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DoggoClan

Horse

Jun 24th, 2018
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  1. --Converted with ttyyuu12345's model to script plugin v4
  2. function sandbox(var,func)
  3. local env = getfenv(func)
  4. local newenv = setmetatable({},{
  5. __index = function(self,k)
  6. if k=="script" then
  7. return var
  8. else
  9. return env[k]
  10. end
  11. end,
  12. })
  13. setfenv(func,newenv)
  14. return func
  15. end
  16. cors = {}
  17. mas = Instance.new("Model",game:GetService("Lighting"))
  18. LocalScript0 = Instance.new("LocalScript")
  19. Model1 = Instance.new("Model")
  20. Part2 = Instance.new("Part")
  21. SpecialMesh3 = Instance.new("SpecialMesh")
  22. Part4 = Instance.new("Part")
  23. SpecialMesh5 = Instance.new("SpecialMesh")
  24. MeshPart6 = Instance.new("MeshPart")
  25. Model7 = Instance.new("Model")
  26. UnionOperation8 = Instance.new("UnionOperation")
  27. Weld9 = Instance.new("Weld")
  28. ParticleEmitter10 = Instance.new("ParticleEmitter")
  29. UnionOperation11 = Instance.new("UnionOperation")
  30. Weld12 = Instance.new("Weld")
  31. ParticleEmitter13 = Instance.new("ParticleEmitter")
  32. ParticleEmitter14 = Instance.new("ParticleEmitter")
  33. UnionOperation15 = Instance.new("UnionOperation")
  34. Weld16 = Instance.new("Weld")
  35. PointLight17 = Instance.new("PointLight")
  36. UnionOperation18 = Instance.new("UnionOperation")
  37. Weld19 = Instance.new("Weld")
  38. UnionOperation20 = Instance.new("UnionOperation")
  39. Weld21 = Instance.new("Weld")
  40. UnionOperation22 = Instance.new("UnionOperation")
  41. Weld23 = Instance.new("Weld")
  42. UnionOperation24 = Instance.new("UnionOperation")
  43. Weld25 = Instance.new("Weld")
  44. UnionOperation26 = Instance.new("UnionOperation")
  45. Weld27 = Instance.new("Weld")
  46. UnionOperation28 = Instance.new("UnionOperation")
  47. Weld29 = Instance.new("Weld")
  48. Part30 = Instance.new("Part")
  49. ParticleEmitter31 = Instance.new("ParticleEmitter")
  50. ParticleEmitter32 = Instance.new("ParticleEmitter")
  51. LocalScript0.Name = "hm"
  52. LocalScript0.Parent = mas
  53. table.insert(cors,sandbox(LocalScript0,function()
  54. --//====================================================\\--
  55. --|| CREATED BY SHACKLUSTER
  56. --\\====================================================//--
  57.  
  58. wait(0.2)
  59.  
  60. Player = game:GetService("Players").LocalPlayer
  61. PlayerGui = Player.PlayerGui
  62. Cam = workspace.CurrentCamera
  63. Backpack = Player.Backpack
  64. Character = Player.Character
  65. Humanoid = Character.Humanoid
  66. Mouse = Player:GetMouse()
  67. RootPart = Character["HumanoidRootPart"]
  68. Torso = Character["Torso"]
  69. Head = Character["Head"]
  70. RightArm = Character["Right Arm"]
  71. LeftArm = Character["Left Arm"]
  72. RightLeg = Character["Right Leg"]
  73. LeftLeg = Character["Left Leg"]
  74. RootJoint = RootPart["RootJoint"]
  75. Neck = Torso["Neck"]
  76. RightShoulder = Torso["Right Shoulder"]
  77. LeftShoulder = Torso["Left Shoulder"]
  78. RightHip = Torso["Right Hip"]
  79. LeftHip = Torso["Left Hip"]
  80. local sick = Instance.new("Sound",Character)
  81.  
  82. IT = Instance.new
  83. CF = CFrame.new
  84. VT = Vector3.new
  85. RAD = math.rad
  86. C3 = Color3.new
  87. UD2 = UDim2.new
  88. BRICKC = BrickColor.new
  89. ANGLES = CFrame.Angles
  90. EULER = CFrame.fromEulerAnglesXYZ
  91. COS = math.cos
  92. ACOS = math.acos
  93. SIN = math.sin
  94. ASIN = math.asin
  95. ABS = math.abs
  96. MRANDOM = math.random
  97. FLOOR = math.floor
  98.  
  99. --//=================================\\
  100. --|| USEFUL VALUES
  101. --\\=================================//
  102.  
  103. Animation_Speed = 3
  104. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  105. local Speed = 35
  106. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  107. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  108. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  109. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  110. local DAMAGEMULTIPLIER = 1
  111. local ANIM = "Idle"
  112. local ATTACK = false
  113. local EQUIPPED = false
  114. local HOLD = false
  115. local COMBO = 1
  116. local Rooted = false
  117. local SINE = 0
  118. local KEYHOLD = false
  119. local CHANGE = 2 / Animation_Speed
  120. local WALKINGANIM = false
  121. local VALUE1 = false
  122. local VALUE2 = false
  123. local ROBLOXIDLEANIMATION = IT("Animation")
  124. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  125. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  126. --ROBLOXIDLEANIMATION.Parent = Humanoid
  127. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  128. WEAPONGUI.Name = "Weapon GUI"
  129. local Effects = IT("Folder", Character)
  130. Effects.Name = "Effects"
  131. local ANIMATOR = Humanoid.Animator
  132. local ANIMATE = Character.Animate
  133. local UNANCHOR = true
  134.  
  135. --//=================================\\
  136. --\\=================================//
  137.  
  138.  
  139. --//=================================\\
  140. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  141. --\\=================================//
  142.  
  143. ArtificialHB = Instance.new("BindableEvent", script)
  144. ArtificialHB.Name = "ArtificialHB"
  145.  
  146. script:WaitForChild("ArtificialHB")
  147.  
  148. frame = Frame_Speed
  149. tf = 0
  150. allowframeloss = false
  151. tossremainder = false
  152. lastframe = tick()
  153. script.ArtificialHB:Fire()
  154.  
  155. game:GetService("RunService").Heartbeat:connect(function(s, p)
  156. tf = tf + s
  157. if tf >= frame then
  158. if allowframeloss then
  159. script.ArtificialHB:Fire()
  160. lastframe = tick()
  161. else
  162. for i = 1, math.floor(tf / frame) do
  163. script.ArtificialHB:Fire()
  164. end
  165. lastframe = tick()
  166. end
  167. if tossremainder then
  168. tf = 0
  169. else
  170. tf = tf - frame * math.floor(tf / frame)
  171. end
  172. end
  173. end)
  174.  
  175. --//=================================\\
  176. --\\=================================//
  177.  
  178. --//=================================\\
  179. --|| SOME FUNCTIONS
  180. --\\=================================//
  181.  
  182. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  183. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  184. end
  185.  
  186. function PositiveAngle(NUMBER)
  187. if NUMBER >= 0 then
  188. NUMBER = 0
  189. end
  190. return NUMBER
  191. end
  192.  
  193. function NegativeAngle(NUMBER)
  194. if NUMBER <= 0 then
  195. NUMBER = 0
  196. end
  197. return NUMBER
  198. end
  199.  
