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- Dumped By Using Red-EyeX32 - World at War Dvar Editor / Dumper
- address: 0x2741D58
- name: sv_restoreDvars
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable to restore Dvars on entering the Xbox Live menu
- address: 0x275EC94
- name: r_dof_enable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable the depth of field effect
- address: 0x0
- name:
- type: DVAR_TYPE_BOOL
- value: False
- decription:
- address: 0x2763024
- name: server8
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x2764108
- name: playlist_population
- type: DVAR_TYPE_STRING
- value: 112/209 in Playlists
- decription: External Dvar
- address: 0x27616FC
- name: snd_distanceLpf
- type: DVAR_TYPE_FLOAT
- value: -30
- decription: max distance lpf level
- address: 0x2754350
- name: cg_ScoresPing_LowColor
- type: DVAR_TYPE_COLOR
- value: 0 191 0 255
- decription: Color for low ping
- address: 0x275DC0C
- name: sc_offscreenCasterLodScale
- type: DVAR_TYPE_FLOAT
- value: 20
- decription: Shadow cookie off-screen caster level of detail scale
- address: 0x2754E18
- name: waypointDistScaleSmallest
- type: DVAR_TYPE_FLOAT
- value: 0.8
- decription: Smallest scale that the distance effect uses.
- address: 0x276421C
- name: scr_hardpoint_allowradar
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x275FD1C
- name: r_reviveFX_motionblurWeight
- type: DVAR_TYPE_FLOAT
- value: 0.4
- decription: Tweak dev var; number of pixels sampled at center
- address: 0x27560C8
- name: player_lastStandHealthOverlayTime
- type: DVAR_TYPE_FLOAT
- value: 8
- decription: The time at the end of last stand to apply health (red) overlay
- address: 0x275FB50
- name: r_reviveFX_brightnessEdge
- type: DVAR_TYPE_FLOAT
- value: 0.264
- decription: Tweak dev var; Brightness at screen edge
- address: 0x27625B8
- name: bg_shock_volume_vehicle
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription:
- address: 0x2761028
- name: r_watersim_minShoreHeight
- type: DVAR_TYPE_FLOAT
- value: 0.04
- decription: Allows water to lap over the shoreline edge
- address: 0x2762EB4
- name: server4
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x276158C
- name: snd_draw3D
- type: DVAR_TYPE_ENUM
- value: 0
- decription: Draw the position and info of world sounds
- address: 0x2760224
- name: r_poisonFX_dvisionY
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: amount of double vision y
- address: 0x2753AB0
- name: compassEnemyFootstepMaxZ
- type: DVAR_TYPE_FLOAT
- value: 100
- decription: The maximum vertical distance enemy may be from the player and appear on the compass due to 'footsteps'
- address: 0x27636F8
- name: ui_showMenuOnly
- type: DVAR_TYPE_STRING
- value:
- decription: If set, only menus using this name will draw.
- address: 0x2760E00
- name: r_watersim_debug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enables bullet debug markers
- address: 0x2764724
- name: ui_stat_time_played_opfor
- type: DVAR_TYPE_STRING
- value: 281078
- decription: External Dvar
- address: 0x275C060
- name: r_diffuseColorScale
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Globally scale the diffuse color of all point lights
- address: 0x2760618
- name: prof_probe4
- type: DVAR_TYPE_ENUM
- value: 0
- decription: Profile probe
- address: 0x27637B0
- name: ui_playerPartyColor
- type: DVAR_TYPE_COLOR
- value: 255 204 102 255
- decription: The local player's font color when shown in lobbies and parties
- address: 0x2761250
- name: r_watersim_particleGravity
- type: DVAR_TYPE_FLOAT
- value: 0.03
- decription: Particle gravity
- address: 0x2757A4C
- name: player_AimBlend_Back_Up
- type: DVAR_TYPE_FLOAT_3
- value: 0.5 0.5 0.5
- decription: 3rd person player view aim blend - upper back
- address: 0x275F5EC
- name: r_flameFX_lightTint
- type: DVAR_TYPE_FLOAT_3
- value: 1.32779 1.32779 1.32779
- decription: Tweak dev var; film color light tint color
- address: 0x275E8A0
- name: r_filmUseTweaks
- type: DVAR_TYPE_BOOL
- value: False
- decription: Overide film effects with tweak dvar values.
- address: 0x2763920
- name: ui_cinematicsTimestamp
- type: DVAR_TYPE_BOOL
- value: False
- decription: Shows cinematics timestamp on subtitle UI elements.
- address: 0x27621C4
- name: bg_shock_volume_ambience
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription:
- address: 0x275B9E8
- name: r_cosmeticCullMin
- type: DVAR_TYPE_INT
- value: 0
- decription: Begins culling models with a cosmetic setting greater than this
- address: 0x27619DC
- name: snd_occlusion_cull_distance
- type: DVAR_TYPE_FLOAT
- value: 2000
- decription: distance at which we don't do occlusion at start
- address: 0x2764A04
- name: ui_stat_kills
- type: DVAR_TYPE_STRING
- value: 2147411619
- decription: External Dvar
- address: 0x275DBB0
- name: sc_offscreenCasterLodBias
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Shadow cookie off-screen caster level of detail bias
- address: 0x275ED4C
- name: r_dof_nearBlur
- type: DVAR_TYPE_FLOAT
- value: 6
- decription: Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
- address: 0x2763A90
- name: ui_uav_axis
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether the UI should show UAV to axis
- address: 0x2763D14
- name: clearPerkNewHack
- type: DVAR_TYPE_BOOL
- value: False
- decription: Only when a perk is new allow the new allow new flag to be cleared
- address: 0x275FDD4
- name: r_reviveFX_brightnessCenter
- type: DVAR_TYPE_FLOAT
- value: 0.234
- decription: Tweak dev var; Brightness at screen center
- address: 0x275A230
- name: phys_floatTimeVariance
- type: DVAR_TYPE_INT
- value: 0
- decription: Variance in time (in ms) objects will float for
- address: 0x2753380
- name: compassObjectiveArrowHeight
- type: DVAR_TYPE_FLOAT
- value: 20
- decription: The size of the objective arrow on the compass
- address: 0x2761A94
- name: snd_playing_priority_boost
- type: DVAR_TYPE_FLOAT
- value: 10
- decription: priority penalty for new sounds
- address: 0x27623EC
- name: bg_shock_volume_rfl_1st
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription:
- address: 0x275CC3C
- name: r_clearColor2
- type: DVAR_TYPE_COLOR
- value: 0 0 0 0
- decription: Color to clear every second frame to (for use during development)
- address: 0x2763304
- name: server16
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x27622D8
- name: bg_shock_volume_pis_3rd
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription:
- address: 0x275CEC0
- name: r_spotLightFovInnerFraction
- type: DVAR_TYPE_FLOAT
- value: 0.7
- decription: Relative Inner FOV angle for the dynamic spot light. 0 is full fade 0.99 is almost no fade.
- address: 0x27649A8
- name: ui_stat_kill_streak
- type: DVAR_TYPE_STRING
- value: 75
- decription: External Dvar
- address: 0x276324C
- name: server14
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x2763B48
- name: ui_allow_classchange
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether the UI should allow changing class
- address: 0x275AFD8
- name: r_sunflare_fadeout
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: time in seconds to fade alpha from 100% to 0%
- address: 0x2761084
- name: r_watersim_foamAppear
- type: DVAR_TYPE_FLOAT
- value: 20
- decription: Rate foam appears at
- address: 0x2763194
- name: server12
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x275BA44
- name: r_cosmeticCullMax
- type: DVAR_TYPE_INT
- value: 0
- decription: Always culls models with a cosmetic setting greater than this
- address: 0x27635E4
- name: ui_buildLocation
- type: DVAR_TYPE_FLOAT_2
- value: -34 -34
- decription: Where to draw the build number
- address: 0x275E844
- name: r_glowTweakRayIntensity
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Tweak dev var; Glow ray intensity
- address: 0x27630DC
- name: server10
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x276016C
- name: r_poisonFX_dvisionA
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: double vision angle
- address: 0x27628F4
- name: bg_shock_volume_reload
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription:
- address: 0x275D538
- name: r_highLodDist
- type: DVAR_TYPE_FLOAT
- value: -1
- decription: Distance for high level of detail
- address: 0x2761D74
- name: snd_skip_muted_sounds
- type: DVAR_TYPE_BOOL
- value: False
- decription: skip muted sounds
- address: 0x274F49C
- name: cg_gun_x
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: x position of the viewmodel
- address: 0x2763C00
- name: ui_currentSquad
- type: DVAR_TYPE_STRING
- value:
- decription: Name of the untranslated string containing the name of the player's current squad.
- address: 0x275F254
- name: r_motionblur_positionFactor
- type: DVAR_TYPE_FLOAT
- value: 0.01
- decription: Tweak dev var; blur magnitude due to position change
- address: 0x275FE8C
- name: r_reviveFX_darkTintCenter
- type: DVAR_TYPE_FLOAT_3
- value: 0.978 0.978 0.978
- decription: Tweak dev var; film color dark tint at center
- address: 0x2763C5C
- name: ui_invitedToSquad
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether the player has received an invitation from a squad.
- address: 0x275A680
- name: phys_impact_max_pfx_per_frame
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of particle effects spawned on physics object impact. The value is per frame.
- address: 0x275AEC4
- name: r_sunflare_max_angle
- type: DVAR_TYPE_FLOAT
- value: 2
- decription: angle from sun in degrees inside which effect is max
- address: 0x2761980
- name: snd_occlusion_rate
- type: DVAR_TYPE_FLOAT
- value: 40
- decription: snd occlusion rate
- address: 0x2761924
- name: snd_occlusion_attenuation
- type: DVAR_TYPE_FLOAT
- value: -45
- decription: maxiumum occlusion attenuation
- address: 0x27638C4
- name: ui_partyFull
- type: DVAR_TYPE_BOOL
- value: False
- decription: True if the current party is full.
- address: 0x275CFD4
- name: r_spotLightShadows
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable shadows for spot lights.
- address: 0x275F420
- name: r_flameFX_FPS
- type: DVAR_TYPE_INT
- value: 0
- decription: fire frames per sec
- address: 0x2762BD4
- name: ui_customModeName
- type: DVAR_TYPE_STRING
- value:
- decription: Custom game mode name
- address: 0x2759D28
- name: phys_drawNitrousVehicle
- type: DVAR_TYPE_BOOL
- value: False
- decription: Print info about the nitrous vehicles
- address: 0x275C1D0
- name: r_vc_makelog
- type: DVAR_TYPE_INT
- value: 0
- decription: Enable logging of light grid points for the vis cache. 1 starts from scratch, 2 appends.
- address: 0x2760FCC
- name: r_watersim_curlReduce
- type: DVAR_TYPE_FLOAT
- value: 0.95
- decription: Amount curl gets reduced by when over limit
- address: 0x275C004
- name: r_specularColorScale
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Set greater than 1 to brighten specular highlights
- address: 0x27615E8
- name: snd_levelFadeTime
- type: DVAR_TYPE_INT
- value: 0
- decription: The amout of time in milliseconds for all audio to fade in at the start of a level
- address: 0x275BEF0
- name: r_colorMap
- type: DVAR_TYPE_ENUM
- value: 1
- decription: Replace all color maps with pure black or pure white
- address: 0x274CE28
- name: con_gameMsgWindow1LineCount
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of lines of text visible at once in game message window 1
- address: 0x2761D18
- name: snd_water_omni_amount
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: omni amount at max distance underwater
- address: 0x27554EC
- name: bg_foliagesnd_resetinterval
- type: DVAR_TYPE_INT
- value: 0
- decription: The time interval before foliage sounds are reset after the player has stopped moving
- address: 0x275E1CC
- name: sm_strictCull
- type: DVAR_TYPE_BOOL
- value: False
- decription: Strict shadow map cull
- address: 0x2763E28
- name: uiscript_debug
- type: DVAR_TYPE_INT
- value: 0
- decription: spam debug info for the ui script
- address: 0x2763D70
- name: ui_mousePitch
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2763AEC
- name: ui_uav_client
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether the UI should show UAV to this client
- address: 0x2762C8C
- name: ui_customClassName
- type: DVAR_TYPE_STRING
- value:
- decription: Custom Class name
- address: 0x275E7E8
- name: r_glowTweakRayExpansion
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Tweak dev var; Glow ray expansion
- address: 0x2760C34
- name: r_debugShowDynamicLights
- type: DVAR_TYPE_BOOL
- value: False
- decription: shows location of dynamic lights
- address: 0x2751A58
- name: cg_heliKillCamDist
- type: DVAR_TYPE_FLOAT
- value: 1000
- decription: Helicopter kill camera distance from helicopter.
- address: 0x276369C
- name: ui_showList
- type: DVAR_TYPE_BOOL
- value: False
- decription: Show onscreen list of currently visible menus
- address: 0x27648F0
- name: ui_stat_death_streak
- type: DVAR_TYPE_STRING
- value: 18
- decription: External Dvar
- address: 0x27516C0
- name: cg_invalidCmdHintBlinkInterval
- type: DVAR_TYPE_INT
- value: 0
- decription: Blink rate of an invalid command hint
- address: 0x27583A4
- name: vehanim_enable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable player vehicle anims
- address: 0x2758FDC
- name: wind_grass_gust_strength
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: percentage to bump the wind in a gust
- address: 0x27613C0
- name: r_watersim_scroll
- type: DVAR_TYPE_FLOAT_2
- value: 0 0
- decription: XY coords to scroll water in
- address: 0x275D9E4
- name: sc_wantCountMargin
- type: DVAR_TYPE_INT
- value: 0
- decription: Margin of error on number of desired shadows
- address: 0x275AB88
- name: ragdoll_jitter_scale
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Scale up or down the effect of physics jitter on ragdolls
- address: 0x275B484
- name: r_fullscreen
- type: DVAR_TYPE_BOOL
- value: False
- decription: Display game full screen
- address: 0x275D1FC
- name: r_skipPvs
- type: DVAR_TYPE_BOOL
- value: False
- decription: Skipt the determination of what is in the potentially visible set (disables most drawing)
- address: 0x2760AC4
- name: r_swrk_override_enable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable shaderworks overrides
- address: 0x2763BA4
- name: ui_allow_teamchange
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether the UI should allow changing team
- address: 0x275F0E4
- name: r_motionblur_frameBased_enable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable object based motion blur effect
- address: 0x275D594
- name: r_mediumLodDist
- type: DVAR_TYPE_FLOAT
- value: -1
- decription: Distance for medium level of detail
- address: 0x2764ABC
- name: ui_stat_rankxp
- type: DVAR_TYPE_STRING
- value: 153950
- decription: External Dvar
- address: 0x2764444
- name: ui_lobbypopup
- type: DVAR_TYPE_STRING
- value: none
- decription: External Dvar
- address: 0x27642D4
- name: scr_twar_waverespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x275E450
- name: r_distortion
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable distortion
- address: 0x27610E0
- name: r_watersim_foamDisappear
- type: DVAR_TYPE_FLOAT
- value: 0.78
- decription: Rate foam disappears at
- address: 0x2762B1C
- name: ps3_voiceSpeakerGain
- type: DVAR_TYPE_FLOAT
- value: 1.2
- decription: Gain applied to incoming speaker voice audio samples before mixing
- address: 0x275A510
- name: phys_impact_distance_cutoff
- type: DVAR_TYPE_FLOAT
- value: 3000
- decription: Disable effects that are further than distance_cutoff value. Uses the distance /in inches/ to the closes active player.
- address: 0x27643E8
- name: ui_lobbypopup_text
- type: DVAR_TYPE_STRING
- value: summary
- decription: External Dvar
- address: 0x274DFC4
- name: cg_drawFPSOnly
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw only the FPS stats in the upper right
- address: 0x2760CEC
- name: r_use_separate_char_tech
- type: DVAR_TYPE_BOOL
- value: False
- decription: enables the optimization of a separate charred material tech
- address: 0x276227C
- name: bg_shock_volume_pis_1st
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription:
- address: 0x276438C
- name: scr_twar_playerrespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x275ACF8
- name: r_sunsprite_size
- type: DVAR_TYPE_FLOAT
- value: 16
- decription: diameter in pixels at 640x480 and 80 fov
- address: 0x2762390
- name: bg_shock_volume_smg_3rd
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription:
- address: 0x275E33C
- name: r_halfParticles
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable half resolution particles.
- address: 0x2761DD0
- name: snd_pitch_timescale
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: pitch scalar by timescale
- address: 0x275DE34
- name: sm_lightScore_eyeProjectDist
- type: DVAR_TYPE_FLOAT
- value: 64
- decription: When picking shadows for primary lights, measure distance from a point this far in front of the camera.
- address: 0x27569C4
- name: player_bayonetLaunchZCap
- type: DVAR_TYPE_FLOAT
- value: 300
- decription: Max Z velocity during bayonet charge.
- address: 0x275468C
- name: cg_scoreboardHeight
- type: DVAR_TYPE_FLOAT
- value: 435
- decription: Height of the scoreboard
- address: 0x27616A0
- name: snd_realDelay
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: turn on 'realistic' sound delay
- address: 0x2761530
- name: snd_slaveFadeOutTime
- type: DVAR_TYPE_FLOAT
- value: 0.25
- decription: the time in seconds for slave fade out
- address: 0x2764A60
- name: ui_stat_score
- type: DVAR_TYPE_STRING
- value: -2146952712
- decription: External Dvar
- address: 0x2763474
- name: ui_extraBigFont
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Extra big font scale
- address: 0x2763080
- name: server9
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x2759F50
- name: phys_ragdoll_joint_damp_scale
- type: DVAR_TYPE_FLOAT
- value: 0.04
- decription: Sets the phys joint damp for ragdolls.
- address: 0x2757C18
- name: vehControlMode
- type: DVAR_TYPE_INT
- value: 0
- decription: Changes the vehicle controls and camera mode
- address: 0x275BE38
- name: r_envMapSpecular
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enables environment map specular lighting
- address: 0x275C22C
- name: r_vc_showlog
- type: DVAR_TYPE_INT
- value: 0
- decription: Show this many rows of light grid points for the vis cache
- address: 0x275E508
- name: r_flame_allowed
- type: DVAR_TYPE_BOOL
- value: False
- decription: Allow flame effect.
- address: 0x2762FC8
- name: server7
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x275EFD0
- name: r_dof_farEnd
- type: DVAR_TYPE_FLOAT
- value: 7000
- decription: Depth of field far end distance, in inches
- address: 0x2764330
- name: scr_twar_numlives
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2762A64
- name: ps3_voiceDump
- type: DVAR_TYPE_INT
- value: 0
- decription: Dump N frames of microphone input (slow)
- address: 0x275DC68
- name: sm_enable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable shadow mapping
- address: 0x275C174
- name: r_debugLineWidth
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Width of server side debug lines
- address: 0x2762F10
- name: server5
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x27641C0
- name: scr_max_rank
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x275A794
- name: ragdoll_debug
- type: DVAR_TYPE_INT
- value: 0
- decription: Draw ragdoll debug info (bitflags)
- address: 0x2763640
- name: ui_buildSize
- type: DVAR_TYPE_FLOAT
- value: 0.2
- decription: Font size to use for the build number
- address: 0x2763418
- name: ui_bigFont
- type: DVAR_TYPE_FLOAT
- value: 0.688
- decription: Big font scale
- address: 0x27634D0
- name: ui_currentMap
- type: DVAR_TYPE_INT
- value: 0
- decription: Current map index
- address: 0x2762E58
- name: server3
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x2763E84
- name: r_textureMode
- type: DVAR_TYPE_STRING
- value: bilinear
- decription: External Dvar
- address: 0x2760504
- name: prof_probe1
- type: DVAR_TYPE_ENUM
- value: 0
- decription: Profile probe
- address: 0x276210C
- name: bg_shock_volume_full_vol
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription:
- address: 0x27605BC
- name: prof_probe3
- type: DVAR_TYPE_ENUM
- value: 0
- decription: Profile probe
- address: 0x2762B78
- name: snd_autoSim
- type: DVAR_TYPE_BOOL
- value: False
- decription: turn on client side simulation of automatic gun sounds
- address: 0x2764B74
- name: didyouknow
- type: DVAR_TYPE_STRING
- value: @PLATFORM_DYK_MSG17
- decription: External Dvar
- address: 0x27585CC
- name: perk_bulletPenetrationMultiplier
- type: DVAR_TYPE_FLOAT
- value: 2
- decription: Multiplier for extra bullet penetration
- address: 0x2758E6C
- name: wind_grass_scale
- type: DVAR_TYPE_FLOAT
- value: 10000
- decription: global wind force scaler
- address: 0x2762054
- name: snd_global_attenuation
- type: DVAR_TYPE_FLOAT
- value: -5
- decription: global constant attenuation of all sounds
- address: 0x275F7B8
- name: r_waterSheetingFX_magnitude
- type: DVAR_TYPE_FLOAT
- value: 0.0655388
- decription: Distortion magnitude
- address: 0x276466C
- name: geographicalMatchmakingOverride
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x27639D8
- name: ui_drawCrosshair
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether to draw crosshairs.
- address: 0x2755EA0
- name: player_adsExitDelay
- type: DVAR_TYPE_INT
- value: 0
- decription: Delay before exiting aim down sight
- address: 0x27644A0
- name: ui_hint_text
- type: DVAR_TYPE_STRING
- value: @NULL_EMPTY
- decription: External Dvar
- address: 0x27645B4
- name: ffotdfetched
- type: DVAR_TYPE_STRING
- value: true
- decription: External Dvar
- address: 0x2762898
- name: bg_shock_volume_vehicle_mp
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription:
- address: 0x275D988
- name: sc_wantCount
- type: DVAR_TYPE_INT
- value: 0
- decription: Number of desired shadows
- address: 0x276255C
- name: bg_shock_volume_explosion
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription:
- address: 0x275CF1C
- name: r_spotLightStartRadius
- type: DVAR_TYPE_FLOAT
- value: 36
- decription: Radius of the circle at the start of the spot light in inches.
- address: 0x2757938
- name: bullet_penetrationMinFxDist
- type: DVAR_TYPE_FLOAT
- value: 30
- decription: Min distance a penetrated bullet must travel before it'll trigger the effects
- address: 0x2763360
- name: ui_netSource
- type: DVAR_TYPE_INT
- value: 0
- decription: The network source where:
- 0:Local
- 1:Internet
- 2:Favourites
- address: 0x2763DCC
- name: ui_multiplayer
- type: DVAR_TYPE_BOOL
- value: False
- decription: True if the game is multiplayer
- address: 0x275229C
- name: cg_explosiveKillCamGroundBackDist
- type: DVAR_TYPE_FLOAT
- value: 30
- decription: Explosive kill camera when stuck to ground: distance of camera backwards from explosive.
- address: 0x275E170
- name: sm_sunShadowScale
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Sun shadow scale optimization
- address: 0x2760BD8
- name: r_debugShowPrimaryLights
- type: DVAR_TYPE_BOOL
- value: False
- decription: shows location of primary lights
- address: 0x2753BC4
- name: compassShowEnemies
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enables enemies showing on the compass.
- address: 0x27574E8
- name: bg_shock_lookControl_fadeTime
- type: DVAR_TYPE_FLOAT
- value: 2
- decription: The time for the shellshock player control to fade in seconds
- address: 0x27632A8
- name: server15
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x275D1A0
- name: r_lockPvs
- type: DVAR_TYPE_BOOL
- value: False
- decription: Lock the viewpoint used for determining what is visible to the current position and direction
- address: 0x2762614
- name: bg_shock_volume_character
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription:
- address: 0x2764838
- name: ui_stat_headshots
- type: DVAR_TYPE_STRING
- value: 2147402634
- decription: External Dvar
- address: 0x2764780
- name: ui_stat_time_played_allies
- type: DVAR_TYPE_STRING
- value: 164094
- decription: External Dvar
- address: 0x2762A08
- name: ps3_voiceLoopback
- type: DVAR_TYPE_INT
- value: 0
- decription: Loop back local mic to local headset
- address: 0x275E0B8
- name: sm_sunSampleSizeNear
- type: DVAR_TYPE_FLOAT
- value: 0.25
- decription: Shadow sample size
- address: 0x2760954
- name: r_grassBurn
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: test
- address: 0x2763138
- name: server11
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x275FF44
- name: r_reviveFX_fadeDuration
- type: DVAR_TYPE_FLOAT
- value: 5
- decription: Sets fade duration in seconds
- address: 0x2764610
- name: ffotdfetchedversion
- type: DVAR_TYPE_STRING
- value: 1.0
- decription: External Dvar
- address: 0x2761F40
- name: snd_menu_master
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Game sound master volume
- address: 0x27606D0
- name: prof_sortTime
- type: DVAR_TYPE_FLOAT
- value: 0.1
- decription: Time in seconds between resort profiles
- address: 0x2764894
- name: ui_stat_assists
- type: DVAR_TYPE_STRING
- value: 452
- decription: External Dvar
- address: 0x2762334
- name: bg_shock_volume_smg_1st
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription:
- address: 0x275EA6C
- name: r_desaturation
- type: DVAR_TYPE_FLOAT
- value: 0.8
- decription: Desaturation adjustment
- address: 0x27644FC
- name: ui_show_arrow
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2761C60
- name: snd_water_pitch_amount
- type: DVAR_TYPE_FLOAT
- value: 0.9
- decription: pitch amount at max distance underwater
- address: 0x275FE30
- name: r_reviveFX_desaturationCenter
- type: DVAR_TYPE_FLOAT
- value: 0.845
- decription: Tweak dev var; Desaturation at screen center
- address: 0x2764278
- name: scr_sd_grenadeLauncherDudTime
- type: DVAR_TYPE_STRING
- value: 15
- decription: External Dvar
- address: 0x275D7BC
- name: sc_count
- type: DVAR_TYPE_INT
- value: 0
- decription: Number of shadow cookies
- address: 0x27617B4
- name: snd_dopplerScale
- type: DVAR_TYPE_FLOAT
- value: 25
- decription: global doppler ratio
- address: 0x275F368
- name: r_flameFX_distortionScaleFactor
- type: DVAR_TYPE_FLOAT_4
- value: 0 0 0 0
- decription: Distortion uv scales (Default to 1)
- address: 0x2763F98
- name: ui_mptype
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2756968
- name: player_bayonetLaunchDebugging
- type: DVAR_TYPE_BOOL
- value: False
- decription: Simulates bayonet charge without requiring an enemy to do so.
- address: 0x2760280
- name: r_poisonFX_blurMin
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: blur min
- address: 0x276352C
- name: ui_mapCount
- type: DVAR_TYPE_INT
- value: 0
- decription: Number of maps the player has
- address: 0x27640AC
- name: playlist_totalonline
- type: DVAR_TYPE_STRING
- value: 2436 Players Online
- decription: External Dvar
- address: 0x2763868
- name: ui_playerNemesisColor
- type: DVAR_TYPE_COLOR
- value: 255 80 89 128
- decription: Nemesis background colour in lobbies
- address: 0x27587F4
- name: perk_vehicleReloadReduction
- type: DVAR_TYPE_FLOAT
- value: 0.7
- decription: Multiplier for vehicle reload reduction (ordinance perk).
- address: 0x2763EE0
- name: welcome_shown
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2759B5C
- name: phys_drawcontacts
- type: DVAR_TYPE_BOOL
- value: False
- decription: Debug draw contact points
- address: 0x275FBAC
- name: r_reviveFX_desaturationEdge
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Tweak dev var; Desaturation at screen edge
- address: 0x2760DA4
- name: r_watersim_enabled
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enables dynamic water simulation
- address: 0x275C790
- name: r_envMapExponent
- type: DVAR_TYPE_FLOAT
- value: 5
- decription: Reflection exponent.
- address: 0x275F6A4
- name: r_waterSheetingFX_allowed
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable the water sheeting effect
- address: 0x274EEDC
- name: cg_debugDrawSafeAreas
- type: DVAR_TYPE_BOOL
- value: False
- decription: Show the safe area outlines for the safe areas on the UI
- address: 0x27646C8
- name: ui_stat_time_played_other
- type: DVAR_TYPE_STRING
- value: 4026
- decription: External Dvar
- address: 0x2750BF8
- name: cg_gameBoldMessageWidth
- type: DVAR_TYPE_INT
- value: 0
- decription: The maximum character width of the bold game messages
- address: 0x2763CB8
- name: ui_ethernetLinkActive
- type: DVAR_TYPE_BOOL
- value: False
- decription: true if a network connection is available(and active)
- address: 0x275FFA0
- name: r_poisonFX_debug_enable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable the poison effect
- address: 0x275E05C
- name: sm_spotPolygonOffsetBias
- type: DVAR_TYPE_FLOAT
- value: 2000
- decription: Spot shadow map offset bias
- address: 0x276494C
- name: ui_stat_deaths
- type: DVAR_TYPE_STRING
- value: 1766
- decription: External Dvar
- address: 0x27607E4
- name: profile_script_by_file
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable profile scripts by source file
- address: 0x275D704
- name: sc_enable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable shadow cookies
- address: 0x2760788
- name: profile_script
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable profile scripts
- address: 0x275817C
- name: mantle_check_radius
- type: DVAR_TYPE_FLOAT
- value: 0.1
- decription: The player radius to test against while mantling
- address: 0x275CACC
- name: r_vsync
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable v-sync before drawing the next frame to avoid 'tearing' artifacts.
- address: 0x275F02C
- name: r_dof_bias
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: Depth of field bias as a power function (like gamma); less than 1 is sharper
- address: 0x2761CBC
- name: snd_water_omni_distance
- type: DVAR_TYPE_FLOAT
- value: 60
- decription: max distance for undewater omni
- address: 0x275C6D8
- name: r_envMapMinIntensity
- type: DVAR_TYPE_FLOAT
- value: 0.2
- decription: Min reflection intensity based on glancing angle.
- address: 0x27629AC
- name: ps3_dumpMic
- type: DVAR_TYPE_INT
- value: 0
- decription: Output raw mic samples
- address: 0x2753CD8
- name: actionSlotsHide
- type: DVAR_TYPE_BOOL
- value: False
- decription: Hide the actionslots.
- address: 0x2762500
- name: bg_shock_volume_projectile
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription:
- address: 0x2764B18
- name: category_selected
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x276089C
- name: profile_timer_bars
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable profile timer bars
- address: 0x275C8A4
- name: r_logFile
- type: DVAR_TYPE_INT
- value: 0
- decription: Write all graphics hardware calls for this many frames to a logfile
- address: 0x276141C
- name: snd_errorOnMissing
- type: DVAR_TYPE_BOOL
- value: False
- decription: Cause a Com_Error if a sound file is missing.
- address: 0x2750E20
- name: cg_descriptiveText
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw descriptive spectator messages
- address: 0x27618C8
- name: snd_dlpf_min_distance
- type: DVAR_TYPE_FLOAT
- value: 800
- decription: min distance for distance lpf
- address: 0x276397C
- name: ui_connectScreenTextGlowColor
- type: DVAR_TYPE_FLOAT_4
- value: 0 0 0 0
- decription: Glow color applied to the mode and map name strings on the connect screen.
- address: 0x2763FF4
- name: invite_visible
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x275BC6C
- name: r_effectLimit
- type: DVAR_TYPE_BOOL
- value: False
- decription: Set to 1 to dynamically scale back particles based on the amount onscreen.
- address: 0x274B220
- name: category
- type: DVAR_TYPE_INT
- value: 0
- decription: The category number
- address: 0x275D818
- name: sc_debugCasterCount
- type: DVAR_TYPE_INT
- value: 0
- decription: Show debugging information for the shadow cookie caster count
- address: 0x2759488
- name: cg_watersheeting
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enables/disables the watersheeting fullscreen effect
- address: 0x2763F3C
- name: ui_version_show
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x274D5B4
- name: con_typewriterEnabledSounds
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable the typewriter sounds and text effects. Disabled still uses the typewrite glow settings.
