Coliflowerz

Mai Combos

Sep 2nd, 2016
336
Never
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  1. *1 Delay slightly to get more hits
  2. *3 Damage varies with timing
  3. *4 If you end up in the corner, cancel when Mai lands
  4. *5 after landing
  5.  
  6. Meterless
  7. Anywhere
  8. cr. B xx st. B xx st. D xx qcb C = 184/240
  9. CD > hcf D = 117/140
  10.  
  11. Corner
  12. cr. B xx st. B xx st. D xx qcb A > cr. D (cl. C if small char 209) = 217/270
  13. CD > qcb C > cl. C (cl. A if small char) = 213/290
  14. CD > qcb A > cl. D = 194/250
  15.  
  16. CD xx qcf A > cr. C xx qcb A > cr. D (cl. C if small char 279) = 286/380
  17.  
  18. 1 Bar
  19.  
  20. Anywhere
  21. cr. B xx st. B xx st. B xx hcf D xx qcb~hcf K*1 = 291/200
  22. cl. D xx qcb C xx qcfx2 P = 326/190
  23. CD > hcf D xx qcb~hcf K*1 = 240/140
  24.  
  25. Corner
  26. CD > qcb C xx qcfx2 P = 290/220
  27. CD xx qcf A > cr. C xx hcf D xx qcb~hcf K*1 = 354/310
  28.  
  29. Anywhere
  30. cr. B xx st. B xx st. D xx MAX > cl. D xx qcb AC > hcf BD > cr. D = 333/260
  31.  
  32. Near corner
  33. cr. B xx st. B xx st. D xx MAX > cl. D xx hcf BD > qcb AC > qcb C > cl. A (cl. C on bigger chars 358/380) = 349/340
  34.  
  35. Corner (Big chars only)
  36. cr. B xx st. B xx st. D xx MAX > cl. D xx qcb AC > qcb C > qcb C > cl. C = 371/460
  37.  
  38. 2 Bar
  39.  
  40. cr. B xx st. B xx st. D xx qcb C xx qcfx2 AC = 429/240
  41. cl. D xx qcb C xx qcfx2 AC = 483/190
  42.  
  43. Corner
  44. CD > qcb C xx qcfx2 AC = 365/220
  45. CD xx qcf A > cr. C xx qcb A > qcfx2 AC = 438/310
  46.  
  47. Anywhere
  48. cr. B xx st. B xx st. D xx MAX > cl. D xx qcb AC > qcb A xx qcfx2 AC*3 = 496/270
  49.  
  50. Corner (Doesn't work on small characters)
  51. cr. B xx st. B xx st. D xx MAX > cl. D xx qcb A > qcb AC > qcb C xx qcfx2 AC*3 = 572/390
  52.  
  53. 3 Bar
  54.  
  55. Anywhere
  56. cr. B xx st. B xx st. D xx qcb C xx qcf~hcb AC = 530/240
  57. cl. D xx qcb C xx qcf~hcb AC = 572/190
  58. CD > hcf D xx qcf~hcb AC = 483/140
  59.  
  60. Corner
  61. CD > qcb C xx qcf~hcb AC = 507/220
  62. CD xx qcf A > cr. C xx hcf D xx qcf~hcb AC = 547/310
  63.  
  64. Anywhere
  65. cr. B xx st. B xx st. D xx MAX > cl. D xx qcb AC > hcf D (B vs. small chars 544) xx qcf~hcb AC = 547/270
  66. 3rd (4 meter in 2nd position)
  67. cr. B xx st. B xx st. D xx MAX > cl. D xx qcb AC > hcf BD > qcb C (1) xx qcf~hcb AC = 564/250
  68.  
  69. Corner (Doesn't work on smaller characters)
  70. cr. B xx st. B xx st. D xx MAX > cl. D xx qcb A > qcb AC > qcb C xx qcf~hcb AC = 584/390
  71. cr. B xx st. B xx st. D xx MAX > cl. D xx qcb AC > qcb C xx qcf~hcb AC = 551/310
  72.  
  73. 5 Bar
  74.  
  75. Anywhere
  76. cr. B xx st. B xx st. D xx qcf C xx qcb~hcf BD (13) xx qcf~hcb AC*4 = 666/180
  77. cl. D xx qcf C xx qcb~hcf BD (13) xx qcf~hcb AC*4 = 736/130
  78. CD > qcb~hcf BD (8) xx qcf~hcb AC*4 = 609/100
  79.  
  80. Corner
  81. CD xx qcf A > cr. C xx qcf C xx qcb~hcf BD (13) xx qcf~hcb AC = 682/350
  82.  
  83. Fullscreen
  84. cr. b xx st. B xx st. D xx MAX > cl. D xx qcb AC > qcb A xx qcb~hcf BD xx qcf~hcb AC*5 = 689/270
  85. Midscreen/Corner
  86. cr. B xx st. B xx st. D xx MAX > cl. D xx hcf BD > qcb AC > qcb~hcf BD xx qcf~hcb AC*5 = 707/190
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