  200. function Swait(NUMBER)
  201. if NUMBER == 0 or NUMBER == nil then
  202. ArtificialHB.Event:wait()
  203. else
  204. for i = 1, NUMBER do
  205. ArtificialHB.Event:wait()
  206. end
  207. end
  208. end
  209.  
  210. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  211. local NEWMESH = IT(MESH)
  212. if MESH == "SpecialMesh" then
  213. NEWMESH.MeshType = MESHTYPE
  214. if MESHID ~= "nil" and MESHID ~= "" then
  215. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  216. end
  217. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  218. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  219. end
  220. end
  221. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  222. NEWMESH.Scale = SCALE
  223. NEWMESH.Parent = PARENT
  224. return NEWMESH
  225. end
  226.  
  227. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  228. local NEWPART = IT("Part")
  229. NEWPART.formFactor = FORMFACTOR
  230. NEWPART.Reflectance = REFLECTANCE
  231. NEWPART.Transparency = TRANSPARENCY
  232. NEWPART.CanCollide = false
  233. NEWPART.Locked = true
  234. NEWPART.Anchored = true
  235. if ANCHOR == false then
  236. NEWPART.Anchored = false
  237. end
  238. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  239. NEWPART.Name = NAME
  240. NEWPART.Size = SIZE
  241. NEWPART.Position = Torso.Position
  242. NEWPART.Material = MATERIAL
  243. NEWPART:BreakJoints()
  244. NEWPART.Parent = PARENT
  245. return NEWPART
  246. end
  247.  
  248. local function weldBetween(a, b)
  249. local weldd = Instance.new("ManualWeld")
  250. weldd.Part0 = a
  251. weldd.Part1 = b
  252. weldd.C0 = CFrame.new()
  253. weldd.C1 = b.CFrame:inverse() * a.CFrame
  254. weldd.Parent = a
  255. return weldd
  256. end
  257.  
  258.  
  259. function QuaternionFromCFrame(cf)
  260. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  261. local trace = m00 + m11 + m22
  262. if trace > 0 then
  263. local s = math.sqrt(1 + trace)
  264. local recip = 0.5 / s
  265. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  266. else
  267. local i = 0
  268. if m11 > m00 then
  269. i = 1
  270. end
  271. if m22 > (i == 0 and m00 or m11) then
  272. i = 2
  273. end
  274. if i == 0 then
  275. local s = math.sqrt(m00 - m11 - m22 + 1)
  276. local recip = 0.5 / s
  277. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  278. elseif i == 1 then
  279. local s = math.sqrt(m11 - m22 - m00 + 1)
  280. local recip = 0.5 / s
  281. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  282. elseif i == 2 then
  283. local s = math.sqrt(m22 - m00 - m11 + 1)
  284. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  285. end
  286. end
  287. end
  288.  
  289. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  290. local xs, ys, zs = x + x, y + y, z + z
  291. local wx, wy, wz = w * xs, w * ys, w * zs
  292. local xx = x * xs
  293. local xy = x * ys
  294. local xz = x * zs
  295. local yy = y * ys
  296. local yz = y * zs
  297. local zz = z * zs
  298. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  299. end
  300.  
  301. function QuaternionSlerp(a, b, t)
  302. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  303. local startInterp, finishInterp;
  304. if cosTheta >= 0.0001 then
  305. if (1 - cosTheta) > 0.0001 then
  306. local theta = ACOS(cosTheta)
  307. local invSinTheta = 1 / SIN(theta)
  308. startInterp = SIN((1 - t) * theta) * invSinTheta
  309. finishInterp = SIN(t * theta) * invSinTheta
  310. else
  311. startInterp = 1 - t
  312. finishInterp = t
  313. end
  314. else
  315. if (1 + cosTheta) > 0.0001 then
  316. local theta = ACOS(-cosTheta)
  317. local invSinTheta = 1 / SIN(theta)
  318. startInterp = SIN((t - 1) * theta) * invSinTheta
  319. finishInterp = SIN(t * theta) * invSinTheta
  320. else
  321. startInterp = t - 1
  322. finishInterp = t
  323. end
  324. end
  325. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  326. end
  327.  
  328. function Clerp(a, b, t)
  329. local qa = {QuaternionFromCFrame(a)}
  330. local qb = {QuaternionFromCFrame(b)}
  331. local ax, ay, az = a.x, a.y, a.z
  332. local bx, by, bz = b.x, b.y, b.z
  333. local _t = 1 - t
  334. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  335. end
  336.  
  337. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  338. local frame = IT("Frame")
  339. frame.BackgroundTransparency = TRANSPARENCY
  340. frame.BorderSizePixel = BORDERSIZEPIXEL
  341. frame.Position = POSITION
  342. frame.Size = SIZE
  343. frame.BackgroundColor3 = COLOR
  344. frame.BorderColor3 = BORDERCOLOR
  345. frame.Name = NAME
  346. frame.Parent = PARENT
  347. return frame
  348. end
  349.  
  350. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  351. local label = IT("TextLabel")
  352. label.BackgroundTransparency = 1
  353. label.Size = UD2(1, 0, 1, 0)
  354. label.Position = UD2(0, 0, 0, 0)
  355. label.TextColor3 = TEXTCOLOR
  356. label.TextStrokeTransparency = STROKETRANSPARENCY
  357. label.TextTransparency = TRANSPARENCY
  358. label.FontSize = TEXTFONTSIZE
  359. label.Font = TEXTFONT
  360. label.BorderSizePixel = BORDERSIZEPIXEL
  361. label.TextScaled = false
  362. label.Text = TEXT
  363. label.Name = NAME
  364. label.Parent = PARENT
  365. return label
  366. end
  367.  
  368. function NoOutlines(PART)
  369. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  370. end
  371.  
  372. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  373. local NEWWELD = IT(TYPE)
  374. NEWWELD.Part0 = PART0
  375. NEWWELD.Part1 = PART1
  376. NEWWELD.C0 = C0
  377. NEWWELD.C1 = C1
  378. NEWWELD.Parent = PARENT
  379. return NEWWELD
  380. end
  381.  
  382. local S = IT("Sound")
  383. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  384. local NEWSOUND = nil
  385. coroutine.resume(coroutine.create(function()
  386. NEWSOUND = S:Clone()
  387. NEWSOUND.Parent = PARENT
  388. NEWSOUND.Volume = VOLUME
  389. NEWSOUND.Pitch = PITCH
  390. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  391. NEWSOUND:play()
  392. if DOESLOOP == true then
  393. NEWSOUND.Looped = true
  394. else
  395. repeat wait(1) until NEWSOUND.Playing == false
  396. NEWSOUND:remove()
  397. end
  398. end))
  399. return NEWSOUND
  400. end
  401.  
  402. function CFrameFromTopBack(at, top, back)
  403. local right = top:Cross(back)
  404. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  405. end
  406.  
