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- hunter="Hunter_MM_T19M"
- level=110
- race=troll
- role=attack
- position=ranged_back
- talents=1303013
- artifact=55:0:0:0:0:307:1:308:1:309:1:310:1:311:1:312:3:313:3:314:3:315:3:316:3:317:3:318:3:319:3:320:3:321:1:322:1:1337:1
- spec=marksmanship
- # This default action priority list is automatically created based on your character.
- # It is a attempt to provide you with a action list that is both simple and practicable,
- # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
- # Feel free to edit, adapt and improve it to your own needs.
- # SimulationCraft is always looking for updates and improvements to the default action lists.
- # Executed before combat begins. Accepts non-harmful actions only.
- actions.precombat=flask,type=flask_of_the_seventh_demon
- actions.precombat+=/food,type=nightborne_delicacy_platter
- actions.precombat+=/summon_pet
- # Snapshot raid buffed stats before combat begins and pre-potting is done.
- actions.precombat+=/snapshot_stats
- actions.precombat+=/potion,name=prolonged_power,if=spell_targets.multishot>2
- actions.precombat+=/potion,name=deadly_grace
- actions.precombat+=/augmentation,type=defiled
- actions.precombat+=/windburst
- # Executed every time the actor is available.
- actions=auto_shot
- actions+=/arcane_torrent,if=focus.deficit>=30&(!talent.sidewinders.enabled|cooldown.sidewinders.charges<2)
- actions+=/berserking,if=buff.trueshot.up
- actions+=/blood_fury,if=buff.trueshot.up
- actions+=/volley,toggle=on
- actions+=/variable,name=safe_to_build,value=debuff.hunters_mark.down|(buff.trueshot.down&buff.marking_targets.down)
- actions+=/variable,name=use_multishot,value=((buff.marking_targets.up|buff.trueshot.up)&spell_targets.multishot>1)|(buff.marking_targets.down&buff.trueshot.down&spell_targets.multishot>2)
- actions+=/variable,name=pooling_for_piercing,value=talent.piercing_shot.enabled&cooldown.piercing_shot.remains<5&focus<100&!buff.lock_and_load.up
- actions+=/variable,name=sentinel_soon,value=talent.sentinel.enabled&!cooldown.sentinel.up&((cooldown.sentinel.remains>50&cooldown.sentinel.remains<(50+gcd.max))|(cooldown.sentinel.remains>40&cooldown.sentinel.remains<(40+gcd.max)))
- actions+=/a_murder_of_crows,if=time=0
- actions+=/call_action_list,name=cooldowns
- actions+=/call_action_list,name=targetdie,if=target.time_to_die<6&spell_targets.multishot=1
- actions+=/call_action_list,name=patient_sniper,if=talent.patient_sniper.enabled
- actions+=/call_action_list,name=non_patient_sniper,if=!talent.patient_sniper.enabled
- actions.cooldowns=potion,name=prolonged_power,if=spell_targets.multishot>2&((buff.trueshot.react&buff.bloodlust.react)|buff.bullseye.react>=23|target.time_to_die<62)
- actions.cooldowns+=/potion,name=deadly_grace,if=(buff.trueshot.react&buff.bloodlust.react)|buff.bullseye.react>=23|target.time_to_die<31
- actions.cooldowns+=/variable,name=trueshot_cooldown,op=set,value=time*1.1,if=time>15&cooldown.trueshot.up&variable.trueshot_cooldown=0
- actions.cooldowns+=/trueshot,if=time<=15|buff.bloodlust.react|(variable.trueshot_cooldown>0&target.time_to_die>(variable.trueshot_cooldown+duration))|buff.bullseye.react>25|target.time_to_die<16
- actions.non_patient_sniper=windburst,if=debuff.vulnerability.remains<(2*attack_haste)
- actions.non_patient_sniper+=/piercing_shot,if=debuff.vulnerability.up&focus>90
