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  1. [10:27:08 ERROR]: #!#!
  2. [10:27:08 ERROR]: #!#! [Skript] Severe Error:
  3. [10:27:08 ERROR]: #!#! Unexpected error while checking for a new version of Skript
  4. [10:27:08 ERROR]: #!#!
  5. [10:27:08 ERROR]: #!#! If you're developing an add-on for Skript this likely means that you have done something wrong.
  6. [10:27:08 ERROR]: #!#! If you're a server admin however please go to http://dev.bukkit.org/server-mods/skript/tickets/
  7. [10:27:08 ERROR]: #!#! and check whether this error has already been reported.
  8. [10:27:08 ERROR]: #!#! If not please create a new ticket with a meaningful title, copy & paste this whole error into it,
  9. [10:27:08 ERROR]: #!#! and describe what you did before it happened and/or what you think caused the error.
  10. [10:27:08 ERROR]: #!#! If you think that it's a trigger that's causing the error please post the trigger as well.
  11. [10:27:08 ERROR]: #!#! By following this guide fixing the error should be easy and done fast.
  12. [10:27:08 ERROR]: #!#!
  13. [10:27:08 ERROR]: #!#! Stack trace:
  14. [10:27:08 ERROR]: #!#! javax.xml.stream.XMLStreamException: ParseError at [row,col]:[1,1]
  15. Message: Premature end of file.
  16. [10:27:08 ERROR]: #!#!     at com.sun.org.apache.xerces.internal.impl.XMLStreamReaderImpl.next(Unknown Source)
  17. [10:27:08 ERROR]: #!#!     at com.sun.xml.internal.stream.XMLEventReaderImpl.nextEvent(Unknown Source)
  18. [10:27:08 ERROR]: #!#!     at ch.njol.skript.Updater.getChangelogs(Updater.java:286)
  19. [10:27:08 ERROR]: #!#!     at ch.njol.skript.Updater$2.run(Updater.java:210)
  20. [10:27:08 ERROR]: #!#!     at java.lang.Thread.run(Unknown Source)
  21. [10:27:08 ERROR]: #!#!
  22. [10:27:08 ERROR]: #!#! Version Information:
  23. [10:27:08 ERROR]: #!#!   Skript: 2.1.2
  24. [10:27:08 ERROR]: #!#!   Bukkit: 1.10-R0.1-SNAPSHOT
  25. [10:27:08 ERROR]: #!#!   Minecraft: 1.10
  26. [10:27:08 ERROR]: #!#!   Java: 1.7.0_80
  27. [10:27:08 ERROR]: #!#!
  28. [10:27:08 ERROR]: #!#! Running CraftBukkit: false
  29. [10:27:08 ERROR]: #!#!
  30. [10:27:08 ERROR]: #!#! Current node: databases: (config.sk, line 141)
  31. [10:27:08 ERROR]: #!#! Current item: null
  32. [10:27:08 ERROR]: #!#!
  33. [10:27:08 ERROR]: #!#! Thread: Skript update thread
  34. [10:27:08 ERROR]: #!#!
  35. [10:27:08 ERROR]: #!#! End of Error.
  36. [10:27:08 ERROR]: #!#!
  37. ===============================================================================================================================
  38. =======================================================================================================================================
  39. #     __________________________________________________________
  40. #    / /                                                   / /\ \
  41. #    \_\___________________________________________________\_\/ /
  42. #        / /    _____    __            __                    / /
  43. #       / /    / ____\  / /           /_/          /\       / /
  44. #      / /    / /__    / /___  ___   __  ______ __/ /_     / /
  45. #     / /     \___ \  /   __/ / __\ / / / __  //_  __/    / /
  46. #    / /     ____/ / / /\ \  / /   / / / /_/ /  / /      / /
  47. #   / /     \_____/ /_/ /_/ /_/   /_/ / ____/  /_/      / /__
  48. #  / /    ========================== / / ==========    / / \ \
  49. # | |                               /_/               | |   | |
  50. #  \_\_________________________________________________\_\_/_/
  51. #
  52. # == Introduction ==
  53. # This file contains Skript's general options. To write scripts, create a new .sk file in the scripts folder or edit any existing one.
  54. #
  55. # Script files prefixed with a hyphen (-) will not be loaded, e.g. renaming 'plant with hoe.sk' to '-plant with hoe.sk' will disable the whole file.
