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- // Lissajou Curve
- GLdouble lissajouCurve::u_min = -1.0;
- GLdouble lissajouCurve::u_max = +1.0;
- DCoordinate3 lissajouCurve::d0(GLdouble u)
- {
- return DCoordinate3(sin(5.0*u + 1.5707), sin(4.0*u), u);
- }
- DCoordinate3 lissajouCurve::d1(GLdouble u)
- {
- return DCoordinate3(5.0*cos(5.0*u + 1.5707), 4.0*cos(4.0*u), 1.0);
- }
- DCoordinate3 lissajouCurve::d2(GLdouble u)
- {
- return DCoordinate3(-25.0*sin(5.0*u + 1.5707), -16.0*sin(4.0*u), 0.0);
- }
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