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MjnMixael

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Nov 18th, 2012
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.15
  6. Passed cmdline options:
  7. -spec_exp 5.5
  8. -ogl_spec 30
  9. -spec_static 0.4
  10. -spec_point 0.3
  11. -spec_tube 0.2
  12. -ambient_factor 100.5
  13. -missile_lighting
  14. -no_emissive_light
  15. -3dshockwave
  16. -soft_particles
  17. -post_process
  18. -bloom_intensity 42
  19. -fxaa
  20. -fxaa_preset 2
  21. -fb_explosions
  22. -dualscanlines
  23. -rearm_timer
  24. -targetinfo
  25. -3dwarp
  26. -ship_choice_3d
  27. -weapon_choice_3d
  28. -warp_flash
  29. -snd_preload
  30. -mipmap
  31. -disable_di_mouse
  32. -old_collision
  33. Building file index...
  34. Found root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
  35. Found root pack 'E:\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  36. Found root pack 'E:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  37. Found root pack 'E:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  38. Found root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  39. Found root pack 'E:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  40. Found root pack 'E:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  41. Found root pack 'E:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  42. Found root pack 'E:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  43. Found root pack 'E:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  44. Searching root 'E:\FreeSpace2\' ... 36 files
  45. Searching root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
  46. Searching root pack 'E:\FreeSpace2\root_fs2.vp' ... 157 files
  47. Searching root pack 'E:\FreeSpace2\smarty_fs2.vp' ... 10 files
  48. Searching root pack 'E:\FreeSpace2\sparky_fs2.vp' ... 3027 files
  49. Searching root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  50. Searching root pack 'E:\FreeSpace2\stu_fs2.vp' ... 2355 files
  51. Searching root pack 'E:\FreeSpace2\tango1_fs2.vp' ... 32 files
  52. Searching root pack 'E:\FreeSpace2\tango2_fs2.vp' ... 15 files
  53. Searching root pack 'E:\FreeSpace2\tango3_fs2.vp' ... 10 files
  54. Searching root pack 'E:\FreeSpace2\warble_fs2.vp' ... 52 files
  55. Found 11 roots and 7041 files.
  56. Setting language to English
  57. Initializing OpenAL...
  58. OpenAL Vendor : Creative Labs Inc.
  59. OpenAL Renderer : Software
  60. OpenAL Version : 1.1
  61.  
  62. Found extension "ALC_EXT_EFX".
  63.  
  64. Sample rate: 44100 (44100)
  65. EFX enabled: NO
  66. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  67. Capture device: Realtek Digital Input (Realtek
  68. ... OpenAL successfully initialized!
  69. Failed to init speech
  70. Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  71. Initializing WGL...
  72. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  73. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  74. OpenGL Vendor : NVIDIA Corporation
  75. OpenGL Renderer : GeForce GTX 550 Ti/PCIe/SSE2
  76. OpenGL Version : 4.2.0
  77.  
  78. Using extension "GL_EXT_fog_coord".
  79. Using extension "GL_ARB_multitexture".
  80. Using extension "GL_ARB_texture_env_add".
  81. Using extension "GL_ARB_texture_compression".
  82. Using extension "GL_EXT_texture_compression_s3tc".
  83. Using extension "GL_EXT_texture_filter_anisotropic".
  84. Using extension "GL_ARB_texture_env_combine".
  85. Using extension "GL_EXT_compiled_vertex_array".
  86. Using extension "GL_EXT_draw_range_elements".
  87. Using extension "GL_ARB_texture_mirrored_repeat".
  88. Using extension "GL_ARB_texture_non_power_of_two".
  89. Using extension "GL_ARB_vertex_buffer_object".
  90. Using extension "GL_ARB_pixel_buffer_object".
  91. Using extension "GL_SGIS_generate_mipmap".
  92. Using extension "GL_EXT_framebuffer_object".
  93. Using extension "GL_ARB_texture_rectangle".
  94. Using extension "GL_EXT_bgra".
  95. Using extension "GL_ARB_texture_cube_map".
  96. Using extension "GL_EXT_texture_lod_bias".
  97. Using extension "GL_ARB_point_sprite".
  98. Using extension "GL_ARB_shading_language_100".
  99. Using extension "GL_ARB_shader_objects".
  100. Using extension "GL_ARB_vertex_shader".
  101. Using extension "GL_ARB_fragment_shader".
  102. Using extension "GL_NV_vertex_program3".
  103. Using extension "GL_ARB_texture_float".
  104. Using extension "GL_ARB_draw_elements_base_vertex".
  105. Found special extension function "wglSwapIntervalEXT".
  106.  
  107. Compiling new shader:
  108. Loading built-in default shader for: soft-v.sdr
  109. Loading built-in default shader for: soft-f.sdr
  110. Shader features:
  111. Depth-blended Particles
  112. Compiling new shader:
  113. Loading built-in default shader for: soft-v.sdr
  114. Loading built-in default shader for: soft-f.sdr
  115. Shader features:
  116. Distorted Particles
  117.  
