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BatalhaRitual

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May 24th, 2018
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  1. class EnemyBase : MonoBehaviour{
  2. ...
  3. int hp;
  4. enum Status{born, moving, dead};
  5. Status status;
  6. ...
  7. void OnCollisionEnter2D(Collision2D collision){
  8. if(tag é igual a devilball){
  9. hp--;
  10. if(hp <= 0){
  11. status = Status.dead;
  12. }
  13. }
  14. }
  15. }
  16.  
  17. class EnemyHuman : EnemyBase{
  18. ...
  19. ...
  20. void OnCollisionEnter2D(COllision2D collision){
  21. super();
  22. if(status.dead){
  23. tocar animação de morto
  24. desativar hitbox do objeto
  25. }
  26. }
  27. }
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