  56. # This can e.g. be used to temporarily disable scripts and is also used for Skript's example scripts.
  57. # You can also use the command '/skript enable/disable <script>' to enable/disable a script which will automatically rename it.
  58. #
  59. # === !!! PLEASE NOTE !!! ===
  60. # This file, all scripts and other files ending in .sk are NOT .yml/YAML files, but very similar!
  61. # Please remember the following when editing files:
  62. # - To indent sections you can use spaces like in YAML, but tabs are also allowed. Just remember to stick to the one or the other for a section/trigger.
  63. # - '#' starts a comment like in YAML. If you don't want it to start a comment simply double it: '##' (You also have to double these in "quoted text")
  64. # - If you use special characters (§, äöü, éèàôç, ñ, etc.) you have to encode the file in UTF-8.
  65. #
  66.  
  67.  
  68.  
  69. # ==== General Options ====
  70.  
  71. language: english
  72. # Which language to use. Currently english and german are included in the download, but custom languages can be created as well.
  73. # Please note that not everything can be translated yet, i.e. parts of Skript will still be english if you use another language.
  74. # If you want to translate Skript to your language please read the readme.txt located in the /lang/ folder in the jar
  75. # (open the jar as zip or rename it to Skript.zip to access it)
  76.  
  77.  
  78. check for new version: true
  79. # Whether Skript should check for whether a new version of Skript is available when the server starts.
  80. # If this is set to true Skript will announce a new version to all players with the "skript.admin" permission.
  81. # If set to false you can still check for a new version with '/skript update check'.
  82. # Please note that Skript will not detect beta releases even if you are running one as they are not necessarily stable.
  83.  
  84. update check interval: 12 hours
  85. # If 'check for new version' is enabled, this sets how often to check for a new update.
  86. # A first check will always be made when the server starts, after that checks will be made in intervals set by this option.
  87. # Set this to 0 to disable repeated checks, in which case only one check will be made when the server starts.
  88. # Please note that this option is currently the only means of making Skript check for an update more than once,
  89. # as '/skript update check' does only display the results of the last check if a check has been made before.
  90.  
  91. automatically download new version: false
  92. # Whether Skript should automatically download & install the newest version if one is available.
  93. # I suggest to disable this feature if your server restarts automatically as you likely won't be informed
  94. # of any incompatibilities of your scripts and the newest version of Skript.
  95. # If you disable this you can still use '/skript update download' to make Skript download the newest version.
  96. # If you're concerned about changes use '/skript update changes' for a full list of changes since your current version.
  97.  
  98.  
  99. enable effect commands: false
  100. effect command token: !
  101. # If 'enable effect commands' is set to true, chat messages starting with the 'effect command token' will be interpreted as effects and executed.
  102. # The token can be longer than a single character, but it should not start with '/' as that starts a command.
  103. # A player needs the permission "skript.effectcommands" to use such commands,
  104. # which does not default to OPs since these commands can do severe damage to the world or crash the server (see below).
  105. # Some example commands which can be used if this setting is enabled:
  106. #   !heal player - heals the player (doesn't do anything if used from the console)
  107. #   !repair tool - repairs the currently held item
  108. #   !broadcast "<red>Please read the rules!" - if you want to get rid of the quotes you have to define a custom command
  109. #   !set time to 6:00 - sets the time in the current world
  110. # The command can also be abused, so only give the permission to trusted players, like owners & co-owners:
  111. #   !spawn 20 ender dragons - will destroy a large part of the world in a short time if no protection is present
  112. #   !create explosion of force 10000 - likely crashes the server or at least hangs it up for a long time
  113. #   !ban all players - as the effect implies
  114.  
  115. allow ops to use effect commands: false
  116. # Whether server operators which do not have the permission "skript.effectcommands" should have access to effect commands.
  117. # This setting is mainly useful for servers that do not run any permissions plugin.
  118.  
  119.  
  120. date format: default
  121. # The date format to be used when dates should be displayed.
  122. # This can be 'default' to use Java's default date format for the system's language.
  123. # The format is that of Java's SimpleDateFormat as defined here: http://docs.oracle.com/javase/6/docs/api/java/text/SimpleDateFormat.html
  124. # some examples:
  125. #  d/M/yyyy h:mm a => 15/7/2012 8:53 PM
  126. #  dd.MM.yyyy, HH:mm => 16.03.2013, 09:33
  127.  