  407. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  408. function WACKYEFFECT(Table)
  409. local TYPE = (Table.EffectType or "Sphere")
  410. local SIZE = (Table.Size or VT(1,1,1))
  411. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  412. local TRANSPARENCY = (Table.Transparency or 0)
  413. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  414. local CFRAME = (Table.CFrame or Torso.CFrame)
  415. local MOVEDIRECTION = (Table.MoveToPos or nil)
  416. local ROTATION1 = (Table.RotationX or 0)
  417. local ROTATION2 = (Table.RotationY or 0)
  418. local ROTATION3 = (Table.RotationZ or 0)
  419. local MATERIAL = (Table.Material or "Neon")
  420. local COLOR = (Table.Color or C3(1,1,1))
  421. local TIME = (Table.Time or 45)
  422. local SOUNDID = (Table.SoundID or nil)
  423. local SOUNDPITCH = (Table.SoundPitch or nil)
  424. local SOUNDVOLUME = (Table.SoundVolume or nil)
  425. coroutine.resume(coroutine.create(function()
  426. local PLAYSSOUND = false
  427. local SOUND = nil
  428. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  429. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  430. PLAYSSOUND = true
  431. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  432. end
  433. EFFECT.Color = COLOR
  434. local MSH = nil
  435. if TYPE == "Sphere" then
  436. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  437. elseif TYPE == "Block" then
  438. MSH = IT("BlockMesh",EFFECT)
  439. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  440. elseif TYPE == "Wave" then
  441. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  442. elseif TYPE == "Ring" then
  443. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  444. elseif TYPE == "Slash" then
  445. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  446. elseif TYPE == "Round Slash" then
  447. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  448. elseif TYPE == "Swirl" then
  449. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  450. elseif TYPE == "Skull" then
  451. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  452. elseif TYPE == "Crystal" then
  453. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  454. end
  455. if MSH ~= nil then
  456. local MOVESPEED = nil
  457. if MOVEDIRECTION ~= nil then
  458. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  459. end
  460. local GROWTH = SIZE - ENDSIZE
  461. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  462. if TYPE == "Block" then
  463. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  464. else
  465. EFFECT.CFrame = CFRAME
  466. end
  467. for LOOP = 1, TIME+1 do
  468. Swait()
  469. MSH.Scale = MSH.Scale - GROWTH/TIME
  470. if TYPE == "Wave" then
  471. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  472. end
  473. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  474. if TYPE == "Block" then
  475. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  476. else
  477. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  478. end
  479. if MOVEDIRECTION ~= nil then
  480. local ORI = EFFECT.Orientation
  481. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  482. EFFECT.Orientation = ORI
  483. end
  484. end
  485. if PLAYSSOUND == false then
  486. EFFECT:remove()
  487. else
  488. repeat Swait() until SOUND.Playing == false
  489. EFFECT:remove()
  490. end
  491. else
  492. if PLAYSSOUND == false then
  493. EFFECT:remove()
  494. else
  495. repeat Swait() until SOUND.Playing == false
  496. EFFECT:remove()
  497. end
  498. end
  499. end))
  500. end
  501.  
  502. function MakeForm(PART,TYPE)
  503. if TYPE == "Cyl" then
  504. local MSH = IT("CylinderMesh",PART)
  505. elseif TYPE == "Ball" then
  506. local MSH = IT("SpecialMesh",PART)
  507. MSH.MeshType = "Sphere"
  508. elseif TYPE == "Wedge" then
  509. local MSH = IT("SpecialMesh",PART)
  510. MSH.MeshType = "Wedge"
  511. end
  512. end
  513.  
  514. Debris = game:GetService("Debris")
  515.  
  516. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  517. local DIRECTION = CF(StartPos,EndPos).lookVector
  518. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  519. end
  520.  
  521. function turnto(position)
  522. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  523. end
  524.  
  525. --//=================================\\
  526. --|| WEAPON CREATION
  527. --\\=================================//
  528.  
  529. for i = 1, 35 do
  530. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  531. FACE.Color = C3(0,0,0)
  532. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  533. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  534. end
  535. local EYE = CreatePart(3, Character, "Neon", 0, 0, "CGA brown", "Eyeball", VT(0.15,0.15,0.15),false)
  536. MakeForm(EYE,"Ball")
  537. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  538. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "CGA brown", "Eyeball", VT(0.15,0.15,0.15),false)
  539. MakeForm(EYE2,"Ball")
  540. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  541.  
  542. for _, c in pairs(Character:GetChildren()) do
  543. if script:FindFirstChild(c.Name) then
  544. local Part = script[c.Name]
  545. Part.Parent = Character
  546. Part.Base.Anchored = false
  547. Part:SetPrimaryPartCFrame(c.CFrame)
  548. weldBetween(c,Part.Base)
  549. for _, e in pairs(Part:GetChildren()) do
  550. if e:IsA("BasePart") and e.Name ~= "Base" then
  551. e.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  552. e.Locked = true
  553. e.Anchored = false
  554. e.Parent = Character
  555. weldBetween(c,e)
  556. end
  557. end
  558. Part:remove()
  559. end
  560. end
  561.  
  562. function Blink()
  563. coroutine.resume(coroutine.create(function()
  564. if EYE ~= nil then
  565. for i = 1, 5 do
  566. Swait()
  567. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  568. EYE2.Mesh.Scale = EYE.Mesh.Scale
  569. end
  570. for i = 1, 7 do
  571. Swait()
  572. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  573. EYE2.Mesh.Scale = EYE.Mesh.Scale
  574. end
  575. EYE.Mesh.Scale = VT(1,1,1)
  576. EYE2.Mesh.Scale = EYE.Mesh.Scale
  577. end
  578. end))
  579. end
  580.  
  581. local HORSE = script.Stic
  582. HORSE.Parent = Character
  583. local GRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HORSE.Grab, CF(0, -1, 0), CF(0, 0, 0))
  584.  
  585. local SKILLTEXTCOLOR = C3(0,0,0)
  586. local SKILLFONT = "SciFi"
  587. local SKILLTEXTSIZE = 7
  588.  
  589. --//=================================\\
  590. --|| DAMAGING
  591. --\\=================================//
  592.  
  593. function ApplyDamage(Humanoid,Damage)
  594. Damage = Damage * DAMAGEMULTIPLIER
  595. if Humanoid.Health < 2000 then
  596. if Humanoid.Health - Damage > 0 then
  597. Humanoid.Health = Humanoid.Health - Damage
  598. else
  599. Humanoid.Parent:BreakJoints()
  600. end
  601. else
  602. Humanoid.Parent:BreakJoints()
  603. end
  604. end
  605.  
  606. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  607. local CHILDREN = workspace:GetDescendants()
  608. for index, CHILD in pairs(CHILDREN) do
  609. if CHILD.ClassName == "Model" and CHILD ~= Character then
  610. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  611. if HUM then
  612. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  613. if TORSO then
  614. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  615. if INSTAKILL == true then
  616. CHILD:BreakJoints()
  617. else
  618. local DMG = MRANDOM(MINDMG,MAXDMG)
  619. ApplyDamage(HUM,DMG)
  620. end
  621. if FLING > 0 then
  622. for _, c in pairs(CHILD:GetChildren()) do
  623. if c:IsA("BasePart") then
  624. local bv = Instance.new("BodyVelocity")
  625. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  626. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  627. bv.Parent = c
  628. Debris:AddItem(bv,0.05)
  629. end
  630. end
  631. end
  632. end
  633. end
  634. end
  635. end
  636. end
  637. end
  638.  
  639. function FireHit(PART,MINDMG,MAXDMG)
  640. local TOUCH = PART.Touched:Connect(function(hit)
  641. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  642. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  643. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  644. if TORSO and HUM.Health > 0 then
  645. ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG))
  646. if PART.Parent == HORSE then
  647. HORSE.Forehead.Attachment.Boom:Emit(10)
  648. end
  649. end
  650. end
  651. end)
  652. return TOUCH
  653. end
  654.  
  655. FireHit(HORSE.Forehead,2,5)
  656. FireHit(HORSE.Muzzle,2,5)
  657.  