- address: 0x2762728
- name: bg_shock_volume_ui
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription:
- address: 0x275B930
- name: r_prepassSizeCull
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Culls models from the Z prepass that are too small on the screen (0 disables culling)
- address: 0x2764558
- name: sv_HostBandwidthMinimumPerPlayer
- type: DVAR_TYPE_STRING
- value: 65536
- decription: External Dvar
- address: 0x276186C
- name: snd_dlpf_max_distance
- type: DVAR_TYPE_FLOAT
- value: 3000
- decription: max distance for distance lpf
- address: 0x2761364
- name: r_watersim_particleWidth
- type: DVAR_TYPE_FLOAT
- value: 2
- decription: Width of each particle
- address: 0x2762C30
- name: ui_customModeEditName
- type: DVAR_TYPE_STRING
- value:
- decription: Name to give the currently edited custom game mode when editing is complete
- address: 0x275EB80
- name: r_filmTweakInvert
- type: DVAR_TYPE_BOOL
- value: False
- decription: Tweak dev var; enable inverted video
- address: 0x2756DB8
- name: bg_shock_screenBlurBlendTime
- type: DVAR_TYPE_FLOAT
- value: 0.4
- decription: The amount of time in seconds for the shellshock effect to blend
- address: 0x27558E0
- name: bg_bobAmplitudeSprinting
- type: DVAR_TYPE_FLOAT_2
- value: 0.02 0.02
- decription: The multiplier to apply to the player's speed to get the bob amplitude while sprinting
- address: 0x275F870
- name: r_waterSheetingFX_contrast
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Tweak dev var; film color contrast
- address: 0x2764050
- name: ui_selectlobby
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x275EDA8
- name: r_dof_farBlur
- type: DVAR_TYPE_FLOAT
- value: 1.8
- decription: Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
- address: 0x275FC08
- name: r_reviveFX_darkTintEdge
- type: DVAR_TYPE_FLOAT_3
- value: 0.931 0.931 0.931
- decription: Tweak dev var; film color dark tint at edge
- address: 0x2758120
- name: mantle_check_range
- type: DVAR_TYPE_FLOAT
- value: 20
- decription: The minimum distance from a player to a mantle surface to allow a mantle
- address: 0x27633BC
- name: ui_smallFont
- type: DVAR_TYPE_FLOAT
- value: 0.563
- decription: Small font scale
- address: 0x2741CFC
- name: sv_cheats
- type: DVAR_TYPE_BOOL
- value: False
- decription: Allow server side cheats
- address: 0x1000000
- name:
- type: DVAR_TYPE_BOOL
- value: False
- decription:
- address: 0x2741CFC
- name: sv_cheats
- type: DVAR_TYPE_BOOL
- value: False
- decription: Allow server side cheats
- address: 0x2741D58
- name: sv_restoreDvars
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable to restore Dvars on entering the Xbox Live menu
- address: 0x2741DB4
- name: profile
- type: DVAR_TYPE_ENUM
- value: 0
- decription: Type of profiling
- address: 0x2741E10
- name: profile_rowcount
- type: DVAR_TYPE_INT
- value: 0
- decription: Profile row count
- address: 0x2741E6C
- name: profile_thread
- type: DVAR_TYPE_ENUM
- value: 8
- decription: Thread being profiled
- address: 0x2741EC8
- name: dedicated
- type: DVAR_TYPE_ENUM
- value: 0
- decription: True if this is a dedicated server
- address: 0x2741F24
- name: com_maxfps
- type: DVAR_TYPE_INT
- value: 0
- decription: Cap frames per second
- address: 0x2741F80
- name: com_useConfig
- type: DVAR_TYPE_BOOL
- value: False
- decription: Use configuration files
- address: 0x2741FDC
- name: consoleGame
- type: DVAR_TYPE_STRING
- value: true
- decription: True if running on a console
- address: 0x2742038
- name: com_sku
- type: DVAR_TYPE_STRING
- value: BLUS30192
- decription: SKU/Product Code
- address: 0x2742094
- name: ps3Game
- type: DVAR_TYPE_STRING
- value: true
- decription: True if running on PS3
- address: 0x27420F0
- name: in_ps3mychanges
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable PS3 MyChanges (will break SP/MP switching)
- address: 0x274214C
- name: developer
- type: DVAR_TYPE_INT
- value: 1
- decription: Enable development environment
- address: 0x27421A8
- name: developer_script
- type: DVAR_TYPE_BOOL
- value: True
- decription: Enable developer script comments
- address: 0x2742204
- name: logfile
- type: DVAR_TYPE_INT
- value: 0
- decription: Write to log file - 0 = disabled, 1 = async file write, 2 = Sync every write
- address: 0x2742260
- name: com_statmon
- type: DVAR_TYPE_BOOL
- value: True
- decription: Draw stats monitor
- address: 0x27422BC
- name: com_timescale
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Scale time of each frame
- address: 0x2742318
- name: timescale
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Scale time of each frame
- address: 0x2742374
- name: fixedtime
- type: DVAR_TYPE_INT
- value: 0
- decription: Use a fixed time rate for each frame
- address: 0x27423D0
- name: com_maxFrameTime
- type: DVAR_TYPE_INT
- value: 0
- decription: Time slows down if a frame takes longer than this many milliseconds
- address: 0x274242C
- name: long_blocking_call
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable SCR_DrawPleaseWait dialog
- address: 0x2742488
- name: sv_network_warning
- type: DVAR_TYPE_BOOL
- value: False
- decription: Alternative enable SCR_DrawPleaseWait dialog
- address: 0x27424E4
- name: cl_network_warning
- type: DVAR_TYPE_BOOL
- value: False
- decription: Alternative enable SCR_DrawPleaseWait dialog
- address: 0x2742540
- name: sv_paused
- type: DVAR_TYPE_INT
- value: 0
- decription: Pause the server
- address: 0x274259C
- name: cl_paused
- type: DVAR_TYPE_INT
- value: 0
- decription: Pause the game
- address: 0x27425F8
- name: useMapPreloading
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether to start loading the map before connecting to server
- address: 0x2742654
- name: useSvMapPreloading
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether to start loading the map before starting the server
- address: 0x27426B0
- name: sv_running
- type: DVAR_TYPE_BOOL
- value: False
- decription: Server is running
- address: 0x274270C
- name: com_voip_resume_time
- type: DVAR_TYPE_INT
- value: 0
- decription: Time at which voip can resume
- address: 0x2742768
- name: com_voip_bandwidth_restricted
- type: DVAR_TYPE_BOOL
- value: False
- decription: Use VOIP inhibitor during high bandwidth usage
- address: 0x27427C4
- name: com_voip_disable_threshold
- type: DVAR_TYPE_INT
- value: 0
- decription: Message size at which voip becomes disabled
- address: 0x2742820
- name: com_filter_output
- type: DVAR_TYPE_BOOL
- value: False
- decription: Use console filters for filtering output.
- address: 0x274287C
- name: com_introPlayed
- type: DVAR_TYPE_BOOL
- value: False
- decription: Intro movie has been played
- address: 0x27428D8
- name: com_animCheck
- type: DVAR_TYPE_BOOL
- value: False
- decription: Check anim tree
- address: 0x2742934
- name: hiDef
- type: DVAR_TYPE_BOOL
- value: False
- decription: True if the game video is running in high-def.
- address: 0x2742990
- name: wideScreen
- type: DVAR_TYPE_BOOL
- value: False
- decription: True if the game video is running in 16x9 aspect, false if 4x3.
- address: 0x27429EC
- name: g_testForDpadItem
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn off fix for devtrack entry 42531
- address: 0x2742A48
- name: rifleGrenadeSwitchFix
- type: DVAR_TYPE_BOOL
- value: False
- decription: Fix for rifle grenade switching
- address: 0x2742AA4
- name: doublesided_raycasts
- type: DVAR_TYPE_BOOL
- value: False
- decription: turn on double sided ray casts
- address: 0x2742B00
- name: ik_enable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on/off IK
- address: 0x2742B5C
- name: ik_optimization
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on/off IK optimizations
- address: 0x2742BB8
- name: ik_debug
- type: DVAR_TYPE_INT
- value: 0
- decription: Set to one of the IK debug values in ik_types.h
- address: 0x2742C14
- name: ik_pelvis_test
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on/off IK pelvis test
- address: 0x2742C70
- name: ik_foot_test
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on/off IK foot test
- address: 0x2742CCC
- name: ik_hand_test
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on/off IK hand test
- address: 0x2742D28
- name: ik_left_hand_lerp_test
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on/off left-hand lerp test
- address: 0x2742D84
- name: ik_right_hand_lerp_test
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on/off right-hand lerp test
- address: 0x2742DE0
- name: ik_enable_player_hand
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on/off player hand IK
- address: 0x2742E3C
- name: ik_enable_player_terrain
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on/off player terrain IK
- address: 0x2742E98
- name: ik_enable_ai_hand
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on/off AI hand IK
- address: 0x2742EF4
- name: ik_enable_ai_terrain
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on/off AI terrain IK
- address: 0x2742F50
- name: con_default_console_filter
- type: DVAR_TYPE_STRING
- value: *
- decription: Default channel filter for the console destination.
- address: 0x2742FAC
- name: con_gameMsgWindow0Filter
- type: DVAR_TYPE_STRING
- value: gamenotify obituary
- decription: Space-separated list of console channels that should be displayed in game message window 0
- address: 0x2743008
- name: con_gameMsgWindow1Filter
- type: DVAR_TYPE_STRING
- value: boldgame
- decription: Space-separated list of console channels that should be displayed in game message window 1
- address: 0x2743064
- name: con_gameMsgWindow2Filter
- type: DVAR_TYPE_STRING
- value: subtitle
- decription: Space-separated list of console channels that should be displayed in game message window 2
- address: 0x27430C0
- name: con_gameMsgWindow3Filter
- type: DVAR_TYPE_STRING
- value:
- decription: Space-separated list of console channels that should be displayed in game message window 3
- address: 0x274311C
- name: gpad_button_rstick_deflect_max
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Game pad maximum pad stick pressed value
- address: 0x2743178
- name: gpad_button_lstick_deflect_max
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Game pad maximum pad stick pressed value
- address: 0x27431D4
- name: ui_borderLowLightScale
- type: DVAR_TYPE_FLOAT
- value: 0.35
- decription: Scales the border color for the lowlight color on certain UI borders
- address: 0x2743230
- name: ui_mapname
- type: DVAR_TYPE_STRING
- value: mp_asylum
- decription: Current map name
- address: 0x274328C
- name: ui_gametype
- type: DVAR_TYPE_STRING
- value: tdm
- decription: Current game type
- address: 0x27432E8
- name: cg_hudLegacySplitscreenScale
- type: DVAR_TYPE_FLOAT
- value: 2
- decription: Screen scale for hud elements in splitscreen
- address: 0x2743344
- name: cg_hudSplitscreenStanceScale
- type: DVAR_TYPE_FLOAT
- value: 2
- decription: Scale value to apply to the stance HUD element in splitscreen
- address: 0x27433A0
- name: cg_hudSplitscreenCompassScale
- type: DVAR_TYPE_FLOAT
- value: 1.5
- decription: Scale value to apply to the compass in splitscreen
- address: 0x27433FC
- name: cg_headIconMinScreenRadius
- type: DVAR_TYPE_FLOAT
- value: 0.025
- decription: The minumum radius of a head icon on the screen
- address: 0x2743458
- name: ui_allow_controlschange
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x27434B4
- name: ui_showmap
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2743510
- name: cg_hudMapBorderWidth
- type: DVAR_TYPE_FLOAT
- value: 2
- decription: The size of the full map's border, filled by the CG_PLAYER_FULLMAP_BORDER ownerdraw
- address: 0x274356C
- name: cg_hudMapFriendlyHeight
- type: DVAR_TYPE_FLOAT
- value: 15
- decription: The size of the friendly icon on the full map
- address: 0x27435C8
- name: cg_hudMapFriendlyWidth
- type: DVAR_TYPE_FLOAT
- value: 15
- decription: The size of the friendly icon on the full map
- address: 0x2743624
- name: cg_hudMapPlayerHeight
- type: DVAR_TYPE_FLOAT
- value: 20
- decription: The size of the player's icon on the full map
- address: 0x2743680
- name: cg_hudMapPlayerWidth
- type: DVAR_TYPE_FLOAT
- value: 20
- decription: The size of the player's icon on the full map
- address: 0x27436DC
- name: cg_hudGrenadeIconMaxRangeFrag
- type: DVAR_TYPE_FLOAT
- value: 250
- decription: The minimum distance that a grenade has to be from a player in order to be shown on the grenade indicator
- address: 0x2743738
- name: waypointIconHeight
- type: DVAR_TYPE_FLOAT
- value: 36
- decription: Height of the offscreen pointer.
- address: 0x2743794
- name: waypointIconWidth
- type: DVAR_TYPE_FLOAT
- value: 36
- decription: Width of the offscreen pointer.
- address: 0x27437F0
- name: waypointOffscreenPointerDistance
- type: DVAR_TYPE_FLOAT
- value: 20
- decription: Distance from the center of the offscreen objective icon to the center its arrow.
- address: 0x274384C
- name: cg_fovScale
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Scale applied to the field of view
- address: 0x27438A8
- name: cg_drawCrosshair
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on weapon crosshair
- address: 0x2743904
- name: cg_drawCrosshairNames
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw the name of an enemy under the crosshair
- address: 0x2743960
- name: cg_hudObjectiveTextScale
- type: DVAR_TYPE_STRING
- value: 0.3
- decription: External Dvar
- address: 0x27439BC
- name: cg_weaponHintsCoD1Style
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw weapon hints in CoD1 style: with the weapon name, and with the icon below
- address: 0x2743A18
- name: scr_game_graceperiod
- type: DVAR_TYPE_STRING
- value: 15
- decription: External Dvar
- address: 0x2743A74
- name: scr_game_allowkillcam
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2743AD0
- name: scr_game_onlyheadshots
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2743B2C
- name: scr_game_deathpointloss
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2743B88
- name: scr_game_suicidepointloss
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2743BE4
- name: scr_team_teamkillpointloss
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2743C40
- name: scr_game_spectatetype
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2743C9C
- name: scr_game_perks
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2743CF8
- name: scr_game_forceradar
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2743D54
- name: scr_game_hardpoints
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2743DB0
- name: scr_allowbattlechatter
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2743E0C
- name: scr_allowannouncer
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2743E68
- name: scr_vehicles_enabled
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2743EC4
- name: scr_hardpoint_allowartillery
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2743F20
- name: scr_hardpoint_allowuav
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2743F7C
- name: scr_hardpoint_allowdogs
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2743FD8
- name: scr_team_fftype
- type: DVAR_TYPE_INT
- value: 0
- decription: Friendly fire status
- address: 0x2744034
- name: scr_team_respawntime
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744090
- name: scr_team_teamkillspawndelay
- type: DVAR_TYPE_STRING
- value: 20
- decription: External Dvar
- address: 0x27440EC
- name: scr_team_kickteamkillers
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744148
- name: scr_team_teamkillerplaylistbanquantum
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x27441A4
- name: scr_team_teamkillerplaylistbanpenalty
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744200
- name: scr_player_numlives
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x274425C
- name: scr_player_respawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x27442B8
- name: scr_player_maxhealth
- type: DVAR_TYPE_STRING
- value: 100
- decription: External Dvar
- address: 0x2744314
- name: scr_player_suicidespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744370
- name: scr_player_healthregentime
- type: DVAR_TYPE_STRING
- value: 5
- decription: External Dvar
- address: 0x27443CC
- name: scr_player_forcerespawn
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2744428
- name: scr_player_sprinttime
- type: DVAR_TYPE_STRING
- value: 4
- decription: External Dvar
- address: 0x2744484
- name: scr_dog_time
- type: DVAR_TYPE_STRING
- value: 60
- decription: External Dvar
- address: 0x27444E0
- name: scr_dog_health
- type: DVAR_TYPE_STRING
- value: 100
- decription: External Dvar
- address: 0x274453C
- name: scr_dog_count
- type: DVAR_TYPE_STRING
- value: 8
- decription: External Dvar
- address: 0x2744598
- name: scr_dog_max_at_once
- type: DVAR_TYPE_STRING
- value: 4
- decription: External Dvar
- address: 0x27445F4
- name: scr_hardcore
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744650
- name: scr_oldschool
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x27446AC
- name: ui_hud_hardcore
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether the HUD should be suppressed for hardcore mode
- address: 0x2744708
- name: ui_hud_obituaries
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2744764
- name: ui_hud_showobjicons
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x27447C0
- name: scr_dm_scorelimit
- type: DVAR_TYPE_STRING
- value: 150
- decription: External Dvar
- address: 0x274481C
- name: scr_dm_timelimit
- type: DVAR_TYPE_STRING
- value: 10
- decription: External Dvar
- address: 0x2744878
- name: scr_dm_roundlimit
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x27448D4
- name: scr_dm_numlives
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744930
- name: scr_dm_playerrespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x274498C
- name: scr_dm_waverespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x27449E8
- name: scr_dm_globalbattlechatterprobability
- type: DVAR_TYPE_STRING
- value: 100
- decription: External Dvar
- address: 0x2744A44
- name: scr_dom_scorelimit
- type: DVAR_TYPE_STRING
- value: 200
- decription: External Dvar
- address: 0x2744AA0
- name: scr_dom_timelimit
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744AFC
- name: scr_dom_roundlimit
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2744B58
- name: scr_dom_numlives
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744BB4
- name: scr_dom_playerrespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744C10
- name: scr_dom_waverespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744C6C
- name: scr_dom_globalbattlechatterprobability
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744CC8
- name: scr_tdm_scorelimit
- type: DVAR_TYPE_STRING
- value: 750
- decription: External Dvar
- address: 0x2744D24
- name: scr_tdm_timelimit
- type: DVAR_TYPE_STRING
- value: 10
- decription: External Dvar
- address: 0x2744D80
- name: scr_tdm_roundlimit
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2744DDC
- name: scr_tdm_numlives
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744E38
- name: scr_tdm_playerrespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744E94
- name: scr_tdm_waverespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744EF0
- name: scr_tdm_globalbattlechatterprobability
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744F4C
- name: scr_sab_scorelimit
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2744FA8
- name: scr_sab_timelimit
- type: DVAR_TYPE_STRING
- value: 20
- decription: External Dvar
- address: 0x2745004
- name: scr_sab_roundlimit
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745060
- name: scr_sab_roundswitch
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x27450BC
- name: scr_sab_numlives
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745118
- name: scr_sab_bombtimer
- type: DVAR_TYPE_STRING
- value: 30
- decription: External Dvar
- address: 0x2745174
- name: scr_sab_planttime
- type: DVAR_TYPE_STRING
- value: 2.5
- decription: External Dvar
- address: 0x27451D0
- name: scr_sab_defusetime
- type: DVAR_TYPE_STRING
- value: 5
- decription: External Dvar
- address: 0x274522C
- name: scr_sab_hotpotato
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745288
- name: scr_sab_playerrespawndelay
- type: DVAR_TYPE_STRING
- value: 7.5
- decription: External Dvar
- address: 0x27452E4
- name: scr_sab_waverespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745340
- name: scr_sab_globalbattlechatterprobability
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x274539C
- name: scr_sd_scorelimit
- type: DVAR_TYPE_STRING
- value: 4
- decription: External Dvar
- address: 0x27453F8
- name: scr_sd_timelimit
- type: DVAR_TYPE_STRING
- value: 2.5
- decription: External Dvar
- address: 0x2745454
- name: scr_sd_roundlimit
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x27454B0
- name: scr_sd_roundswitch
- type: DVAR_TYPE_STRING
- value: 3
- decription: External Dvar
- address: 0x274550C
- name: scr_sd_numlives
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2745568
- name: scr_sd_bombtimer
- type: DVAR_TYPE_STRING
- value: 45
- decription: External Dvar
- address: 0x27455C4
- name: scr_sd_planttime
- type: DVAR_TYPE_STRING
- value: 5
- decription: External Dvar
- address: 0x2745620
- name: scr_sd_defusetime
- type: DVAR_TYPE_STRING
- value: 5
- decription: External Dvar
- address: 0x274567C
- name: scr_sd_multibomb
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x27456D8
- name: scr_sd_playerrespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745734
- name: scr_sd_waverespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745790
- name: scr_sd_globalbattlechatterprobability
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x27457EC
- name: scr_ctf_scorelimit
- type: DVAR_TYPE_STRING
- value: 3
- decription: External Dvar
- address: 0x2745848
- name: scr_ctf_timelimit
- type: DVAR_TYPE_STRING
- value: 5
- decription: External Dvar
- address: 0x27458A4
- name: scr_ctf_roundlimit
- type: DVAR_TYPE_STRING
- value: 2
- decription: External Dvar
- address: 0x2745900
- name: scr_ctf_roundswitch
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x274595C
- name: scr_ctf_numlives
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x27459B8
- name: scr_ctf_playerrespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745A14
- name: scr_ctf_waverespawndelay
- type: DVAR_TYPE_STRING
- value: 15
- decription: External Dvar
- address: 0x2745A70
- name: scr_ctf_touchreturn
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2745ACC
- name: scr_ctf_idleflagreturntime
- type: DVAR_TYPE_STRING
- value: 30
- decription: External Dvar
- address: 0x2745B28
- name: scr_ctf_flagrespawntime
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745B84
- name: scr_ctf_enemycarriervisible
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745BE0
- name: scr_ctf_globalbattlechatterprobability
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745C3C
- name: scr_koth_scorelimit
- type: DVAR_TYPE_STRING
- value: 250
- decription: External Dvar
- address: 0x2745C98
- name: scr_koth_timelimit
- type: DVAR_TYPE_STRING
- value: 15
- decription: External Dvar
- address: 0x2745CF4
- name: scr_koth_roundlimit
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2745D50
- name: scr_koth_roundswitch
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2745DAC
- name: scr_koth_numlives
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745E08
- name: scr_koth_playerrespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745E64
- name: scr_koth_waverespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745EC0
- name: koth_autodestroytime
- type: DVAR_TYPE_STRING
- value: 60
- decription: External Dvar
- address: 0x2745F1C
- name: koth_spawntime
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745F78
- name: koth_kothmode
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745FD4
- name: koth_capturetime
- type: DVAR_TYPE_STRING
- value: 20
- decription: External Dvar
- address: 0x2746030
- name: koth_destroytime
- type: DVAR_TYPE_STRING
- value: 10
- decription: External Dvar
- address: 0x274608C
- name: koth_delayPlayer
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x27460E8
- name: koth_spawnDelay
- type: DVAR_TYPE_STRING
- value: 60
- decription: External Dvar
- address: 0x2746144
- name: scr_koth_globalbattlechatterprobability
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x27461A0
- name: scr_twar_timelimit
- type: DVAR_TYPE_STRING
- value: 10
- decription: External Dvar
- address: 0x27461FC
- name: twar_finalFightTimeLimit
- type: DVAR_TYPE_STRING
- value: 5
- decription: External Dvar
- address: 0x2746258
- name: twar_captureTime
- type: DVAR_TYPE_STRING
- value: 40
- decription: External Dvar
- address: 0x27462B4
- name: twar_neutralFlagLockTime
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2746310
- name: twar_captureAccelBonus
- type: DVAR_TYPE_STRING
- value: 35
- decription: External Dvar
- address: 0x274636C
- name: twar_captureAccelLimit
- type: DVAR_TYPE_STRING
- value: 50
- decription: External Dvar
- address: 0x27463C8
- name: twar_momentumEnabled
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2746424
- name: twar_momentumMax
- type: DVAR_TYPE_STRING
- value: 70
- decription: External Dvar
- address: 0x2746480
- name: twar_momentumMaxMultiplier
- type: DVAR_TYPE_STRING
- value: 3
- decription: External Dvar
- address: 0x27464DC
- name: twar_momentumMultiplierBonus
- type: DVAR_TYPE_STRING
- value: 25
- decription: External Dvar
- address: 0x2746538
- name: twar_momentumMultiplierBonusLimit
- type: DVAR_TYPE_STRING
- value: 75
- decription: External Dvar
- address: 0x2746594
- name: twar_momentumBlitzkriegTime
- type: DVAR_TYPE_STRING
- value: 30
- decription: External Dvar
- address: 0x27465F0
- name: twar_momentumFlagCap
- type: DVAR_TYPE_STRING
- value: 25
- decription: External Dvar
- address: 0x274664C
- name: twar_momentumKillPlayer
- type: DVAR_TYPE_STRING
- value: 5
- decription: External Dvar
- address: 0x27466A8
- name: twar_momentumRadar
- type: DVAR_TYPE_STRING
- value: 10
- decription: External Dvar
- address: 0x2746704
- name: twar_momentumArtillery
- type: DVAR_TYPE_STRING
- value: 10
- decription: External Dvar
- address: 0x2746760
- name: twar_momentumDogs
- type: DVAR_TYPE_STRING
- value: 10
- decription: External Dvar
- address: 0x27467BC
- name: twar_momentumKamikaze
- type: DVAR_TYPE_STRING
- value: 10
- decription: External Dvar
- address: 0x2746818
- name: scr_twar_globalbattlechatterprobability
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2746874
- name: sv_maxclients
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of clients on the server
- address: 0x27468D0
- name: scr_xpscale
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x274692C
- name: stat_version
- type: DVAR_TYPE_INT
- value: 0
- decription: Stats version number
- address: 0x2746988
- name: loc_language
- type: DVAR_TYPE_INT
- value: 0
- decription: Language
- address: 0x27469E4
- name: loc_forceEnglish
- type: DVAR_TYPE_BOOL
- value: False
- decription: Force english localized strings
- address: 0x2746A40
- name: loc_translate
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable translations
- address: 0x2746A9C
- name: loc_warnings
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable localization warnings
- address: 0x2746AF8
- name: loc_warningsAsErrors
- type: DVAR_TYPE_BOOL
- value: False
- decription: Throw an error for any unlocalized string
- address: 0x2746B54
- name: language
- type: DVAR_TYPE_STRING
- value: english
- decription: External Dvar
- address: 0x2746BB0
- name: com_attractmode
- type: DVAR_TYPE_BOOL
- value: False
- decription: Run attract mode
- address: 0x2746C0C
- name: com_attractmodeduration
- type: DVAR_TYPE_INT
- value: 0
- decription: Time when controller is unused before attract mode is enabled
- address: 0x2746C68
- name: party_minplayers
- type: DVAR_TYPE_INT
- value: 0
- decription: Minimum number of players in a party
- address: 0x2746CC4
- name: party_maxplayers
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of players in a party
- address: 0x2746D20
- name: party_gameStartTimerLength
- type: DVAR_TYPE_INT
- value: 0
- decription: Time in seconds before a game start once enough party members are ready
- address: 0x2746D7C
- name: party_pregameStartTimerLength
- type: DVAR_TYPE_INT
- value: 0
- decription: Time in seconds before showing and starting the game start timer
- address: 0x2746DD8
- name: party_timerVisible
- type: DVAR_TYPE_BOOL
- value: False
- decription: party timer is visible in UI
- address: 0x2746E34
- name: party_timer
- type: DVAR_TYPE_INT
- value: 0
- decription: Time until game begins in seconds, for UI display
- address: 0x2746E90
- name: party_vetoButtonVisible
- type: DVAR_TYPE_BOOL
- value: False
- decription: The party veto button is visible in the UI
- address: 0x2746EEC
- name: party_vetoStatus
- type: DVAR_TYPE_STRING
- value:
- decription: Veto progress (localized )
- address: 0x2746F48
- name: party_vetoPassed
- type: DVAR_TYPE_BOOL
- value: False
- decription: Did the veto pass?
- address: 0x2746FA4
- name: party_vetoPercentRequired
- type: DVAR_TYPE_FLOAT
- value: 0.501
- decription: The fraction of the waiting players who need to veto for a map to be skipped
- address: 0x2747000
- name: party_vetoDelayTime
- type: DVAR_TYPE_INT
- value: 0
- decription: Delay time in seconds for a successful map vote to execute
- address: 0x274705C
- name: party_linearMapCycle
- type: DVAR_TYPE_BOOL
- value: False
- decription: We will cycle through the maps linearly if this is true.
- address: 0x27470B8
- name: party_linearMapCycleRandom
- type: DVAR_TYPE_BOOL
- value: False
- decription: We will cycle through the maps linearly if this is true but picks a random start map.
- address: 0x2747114
- name: party_connectToOthers
- type: DVAR_TYPE_BOOL
- value: False
- decription: If false, we will just start our own lobby rather than connect to another lobby, even if others exist
- address: 0x2747170
- name: party_debug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Debug party functionality
- address: 0x27471CC
- name: party_host
- type: DVAR_TYPE_BOOL
- value: False
- decription: True if we are the host of the party
- address: 0x2747228
- name: party_editingsettings
- type: DVAR_TYPE_BOOL
- value: False
- decription: True if the host is editing game settings
- address: 0x2747284
- name: party_gametype
- type: DVAR_TYPE_STRING
- value: Team Deathmatch
- decription: Current gametype
- address: 0x27472E0
- name: party_gamesize
- type: DVAR_TYPE_STRING
- value:
- decription: Current maximum game size
- address: 0x274733C
- name: party_mapname
- type: DVAR_TYPE_STRING
- value: Asylum
- decription: Current map name
- address: 0x2747398
- name: party_kickplayerquestion
- type: DVAR_TYPE_STRING
- value:
- decription: String to store the question about kicking the selected player
- address: 0x27473F4
- name: party_lobbyPlayerCount
- type: DVAR_TYPE_STRING
- value: 5/12 Players
- decription: Number of players currently in the party/lobby in lobby format (x/y players)
- address: 0x2747450
- name: party_playerCount
- type: DVAR_TYPE_INT
- value: 0
- decription: Number of players currently in that party/lobby.
- address: 0x27474AC
- name: party_partyPlayerCount
- type: DVAR_TYPE_STRING
- value: 5 player(s) in edawg57's party.
- decription: Number of players currently in the party/lobby in party format (x players in y's squad)
- address: 0x2747508
- name: party_hostname
- type: DVAR_TYPE_STRING
- value: edawg57
- decription: The name of the host player
- address: 0x2747564
- name: party_mappacks
- type: DVAR_TYPE_STRING
- value:
- decription: The string for the current combination of map packs in use
- address: 0x27475C0
- name: party_teambased
- type: DVAR_TYPE_BOOL
- value: False
- decription: True if the current playlist is team based
- address: 0x274761C
- name: party_matchedPlayerCount
- type: DVAR_TYPE_INT
- value: 0
- decription: Number of matched players before revealing their true names
- address: 0x2747678
- name: party_autoteams
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enables/Disables auto team functionality
- address: 0x27476D4
- name: party_maxTeamDiff
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum difference allowed between teams before starting a match
- address: 0x2747730
- name: party_minLobbyTime
- type: DVAR_TYPE_INT
- value: 0
- decription: Minimum time (in seconds) for a lobby to be open before auto starting a match
- address: 0x274778C
- name: party_connectTimeout
- type: DVAR_TYPE_INT
- value: 0
- decription: Connect timeout
- address: 0x27477E8
- name: party_playervisible
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether selected player in party is showing true info or not. Only valid when used with party feeders.
- address: 0x2747844
- name: party_iamhost
- type: DVAR_TYPE_BOOL
- value: False
- decription: True if selected player is you and if you are the host. Only valid when used with party feeders.
- address: 0x27478A0
- name: party_firstSubpartyIndex
- type: DVAR_TYPE_INT
- value: 0
- decription: Determines sort order and coloring of parties in lobbies. Randomly set by code. Dvar provided for debugging.
- address: 0x27478FC
- name: party_membersMissingMapPack
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether any party member is missing one of the enabled map packs. Only valid after running partyUpdateMissingMapPackDvar
- address: 0x2747958
- name: party_joinInProgressAllowed
- type: DVAR_TYPE_BOOL
- value: False
- decription: The party can be joined in the middle of a game
- address: 0x27479B4
- name: keepPartyTogetherWhenHostIsPartyMember
- type: DVAR_TYPE_BOOL
- value: False
- decription: keep Party Togethe rWhen Host Is a Party Member.
- address: 0x2747A10
- name: party_minResumeMs
- type: DVAR_TYPE_INT
- value: 0
- decription: Time in ms before accepting another 'go' message after quitting a game
- address: 0x2747A6C
- name: superuser
- type: DVAR_TYPE_BOOL
- value: False
- decription: If the user is an super user
- address: 0x2747AC8
- name: developeruser
- type: DVAR_TYPE_BOOL
- value: False
- decription: If the user is an developer
- address: 0x2747B24
- name: frienduser
- type: DVAR_TYPE_BOOL
- value: False
- decription: If the user is an friend
- address: 0x2747B80
- name: enemyuser
- type: DVAR_TYPE_BOOL
- value: False
- decription: If the user is an enemy
- address: 0x2747BDC
- name: party_keepKickAbility
- type: DVAR_TYPE_BOOL
- value: False
- decription: Make sure the Party host keeps the ability to kick a player after leaving a lobby.
- address: 0x2747C38
- name: party_matchmakingFixStep1
- type: DVAR_TYPE_BOOL
- value: False
- decription: Matchmaking fixes for TU4 stage 1
- address: 0x2747C94
- name: party_matchmakingFixStep2
- type: DVAR_TYPE_BOOL
- value: False
- decription: Matchmaking fixes for TU4 stage 2
- address: 0x2747CF0
- name: party_matchmakingFixStep3
- type: DVAR_TYPE_BOOL
- value: False
- decription: Matchmaking fixes for DLC2. Stops using map packs as a search parameter after the first stage of the search.
- address: 0x2747D4C
- name: party_matchmakingFixStep4
- type: DVAR_TYPE_BOOL
- value: False
- decription: Matchmaking fixes for DLC2. Fix for not using true skill in a search if the party is asleep.
- address: 0x2747DA8
- name: party_matchmakingFixStep5
- type: DVAR_TYPE_BOOL
- value: False
- decription: Matchmaking fixes for DLC3/TU7 - PS3 ONLY. Don't return matches that are in progress if join in progress is disabled.
- address: 0x2747E04
- name: party_clientTimeout
- type: DVAR_TYPE_INT
- value: 0
- decription: After not hearing from the host for this amount of time the client will timeout of the party
- address: 0x2747E60
- name: migrateCreateNewSession
- type: DVAR_TYPE_BOOL
- value: False
- decription: Create a new session even if the host is still in the session after migration. Fix for invites and join in progress not working.
- address: 0x2747EBC
- name: matchmaking_debug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable matchmaking debugging information
- address: 0x2747F18
- name: lb_minrefresh
- type: DVAR_TYPE_INT
- value: 0
- decription: Minimum time (in seconds) between leaderboard fetches
- address: 0x2747F74
- name: lb_filter
- type: DVAR_TYPE_ENUM
- value: 1
- decription: Filter applied to the leaderboard display: ('none','friends')
- address: 0x2747FD0
- name: lb_maxrows
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of rows to fetch
- address: 0x274802C
- name: lb_type
- type: DVAR_TYPE_ENUM
- value: 0
- decription: Leaderboard type to display
- address: 0x2748088
- name: debugStats
- type: DVAR_TYPE_BOOL
- value: False
- decription: Print messages showing when persistent stats are set
- address: 0x27480E4
- name: stats_version_check
- type: DVAR_TYPE_BOOL
- value: False
- decription: Reset stats if version numbers do not match
- address: 0x2748140
- name: dwFileFetchTryIntervalBase
- type: DVAR_TYPE_INT
- value: 0
- decription: Delay in seconds after file fetch fails to the next retry. Exponential growth each retry.
- address: 0x274819C
- name: dwFileFetchTryIntervalMax
- type: DVAR_TYPE_INT
- value: 0
- decription: Max delay in seconds between file fetch tries.
- address: 0x27481F8
- name: dwFileFetchTryMaxAttempts
- type: DVAR_TYPE_INT
- value: 0
- decription: Max retry attempts before stopping altogether.
