:Remove()
- end)
- end
- wait(.1)
- end
- end)
- T.C(function()
- for i = 0,mag,1 do
- bullet.CFrame = cf*cfn(0,-i,0)
- wait()
- end
- local p = T.P(1,1,1,'Black',0,false,true)
- p.CFrame = bullet.CFrame
- bullet:Remove()
- local msh = T.FM(p,'sphere',1,1,1)
- ring = T.P(1,1,1,'Black',0,false,true)
- ring.CFrame = p.CFrame
- ringm = T.FM(ring,'ring',1,1,1)
- local sw = T.P(1,1,1,'New Yeller',1,false,true)
- sw.CFrame = p.CFrame
- ground,groundp = findground(p.CFrame)
- if ground then
- for i = 1,5 do
- p2 = T.P(20,1,20,ground.BrickColor.Name,ground.Transparency,true,true)
- p2.TopSurface,p2.BottomSurface = ground.TopSurface,ground.BottomSurface
- p2.CFrame = cfn(groundp)*cfn(0,-1,0)*ang(M.D(M.R(-20,20)),M.D(M.R(-20,20)),M.D(M.R(-20,20)))
- end
- end
- for i = 0,1,.05 do
- msh.Scale = v3n(60*i,60*i,60*i)
- ringm.Scale = v3n(60*i,60*i,0)
- ring.CFrame = p.CFrame*ang(M.D(360*i),0,0)
- ring.Transparency = i
- p.Transparency = i
- wait()
- end
- ring:Remove()
- p:Remove()
- end)
- for i = 1,0,-.1 do
- rw.C1 = normposr*ang(M.D(90*i),0,0)
- hw.C1 = normh*ang(M.D(-90*i),0,0)*cfn(0,2*i,0)
- cannon.Size = v3n(.3,2*i,.3)
- wld.Parent,wld.Part1 = m,ball
- wld.C1 = cfn(0,-.2,-1*i)*ang(math.pi/2,0,0)
- wait()
- end
- cannon:Remove()
- lock.R(0)
- end
- function lasso(mouse)
- bg = T.BG(head) cf = bg.cframe
- lock.L(1) lock.R(1)
- rw.C1 = normposr*ang(0,0,M.D(10))
- lw.C1 = normposl*ang(0,0,-math.pi/2)
- cheese = T.P(1,1,1,'White',0,true,false)
- wld = T.W(cheese,larm,0,-1,0,0,0,0)
- T.FM(cheese,'cheese',1,1,1,'cheese').VertexColor = v3n(.1,.5,0)
- holding = true
- while holding do wait() bg.cframe = cfn(head.Position,v3n(mouse.hit.p.x,char.Head.Position.y,mouse.hit.p.z))*ang(0,-math.pi/2,0) end
- wld:Remove()
- cf = (larm.CFrame*cfn(0,-4,0))
- cheese.CFrame = cf
- genNew('Smoke',cheese,{
- Color = Color3.new(0,.5,0);
- Size = 1;
- RiseVelocity = 10;
- })
- debris:AddItem(cheese,3)
- Instance.new("BodyForce",cheese).force = cfn(cf.p,(cf*cfn(0,-4,0)).p).lookVector*100 + v3n(0,cheese:GetMass()+floatforce,0)
- lw.C1 = normposl*ang(0,0,M.D(-120))
- wait(.1)
- lw.C1 = normposl*ang(0,0,-math.pi/2)
- bg:Remove()
- lock.L(0) lock.R(0)
- end
- hum = char.Humanoid
- restbp = nil
- restbg = nil
- function rest()
- if not restbp then
- lock.R(1) lock.L(1) lock.R(2) lock.L(2)
- tyu = cfn(.2,.2,-.2)
- tyu1 = cfn(-.2,.2,-.2)
- tyu2 = cfn(-.1,.2,-.2)
- rw.C1 = (holdpos*tyu1)*ang(M.D(100),0,M.D(-30))
- lw.C1 = (holdpos2*tyu)*ang(M.D(100),0,M.D(30))
- neck.C0 = normposn*ang(M.D(20),0,0)
- lhw.C1 = (normposl2*tyu2)*ang(M.D(20),0,M.D(-20))
- rhw.C1 = (normposr2)*ang(M.D(5),0,M.D(10))
- pos = torso.CFrame
- restbp = T.BP(torso,pos.p)
- cloud = T.P(5,2,5,'White',0,false,false) T.FM(cloud,'cheese',6,2,6,'cheese').VertexColor = v3n(1,1,0)
- cloud.Position = pos.p
- T.W(cloud,torso,0,1,.8,-math.pi/2,M.D(-22.5),0)
- T.C(function()
- while wait() do
- for i = 0,.5,.05 do
- restbp.position = pos.p+v3n(0,i,0)
- wait(.2)
- end
- for i = .5,0,-.05 do
- restbp.position = pos.p+v3n(0,i,0)
- wait(.2)
- end
- end
- end)
- restbg = T.BG(torso)
- restbg.cframe = pos*ang(math.pi/2,0,0)
- hum.PlatformStand = true
- else
