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- void drawScene(GLenum mode)
- {
- int nr;
- mexe +=1;
- if(camaraSelect == 0){
- if(camaraAnterior != camaraSelect){
- repoe_camera();
- camaraAnterior = camaraSelect;}
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslated(30.0,-30.0,-427.0);
- glRotated(20.0, 1.0,0.0,0.0 );
- glTranslatef( obj_pos[0], obj_pos[1], -obj_pos[2] );
- glMultMatrixf( view_rotate );
- }
- else if(camaraSelect == 1){
- if(camaraAnterior != camaraSelect){
- repoe_camera();
- camaraAnterior = camaraSelect;}
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslated(39.5,20.0,-150.0);
- glRotated(90.0, 1.0,0.0,0.0 );
- glTranslatef( obj_pos[0], obj_pos[1], -obj_pos[2] );
- glMultMatrixf( view_rotate );
- }
- else {
- if(camaraAnterior != camaraSelect){
- repoe_camera();
- camaraAnterior = camaraSelect;}
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslated(40.0,76.0,-80.0);
- glRotated(90.0, 1.0,0.0,0.0 );
- glTranslatef( obj_pos[0], obj_pos[1], -obj_pos[2] );
- glMultMatrixf( view_rotate );
- }
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