- address: 0x2748254
- name: maxStatsBackupInterval
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of days before performing stats backup to Demonware User Storage
- address: 0x27482B0
- name: validateStatsRank
- type: DVAR_TYPE_BOOL
- value: False
- decription: Validate the rank and score to see in the persistent stats
- address: 0x274830C
- name: storeMapPackMaskToStats
- type: DVAR_TYPE_BOOL
- value: False
- decription: Store the installed Map-Pack Masks in the persistent stats
- address: 0x2748368
- name: ffotdFilename
- type: DVAR_TYPE_STRING
- value: ffotdtu7
- decription: FFOTD filename
- address: 0x27483C4
- name: stats_webtoken
- type: DVAR_TYPE_STRING
- value: Z019SEBVQIU6BPOQ
- decription: Webtoken
- address: 0x2748420
- name: stats_spacedwebtoken
- type: DVAR_TYPE_STRING
- value: Z019-SEBV-QIU6-BPOQ
- decription: Webtoken with separators
- address: 0x274847C
- name: party_privacyStatus
- type: DVAR_TYPE_INT
- value: 0
- decription: Party privacy status: invite only/closed
- address: 0x27484D8
- name: xblive_loggedin
- type: DVAR_TYPE_BOOL
- value: False
- decription: User is logged into xbox live
- address: 0x2748534
- name: xenon_voiceDebug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Debug voice communication
- address: 0x2748590
- name: xenon_voiceDegrade
- type: DVAR_TYPE_BOOL
- value: False
- decription: Degrade voice quality
- address: 0x27485EC
- name: xenon_maxVoicePacketsPerSec
- type: DVAR_TYPE_INT
- value: 0
- decription: Max voice packets per second a client will send
- address: 0x2748648
- name: xenon_maxVoicePacketsPerSecForServer
- type: DVAR_TYPE_INT
- value: 0
- decription: Max voice packets per second the server will send
- address: 0x27486A4
- name: session_nonblocking
- type: DVAR_TYPE_BOOL
- value: False
- decription: Non-blocking Session code
- address: 0x2748700
- name: inviteText
- type: DVAR_TYPE_STRING
- value:
- decription: Text to display for the game invite
- address: 0x274875C
- name: systemUiActive
- type: DVAR_TYPE_BOOL
- value: False
- decription: Is the system UI active
- address: 0x27487B8
- name: bandwidth_retry_interval
- type: DVAR_TYPE_INT
- value: 2
- decription: Interval at which Bandwidth test will be retried
- address: 0x2748814
- name: xblive_showmarketplace
- type: DVAR_TYPE_BOOL
- value: False
- decription: true if the player doesn't have all the map packs
- address: 0x2748870
- name: xblive_rankedmatch
- type: DVAR_TYPE_BOOL
- value: False
- decription: Current game is a ranked match
- address: 0x27488CC
- name: xblive_privatematch
- type: DVAR_TYPE_BOOL
- value: False
- decription: Current game is a private match
- address: 0x2748928
- name: xblive_hostingprivateparty
- type: DVAR_TYPE_BOOL
- value: False
- decription: true only if we're hosting a party
- address: 0x2748984
- name: xblive_privatepartyclient
- type: DVAR_TYPE_BOOL
- value: False
- decription: true only if we're in a party and not the host
- address: 0x27489E0
- name: xblive_mappacks
- type: DVAR_TYPE_INT
- value: 0
- decription: 0 = original maps only, 1 = new maps only, 2 = both original and new
- address: 0x2748A3C
- name: party_simulateLongQoS
- type: DVAR_TYPE_BOOL
- value: False
- decription: simulate a real QoS which takes around 30 seconds
- address: 0x2748A98
- name: invite_waitPeriod
- type: DVAR_TYPE_INT
- value: 0
- decription: time in msec you have to wait between sending invites to the same friend
- address: 0x2748AF4
- name: clanName
- type: DVAR_TYPE_STRING
- value: FDDD
- decription: Your clan abbreviation
- address: 0x2748B50
- name: g_dwAuthTimerMin
- type: DVAR_TYPE_INT
- value: 0
- decription: Min value for the DDOS timer
- address: 0x2748BAC
- name: g_dwAuthTimerMax
- type: DVAR_TYPE_INT
- value: 0
- decription: Max value for the DDOS timer
- address: 0x2748C08
- name: g_dwAuthTimerMultiplyer
- type: DVAR_TYPE_INT
- value: 0
- decription: Multiplyer for the DDOS timer
- address: 0x2748C64
- name:
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether the player prefers this map
- address: 0x2748CC0
- name: mappack1
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether the player prefers this map
- address: 0x2748D1C
- name: dlcmappack1
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether the player prefers this map
- address: 0x2748D78
- name: dlcmappack2
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether the player prefers this map
- address: 0x2748DD4
- name: dlcmappack3
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether the player prefers this map
- address: 0x2748E30
- name: presell
- type: DVAR_TYPE_BOOL
- value: False
- decription: Set to true if the player has preordered
- address: 0x2748E8C
- name: collectors
- type: DVAR_TYPE_BOOL
- value: False
- decription: Set to true if the player has the collector's edition
- address: 0x2748EE8
- name: xblive_anymappacks
- type: DVAR_TYPE_BOOL
- value: False
- decription: Set to true if the player has any content packs
- address: 0x2748F44
- name: xblive_allmappacks
- type: DVAR_TYPE_BOOL
- value: False
- decription: Set to true if the player has all the content packs available
- address: 0x2748FA0
- name: xblive_contentpath
- type: DVAR_TYPE_STRING
- value:
- decription: Set to true if the level currently being played is from a map pack
- address: 0x2748FFC
- name: primaryWeaponOffset
- type: DVAR_TYPE_INT
- value: 0
- decription: Primary Weapon Offset for CE and Presell
- address: 0x2749058
- name: version
- type: DVAR_TYPE_STRING
- value: Call of Duty Multiplayer COD_WaW MP build 5.5.150 CL(321572) ZBUILD2 Tue Sep 15 14:43:43 2009 ps3
- decription: Game version
- address: 0x27490B4
- name: shortversion
- type: DVAR_TYPE_STRING
- value: 5
- decription: Short game version
- address: 0x2749110
- name: gpad_button_deadzone
- type: DVAR_TYPE_FLOAT
- value: 0.4
- decription: Game pad button deadzone threshhold
- address: 0x274916C
- name: gpad_stick_deadzone_min
- type: DVAR_TYPE_FLOAT
- value: 0.15
- decription: Game pad minimum stick deadzone
- address: 0x27491C8
- name: gpad_stick_deadzone_max
- type: DVAR_TYPE_FLOAT
- value: 0.01
- decription: Game pad maximum stick deadzone
- address: 0x2749224
- name: gpad_stick_pressed
- type: DVAR_TYPE_FLOAT
- value: 0.4
- decription: Game pad stick pressed threshhold
- address: 0x2749280
- name: gpad_stick_pressed_hysteresis
- type: DVAR_TYPE_FLOAT
- value: 0.1
- decription: Game pad stick pressed no-change-zone around gpad_stick_pressed to prevent bouncing
- address: 0x27492DC
- name: gpad_rumble
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable game pad rumble
- address: 0x2749338
- name: gpad_menu_scroll_delay_first
- type: DVAR_TYPE_INT
- value: 0
- decription: Menu scroll key-repeat delay, for the first repeat, in milliseconds
- address: 0x2749394
- name: gpad_menu_scroll_delay_rest
- type: DVAR_TYPE_INT
- value: 0
- decription: Menu scroll key-repeat delay, for repeats after the first, in milliseconds
- address: 0x27493F0
- name: gpad_buttonsConfig
- type: DVAR_TYPE_STRING
- value: buttons_default
- decription: Game pad button configuration
- address: 0x274944C
- name: gpad_sticksConfig
- type: DVAR_TYPE_STRING
- value: thumbstick_default
- decription: Game pad stick configuration
- address: 0x27494A8
- name: meet_debug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on met player packet debugging
- address: 0x2749504
- name: showpackets
- type: DVAR_TYPE_INT
- value: 0
- decription: Show packets
- address: 0x2749560
- name: showdrop
- type: DVAR_TYPE_BOOL
- value: False
- decription: Show dropped packets
- address: 0x27495BC
- name: packetDebug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable packet debugging information
- address: 0x2749618
- name: net_profile
- type: DVAR_TYPE_INT
- value: 0
- decription: Profile network performance
- address: 0x2749674
- name: net_showprofile
- type: DVAR_TYPE_INT
- value: 0
- decription: Show network profiling display
- address: 0x27496D0
- name: net_minigraph
- type: DVAR_TYPE_BOOL
- value: False
- decription: Show the small network profile display
- address: 0x274972C
- name: net_lanauthorize
- type: DVAR_TYPE_BOOL
- value: False
- decription: Authorise CD keys when using a LAN
- address: 0x2749788
- name: msg_printEntityNums
- type: DVAR_TYPE_BOOL
- value: False
- decription: Print entity numbers
- address: 0x27497E4
- name: msg_dumpEnts
- type: DVAR_TYPE_BOOL
- value: False
- decription: Print snapshot entity info
- address: 0x2749840
- name: msg_hudelemspew
- type: DVAR_TYPE_BOOL
- value: False
- decription: Debug hudelem fields changing
- address: 0x274989C
- name: sv_clientside
- type: DVAR_TYPE_BOOL
- value: False
- decription: Used to toggle systems in script on and off on the server.
- address: 0x27498F8
- name: g_gametype
- type: DVAR_TYPE_STRING
- value: tdm
- decription: Current game type
- address: 0x2749954
- name: protocol
- type: DVAR_TYPE_INT
- value: 0
- decription: Protocol version
- address: 0x27499B0
- name: mapname
- type: DVAR_TYPE_STRING
- value:
- decription: Current map name
- address: 0x2749A0C
- name: mapcrc
- type: DVAR_TYPE_INT
- value: 0
- decription: crc of the map file
- address: 0x2749A68
- name: sv_privateClients
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of private clients allowed on the server
- address: 0x2749AC4
- name: sv_privateClientsForClients
- type: DVAR_TYPE_INT
- value: 0
- decription: The # of private clients (we send this to clients)
- address: 0x2749B20
- name: sv_maxHappyPingTime
- type: DVAR_TYPE_INT
- value: 0
- decription: Max ping that a player can have that we consider acceptable when calculating if the server is swamped
- address: 0x2749B7C
- name: sv_endGameIfISuck
- type: DVAR_TYPE_BOOL
- value: False
- decription: End the match if most of the players are lagged out
- address: 0x2749BD8
- name: sv_hostname
- type: DVAR_TYPE_STRING
- value: CoDWaWHost
- decription: Host name of the server
- address: 0x2749C34
- name: sv_clientSideBullets
- type: DVAR_TYPE_BOOL
- value: False
- decription: If true, clients will synthesize tracers and bullet impacts
- address: 0x2749C90
- name: sv_clientSideVehicles
- type: DVAR_TYPE_BOOL
- value: False
- decription: If true, vehicles will be predicted on the client reducing response time
- address: 0x2749CEC
- name: penetrationCount
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of private clients allowed on the server
- address: 0x2749D48
- name: fxfrustumCutoff
- type: DVAR_TYPE_FLOAT
- value: 1000
- decription: Hit effects that are more than <this value> outside of the frustum will be culled.
- address: 0x2749DA4
- name: sv_maxRate
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum bit rate
- address: 0x2749E00
- name: sv_minPing
- type: DVAR_TYPE_INT
- value: 0
- decription: Minimum ping allowed on the server
- address: 0x2749E5C
- name: sv_maxPing
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum ping allowed on the server
- address: 0x2749EB8
- name: sv_floodProtect
- type: DVAR_TYPE_BOOL
- value: False
- decription: Prevent malicious lagging by flooding the server with commands
- address: 0x2749F14
- name: sv_showCommands
- type: DVAR_TYPE_BOOL
- value: False
- decription: Print client commands in the log file
- address: 0x2749F70
- name: sv_voiceQuality
- type: DVAR_TYPE_INT
- value: 0
- decription: Voice quality
- address: 0x2749FCC
- name: sv_serverid
- type: DVAR_TYPE_INT
- value: 0
- decription: Server identification
- address: 0x274A028
- name: sv_fps
- type: DVAR_TYPE_INT
- value: 0
- decription: Server frames per second
- address: 0x274A084
- name: sv_timeout
- type: DVAR_TYPE_INT
- value: 0
- decription: seconds without any message
- address: 0x274A0E0
- name: sv_connectTimeout
- type: DVAR_TYPE_INT
- value: 0
- decription: seconds without any message when a client is loading
- address: 0x274A13C
- name: sv_showPingSpam
- type: DVAR_TYPE_INT
- value: 0
- decription: Turns on ping info spam.
- address: 0x274A198
- name: sv_zombietime
- type: DVAR_TYPE_INT
- value: 0
- decription: seconds to sync messages after disconnect
- address: 0x274A1F4
- name: sv_reconnectlimit
- type: DVAR_TYPE_INT
- value: 0
- decription: minimum seconds between connect messages
- address: 0x274A250
- name: sv_padPackets
- type: DVAR_TYPE_INT
- value: 0
- decription: add nop bytes to messages
- address: 0x274A2AC
- name: sv_allowedClan1
- type: DVAR_TYPE_STRING
- value:
- decription: Allow this clan to join the server
- address: 0x274A308
- name: sv_allowedClan2
- type: DVAR_TYPE_STRING
- value:
- decription: Allow this clan to join the server
- address: 0x274A364
- name: sv_packet_info
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable packet info debugging information
- address: 0x274A3C0
- name: sv_showAverageBPS
- type: DVAR_TYPE_BOOL
- value: False
- decription: Show average bytes per second for net debugging
- address: 0x274A41C
- name: sv_kickBanTime
- type: DVAR_TYPE_FLOAT
- value: 300
- decription: Time in seconds for a player to be banned from the server after being kicked
- address: 0x274A478
- name: sv_botsRandomInput
- type: DVAR_TYPE_BOOL
- value: False
- decription: Allow testclients to randomly move and fire
- address: 0x274A4D4
- name: sv_botsPressAttackBtn
- type: DVAR_TYPE_BOOL
- value: False
- decription: Allow testclients to press attack button
- address: 0x274A530
- name: sv_mapRotation
- type: DVAR_TYPE_STRING
- value:
- decription: List of maps for the server to play
- address: 0x274A58C
- name: sv_mapRotationCurrent
- type: DVAR_TYPE_STRING
- value:
- decription: Current map in the map rotation
- address: 0x274A5E8
- name: sv_debugRate
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable snapshot rate debugging info
- address: 0x274A644
- name: sv_debugReliableCmds
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable debugging information for 'reliable' commands
- address: 0x274A6A0
- name: nextmap
- type: DVAR_TYPE_STRING
- value:
- decription: Next map to play
- address: 0x274A6FC
- name: com_movieIsPlaying
- type: DVAR_TYPE_BOOL
- value: False
- decription: Is a movie playiner.
- address: 0x274A758
- name: sv_smp
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable server multithreading
- address: 0x274A7B4
- name: sv_network_fps
- type: DVAR_TYPE_INT
- value: 0
- decription: Number of times per second the server checks for net messages
- address: 0x274A810
- name: sv_clientArchive
- type: DVAR_TYPE_BOOL
- value: False
- decription: Have the clients archive data to save bandwidth on the server
- address: 0x274A86C
- name: squads_debug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Squads debug output
- address: 0x274A8C8
- name: net_ip
- type: DVAR_TYPE_STRING
- value: localhost
- decription: Network IP Address
- address: 0x274A924
- name: net_port
- type: DVAR_TYPE_INT
- value: 0
- decription: Network port
- address: 0x274A980
- name: safeArea_horizontal
- type: DVAR_TYPE_FLOAT
- value: 0.85
- decription: Horizontal safe area as a fraction of the screen width
- address: 0x274A9DC
- name: safeArea_vertical
- type: DVAR_TYPE_FLOAT
- value: 0.85
- decription: Vertical safe area as a fraction of the screen height
- address: 0x274AA38
- name: cg_hudSplitscreenOffsetsUseScale
- type: DVAR_TYPE_BOOL
- value: False
- decription: Use splitscreen scaling for element offsets
- address: 0x274AA94
- name: monkeytoy
- type: DVAR_TYPE_BOOL
- value: False
- decription: Restrict console access
- address: 0x274AAF0
- name: con_matchPrefixOnly
- type: DVAR_TYPE_BOOL
- value: False
- decription: Only match the prefix when listing matching Dvars
- address: 0x274AB4C
- name: cl_deathMessageWidth
- type: DVAR_TYPE_INT
- value: 0
- decription: Pixel width of the obituary area
- address: 0x274ABA8
- name: cl_analog_attack_threshold
- type: DVAR_TYPE_FLOAT
- value: 0.8
- decription: The threshold before firing
- address: 0x274AC04
- name: cl_stanceHoldTime
- type: DVAR_TYPE_INT
- value: 0
- decription: The time to hold the stance button before the player goes prone
- address: 0x274AC60
- name: cl_nodelta
- type: DVAR_TYPE_BOOL
- value: False
- decription: The server does not send snapshot deltas
- address: 0x274ACBC
- name: cl_modcontrollercheatprotection
- type: DVAR_TYPE_BOOL
- value: False
- decription: Toggles modcontroller detection on and off.
- address: 0x274AD18
- name: cl_modcontroller2cheatprotection
- type: DVAR_TYPE_BOOL
- value: False
- decription: Toggles 2nd gen modcontroller detection on and off.
- address: 0x274AD74
- name: cl_modcontrollerpenalty
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Bucket fill per detect of mod controller
- address: 0x274ADD0
- name: cl_modcontroller2penalty
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Bucket fill per detect of mod controller 2
- address: 0x274AE2C
- name: cl_modcontrollerthreshold
- type: DVAR_TYPE_FLOAT
- value: 3.5
- decription: Value at which modcontrollers are disabled.
- address: 0x274AE88
- name: cl_modControllerDecay
- type: DVAR_TYPE_FLOAT
- value: 0.1
- decription: Mod controller cheat decay rate per second.
- address: 0x274AEE4
- name: cl_modcontrollerfirepenalty
- type: DVAR_TYPE_INT
- value: 0
- decription: Enforced delay between shots when mod controller detected.
- address: 0x274AF40
- name: cl_modcontrollermintime
- type: DVAR_TYPE_INT
- value: 0
- decription: Min time in MS to detect mod controller
- address: 0x274AF9C
- name: cl_modcontrollerminsd
- type: DVAR_TYPE_FLOAT
- value: 2.7
- decription: Standard deviation between key events in ms at which it looks suspicious.
- address: 0x274AFF8
- name: cl_modcontrollermintimelowsd
- type: DVAR_TYPE_INT
- value: 0
- decription: Min time in MS in conjunction with suspicious SD
- address: 0x274B054
- name: cl_modcontrollerburstlengththreshold
- type: DVAR_TYPE_INT
- value: 0
- decription: Number of consequitive key downs before we start checking for mod controllers.
- address: 0x274B0B0
- name: cl_modControllerMinShotSpeed
- type: DVAR_TYPE_INT
- value: 0
- decription: Shots below this speed are treated as being at this rate.
- address: 0x274B10C
- name: cl_modControllerBanTime
- type: DVAR_TYPE_FLOAT
- value: -1
- decription: If not -1, duration of mod controller fire penalty.
- address: 0x274B168
- name: cl_noprint
- type: DVAR_TYPE_BOOL
- value: False
- decription: Print nothing to the console
- address: 0x274B1C4
- name: playlist
- type: DVAR_TYPE_INT
- value: 0
- decription: The playlist number
- address: 0x274B220
- name: category
- type: DVAR_TYPE_INT
- value: 0
- decription: The category number
- address: 0x274B27C
- name: categoryPlaylist
- type: DVAR_TYPE_INT
- value: 0
- decription: The playlist index in the category
- address: 0x274B2D8
- name: customclass1
- type: DVAR_TYPE_STRING
- value: Custom 1
- decription: Custom class name
- address: 0x274B334
- name: customclass2
- type: DVAR_TYPE_STRING
- value: Custom 2
- decription: Custom class name
- address: 0x274B390
- name: customclass3
- type: DVAR_TYPE_STRING
- value: Custom 3
- decription: Custom class name
- address: 0x274B3EC
- name: customclass4
- type: DVAR_TYPE_STRING
- value: Custom 4
- decription: Custom class name
- address: 0x274B448
- name: customclass5
- type: DVAR_TYPE_STRING
- value: Custom 5
- decription: Custom class name
- address: 0x274B4A4
- name: prestigeclass1
- type: DVAR_TYPE_STRING
- value: Custom 6
- decription: Custom class name
- address: 0x274B500
- name: prestigeclass2
- type: DVAR_TYPE_STRING
- value: Custom 7
- decription: Custom class name
- address: 0x274B55C
- name: prestigeclass3
- type: DVAR_TYPE_STRING
- value: Custom 8
- decription: Custom class name
- address: 0x274B5B8
- name: prestigeclass4
- type: DVAR_TYPE_STRING
- value: Custom 9
- decription: Custom class name
- address: 0x274B614
- name: prestigeclass5
- type: DVAR_TYPE_STRING
- value: Custom 10
- decription: Custom class name
- address: 0x274B670
- name: onlinegameandhost
- type: DVAR_TYPE_BOOL
- value: False
- decription: true only if this is an xbox live game AND we're the host, otherwise false
- address: 0x274B6CC
- name: onlineunrankedgameandhost
- type: DVAR_TYPE_BOOL
- value: False
- decription: true only if this is an xbox live RANKED game AND we're the host, otherwise false
- address: 0x274B728
- name: systemlink
- type: DVAR_TYPE_BOOL
- value: False
- decription: Current game is a system link game
- address: 0x274B784
- name: systemlink_warning_shown
- type: DVAR_TYPE_BOOL
- value: False
- decription: System Link Version Warning Shown
- address: 0x274B7E0
- name: splitscreen
- type: DVAR_TYPE_BOOL
- value: False
- decription: Current game is a splitscreen game
- address: 0x274B83C
- name: splitscreen_playerCount
- type: DVAR_TYPE_INT
- value: 0
- decription: The number of players in a splitscreen game
- address: 0x274B898
- name: onlinegame
- type: DVAR_TYPE_BOOL
- value: False
- decription: Current game is an online game with stats, custom classes, unlocks
- address: 0x274B8F4
- name: cl_hudDrawsBehindUI
- type: DVAR_TYPE_BOOL
- value: False
- decription: Should the HUD draw when the UI is up?
- address: 0x274B950
- name: cl_timeout
- type: DVAR_TYPE_FLOAT
- value: 10
- decription: Seconds with no received packets until a timeout occurs
- address: 0x274B9AC
- name: cl_connectTimeout
- type: DVAR_TYPE_FLOAT
- value: 40
- decription: Timeout time in seconds while connecting to a server
- address: 0x274BA08
- name: cl_connectionAttempts
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of connection attempts before aborting
- address: 0x274BA64
- name: cl_shownet
- type: DVAR_TYPE_INT
- value: 0
- decription: Display network debugging information
- address: 0x274BAC0
- name: cl_shownuments
- type: DVAR_TYPE_BOOL
- value: False
- decription: Show the number of entities
- address: 0x274BB1C
- name: cl_showServerCommands
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable debugging information for server commands
- address: 0x274BB78
- name: cl_showSend
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable debugging information for sent commands
- address: 0x274BBD4
- name: cl_showTimeDelta
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable debugging information for time delta
- address: 0x274BC30
- name: cl_freezeDemo
- type: DVAR_TYPE_BOOL
- value: False
- decription: cl_freezeDemo is used to lock a demo in place for single frame advances
- address: 0x274BC8C
- name: activeAction
- type: DVAR_TYPE_STRING
- value:
- decription: Action to execute in first frame
- address: 0x274BCE8
- name: cl_avidemo
- type: DVAR_TYPE_INT
- value: 0
- decription: AVI demo frames per second
- address: 0x274BD44
- name: cl_forceavidemo
- type: DVAR_TYPE_BOOL
- value: False
- decription: Record AVI demo even if client is not active
- address: 0x274BDA0
- name: cl_yawspeed
- type: DVAR_TYPE_FLOAT
- value: 140
- decription: Max yaw speed in degrees for game pad and keyboard
- address: 0x274BDFC
- name: cl_pitchspeed
- type: DVAR_TYPE_FLOAT
- value: 140
- decription: Max pitch speed in degrees for game pad
- address: 0x274BE58
- name: cl_anglespeedkey
- type: DVAR_TYPE_FLOAT
- value: 1.5
- decription: Multiplier for max angle speed for game pad and keyboard
- address: 0x274BEB4
- name: cl_maxpackets
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of packets sent per frame
- address: 0x274BF10
- name: cl_packetdup
- type: DVAR_TYPE_INT
- value: 0
- decription: Enable packet duplication
- address: 0x274BF6C
- name: sensitivity
- type: DVAR_TYPE_FLOAT
- value: 5
- decription: Mouse sensitivity
- address: 0x274BFC8
- name: cl_mouseAccel
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Mouse acceleration
- address: 0x274C024
- name: cl_freelook
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable looking with mouse
- address: 0x274C080
- name: cl_showmouserate
- type: DVAR_TYPE_BOOL
- value: False
- decription: Print mouse rate debugging information to the console
- address: 0x274C0DC
- name: r_inGameVideo
- type: DVAR_TYPE_BOOL
- value: False
- decription: Allow in game cinematics
- address: 0x274C138
- name: cl_serverStatusResendTime
- type: DVAR_TYPE_INT
- value: 0
- decription: Time in milliseconds to resend a server status message
- address: 0x274C194
- name: cl_maxppf
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum servers to ping per frame in server browser
- address: 0x274C1F0
- name: cl_bypassMouseInput
- type: DVAR_TYPE_BOOL
- value: False
- decription: Bypass UI mouse input and send directly to the game
- address: 0x274C24C
- name: m_pitch
- type: DVAR_TYPE_FLOAT
- value: 0.022
- decription: Default pitch
- address: 0x274C2A8
- name: m_yaw
- type: DVAR_TYPE_FLOAT
- value: 0.022
- decription: Default yaw
- address: 0x274C304
- name: m_forward
- type: DVAR_TYPE_FLOAT
- value: 0.25
- decription: Forward speed in units per second
- address: 0x274C360
- name: m_side
- type: DVAR_TYPE_FLOAT
- value: 0.25
- decription: Sideways motion in units per second
- address: 0x274C3BC
- name: m_filter
- type: DVAR_TYPE_BOOL
- value: False
- decription: Allow mouse movement smoothing
- address: 0x274C418
- name: input_invertPitch
- type: DVAR_TYPE_BOOL
- value: False
- decription: Invert gamepad pitch
- address: 0x274C474
- name: input_viewSensitivity
- type: DVAR_TYPE_FLOAT
- value: 4
- decription: View Sensitivity
- address: 0x274C4D0
- name: input_autoAim
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on auto aim for consoles
- address: 0x274C52C
- name: input_targetAssist
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on target assist for consoles
- address: 0x274C588
- name: team_indicator
- type: DVAR_TYPE_INT
- value: 0
- decription: The team indicator modes : 0 - Full Name ; 1 - Abbreviated ; 2 - Icon Only
- address: 0x274C5E4
- name: cl_motdString
- type: DVAR_TYPE_STRING
- value:
- decription: Message of the day
- address: 0x274C640
- name: cl_ingame
- type: DVAR_TYPE_BOOL
- value: False
- decription: True if the game is active
- address: 0x274C69C
- name: cl_maxPing
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum ping for the client
- address: 0x274C6F8
- name: name
- type: DVAR_TYPE_STRING
- value: Red-EyeX32
- decription: Player name
- address: 0x274C754
- name: rate
- type: DVAR_TYPE_INT
- value: 0
- decription: Player's preferred baud rate
- address: 0x274C7B0
- name: snaps
- type: DVAR_TYPE_INT
- value: 0
- decription: Snapshot rate
- address: 0x274C80C
- name: password
- type: DVAR_TYPE_STRING
- value:
- decription: password
- address: 0x274C868
- name: nextdemo
- type: DVAR_TYPE_STRING
- value:
- decription: The next demo to play
- address: 0x274C8C4
- name: cg_blood
- type: DVAR_TYPE_BOOL
- value: False
- decription: Show Blood
- address: 0x274C920
- name: cg_mature
- type: DVAR_TYPE_BOOL
- value: False
- decription: Show Mature Content
- address: 0x274C97C
- name: motd
- type: DVAR_TYPE_STRING
- value: Visit CallOfDuty.com/BlackOps and follow @Treyarch on Twitter.com for the latest news, screenshots, and videos for COD: Black Ops.
- decription: Message of the day
- address: 0x274C9D8
- name: con_inputBoxColor
- type: DVAR_TYPE_FLOAT_4
- value: 0.25 0.25 0.25 0
- decription: Color of the console input box
- address: 0x274CA34
- name: con_inputHintBoxColor
- type: DVAR_TYPE_FLOAT_4
- value: 0.4 0.4 0.4 0
- decription: Color of the console input hint box
- address: 0x274CA90
- name: con_outputBarColor
- type: DVAR_TYPE_FLOAT_4
- value: 1 1 1 0
- decription: Color of the console output slider bar
- address: 0x274CAEC
- name: con_outputSliderColor
- type: DVAR_TYPE_FLOAT_4
- value: 0.15 0.15 0.15 0
- decription: Color of the console slider
- address: 0x274CB48
- name: con_outputWindowColor
- type: DVAR_TYPE_FLOAT_4
- value: 0.35 0.35 0.35 0
- decription: Color of the console output
- address: 0x274CBA4
- name: con_gameMsgWindow0MsgTime
- type: DVAR_TYPE_FLOAT
- value: 5
- decription: On screen time for game messages in seconds in game message window 0
- address: 0x274CC00
- name: con_gameMsgWindow0LineCount
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of lines of text visible at once in game message window 0
- address: 0x274CC5C
- name: con_gameMsgWindow0ScrollTime
- type: DVAR_TYPE_FLOAT
- value: 0.25
- decription: Time to scroll messages when the oldest message is removed in game message window 0
- address: 0x274CCB8
- name: con_gameMsgWindow0FadeInTime
- type: DVAR_TYPE_FLOAT
- value: 0.25
- decription: Time to fade in new messages in game message window 0
- address: 0x274CD14
- name: con_gameMsgWindow0FadeOutTime
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: Time to fade out old messages in game message window 0
- address: 0x274CD70
- name: con_gameMsgWindow0SplitscreenScale
- type: DVAR_TYPE_FLOAT
- value: 1.5
- decription: Scaling of game message window 0 in splitscreen
- address: 0x274CDCC
- name: con_gameMsgWindow1MsgTime
- type: DVAR_TYPE_FLOAT
- value: 8
- decription: On screen time for game messages in seconds in game message window 1
- address: 0x274CE28
- name: con_gameMsgWindow1LineCount
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of lines of text visible at once in game message window 1
- address: 0x274CE84
- name: con_gameMsgWindow1ScrollTime
- type: DVAR_TYPE_FLOAT
- value: 0.25
- decription: Time to scroll messages when the oldest message is removed in game message window 1
- address: 0x274CEE0
- name: con_gameMsgWindow1FadeInTime
- type: DVAR_TYPE_FLOAT
- value: 0.25
- decription: Time to fade in new messages in game message window 1
- address: 0x274CF3C
- name: con_gameMsgWindow1FadeOutTime
- type: DVAR_TYPE_FLOAT
- value: 0.01
- decription: Time to fade out old messages in game message window 1
- address: 0x274CF98
- name: con_gameMsgWindow1SplitscreenScale
- type: DVAR_TYPE_FLOAT
- value: 1.5
- decription: Scaling of game message window 1 in splitscreen
- address: 0x274CFF4
- name: con_gameMsgWindow2MsgTime
- type: DVAR_TYPE_FLOAT
- value: 5
- decription: On screen time for game messages in seconds in game message window 2
- address: 0x274D050
- name: con_gameMsgWindow2LineCount
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of lines of text visible at once in game message window 2
- address: 0x274D0AC
- name: con_gameMsgWindow2ScrollTime
- type: DVAR_TYPE_FLOAT
- value: 0.25
- decription: Time to scroll messages when the oldest message is removed in game message window 2
- address: 0x274D108
- name: con_gameMsgWindow2FadeInTime
- type: DVAR_TYPE_FLOAT
- value: 0.75
- decription: Time to fade in new messages in game message window 2
- address: 0x274D164
- name: con_gameMsgWindow2FadeOutTime
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: Time to fade out old messages in game message window 2
- address: 0x274D1C0
- name: con_gameMsgWindow2SplitscreenScale
- type: DVAR_TYPE_FLOAT
- value: 1.5
- decription: Scaling of game message window 2 in splitscreen
- address: 0x274D21C
- name: con_gameMsgWindow3MsgTime
- type: DVAR_TYPE_FLOAT
- value: 5
- decription: On screen time for game messages in seconds in game message window 3
- address: 0x274D278
- name: con_gameMsgWindow3LineCount
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of lines of text visible at once in game message window 3
- address: 0x274D2D4
- name: con_gameMsgWindow3ScrollTime
- type: DVAR_TYPE_FLOAT
- value: 0.25
- decription: Time to scroll messages when the oldest message is removed in game message window 3
- address: 0x274D330
- name: con_gameMsgWindow3FadeInTime
- type: DVAR_TYPE_FLOAT
- value: 0.25
- decription: Time to fade in new messages in game message window 3
- address: 0x274D38C
- name: con_gameMsgWindow3FadeOutTime
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: Time to fade out old messages in game message window 3
- address: 0x274D3E8
- name: con_gameMsgWindow3SplitscreenScale
- type: DVAR_TYPE_FLOAT
- value: 1.5
- decription: Scaling of game message window 3 in splitscreen
- address: 0x274D444
- name: con_errormessagetime
- type: DVAR_TYPE_FLOAT
- value: 8
- decription: Onscreen time for error messages in seconds
- address: 0x274D4A0
- name: con_minicontime
- type: DVAR_TYPE_FLOAT
- value: 4
- decription: Onscreen time for minicon messages in seconds
- address: 0x274D4FC
- name: con_miniconlines
- type: DVAR_TYPE_INT
- value: 0
- decription: Number of lines in the minicon message window
- address: 0x274D558
- name: con_MiniConSplitscreenScale
- type: DVAR_TYPE_FLOAT
- value: 1.4
- decription: Splitscreen scale value for the mini console
- address: 0x274D5B4
- name: con_typewriterEnabledSounds
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable the typewriter sounds and text effects. Disabled still uses the typewrite glow settings.