  658. --//=================================\\
  659. --|| ATTACK FUNCTIONS AND STUFF
  660. --\\=================================//
  661.  
  662. function Smack()
  663. ATTACK = true
  664. Rooted = true
  665. for i=0, 0.2, 0.1 / Animation_Speed do
  666. Swait()
  667. GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  668. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25+(i/15) - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(135), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  672. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.1, -0.7) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  674. end
  675. for i= 1, 100 do
  676. Swait()
  677. GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(-25-(i/15)), RAD(0), RAD(0)), 1 / Animation_Speed)
  679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25+(i/15) - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(135+(i/15)), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  682. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.1, -0.7) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  684. end
  685. CreateSound(143501853,HORSE.Muzzle,7,MRANDOM(8,13)/10,false)
  686. for i=0, 0.15, 0.1 / Animation_Speed do
  687. Swait()
  688. GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  689. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  690. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  691. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.25) * ANGLES(RAD(25), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  692. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  693. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.1, -0.7) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  694. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  695. end
  696. for i = 1, 3 do
  697. ApplyAoE(HORSE.Muzzle.Position,40*i,15,15,15,false)
  698. end
  699. for i = 1, 4 do
  700. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(36*i,15-(3*i),36*i), Transparency = 0, Transparency2 = 1, CFrame = CF(HORSE.Muzzle.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = BRICKC"CGA brown".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  701. end
  702. for i = 1, 3 do
  703. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(17,17,17)*i, Transparency = 0.5, Transparency2 = 1, CFrame = CF(HORSE.Muzzle.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"CGA brown".Color, SoundID = 438666542, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
  704. end
  705. for i=0, 0.45, 0.1 / Animation_Speed do
  706. Swait()
  707. GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  708. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  709. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  710. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.25) * ANGLES(RAD(25), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  711. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  712. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.1, -0.7) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  713. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  714. end
  715. ATTACK = false
  716. Rooted = false
  717. end
  718.  
  719. function Rain()
  720. ATTACK = true
  721. Rooted = true
  722. GRAB.Part0 = Torso
  723. GRAB.C0 = CF(0,-1.1,-0.3) * ANGLES(RAD(15), RAD(0), RAD(-45)) * CF(0,0,-0.5)
  724. local HOLDING = true
  725. CreateSound(305685800,Torso,7,1,false)
  726. coroutine.resume(coroutine.create(function()
  727. repeat
  728. Swait()
  729. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 - 0.1 * SIN(SINE / 3) + 0.25 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  730. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + 0.1 * SIN(SINE / 3) + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  731. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  732. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  733. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  735. until HOLDING == false
  736. end))
  737. repeat
  738. wait(0.12)
  739. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  740. for i = 1, 4 do
  741. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(10*i,15-(3*i),10*i), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = BRICKC"CGA brown".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  742. end
  743. ApplyAoE(HITPOS,20,15,15,15,false)
  744. coroutine.resume(coroutine.create(function()
  745. local POSITION = CF(RootPart.CFrame*CF(0,25,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,15).p,Mouse.Hit.p)
  746. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  747. FIREBALL.CFrame = POSITION
  748. local FIRE = script.HellFire:Clone()
  749. FIRE.Parent = FIREBALL
  750. for i = 1, 100 do
  751. FIRE:Emit(25)
  752. Swait()
  753. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-4)
  754. local HIT = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 6, Character)
  755. if HIT then
  756. for e = 1, 4 do
  757. CreateSound(438666542,FIREBALL,3,MRANDOM(7,13)/10,false)
  758. ApplyAoE(FIREBALL.Position,10*e,15,35,15,false)
  759. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,85,0), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,127/255), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
  760. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,1,1), Size2 = (VT(20,20,20)/1.2)*e, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,127/255), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
  761. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(20,20,20)*e, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"CGA brown".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
  762. end
  763. break
  764. end
  765. end
  766. Debris:AddItem(FIREBALL,5)
  767. end))
  768. until KEYHOLD == false
  769. HOLDING = false
  770. for i=0, 0.5, 0.1 / Animation_Speed do
  771. Swait()
  772. GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  773. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  777. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  779. end
  780. GRAB.Part0 = RightArm
  781. GRAB.C0 = CF(0,-1,0 )
  782. ATTACK = false
  783. Rooted = false
  784. end
  785.  
  786. function Dash()
  787. ATTACK = true
  788. Rooted = false
  789. local CFRAME = RootPart.CFrame
  790. for i=0, 0.7, 0.1 / Animation_Speed do
  791. Swait()
  792. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.1)
  793. GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  794. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  798. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(25 * SIN(SINE / 3)), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25 * SIN(SINE / 3)), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  800. end
  801. local LOOP = 0
  802. repeat
  803. local CFRAME = CF(RootPart.Position,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-2)
  804. Swait()
  805. LOOP = LOOP + 1
  806. RootPart.CFrame = CFRAME
  807. ApplyAoE(HORSE.Muzzle.Position,15,15,15,75,false)
  808. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(25,1,25), Transparency = 0.9, Transparency2 = 1, CFrame = CF(HORSE.Forehead.Position,Torso.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = CF(HORSE.Forehead.Position,Torso.Position) * CF(0,0,-15).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  809. GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  810. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 6)) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
  811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-50 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(85), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(85), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  814. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(65), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(65), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  816. until KEYHOLD == false and LOOP > 50
  817. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  818. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 971125740, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 3})
  819. for i = 1, 5 do
  820. ApplyAoE(RootPart.Position,13,15,25,15,false)
  821. WACKYEFFECT({Time = 30, EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(1,1,0)*i, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
  822. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5)*i, Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
  823. end
  824. RootPart.CFrame = CFRAME
  825. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  826. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 971125740, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 3})
  827. for i = 1, 5 do
  828. ApplyAoE(RootPart.Position,13,15,25,15,false)
  829. WACKYEFFECT({Time = 30, EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(1,1,0)*i, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
  830. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5)*i, Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
  831. end
  832. ATTACK = false
  833. Rooted = false
  834. end
  835.  
  836. function AttackTemplate()
  837. ATTACK = true
  838. Rooted = false
  839. for i=0, 1, 0.1 / Animation_Speed do
  840. Swait()
  841. GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  848. end
  849. ATTACK = false
  850. Rooted = false
  851. end
  852.  
  853. --//=================================\\
  854. --|| ASSIGN THINGS TO KEYS
  855. --\\=================================//
  856.  
  857. function MouseDown(Mouse)
  858. if ATTACK == false then
  859. end
  860. end
  861.  
  862. function MouseUp(Mouse)
  863. HOLD = false
  864. end
  865.  
  866. function KeyDown(Key)
  867. KEYHOLD = true
  868. if Key == "z" and ATTACK == false then
  869. Smack()
  870. end
  871.  
  872. if Key == "b" and ATTACK == false then
  873. Rain()
  874. end
  875.  
  876. if Key == "c" and ATTACK == false then
  877. Dash()
  878. end
  879.  
  880. if Key == "v" and ATTACK == false then
  881. end
  882.  
  883. if Key == "x" and ATTACK == false then
  884. end
  885. end
  886.  
  887. function KeyUp(Key)
  888. KEYHOLD = false
  889. end
  890.  
