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- class EnemyBase : MonoBehaviour{
- ...
- int hp;
- enum Status{born, moving, dead};
- Status status;
- ...
- void OnCollisionEnter2D(Collision2D collision){
- if(tag é igual a devilball){
- hp--;
- if(hp <= 0){
- status = Status.dead;
- }
- }
- }
- }
- class EnemyHuman : EnemyBase{
- ...
- ...
- void OnCollisionEnter2D(COllision2D collision){
- super();
- if(status.dead){
- tocar animação de morto
- desativar hitbox do objeto
- }
- }
- }
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