- address: 0x274D610
- name: con_typewriterPrintSpeed
- type: DVAR_TYPE_INT
- value: 0
- decription: Time (in milliseconds) to print each letter in the line.
- address: 0x274D66C
- name: con_typewriterDecayStartTime
- type: DVAR_TYPE_INT
- value: 0
- decription: Time (in milliseconds) to spend between the build and disolve phases.
- address: 0x274D6C8
- name: con_typewriterDecayDuration
- type: DVAR_TYPE_INT
- value: 0
- decription: Time (in milliseconds) to spend disolving the line away.
- address: 0x274D724
- name: con_typewriterColorBase
- type: DVAR_TYPE_FLOAT_3
- value: 1 1 1
- decription: Base color of typewritten objective text.
- address: 0x274D780
- name: con_typewriterColorGlowUpdated
- type: DVAR_TYPE_FLOAT_4
- value: 0 0 0 0
- decription: Color of typewritten objective text.
- address: 0x274D7DC
- name: con_typewriterColorGlowCompleted
- type: DVAR_TYPE_FLOAT_4
- value: 0 0 0 0
- decription: Color of typewritten objective text.
- address: 0x274D838
- name: con_typewriterColorGlowFailed
- type: DVAR_TYPE_FLOAT_4
- value: 0.8 0.8 0.8 0
- decription: Color of typewritten objective text.
- address: 0x274D894
- name: con_typewriterColorGlowCheckpoint
- type: DVAR_TYPE_FLOAT_4
- value: 0.6 0.6 0.6 0
- decription: Color of typewritten objective text.
- address: 0x274D8F0
- name: cg_usingClientScripts
- type: DVAR_TYPE_BOOL
- value: False
- decription: True, if client scripts are enabled.
- address: 0x274D94C
- name: g_client_side_lights
- type: DVAR_TYPE_BOOL
- value: False
- decription: Toggle light creation between server and client.
- address: 0x274D9A8
- name: cg_drawGun
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw the view model
- address: 0x274DA04
- name: cg_cursorHints
- type: DVAR_TYPE_INT
- value: 0
- decription: Draw cursor hints where:
- 0: no hints
- 1: sin size pulse
- 2: one way size pulse
- 3: alpha pulse
- 4: static image
- address: 0x274DA60
- name: cg_hintFadeTime
- type: DVAR_TYPE_INT
- value: 0
- decription: Time in milliseconds for the cursor hint to fade
- address: 0x274DABC
- name: cg_seatHintFadeTime
- type: DVAR_TYPE_INT
- value: 0
- decription: Time in milliseconds for the seat hint to fade
- address: 0x274DB18
- name: cg_fov
- type: DVAR_TYPE_FLOAT
- value: 65
- decription: The field of view angle in degrees
- address: 0x274DB74
- name: cg_fovMin
- type: DVAR_TYPE_FLOAT
- value: 10
- decription: The minimum possible field of view
- address: 0x274DBD0
- name: cg_viewVehicleInfluence
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: The influence on the view from being in a vehicle
- address: 0x274DC2C
- name: cg_viewVehicleInfluenceGunner
- type: DVAR_TYPE_FLOAT_3
- value: 1 1 1
- decription: The influence on the view from being a vehicle gunner
- address: 0x274DC88
- name: cg_viewVehicleInfluenceGunnerFiring
- type: DVAR_TYPE_FLOAT_3
- value: 0 0 0
- decription: The influence on the view from being a vehicle gunner while firing
- address: 0x274DCE4
- name: cg_draw2D
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw 2D screen elements
- address: 0x274DD40
- name: cg_drawErrorMessages
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw error/warning text
- address: 0x274DD9C
- name: cg_drawHealth
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw health bar
- address: 0x274DDF8
- name: cg_drawBreathHint
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw a 'hold breath to steady' hint
- address: 0x274DE54
- name: cg_drawMantleHint
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw a 'press key to mantle' hint
- address: 0x274DEB0
- name: cl_wadefps
- type: DVAR_TYPE_BOOL
- value: False
- decription: Toggles the display of the conspicuous FPS meter in non-development builds only.
- address: 0x274DF0C
- name: cg_drawFPS
- type: DVAR_TYPE_ENUM
- value: 0
- decription: Draw frames per second
- address: 0x274DF68
- name: cg_development
- type: DVAR_TYPE_BOOL
- value: False
- decription: Indicates if we are in DEVELOPMENT (non-release ship builds)
- address: 0x274DFC4
- name: cg_drawFPSOnly
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw only the FPS stats in the upper right
- address: 0x274E020
- name: profile_physics
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw physics & collision profiltimers
- address: 0x274E07C
- name: cg_drawFPSLabels
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw FPS Info Labels
- address: 0x274E0D8
- name: cg_debugInfoCornerOffset
- type: DVAR_TYPE_FLOAT_2
- value: 70 70
- decription: Offset from top-right corner, for cg_drawFPS, etc
- address: 0x274E134
- name: cg_drawVersion
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw the game version
- address: 0x274E190
- name: cg_drawVersionX
- type: DVAR_TYPE_FLOAT
- value: 50
- decription: X offset for the version string
- address: 0x274E1EC
- name: cg_drawVersionY
- type: DVAR_TYPE_FLOAT
- value: 18
- decription: Y offset for the version string
- address: 0x274E248
- name: cg_readTitleStorageLocally
- type: DVAR_TYPE_BOOL
- value: False
- decription: Read title storage locally, instead of from the Xbox Live server
- address: 0x274E2A4
- name: snd_drawInfo
- type: DVAR_TYPE_ENUM
- value: 0
- decription: Draw debugging information for sounds
- address: 0x274E300
- name: snd_drawSort
- type: DVAR_TYPE_ENUM
- value: 0
- decription: Sort debugging information for sounds
- address: 0x274E35C
- name: cg_drawScriptUsage
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw debugging information for scripts
- address: 0x274E3B8
- name: cg_drawMaterial
- type: DVAR_TYPE_ENUM
- value: 0
- decription: Draw debugging information for materials
- address: 0x274E414
- name: cg_drawSnapshot
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw debugging information for snapshots
- address: 0x274E470
- name: cg_drawSnapshotTime
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw lenght of snapshot buffer
- address: 0x274E4CC
- name: cg_drawTurretCrosshair
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw a cross hair when using a turret
- address: 0x274E528
- name: cg_drawCrosshairNamesPosX
- type: DVAR_TYPE_INT
- value: 0
- decription: Virtual screen space position of the crosshair name
- address: 0x274E584
- name: cg_drawCrosshairNamesPosY
- type: DVAR_TYPE_INT
- value: 0
- decription: Virtual screen space position of the crosshair name
- address: 0x274E5E0
- name: cg_drawShellshock
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw shellshock & flashbang screen effects.
- address: 0x274E63C
- name: cg_drawSpectatorMessages
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enables drawing of spectator HUD messages.
- address: 0x274E698
- name: cg_hudStanceFlash
- type: DVAR_TYPE_COLOR
- value: 255 255 255 255
- decription: The background color of the flash when the stance changes
- address: 0x274E6F4
- name: cg_hudStanceHintPrints
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw helpful text to say how to change stances
- address: 0x274E750
- name: cg_hudDamageIconWidth
- type: DVAR_TYPE_FLOAT
- value: 128
- decription: The width of the damage icon
- address: 0x274E7AC
- name: cg_hudDamageIconHeight
- type: DVAR_TYPE_FLOAT
- value: 64
- decription: The height of the damage icon
- address: 0x274E808
- name: cg_hudDamageIconOffset
- type: DVAR_TYPE_FLOAT
- value: 128
- decription: The offset from the center of the damage icon
- address: 0x274E864
- name: cg_hudDamageIconTime
- type: DVAR_TYPE_INT
- value: 0
- decription: The amount of time for the damage icon to stay on screen after damage is taken
- address: 0x274E8C0
- name: cg_hudDamageIconInScope
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw damage icons when aiming down the sight of a scoped weapon
- address: 0x274E91C
- name: cg_hudGrenadeIconMaxRangeFlash
- type: DVAR_TYPE_FLOAT
- value: 500
- decription: The minimum distance that a flashbang has to be from a player in order to be shown on the grenade indicator
- address: 0x274E978
- name: cg_hudGrenadeIconMaxHeight
- type: DVAR_TYPE_FLOAT
- value: 104
- decription: The minimum height difference between a player and a grenade for the grenade to be shown on the grenade indicator
- address: 0x274E9D4
- name: cg_hudGrenadeIconInScope
- type: DVAR_TYPE_BOOL
- value: False
- decription: Show the grenade indicator when aiming down the sight of a scoped weapon
- address: 0x274EA30
- name: cg_hudGrenadeIconOffset
- type: DVAR_TYPE_FLOAT
- value: 50
- decription: The offset from the center of the screen for a grenade icon
- address: 0x274EA8C
- name: cg_hudGrenadeIconHeight
- type: DVAR_TYPE_FLOAT
- value: 25
- decription: The height of the grenade indicator icon
- address: 0x274EAE8
- name: cg_hudGrenadeIconWidth
- type: DVAR_TYPE_FLOAT
- value: 25
- decription: The width of the grenade indicator icon
- address: 0x274EB44
- name: cg_hudGrenadeIconEnabledFlash
- type: DVAR_TYPE_BOOL
- value: False
- decription: Show the grenade indicator for flash grenades
- address: 0x274EBA0
- name: cg_hudGrenadePointerHeight
- type: DVAR_TYPE_FLOAT
- value: 12
- decription: The height of the grenade indicator pointer
- address: 0x274EBFC
- name: cg_hudGrenadePointerWidth
- type: DVAR_TYPE_FLOAT
- value: 25
- decription: The width of the grenade indicator pointer
- address: 0x274EC58
- name: cg_hudGrenadePointerPivot
- type: DVAR_TYPE_FLOAT_2
- value: 12 12
- decription: The pivot point of th grenade indicator pointer
- address: 0x274ECB4
- name: cg_hudGrenadePointerPulseFreq
- type: DVAR_TYPE_FLOAT
- value: 1.7
- decription: The number of times per second that the grenade indicator flashes in Hertz
- address: 0x274ED10
- name: cg_hudGrenadePointerPulseMax
- type: DVAR_TYPE_FLOAT
- value: 1.85
- decription: The maximum alpha of the grenade indicator pulse. Values higher than 1 will cause the indicator to remain at full brightness for longer
- address: 0x274ED6C
- name: cg_hudGrenadePointerPulseMin
- type: DVAR_TYPE_FLOAT
- value: 0.3
- decription: The minimum alpha of the grenade indicator pulse. Values lower than 0 will cause the indicator to remain at full transparency for longer
- address: 0x274EDC8
- name: cg_hudChatPosition
- type: DVAR_TYPE_FLOAT_2
- value: 5 5
- decription: Position of the HUD chat box
- address: 0x274EE24
- name: cg_hudSayPosition
- type: DVAR_TYPE_FLOAT_2
- value: 5 5
- decription: Position of the HUD say box
- address: 0x274EE80
- name: cg_drawLagometer
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable the 'lagometer'
- address: 0x274EEDC
- name: cg_debugDrawSafeAreas
- type: DVAR_TYPE_BOOL
- value: False
- decription: Show the safe area outlines for the safe areas on the UI
- address: 0x274EF38
- name: cg_hudProneY
- type: DVAR_TYPE_FLOAT
- value: -160
- decription: Virtual screen y coordinate of the prone blocked message
- address: 0x274EF94
- name: cg_mapLocationSelectionCursorSpeed
- type: DVAR_TYPE_FLOAT
- value: 0.6
- decription: Speed of the cursor when selecting a location on the map
- address: 0x274EFF0
- name: cg_hudGrenadeIndicatorFadeUp
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw grenade indicator with distance fade(COD3 style)
- address: 0x274F04C
- name: cg_hudGrenadeIndicatorTargetColor
- type: DVAR_TYPE_FLOAT_4
- value: 1 1 1 0
- decription:
- address: 0x274F0A8
- name: cg_hudGrenadeIndicatorStartColor
- type: DVAR_TYPE_FLOAT_4
- value: 1 1 1 0
- decription:
- address: 0x274F104
- name: cg_hudSplitscreenCompassElementScale
- type: DVAR_TYPE_FLOAT
- value: 1.5
- decription: Scale value to apply to compass elements in splitscreen
- address: 0x274F160
- name: cg_hudSplitscreenScoreboardScale
- type: DVAR_TYPE_FLOAT
- value: 2
- decription: Scale value to apply to the scoreboard in splitscreen
- address: 0x274F1BC
- name: cg_hudSplitscreenBannerScoreboardScale
- type: DVAR_TYPE_FLOAT
- value: 1.4
- decription: Scale value to apply to the splitscreen banner scoreboard
- address: 0x274F218
- name: cg_splitscreenSpectatorScaleIncrease
- type: DVAR_TYPE_FLOAT
- value: 0.3
- decription: Scale value to apply to the spectator message in splitscreen
- address: 0x274F274
- name: cg_weaponCycleDelay
- type: DVAR_TYPE_INT
- value: 0
- decription: The delay after cycling to a new weapon to prevent holding down the cycle weapon button from cycling too fast
- address: 0x274F2D0
- name: cg_crosshairAlpha
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: The alpha value of the crosshair
- address: 0x274F32C
- name: cg_crosshairAlphaMin
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: The minimum alpha value of the crosshair when it fades in
- address: 0x274F388
- name: cg_crosshairDynamic
- type: DVAR_TYPE_BOOL
- value: False
- decription: Crosshair is Dynamic
- address: 0x274F3E4
- name: cg_crosshairEnemyColor
- type: DVAR_TYPE_BOOL
- value: False
- decription: The crosshair color when over an enemy
- address: 0x274F440
- name: cg_brass
- type: DVAR_TYPE_BOOL
- value: False
- decription: Weapons eject brass
- address: 0x274F49C
- name: cg_gun_x
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: x position of the viewmodel
- address: 0x274F4F8
- name: cg_gun_y
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: y position of the viewmodel
- address: 0x274F554
- name: cg_gun_z
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: z position of the viewmodel
- address: 0x274F5B0
- name: cg_gun_move_f
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Weapon movement forward due to player movement
- address: 0x274F60C
- name: cg_gun_move_r
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Weapon movement right due to player movement
- address: 0x274F668
- name: cg_gun_move_u
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Weapon movement up due to player movement
- address: 0x274F6C4
- name: cg_gun_ofs_f
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Forward weapon offset when prone/ducked
- address: 0x274F720
- name: cg_gun_ofs_r
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Right weapon offset when prone/ducked
- address: 0x274F77C
- name: cg_gun_ofs_u
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Up weapon offset when prone/ducked
- address: 0x274F7D8
- name: cg_gun_move_rate
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: The base weapon movement rate
- address: 0x274F834
- name: cg_gun_move_minspeed
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: The minimum weapon movement rate
- address: 0x274F890
- name: cg_centertime
- type: DVAR_TYPE_FLOAT
- value: 5
- decription: The time for a center printed message to fade
- address: 0x274F8EC
- name: cg_debugposition
- type: DVAR_TYPE_BOOL
- value: False
- decription: Output position debugging information
- address: 0x274F948
- name: cg_debugevents
- type: DVAR_TYPE_BOOL
- value: False
- decription: Output event debug information
- address: 0x274F9A4
- name: cg_errordecay
- type: DVAR_TYPE_FLOAT
- value: 100
- decription: Decay for predicted error
- address: 0x274FA00
- name: cg_nopredict
- type: DVAR_TYPE_BOOL
- value: False
- decription: Don't do client side prediction
- address: 0x274FA5C
- name: cg_showmiss
- type: DVAR_TYPE_INT
- value: 0
- decription: Show prediction errors
- address: 0x274FAB8
- name: cg_footsteps
- type: DVAR_TYPE_BOOL
- value: False
- decription: Play footstep sounds
- address: 0x274FB14
- name: cg_footprints
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw footprint decals and effects
- address: 0x274FB70
- name: cg_footprintsDistortWater
- type: DVAR_TYPE_INT
- value: 0
- decription: Distort water on footprint (0 means no distortion)
- address: 0x274FBCC
- name: cg_footprintsDebug
- type: DVAR_TYPE_INT
- value: 0
- decription: Debug footprint drawing code (0 means no debugging)
- address: 0x274FC28
- name: cg_waterTrailRippleFrequency
- type: DVAR_TYPE_INT
- value: 0
- decription: How often (in ms) will play the waist ripple fx for actors in water
- address: 0x274FC84
- name: cg_waterTrailRippleVariance
- type: DVAR_TYPE_INT
- value: 0
- decription: How late (in ms) the waist ripple fx can be played
- address: 0x274FCE0
- name: cg_treadmarks
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw treadmark decals and effects
- address: 0x274FD3C
- name: cg_firstPersonTracerChance
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: The probability that a bullet is a tracer round for your bullets
- address: 0x274FD98
- name: cg_laserForceOn
- type: DVAR_TYPE_BOOL
- value: False
- decription: Force laser sights on in all possible places (for debug purposes).
- address: 0x274FDF4
- name: cg_laserRange
- type: DVAR_TYPE_FLOAT
- value: 1500
- decription: The maximum range of a laser beam
- address: 0x274FE50
- name: cg_laserRangePlayer
- type: DVAR_TYPE_FLOAT
- value: 1500
- decription: The maximum range of the player's laser beam
- address: 0x274FEAC
- name: cg_laserRadius
- type: DVAR_TYPE_FLOAT
- value: 0.8
- decription: The size (radius) of a laser beam
- address: 0x274FF08
- name: cg_laserLight
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether to draw the light emitted from a laser (not the laser itself)
- address: 0x274FF64
- name: cg_laserLightBodyTweak
- type: DVAR_TYPE_FLOAT
- value: 15
- decription: Amount to add to length of beam for light when laser hits a body (for hitboxes).
- address: 0x274FFC0
- name: cg_laserLightRadius
- type: DVAR_TYPE_FLOAT
- value: 3
- decription: The radius of the light at the far end of a laser beam
- address: 0x275001C
- name: cg_laserLightBeginOffset
- type: DVAR_TYPE_FLOAT
- value: 13
- decription: How far from the true beginning of the beam the light at the beginning is.
- address: 0x2750078
- name: cg_laserLightEndOffset
- type: DVAR_TYPE_FLOAT
- value: -3
- decription: How far from the true end of the beam the light at the end is.
- address: 0x27500D4
- name: cg_laserEndOffset
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: How far from the point of collision the end of the beam is.
- address: 0x2750130
- name: cg_laserFlarePct
- type: DVAR_TYPE_FLOAT
- value: 0.2
- decription: Percentage laser widens over distance from viewer.
- address: 0x275018C
- name: cg_marks_ents_player_only
- type: DVAR_TYPE_BOOL
- value: False
- decription: Marks on entities from players' bullets only.
- address: 0x27501E8
- name: cg_tracerchance
- type: DVAR_TYPE_FLOAT
- value: 0.2
- decription: The probability that a bullet is a tracer round
- address: 0x2747F18
- name: lb_minrefresh
- type: DVAR_TYPE_INT
- value: 0
- decription: Minimum time (in seconds) between leaderboard fetches
- address: 0x274802C
- name: lb_type
- type: DVAR_TYPE_ENUM
- value: 0
- decription: Leaderboard type to display
- address: 0x27469E4
- name: loc_forceEnglish
- type: DVAR_TYPE_BOOL
- value: False
- decription: Force english localized strings
- address: 0x2746988
- name: loc_language
- type: DVAR_TYPE_INT
- value: 0
- decription: Language
- address: 0x2746A40
- name: loc_translate
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable translations
- address: 0x2746A9C
- name: loc_warnings
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable localization warnings
- address: 0x2746AF8
- name: loc_warningsAsErrors
- type: DVAR_TYPE_BOOL
- value: False
- decription: Throw an error for any unlocalized string
- address: 0x2742204
- name: logfile
- type: DVAR_TYPE_INT
- value: 0
- decription: Write to log file - 0 = disabled, 1 = async file write, 2 = Sync every write
- address: 0x274242C
- name: long_blocking_call
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable SCR_DrawPleaseWait dialog
- address: 0x2753D34
- name: lowAmmoWarningColor1
- type: DVAR_TYPE_COLOR
- value: 230 230 230 204
- decription: Color 1 of 2 to oscilate between
- address: 0x2753D90
- name: lowAmmoWarningColor2
- type: DVAR_TYPE_COLOR
- value: 255 255 255 255
- decription: Color 2 of 2 to oscilate between
- address: 0x2753FB8
- name: lowAmmoWarningNoAmmoColor1
- type: DVAR_TYPE_COLOR
- value: 204 0 0 204
- decription: Like lowAmmoWarningColor1, but when no ammo.
- address: 0x2754014
- name: lowAmmoWarningNoAmmoColor2
- type: DVAR_TYPE_COLOR
- value: 255 0 0 255
- decription: lowAmmoWarningColor2, but when no ammo.
- address: 0x2753F00
- name: lowAmmoWarningNoReloadColor1
- type: DVAR_TYPE_COLOR
- value: 179 179 0 204
- decription: Like lowAmmoWarningColor1, but when no ammo to reload with.
- address: 0x2753F5C
- name: lowAmmoWarningNoReloadColor2
- type: DVAR_TYPE_COLOR
- value: 255 255 0 255
- decription: lowAmmoWarningColor2, but when no ammo to reload with.
- address: 0x2753DEC
- name: lowAmmoWarningPulseFreq
- type: DVAR_TYPE_FLOAT
- value: 1.7
- decription: Frequency of the pulse (oscilation between the 2 colors)
- address: 0x2753E48
- name: lowAmmoWarningPulseMax
- type: DVAR_TYPE_FLOAT
- value: 1.5
- decription: Min of oscilation range: 0 is color1 and 1.0 is color2. Can be < 0, and the wave will clip at 0.
- address: 0x2753EA4
- name: lowAmmoWarningPulseMin
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Max of oscilation range: 0 is color1 and 1.0 is color2. Can be > 1.0, and the wave will clip at 1.0.
- address: 0x274C3BC
- name: m_filter
- type: DVAR_TYPE_BOOL
- value: False
- decription: Allow mouse movement smoothing
- address: 0x274C304
- name: m_forward
- type: DVAR_TYPE_FLOAT
- value: 0.25
- decription: Forward speed in units per second
- address: 0x274C24C
- name: m_pitch
- type: DVAR_TYPE_FLOAT
- value: 0.022
- decription: Default pitch
- address: 0x274C360
- name: m_side
- type: DVAR_TYPE_FLOAT
- value: 0.25
- decription: Sideways motion in units per second
- address: 0x274C2A8
- name: m_yaw
- type: DVAR_TYPE_FLOAT
- value: 0.022
- decription: Default yaw
- address: 0x27581D8
- name: mantle_check_angle
- type: DVAR_TYPE_FLOAT
- value: 60
- decription: The minimum angle from the player to a mantle surface to allow a mantle
- address: 0x275817C
- name: mantle_check_radius
- type: DVAR_TYPE_FLOAT
- value: 0.1
- decription: The player radius to test against while mantling
- address: 0x2758120
- name: mantle_check_range
- type: DVAR_TYPE_FLOAT
- value: 20
- decription: The minimum distance from a player to a mantle surface to allow a mantle
- address: 0x27580C4
- name: mantle_debug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Show debug information for mantling
- address: 0x2758068
- name: mantle_enable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable player mantling
- address: 0x2758234
- name: mantle_view_yawcap
- type: DVAR_TYPE_FLOAT
- value: 60
- decription: The angle at which to restrict a sideways turn while mantling
- address: 0x2749A0C
- name: mapcrc
- type: DVAR_TYPE_INT
- value: 0
- decription: crc of the map file
- address: 0x27499B0
- name: mapname
- type: DVAR_TYPE_STRING
- value:
- decription: Current map name
- address: 0x2748CC0
- name: mappack1
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether the player prefers this map
- address: 0x2747EBC
- name: matchmaking_debug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable matchmaking debugging information
- address: 0x2748254
- name: maxStatsBackupInterval
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of days before performing stats backup to Demonware User Storage
- address: 0x27494A8
- name: meet_debug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on met player packet debugging
- address: 0x2747E60
- name: migrateCreateNewSession
- type: DVAR_TYPE_BOOL
- value: False
- decription: Create a new session even if the host is still in the session after migration. Fix for invites and join in progress not working.
- address: 0x274AA94
- name: monkeytoy
- type: DVAR_TYPE_BOOL
- value: False
- decription: Restrict console access
- address: 0x274C97C
- name: motd
- type: DVAR_TYPE_STRING
- value: Visit CallOfDuty.com/BlackOps and follow @Treyarch on Twitter.com for the latest news, screenshots, and videos for COD: Black Ops.
- decription: Message of the day
- address: 0x27497E4
- name: msg_dumpEnts
- type: DVAR_TYPE_BOOL
- value: False
- decription: Print snapshot entity info
- address: 0x2749840
- name: msg_hudelemspew
- type: DVAR_TYPE_BOOL
- value: False
- decription: Debug hudelem fields changing
- address: 0x2749788
- name: msg_printEntityNums
- type: DVAR_TYPE_BOOL
- value: False
- decription: Print entity numbers
- address: 0x274C6F8
- name: name
- type: DVAR_TYPE_STRING
- value: Red-EyeX32
- decription: Player name
- address: 0x274A8C8
- name: net_ip
- type: DVAR_TYPE_STRING
- value: localhost
- decription: Network IP Address
- address: 0x274972C
- name: net_lanauthorize
- type: DVAR_TYPE_BOOL
- value: False
- decription: Authorise CD keys when using a LAN
- address: 0x27496D0
- name: net_minigraph
- type: DVAR_TYPE_BOOL
- value: False
- decription: Show the small network profile display
- address: 0x274A924
- name: net_port
- type: DVAR_TYPE_INT
- value: 0
- decription: Network port
- address: 0x2749618
- name: net_profile
- type: DVAR_TYPE_INT
- value: 0
- decription: Profile network performance
- address: 0x2749674
- name: net_showprofile
- type: DVAR_TYPE_INT
- value: 0
- decription: Show network profiling display
- address: 0x274C868
- name: nextdemo
- type: DVAR_TYPE_STRING
- value:
- decription: The next demo to play
- address: 0x274A6A0
- name: nextmap
- type: DVAR_TYPE_STRING
- value:
- decription: Next map to play
- address: 0x2754128
- name: nightVisionDisableEffects
- type: DVAR_TYPE_BOOL
- value: False
- decription:
- address: 0x2754070
- name: nightVisionFadeInOutTime
- type: DVAR_TYPE_FLOAT
- value: 0.1
- decription: How long the fade to/from black lasts when putting on or removing night vision goggles.
- address: 0x27540CC
- name: nightVisionPowerOnTime
- type: DVAR_TYPE_FLOAT
- value: 0.3
- decription: How long the black-to-nightvision fade lasts when turning on the goggles.
- address: 0x274B898
- name: onlinegame
- type: DVAR_TYPE_BOOL
- value: False
- decription: Current game is an online game with stats, custom classes, unlocks
- address: 0x274B670
- name: onlinegameandhost
- type: DVAR_TYPE_BOOL
- value: False
- decription: true only if this is an xbox live game AND we're the host, otherwise false
- address: 0x274B6CC
- name: onlineunrankedgameandhost
- type: DVAR_TYPE_BOOL
- value: False
- decription: true only if this is an xbox live RANKED game AND we're the host, otherwise false
- address: 0x2751830
- name: overrideNVGModelWithKnife
- type: DVAR_TYPE_BOOL
- value: False
- decription: When true, nightvision animations will attach the weapDef's knife model instead of the night vision goggles.
- address: 0x27495BC
- name: packetDebug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable packet debugging information
- address: 0x2747678
- name: party_autoteams
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enables/Disables auto team functionality
- address: 0x2747E04
- name: party_clientTimeout
- type: DVAR_TYPE_INT
- value: 0
- decription: After not hearing from the host for this amount of time the client will timeout of the party
- address: 0x274778C
- name: party_connectTimeout
- type: DVAR_TYPE_INT
- value: 0
- decription: Connect timeout
- address: 0x2747114
- name: party_connectToOthers
- type: DVAR_TYPE_BOOL
- value: False
- decription: If false, we will just start our own lobby rather than connect to another lobby, even if others exist
- address: 0x2747170
- name: party_debug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Debug party functionality
- address: 0x2747228
- name: party_editingsettings
- type: DVAR_TYPE_BOOL
- value: False
- decription: True if the host is editing game settings
- address: 0x27478A0
- name: party_firstSubpartyIndex
- type: DVAR_TYPE_INT
- value: 0
- decription: Determines sort order and coloring of parties in lobbies. Randomly set by code. Dvar provided for debugging.
- address: 0x27472E0
- name: party_gamesize
- type: DVAR_TYPE_STRING
- value:
- decription: Current maximum game size
- address: 0x2746D20
- name: party_gameStartTimerLength
- type: DVAR_TYPE_INT
- value: 0
- decription: Time in seconds before a game start once enough party members are ready
- address: 0x2747284
- name: party_gametype
- type: DVAR_TYPE_STRING
- value: Team Deathmatch
- decription: Current gametype
- address: 0x27471CC
- name: party_host
- type: DVAR_TYPE_BOOL
- value: False
- decription: True if we are the host of the party
- address: 0x2747508
- name: party_hostname
- type: DVAR_TYPE_STRING
- value: edawg57
- decription: The name of the host player
- address: 0x2747844
- name: party_iamhost
- type: DVAR_TYPE_BOOL
- value: False
- decription: True if selected player is you and if you are the host. Only valid when used with party feeders.
- address: 0x2747958
- name: party_joinInProgressAllowed
- type: DVAR_TYPE_BOOL
- value: False
- decription: The party can be joined in the middle of a game
- address: 0x2747BDC
- name: party_keepKickAbility
- type: DVAR_TYPE_BOOL
- value: False
- decription: Make sure the Party host keeps the ability to kick a player after leaving a lobby.
- address: 0x2747398
- name: party_kickplayerquestion
- type: DVAR_TYPE_STRING
- value:
- decription: String to store the question about kicking the selected player
- address: 0x274705C
- name: party_linearMapCycle
- type: DVAR_TYPE_BOOL
- value: False
- decription: We will cycle through the maps linearly if this is true.
- address: 0x27470B8
- name: party_linearMapCycleRandom
- type: DVAR_TYPE_BOOL
- value: False
- decription: We will cycle through the maps linearly if this is true but picks a random start map.
- address: 0x27473F4
- name: party_lobbyPlayerCount
- type: DVAR_TYPE_STRING
- value: 11/12 Players
- decription: Number of players currently in the party/lobby in lobby format (x/y players)
- address: 0x274733C
- name: party_mapname
- type: DVAR_TYPE_STRING
- value: Asylum
- decription: Current map name
- address: 0x2747564
- name: party_mappacks
- type: DVAR_TYPE_STRING
- value:
- decription: The string for the current combination of map packs in use
- address: 0x274761C
- name: party_matchedPlayerCount
- type: DVAR_TYPE_INT
- value: 0
- decription: Number of matched players before revealing their true names
- address: 0x2747C38
- name: party_matchmakingFixStep1
- type: DVAR_TYPE_BOOL
- value: False
- decription: Matchmaking fixes for TU4 stage 1
- address: 0x2747C94
- name: party_matchmakingFixStep2
- type: DVAR_TYPE_BOOL
- value: False
- decription: Matchmaking fixes for TU4 stage 2
- address: 0x2747CF0
- name: party_matchmakingFixStep3
- type: DVAR_TYPE_BOOL
- value: False
- decription: Matchmaking fixes for DLC2. Stops using map packs as a search parameter after the first stage of the search.
- address: 0x2747D4C
- name: party_matchmakingFixStep4
- type: DVAR_TYPE_BOOL
- value: False
- decription: Matchmaking fixes for DLC2. Fix for not using true skill in a search if the party is asleep.
- address: 0x2747DA8
- name: party_matchmakingFixStep5
- type: DVAR_TYPE_BOOL
- value: False
- decription: Matchmaking fixes for DLC3/TU7 - PS3 ONLY. Don't return matches that are in progress if join in progress is disabled.
- address: 0x2746CC4
- name: party_maxplayers
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of players in a party
- address: 0x27476D4
- name: party_maxTeamDiff
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum difference allowed between teams before starting a match
- address: 0x27478FC
- name: party_membersMissingMapPack
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether any party member is missing one of the enabled map packs. Only valid after running partyUpdateMissingMapPackDvar
- address: 0x2747730
- name: party_minLobbyTime
- type: DVAR_TYPE_INT
- value: 0
- decription: Minimum time (in seconds) for a lobby to be open before auto starting a match
- address: 0x2746C68
- name: party_minplayers
- type: DVAR_TYPE_INT
- value: 0
- decription: Minimum number of players in a party
- address: 0x2747A10
- name: party_minResumeMs
- type: DVAR_TYPE_INT
- value: 0
- decription: Time in ms before accepting another 'go' message after quitting a game
- address: 0x27474AC
- name: party_partyPlayerCount
- type: DVAR_TYPE_STRING
- value: 11 player(s) in edawg57's party.
- decription: Number of players currently in the party/lobby in party format (x players in y's squad)
- address: 0x2747450
- name: party_playerCount
- type: DVAR_TYPE_INT
- value: 0
- decription: Number of players currently in that party/lobby.
- address: 0x27477E8
- name: party_playervisible
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether selected player in party is showing true info or not. Only valid when used with party feeders.