- hum.PlatformStand = false
- for i = -1,0 do lock.R(i) lock.L(i) end
- cloud:Remove()
- restbp:Remove()
- restbg:Remove()
- neck.C0 = normposn
- torso.CFrame = pos
- restbp,restbg = nil,nil
- end
- end
- function dance()
- lock.R(1) lock.L(1) lock.R(2) lock.L(2)
- for _ = 0,3 do
- for i = 0,1,.2 do
- lhw.C1 = normposl2*ang(M.D(50*i),0,M.D(50*i))
- rhw.C1 = normposr2*ang(M.D(50*-i),0,M.D(50*-i))
- lw.C1 = holdpos2*ang(0,0,M.D(50*-i))
- rw.C1 = holdpos*ang(0,0,M.D(50*-i))
- neck.C0 = normposn*ang(M.D(30*i),0,0)
- wait()
- end
- for i = 1,-1,-.2 do
- lhw.C1 = normposl2*ang(M.D(50*i),0,M.D(50*i))
- rhw.C1 = normposr2*ang(M.D(50*-i),0,M.D(50*-i))
- lw.C1 = holdpos2*ang(0,0,M.D(50*-i))
- rw.C1 = holdpos*ang(0,0,M.D(50*-i))
- neck.C0 = normposn*ang(M.D(30*i),0,0)
- wait()
- end
- for i = -1,0,.2 do
- lhw.C1 = normposl2*ang(M.D(50*i),0,M.D(50*i))
- rhw.C1 = normposr2*ang(M.D(50*-i),0,M.D(50*-i))
- lw.C1 = holdpos2*ang(0,0,M.D(50*-i))
- rw.C1 = holdpos*ang(0,0,M.D(50*-i))
- neck.C0 = normposn*ang(M.D(30*i),0,0)
- wait()
- end
- end
- lock.R(0) lock.L(0) lock.R(-1) lock.L(-1)
- end
- levbg = nil
- function levitate()
- if not levbp then
- levbp = T.BP(torso,torso.Position)
- else levbp:Remove() levbp = nil
- end
- end
- function test()
- lock.R(1)
- for i = 0,1,.1 do
- wait()
- rw.C1 = holdpos*ang(0,0,M.D(45+90*i))
- end
- for i = 1,0,-.1 do
- wait()
- rw.C1 = holdpos*ang(0,0,M.D(45+90*i))
- end
- lock.R(0)
- end
- function fly(mouse)
- levbg = T.BG(torso)
- holding = true
- lock.R(1) lock.L(1)
- T.C(function()
- while holding do
- for i = 0,1,.1 do
- wait()
- rw.C1 = holdpos*ang(0,0,M.D(45+90*i))
- lw.C1 = holdpos2*ang(0,0,-M.D(45+90*i))
- end
- for i = 1,0,-.1 do
- wait()
- rw.C1 = holdpos*ang(0,0,M.D(45+90*i))
- lw.C1 = holdpos2*ang(0,0,-M.D(45+90*i))
- end
- end
- end)
- while holding do
- ches = T.P(1,1,1,'White',0,true,false)
- T.FM(ches,'cheese',1,1,1,'cheese')
- debris:AddItem(ches,1)
- Instance.new("Sparkles",ches)
- ches.CFrame = torso.CFrame*cfn(0,-3,0)
- levbg.cframe = cfn(torso.Position,mouse.hit.p)*ang(-math.pi/2,0,0)
- levbp.position = torso.Position + (torso.Position-mouse.hit.p).unit*-10
- wait()
- end
- lock.R(0) lock.L(0)
- levbg:Remove() levbg = nil
- end
- function sel(mouse)
- if levbp then
- fly(mouse)
- elseif equipped then attack()
- else
- lasso(mouse)
- end
- end
- klist = {
- {'c',function() rest() end};
- {'f',function() dance() end};
- {'q',function() levitate() end};
- {'r',function() equip() end};
- }
- hop.Deselected:connect(function() lock.R(0) lock.L(0) end)
- hop.Selected:connect(function(mouse)
- mouse.Button1Up:connect(function() holding = false end)
- mouse.KeyUp:connect(function(a) for i,v in pairs(klist) do if a == v[1] and v[3] ~= nil then holding = false end end end)
- mouse.KeyDown:connect(function(key)
- if attacking then return end
- for i,v in pairs(klist) do
- if key == v[1] then attacking = true v[2](mouse) attacking = false end
- end
- end)
- mouse.Button1Down:connect(function() if attacking then return end attacking = true sel(mouse) attacking = false end)
- end)
- --mediafire
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