- actions.non_patient_sniper+=/black_arrow,if=debuff.vulnerability.remains<(2*attack_haste)
- actions.non_patient_sniper+=/explosive_shot,if=debuff.vulnerability.remains<(2*attack_haste)|spell_targets.explosive_shot>1
- actions.non_patient_sniper+=/a_murder_of_crows,if=debuff.vulnerability.remains<(2*attack_haste)
- actions.non_patient_sniper+=/barrage,if=spell_targets>1|(target.health.pct<20&buff.bullseye.stack<25)
- actions.non_patient_sniper+=/sentinel,if=debuff.hunters_mark.down
- actions.non_patient_sniper+=/sidewinders,if=variable.safe_to_build&focus.deficit>60&(((buff.marking_targets.up|buff.trueshot.up)&charges_fractional>1.2)|charges_fractional>1.8)&!variable.sentinel_soon
- actions.non_patient_sniper+=/marked_shot,if=cooldown.sentinel.remains>40|spell_targets.multishot>1
- actions.non_patient_sniper+=/marked_shot,if=talent.sidewinders.enabled&((debuff.vulnerability.remains<1&cooldown.sidewinders.charges_fractional<1.5&focus.deficit<80)|(cooldown.sidewinders.charges_fractional>1.7))
- actions.non_patient_sniper+=/marked_shot,if=!talent.sidewinders.enabled&debuff.vulnerability.remains<(2*attack_haste)
- actions.non_patient_sniper+=/aimed_shot,if=(debuff.vulnerability.remains>execute_time|(focus>80&cooldown.windburst.remains>3))&!variable.pooling_for_piercing
- actions.non_patient_sniper+=/arcane_shot,if=spell_targets.multishot<2
- actions.non_patient_sniper+=/multishot,if=spell_targets.multishot>1
- actions.patient_sniper=variable,name=vuln_aim_casts,op=set,value=floor(debuff.vulnerability.remains%(2*attack_haste))
- actions.patient_sniper+=/variable,name=vuln_aim_casts,op=set,value=floor((focus.regen*(debuff.vulnerability.remains-(2*attack_haste))+focus)%50),if=variable.vuln_aim_casts>floor((focus.regen*(debuff.vulnerability.remains-(2*attack_haste))+focus)%50)
- actions.patient_sniper+=/variable,name=focus_after_vuln,op=set,value=(focus.regen*debuff.vulnerability.remains)-(variable.vuln_aim_casts*50)
- actions.patient_sniper+=/sidewinders,if=buff.trueshot.up&(debuff.vulnerability.remains<(2*attack_haste)|focus<35)&(spell_targets.sidewinders<2|debuff.hunters_mark.down)
- actions.patient_sniper+=/sidewinders,if=buff.trueshot.down&debuff.vulnerability.remains<(2*attack_haste)&focus<60&(debuff.hunters_mark.down|(charges_fractional>1.3&spell_targets.sidewinders<2))
- actions.patient_sniper+=/windburst,if=debuff.vulnerability.remains<(2*attack_haste)&(talent.sidewinders.enabled|focus>60)&!variable.pooling_for_piercing
- actions.patient_sniper+=/black_arrow
- actions.patient_sniper+=/a_murder_of_crows,if=(target.time_to_die>=cooldown+duration|target.health.pct<20|taget.time_to_die<16)&(debuff.vulnerability.remains<1|debuff.vulnerability.remains>(4*attack_haste+gcd))
- actions.patient_sniper+=/barrage,if=spell_targets>1|(target.health.pct<20&buff.bullseye.stack<25)
- actions.patient_sniper+=/piercing_shot,if=debuff.vulnerability.up&debuff.vulnerability.remains<4&focus>80
- actions.patient_sniper+=/marked_shot,if=!talent.sidewinders.enabled&spell_targets.multishot>1&(!variable.pooling_for_piercing|debuff.vulnerability.up)
- actions.patient_sniper+=/marked_shot,if=talent.sidewinders.enabled&((debuff.vulnerability.remains<(2*attack_haste)&focus>50)|spell_targets.sidewinders>1)
- actions.patient_sniper+=/marked_shot,if=!talent.sidewinders.enabled&spell_targets.multishot<2&debuff.vulnerability.remains<(2*attack_haste)&(debuff.hunters_mark.remains<gcd|focus>90)