- address: 0x2746D7C
- name: party_pregameStartTimerLength
- type: DVAR_TYPE_INT
- value: 0
- decription: Time in seconds before showing and starting the game start timer
- address: 0x274847C
- name: party_privacyStatus
- type: DVAR_TYPE_INT
- value: 0
- decription: Party privacy status: invite only/closed
- address: 0x2748A3C
- name: party_simulateLongQoS
- type: DVAR_TYPE_BOOL
- value: False
- decription: simulate a real QoS which takes around 30 seconds
- address: 0x27475C0
- name: party_teambased
- type: DVAR_TYPE_BOOL
- value: False
- decription: True if the current playlist is team based
- address: 0x2746E34
- name: party_timer
- type: DVAR_TYPE_INT
- value: 0
- decription: Time until game begins in seconds, for UI display
- address: 0x2746DD8
- name: party_timerVisible
- type: DVAR_TYPE_BOOL
- value: False
- decription: party timer is visible in UI
- address: 0x2746E90
- name: party_vetoButtonVisible
- type: DVAR_TYPE_BOOL
- value: False
- decription: The party veto button is visible in the UI
- address: 0x2747000
- name: party_vetoDelayTime
- type: DVAR_TYPE_INT
- value: 0
- decription: Delay time in seconds for a successful map vote to execute
- address: 0x2746F48
- name: party_vetoPassed
- type: DVAR_TYPE_BOOL
- value: False
- decription: Did the veto pass?
- address: 0x2746FA4
- name: party_vetoPercentRequired
- type: DVAR_TYPE_FLOAT
- value: 0.501
- decription: The fraction of the waiting players who need to veto for a map to be skipped
- address: 0x2746EEC
- name: party_vetoStatus
- type: DVAR_TYPE_STRING
- value:
- decription: Veto progress (localized )
- address: 0x274C80C
- name: password
- type: DVAR_TYPE_STRING
- value:
- decription: password
- address: 0x2749CEC
- name: penetrationCount
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of private clients allowed on the server
- address: 0x27588AC
- name: perk_altMeleeDamage
- type: DVAR_TYPE_INT
- value: 0
- decription: the amount of damage that the alt melee perk does
- address: 0x2758850
- name: perk_altMeleeLerpTime
- type: DVAR_TYPE_FLOAT
- value: 40
- decription: the amount of time to take when lerping to a stab with alt melee
- address: 0x27585CC
- name: perk_bulletPenetrationMultiplier
- type: DVAR_TYPE_FLOAT
- value: 2
- decription: Multiplier for extra bullet penetration
- address: 0x2758570
- name: perk_extraBreath
- type: DVAR_TYPE_FLOAT
- value: 5
- decription: Number of extra seconds a player can hold his breath
- address: 0x2758628
- name: perk_grenadeDeath
- type: DVAR_TYPE_STRING
- value: frag_grenade_short_mp
- decription: Name of the grenade weapon to drop
- address: 0x27586E0
- name: perk_grenadeTossBackTimer
- type: DVAR_TYPE_INT
- value: 0
- decription: Minimum timer for a grenade. If the time left is less than this it will be bumped up. Tossback Perk
- address: 0x2758798
- name: perk_overheatReduction
- type: DVAR_TYPE_FLOAT
- value: 0.7
- decription: Multiplier for turret overheat rates (water cooler perk).
- address: 0x2758684
- name: perk_sprintMultiplier
- type: DVAR_TYPE_FLOAT
- value: 2
- decription: Multiplier for player_sprinttime
- address: 0x275873C
- name: perk_turretRotSpeedMultiplier
- type: DVAR_TYPE_FLOAT
- value: 1.25
- decription: Multipler for greased bearings perk.
- address: 0x27587F4
- name: perk_vehicleReloadReduction
- type: DVAR_TYPE_FLOAT
- value: 0.7
- decription: Multiplier for vehicle reload reduction (ordinance perk).
- address: 0x2758514
- name: perk_weapRateMultiplier
- type: DVAR_TYPE_FLOAT
- value: 0.75
- decription: Percentage of weapon firing rate to use
- address: 0x27584B8
- name: perk_weapReloadMultiplier
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: Percentage of weapon reload time to use
- address: 0x275845C
- name: perk_weapSpreadMultiplier
- type: DVAR_TYPE_FLOAT
- value: 0.65
- decription: Percentage of weapon spread to use
- address: 0x2759AA4
- name: phys_bulletSpinScale
- type: DVAR_TYPE_FLOAT
- value: 3
- decription: Scale of the effective offset from the center of mass for the bullet impacts.
- address: 0x2759A48
- name: phys_bulletUpBias
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: Up Bias for the direction of the bullet impact.
- address: 0x275A344
- name: phys_buoyancyFastComputation
- type: DVAR_TYPE_BOOL
- value: False
- decription: Simplify the buoyancy calculations
- address: 0x275A28C
- name: phys_buoyancyRippleFrequency
- type: DVAR_TYPE_INT
- value: 0
- decription: How often (in ms) floating objects will play the ripple fx
- address: 0x275A2E8
- name: phys_buoyancyRippleVariance
- type: DVAR_TYPE_INT
- value: 0
- decription: How late (in ms) the ripple fx can be played
- address: 0x275A064
- name: phys_dragAngular
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: The amount of angular drag, applied globally
- address: 0x275A008
- name: phys_dragLinear
- type: DVAR_TYPE_FLOAT
- value: 0.03
- decription: The amount of linear drag, applied globally
- address: 0x2759C70
- name: phys_drawAwake
- type: DVAR_TYPE_BOOL
- value: False
- decription: Debug draw a box indicating which bodies are disabled
- address: 0x2759C14
- name: phys_drawCollisionObj
- type: DVAR_TYPE_BOOL
- value: False
- decription: Debug draw collision geometry for each physics object
- address: 0x2759BB8
- name: phys_drawCollisionWorld
- type: DVAR_TYPE_BOOL
- value: False
- decription: Debug draw collision brushes and terrain triangles
- address: 0x2759B5C
- name: phys_drawcontacts
- type: DVAR_TYPE_BOOL
- value: False
- decription: Debug draw contact points
- address: 0x2759CCC
- name: phys_drawDebugInfo
- type: DVAR_TYPE_BOOL
- value: False
- decription: Print info about the physics objects
- address: 0x2759D28
- name: phys_drawNitrousVehicle
- type: DVAR_TYPE_BOOL
- value: False
- decription: Print info about the nitrous vehicles
- address: 0x2759E3C
- name: phys_entityCollision
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable to turn on entity collision.
- address: 0x275A230
- name: phys_floatTimeVariance
- type: DVAR_TYPE_INT
- value: 0
- decription: Variance in time (in ms) objects will float for
- address: 0x2759FAC
- name: phys_frictionScale
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Scales the amount of physics friction globally.
- address: 0x27599EC
- name: phys_gravity
- type: DVAR_TYPE_FLOAT
- value: -800
- decription: Physics gravity in units/sec^2.
- address: 0x275A3FC
- name: phys_heavyTankSwitch
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable 'heavier' tank physics in multiplayer
- address: 0x275A510
- name: phys_impact_distance_cutoff
- type: DVAR_TYPE_FLOAT
- value: 3000
- decription: Disable effects that are further than distance_cutoff value. Uses the distance /in inches/ to the closes active player.
- address: 0x275A5C8
- name: phys_impact_fx
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable/Disable the physics impact effects.
- address: 0x275A458
- name: phys_impact_intensity_limit
- type: DVAR_TYPE_FLOAT
- value: 50
- decription: Lower limit for the intensity of the impact sounds that the engine triggers.
- address: 0x275A680
- name: phys_impact_max_pfx_per_frame
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of particle effects spawned on physics object impact. The value is per frame.
- address: 0x275A6DC
- name: phys_impact_max_sfx_per_frame
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of sound effects spawned on physics objects impact. The value is per frame.
- address: 0x275A56C
- name: phys_impact_render
- type: DVAR_TYPE_BOOL
- value: False
- decription: Render a star at the impact origin.
- address: 0x275A4B4
- name: phys_impact_silence_window
- type: DVAR_TYPE_FLOAT
- value: 0.3
- decription: The length of the silence window. When a body triggers an impact sound it will not trigger new sounds for the duration of this silence window.
- address: 0x2759DE0
- name: phys_interBodyCollision
- type: DVAR_TYPE_BOOL
- value: False
- decription: Disable to turn off all inter-body collisions
- address: 0x275A1D4
- name: phys_maxFloatTime
- type: DVAR_TYPE_INT
- value: 2
- decription: Maximum time objects can float (in ms)
- address: 0x2759B00
- name: phys_msecstep
- type: DVAR_TYPE_INT
- value: 0
- decription: Physics simulation update increment in milliseconds
- address: 0x2759F50
- name: phys_ragdoll_joint_damp_scale
- type: DVAR_TYPE_FLOAT
- value: 0.04
- decription: Sets the phys joint damp for ragdolls.
- address: 0x2759EF4
- name: phys_ragdoll_self_collision
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enables self collision for ragdolls.
- address: 0x275A624
- name: phys_reeval_frequency
- type: DVAR_TYPE_FLOAT
- value: 5
- decription: Controls how often the engine reevalutes the piority of the physics object. If the object has low priority /its too far or smth/ we dont play effect.
- address: 0x2759D84
- name: phys_terrain_collision
- type: DVAR_TYPE_BOOL
- value: False
- decription: Disable to turn off all collision with the world
- address: 0x275A0C0
- name: phys_userRigidBodies
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enables user rigid bodies.
- address: 0x2759E98
- name: phys_vehicleFriction
- type: DVAR_TYPE_FLOAT
- value: 0.1
- decription: Default vehicle friction with the world and other ents.
- address: 0x275A178
- name: phys_waterDragAngular
- type: DVAR_TYPE_FLOAT
- value: -2
- decription: The amount of angular drag for buoyant objects
- address: 0x275A11C
- name: phys_waterDragLinear
- type: DVAR_TYPE_FLOAT
- value: -1
- decription: The amount of linear drag for buoyant objects
- address: 0x2755EA0
- name: player_adsExitDelay
- type: DVAR_TYPE_INT
- value: 0
- decription: Delay before exiting aim down sight
- address: 0x2757994
- name: player_AimBlend_Back_Low
- type: DVAR_TYPE_FLOAT_3
- value: 0.2 0.2 0.2
- decription: 3rd person player view aim blend - lower back
- address: 0x27579F0
- name: player_AimBlend_Back_Mid
- type: DVAR_TYPE_FLOAT_3
- value: 0.3 0.3 0.3
- decription: 3rd person player view aim blend - mid back
- address: 0x2757A4C
- name: player_AimBlend_Back_Up
- type: DVAR_TYPE_FLOAT_3
- value: 0.5 0.5 0.5
- decription: 3rd person player view aim blend - upper back
- address: 0x2757B04
- name: player_AimBlend_Head
- type: DVAR_TYPE_FLOAT_3
- value: 0 0 0
- decription: 3rd person player view aim blend - head
- address: 0x2757AA8
- name: player_AimBlend_Neck
- type: DVAR_TYPE_FLOAT_3
- value: 0.3 0.3 0.3
- decription: 3rd person player view aim blend - neck
- address: 0x2757B60
- name: player_AimBlend_Shoulder
- type: DVAR_TYPE_FLOAT_3
- value: 1 1 1
- decription: 3rd person player view aim blend - shoulder
- address: 0x27564BC
- name: player_backSpeedScale
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: The scale applied to the player speed when moving backwards
- address: 0x2756968
- name: player_bayonetLaunchDebugging
- type: DVAR_TYPE_BOOL
- value: False
- decription: Simulates bayonet charge without requiring an enemy to do so.
- address: 0x275690C
- name: player_bayonetLaunchProof
- type: DVAR_TYPE_BOOL
- value: False
- decription: Adds extra code to check for bayonet launching, preventing related exploits.
- address: 0x27569C4
- name: player_bayonetLaunchZCap
- type: DVAR_TYPE_FLOAT
- value: 300
- decription: Max Z velocity during bayonet charge.
- address: 0x2757710
- name: player_bayonetRange
- type: DVAR_TYPE_FLOAT
- value: 85
- decription: The maximum range of the player's bayonet attack
- address: 0x275776C
- name: player_bayonetTargetDist
- type: DVAR_TYPE_INT
- value: 0
- decription: The distance to the enemy the player's will stop charging
- address: 0x2755C1C
- name: player_breath_fire_delay
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: The amount of time subtracted from the player remaining breath time when a weapon is fired
- address: 0x2755D30
- name: player_breath_gasp_lerp
- type: DVAR_TYPE_FLOAT
- value: 6
- decription: The interpolation rate for the target waver amplitude when gasping
- address: 0x2755C78
- name: player_breath_gasp_scale
- type: DVAR_TYPE_FLOAT
- value: 4.5
- decription: Scale value to apply to the target waver during a gasp
- address: 0x2755BC0
- name: player_breath_gasp_time
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: The amount of time a player will gasp once they can breath again
- address: 0x2755CD4
- name: player_breath_hold_lerp
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: The interpolation rate for the target waver amplitude when holding breath
- address: 0x2755B64
- name: player_breath_hold_time
- type: DVAR_TYPE_FLOAT
- value: 4.5
- decription: The maximum time a player can hold his breath
- address: 0x2755DE8
- name: player_breath_snd_delay
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: The delay before playing the breathe in sound
- address: 0x2755D8C
- name: player_breath_snd_lerp
- type: DVAR_TYPE_FLOAT
- value: 2
- decription: The interpolation rate for the player hold breath sound
- address: 0x27577C8
- name: player_burstFireCooldown
- type: DVAR_TYPE_FLOAT
- value: 0.2
- decription: Seconds after a burst fire before weapons can be fired again.
- address: 0x2756010
- name: player_clipSizeMultiplier
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Changes the clip size of weapons with more than one bullet in their clip.
- address: 0x2755F58
- name: player_debugHealth
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on debugging info for player health
- address: 0x2756B90
- name: player_dmgtimer_flinchTime
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum time to play flinch animations
- address: 0x2756A7C
- name: player_dmgtimer_maxTime
- type: DVAR_TYPE_FLOAT
- value: 750
- decription: The maximum time that the player is slowed due to damage
- address: 0x2756AD8
- name: player_dmgtimer_minScale
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: The minimum scale value to slow the player by when damaged
- address: 0x2756B34
- name: player_dmgtimer_stumbleTime
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum time to play stumble animations
- address: 0x2756A20
- name: player_dmgtimer_timePerPoint
- type: DVAR_TYPE_FLOAT
- value: 100
- decription: The time in milliseconds that the player is slowed down per point of damage
- address: 0x27563A8
- name: player_footstepsThreshhold
- type: DVAR_TYPE_FLOAT
- value: 60
- decription: The minimum speed at which the player makes loud footstep noises
- address: 0x275606C
- name: player_lastStandBleedoutTime
- type: DVAR_TYPE_FLOAT
- value: 30
- decription: The time taken by the player to completely bleedout when in last stand.
- address: 0x27560C8
- name: player_lastStandHealthOverlayTime
- type: DVAR_TYPE_FLOAT
- value: 8
- decription: The time at the end of last stand to apply health (red) overlay
- address: 0x27576B4
- name: player_meleeChargeFriction
- type: DVAR_TYPE_FLOAT
- value: 1200
- decription: Friction used during melee charge
- address: 0x2757658
- name: player_meleeHeight
- type: DVAR_TYPE_FLOAT
- value: 10
- decription: The height of the player's melee attack
- address: 0x27575A0
- name: player_meleeRange
- type: DVAR_TYPE_FLOAT
- value: 64
- decription: The maximum range of the player's melee attack
- address: 0x27575FC
- name: player_meleeWidth
- type: DVAR_TYPE_FLOAT
- value: 10
- decription: The width of the player's melee attack
- address: 0x2755EFC
- name: player_move_factor_on_torso
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: The contribution movement direction has on player torso direction(multi-player only)
- address: 0x275634C
- name: player_moveThreshhold
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: The speed at which the player is considered to be moving for the purposes of
- view model bob and multiplayer model movement
- address: 0x275800C
- name: player_push_enabled
- type: DVAR_TYPE_BOOL
- value: False
- decription: pushes a player 1 inch along the trace normal if startsolid flag is set
- address: 0x27561DC
- name: player_revivePlayerListCycleTime
- type: DVAR_TYPE_FLOAT
- value: 2
- decription: The time for cycling through the list of players who are in last stand.
- address: 0x2756124
- name: player_reviveTriggerRadius
- type: DVAR_TYPE_FLOAT
- value: 64
- decription: The radius for the hint string and revive radius
- address: 0x2756180
- name: player_reviveXP
- type: DVAR_TYPE_INT
- value: 0
- decription: Amount of XP to award a player for reviving a team mate.
- address: 0x2756238
- name: player_runbkThreshhold
- type: DVAR_TYPE_FLOAT
- value: 60
- decription: The speed threshold before a player is considered to be running backwards
- address: 0x2756294
- name: player_runThreshhold
- type: DVAR_TYPE_FLOAT
- value: 110
- decription: The speed threshold before a player is considered to be running forwards
- address: 0x2755E44
- name: player_scopeExitOnDamage
- type: DVAR_TYPE_BOOL
- value: False
- decription: Exit the scope if the player takes damage
- address: 0x2756574
- name: player_spectateSpeedScale
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: The scale applied to the player speed when spectating
- address: 0x2756854
- name: player_sprintCameraBob
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: The speed the camera bobs while you sprint
- address: 0x27565D0
- name: player_sprintForwardMinimum
- type: DVAR_TYPE_INT
- value: 0
- decription: The minimum forward deflection required to maintain a sprint
- address: 0x2756740
- name: player_sprintMinTime
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: The minimum sprint time needed in order to start sprinting
- address: 0x275679C
- name: player_sprintRechargePause
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: The length of time the meter will pause before starting to recharge after a player sprints
- address: 0x275662C
- name: player_sprintSpeedScale
- type: DVAR_TYPE_FLOAT
- value: 1.5
- decription: The scale applied to the player speed when sprinting
- address: 0x27567F8
- name: player_sprintStrafeSpeedScale
- type: DVAR_TYPE_FLOAT
- value: 0.667
- decription: The speed at which you can strafe while sprinting
- address: 0x27562F0
- name: player_sprintThreshhold
- type: DVAR_TYPE_FLOAT
- value: 185
- decription: The speed threshhold before a player is considered to be sprinting
- address: 0x27566E4
- name: player_sprintTime
- type: DVAR_TYPE_FLOAT
- value: 4
- decription: The base length of time a player can sprint
- address: 0x2756688
- name: player_sprintUnlimited
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether players can sprint forever or not
- address: 0x2756518
- name: player_strafeAnimCosAngle
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: Cosine of the angle which player starts using strafe animations
- address: 0x2756460
- name: player_strafeSpeedScale
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: The scale applied to the player speed when strafing
- address: 0x2755FB4
- name: player_sustainAmmo
- type: DVAR_TYPE_BOOL
- value: False
- decription: Firing weapon will not decrease clip ammo.
- address: 0x2757880
- name: player_swimDamage
- type: DVAR_TYPE_INT
- value: 0
- decription: Damage the player will take each interval while out of breath in deep water.
- address: 0x27578DC
- name: player_swimDamagerInterval
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Interval in which damage will be dealt while out of breath under water.
- address: 0x2757824
- name: player_swimTime
- type: DVAR_TYPE_FLOAT
- value: 16
- decription: Set the max time the player can swim underwater before taking damage.
- address: 0x27568B0
- name: player_turnAnims
- type: DVAR_TYPE_BOOL
- value: False
- decription: Use animations to turn a player's model in multiplayer
- address: 0x2755268
- name: player_view_pitch_down
- type: DVAR_TYPE_FLOAT
- value: 70
- decription: Maximum angle that the player can look down
- address: 0x275520C
- name: player_view_pitch_up
- type: DVAR_TYPE_FLOAT
- value: 70
- decription: Maximum angle that the player can look up
- address: 0x2756404
- name: player_waterSpeedScale
- type: DVAR_TYPE_FLOAT
- value: 1.3
- decription: Water movement speed scalar. The larger the value, the faster the movement.
- address: 0x274B1C4
- name: playlist
- type: DVAR_TYPE_INT
- value: 0
- decription: The playlist number
- address: 0x2764108
- name: playlist_population
- type: DVAR_TYPE_STRING
- value: 152/247 in Playlists
- decription: External Dvar
- address: 0x27640AC
- name: playlist_totalonline
- type: DVAR_TYPE_STRING
- value: 2477 Players Online
- decription: External Dvar
- address: 0x2748E30
- name: presell
- type: DVAR_TYPE_BOOL
- value: False
- decription: Set to true if the player has preordered
- address: 0x274B4A4
- name: prestigeclass1
- type: DVAR_TYPE_STRING
- value: Custom 6
- decription: Custom class name
- address: 0x274B500
- name: prestigeclass2
- type: DVAR_TYPE_STRING
- value: Custom 7
- decription: Custom class name
- address: 0x274B55C
- name: prestigeclass3
- type: DVAR_TYPE_STRING
- value: Custom 8
- decription: Custom class name
- address: 0x274B5B8
- name: prestigeclass4
- type: DVAR_TYPE_STRING
- value: Custom 9
- decription: Custom class name
- address: 0x274B614
- name: prestigeclass5
- type: DVAR_TYPE_STRING
- value: Custom 10
- decription: Custom class name
- address: 0x2748FFC
- name: primaryWeaponOffset
- type: DVAR_TYPE_INT
- value: 0
- decription: Primary Weapon Offset for CE and Presell
- address: 0x27604A8
- name: prof_probe0
- type: DVAR_TYPE_ENUM
- value: 0
- decription: Profile probe
- address: 0x2760504
- name: prof_probe1
- type: DVAR_TYPE_ENUM
- value: 0
- decription: Profile probe
- address: 0x2760560
- name: prof_probe2
- type: DVAR_TYPE_ENUM
- value: 0
- decription: Profile probe
- address: 0x27605BC
- name: prof_probe3
- type: DVAR_TYPE_ENUM
- value: 0
- decription: Profile probe
- address: 0x2760618
- name: prof_probe4
- type: DVAR_TYPE_ENUM
- value: 0
- decription: Profile probe
- address: 0x2760674
- name: prof_probeMaxMsec
- type: DVAR_TYPE_INT
- value: 0
- decription: Height of each profile probe graph, in milliseconds
- address: 0x27606D0
- name: prof_sortTime
- type: DVAR_TYPE_FLOAT
- value: 0.1
- decription: Time in seconds between resort profiles
- address: 0x2741DB4
- name: profile
- type: DVAR_TYPE_ENUM
- value: 0
- decription: Type of profiling
- address: 0x276072C
- name: profile_mode
- type: DVAR_TYPE_ENUM
- value: 0
- decription: Profiler mode
- address: 0x274E020
- name: profile_physics
- type: DVAR_TYPE_BOOL
- value: False
- decription: Draw physics & collision profiltimers
- address: 0x2741E10
- name: profile_rowcount
- type: DVAR_TYPE_INT
- value: 0
- decription: Profile row count
- address: 0x2760788
- name: profile_script
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable profile scripts
- address: 0x27607E4
- name: profile_script_by_file
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable profile scripts by source file
- address: 0x2760840
- name: profile_script_calls
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable profile scripts code calls
- address: 0x2741E6C
- name: profile_thread
- type: DVAR_TYPE_ENUM
- value: 8
- decription: Thread being profiled
- address: 0x276089C
- name: profile_timer_bars
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable profile timer bars
- address: 0x27582EC
- name: prone_bipod_enable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable bipods whilst prone
- address: 0x2749954
- name: protocol
- type: DVAR_TYPE_INT
- value: 0
- decription: Protocol version
- address: 0x27629AC
- name: ps3_dumpMic
- type: DVAR_TYPE_INT
- value: 0
- decription: Output raw mic samples
- address: 0x2762AC0
- name: ps3_voiceBandwidth
- type: DVAR_TYPE_BOOL
- value: False
- decription: Print voice bandwidth stats (avg bytes/sec)
- address: 0x2762A64
- name: ps3_voiceDump
- type: DVAR_TYPE_INT
- value: 0
- decription: Dump N frames of microphone input (slow)
- address: 0x2762A08
- name: ps3_voiceLoopback
- type: DVAR_TYPE_INT
- value: 0
- decription: Loop back local mic to local headset
- address: 0x2762950
- name: ps3_voiceSensitivity
- type: DVAR_TYPE_INT
- value: 0
- decription: Microphone voice detection sensitivity
- address: 0x2762B1C
- name: ps3_voiceSpeakerGain
- type: DVAR_TYPE_FLOAT
- value: 1.2
- decription: Gain applied to incoming speaker voice audio samples before mixing
- address: 0x2742094
- name: ps3Game
- type: DVAR_TYPE_STRING
- value: true
- decription: True if running on PS3
- address: 0x275E3F4
- name: r_blur
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Dev tweak to blur the screen
- address: 0x275E398
- name: r_blur_allowed
- type: DVAR_TYPE_BOOL
- value: False
- decription: Allow blur.
- address: 0x275EA10
- name: r_brightness
- type: DVAR_TYPE_FLOAT
- value: -0.05
- decription: Brightness adjustment
- address: 0x275CE64
- name: r_brushLimit
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of brushes drawn simultaneously
- address: 0x2760A68
- name: r_burnedDestructibleColor
- type: DVAR_TYPE_FLOAT
- value: 0.4
- decription: color of burned destructibles
- address: 0x275C39C
- name: r_cacheModelLighting
- type: DVAR_TYPE_BOOL
- value: False
- decription: Speed up model lighting by caching previous results
- address: 0x275C340
- name: r_cacheSModelLighting
- type: DVAR_TYPE_BOOL
- value: False
- decription: Speed up static model lighting by caching previous results
- address: 0x275CB28
- name: r_clear
- type: DVAR_TYPE_ENUM
- value: 2
- decription: Controls how the color buffer is cleared
- address: 0x275CBE0
- name: r_clearColor
- type: DVAR_TYPE_COLOR
- value: 0 0 0 0
- decription: Color to clear the screen to when clearing the frame buffer
- address: 0x275CC3C
- name: r_clearColor2
- type: DVAR_TYPE_COLOR
- value: 0 0 0 0
- decription: Color to clear every second frame to (for use during development)
- address: 0x275CA70
- name: r_cmdbuf_worker
- type: DVAR_TYPE_BOOL
- value: False
- decription: Process command buffer in a separate thread
- address: 0x275BEF0
- name: r_colorMap
- type: DVAR_TYPE_ENUM
- value: 1
- decription: Replace all color maps with pure black or pure white
- address: 0x275E9B4
- name: r_contrast
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Contrast adjustment
- address: 0x275BA44
- name: r_cosmeticCullMax
- type: DVAR_TYPE_INT
- value: 0
- decription: Always culls models with a cosmetic setting greater than this
- address: 0x275B9E8
- name: r_cosmeticCullMin
- type: DVAR_TYPE_INT
- value: 0
- decription: Begins culling models with a cosmetic setting greater than this
- address: 0x275B98C
- name: r_cycleSizeCull
- type: DVAR_TYPE_BOOL
- value: False
- decription: If set, small object culling will be toggled on and off once per second.
- address: 0x275C174
- name: r_debugLineWidth
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Width of server side debug lines
- address: 0x275B5F4
- name: r_debugShader
- type: DVAR_TYPE_ENUM
- value: 0
- decription: Enable shader debugging information
- address: 0x2760C90
- name: r_debugShowCoronas
- type: DVAR_TYPE_BOOL
- value: False
- decription: shows location of coronas
- address: 0x2760C34
- name: r_debugShowDynamicLights
- type: DVAR_TYPE_BOOL
- value: False
- decription: shows location of dynamic lights
- address: 0x2760BD8
- name: r_debugShowPrimaryLights
- type: DVAR_TYPE_BOOL
- value: False
- decription: shows location of primary lights
- address: 0x275EA6C
- name: r_desaturation
- type: DVAR_TYPE_FLOAT
- value: 0.8
- decription: Desaturation adjustment
- address: 0x275C060
- name: r_diffuseColorScale
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Globally scale the diffuse color of all point lights
- address: 0x275E450
- name: r_distortion
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable distortion
- address: 0x275CC98
- name: r_dlightLimit
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of dynamic lights drawn simultaneously
- address: 0x275CCF4
- name: r_dlightMaxFullScreenRadius
- type: DVAR_TYPE_FLOAT
- value: 200
- decription: Maximum radius to limit dlights to in fullscreen.
- address: 0x275CD50
- name: r_dlightMaxNonFullScreenRadius
- type: DVAR_TYPE_FLOAT
- value: 200
- decription: Maximum radius to limit dlights to when not fullscreen
- address: 0x275CDAC
- name: r_dobjLimit
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of DObjs drawn simultaneously
- address: 0x275F02C
- name: r_dof_bias
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: Depth of field bias as a power function (like gamma); less than 1 is sharper
- address: 0x275EC94
- name: r_dof_enable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable the depth of field effect
- address: 0x275EDA8
- name: r_dof_farBlur
- type: DVAR_TYPE_FLOAT
- value: 1.8
- decription: Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
- address: 0x275EFD0
- name: r_dof_farEnd
- type: DVAR_TYPE_FLOAT
- value: 7000
- decription: Depth of field far end distance, in inches
- address: 0x275EF74
- name: r_dof_farStart
- type: DVAR_TYPE_FLOAT
- value: 1000
- decription: Depth of field far start distance, in inches
- address: 0x275ED4C
- name: r_dof_nearBlur
- type: DVAR_TYPE_FLOAT
- value: 6
- decription: Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
- address: 0x275EF18
- name: r_dof_nearEnd
- type: DVAR_TYPE_FLOAT
- value: 60
- decription: Depth of field near end distance, in inches
- address: 0x275EEBC
- name: r_dof_nearStart
- type: DVAR_TYPE_FLOAT
- value: 10
- decription: Depth of field near start distance, in inches
- address: 0x275ECF0
- name: r_dof_tweak
- type: DVAR_TYPE_BOOL
- value: False
- decription: Use dvars to set the depth of field effect; overrides r_dof_enable
- address: 0x275EE60
- name: r_dof_viewModelEnd
- type: DVAR_TYPE_FLOAT
- value: 8
- decription: Depth of field viewmodel end distance, in inches
- address: 0x275EE04
- name: r_dof_viewModelStart
- type: DVAR_TYPE_FLOAT
- value: 2
- decription: Depth of field viewmodel start distance, in inches
- address: 0x2760D48
- name: r_drawDebugFogParams
- type: DVAR_TYPE_BOOL
- value: False
- decription: enables the fog debug display
- address: 0x275D144
- name: r_drawWater
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable water rendering
- address: 0x275BC6C
- name: r_effectLimit
- type: DVAR_TYPE_BOOL
- value: False
- decription: Set to 1 to dynamically scale back particles based on the amount onscreen.
- address: 0x275BD24
- name: r_effectLimitMax
- type: DVAR_TYPE_FLOAT
- value: 6
- decription: When this many pixels of particle effects are rendered, 100% of new particles will die early. In millions of pixels.
- address: 0x275BCC8
- name: r_effectLimitMin
- type: DVAR_TYPE_FLOAT
- value: 3
- decription: When up to this many pixels of particle effects are rendered, particles will begin to die early. In millions of pixels.
- address: 0x275C790
- name: r_envMapExponent
- type: DVAR_TYPE_FLOAT
- value: 5
- decription: Reflection exponent.
- address: 0x275C734
- name: r_envMapMaxIntensity
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: Max reflection intensity based on glancing angle.
- address: 0x275C6D8
- name: r_envMapMinIntensity
- type: DVAR_TYPE_FLOAT
- value: 0.2
- decription: Min reflection intensity based on glancing angle.
- address: 0x275C67C
- name: r_envMapOverride
- type: DVAR_TYPE_BOOL
- value: False
- decription: Min reflection intensity based on glancing angle.
- address: 0x275BE38
- name: r_envMapSpecular
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enables environment map specular lighting
- address: 0x275C7EC
- name: r_envMapSunIntensity
- type: DVAR_TYPE_FLOAT
- value: 2
- decription: Max sun specular intensity intensity with env map materials.
- address: 0x275EAC8
- name: r_filmTweakBrightness
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Tweak dev var; film color brightness
- address: 0x275E958
- name: r_filmTweakContrast
- type: DVAR_TYPE_FLOAT
- value: 1.4
- decription: Tweak dev var; film color contrast
- address: 0x275EBDC
- name: r_filmTweakDarkTint
- type: DVAR_TYPE_FLOAT_3
- value: 0.7 0.7 0.7
- decription: Tweak dev var; film color dark tint color
- address: 0x275EB24
- name: r_filmTweakDesaturation
- type: DVAR_TYPE_FLOAT
- value: 0.2
- decription: Tweak dev var; Desaturation applied after all 3D drawing
- address: 0x275E8FC
- name: r_filmTweakEnable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Tweak dev var; enable film color effects
- address: 0x275EB80
- name: r_filmTweakInvert
- type: DVAR_TYPE_BOOL
- value: False
- decription: Tweak dev var; enable inverted video
- address: 0x275EC38
- name: r_filmTweakLightTint
- type: DVAR_TYPE_FLOAT_3
- value: 1.1 1.1 1.1
- decription: Tweak dev var; film color light tint color
- address: 0x275E8A0
- name: r_filmUseTweaks
- type: DVAR_TYPE_BOOL
- value: False
- decription: Overide film effects with tweak dvar values.
- address: 0x275E508
- name: r_flame_allowed
- type: DVAR_TYPE_BOOL
- value: False
- decription: Allow flame effect.