  891. Mouse.Button1Down:connect(function(NEWKEY)
  892. MouseDown(NEWKEY)
  893. end)
  894. Mouse.Button1Up:connect(function(NEWKEY)
  895. MouseUp(NEWKEY)
  896. end)
  897. Mouse.KeyDown:connect(function(NEWKEY)
  898. KeyDown(NEWKEY)
  899. end)
  900. Mouse.KeyUp:connect(function(NEWKEY)
  901. KeyUp(NEWKEY)
  902. end)
  903.  
  904. --//=================================\\
  905. --\\=================================//
  906.  
  907. function unanchor()
  908. for _, c in pairs(Character:GetChildren()) do
  909. if c:IsA("BasePart") and c ~= RootPart then
  910. c.Anchored = false
  911. end
  912. end
  913. if UNANCHOR == true then
  914. RootPart.Anchored = false
  915. else
  916. RootPart.Anchored = true
  917. end
  918. end
  919.  
  920. --//=================================\\
  921. --|| WRAP THE WHOLE SCRIPT UP
  922. --\\=================================//
  923.  
  924. Humanoid.Changed:connect(function(Jump)
  925. if Jump == "Jump" and (Disable_Jump == true) then
  926. Humanoid.Jump = false
  927. end
  928. end)
  929.  
  930. local BLINKLOOP = 0
  931.  
  932. while true do
  933. Swait()
  934. script.Parent = WEAPONGUI
  935. ANIMATE.Parent = nil
  936. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  937. v:Stop();
  938. end
  939. Humanoid.HipHeight = 1.3
  940. SINE = SINE + CHANGE
  941. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  942. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  943. if TORSOVERTICALVELOCITY > 40 then
  944. TORSOVERTICALVELOCITY = 40
  945. elseif TORSOVERTICALVELOCITY < -20 then
  946. TORSOVERTICALVELOCITY = -20
  947. end
  948. if ATTACK == false then
  949. if TORSOVELOCITY < 1 then
  950. GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(-TORSOVERTICALVELOCITY), RAD(0), RAD(0)), 1 / Animation_Speed)
  952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  955. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  957. elseif TORSOVELOCITY > 1 then
  958. GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(35-TORSOVERTICALVELOCITY), RAD(0), RAD(0)), 1 / Animation_Speed)
  960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(50), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  963. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  965. end
  966. end
  967. unanchor()
  968. Humanoid.MaxHealth = 2e6
  969. Humanoid.Health = 2e6
  970. if Rooted == false then
  971. Disable_Jump = false
  972. Humanoid.WalkSpeed = Speed
  973. elseif Rooted == true then
  974. Disable_Jump = true
  975. Humanoid.WalkSpeed = 0
  976. end
  977. sick.SoundId = "rbxassetid://608009445"
  978. sick.Looped = true
  979. sick.Pitch = 1
  980. sick.Volume = 0.5
  981. sick.Parent = Character
  982. sick.Playing = true
  983. Humanoid.DisplayDistanceType = "None"
  984. if Head:FindFirstChildOfClass("Sound") then
  985. Head:FindFirstChildOfClass("Sound"):remove()
  986. end
  987. BLINKLOOP = BLINKLOOP + 1
  988. if BLINKLOOP >=650 then
  989. BLINKLOOP = 0
  990. Blink()
  991. end
  992. if Head:FindFirstChild("face") then
  993. Head.face.Texture = "rbxassetid://403870689"
  994. end
  995. for _, c in pairs(Character:GetDescendants()) do
  996. if c.ClassName == "Accessory" then
  997. if c.Handle:FindFirstChild("HairAttachment") == nil then
  998. c:remove()
  999. end
  1000. end
  1001. end
  1002. end
  1003.  
  1004. --//=================================\\
  1005. --\\=================================//
  1006.  
  1007.  
  1008.  
  1009.  
  1010.  
  1011. --//====================================================\\--
  1012. --|| END OF SCRIPT
  1013. --\\====================================================//--
  1014. end))
  1015. Model1.Name = "Head"
  1016. Model1.Parent = LocalScript0
  1017. Model1.PrimaryPart = Part2
  1018. Part2.Name = "Base"
  1019. Part2.Parent = Model1
  1020. Part2.CFrame = CFrame.new(-17.7999897, 42.1082115, 54.3999672, 1.00000513, 8.21208206e-12, -3.7252903e-09, -8.21285227e-12, 1, -3.08920505e-13, 0, 3.08889633e-13, 1.00000513)
  1021. Part2.Position = Vector3.new(-17.7999897, 42.1082115, 54.3999672)
  1022. Part2.Transparency = 0.5
  1023. Part2.Size = Vector3.new(2, 1, 1)
  1024. Part2.Anchored = true
  1025. Part2.BottomSurface = Enum.SurfaceType.Smooth
  1026. Part2.Material = Enum.Material.SmoothPlastic
  1027. Part2.TopSurface = Enum.SurfaceType.Smooth
  1028. SpecialMesh3.Parent = Part2
  1029. SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
  1030. Part4.Name = "Handle"
  1031. Part4.Parent = Model1
  1032. Part4.CFrame = CFrame.new(-17.7999973, 42.2082253, 54.4999886, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1033. Part4.Position = Vector3.new(-17.7999973, 42.2082253, 54.4999886)
  1034. Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1035. Part4.Size = Vector3.new(1.99999928, 2, 1.80000019)
  1036. Part4.Anchored = true
  1037. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1038. Part4.BrickColor = BrickColor.new("Really black")
  1039. Part4.CanCollide = false
  1040. Part4.TopSurface = Enum.SurfaceType.Smooth
  1041. Part4.brickColor = BrickColor.new("Really black")
  1042. Part4.FormFactor = Enum.FormFactor.Custom
  1043. Part4.formFactor = Enum.FormFactor.Custom
  1044. SpecialMesh5.Parent = Part4
  1045. SpecialMesh5.MeshId = "http://www.roblox.com/asset/?id=76062497"
  1046. SpecialMesh5.MeshType = Enum.MeshType.FileMesh
  1047. MeshPart6.Parent = Model1
  1048. MeshPart6.CFrame = CFrame.new(-17.7999973, 43.0081978, 54.8999825, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661)
  1049. MeshPart6.Orientation = Vector3.new(-5, 0, 0)
  1050. MeshPart6.Position = Vector3.new(-17.7999973, 43.0081978, 54.8999825)
  1051. MeshPart6.Rotation = Vector3.new(-5, 0, 0)
  1052. MeshPart6.Size = Vector3.new(2, 1.278, 2)
  1053. MeshPart6.Anchored = true
  1054. MeshPart6.Material = Enum.Material.Granite
  1055. Model7.Name = "Stic"
  1056. Model7.Parent = LocalScript0
  1057. UnionOperation8.Name = "Chin"
  1058. UnionOperation8.Parent = Model7