  128.  
  129. verbosity: normal
  130. # Determines how much info is logged.
  131. # Allowed values: low, normal, high, very high, debug
  132. # The highest you should go is very high, which prints quite a lot of useful information,
  133. # including how much time each trigger takes to execute.
  134. # Only use debug if you're programming an add-on for Skript, but even then you might usually not need it.
  135.  
  136.  
  137. plugin priority: high
  138. # Allowed values: lowest, low, normal, high, highest
  139. # Change this if you encounter problems with other plugins, e.g.:
  140. # - cancelled events: The event is cancelled by another plugin, but Skript handles the event nonetheless => increase priority
  141. #                    (e.g. WorldGuard cancels events if a player doesn't have permission for the given region,
  142. #                     and you made some 'place' triggers which should not bypass WorldGuard's protection)
  143. # - effects '(un)cancel event': Another plugin should/should not process the event, but does/does not => decrease priority
  144. # - effect 'drop': Another plugin doesn't process added drops => decrease priority
  145. # - effects 'remove ... from drops'/'clear drops': Drops added by other plugins are not removed => increase priority
  146. #                                                  Skript removes drops it shouldn't => decrease priority or specify which item types to remove
  147.  
  148.  
  149. log player commands: true
  150. # Whether Skript should log the usage of custom commands.
  151. # They will be logged as [INFORMATION] in this format: '<player>: /<command> <arguments>'
  152.  
  153.  
  154. number accuracy: 2
  155. # How many digits should be displayed after the dot at maximum when displaying numbers.
  156. # Zeroes will never be displayed at all, so this setting only applies to numbers that actually have a decimal part with one or more non-zero digits.
  157.  
  158.  
  159. maximum target block distance: 100
  160. # How far to search for a player's targeted block in blocks/meters.
  161. # Lower values improve performance, but might reduce the usability of your scripts.
  162. # This value is limited by the server (e.g. by 'view-distance' in the server.properties), but is guaranteed to work up to 100 meters.
  163.  
  164.  
  165. case sensitive: false
  166. # Whether Skript's functions should be case sensitive or not.
  167. # This e.g. applies to the effect 'replace' and the conditions 'contains' and 'is/is not'.
  168.  
  169.  
  170. disable variable conflict warnings: false
  171. # Disables warnings of potential variable name conflicts if set to true.
  172. # I recommend to not touch this option, but if you do so you should at least set it back to false
  173. # whenever you create new scripts with new variables.
  174.  
  175.  
  176.  
  177. # ==== Variables ====
  178.  
  179. databases:
  180.     # Databases to store variables in. These can either be used as a simple one-server-storage
  181.     # where variables are written constantly but only read at server start,
  182.     # or as a connection between multiple servers by monitoring the database(s) for changes.
  183.     #
  184.     # You can define as many databases as you want, just make sure to choose a distinct name for each one, and don't forget to set all options correctly.
  185.     #
  186.     # To be able to use a database you'll need to download the plugin 'SQLibrary' from http://dev.bukkit.org/server-mods/sqlibrary/files/
  187.     # and install it in your server's plugin directory like other plugins.
  188.     #
  189.     # Please note that '/skript reload' will not reload this section, i.e. you'll have to restart Skript for changes to take effect.
  190.    
  191.     # Each database definition must be in a separate section. You can choose any name for the sections, as long as it's not already used.
  192.     database 1:
  193.         # an example database to describe all possible options.
  194.        
  195.         type: disabled
  196.         # The type of this database. Allowed values are 'CSV', 'SQLite', 'MySQL' and 'disabled'.
  197.         # CSV uses a text file to store the variables, while SQLite and MySQL use databases, and 'disabled' makes Skript ignore the database as if it wasn't defined at all.
  198.        
  199.         pattern: .*
  200.         # Defines which variables to save in this database.
  201.         # This pattern uses Regex syntax, e.g. use 'db_.*' (without the quotes) to store all variables prefixed with 'db_' in this database,
  202.         # or use '.*' (the default value) to store all variables here (recommended for the last database in this list, as otherwise some variables might not be saved).
  203.         # Please note that variables are only stored in one database, and databases are checked from top to bottom,
  204.         # e.g. if a variable matches the topmost database's pattern it will be saved there and nowhere else.