- address: 0x275F4D8
- name: r_flameFX_brightness
- type: DVAR_TYPE_FLOAT
- value: 0.0688476
- decription: Tweak dev var; film color brightness
- address: 0x275F47C
- name: r_flameFX_contrast
- type: DVAR_TYPE_FLOAT
- value: 1.25249
- decription: Tweak dev var; film color contrast
- address: 0x275F590
- name: r_flameFX_darkTint
- type: DVAR_TYPE_FLOAT_3
- value: 1.16924 1.16924 1.16924
- decription: Tweak dev var; film color dark tint color
- address: 0x275F534
- name: r_flameFX_desaturation
- type: DVAR_TYPE_FLOAT
- value: 0.228803
- decription: Tweak dev var; Desaturation applied after all 3D drawing
- address: 0x275F368
- name: r_flameFX_distortionScaleFactor
- type: DVAR_TYPE_FLOAT_4
- value: 0 0 0 0
- decription: Distortion uv scales (Default to 1)
- address: 0x275F30C
- name: r_flameFX_enable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable the flamethrower effect
- address: 0x275F648
- name: r_flameFX_fadeDuration
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: Sets fade duration in seconds
- address: 0x275F420
- name: r_flameFX_FPS
- type: DVAR_TYPE_INT
- value: 0
- decription: fire frames per sec
- address: 0x275F5EC
- name: r_flameFX_lightTint
- type: DVAR_TYPE_FLOAT_3
- value: 1.32779 1.32779 1.32779
- decription: Tweak dev var; film color light tint color
- address: 0x275F3C4
- name: r_flameFX_magnitude
- type: DVAR_TYPE_FLOAT
- value: 0.0215147
- decription: Distortion magnitude
- address: 0x275BC10
- name: r_fog
- type: DVAR_TYPE_BOOL
- value: False
- decription: Set to 0 to disable fog
- address: 0x275D6A8
- name: r_forceLod
- type: DVAR_TYPE_ENUM
- value: 4
- decription: Force all level of detail to this level
- address: 0x275B878
- name: r_fovScaleThresholdRigid
- type: DVAR_TYPE_FLOAT
- value: 2.4
- decription: Threshold FOV LOD scaling must pass before taking effect for rigid models
- address: 0x275B81C
- name: r_fovScaleThresholdSkinned
- type: DVAR_TYPE_FLOAT
- value: 2.4
- decription: Threshold FOV LOD scaling must pass before taking effect for skinned models
- address: 0x275CB84
- name: r_framelock
- type: DVAR_TYPE_INT
- value: 0
- decription: Limit frame rate to minimum number of v-syncs between each frame. eg 0 for none, 1 for 60fps, 2 for 30fps, etc
- address: 0x275B598
- name: r_fullbright
- type: DVAR_TYPE_BOOL
- value: False
- decription: Toggles rendering without lighting
- address: 0x275B484
- name: r_fullscreen
- type: DVAR_TYPE_BOOL
- value: False
- decription: Display game full screen
- address: 0x275B4E0
- name: r_gamma
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Fake gamma value for platforms without hardware gamma
- address: 0x275E564
- name: r_glow
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable glow.
- address: 0x275E4AC
- name: r_glow_allowed
- type: DVAR_TYPE_BOOL
- value: False
- decription: Allow glow effect.
- address: 0x275E730
- name: r_glowTweakBloomCutoff
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: Tweak dev var; Glow bloom cut off fraction
- address: 0x275E78C
- name: r_glowTweakBloomDesaturation
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Tweak dev var; Glow bloom desaturation
- address: 0x275E6D4
- name: r_glowTweakBloomIntensity0
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Tweak dev var; Glow bloom intensity
- address: 0x275E61C
- name: r_glowTweakEnable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Tweak dev var; Enable glow
- address: 0x275E678
- name: r_glowTweakRadius0
- type: DVAR_TYPE_FLOAT
- value: 5
- decription: Tweak dev var; Glow radius in pixels at 640x480
- address: 0x275E7E8
- name: r_glowTweakRayExpansion
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Tweak dev var; Glow ray expansion
- address: 0x275E844
- name: r_glowTweakRayIntensity
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Tweak dev var; Glow ray intensity
- address: 0x275E5C0
- name: r_glowUseTweaks
- type: DVAR_TYPE_BOOL
- value: False
- decription: Overide glow with tweak dvar values.
- address: 0x2760954
- name: r_grassBurn
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: test
- address: 0x27609B0
- name: r_grassEnable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Diables grass movement
- address: 0x275E33C
- name: r_halfParticles
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable half resolution particles.
- address: 0x275D538
- name: r_highLodDist
- type: DVAR_TYPE_FLOAT
- value: -1
- decription: Distance for high level of detail
- address: 0x275B428
- name: r_ignore
- type: DVAR_TYPE_INT
- value: 0
- decription: used for debugging anything
- address: 0x274C0DC
- name: r_inGameVideo
- type: DVAR_TYPE_BOOL
- value: False
- decription: Allow in game cinematics
- address: 0x275B650
- name: r_lightConflicts
- type: DVAR_TYPE_BOOL
- value: False
- decription: Shows conflicts between primary lights
- address: 0x275BE94
- name: r_lightMap
- type: DVAR_TYPE_ENUM
- value: 1
- decription: Replace all lightmaps with pure black or pure white
- address: 0x275C3F8
- name: r_lightTweakAmbient
- type: DVAR_TYPE_FLOAT
- value: 0.2
- decription: Ambient light strength
- address: 0x275C50C
- name: r_lightTweakAmbientColor
- type: DVAR_TYPE_COLOR
- value: 91 85 95 255
- decription: Light ambient color
- address: 0x275C454
- name: r_lightTweakDiffuseFraction
- type: DVAR_TYPE_FLOAT
- value: 0.09999999
- decription: diffuse light fraction
- address: 0x275C568
- name: r_lightTweakSunColor
- type: DVAR_TYPE_COLOR
- value: 255 255 235 255
- decription: Sun color
- address: 0x275C5C4
- name: r_lightTweakSunDiffuseColor
- type: DVAR_TYPE_COLOR
- value: 183 198 255 255
- decription: Sun diffuse color
- address: 0x275C620
- name: r_lightTweakSunDirection
- type: DVAR_TYPE_FLOAT_3
- value: 209 209 209
- decription: Sun direction in degrees
- address: 0x275C4B0
- name: r_lightTweakSunLight
- type: DVAR_TYPE_FLOAT
- value: 1.4
- decription: Sunlight strength
- address: 0x275D1A0
- name: r_lockPvs
- type: DVAR_TYPE_BOOL
- value: False
- decription: Lock the viewpoint used for determining what is visible to the current position and direction
- address: 0x275B708
- name: r_lodBiasRigid
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Bias the level of detail distance for rigid models (negative increases detail)
- address: 0x275B7C0
- name: r_lodBiasSkinned
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Bias the level of detail distance for skinned models (negative increases detail)
- address: 0x275B6AC
- name: r_lodScaleRigid
- type: DVAR_TYPE_FLOAT
- value: 1.5
- decription: Scale the level of detail distance for rigid models (larger reduces detail)
- address: 0x275B764
- name: r_lodScaleSkinned
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Scale the level of detail distance for skinned models (larger reduces detail)
- address: 0x275C8A4
- name: r_logFile
- type: DVAR_TYPE_INT
- value: 0
- decription: Write all graphics hardware calls for this many frames to a logfile
- address: 0x275D64C
- name: r_lowestLodDist
- type: DVAR_TYPE_FLOAT
- value: -1
- decription: Distance for lowest level of detail
- address: 0x275D5F0
- name: r_lowLodDist
- type: DVAR_TYPE_FLOAT
- value: -1
- decription: Distance for low level of detail
- address: 0x275D594
- name: r_mediumLodDist
- type: DVAR_TYPE_FLOAT
- value: -1
- decription: Distance for medium level of detail
- address: 0x275CE08
- name: r_modelLimit
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of models drawn simultaneously
- address: 0x275F19C
- name: r_motionblur_blurOrigin
- type: DVAR_TYPE_FLOAT_4
- value: 0.5 0.5 0.5 0
- decription: Tweak dev var; origin of blur
- address: 0x275F1F8
- name: r_motionblur_directionFactor
- type: DVAR_TYPE_FLOAT
- value: 0.001
- decription: Tweak dev var; blur magnitude due to direction change
- address: 0x275F088
- name: r_motionblur_enable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable the motion blur effect
- address: 0x275F0E4
- name: r_motionblur_frameBased_enable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable object based motion blur effect
- address: 0x275F2B0
- name: r_motionblur_maxblur
- type: DVAR_TYPE_FLOAT
- value: 30
- decription: Caps the number of pixels sampled for blur
- address: 0x275F140
- name: r_motionblur_numberOfSamples
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Tweak dev var; sets the number of pixels sampled
- address: 0x275F254
- name: r_motionblur_positionFactor
- type: DVAR_TYPE_FLOAT
- value: 0.01
- decription: Tweak dev var; blur magnitude due to position change
- address: 0x275BDDC
- name: r_msaaPostEffects
- type: DVAR_TYPE_BOOL
- value: False
- decription: Render post effects in the MSAA buffer.
- address: 0x275C900
- name: r_norefresh
- type: DVAR_TYPE_BOOL
- value: False
- decription: Skips all rendering. Useful for benchmarking.
- address: 0x275BF4C
- name: r_normalMap
- type: DVAR_TYPE_ENUM
- value: 1
- decription: Replace all normal maps with a flat normal map
- address: 0x275BD80
- name: r_occlusionReports
- type: DVAR_TYPE_BOOL
- value: False
- decription: Set to 1 to cull models that affect no pixels in the Z prepass.
- address: 0x2760338
- name: r_outdoorAwayBias
- type: DVAR_TYPE_FLOAT
- value: 32
- decription: Affects the height map lookup for making sure snow doesn't go indoors
- address: 0x2760394
- name: r_outdoorDownBias
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Affects the height map lookup for making sure snow doesn't go indoors
- address: 0x27603F0
- name: r_outdoorFeather
- type: DVAR_TYPE_FLOAT
- value: 8
- decription: Outdoor z-feathering value
- address: 0x27602DC
- name: r_poisonFX_blurMax
- type: DVAR_TYPE_FLOAT
- value: 4
- decription: blur max
- address: 0x2760280
- name: r_poisonFX_blurMin
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: blur min
- address: 0x275FFFC
- name: r_poisonFX_debug_amount
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Poison effect amount
- address: 0x275FFA0
- name: r_poisonFX_debug_enable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable the poison effect
- address: 0x276016C
- name: r_poisonFX_dvisionA
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: double vision angle
- address: 0x27601C8
- name: r_poisonFX_dvisionX
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: amount of double vision x
- address: 0x2760224
- name: r_poisonFX_dvisionY
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: amount of double vision y
- address: 0x2760058
- name: r_poisonFX_pulse
- type: DVAR_TYPE_FLOAT
- value: 1.1
- decription: pulse rate for distortion
- address: 0x27600B4
- name: r_poisonFX_warpX
- type: DVAR_TYPE_FLOAT
- value: 0.2
- decription: amount of distortion in x
- address: 0x2760110
- name: r_poisonFX_warpY
- type: DVAR_TYPE_FLOAT
- value: -0.15
- decription: amount of distortion in y
- address: 0x275D258
- name: r_portalBevels
- type: DVAR_TYPE_FLOAT
- value: 0.7
- decription: Helps cull geometry by angles of portals that are acute when projected onto the screen, value is the cosine of the angle
- address: 0x275D2B4
- name: r_portalBevelsOnly
- type: DVAR_TYPE_BOOL
- value: False
- decription: Use screen-space bounding box of portals rather than the actual shape of the portal projected onto the screen
- address: 0x275D3C8
- name: r_portalMinClipArea
- type: DVAR_TYPE_FLOAT
- value: 0.02
- decription: Don't clip child portals by a parent portal smaller than this fraction of the screen area.
- address: 0x275D424
- name: r_portalMinRecurseDepth
- type: DVAR_TYPE_INT
- value: 0
- decription: Ignore r_portalMinClipArea for portals with fewer than this many parent portals.
- address: 0x275D36C
- name: r_portalWalkLimit
- type: DVAR_TYPE_INT
- value: 0
- decription: Stop portal recursion after this many iterations. Useful for debugging portal errors.
- address: 0x275B930
- name: r_prepassSizeCull
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Culls models from the Z prepass that are too small on the screen (0 disables culling)
- address: 0x27608F8
- name: r_profile
- type: DVAR_TYPE_BOOL
- value: False
- decription: Profile GPU times.
- address: 0x275C0BC
- name: r_resampleScene
- type: DVAR_TYPE_BOOL
- value: False
- decription: Upscale the frame buffer with sharpen filter and color correction.
- address: 0x275FCC0
- name: r_reviveFX_blurRadiusEdge
- type: DVAR_TYPE_FLOAT
- value: 6.4
- decription: Tweak dev var; Glow radius in pixels at 640x480
- address: 0x275FDD4
- name: r_reviveFX_brightnessCenter
- type: DVAR_TYPE_FLOAT
- value: 0.234
- decription: Tweak dev var; Brightness at screen center
- address: 0x275FB50
- name: r_reviveFX_brightnessEdge
- type: DVAR_TYPE_FLOAT
- value: 0.264
- decription: Tweak dev var; Brightness at screen edge
- address: 0x275FD78
- name: r_reviveFX_contrastCenter
- type: DVAR_TYPE_FLOAT
- value: 1.9
- decription: Tweak dev var; Contrast at screen center
- address: 0x275FAF4
- name: r_reviveFX_contrastEdge
- type: DVAR_TYPE_FLOAT
- value: 2.84
- decription: Tweak dev var; Contrast at screen edges
- address: 0x275FE8C
- name: r_reviveFX_darkTintCenter
- type: DVAR_TYPE_FLOAT_3
- value: 0.978 0.978 0.978
- decription: Tweak dev var; film color dark tint at center
- address: 0x275FC08
- name: r_reviveFX_darkTintEdge
- type: DVAR_TYPE_FLOAT_3
- value: 0.931 0.931 0.931
- decription: Tweak dev var; film color dark tint at edge
- address: 0x275FA98
- name: r_reviveFX_debug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable the revive effect debug
- address: 0x275FE30
- name: r_reviveFX_desaturationCenter
- type: DVAR_TYPE_FLOAT
- value: 0.845
- decription: Tweak dev var; Desaturation at screen center
- address: 0x275FBAC
- name: r_reviveFX_desaturationEdge
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Tweak dev var; Desaturation at screen edge
- address: 0x275FF44
- name: r_reviveFX_fadeDuration
- type: DVAR_TYPE_FLOAT
- value: 5
- decription: Sets fade duration in seconds
- address: 0x275FEE8
- name: r_reviveFX_lightTintCenter
- type: DVAR_TYPE_FLOAT_3
- value: 1.02 1.02 1.02
- decription: Tweak dev var; film color light tint at center
- address: 0x275FC64
- name: r_reviveFX_lightTintEdge
- type: DVAR_TYPE_FLOAT_3
- value: 1 1 1
- decription: Tweak dev var; film color light tint at edge
- address: 0x275FD1C
- name: r_reviveFX_motionblurWeight
- type: DVAR_TYPE_FLOAT
- value: 0.4
- decription: Tweak dev var; number of pixels sampled at center
- address: 0x275C95C
- name: r_scaleViewport
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Scale 3D viewports by this fraction. Use this to see if framerate is pixel shader bound.
- address: 0x275D480
- name: r_showFbColorDebug
- type: DVAR_TYPE_ENUM
- value: 0
- decription: Show front buffer color debugging information
- address: 0x275D4DC
- name: r_showFloatZDebug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Show float z buffer used to eliminate hard edges on particles near geometry
- address: 0x275C288
- name: r_showLightGrid
- type: DVAR_TYPE_BOOL
- value: False
- decription: Show light grid debugging information
- address: 0x275C2E4
- name: r_showMissingLightGrid
- type: DVAR_TYPE_BOOL
- value: False
- decription: Use rainbow colors for entities that are outside the light grid
- address: 0x275C118
- name: r_showPenetration
- type: DVAR_TYPE_ENUM
- value: 0
- decription: Shows materials tagged with 'nopenetrate'
- address: 0x275C848
- name: r_showSunDirectionDebug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Toggles the display of sun direction debug
- address: 0x275D310
- name: r_singleCell
- type: DVAR_TYPE_BOOL
- value: False
- decription: Only draw things in the same cell as the camera. Most useful for seeing how big the current cell is.
- address: 0x275B8D4
- name: r_sizeCull
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Culls models that are too small on the screen (0 disables culling)
- address: 0x275D1FC
- name: r_skipPvs
- type: DVAR_TYPE_BOOL
- value: False
- decription: Skipt the determination of what is in the potentially visible set (disables most drawing)
- address: 0x2760A0C
- name: r_skyTransition
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Sky transition blend factor.
- address: 0x275C9B8
- name: r_smp_backend
- type: DVAR_TYPE_BOOL
- value: False
- decription: Process renderer back end in a separate thread
- address: 0x275C004
- name: r_specularColorScale
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Set greater than 1 to brighten specular highlights
- address: 0x275BFA8
- name: r_specularMap
- type: DVAR_TYPE_ENUM
- value: 1
- decription: Replace all specular maps with pure black (off) or pure white (super shiny)
- address: 0x275D0E8
- name: r_spotLightBrightness
- type: DVAR_TYPE_FLOAT
- value: 14
- decription: Brightness scale for spot light to get overbrightness from the 0-1 particle color range.
- address: 0x275CF78
- name: r_spotLightEndRadius
- type: DVAR_TYPE_FLOAT
- value: 196
- decription: Radius of the circle at the end of the spot light in inches.
- address: 0x275D08C
- name: r_spotLightEntityShadows
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable entity shadows for spot lights.
- address: 0x275CEC0
- name: r_spotLightFovInnerFraction
- type: DVAR_TYPE_FLOAT
- value: 0.7
- decription: Relative Inner FOV angle for the dynamic spot light. 0 is full fade 0.99 is almost no fade.
- address: 0x275CFD4
- name: r_spotLightShadows
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable shadows for spot lights.
- address: 0x275D030
- name: r_spotLightSModelShadows
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable static model shadows for spot lights.
- address: 0x275CF1C
- name: r_spotLightStartRadius
- type: DVAR_TYPE_FLOAT
- value: 36
- decription: Radius of the circle at the start of the spot light in inches.
- address: 0x275CA14
- name: r_spu
- type: DVAR_TYPE_BOOL
- value: False
- decription: Process worker commands on the SPU
- address: 0x276044C
- name: r_sun_from_dvars
- type: DVAR_TYPE_BOOL
- value: False
- decription: Set sun flare values from dvars rather than the level
- address: 0x275B3CC
- name: r_sun_fx_position
- type: DVAR_TYPE_FLOAT_3
- value: 0 0 0
- decription: Position in degrees of the sun effect
- address: 0x275B148
- name: r_sunblind_fadein
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: time in seconds to fade blind from 0% to 100%
- address: 0x275B1A4
- name: r_sunblind_fadeout
- type: DVAR_TYPE_FLOAT
- value: 3
- decription: time in seconds to fade blind from 100% to 0%
- address: 0x275B090
- name: r_sunblind_max_angle
- type: DVAR_TYPE_FLOAT
- value: 5
- decription: angle from sun in degrees inside which blinding is max
- address: 0x275B0EC
- name: r_sunblind_max_darken
- type: DVAR_TYPE_FLOAT
- value: 0.75
- decription: 0-1 fraction for how black the world is at max blind
- address: 0x275B034
- name: r_sunblind_min_angle
- type: DVAR_TYPE_FLOAT
- value: 30
- decription: angle from sun in degrees outside which blinding is 0
- address: 0x275AF7C
- name: r_sunflare_fadein
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: time in seconds to fade alpha from 0% to 100%
- address: 0x275AFD8
- name: r_sunflare_fadeout
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: time in seconds to fade alpha from 100% to 0%
- address: 0x275AF20
- name: r_sunflare_max_alpha
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: 0-1 vertex color and alpha of sun at max effect
- address: 0x275AEC4
- name: r_sunflare_max_angle
- type: DVAR_TYPE_FLOAT
- value: 2
- decription: angle from sun in degrees inside which effect is max
- address: 0x275AE68
- name: r_sunflare_max_size
- type: DVAR_TYPE_FLOAT
- value: 2500
- decription: largest size of flare effect in pixels at 640x480
- address: 0x275AE0C
- name: r_sunflare_min_angle
- type: DVAR_TYPE_FLOAT
- value: 45
- decription: angle from sun in degrees outside which effect is 0
- address: 0x275ADB0
- name: r_sunflare_min_size
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: smallest size of flare effect in pixels at 640x480
- address: 0x275AD54
- name: r_sunflare_shader
- type: DVAR_TYPE_STRING
- value: sun_flare
- decription: name for flare effect; can be any material
- address: 0x275B314
- name: r_sunglare_fadein
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: time in seconds to fade glare from 0% to 100%
- address: 0x275B370
- name: r_sunglare_fadeout
- type: DVAR_TYPE_FLOAT
- value: 3
- decription: time in seconds to fade glare from 100% to 0%
- address: 0x275B25C
- name: r_sunglare_max_angle
- type: DVAR_TYPE_FLOAT
- value: 5
- decription: angle from sun in degrees inside which glare is minimum
- address: 0x275B2B8
- name: r_sunglare_max_lighten
- type: DVAR_TYPE_FLOAT
- value: 0.75
- decription: 0-1 fraction for how white the world is at max glare
- address: 0x275B200
- name: r_sunglare_min_angle
- type: DVAR_TYPE_FLOAT
- value: 30
- decription: angle from sun in degrees inside which glare is maximum
- address: 0x275AC9C
- name: r_sunsprite_shader
- type: DVAR_TYPE_STRING
- value: sun
- decription: name for static sprite; can be any material
- address: 0x275ACF8
- name: r_sunsprite_size
- type: DVAR_TYPE_FLOAT
- value: 16
- decription: diameter in pixels at 640x480 and 80 fov
- address: 0x2760B20
- name: r_swrk_override_characterCharredAmount
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: overrides the __characterCharredAmount Shaderworks tweak
- address: 0x2760AC4
- name: r_swrk_override_enable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable shaderworks overrides
- address: 0x2760B7C
- name: r_swrk_override_wetness
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Overrides the character wetness.
- address: 0x275B53C
- name: r_texFilterAnisoMax
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum anisotropy to use for texture filtering
- address: 0x2763E84
- name: r_textureMode
- type: DVAR_TYPE_STRING
- value: bilinear
- decription: External Dvar
- address: 0x2760CEC
- name: r_use_separate_char_tech
- type: DVAR_TYPE_BOOL
- value: False
- decription: enables the optimization of a separate charred material tech
- address: 0x275C1D0
- name: r_vc_makelog
- type: DVAR_TYPE_INT
- value: 0
- decription: Enable logging of light grid points for the vis cache. 1 starts from scratch, 2 appends.
- address: 0x275C22C
- name: r_vc_showlog
- type: DVAR_TYPE_INT
- value: 0
- decription: Show this many rows of light grid points for the vis cache
- address: 0x275CACC
- name: r_vsync
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable v-sync before drawing the next frame to avoid 'tearing' artifacts.
- address: 0x275F6A4
- name: r_waterSheetingFX_allowed
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable the water sheeting effect
- address: 0x275F8CC
- name: r_waterSheetingFX_brightness
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Tweak dev var; film color brightness
- address: 0x275F870
- name: r_waterSheetingFX_contrast
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Tweak dev var; film color contrast
- address: 0x275F984
- name: r_waterSheetingFX_darkTint
- type: DVAR_TYPE_FLOAT_3
- value: 1 1 1
- decription: Tweak dev var; film color dark tint color
- address: 0x275F928
- name: r_waterSheetingFX_desaturation
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Tweak dev var; Desaturation applied after all 3D drawing
- address: 0x275F75C
- name: r_waterSheetingFX_distortionScaleFactor
- type: DVAR_TYPE_FLOAT_4
- value: 0.021961 0.021961 0.021961 0
- decription: Distortion uv scales (Default to 1)
- address: 0x275F700
- name: r_waterSheetingFX_enable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable the water sheeting effect
- address: 0x275FA3C
- name: r_waterSheetingFX_fadeDuration
- type: DVAR_TYPE_FLOAT
- value: 2
- decription: Sets fade duration in seconds
- address: 0x275F9E0
- name: r_waterSheetingFX_lightTint
- type: DVAR_TYPE_FLOAT_3
- value: 0.780261 0.780261 0.780261
- decription: Tweak dev var; film color light tint color
- address: 0x275F7B8
- name: r_waterSheetingFX_magnitude
- type: DVAR_TYPE_FLOAT
- value: 0.0655388
- decription: Distortion magnitude
- address: 0x275F814
- name: r_waterSheetingFX_radius
- type: DVAR_TYPE_FLOAT
- value: 4.44051
- decription: Tweak dev var; Glow radius in pixels at 640x480
- address: 0x2760F14
- name: r_watersim_curlAmount
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: Amount of curl applied
- address: 0x2760F70
- name: r_watersim_curlMax
- type: DVAR_TYPE_FLOAT
- value: 0.4
- decription: Maximum curl limit
- address: 0x2760FCC
- name: r_watersim_curlReduce
- type: DVAR_TYPE_FLOAT
- value: 0.95
- decription: Amount curl gets reduced by when over limit
- address: 0x2760E00
- name: r_watersim_debug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enables bullet debug markers
- address: 0x2760DA4
- name: r_watersim_enabled
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enables dynamic water simulation
- address: 0x2760E5C
- name: r_watersim_flatten
- type: DVAR_TYPE_BOOL
- value: False
- decription: Flattens the water surface out
- address: 0x2761084
- name: r_watersim_foamAppear
- type: DVAR_TYPE_FLOAT
- value: 20
- decription: Rate foam appears at
- address: 0x27610E0
- name: r_watersim_foamDisappear
- type: DVAR_TYPE_FLOAT
- value: 0.78
- decription: Rate foam disappears at
- address: 0x2761028
- name: r_watersim_minShoreHeight
- type: DVAR_TYPE_FLOAT
- value: 0.04
- decription: Allows water to lap over the shoreline edge
- address: 0x2761250
- name: r_watersim_particleGravity
- type: DVAR_TYPE_FLOAT
- value: 0.03
- decription: Particle gravity
- address: 0x2761308
- name: r_watersim_particleLength
- type: DVAR_TYPE_FLOAT
- value: 0.03
- decription: Length of each particle
- address: 0x27612AC
- name: r_watersim_particleLimit
- type: DVAR_TYPE_FLOAT
- value: 2.5
- decription: Limit at which particles get spawned
- address: 0x2761364
- name: r_watersim_particleWidth
- type: DVAR_TYPE_FLOAT
- value: 2
- decription: Width of each particle
- address: 0x27613C0
- name: r_watersim_scroll
- type: DVAR_TYPE_FLOAT_2
- value: 0 0
- decription: XY coords to scroll water in
- address: 0x2760EB8
- name: r_watersim_waveSeedDelay
- type: DVAR_TYPE_FLOAT
- value: 500
- decription: Time between seeding a new wave (ms)
- address: 0x276113C
- name: r_watersim_windAmount
- type: DVAR_TYPE_FLOAT
- value: 0.02
- decription: Amount of wind applied
- address: 0x2761198
- name: r_watersim_windDir
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Wind direction (degrees)
- address: 0x27611F4
- name: r_watersim_windMax
- type: DVAR_TYPE_FLOAT
- value: 0.4
- decription: Maximum wind limit
- address: 0x275BAA0
- name: r_worldLod
- type: DVAR_TYPE_BOOL
- value: False
- decription: Set to zero to force world lods to highest
- address: 0x275BBB4
- name: r_zfar
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Change the distance at which culling fog reaches 100% opacity; 0 is off
- address: 0x275BAFC
- name: r_znear
- type: DVAR_TYPE_FLOAT
- value: 4
- decription: Things closer than this aren't drawn. Reducing this increases z-fighting in the distance.