  1059. UnionOperation8.CFrame = CFrame.new(-15.5428457, 40.9723091, 36.5262337, -1, 0, 0, 0, 0.891160607, -0.453687817, 0, -0.453687817, -0.891160607)
  1060. UnionOperation8.Orientation = Vector3.new(26.9799995, 180, 0)
  1061. UnionOperation8.Position = Vector3.new(-15.5428457, 40.9723091, 36.5262337)
  1062. UnionOperation8.Rotation = Vector3.new(153.019989, 0, -180)
  1063. UnionOperation8.Color = Color3.new(0.337255, 0.141176, 0.141176)
  1064. UnionOperation8.Velocity = Vector3.new(0, -16.3500004, 0)
  1065. UnionOperation8.Size = Vector3.new(0.657978296, 0.768585861, 0.754631639)
  1066. UnionOperation8.BrickColor = BrickColor.new("Cocoa")
  1067. UnionOperation8.CanCollide = false
  1068. UnionOperation8.Locked = true
  1069. UnionOperation8.Material = Enum.Material.Wood
  1070. UnionOperation8.brickColor = BrickColor.new("Cocoa")
  1071. UnionOperation8.UsePartColor = true
  1072. Weld9.Name = "Joint"
  1073. Weld9.Parent = UnionOperation8
  1074. Weld9.C0 = CFrame.new(-0.0388510227, -1.31568146, -6.37913513, -1, 0, 0, 0, 0.891160667, -0.453687847, 0, -0.453687847, -0.891160667)
  1075. Weld9.Part0 = UnionOperation8
  1076. Weld9.Part1 = Part30
  1077. Weld9.part1 = Part30
  1078. ParticleEmitter10.Name = "HellFire"
  1079. ParticleEmitter10.Parent = UnionOperation8
  1080. ParticleEmitter10.Speed = NumberRange.new(1, 1)
  1081. ParticleEmitter10.Rotation = NumberRange.new(0, 360)
  1082. ParticleEmitter10.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
  1083. ParticleEmitter10.LightEmission = 0.75
  1084. ParticleEmitter10.Texture = "rbxassetid://296874871"
  1085. ParticleEmitter10.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  1086. ParticleEmitter10.ZOffset = -1
  1087. ParticleEmitter10.Size = NumberSequence.new(0.4371589422226,1,0.30000001192093,0)
  1088. ParticleEmitter10.Acceleration = Vector3.new(0, 145, 0)
  1089. ParticleEmitter10.Drag = 5
  1090. ParticleEmitter10.EmissionDirection = Enum.NormalId.Right
  1091. ParticleEmitter10.Lifetime = NumberRange.new(0, 0.20000000298023)
  1092. ParticleEmitter10.Rate = 999
  1093. ParticleEmitter10.RotSpeed = NumberRange.new(-56, 56)
  1094. ParticleEmitter10.SpreadAngle = Vector2.new(360, 360)
  1095. ParticleEmitter10.VelocitySpread = 360
  1096. UnionOperation11.Name = "Forehead"
  1097. UnionOperation11.Parent = Model7
  1098. UnionOperation11.CFrame = CFrame.new(-15.5035858, 42.4701462, 36.9717484, -1, 0, 0, 0, -0.552174985, -0.833728075, 0, -0.833728075, 0.552174985)
  1099. UnionOperation11.Orientation = Vector3.new(56.4799995, 0, 180)
  1100. UnionOperation11.Position = Vector3.new(-15.5035858, 42.4701462, 36.9717484)
  1101. UnionOperation11.Rotation = Vector3.new(56.4799995, 0, -180)
  1102. UnionOperation11.Color = Color3.new(0.337255, 0.141176, 0.141176)
  1103. UnionOperation11.Velocity = Vector3.new(0, -16.3500004, 0)
  1104. UnionOperation11.Size = Vector3.new(1.14601457, 1.84838629, 1.65756774)
  1105. UnionOperation11.BrickColor = BrickColor.new("Cocoa")
  1106. UnionOperation11.CanCollide = false
  1107. UnionOperation11.Locked = true
  1108. UnionOperation11.Material = Enum.Material.Wood
  1109. UnionOperation11.brickColor = BrickColor.new("Cocoa")
  1110. UnionOperation11.UsePartColor = true
  1111. Weld12.Name = "Joint"
  1112. Weld12.Parent = UnionOperation11
  1113. Weld12.C0 = CFrame.new(0.000409007072, -4.98941422, 3.03601837, -1, 0, 0, 0, -0.552175045, -0.833728135, 0, -0.833728135, 0.552175045)
  1114. Weld12.Part0 = UnionOperation11
  1115. Weld12.Part1 = Part30
  1116. Weld12.part1 = Part30
  1117. ParticleEmitter13.Name = "HellFire"
  1118. ParticleEmitter13.Parent = UnionOperation11
  1119. ParticleEmitter13.Speed = NumberRange.new(1, 1)
  1120. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  1121. ParticleEmitter13.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
  1122. ParticleEmitter13.LightEmission = 0.75
  1123. ParticleEmitter13.Texture = "rbxassetid://296874871"
  1124. ParticleEmitter13.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  1125. ParticleEmitter13.ZOffset = -1
  1126. ParticleEmitter13.Size = NumberSequence.new(0.4371589422226,1,0.30000001192093,0)
  1127. ParticleEmitter13.Acceleration = Vector3.new(0, 145, 0)
  1128. ParticleEmitter13.Drag = 5
  1129. ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
  1130. ParticleEmitter13.Lifetime = NumberRange.new(0, 0.20000000298023)
  1131. ParticleEmitter13.Rate = 999
  1132. ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
  1133. ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
  1134. ParticleEmitter13.VelocitySpread = 360
  1135. ParticleEmitter14.Name = "Boom"
  1136. ParticleEmitter14.Parent = mas
  1137. ParticleEmitter14.Speed = NumberRange.new(5, 15)
  1138. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  1139. ParticleEmitter14.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
  1140. ParticleEmitter14.Enabled = false
  1141. ParticleEmitter14.LightEmission = 0.75
  1142. ParticleEmitter14.Texture = "rbxassetid://296874871"
  1143. ParticleEmitter14.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  1144. ParticleEmitter14.ZOffset = -1
  1145. ParticleEmitter14.Size = NumberSequence.new(0.4371589422226,1,0.30000001192093,0)
  1146. ParticleEmitter14.Acceleration = Vector3.new(0, 25, 0)
  1147. ParticleEmitter14.Drag = 5
  1148. ParticleEmitter14.EmissionDirection = Enum.NormalId.Right
  1149. ParticleEmitter14.Lifetime = NumberRange.new(0, 1)
  1150. ParticleEmitter14.Rate = 999
  1151. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  1152. ParticleEmitter14.SpreadAngle = Vector2.new(360, 360)
  1153. ParticleEmitter14.VelocitySpread = 360
  1154. UnionOperation15.Name = "Muzzle"
  1155. UnionOperation15.Parent = Model7
  1156. UnionOperation15.CFrame = CFrame.new(-15.511446, 42.0072212, 36.6918068, -1, 0, 0, 0, -0.552175105, -0.833728194, 0, -0.833728194, 0.552175105)
  1157. UnionOperation15.Orientation = Vector3.new(56.4799995, 0, 180)
  1158. UnionOperation15.Position = Vector3.new(-15.511446, 42.0072212, 36.6918068)