- actions.patient_sniper+=/aimed_shot,if=debuff.vulnerability.remains>execute_time&(buff.trueshot.up|buff.lock_and_load.up)&(spell_targets.multishot<2|talent.sidewinders.enabled)&!variable.pooling_for_piercing
- actions.patient_sniper+=/aimed_shot,if=talent.sidewinders.enabled&variable.focus_after_vuln>60&!debuff.hunters_mark.up
- actions.patient_sniper+=/aimed_shot,if=debuff.vulnerability.remains>execute_time&debuff.vulnerability.remains-execute_time<1&!variable.pooling_for_piercing
- actions.patient_sniper+=/aimed_shot,if=debuff.vulnerability.remains>(execute_time*2)&(debuff.vulnerability.remains-(execute_time*2))<1&(focus+focus.regen*(debuff.vulnerability.remains-execute_time))>100&!variable.pooling_for_piercing
- actions.patient_sniper+=/aimed_shot,if=cast_regen+focus>focus.max&(debuff.vulnerability.remains>execute_time|cooldown.windburst.remains>3)&!variable.pooling_for_piercing
- actions.patient_sniper+=/arcane_shot,if=buff.trueshot.up&spell_targets.multishot<2
- actions.patient_sniper+=/multishot,if=buff.trueshot.up&spell_targets.multishot>1
- actions.patient_sniper+=/arcane_shot,if=spell_targets.multishot<2&(debuff.vulnerability.remains<(2*attack_haste)|(debuff.vulnerability.remains>(variable.vuln_aim_casts*2*attack_haste+gcd)&(debuff.vulnerability.remains-(variable.vuln_aim_casts*2*attack_haste+gcd))<1))
- actions.patient_sniper+=/multishot,if=spell_targets.multishot>1&(debuff.vulnerability.remains<(2*attack_haste)|(debuff.vulnerability.remains>(variable.vuln_aim_casts*2*attack_haste+gcd)&(debuff.vulnerability.remains-(variable.vuln_aim_casts*2*attack_haste+gcd))<1))
- actions.targetdie=windburst
- actions.targetdie+=/aimed_shot,if=debuff.vulnerability.remains>execute_time&target.time_to_die>execute_time
- actions.targetdie+=/sidewinders
- actions.targetdie+=/marked_shot
- actions.targetdie+=/aimed_shot
- actions.targetdie+=/arcane_shot
- head=greyed_dragonscale_coif,id=139214,bonus_id=1806
- neck=cursed_beartooth_necklace,id=139239,bonus_id=1806,enchant=mark_of_the_hidden_satyr
- shoulders=epaulets_of_deceitful_intent,id=134480,bonus_id=1727/1522
- back=drape_of_the_unworthy,id=142521,bonus_id=3469/1512,enchant=200agi
- chest=hauberk_of_warped_intuition,id=142301
- wrists=remorseless_chain_armbands,id=137405,bonus_id=1727/1522
- hands=kvaldir_exults_grips,id=142434,bonus_id=3469
- waist=anchor_chain_waistguard,id=142420,bonus_id=3469/1512
- legs=singular_chain_leggings,id=139215,bonus_id=1806
- feet=black_venom_sabatons,id=139219,bonus_id=1806
- finger1=mindrend_band,id=138220,bonus_id=1806,enchant=200mastery
- finger2=shadowruby_band,id=136713,bonus_id=670/1703,gems=150mastery,enchant=binding_of_mastery
- trinket1=bloodthirsty_instinct,id=139329,bonus_id=1806
- trinket2=arans_relaxing_ruby,id=142157
- main_hand=thasdorah_legacy_of_the_windrunners,id=128826,gem_id=142518/142510/142517,relic_id=3469:1512/3469:1512/3469:1512
- # Gear Summary
- # gear_ilvl=880.53
- # gear_agility=17505
- # gear_stamina=27628
- # gear_crit_rating=3549
- # gear_haste_rating=5813
- # gear_mastery_rating=11885
- # gear_versatility_rating=425
- # gear_armor=2763
- # set_bonus=tier19p_mail_2pc=1
- summon_pet=cat
- set_bonus=tier19_2pc=0
- set_bonus=tier19_4pc=0
- copy="2 Piece"
- set_bonus=tier19_2pc=1
- set_bonus=tier19_4pc=0
- copy="4 Piece"
- set_bonus=tier19_2pc=1
- set_bonus=tier19_4pc=1
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