  205.         # BTW: Patterns are checked in a separate thread, i.e. your server likely won't run slower when using complicated patterns.
  206.        
  207.         monitor changes: false
  208.         monitor interval: 20 seconds
  209.         # If 'monitor changes' is set to true, variables will repeatedly be checked for updates in the database (in intervals set in 'monitor interval').
  210.         # ! Please note that you should set 'pattern', 'monitor changes' and 'monitor interval' to the same values on all servers that access the same database!
  211.        
  212.         # == MySQL configuration ==
  213.         host: localhost # Where the database server is located at, e.g. 'example.com', 'localhost', or '192.168.1.100'
  214.         port: 3306 # 3306 is MySQL's default port, i.e. you likely won't need to change this value
  215.         user: root
  216.         password: pass
  217.         database: skript # The database to use. Skript will automatically create a table 'variables21' in this database if it doesn't exist
  218.                          # (If the table exists but is defined differently that how Skript expects it to be you'll get errors and no variables will be saved and/or loaded)
  219.        
  220.         # == SQLite/CSV configuration ==
  221.         file: ./plugins/Skript/variables.db
  222.         # Where to save the variables to. For a CSV file, the file extension '.csv' is recommended, but not required, but SQLite database files must end in '.db' (SQLibrary forces this).
  223.         # The file path can either be absolute (e.g. 'C:\whatever\...' [Windows] or '/usr/whatever/...' [Unix]), or relative to the server directory (e.g. './plugins/Skript/...').
  224.        
  225.         backup interval: 2 hours
  226.         # Creates a backup of the file every so often. This can be useful if you ever want to revert variables to an older state.
  227.         # Variables are saved constantly no matter what is set here, thus a server crash will never make you loose any variables.
  228.         # Set this to 0 to disable this feature.
  229.        
  230.    
  231.     MySQL example:
  232.         # A MySQL database example, with options unrelated to MySQL removed.
  233.        
  234.         type: disabled # change to line below to enable this database
  235.         # type: MySQL
  236.        
  237.         pattern: synced_.* # this pattern will save all variables that start with 'synced_' in this MySQL database.
  238.        
  239.         host: localhost
  240.         port: 3306
  241.         user: root
  242.         password: pass
  243.         database: skript
  244.        
  245.         monitor changes: true
  246.         monitor interval: 20 seconds
  247.    
  248.     SQLite example:
  249.         # An SQLite database example.
  250.        
  251.         type: disabled # change to line below to enable this database
  252.         # type: SQLite
  253.        
  254.         pattern: db_.* # this pattern will save all variables that start with 'db_' in this SQLite database.
  255.        
  256.         file: ./plugins/Skript/variables.db
  257.         # SQLite databases must end in '.db'
  258.        
  259.         backup interval: 0 # 0 = don't create backups
  260.         monitor changes: false
  261.         monitor interval: 20 seconds
  262.    
  263.     default:
  264.         # The default "database" is a simple text file, with each variable on a separate line and the variable's name, type, and value separated by commas.
  265.         # This is the last database in this list to catch all variables that have not been saved anywhere else.
  266.         # You can modify this database freely, but make sure to know what you're doing if you don't want to loose any variables.
  267.        
  268.         type: CSV
  269.        
  270.         pattern: .*
  271.        
  272.         file: ./plugins/Skript/variables.csv
  273.        
  274.         backup interval: 2 hours
  275.    
  276.     # PS: If you don't want some variables to be saved in any database (e.g. variables that contain an %entity% which usually despawn when the server is shut down)
  277.     # you can modify the last database's pattern to not match all variables, e.g. use '(?!x_).*' to match all variables that don't start with 'x_'.
  278.     # Be very cautious when doing this however as unsaved variables cannot be recovered after the server has been stopped.
  279.     # I recommend to use a single character to denote unsaved variables (similar to local variables' '_'), e.g. '-', in which case the last database's pattern should be '(?!-).*'.
  280.  
  281.  
  282.  
  283. # ==== Settings that should not be changed ====
  284.  
  285. version: 2.1.2
  286. # DO NOT CHANGE THIS VALUE MANUALLY!
  287. # This saves for which version of Skript this configuration was written for.
  288. # If it does not match the version of the .jar file then the config will be updated automatically.
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