  1159. UnionOperation15.Rotation = Vector3.new(56.4799995, 0, -180)
  1160. UnionOperation15.Color = Color3.new(0.337255, 0.141176, 0.141176)
  1161. UnionOperation15.Velocity = Vector3.new(0, -16.3500004, 0)
  1162. UnionOperation15.Size = Vector3.new(1.22271919, 2.09393907, 1.77978301)
  1163. UnionOperation15.BrickColor = BrickColor.new("Cocoa")
  1164. UnionOperation15.CanCollide = false
  1165. UnionOperation15.Locked = true
  1166. UnionOperation15.Material = Enum.Material.Wood
  1167. UnionOperation15.brickColor = BrickColor.new("Cocoa")
  1168. UnionOperation15.UsePartColor = true
  1169. Weld16.Name = "Joint"
  1170. Weld16.Parent = UnionOperation15
  1171. Weld16.C0 = CFrame.new(-0.00745105743, -5.47842407, 2.80464172, -1, 0, 0, 0, -0.552175045, -0.833728075, 0, -0.833728075, 0.552175045)
  1172. Weld16.Part0 = UnionOperation15
  1173. Weld16.Part1 = Part30
  1174. Weld16.part1 = Part30
  1175. PointLight17.Parent = UnionOperation15
  1176. PointLight17.Color = Color3.new(1, 0.333333, 0)
  1177. PointLight17.Brightness = 15
  1178. UnionOperation18.Name = "Nose"
  1179. UnionOperation18.Parent = Model7
  1180. UnionOperation18.CFrame = CFrame.new(-15.5576792, 40.9869385, 36.3702927, -1, 0, 0, 0, 0.891160548, -0.453687787, 0, -0.453687787, -0.891160548)
  1181. UnionOperation18.Orientation = Vector3.new(26.9799995, 180, 0)
  1182. UnionOperation18.Position = Vector3.new(-15.5576792, 40.9869385, 36.3702927)
  1183. UnionOperation18.Rotation = Vector3.new(153.019989, 0, -180)
  1184. UnionOperation18.Color = Color3.new(0.337255, 0.141176, 0.141176)
  1185. UnionOperation18.Velocity = Vector3.new(0, -16.3500004, 0)
  1186. UnionOperation18.Size = Vector3.new(0.595230699, 0.899051428, 0.75559783)
  1187. UnionOperation18.BrickColor = BrickColor.new("Cocoa")
  1188. UnionOperation18.CanCollide = false
  1189. UnionOperation18.Locked = true
  1190. UnionOperation18.Material = Enum.Material.Wood
  1191. UnionOperation18.brickColor = BrickColor.new("Cocoa")
  1192. UnionOperation18.UsePartColor = true
  1193. Weld19.Name = "Joint"
  1194. Weld19.Parent = UnionOperation18
  1195. Weld19.C0 = CFrame.new(-0.0536839962, -1.39946747, -6.51146698, -1, 0, 0, 0, 0.891160607, -0.453687817, 0, -0.453687817, -0.891160607)
  1196. Weld19.Part0 = UnionOperation18
  1197. Weld19.Part1 = Part30
  1198. Weld19.part1 = Part30
  1199. UnionOperation20.Name = "Stick"
  1200. UnionOperation20.Parent = Model7
  1201. UnionOperation20.CFrame = CFrame.new(-15.5039949, 42.6938934, 42.8079796, 1, 0, 0, 0, 0, 0.999999881, 0, -0.999999881, 0)
  1202. UnionOperation20.Orientation = Vector3.new(-89.9700012, 0, 0)
  1203. UnionOperation20.Position = Vector3.new(-15.5039949, 42.6938934, 42.8079796)
  1204. UnionOperation20.Rotation = Vector3.new(-90, 0, 0)
  1205. UnionOperation20.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1206. UnionOperation20.Velocity = Vector3.new(0, -16.3500004, 0)
  1207. UnionOperation20.Size = Vector3.new(0.199999452, 10.6000109, 0.199996948)
  1208. UnionOperation20.BrickColor = BrickColor.new("Pine Cone")
  1209. UnionOperation20.CanCollide = false
  1210. UnionOperation20.Locked = true
  1211. UnionOperation20.Material = Enum.Material.Wood
  1212. UnionOperation20.brickColor = BrickColor.new("Pine Cone")
  1213. Weld21.Name = "Joint"
  1214. Weld21.Parent = UnionOperation20
  1215. Weld21.C0 = CFrame.new(0, 4.76837158e-06, 6.86645508e-05, 1, 0, 0, 0, 0, -0.99999994, 0, 0.99999994, 0)
  1216. Weld21.Part0 = UnionOperation20
  1217. Weld21.Part1 = Part30
  1218. Weld21.part1 = Part30
  1219. UnionOperation22.Name = "LEar"
  1220. UnionOperation22.Parent = Model7
  1221. UnionOperation22.CFrame = CFrame.new(-15.8725901, 43.1038704, 36.7337646, -0.882774234, -0.3349289, 0.32944265, -0.437264979, 0.329357028, -0.836852908, 0.171782002, -0.882805943, -0.437200457)
  1222. UnionOperation22.Orientation = Vector3.new(56.8099976, 143, -53.0099983)
  1223. UnionOperation22.Position = Vector3.new(-15.8725901, 43.1038704, 36.7337646)
  1224. UnionOperation22.Rotation = Vector3.new(117.579994, 19.2299995, 159.220001)
  1225. UnionOperation22.Color = Color3.new(0.337255, 0.141176, 0.141176)
  1226. UnionOperation22.Velocity = Vector3.new(0, -16.3500004, 0)
  1227. UnionOperation22.Size = Vector3.new(0.261448145, 0.941383421, 0.273837447)
  1228. UnionOperation22.BrickColor = BrickColor.new("Cocoa")
  1229. UnionOperation22.CanCollide = false
  1230. UnionOperation22.Locked = true
  1231. UnionOperation22.Material = Enum.Material.Wood
  1232. UnionOperation22.brickColor = BrickColor.new("Cocoa")
  1233. UnionOperation22.UsePartColor = true
  1234. Weld23.Name = "Joint"
  1235. Weld23.Parent = UnionOperation22
  1236. Weld23.C0 = CFrame.new(0.897293091, -5.62081146, -2.191185, -0.882774234, -0.437265009, 0.171782017, -0.3349289, 0.329357058, -0.882806003, 0.32944265, -0.836852968, -0.437200487)
  1237. Weld23.Part0 = UnionOperation22
  1238. Weld23.Part1 = Part30
  1239. Weld23.part1 = Part30
  1240. UnionOperation24.Name = "REar"
  1241. UnionOperation24.Parent = Model7
  1242. UnionOperation24.CFrame = CFrame.new(-15.0727415, 43.0962791, 36.7279739, -0.882773995, 0.308647305, -0.354184866, 0.437264919, 0.264132917, -0.859670103, -0.171782985, -0.91376704, -0.368130296)
  1243. UnionOperation24.Orientation = Vector3.new(59.2799988, -136.110001, 58.8699989)
  1244. UnionOperation24.Position = Vector3.new(-15.0727415, 43.0962791, 36.7279739)
  1245. UnionOperation24.Rotation = Vector3.new(113.18, -20.7399998, -160.729996)
  1246. UnionOperation24.Color = Color3.new(0.337255, 0.141176, 0.141176)
  1247. UnionOperation24.Velocity = Vector3.new(0, -16.3500004, 0)
  1248. UnionOperation24.Size = Vector3.new(0.261437178, 0.949813902, 0.270418137)
  1249. UnionOperation24.BrickColor = BrickColor.new("Cocoa")
  1250. UnionOperation24.CanCollide = false
  1251. UnionOperation24.Locked = true
  1252. UnionOperation24.Material = Enum.Material.Wood
  1253. UnionOperation24.brickColor = BrickColor.new("Cocoa")
  1254. UnionOperation24.UsePartColor = true
