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- Fire:
- SAWD A 0 A_JumpIfNoAmmo("Reload")
- SAWD A 0 A_JumpIfInventory("NotReloadingShotgun",1,"Hold")
- SAWD F 4
- SAWD G 1 Offset(10,42)
- SAWD G 2 A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH)
- SAWD G 1 Offset(0,33)
- SAWD H 1 Offset(0,34) A_PlaySound("weapons/sawed2")
- SAWD H 1 Offset(0,35)
- SAWD H 1 Offset(0,36)
- SAWD H 1 Offset(0,35)
- SAWD G 1 Offset(0,34)
- SAWD G 1 Offset(0,33)
- SAWD G 2 Offset(0,32)
- SAWD F 1 Offset(-10,22)
- SAWD F 1 A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH)
- SAWD F 1 Offset(10,42)
- SAWD A 0 A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH)
- SAWD A 1 A_TakeInventory("ReloadingShotgun",1)
- Goto Ready
- Hold:
- SAWD A 0 A_JumpIfNoAmmo("Reload")
- SAWD A 0 A_JumpIfInventory("ReloadingShotgun",1,"Fire")
- SAWD A 0 A_GiveInventory("NotReloadingShotgun",1)
- SAWD A 0 A_GunFlash
- SAWD A 0 A_AlertMonsters
- SAWD A 0 A_PlaySound("weapons/sawed1",CHAN_WEAPON)
- SAWD A 2 A_FireBullets(7,2,10,4,"S_Puff")
- SAWD AAAA 0 A_FireCustomMissile("Player_Gun3_Sparks",frandom(-5,5),0,0,2,0,frandom(-5,5))
- SAWD AAA 0 A_FireCustomMissile("SSG_Smoke1_Spawner",0,0,0,-4,0,0)
- SAWD A 2 A_SetPitch(pitch-1.5)
- SAWD E 1
- SAWD D 1 A_SetPitch(pitch+.5)
- SUWD A 1 A_SetPitch(pitch+.5)
- SUWD A 1 A_SetPitch(pitch+.5) //Offset(-4,36)
- SUWD A 1 //Offset(10,42)
- SUWD B 1 A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH)
- SUWD B 1 A_PlaySound("weapons/sawed2") //Offset(10,42)
- SUWD C 1 A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH)
- SUWD C 1 //Offset(0,33)
- SUWD C 2 A_FireCustomMissile("SawedOff_Shell_Spawn",0,0,0,0,0,0) //Offset(0,34)
- SUWD C 0 //Offset(0,35)
- SUWD D 0 //Offset(0,36)
- SUWD D 1 //Offset(0,35)
- SUWD D 1 //Offset(0,34)
- SUWD C 1 //Offset(0,33)
- SUWD C 1 //Offset(0,32)
- SUWD B 1 //Offset(-10,22)
- SUWD B 1 A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH)
- SUWD A 1 //Offset(10,42)
- SUWD A 1 A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH)
- SAWD A 1 A_Refire
- Goto Ready
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