  118. Compiling post-processing shader 1 ...
  119. Loading built-in default shader for: post-v.sdr
  120. Loading built-in default shader for: post-f.sdr
  121. Compiling post-processing shader 2 ...
  122. Loading built-in default shader for: post-v.sdr
  123. Loading built-in default shader for: blur-f.sdr
  124. Compiling post-processing shader 3 ...
  125. Loading built-in default shader for: post-v.sdr
  126. Loading built-in default shader for: blur-f.sdr
  127. Compiling post-processing shader 4 ...
  128. Loading built-in default shader for: post-v.sdr
  129. Loading built-in default shader for: brightpass-f.sdr
  130. Compiling post-processing shader 5 ...
  131. Loading built-in default shader for: fxaa-v.sdr
  132. Loading built-in default shader for: fxaa-f.sdr
  133. Compiling post-processing shader 6 ...
  134. Loading built-in default shader for: post-v.sdr
  135. Loading built-in default shader for: fxaapre-f.sdr
  136. Compiling post-processing shader 7 ...
  137. Loading built-in default shader for: post-v.sdr
  138. Loading built-in default shader for: ls-f.sdr
  139.  
  140. Max texture units: 4 (32)
  141. Max elements vertices: 1048576
  142. Max elements indices: 1048576
  143. Max texture size: 16384x16384
  144. Max render buffer size: 16384x16384
  145. Can use compressed textures: YES
  146. Texture compression available: YES
  147. Post-processing enabled: YES
  148. Using trilinear texture filter.
  149. OpenGL Shader Version: 4.20 NVIDIA via Cg compiler
  150. ... OpenGL init is complete!
  151. Size of bitmap info = 742 KB
  152. Size of bitmap extra info = 48 bytes
  153. ANI cursorweb with size 24x24 (25.0% wasted)
  154. GRAPHICS: Initializing default colors...
  155. Game Settings Table: Using Standard Loops For SEXP Arguments
  156. Game Settings Table: Using standard event chaining behavior
  157. Game Settings Table: External shaders are DISABLED
  158. SCRIPTING: Beginning initialization sequence...
  159. SCRIPTING: Beginning Lua initialization...
  160. LUA: Opening LUA state...
  161. LUA: Initializing base Lua libraries...
  162. LUA: Beginning ADE initialization
  163. ADE: Initializing enumeration constants...
  164. ADE: Assigning Lua session...
  165. SCRIPTING: Beginning main hook parse sequence....
  166. Wokka! Error opening file (scripting.tbl)!
  167. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  168. SCRIPTING: Inititialization complete.
  169. SCRIPTING: Splash screen overrides checked
  170. SCRIPTING: Splash hook has been run
  171. SCRIPTING: Splash screen conditional hook has been run
  172. Using high memory settings...
  173. Wokka! Error opening file (interface.tbl)!
  174. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  175. Windows reported 16 joysticks, we found 0
  176. Current soundtrack set to -1 in event_music_reset_choices
  177. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  178. Wokka! Error opening file (armor.tbl)!
  179. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  180. ANI support1 with size 108x24 (25.0% wasted)
  181. ANI damage1 with size 148x25 (21.9% wasted)
  182. ANI wingman1 with size 71x53 (17.2% wasted)
  183. ANI wingman2 with size 35x53 (17.2% wasted)
  184. ANI wingman3 with size 14x53 (17.2% wasted)
  185. ANI toggle1 with size 57x20 (37.5% wasted)
  186. ANI head1 with size 164x132 (48.4% wasted)
  187. ANI weapons1 with size 126x20 (37.5% wasted)
  188. ANI objective1 with size 149x21 (34.4% wasted)
  189. ANI netlag1 with size 29x30 (6.3% wasted)
  190. ANI targhit1 with size 31x21 (34.4% wasted)
  191. ANI time1 with size 47x23 (28.1% wasted)
  192. ANI targetview1 with size 137x156 (39.1% wasted)
  193. ANI targetview2 with size 4x96 (25.0% wasted)
  194. ANI targetview3 with size 7x20 (37.5% wasted)
  195. ANI 2_energy2 with size 86x96 (25.0% wasted)
  196. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  197. ANI 2_leftarc with size 103x252 (1.6% wasted)
  198. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  199. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  200. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  201. ANI 2_lead1 with size 26x26 (18.8% wasted)
  202. ANI 2_lock1 with size 56x53 (17.2% wasted)
  203. ANI 2_lockspin with size 100x100 (21.9% wasted)
  204. ANI energy1 with size 12x41 (35.9% wasted)
  205. ANI 2_radar1 with size 209x170 (33.6% wasted)
  206. loading animated cursor "cursor"
  207. ANI cursor with size 24x24 (25.0% wasted)
  208. TABLES => Starting parse of 'mainhall.tbl.
  209. Ships.tbl is : VALID
  210. Weapons.tbl is : VALID
  211. cfile_init() took 385
  212. TrackIR Init Failed - 1
  213. Compiling video-processing shader ...
  214. Loading built-in default shader for: video-v.sdr
  215. Loading built-in default shader for: video-f.sdr
  216. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  217. ANI cursor.ani with size 24x24 (25.0% wasted)
  218. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  219. Someone passed an extension to bm_load for file 'hammer1.pcx'
  220. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  221. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  222. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  223. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  224. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  225. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  226. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  227. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  228. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  229. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  230. Freeing all existing models...
  231. ... Log closed, Sun Nov 18 17:44:51 2012
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