  1255. Weld25.Name = "Joint"
  1256. Weld25.Parent = UnionOperation24
  1257. Weld25.C0 = CFrame.new(-0.839660645, -5.79507732, -1.73963165, -0.882773995, 0.437264949, -0.171783, 0.308647305, 0.264132947, -0.913767099, -0.354184866, -0.859670162, -0.368130326)
  1258. Weld25.Part0 = UnionOperation24
  1259. Weld25.Part1 = Part30
  1260. Weld25.part1 = Part30
  1261. UnionOperation26.Name = "Eyes"
  1262. UnionOperation26.Parent = Model7
  1263. UnionOperation26.CFrame = CFrame.new(-15.5139952, 42.4698944, 36.7719803, 1, 0, 0, 0, 0.422617108, 0.906308234, 0, -0.906308234, 0.422617108)
  1264. UnionOperation26.Orientation = Vector3.new(-65, 0, 0)
  1265. UnionOperation26.Position = Vector3.new(-15.5139952, 42.4698944, 36.7719803)
  1266. UnionOperation26.Rotation = Vector3.new(-65, 0, 0)
  1267. UnionOperation26.Color = Color3.new(0, 0, 0)
  1268. UnionOperation26.Velocity = Vector3.new(0, -16.3500004, 0)
  1269. UnionOperation26.Size = Vector3.new(1.15000021, 0.200008392, 0.400009155)
  1270. UnionOperation26.BrickColor = BrickColor.new("Really black")
  1271. UnionOperation26.CanCollide = false
  1272. UnionOperation26.Locked = true
  1273. UnionOperation26.Material = Enum.Material.Neon
  1274. UnionOperation26.brickColor = BrickColor.new("Really black")
  1275. Weld27.Name = "Joint"
  1276. Weld27.Parent = UnionOperation26
  1277. Weld27.C0 = CFrame.new(0.00999999046, -5.37578011, 2.75399017, 1, 0, 0, 0, 0.422617137, -0.906308293, 0, 0.906308293, 0.422617137)
  1278. Weld27.Part0 = UnionOperation26
  1279. Weld27.Part1 = Part30
  1280. Weld27.part1 = Part30
  1281. UnionOperation28.Parent = Model7
  1282. UnionOperation28.CFrame = CFrame.new(-15.5039949, 42.7018661, 37.7979736, -1, 0, 0, 0, -0.98480773, 0.173647955, 0, 0.173647955, 0.98480773)
  1283. UnionOperation28.Orientation = Vector3.new(-10, 0, 180)
  1284. UnionOperation28.Position = Vector3.new(-15.5039949, 42.7018661, 37.7979736)
  1285. UnionOperation28.Rotation = Vector3.new(-10, 0, -180)
  1286. UnionOperation28.Color = Color3.new(0.639216, 0.635294, 0.647059)
  1287. UnionOperation28.Velocity = Vector3.new(0, -16.3500004, 0)
  1288. UnionOperation28.Size = Vector3.new(1.03006184, 1.03006685, 0.100012206)
  1289. UnionOperation28.BrickColor = BrickColor.new("Medium stone grey")
  1290. UnionOperation28.CanCollide = false
  1291. UnionOperation28.Locked = true
  1292. UnionOperation28.Material = Enum.Material.Metal
  1293. UnionOperation28.brickColor = BrickColor.new("Medium stone grey")
  1294. Weld29.Name = "Joint"
  1295. Weld29.Parent = UnionOperation28
  1296. Weld29.C0 = CFrame.new(0, 0.877761841, 4.93251801, -1, 0, 0, 0, -0.984807789, 0.17364797, 0, 0.17364797, 0.984807789)
  1297. Weld29.Part0 = UnionOperation28
  1298. Weld29.Part1 = Part30
  1299. Weld29.part1 = Part30
  1300. Part30.Name = "Grab"
  1301. Part30.Parent = Model7
  1302. Part30.CFrame = CFrame.new(-15.5039949, 42.6939621, 42.8079758, 1, -0, 0, -0, 0.99999994, 0, 0, 0, 0.99999994)
  1303. Part30.Position = Vector3.new(-15.5039949, 42.6939621, 42.8079758)
  1304. Part30.Transparency = 1
  1305. Part30.Velocity = Vector3.new(0, -16.3500004, 0)
  1306. Part30.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1307. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1308. Part30.CanCollide = false
  1309. Part30.Locked = true
  1310. Part30.Material = Enum.Material.SmoothPlastic
  1311. Part30.TopSurface = Enum.SurfaceType.Smooth
  1312. ParticleEmitter31.Name = "HellFire"
  1313. ParticleEmitter31.Parent = LocalScript0
  1314. ParticleEmitter31.Speed = NumberRange.new(25, 25)
  1315. ParticleEmitter31.Rotation = NumberRange.new(0, 360)
  1316. ParticleEmitter31.Color = ColorSequence.new(Color3.new(1, 0.666667, 0.498039),Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
  1317. ParticleEmitter31.Enabled = false
  1318. ParticleEmitter31.LightEmission = 0.75
  1319. ParticleEmitter31.Texture = "rbxassetid://296874871"
  1320. ParticleEmitter31.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  1321. ParticleEmitter31.ZOffset = 1
  1322. ParticleEmitter31.Size = NumberSequence.new(4.699453830719,2.8415303230286,1.530054807663,0.30000001192093,0)
  1323. ParticleEmitter31.Acceleration = Vector3.new(0, 5, 0)
  1324. ParticleEmitter31.Drag = 5
  1325. ParticleEmitter31.EmissionDirection = Enum.NormalId.Right
  1326. ParticleEmitter31.Lifetime = NumberRange.new(0, 2)
  1327. ParticleEmitter31.Rate = 999
  1328. ParticleEmitter31.RotSpeed = NumberRange.new(-56, 56)
  1329. ParticleEmitter31.SpreadAngle = Vector2.new(360, 360)
  1330. ParticleEmitter31.VelocitySpread = 360
  1331. ParticleEmitter32.Name = "Burn"
  1332. ParticleEmitter32.Parent = LocalScript0
  1333. ParticleEmitter32.Speed = NumberRange.new(1, 1)
  1334. ParticleEmitter32.Rotation = NumberRange.new(0, 360)
  1335. ParticleEmitter32.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
  1336. ParticleEmitter32.Enabled = false
  1337. ParticleEmitter32.LightEmission = 0.75
  1338. ParticleEmitter32.Texture = "rbxassetid://296874871"
  1339. ParticleEmitter32.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  1340. ParticleEmitter32.ZOffset = 1
  1341. ParticleEmitter32.Size = NumberSequence.new(0,0.2732241153717,0.30000001192093,0)
  1342. ParticleEmitter32.Acceleration = Vector3.new(0, 145, 0)
  1343. ParticleEmitter32.Drag = 5
  1344. ParticleEmitter32.EmissionDirection = Enum.NormalId.Right
  1345. ParticleEmitter32.Lifetime = NumberRange.new(0, 0.20000000298023)
  1346. ParticleEmitter32.Rate = 999
  1347. ParticleEmitter32.RotSpeed = NumberRange.new(-56, 56)
  1348. ParticleEmitter32.SpreadAngle = Vector2.new(360, 360)
  1349. ParticleEmitter32.VelocitySpread = 360
  1350. for i,v in pairs(mas:GetChildren()) do
  1351. v.Parent = game:GetService("Players").LocalPlayer.Character
  1352. pcall(function() v:MakeJoints() end)
  1353. end
  1354. mas:Destroy()
  1355. for i,v in pairs(cors) do
  1356. spawn(function()
  1357. pcall(v)
  1358. end)
  1359. end
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