- address: 0x275BB58
- name: r_znear_depthhack
- type: DVAR_TYPE_FLOAT
- value: 0.1
- decription: Viewmodel near clip plane
- address: 0x275AA74
- name: ragdoll_baselerp_time
- type: DVAR_TYPE_INT
- value: 0
- decription: Default time ragdoll baselerp bones take to reach the base pose
- address: 0x275A9BC
- name: ragdoll_bullet_force
- type: DVAR_TYPE_FLOAT
- value: 500
- decription: Bullet force applied to ragdolls
- address: 0x275AA18
- name: ragdoll_bullet_upbias
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: Upward bias applied to ragdoll bullet effects
- address: 0x275A794
- name: ragdoll_debug
- type: DVAR_TYPE_INT
- value: 0
- decription: Draw ragdoll debug info (bitflags)
- address: 0x275AC40
- name: ragdoll_dump_anims
- type: DVAR_TYPE_BOOL
- value: False
- decription: Dump animation data when ragdoll fails
- address: 0x275A738
- name: ragdoll_enable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on ragdoll death animations
- address: 0x275A904
- name: ragdoll_explode_force
- type: DVAR_TYPE_FLOAT
- value: 18000
- decription: Explosive force applied to ragdolls
- address: 0x275A960
- name: ragdoll_explode_upbias
- type: DVAR_TYPE_FLOAT
- value: 0.8
- decription: Upwards bias applied to ragdoll explosion effects
- address: 0x275A7F0
- name: ragdoll_fps
- type: DVAR_TYPE_INT
- value: 0
- decription: Ragdoll update frames per second
- address: 0x275AB88
- name: ragdoll_jitter_scale
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Scale up or down the effect of physics jitter on ragdolls
- address: 0x275AAD0
- name: ragdoll_jointlerp_time
- type: DVAR_TYPE_INT
- value: 0
- decription: Default time taken to lerp down ragdoll joint friction
- address: 0x275A84C
- name: ragdoll_max_life
- type: DVAR_TYPE_INT
- value: 0
- decription: Max lifetime of a ragdoll system in msec
- address: 0x275A8A8
- name: ragdoll_max_simulating
- type: DVAR_TYPE_INT
- value: 0
- decription: Max number of simultaneous active ragdolls
- address: 0x275AB2C
- name: ragdoll_rotvel_scale
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Ragdoll rotational velocity estimate scale
- address: 0x275ABE4
- name: ragdoll_self_collision_scale
- type: DVAR_TYPE_FLOAT
- value: 1.2
- decription: Scale the size of the collision capsules used to prevent ragdoll limbs from interpenetrating
- address: 0x274C754
- name: rate
- type: DVAR_TYPE_INT
- value: 0
- decription: Player's preferred baud rate
- address: 0x2742A48
- name: rifleGrenadeSwitchFix
- type: DVAR_TYPE_BOOL
- value: False
- decription: Fix for rifle grenade switching
- address: 0x274A980
- name: safeArea_horizontal
- type: DVAR_TYPE_FLOAT
- value: 0.85
- decription: Horizontal safe area as a fraction of the screen width
- address: 0x274A9DC
- name: safeArea_vertical
- type: DVAR_TYPE_FLOAT
- value: 0.85
- decription: Vertical safe area as a fraction of the screen height
- address: 0x275D760
- name: sc_blur
- type: DVAR_TYPE_INT
- value: 0
- decription: Enable shadow cookie blur
- address: 0x275D7BC
- name: sc_count
- type: DVAR_TYPE_INT
- value: 0
- decription: Number of shadow cookies
- address: 0x275D818
- name: sc_debugCasterCount
- type: DVAR_TYPE_INT
- value: 0
- decription: Show debugging information for the shadow cookie caster count
- address: 0x275D874
- name: sc_debugReceiverCount
- type: DVAR_TYPE_INT
- value: 0
- decription: Show debugging information for the shadow cookie receiver count
- address: 0x275D704
- name: sc_enable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable shadow cookies
- address: 0x275DA40
- name: sc_fadeRange
- type: DVAR_TYPE_FLOAT
- value: 0.25
- decription: Shadow cookie fade range
- address: 0x275DB54
- name: sc_length
- type: DVAR_TYPE_FLOAT
- value: 400
- decription: Shadow cookie length
- address: 0x275DBB0
- name: sc_offscreenCasterLodBias
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Shadow cookie off-screen caster level of detail bias
- address: 0x275DC0C
- name: sc_offscreenCasterLodScale
- type: DVAR_TYPE_FLOAT
- value: 20
- decription: Shadow cookie off-screen caster level of detail scale
- address: 0x275DA9C
- name: sc_shadowInRate
- type: DVAR_TYPE_FLOAT
- value: 2
- decription: Rate at which the shadow cookie horizon moves inwards
- address: 0x275DAF8
- name: sc_shadowOutRate
- type: DVAR_TYPE_FLOAT
- value: 5
- decription: Rate at which the shadow cookie horizon moves outwards
- address: 0x275D92C
- name: sc_showDebug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Show debug information for shadow cookies
- address: 0x275D8D0
- name: sc_showOverlay
- type: DVAR_TYPE_BOOL
- value: False
- decription: Show shadow overlay for shadow cookies
- address: 0x275D988
- name: sc_wantCount
- type: DVAR_TYPE_INT
- value: 0
- decription: Number of desired shadows
- address: 0x275D9E4
- name: sc_wantCountMargin
- type: DVAR_TYPE_INT
- value: 0
- decription: Margin of error on number of desired shadows
- address: 0x2743E0C
- name: scr_allowannouncer
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2743DB0
- name: scr_allowbattlechatter
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2745B84
- name: scr_ctf_enemycarriervisible
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745B28
- name: scr_ctf_flagrespawntime
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745BE0
- name: scr_ctf_globalbattlechatterprobability
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745ACC
- name: scr_ctf_idleflagreturntime
- type: DVAR_TYPE_STRING
- value: 30
- decription: External Dvar
- address: 0x274595C
- name: scr_ctf_numlives
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x27459B8
- name: scr_ctf_playerrespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x27458A4
- name: scr_ctf_roundlimit
- type: DVAR_TYPE_STRING
- value: 2
- decription: External Dvar
- address: 0x2745900
- name: scr_ctf_roundswitch
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x27457EC
- name: scr_ctf_scorelimit
- type: DVAR_TYPE_STRING
- value: 3
- decription: External Dvar
- address: 0x2745848
- name: scr_ctf_timelimit
- type: DVAR_TYPE_STRING
- value: 5
- decription: External Dvar
- address: 0x2745A70
- name: scr_ctf_touchreturn
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2745A14
- name: scr_ctf_waverespawndelay
- type: DVAR_TYPE_STRING
- value: 15
- decription: External Dvar
- address: 0x27449E8
- name: scr_dm_globalbattlechatterprobability
- type: DVAR_TYPE_STRING
- value: 100
- decription: External Dvar
- address: 0x27448D4
- name: scr_dm_numlives
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744930
- name: scr_dm_playerrespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744878
- name: scr_dm_roundlimit
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x27447C0
- name: scr_dm_scorelimit
- type: DVAR_TYPE_STRING
- value: 150
- decription: External Dvar
- address: 0x274481C
- name: scr_dm_timelimit
- type: DVAR_TYPE_STRING
- value: 10
- decription: External Dvar
- address: 0x274498C
- name: scr_dm_waverespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x274453C
- name: scr_dog_count
- type: DVAR_TYPE_STRING
- value: 8
- decription: External Dvar
- address: 0x27444E0
- name: scr_dog_health
- type: DVAR_TYPE_STRING
- value: 100
- decription: External Dvar
- address: 0x2744598
- name: scr_dog_max_at_once
- type: DVAR_TYPE_STRING
- value: 4
- decription: External Dvar
- address: 0x2744484
- name: scr_dog_time
- type: DVAR_TYPE_STRING
- value: 60
- decription: External Dvar
- address: 0x2744C6C
- name: scr_dom_globalbattlechatterprobability
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744B58
- name: scr_dom_numlives
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744BB4
- name: scr_dom_playerrespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744AFC
- name: scr_dom_roundlimit
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2744A44
- name: scr_dom_scorelimit
- type: DVAR_TYPE_STRING
- value: 200
- decription: External Dvar
- address: 0x2744AA0
- name: scr_dom_timelimit
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744C10
- name: scr_dom_waverespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2743A74
- name: scr_game_allowkillcam
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2743B2C
- name: scr_game_deathpointloss
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2743CF8
- name: scr_game_forceradar
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2743A18
- name: scr_game_graceperiod
- type: DVAR_TYPE_STRING
- value: 15
- decription: External Dvar
- address: 0x2743D54
- name: scr_game_hardpoints
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2743AD0
- name: scr_game_onlyheadshots
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2743C9C
- name: scr_game_perks
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2743C40
- name: scr_game_spectatetype
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2743B88
- name: scr_game_suicidepointloss
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x27445F4
- name: scr_hardcore
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2743EC4
- name: scr_hardpoint_allowartillery
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2743F7C
- name: scr_hardpoint_allowdogs
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x276421C
- name: scr_hardpoint_allowradar
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2743F20
- name: scr_hardpoint_allowuav
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2746144
- name: scr_koth_globalbattlechatterprobability
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745DAC
- name: scr_koth_numlives
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745E08
- name: scr_koth_playerrespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745CF4
- name: scr_koth_roundlimit
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2745D50
- name: scr_koth_roundswitch
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2745C3C
- name: scr_koth_scorelimit
- type: DVAR_TYPE_STRING
- value: 250
- decription: External Dvar
- address: 0x2745C98
- name: scr_koth_timelimit
- type: DVAR_TYPE_STRING
- value: 15
- decription: External Dvar
- address: 0x2745E64
- name: scr_koth_waverespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x27641C0
- name: scr_max_rank
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744650
- name: scr_oldschool
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x27443CC
- name: scr_player_forcerespawn
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2744370
- name: scr_player_healthregentime
- type: DVAR_TYPE_STRING
- value: 5
- decription: External Dvar
- address: 0x27442B8
- name: scr_player_maxhealth
- type: DVAR_TYPE_STRING
- value: 100
- decription: External Dvar
- address: 0x2744200
- name: scr_player_numlives
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x274425C
- name: scr_player_respawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744428
- name: scr_player_sprinttime
- type: DVAR_TYPE_STRING
- value: 4
- decription: External Dvar
- address: 0x2744314
- name: scr_player_suicidespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745118
- name: scr_sab_bombtimer
- type: DVAR_TYPE_STRING
- value: 30
- decription: External Dvar
- address: 0x27451D0
- name: scr_sab_defusetime
- type: DVAR_TYPE_STRING
- value: 5
- decription: External Dvar
- address: 0x2745340
- name: scr_sab_globalbattlechatterprobability
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x274522C
- name: scr_sab_hotpotato
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x27450BC
- name: scr_sab_numlives
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745174
- name: scr_sab_planttime
- type: DVAR_TYPE_STRING
- value: 2.5
- decription: External Dvar
- address: 0x2745288
- name: scr_sab_playerrespawndelay
- type: DVAR_TYPE_STRING
- value: 7.5
- decription: External Dvar
- address: 0x2745004
- name: scr_sab_roundlimit
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745060
- name: scr_sab_roundswitch
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2744F4C
- name: scr_sab_scorelimit
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2744FA8
- name: scr_sab_timelimit
- type: DVAR_TYPE_STRING
- value: 20
- decription: External Dvar
- address: 0x27452E4
- name: scr_sab_waverespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745568
- name: scr_sd_bombtimer
- type: DVAR_TYPE_STRING
- value: 45
- decription: External Dvar
- address: 0x2745620
- name: scr_sd_defusetime
- type: DVAR_TYPE_STRING
- value: 5
- decription: External Dvar
- address: 0x2745790
- name: scr_sd_globalbattlechatterprobability
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2764278
- name: scr_sd_grenadeLauncherDudTime
- type: DVAR_TYPE_STRING
- value: 15
- decription: External Dvar
- address: 0x274567C
- name: scr_sd_multibomb
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x274550C
- name: scr_sd_numlives
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x27455C4
- name: scr_sd_planttime
- type: DVAR_TYPE_STRING
- value: 5
- decription: External Dvar
- address: 0x27456D8
- name: scr_sd_playerrespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2745454
- name: scr_sd_roundlimit
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x27454B0
- name: scr_sd_roundswitch
- type: DVAR_TYPE_STRING
- value: 3
- decription: External Dvar
- address: 0x274539C
- name: scr_sd_scorelimit
- type: DVAR_TYPE_STRING
- value: 4
- decription: External Dvar
- address: 0x27453F8
- name: scr_sd_timelimit
- type: DVAR_TYPE_STRING
- value: 2.5
- decription: External Dvar
- address: 0x2745734
- name: scr_sd_waverespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744EF0
- name: scr_tdm_globalbattlechatterprobability
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744DDC
- name: scr_tdm_numlives
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744E38
- name: scr_tdm_playerrespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744D80
- name: scr_tdm_roundlimit
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2744CC8
- name: scr_tdm_scorelimit
- type: DVAR_TYPE_STRING
- value: 750
- decription: External Dvar
- address: 0x2744D24
- name: scr_tdm_timelimit
- type: DVAR_TYPE_STRING
- value: 10
- decription: External Dvar
- address: 0x2744E94
- name: scr_tdm_waverespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2743FD8
- name: scr_team_fftype
- type: DVAR_TYPE_INT
- value: 0
- decription: Friendly fire status
- address: 0x27440EC
- name: scr_team_kickteamkillers
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744034
- name: scr_team_respawntime
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x27441A4
- name: scr_team_teamkillerplaylistbanpenalty
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2744148
- name: scr_team_teamkillerplaylistbanquantum
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2743BE4
- name: scr_team_teamkillpointloss
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2744090
- name: scr_team_teamkillspawndelay
- type: DVAR_TYPE_STRING
- value: 20
- decription: External Dvar
- address: 0x2746818
- name: scr_twar_globalbattlechatterprobability
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2764330
- name: scr_twar_numlives
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x276438C
- name: scr_twar_playerrespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x27461A0
- name: scr_twar_timelimit
- type: DVAR_TYPE_STRING
- value: 10
- decription: External Dvar
- address: 0x27642D4
- name: scr_twar_waverespawndelay
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2743E68
- name: scr_vehicles_enabled
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x27468D0
- name: scr_xpscale
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2763754
- name: selectedFriendName
- type: DVAR_TYPE_STRING
- value:
- decription: The name of the currently selected friend in your online friends list
- address: 0x274BF6C
- name: sensitivity
- type: DVAR_TYPE_FLOAT
- value: 5
- decription: Mouse sensitivity
- address: 0x2762DA0
- name: server1
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x27630DC
- name: server10
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x2763138
- name: server11
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x2763194
- name: server12
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x27631F0
- name: server13
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x276324C
- name: server14
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x27632A8
- name: server15
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x2763304
- name: server16
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x2762DFC
- name: server2
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x2762E58
- name: server3
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x2762EB4
- name: server4
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x2762F10
- name: server5
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x2762F6C
- name: server6
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x2762FC8
- name: server7
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x2763024
- name: server8
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x2763080
- name: server9
- type: DVAR_TYPE_STRING
- value:
- decription: Server display
- address: 0x27486A4
- name: session_nonblocking
- type: DVAR_TYPE_BOOL
- value: False
- decription: Non-blocking Session code
- address: 0x27490B4
- name: shortversion
- type: DVAR_TYPE_STRING
- value: 5
- decription: Short game version
- address: 0x2749560
- name: showdrop
- type: DVAR_TYPE_BOOL
- value: False
- decription: Show dropped packets
- address: 0x2749504
- name: showpackets
- type: DVAR_TYPE_INT
- value: 0
- decription: Show packets
- address: 0x275DC68
- name: sm_enable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable shadow mapping
- address: 0x275E228
- name: sm_fastSunShadow
- type: DVAR_TYPE_BOOL
- value: False
- decription: Fast sun shadow
- address: 0x275E2E0
- name: sm_fullResSpotShadowEnable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Provides high-res spot shadows for the only one spotlight in the scene.
- address: 0x275DE34
- name: sm_lightScore_eyeProjectDist
- type: DVAR_TYPE_FLOAT
- value: 64
- decription: When picking shadows for primary lights, measure distance from a point this far in front of the camera.
- address: 0x275DE90
- name: sm_lightScore_spotProjectFrac
- type: DVAR_TYPE_FLOAT
- value: 0.125
- decription: When picking shadows for primary lights, measure distance to a point this fraction of the light's radius along it's shadow direction.
- address: 0x275DD7C
- name: sm_maxLights
- type: DVAR_TYPE_INT
- value: 0
- decription: Limits how many primary lights can have shadow maps
- address: 0x275E284
- name: sm_qualitySpotShadow
- type: DVAR_TYPE_BOOL
- value: False
- decription: Fast spot shadow
- address: 0x275DD20
- name: sm_spotEnable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable spot shadow mapping from script
- address: 0x275E05C
- name: sm_spotPolygonOffsetBias
- type: DVAR_TYPE_FLOAT
- value: 2000
- decription: Spot shadow map offset bias
- address: 0x275E000
- name: sm_spotPolygonOffsetScale
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Spot shadow map offset scale
- address: 0x275DDD8
- name: sm_spotShadowFadeTime
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: How many seconds it takes for a primary light shadow map to fade in or out
- address: 0x275E1CC
- name: sm_strictCull
- type: DVAR_TYPE_BOOL
- value: False
- decription: Strict shadow map cull
- address: 0x275DEEC
- name: sm_sunAlwaysCastsShadow
- type: DVAR_TYPE_BOOL
- value: False
- decription: forces sun to always do shadow mapping, from script
- address: 0x275DCC4
- name: sm_sunEnable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable sun shadow mapping from script
- address: 0x275DFA4
- name: sm_sunPolygonOffsetBias
- type: DVAR_TYPE_FLOAT
- value: 25
- decription: Sun shadow map offset bias
- address: 0x275DF48
- name: sm_sunPolygonOffsetScale
- type: DVAR_TYPE_FLOAT
- value: 2
- decription: Sun shadow map offset scale
- address: 0x275E0B8
- name: sm_sunSampleSizeNear
- type: DVAR_TYPE_FLOAT
- value: 0.25
- decription: Shadow sample size
- address: 0x275E114
- name: sm_sunShadowCenter
- type: DVAR_TYPE_FLOAT_3
- value: 0 0 0
- decription: Sun shadow center, 0 0 0 means don't override
- address: 0x275E170
- name: sm_sunShadowScale
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Sun shadow scale optimization
- address: 0x274C7B0
- name: snaps
- type: DVAR_TYPE_INT
- value: 0
- decription: Snapshot rate
- address: 0x2762B78
- name: snd_autoSim
- type: DVAR_TYPE_BOOL
- value: False
- decription: turn on client side simulation of automatic gun sounds
- address: 0x2761F9C
- name: snd_cinematicVolumeScale
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Scales the volume of Bink videos.
- address: 0x27616FC
- name: snd_distanceLpf
- type: DVAR_TYPE_FLOAT
- value: -30
- decription: max distance lpf level
- address: 0x276186C
- name: snd_dlpf_max_distance
- type: DVAR_TYPE_FLOAT
- value: 3000
- decription: max distance for distance lpf
- address: 0x27618C8
- name: snd_dlpf_min_distance
- type: DVAR_TYPE_FLOAT
- value: 800
- decription: min distance for distance lpf
- address: 0x2761810
- name: snd_dopplerRate
- type: DVAR_TYPE_FLOAT
- value: 2.75
- decription: global doppler lerp rate
- address: 0x27617B4
- name: snd_dopplerScale
- type: DVAR_TYPE_FLOAT
- value: 25
- decription: global doppler ratio
- address: 0x276158C
- name: snd_draw3D
- type: DVAR_TYPE_ENUM
- value: 0
- decription: Draw the position and info of world sounds
- address: 0x274E2A4
- name: snd_drawInfo
- type: DVAR_TYPE_ENUM
- value: 0
- decription: Draw debugging information for sounds
- address: 0x274E300
- name: snd_drawSort
- type: DVAR_TYPE_ENUM
- value: 0
- decription: Sort debugging information for sounds
- address: 0x276141C
- name: snd_errorOnMissing
- type: DVAR_TYPE_BOOL
- value: False
- decription: Cause a Com_Error if a sound file is missing.
- address: 0x2761A38
- name: snd_flux_separation
- type: DVAR_TYPE_FLOAT
- value: 0.3
- decription: separation of L/R flux elements, 0 none, 1 180 deg, not linear in angle
- address: 0x2762054
- name: snd_global_attenuation
- type: DVAR_TYPE_FLOAT
- value: -5
- decription: global constant attenuation of all sounds
- address: 0x2761FF8
- name: snd_isbig_distance
- type: DVAR_TYPE_FLOAT
- value: 1000
- decription: distance where isbig doesn't make a difference in occlusion
- address: 0x27615E8
- name: snd_levelFadeTime
- type: DVAR_TYPE_INT
- value: 0
- decription: The amout of time in milliseconds for all audio to fade in at the start of a level
- address: 0x2761644
- name: snd_losOcclusion
- type: DVAR_TYPE_BOOL
- value: False
- decription: occlusion based off of LOS
- address: 0x2761F40
- name: snd_menu_master
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Game sound master volume
- address: 0x2761E88
- name: snd_menu_music
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: options menu music
- address: 0x2761EE4
- name: snd_menu_sfx
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: options menu sfx
- address: 0x2761E2C
- name: snd_menu_voice
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: options menu voice
- address: 0x2761924
- name: snd_occlusion_attenuation
- type: DVAR_TYPE_FLOAT
- value: -45
- decription: maxiumum occlusion attenuation
- address: 0x27619DC
- name: snd_occlusion_cull_distance
- type: DVAR_TYPE_FLOAT
- value: 2000
- decription: distance at which we don't do occlusion at start
- address: 0x2761980
- name: snd_occlusion_rate
- type: DVAR_TYPE_FLOAT
- value: 40
- decription: snd occlusion rate
- address: 0x2761758
- name: snd_omnidirectionalPercentage
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Percentage of sound volume that is 'directionless'
- address: 0x2761DD0
- name: snd_pitch_timescale
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: pitch scalar by timescale
- address: 0x2761A94
- name: snd_playing_priority_boost
- type: DVAR_TYPE_FLOAT
- value: 10
- decription: priority penalty for new sounds
- address: 0x27616A0
- name: snd_realDelay
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: turn on 'realistic' sound delay
- address: 0x2761478
- name: snd_reportSndAliasErrors
- type: DVAR_TYPE_BOOL
- value: False
- decription: show missing alias errors.
- address: 0x2761D74
- name: snd_skip_muted_sounds
- type: DVAR_TYPE_BOOL
- value: False
- decription: skip muted sounds
- address: 0x27614D4
- name: snd_slaveFadeInTime
- type: DVAR_TYPE_FLOAT
- value: 0.15
- decription: the time in seconds for slave fade in
- address: 0x2761530
- name: snd_slaveFadeOutTime
- type: DVAR_TYPE_FLOAT
- value: 0.25
- decription: the time in seconds for slave fade out
- address: 0x27620B0
- name: snd_speakerConfiguration
- type: DVAR_TYPE_ENUM
- value: 6
- decription: Speaker configuration
- address: 0x2761AF0
- name: snd_water_occlusion_attenuation
- type: DVAR_TYPE_FLOAT
- value: -30
- decription: in water attenuation
- address: 0x2761B4C
- name: snd_water_occlusion_distance
- type: DVAR_TYPE_FLOAT
- value: 60
- decription: max distance from surface for water occlusion
- address: 0x2761BA8
- name: snd_water_occlusion_minimum
- type: DVAR_TYPE_FLOAT
- value: -8
- decription: min distance from surface for water occlusion
- address: 0x2761D18
- name: snd_water_omni_amount
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: omni amount at max distance underwater
- address: 0x2761CBC
- name: snd_water_omni_distance
- type: DVAR_TYPE_FLOAT
- value: 60
- decription: max distance for undewater omni
- address: 0x2761C60
- name: snd_water_pitch_amount
- type: DVAR_TYPE_FLOAT
- value: 0.9
- decription: pitch amount at max distance underwater
- address: 0x2761C04
- name: snd_water_pitch_distance
- type: DVAR_TYPE_FLOAT
- value: 30
- decription: max distance for underwater pitch changes
- address: 0x274B7E0
- name: splitscreen
- type: DVAR_TYPE_BOOL
- value: False
- decription: Current game is a splitscreen game
- address: 0x274B83C
- name: splitscreen_playerCount
- type: DVAR_TYPE_INT
- value: 0
- decription: The number of players in a splitscreen game
- address: 0x274A86C
- name: squads_debug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Squads debug output
- address: 0x274692C
- name: stat_version
- type: DVAR_TYPE_INT
- value: 0
- decription: Stats version number
- address: 0x2748420
- name: stats_spacedwebtoken
- type: DVAR_TYPE_STRING
- value: Z019-SEBV-QIU6-BPOQ
- decription: Webtoken with separators
- address: 0x27480E4
- name: stats_version_check
- type: DVAR_TYPE_BOOL
- value: False
- decription: Reset stats if version numbers do not match
- address: 0x27483C4
- name: stats_webtoken
- type: DVAR_TYPE_STRING
- value: Z019SEBVQIU6BPOQ
- decription: Webtoken
- address: 0x2755770
- name: stopspeed
- type: DVAR_TYPE_FLOAT
- value: 100
- decription: The player deceleration
- address: 0x274830C
- name: storeMapPackMaskToStats
- type: DVAR_TYPE_BOOL
- value: False
- decription: Store the installed Map-Pack Masks in the persistent stats
- address: 0x2747A6C
- name: superuser
- type: DVAR_TYPE_BOOL
- value: False
- decription: If the user is an super user
- address: 0x274A2AC
- name: sv_allowedClan1
- type: DVAR_TYPE_STRING
- value:
- decription: Allow this clan to join the server
- address: 0x274A308
- name: sv_allowedClan2
- type: DVAR_TYPE_STRING
- value:
- decription: Allow this clan to join the server
- address: 0x274A4D4
- name: sv_botsPressAttackBtn
- type: DVAR_TYPE_BOOL
- value: False
- decription: Allow testclients to press attack button
- address: 0x274A478
- name: sv_botsRandomInput
- type: DVAR_TYPE_BOOL
- value: False
- decription: Allow testclients to randomly move and fire
- address: 0x2741CFC
- name: sv_cheats
- type: DVAR_TYPE_BOOL
- value: False
- decription: Allow server side cheats
- address: 0x274A810
- name: sv_clientArchive
- type: DVAR_TYPE_BOOL
- value: False
- decription: Have the clients archive data to save bandwidth on the server
- address: 0x274989C
- name: sv_clientside
- type: DVAR_TYPE_BOOL
- value: False
- decription: Used to toggle systems in script on and off on the server.
- address: 0x2749C34
- name: sv_clientSideBullets
- type: DVAR_TYPE_BOOL
- value: False
- decription: If true, clients will synthesize tracers and bullet impacts
- address: 0x2749C90
- name: sv_clientSideVehicles
- type: DVAR_TYPE_BOOL
- value: False
- decription: If true, vehicles will be predicted on the client reducing response time
- address: 0x274A0E0
- name: sv_connectTimeout
- type: DVAR_TYPE_INT
- value: 0
- decription: seconds without any message when a client is loading
- address: 0x274A5E8
- name: sv_debugRate
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable snapshot rate debugging info
- address: 0x274A644
- name: sv_debugReliableCmds
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable debugging information for 'reliable' commands
- address: 0x2749B7C
- name: sv_endGameIfISuck
- type: DVAR_TYPE_BOOL
- value: False
- decription: End the match if most of the players are lagged out
- address: 0x2749EB8
- name: sv_floodProtect
- type: DVAR_TYPE_BOOL
- value: False
- decription: Prevent malicious lagging by flooding the server with commands
- address: 0x274A028
- name: sv_fps
- type: DVAR_TYPE_INT
- value: 0
- decription: Server frames per second
- address: 0x2764558
- name: sv_HostBandwidthMinimumPerPlayer
- type: DVAR_TYPE_STRING
- value: 65536
- decription: External Dvar
- address: 0x2749BD8
- name: sv_hostname
- type: DVAR_TYPE_STRING
- value: CoDWaWHost
- decription: Host name of the server
- address: 0x274A41C
- name: sv_kickBanTime
- type: DVAR_TYPE_FLOAT
- value: 300
- decription: Time in seconds for a player to be banned from the server after being kicked
- address: 0x274A530
- name: sv_mapRotation
- type: DVAR_TYPE_STRING
- value:
- decription: List of maps for the server to play
- address: 0x274A58C
- name: sv_mapRotationCurrent
- type: DVAR_TYPE_STRING
- value:
- decription: Current map in the map rotation
- address: 0x2746874
- name: sv_maxclients
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of clients on the server
- address: 0x2749B20
- name: sv_maxHappyPingTime
- type: DVAR_TYPE_INT
- value: 0
- decription: Max ping that a player can have that we consider acceptable when calculating if the server is swamped
- address: 0x2749E5C
- name: sv_maxPing
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum ping allowed on the server
- address: 0x2749DA4
- name: sv_maxRate
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum bit rate
- address: 0x2749E00
- name: sv_minPing
- type: DVAR_TYPE_INT
- value: 0
- decription: Minimum ping allowed on the server
- address: 0x274A7B4
- name: sv_network_fps
- type: DVAR_TYPE_INT
- value: 0
- decription: Number of times per second the server checks for net messages
- address: 0x2742488
- name: sv_network_warning
- type: DVAR_TYPE_BOOL
- value: False
- decription: Alternative enable SCR_DrawPleaseWait dialog
- address: 0x274A364
- name: sv_packet_info
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable packet info debugging information
- address: 0x274A250
- name: sv_padPackets
- type: DVAR_TYPE_INT
- value: 0
- decription: add nop bytes to messages
- address: 0x2742540
- name: sv_paused
- type: DVAR_TYPE_INT
- value: 0
- decription: Pause the server
- address: 0x2749A68
- name: sv_privateClients
- type: DVAR_TYPE_INT
- value: 0
- decription: Maximum number of private clients allowed on the server
- address: 0x2749AC4
- name: sv_privateClientsForClients
- type: DVAR_TYPE_INT
- value: 0
- decription: The # of private clients (we send this to clients)
- address: 0x274A1F4
- name: sv_reconnectlimit
- type: DVAR_TYPE_INT
- value: 0
- decription: minimum seconds between connect messages
- address: 0x2741D58
- name: sv_restoreDvars
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable to restore Dvars on entering the Xbox Live menu
- address: 0x27426B0
- name: sv_running
- type: DVAR_TYPE_BOOL
- value: False
- decription: Server is running
- address: 0x2749FCC
- name: sv_serverid
- type: DVAR_TYPE_INT
- value: 0
- decription: Server identification
- address: 0x274A3C0
- name: sv_showAverageBPS
- type: DVAR_TYPE_BOOL
- value: False
- decription: Show average bytes per second for net debugging
- address: 0x2749F14
- name: sv_showCommands
- type: DVAR_TYPE_BOOL
- value: False
- decription: Print client commands in the log file
- address: 0x274A13C
- name: sv_showPingSpam
- type: DVAR_TYPE_INT
- value: 0
- decription: Turns on ping info spam.
- address: 0x274A758
- name: sv_smp
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable server multithreading
- address: 0x274A084
- name: sv_timeout
- type: DVAR_TYPE_INT
- value: 0
- decription: seconds without any message
- address: 0x2749F70
- name: sv_voiceQuality
- type: DVAR_TYPE_INT
- value: 0
- decription: Voice quality
- address: 0x274A198
- name: sv_zombietime
- type: DVAR_TYPE_INT
- value: 0
- decription: seconds to sync messages after disconnect
- address: 0x274B728
- name: systemlink
- type: DVAR_TYPE_BOOL
- value: False
- decription: Current game is a system link game
- address: 0x274B784
- name: systemlink_warning_shown
- type: DVAR_TYPE_BOOL
- value: False
- decription: System Link Version Warning Shown
- address: 0x274875C
- name: systemUiActive
- type: DVAR_TYPE_BOOL
- value: False
- decription: Is the system UI active
- address: 0x274C588
- name: team_indicator
- type: DVAR_TYPE_INT
- value: 0
- decription: The team indicator modes : 0 - Full Name ; 1 - Abbreviated ; 2 - Icon Only
- address: 0x2742318
- name: timescale
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Scale time of each frame
- address: 0x2746310
- name: twar_captureAccelBonus
- type: DVAR_TYPE_STRING
- value: 35
- decription: External Dvar
- address: 0x274636C
- name: twar_captureAccelLimit
- type: DVAR_TYPE_STRING
- value: 50
- decription: External Dvar
- address: 0x2746258
- name: twar_captureTime
- type: DVAR_TYPE_STRING
- value: 40
- decription: External Dvar
- address: 0x27461FC
- name: twar_finalFightTimeLimit
- type: DVAR_TYPE_STRING
- value: 5
- decription: External Dvar
- address: 0x2746704
- name: twar_momentumArtillery
- type: DVAR_TYPE_STRING
- value: 10
- decription: External Dvar
- address: 0x2746594
- name: twar_momentumBlitzkriegTime
- type: DVAR_TYPE_STRING
- value: 30
- decription: External Dvar
- address: 0x2746760
- name: twar_momentumDogs
- type: DVAR_TYPE_STRING
- value: 10
- decription: External Dvar
- address: 0x27463C8
- name: twar_momentumEnabled
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x27465F0
- name: twar_momentumFlagCap
- type: DVAR_TYPE_STRING
- value: 25
- decription: External Dvar
- address: 0x27467BC
- name: twar_momentumKamikaze
- type: DVAR_TYPE_STRING
- value: 10
- decription: External Dvar
- address: 0x274664C
- name: twar_momentumKillPlayer
- type: DVAR_TYPE_STRING
- value: 5
- decription: External Dvar
- address: 0x2746424
- name: twar_momentumMax
- type: DVAR_TYPE_STRING
- value: 70
- decription: External Dvar
- address: 0x2746480
- name: twar_momentumMaxMultiplier
- type: DVAR_TYPE_STRING
- value: 3
- decription: External Dvar
- address: 0x27464DC
- name: twar_momentumMultiplierBonus
- type: DVAR_TYPE_STRING
- value: 25
- decription: External Dvar
- address: 0x2746538
- name: twar_momentumMultiplierBonusLimit
- type: DVAR_TYPE_STRING
- value: 75
- decription: External Dvar
- address: 0x27466A8
- name: twar_momentumRadar
- type: DVAR_TYPE_STRING
- value: 10
- decription: External Dvar
- address: 0x27462B4
- name: twar_neutralFlagLockTime
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2763B48
- name: ui_allow_classchange
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether the UI should allow changing class
- address: 0x2743458
- name: ui_allow_controlschange
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2763BA4
- name: ui_allow_teamchange
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether the UI should allow changing team
- address: 0x2763418
- name: ui_bigFont
- type: DVAR_TYPE_FLOAT
- value: 0.688
- decription: Big font scale
- address: 0x27431D4
- name: ui_borderLowLightScale
- type: DVAR_TYPE_FLOAT
- value: 0.35
- decription: Scales the border color for the lowlight color on certain UI borders
- address: 0x27635E4
- name: ui_buildLocation
- type: DVAR_TYPE_FLOAT_2
- value: -34 -34
- decription: Where to draw the build number
- address: 0x2763640
- name: ui_buildSize
- type: DVAR_TYPE_FLOAT
- value: 0.2
- decription: Font size to use for the build number
- address: 0x2763920
- name: ui_cinematicsTimestamp
- type: DVAR_TYPE_BOOL
- value: False
- decription: Shows cinematics timestamp on subtitle UI elements.
- address: 0x276397C
- name: ui_connectScreenTextGlowColor
- type: DVAR_TYPE_FLOAT_4
- value: 0 0 0 0
- decription: Glow color applied to the mode and map name strings on the connect screen.
- address: 0x27634D0
- name: ui_currentMap
- type: DVAR_TYPE_INT
- value: 0
- decription: Current map index
- address: 0x2763C00
- name: ui_currentSquad
- type: DVAR_TYPE_STRING
- value:
- decription: Name of the untranslated string containing the name of the player's current squad.
- address: 0x2762C8C
- name: ui_customClassName
- type: DVAR_TYPE_STRING
- value:
- decription: Custom Class name
- address: 0x2762C30
- name: ui_customModeEditName
- type: DVAR_TYPE_STRING
- value:
- decription: Name to give the currently edited custom game mode when editing is complete
- address: 0x2762BD4
- name: ui_customModeName
- type: DVAR_TYPE_STRING
- value:
- decription: Custom game mode name
- address: 0x27639D8
- name: ui_drawCrosshair
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether to draw crosshairs.
- address: 0x2763CB8
- name: ui_ethernetLinkActive
- type: DVAR_TYPE_BOOL
- value: False
- decription: true if a network connection is available(and active)
- address: 0x2763474
- name: ui_extraBigFont
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Extra big font scale
- address: 0x274328C
- name: ui_gametype
- type: DVAR_TYPE_STRING
- value: tdm
- decription: Current game type
- address: 0x27644A0
- name: ui_hint_text
- type: DVAR_TYPE_STRING
- value: @NULL_EMPTY
- decription: External Dvar
- address: 0x27446AC
- name: ui_hud_hardcore
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether the HUD should be suppressed for hardcore mode
- address: 0x2744708
- name: ui_hud_obituaries
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2744764
- name: ui_hud_showobjicons
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2763C5C
- name: ui_invitedToSquad
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether the player has received an invitation from a squad.
- address: 0x2764444
- name: ui_lobbypopup
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x27643E8
- name: ui_lobbypopup_text
- type: DVAR_TYPE_STRING
- value: summary
- decription: External Dvar
- address: 0x276352C
- name: ui_mapCount
- type: DVAR_TYPE_INT
- value: 0
- decription: Number of maps the player has
- address: 0x2743230
- name: ui_mapname
- type: DVAR_TYPE_STRING
- value: mp_asylum
- decription: Current map name
- address: 0x2763D70
- name: ui_mousePitch
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2763F98
- name: ui_mptype
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2763DCC
- name: ui_multiplayer
- type: DVAR_TYPE_BOOL
- value: False
- decription: True if the game is multiplayer
- address: 0x2763360
- name: ui_netSource
- type: DVAR_TYPE_INT
- value: 0
- decription: The network source where:
- 0:Local
- 1:Internet
- 2:Favourites
- address: 0x27638C4
- name: ui_partyFull
- type: DVAR_TYPE_BOOL
- value: False
- decription: True if the current party is full.
- address: 0x2763868
- name: ui_playerNemesisColor
- type: DVAR_TYPE_COLOR
- value: 255 80 89 128
- decription: Nemesis background colour in lobbies
- address: 0x27637B0
- name: ui_playerPartyColor
- type: DVAR_TYPE_COLOR
- value: 255 204 102 255
- decription: The local player's font color when shown in lobbies and parties
- address: 0x276380C
- name: ui_playerSquadColor
- type: DVAR_TYPE_COLOR
- value: 80 89 255 128
- decription: Squad Member background colour in lobbies
- address: 0x2764050
- name: ui_selectlobby
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2763588
- name: ui_serverStatusTimeOut
- type: DVAR_TYPE_INT
- value: 0
- decription: Time in milliseconds before a server status request times out
- address: 0x27644FC
- name: ui_show_arrow
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x276369C
- name: ui_showList
- type: DVAR_TYPE_BOOL
- value: False
- decription: Show onscreen list of currently visible menus
- address: 0x27434B4
- name: ui_showmap
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x27636F8
- name: ui_showMenuOnly
- type: DVAR_TYPE_STRING
- value:
- decription: If set, only menus using this name will draw.
