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Immoral Conduct Shottygun

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Jul 12th, 2017
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  1. Fire:
  2. SAWD A 0 A_JumpIfNoAmmo("Reload")
  3. SAWD A 0 A_JumpIfInventory("NotReloadingShotgun",1,"Hold")
  4. SAWD F 4
  5. SAWD G 1 Offset(10,42)
  6. SAWD G 2 A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH)
  7. SAWD G 1 Offset(0,33)
  8. SAWD H 1 Offset(0,34) A_PlaySound("weapons/sawed2")
  9. SAWD H 1 Offset(0,35)
  10. SAWD H 1 Offset(0,36)
  11. SAWD H 1 Offset(0,35)
  12. SAWD G 1 Offset(0,34)
  13. SAWD G 1 Offset(0,33)
  14. SAWD G 2 Offset(0,32)
  15. SAWD F 1 Offset(-10,22)
  16. SAWD F 1 A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH)
  17. SAWD F 1 Offset(10,42)
  18. SAWD A 0 A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH)
  19. SAWD A 1 A_TakeInventory("ReloadingShotgun",1)
  20. Goto Ready
  21.  
  22. Hold:
  23. SAWD A 0 A_JumpIfNoAmmo("Reload")
  24. SAWD A 0 A_JumpIfInventory("ReloadingShotgun",1,"Fire")
  25. SAWD A 0 A_GiveInventory("NotReloadingShotgun",1)
  26. SAWD A 0 A_GunFlash
  27. SAWD A 0 A_AlertMonsters
  28. SAWD A 0 A_PlaySound("weapons/sawed1",CHAN_WEAPON)
  29. SAWD A 2 A_FireBullets(7,2,10,4,"S_Puff")
  30. SAWD AAAA 0 A_FireCustomMissile("Player_Gun3_Sparks",frandom(-5,5),0,0,2,0,frandom(-5,5))
  31. SAWD AAA 0 A_FireCustomMissile("SSG_Smoke1_Spawner",0,0,0,-4,0,0)
  32. SAWD A 2 A_SetPitch(pitch-1.5)
  33. SAWD E 1
  34. SAWD D 1 A_SetPitch(pitch+.5)
  35. SUWD A 1 A_SetPitch(pitch+.5)
  36. SUWD A 1 A_SetPitch(pitch+.5) //Offset(-4,36)
  37. SUWD A 1 //Offset(10,42)
  38. SUWD B 1 A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH)
  39. SUWD B 1 A_PlaySound("weapons/sawed2") //Offset(10,42)
  40. SUWD C 1 A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH)
  41. SUWD C 1 //Offset(0,33)
  42. SUWD C 2 A_FireCustomMissile("SawedOff_Shell_Spawn",0,0,0,0,0,0) //Offset(0,34)
  43. SUWD C 0 //Offset(0,35)
  44. SUWD D 0 //Offset(0,36)
  45. SUWD D 1 //Offset(0,35)
  46. SUWD D 1 //Offset(0,34)
  47. SUWD C 1 //Offset(0,33)
  48. SUWD C 1 //Offset(0,32)
  49. SUWD B 1 //Offset(-10,22)
  50. SUWD B 1 A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH)
  51. SUWD A 1 //Offset(10,42)
  52. SUWD A 1 A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH)
  53. SAWD A 1 A_Refire
  54. Goto Ready
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