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Jul 21st, 2018
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  1. void drawScene(GLenum mode)
  2. {
  3.  
  4. int nr;
  5. mexe +=1;
  6.  
  7. if(camaraSelect == 0){
  8. if(camaraAnterior != camaraSelect){
  9. repoe_camera();
  10. camaraAnterior = camaraSelect;}
  11. glMatrixMode( GL_MODELVIEW );
  12. glLoadIdentity();
  13. glTranslated(30.0,-30.0,-427.0);
  14. glRotated(20.0, 1.0,0.0,0.0 );
  15. glTranslatef( obj_pos[0], obj_pos[1], -obj_pos[2] );
  16. glMultMatrixf( view_rotate );
  17. }
  18. else if(camaraSelect == 1){
  19. if(camaraAnterior != camaraSelect){
  20. repoe_camera();
  21. camaraAnterior = camaraSelect;}
  22. glMatrixMode( GL_MODELVIEW );
  23. glLoadIdentity();
  24. glTranslated(39.5,20.0,-150.0);
  25. glRotated(90.0, 1.0,0.0,0.0 );
  26. glTranslatef( obj_pos[0], obj_pos[1], -obj_pos[2] );
  27. glMultMatrixf( view_rotate );
  28. }
  29.  
  30. else {
  31. if(camaraAnterior != camaraSelect){
  32. repoe_camera();
  33. camaraAnterior = camaraSelect;}
  34. glMatrixMode( GL_MODELVIEW );
  35. glLoadIdentity();
  36. glTranslated(40.0,76.0,-80.0);
  37. glRotated(90.0, 1.0,0.0,0.0 );
  38. glTranslatef( obj_pos[0], obj_pos[1], -obj_pos[2] );
  39. glMultMatrixf( view_rotate );
  40. }
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