- address: 0x27633BC
- name: ui_smallFont
- type: DVAR_TYPE_FLOAT
- value: 0.563
- decription: Small font scale
- address: 0x2764894
- name: ui_stat_assists
- type: DVAR_TYPE_STRING
- value: 452
- decription: External Dvar
- address: 0x27648F0
- name: ui_stat_death_streak
- type: DVAR_TYPE_STRING
- value: 18
- decription: External Dvar
- address: 0x276494C
- name: ui_stat_deaths
- type: DVAR_TYPE_STRING
- value: 1766
- decription: External Dvar
- address: 0x2764838
- name: ui_stat_headshots
- type: DVAR_TYPE_STRING
- value: 2147402634
- decription: External Dvar
- address: 0x27649A8
- name: ui_stat_kill_streak
- type: DVAR_TYPE_STRING
- value: 75
- decription: External Dvar
- address: 0x2764A04
- name: ui_stat_kills
- type: DVAR_TYPE_STRING
- value: 2147411619
- decription: External Dvar
- address: 0x2764ABC
- name: ui_stat_rankxp
- type: DVAR_TYPE_STRING
- value: 153950
- decription: External Dvar
- address: 0x2764A60
- name: ui_stat_score
- type: DVAR_TYPE_STRING
- value: -2146952712
- decription: External Dvar
- address: 0x27647DC
- name: ui_stat_teamkills
- type: DVAR_TYPE_STRING
- value: 3
- decription: External Dvar
- address: 0x2764780
- name: ui_stat_time_played_allies
- type: DVAR_TYPE_STRING
- value: 164094
- decription: External Dvar
- address: 0x2764724
- name: ui_stat_time_played_opfor
- type: DVAR_TYPE_STRING
- value: 281078
- decription: External Dvar
- address: 0x27646C8
- name: ui_stat_time_played_other
- type: DVAR_TYPE_STRING
- value: 4026
- decription: External Dvar
- address: 0x2763A34
- name: ui_uav_allies
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether the UI should show UAV to allies
- address: 0x2763A90
- name: ui_uav_axis
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether the UI should show UAV to axis
- address: 0x2763AEC
- name: ui_uav_client
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether the UI should show UAV to this client
- address: 0x2763F3C
- name: ui_version_show
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2763E28
- name: uiscript_debug
- type: DVAR_TYPE_INT
- value: 0
- decription: spam debug info for the ui script
- address: 0x27425F8
- name: useMapPreloading
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether to start loading the map before connecting to server
- address: 0x2742654
- name: useSvMapPreloading
- type: DVAR_TYPE_BOOL
- value: False
- decription: Whether to start loading the map before starting the server
- address: 0x27482B0
- name: validateStatsRank
- type: DVAR_TYPE_BOOL
- value: False
- decription: Validate the rank and score to see in the persistent stats
- address: 0x2758400
- name: vehanim_debug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Show debug information for vehicle anims
- address: 0x27583A4
- name: vehanim_enable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable player vehicle anims
- address: 0x2757C18
- name: vehControlMode
- type: DVAR_TYPE_INT
- value: 0
- decription: Changes the vehicle controls and camera mode
- address: 0x2757CD0
- name: vehicle_perk_boost_duration_seconds
- type: DVAR_TYPE_FLOAT
- value: 0.74
- decription: Vehicle perk boost duration in seconds.
- address: 0x2758290
- name: vehicle_push_during_mantle
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable player mantling
- address: 0x2757C74
- name: vehLockTurretToPlayerView
- type: DVAR_TYPE_BOOL
- value: False
- decription: Locks the turret angles to the player angles and sets the players rotation speed to the turrets rotRate
- address: 0x2749058
- name: version
- type: DVAR_TYPE_STRING
- value: Call of Duty Multiplayer COD_WaW MP build 5.5.150 CL(321572) ZBUILD2 Tue Sep 15 14:43:43 2009 ps3
- decription: Game version
- address: 0x2754910
- name: waypointDebugDraw
- type: DVAR_TYPE_BOOL
- value: False
- decription:
- address: 0x2754DBC
- name: waypointDistScaleRangeMax
- type: DVAR_TYPE_FLOAT
- value: 3000
- decription: Distance from player that icon distance scaling ends.
- address: 0x2754D60
- name: waypointDistScaleRangeMin
- type: DVAR_TYPE_FLOAT
- value: 1000
- decription: Distance from player that icon distance scaling starts.
- address: 0x2754E18
- name: waypointDistScaleSmallest
- type: DVAR_TYPE_FLOAT
- value: 0.8
- decription: Smallest scale that the distance effect uses.
- address: 0x2743738
- name: waypointIconHeight
- type: DVAR_TYPE_FLOAT
- value: 36
- decription: Height of the offscreen pointer.
- address: 0x2743794
- name: waypointIconWidth
- type: DVAR_TYPE_FLOAT
- value: 36
- decription: Width of the offscreen pointer.
- address: 0x2754C4C
- name: waypointOffscreenCornerRadius
- type: DVAR_TYPE_FLOAT
- value: 105
- decription: Size of the rounded corners.
- address: 0x2754A24
- name: waypointOffscreenDistanceThresholdAlpha
- type: DVAR_TYPE_FLOAT
- value: 30
- decription: Distance from the threshold over which offscreen objective icons lerp their alpha.
- address: 0x2754B94
- name: waypointOffscreenPadBottom
- type: DVAR_TYPE_FLOAT
- value: 30
- decription: Offset from the edge.
- address: 0x2754A80
- name: waypointOffscreenPadLeft
- type: DVAR_TYPE_FLOAT
- value: 103
- decription: Offset from the edge.
- address: 0x2754ADC
- name: waypointOffscreenPadRight
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Offset from the edge.
- address: 0x2754B38
- name: waypointOffscreenPadTop
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Offset from the edge.
- address: 0x27437F0
- name: waypointOffscreenPointerDistance
- type: DVAR_TYPE_FLOAT
- value: 20
- decription: Distance from the center of the offscreen objective icon to the center its arrow.
- address: 0x27549C8
- name: waypointOffscreenPointerHeight
- type: DVAR_TYPE_FLOAT
- value: 12
- decription: Height of the offscreen pointer.
- address: 0x275496C
- name: waypointOffscreenPointerWidth
- type: DVAR_TYPE_FLOAT
- value: 25
- decription: Width of the offscreen pointer.
- address: 0x2754BF0
- name: waypointOffscreenRoundedCorners
- type: DVAR_TYPE_BOOL
- value: False
- decription: Off-screen icons take rounded corners when true. 90-degree corners when false.
- address: 0x2754CA8
- name: waypointOffscreenScaleLength
- type: DVAR_TYPE_FLOAT
- value: 500
- decription: How far the offscreen icon scale travels from full to smallest scale.
- address: 0x2754D04
- name: waypointOffscreenScaleSmallest
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: Smallest scale that the offscreen effect uses.
- address: 0x2754FE4
- name: waypointPlayerOffsetCrouch
- type: DVAR_TYPE_FLOAT
- value: 56
- decription: For waypoints pointing to players, how high to offset off of their origin when they are crouching.
- address: 0x2754F88
- name: waypointPlayerOffsetProne
- type: DVAR_TYPE_FLOAT
- value: 30
- decription: For waypoints pointing to players, how high to offset off of their origin when they are prone.
- address: 0x2755040
- name: waypointPlayerOffsetStand
- type: DVAR_TYPE_FLOAT
- value: 74
- decription: For waypoints pointing to players, how high to offset off of their origin when they are standing.
- address: 0x2754E74
- name: waypointSplitscreenScale
- type: DVAR_TYPE_FLOAT
- value: 1.8
- decription: Scale applied to waypoint icons in splitscreen views.
- address: 0x2754ED0
- name: waypointTweakY
- type: DVAR_TYPE_FLOAT
- value: -17
- decription:
- address: 0x2763EE0
- name: welcome_shown
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2742990
- name: wideScreen
- type: DVAR_TYPE_BOOL
- value: False
- decription: True if the game video is running in 16x9 aspect, false if 4x3.
- address: 0x2759094
- name: wind_debug_display
- type: DVAR_TYPE_BOOL
- value: False
- decription: shows wind debug display
- address: 0x2758CFC
- name: wind_global_hi_altitude
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: altitude of global hi-level wind
- address: 0x2758CA0
- name: wind_global_low_altitude
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: altitude of global low-level wind
- address: 0x2758D58
- name: wind_global_low_strength_percent
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: strength of global low-level wind, expressed as a percentage of wind_global_vector
- address: 0x2758C44
- name: wind_global_vector
- type: DVAR_TYPE_FLOAT_3
- value: 1 1 1
- decription: global wind force in units/sec. This is also the hi-level wind
- address: 0x2759038
- name: wind_grass_gust_distance
- type: DVAR_TYPE_FLOAT
- value: 2000
- decription: max distance at which to place gusts
- address: 0x2758F80
- name: wind_grass_gust_radius
- type: DVAR_TYPE_FLOAT
- value: 400
- decription: size of global wind gust effector
- address: 0x2758F24
- name: wind_grass_gust_speed
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: speed multiplier for gusts
- address: 0x2758FDC
- name: wind_grass_gust_strength
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: percentage to bump the wind in a gust
- address: 0x2758E10
- name: wind_grass_gustinterval
- type: DVAR_TYPE_FLOAT
- value: 250
- decription: global wind force gust interval
- address: 0x2758E6C
- name: wind_grass_scale
- type: DVAR_TYPE_FLOAT
- value: 10000
- decription: global wind force scaler
- address: 0x2758EC8
- name: wind_grass_tension
- type: DVAR_TYPE_FLOAT
- value: 0.001
- decription: global wind grass tension (stiffness)
- address: 0x2758DB4
- name: wind_leaf_scale
- type: DVAR_TYPE_FLOAT
- value: 176
- decription: global wind grass tension (stiffness)
- address: 0x2748F44
- name: xblive_allmappacks
- type: DVAR_TYPE_BOOL
- value: False
- decription: Set to true if the player has all the content packs available
- address: 0x2748EE8
- name: xblive_anymappacks
- type: DVAR_TYPE_BOOL
- value: False
- decription: Set to true if the player has any content packs
- address: 0x2748FA0
- name: xblive_contentpath
- type: DVAR_TYPE_STRING
- value: /dev_bdvd/PS3_GAME/USRDIR
- decription: Set to true if the level currently being played is from a map pack
- address: 0x2748928
- name: xblive_hostingprivateparty
- type: DVAR_TYPE_BOOL
- value: False
- decription: true only if we're hosting a party
- address: 0x27484D8
- name: xblive_loggedin
- type: DVAR_TYPE_BOOL
- value: False
- decription: User is logged into xbox live
- address: 0x27489E0
- name: xblive_mappacks
- type: DVAR_TYPE_INT
- value: 0
- decription: 0 = original maps only, 1 = new maps only, 2 = both original and new
- address: 0x27488CC
- name: xblive_privatematch
- type: DVAR_TYPE_BOOL
- value: False
- decription: Current game is a private match
- address: 0x2748984
- name: xblive_privatepartyclient
- type: DVAR_TYPE_BOOL
- value: False
- decription: true only if we're in a party and not the host
- address: 0x2748870
- name: xblive_rankedmatch
- type: DVAR_TYPE_BOOL
- value: False
- decription: Current game is a ranked match
- address: 0x2748814
- name: xblive_showmarketplace
- type: DVAR_TYPE_BOOL
- value: False
- decription: true if the player doesn't have all the map packs
- address: 0x27485EC
- name: xenon_maxVoicePacketsPerSec
- type: DVAR_TYPE_INT
- value: 0
- decription: Max voice packets per second a client will send
- address: 0x2748648
- name: xenon_maxVoicePacketsPerSecForServer
- type: DVAR_TYPE_INT
- value: 0
- decription: Max voice packets per second the server will send
- address: 0x2748534
- name: xenon_voiceDebug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Debug voice communication
- address: 0x2748590
- name: xenon_voiceDegrade
- type: DVAR_TYPE_BOOL
- value: False
- decription: Degrade voice quality
- address: 0x2764CE4
- name: ui_squad_count
- type: DVAR_TYPE_INT
- value: 0
- decription: Current number of squads.
- address: 0x2764D40
- name: g_ScoresColor_Allies
- type: DVAR_TYPE_STRING
- value: 0.6 0.639216 0.690196 0
- decription: External Dvar
- address: 0x2764D9C
- name: g_ScoresColor_Axis
- type: DVAR_TYPE_STRING
- value: 0.65098 0.568627 0.411765 0
- decription: External Dvar
- address: 0x2764DF8
- name: g_ScoresColor_EnemyTeam
- type: DVAR_TYPE_STRING
- value: 0.690196 0.0705882 0.0509804 1
- decription: External Dvar
- address: 0x2764E54
- name: g_ScoresColor_Free
- type: DVAR_TYPE_STRING
- value: 0.760784 0.780392 0.101961 0
- decription: External Dvar
- address: 0x2764EB0
- name: g_ScoresColor_MyTeam
- type: DVAR_TYPE_STRING
- value: 0.25098 0.721569 0.25098 1
- decription: External Dvar
- address: 0x2764F0C
- name: g_ScoresColor_Spectator
- type: DVAR_TYPE_STRING
- value: 0.25098 0.25098 0.25098 0
- decription: External Dvar
- address: 0x2764F68
- name: g_TeamColor_Allies
- type: DVAR_TYPE_STRING
- value: 0.6 0.639216 0.690196 1
- decription: External Dvar
- address: 0x2764FC4
- name: g_TeamColor_Axis
- type: DVAR_TYPE_STRING
- value: 0.65098 0.568627 0.411765 1
- decription: External Dvar
- address: 0x2765020
- name: g_TeamColor_EnemyTeam
- type: DVAR_TYPE_STRING
- value: 1 0.313726 0.34902 0
- decription: External Dvar
- address: 0x276507C
- name: g_TeamColor_Free
- type: DVAR_TYPE_STRING
- value: 0.74902 0.25098 0.25098 1
- decription: External Dvar
- address: 0x27650D8
- name: g_TeamColor_MyTeam
- type: DVAR_TYPE_STRING
- value: 0.4 0.701961 0.4 0
- decription: External Dvar
- address: 0x2765134
- name: g_TeamColor_Squad
- type: DVAR_TYPE_STRING
- value: 0.313726 0.34902 1 0
- decription: External Dvar
- address: 0x2765190
- name: g_TeamColor_Spectator
- type: DVAR_TYPE_STRING
- value: 0.25098 0.25098 0.25098 1
- decription: External Dvar
- address: 0x27651EC
- name: g_TeamIcon_Allies
- type: DVAR_TYPE_STRING
- value: faction_128_soviet
- decription: External Dvar
- address: 0x2765248
- name: g_TeamIcon_Axis
- type: DVAR_TYPE_STRING
- value: faction_128_german
- decription: External Dvar
- address: 0x27652A4
- name: g_TeamIcon_Free
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x2765300
- name: g_TeamIcon_Spectator
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x276535C
- name: g_TeamName_Allies
- type: DVAR_TYPE_STRING
- value: MPUI_RUSSIAN_SHORT
- decription: External Dvar
- address: 0x27653B8
- name: g_TeamName_Axis
- type: DVAR_TYPE_STRING
- value: MPUI_GERMAN_SHORT
- decription: External Dvar
- address: 0x2765414
- name: scr_allies
- type: DVAR_TYPE_STRING
- value: ussr
- decription: External Dvar
- address: 0x2765470
- name: scr_axis
- type: DVAR_TYPE_STRING
- value: german
- decription: External Dvar
- address: 0x27654CC
- name: dynEnt_damageRadiusScale
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2765528
- name: g_TeamColor_EnemyTeamAlt
- type: DVAR_TYPE_STRING
- value: 1 0.501961 0 0
- decription: External Dvar
- address: 0x2765584
- name: g_TeamColor_MyTeamAlt
- type: DVAR_TYPE_STRING
- value: 0.34902 1 1 0
- decription: External Dvar
- address: 0x27655E0
- name: ui_allowvote
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x276563C
- name: ui_bomb_timer
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2765698
- name: ui_friendlyfire
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x27656F4
- name: ui_hostname
- type: DVAR_TYPE_STRING
- value: edawg57
- decription: External Dvar
- address: 0x2765750
- name: ui_motd
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x27657AC
- name: ui_radar_allies
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2765808
- name: ui_radar_axis
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2765864
- name: ui_scorelimit
- type: DVAR_TYPE_STRING
- value: 750
- decription: External Dvar
- address: 0x27658C0
- name: ui_timelimit
- type: DVAR_TYPE_STRING
- value: 10
- decription: External Dvar
- address: 0x276591C
- name: hud_fadeout_speed
- type: DVAR_TYPE_FLOAT
- value: 0.1
- decription: The speed that the HUD will fade at
- address: 0x2765978
- name: hud_fade_ammodisplay
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: The time for the ammo display to fade in seconds
- address: 0x27659D4
- name: hud_fade_healthbar
- type: DVAR_TYPE_FLOAT
- value: 2
- decription: The time for the health bar to fade in seconds
- address: 0x2765A30
- name: hud_fade_compass
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: The time for the compass to fade in seconds
- address: 0x2765A8C
- name: hud_fade_stance
- type: DVAR_TYPE_FLOAT
- value: 1.7
- decription: The time for the stance to fade in seconds
- address: 0x2765AE8
- name: hud_fade_offhand
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: The time for the offhand weapons to fade in seconds
- address: 0x2765B44
- name: hud_fade_sprint
- type: DVAR_TYPE_FLOAT
- value: 1.7
- decription: The time for the sprint meter to fade in seconds
- address: 0x2765BA0
- name: hud_health_startpulse_injured
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: The health level at which to start the 'injured' pulse effect
- address: 0x2765BFC
- name: hud_health_startpulse_critical
- type: DVAR_TYPE_FLOAT
- value: 0.33
- decription: The health level at which to start the 'critical' pulse effect
- address: 0x2765C58
- name: hud_health_pulserate_injured
- type: DVAR_TYPE_FLOAT
- value: 1
- decription: The pulse rate of the 'injured' pulse effect
- address: 0x2765CB4
- name: hud_health_pulserate_critical
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: The pulse rate of the 'critical' pulse effect
- address: 0x2765D10
- name: hud_deathQuoteFadeTime
- type: DVAR_TYPE_INT
- value: 0
- decription: The time for the death quote to fade
- address: 0x2765D6C
- name: hud_healthOverlay_regenPauseTime
- type: DVAR_TYPE_INT
- value: 0
- decription: The time in milliseconds before the health regeneration kicks in
- address: 0x2765DC8
- name: hud_healthOverlay_pulseStart
- type: DVAR_TYPE_FLOAT
- value: 0.55
- decription: The percentage of full health at which the low-health warning overlay begins flashing
- address: 0x2765E24
- name: hud_healthOverlay_phaseOne_pulseDuration
- type: DVAR_TYPE_INT
- value: 0
- decription: Time in milliseconds to ramp up to the first alpha value (the peak of the pulse)
- address: 0x2765E80
- name: hud_healthOverlay_phaseTwo_toAlphaMultiplier
- type: DVAR_TYPE_FLOAT
- value: 0.7
- decription: Alpha multiplier for the second health overlay phase (percentage of the pulse peak)
- address: 0x2765EDC
- name: hud_healthOverlay_phaseTwo_pulseDuration
- type: DVAR_TYPE_INT
- value: 0
- decription: Time in milliseconds to fade the alpha to hud_healthOverlay_phaseTwo_toAlphaMultiplier
- address: 0x2765F38
- name: hud_healthOverlay_phaseThree_toAlphaMultiplier
- type: DVAR_TYPE_FLOAT
- value: 0.6
- decription: Alpha multiplier for the third health overlay phase (percentage of the pulse peak)
- address: 0x2765F94
- name: hud_healthOverlay_phaseThree_pulseDuration
- type: DVAR_TYPE_INT
- value: 0
- decription: Time in milliseconds to fade the alpha to hud_healthOverlay_phaseThree_toAlphaMultiplier
- address: 0x2765FF0
- name: hud_healthOverlay_phaseEnd_toAlpha
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Alpha multiplier to fade to before turning off the overlay (percentage of the pulse peak)
- address: 0x276604C
- name: hud_healthOverlay_phaseEnd_pulseDuration
- type: DVAR_TYPE_INT
- value: 0
- decription: Time in milliseconds to fade out the health overlay after it is done flashing
- address: 0x27660A8
- name: cg_sprintMeterFullColor
- type: DVAR_TYPE_FLOAT_4
- value: 0.8 0.8 0.8 0
- decription: The color of the sprint meter when the sprint meter is full
- address: 0x2766104
- name: cg_sprintMeterEmptyColor
- type: DVAR_TYPE_FLOAT_4
- value: 0.7 0.7 0.7 0
- decription: The color of the sprint meter when the sprint meter is empty
- address: 0x2766160
- name: cg_sprintMeterDisabledColor
- type: DVAR_TYPE_FLOAT_4
- value: 0.8 0.8 0.8 0
- decription: The color of the sprint meter when the sprint meter is disabled
- address: 0x27661BC
- name: cg_drawTalk
- type: DVAR_TYPE_ENUM
- value: 1
- decription: Controls which icons CG_TALKER ownerdraw draws
- address: 0x2766218
- name: fx_enable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Toggles all effects processing
- address: 0x2766274
- name: fx_draw
- type: DVAR_TYPE_BOOL
- value: False
- decription: Toggles drawing of effects after processing
- address: 0x27662D0
- name: fx_cull_elem_spawn
- type: DVAR_TYPE_BOOL
- value: False
- decription: Culls effect elems for spawning
- address: 0x276632C
- name: fx_cull_elem_draw
- type: DVAR_TYPE_BOOL
- value: False
- decription: Culls effect elems for drawing
- address: 0x2766388
- name: fx_cull_effect_spawn
- type: DVAR_TYPE_BOOL
- value: False
- decription: Culls entire effects for spawning
- address: 0x27663E4
- name: fx_marks_smodels
- type: DVAR_TYPE_BOOL
- value: False
- decription: Toggles whether bullet hits leave marks on static models
- address: 0x2766440
- name: fx_marks_ents
- type: DVAR_TYPE_BOOL
- value: False
- decription: Toggles whether bullet hits leave marks on entities
- address: 0x276649C
- name: fx_freeze
- type: DVAR_TYPE_BOOL
- value: False
- decription: Freeze effects
- address: 0x27664F8
- name: fx_debugBolt
- type: DVAR_TYPE_FLOAT
- value: 0
- decription: Debug effects bolt
- address: 0x2766554
- name: fx_count
- type: DVAR_TYPE_BOOL
- value: False
- decription: Debug effects count
- address: 0x27665B0
- name: fx_visMinTraceDist
- type: DVAR_TYPE_FLOAT
- value: 80
- decription: Minimum visibility trace size
- address: 0x276660C
- name: fx_profile
- type: DVAR_TYPE_INT
- value: 0
- decription: Turn on FX profiling (specify which local client, with '1' being the first.)
- address: 0x2766668
- name: fx_mark_profile
- type: DVAR_TYPE_INT
- value: 0
- decription: Turn on FX profiling for marks (specify which local client, with '1' being the first.)
- address: 0x27666C4
- name: fx_drawClouds
- type: DVAR_TYPE_BOOL
- value: False
- decription: Toggles the drawing of particle clouds
- address: 0x2766720
- name: fx_priority_debug
- type: DVAR_TYPE_INT
- value: 0
- decription: Turn on priority debug (specify which local client, with '1' being the first.)
- address: 0x276677C
- name: fx_priority_enable
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on priority
- address: 0x27667D8
- name: fx_draw_weapon_tags
- type: DVAR_TYPE_BOOL
- value: False
- decription: Render weapon tag axis
- address: 0x2766834
- name: aim_target_sentient_radius
- type: DVAR_TYPE_FLOAT
- value: 10
- decription: The radius used to calculate target bounds for a sentient(actor or player)
- address: 0x2766890
- name: aim_target_sentient_half_height
- type: DVAR_TYPE_FLOAT
- value: 32
- decription: The radius used to calculate frustum target center for a sentient(actor or player)
- address: 0x27668EC
- name: aim_target_frustum_expand_on_screen
- type: DVAR_TYPE_FLOAT
- value: -30
- decription: The frustum expansion to determine if a target is on screen. Positive is inwards.
- address: 0x2766948
- name: aim_target_frustum_expand_fast_updates
- type: DVAR_TYPE_FLOAT
- value: 40
- decription: The frustum expansion to determine if a target is in the fast interval tag update zone. Positive is inwards.
- address: 0x27669A4
- name: aim_target_frustum_min_distance
- type: DVAR_TYPE_FLOAT
- value: 256
- decription: If target is inside this distance frustum culling is not applied.
- address: 0x2766A00
- name: aim_target_aim_tag_fast_update_interval
- type: DVAR_TYPE_INT
- value: 0
- decription: How often the aim target tag is updated instead of pulled from cache inside of the "fast" zone.
- address: 0x2766A5C
- name: aim_target_aim_tag_slow_update_interval
- type: DVAR_TYPE_INT
- value: 0
- decription: How often the aim target tag is updated instead of pulled from cache inside of the "fast" zone.
- address: 0x2766AB8
- name: aim_input_graph_enabled
- type: DVAR_TYPE_BOOL
- value: False
- decription: Use graph for adjusting view input
- address: 0x2766B14
- name: aim_input_graph_debug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Debug the view input graphs
- address: 0x2766B70
- name: aim_input_graph_index
- type: DVAR_TYPE_INT
- value: 0
- decription: Which input graph to use
- address: 0x2766BCC
- name: aim_turnrate_pitch
- type: DVAR_TYPE_FLOAT
- value: 90
- decription: The vertical turn rate for aim assist when firing from the hip
- address: 0x2766C28
- name: aim_turnrate_pitch_ads
- type: DVAR_TYPE_FLOAT
- value: 55
- decription: The turn rate up and down for aim assist when aiming down the sight
- address: 0x2766C84
- name: aim_turnrate_yaw
- type: DVAR_TYPE_FLOAT
- value: 260
- decription: The horizontal turn rate for aim assist when firing from the hip
- address: 0x2766CE0
- name: aim_turnrate_yaw_ads
- type: DVAR_TYPE_FLOAT
- value: 90
- decription: The horizontal turn rate for aim assist when aiming down the sight
- address: 0x2766D3C
- name: aim_accel_turnrate_enabled
- type: DVAR_TYPE_BOOL
- value: False
- decription: Enable/disable acceleration of the turnrates
- address: 0x2766D98
- name: aim_accel_turnrate_debug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on debugging info for the acceleration
- address: 0x2766DF4
- name: aim_accel_turnrate_lerp
- type: DVAR_TYPE_FLOAT
- value: 1200
- decription: The acceleration of the turnrates
- address: 0x2766E50
- name: aim_slowdown_enabled
- type: DVAR_TYPE_BOOL
- value: False
- decription: Slowdown the turn rate when the cross hair passes over a target
- address: 0x2766EAC
- name: aim_slowdown_debug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on debugging info for aim slowdown
- address: 0x2766F08
- name: aim_slowdown_region_width
- type: DVAR_TYPE_FLOAT
- value: 90
- decription: The screen width of the aim slowdown region
- address: 0x2766F64
- name: aim_slowdown_region_height
- type: DVAR_TYPE_FLOAT
- value: 90
- decription: The screen height of the aim assist slowdown region
- address: 0x2766FC0
- name: aim_slowdown_region_extended_width
- type: DVAR_TYPE_FLOAT
- value: 90
- decription: The screen width of the extended aim slowdown region
- address: 0x276701C
- name: aim_slowdown_region_extended_height
- type: DVAR_TYPE_FLOAT
- value: 90
- decription: The screen height of the extended aim assist slowdown region
- address: 0x2767078
- name: aim_slowdown_pitch_scale
- type: DVAR_TYPE_FLOAT
- value: 0.4
- decription: The vertical aim assist slowdown ratio from the hip
- address: 0x27670D4
- name: aim_slowdown_pitch_scale_ads
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: The vertical aim assist slowdown ratio when aiming down the sight
- address: 0x2767130
- name: aim_slowdown_yaw_scale
- type: DVAR_TYPE_FLOAT
- value: 0.4
- decription: The horizontal aim assist slowdown ratio from the hip
- address: 0x276718C
- name: aim_slowdown_yaw_scale_ads
- type: DVAR_TYPE_FLOAT
- value: 0.5
- decription: The horizontal aim assist slowdown ratio when aiming down the sight
- address: 0x27671E8
- name: aim_autoaim_lerp
- type: DVAR_TYPE_FLOAT
- value: 40
- decription: The rate in degrees per second that the auto aim will converge to its target
- address: 0x2767244
- name: aim_autoaim_enabled
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on auto aim
- address: 0x27672A0
- name: aim_autoaim_debug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on auto aim debugging
- address: 0x27672FC
- name: aim_autoaim_region_width
- type: DVAR_TYPE_FLOAT
- value: 160
- decription: The width of the auto aim region in virtual screen coordinates (0 - 640)
- address: 0x2767358
- name: aim_autoaim_region_height
- type: DVAR_TYPE_FLOAT
- value: 120
- decription: The height of the auto aim region in virtual screen coordinates (0 - 480)
- address: 0x27673B4
- name: aim_automelee_enabled
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on auto melee
- address: 0x2767410
- name: aim_automelee_debug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on auto melee debugging
- address: 0x276746C
- name: aim_automelee_lerp
- type: DVAR_TYPE_FLOAT
- value: 40
- decription: The rate in degrees per second that the auto melee will converge to its target
- address: 0x27674C8
- name: aim_automelee_region_width
- type: DVAR_TYPE_FLOAT
- value: 320
- decription: The width of the auto melee region in virtual screen coordinates (0 - 640)
- address: 0x2767524
- name: aim_automelee_region_height
- type: DVAR_TYPE_FLOAT
- value: 240
- decription: The height of the auto melee region in virtual screen coordinates (0 - 480)
- address: 0x2767580
- name: aim_automelee_range
- type: DVAR_TYPE_FLOAT
- value: 128
- decription: The range of the auto melee
- address: 0x27675DC
- name: aim_autobayonet_range
- type: DVAR_TYPE_FLOAT
- value: 200
- decription: The range of the auto bayonet
- address: 0x2767638
- name: aim_automelee_maxpitch
- type: DVAR_TYPE_FLOAT
- value: 30
- decription: The max pitch that the auto melee will pull the camera down
- address: 0x2767694
- name: aim_lockon_enabled
- type: DVAR_TYPE_BOOL
- value: False
- decription: Aim lock on helps the player to stay on target
- address: 0x27676F0
- name: aim_lockon_debug
- type: DVAR_TYPE_BOOL
- value: False
- decription: Turn on debugging info for aim lock on
- address: 0x276774C
- name: aim_lockon_deflection
- type: DVAR_TYPE_FLOAT
- value: 0.05
- decription: The amount of stick deflection for the lockon to activate
- address: 0x27677A8
- name: aim_lockon_strength
- type: DVAR_TYPE_FLOAT
- value: 0.6
- decription: The amount of aim assistance given by the target lock on
- address: 0x2767804
- name: aim_lockon_region_width
- type: DVAR_TYPE_FLOAT
- value: 90
- decription: The width of the auto aim region in virtual screen coordinates(0-640)
- address: 0x2767860
- name: aim_lockon_region_height
- type: DVAR_TYPE_FLOAT
- value: 90
- decription: The height of the auto aim region in virtual screen coordinates(0-480)
- address: 0x27678BC
- name: aim_scale_view_axis
- type: DVAR_TYPE_BOOL
- value: False
- decription: Scale the influence of each input axis so that the major axis has more influence on the control
- address: 0x2767918
- name: ui_3dwaypointtext
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x2767974
- name: ui_deathicontext
- type: DVAR_TYPE_STRING
- value: 1
- decription: External Dvar
- address: 0x27679D0
- name: g_compassShowEnemies
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2767A2C
- name: ui_radar_client
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2767A88
- name: ns_n
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x2767AE4
- name: ns_r
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2767B40
- name: ns_ri
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2767B9C
- name: ns_x
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2767BF8
- name: ns_k
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2767C54
- name: ns_d
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2767CB0
- name: ns_id
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x2767D0C
- name: ps_n
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x2767D68
- name: ps_h
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2767DC4
- name: ps_k
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2767E20
- name: ps_d
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2767E7C
- name: ps_kds
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2767ED8
- name: ps_st
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2767F34
- name: ps_r
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2767F90
- name: ps_ac
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2767FEC
- name: ps_ak
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2768048
- name: ps_dc
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x27680A4
- name: ps_dk
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2768100
- name: ui_custom_class_highlighted
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x276815C
- name: ui_class_offset
- type: DVAR_TYPE_STRING
- value: 200
- decription: External Dvar
- address: 0x27681B8
- name: ui_multi_s
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2768214
- name: ui_multi_dt
- type: DVAR_TYPE_STRING
- value: 1000
- decription: External Dvar
- address: 0x2768270
- name: player_unlockweapon0
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x27682CC
- name: player_unlockweapon1
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x2768328
- name: player_unlockweapon2
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x2768384
- name: player_unlockweapons
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x27683E0
- name: player_unlockcamo0a
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x276843C
- name: player_unlockcamo0b
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x2768498
- name: player_unlockcamo1a
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x27684F4
- name: player_unlockcamo1b
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x2768550
- name: player_unlockcamo2a
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x27685AC
- name: player_unlockcamo2b
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x2768608
- name: player_unlockcamos
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2768664
- name: player_unlockattachment0a
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x27686C0
- name: player_unlockattachment0b
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x276871C
- name: player_unlockattachment1a
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x2768778
- name: player_unlockattachment1b
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x27687D4
- name: player_unlockattachment2a
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x2768830
- name: player_unlockattachment2b
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x276888C
- name: player_unlockattachments
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x27688E8
- name: player_unlockperk0
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x2768944
- name: player_unlockperk1
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x27689A0
- name: player_unlockperk2
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x27689FC
- name: player_unlockperks
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2768A58
- name: player_unlockfeature0
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x2768AB4
- name: player_unlockfeature1
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x2768B10
- name: player_unlockfeature2
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x2768B6C
- name: player_unlockfeatures
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2768BC8
- name: player_unlockchallenge0
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x2768C24
- name: player_unlockchallenge1
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x2768C80
- name: player_unlockchallenge2
- type: DVAR_TYPE_STRING
- value:
- decription: External Dvar
- address: 0x2768CDC
- name: player_unlockchallenges
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2768D38
- name: player_unlock_page
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
- address: 0x2768D94
- name: ps_x
- type: DVAR_TYPE_STRING
- value: 8
- decription: External Dvar
- address: 0x2768DF0
- name: ps_s
- type: DVAR_TYPE_STRING
- value: 8
- decription: External Dvar
- address: 0x2768E4C
- name: ps_c
- type: DVAR_TYPE_STRING
- value: 0
- decription: External Dvar
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