VoidScriptPlayer

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May 21st, 2019
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  1. --void Script bbuilder fe script converter V2
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7.  
  8. -- ty krystalburger
  9. --[[
  10. Thomas The Dank Engine:
  11. By: KrystalTeam
  12. Features: Being a dank engine that kill people
  13. Version: 1.0.0.2
  14. --]]
  15.  
  16. local p = game.Players.LocalPlayer.Character
  17. local weld = Instance.new("Weld",p.Torso)
  18. weld.Part0 = p.Torso
  19.  
  20. local train = Instance.new("Part",p.Torso)
  21. train.Anchored = true
  22. train.CanCollide = false
  23. train.Size = Vector3.new(3,2,6)
  24. train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  25. weld.Part1 = train
  26. weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
  27. train.Anchored = false
  28. local TrainMesh = Instance.new("SpecialMesh",train)
  29. TrainMesh.MeshType = Enum.MeshType.FileMesh
  30. TrainMesh.Scale = Vector3.new(0.020,0.020,0.015)
  31. TrainMesh.MeshId = "rbxassetid://431017802"
  32. TrainMesh.TextureId = "rbxassetid://431017809"
  33.  
  34. pumpk = Instance.new("Sound")
  35. pumpk.Parent = plr.Character.Head
  36. pumpk.SoundId = "rbxassetid://2862170886"
  37. pumpk.Volume = 6
  38. pumpk.Looped = true
  39. pumpk:Play()
  40.  
  41.  
  42. local weld2 = Instance.new("Weld",p.Torso)
  43. weld2.Part0 = p.Torso
  44. local Smoke = Instance.new("Part",p.Torso)
  45. Smoke.Anchored = true
  46. Smoke.CanCollide = false
  47. Smoke.Size = Vector3.new(1,1,1)
  48. Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  49. weld2.Part1 = Smoke
  50. weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
  51. Smoke.Anchored = false
  52. Smoke.Transparency = 1;
  53.  
  54. local Particle = Instance.new("ParticleEmitter",Smoke)
  55. Particle.Rate = 50;
  56. Particle.Speed = NumberRange.new(30,60);
  57. Particle.VelocitySpread = 4;
  58. Particle.Texture = "rbxassetid://133619974"
  59.  
  60.  
  61.  
  62. local Light = Instance.new("SpotLight",train)
  63. Light.Angle = 45;
  64. Light.Brightness = 100;
  65. Light.Face = Enum.NormalId.Back;
  66. Light.Range = 30;
  67.  
  68. p.Humanoid.WalkSpeed = 60;
  69.  
  70.  
  71. for i,v in pairs(p:GetChildren()) do
  72. if v:IsA("Part") then
  73. v.Transparency = 1;
  74. elseif v:IsA("Hat") then
  75. v:Destroy()
  76. elseif v:IsA("Model") then
  77. v:Destroy()
  78. end
  79. end
  80.  
  81. local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
  82. train.Touched:connect(function(p)
  83. if p.Parent then
  84. if p.Parent:IsA("Model") then
  85. if game.Players:FindFirstChild(p.Parent.Name) then
  86. if p.Parent.Name ~= game.Players.LocalPlayer.Name then
  87. game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints()
  88. local Whistle = SFX(475073913)
  89. Whistle:Play()
  90. end
  91. end
  92. end
  93. end
  94. end)
  95.  
  96. local Music = SFX(190819252)
  97. Music.Looped = true;
  98. wait(1)
  99. Music:Play();
  100. -- ~CL 2016
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