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- Download Here --> https://tinyurl.com/34s5vetw (Copy and Paste Link)
- Greasy Fork
- Let's you see players behind walls. Comes with a wireframe view mode too. Press V and N to toggle them.
- This script contains antifeatures
- Before you install, Greasy Fork would like you to know that this script contains antifeatures, which are things there for the script author's benefit, rather than yours.
- This script will inject ads on the sites you visit.
- How to install
- You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.
- You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.
- You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.
- You will need to install an extension such as Tampermonkey or Userscripts to install this script.
- You will need to install a user script manager extension to install this script.
- How to install
- You will need to install an extension such as Stylus to install this script.
- You will need to install an extension such as Stylus to install this script.
- You will need to install an extension such as Stylus to install this script.
- You will need to install a user style manager extension to install this script.
- You will need to install a user style manager extension to install this script.
- // ==UserScript== // @name 1v1.LOL Aimbot, ESP & Wireframe View // @namespace http://tampermonkey.net/ // @version 0.6 // @description Let's you see players behind walls. Comes with a wireframe view mode too. Press V and N to toggle them. // @author Zertalious (Zert) // @match *://1v1.lol/* // @icon https://www.google.com/s2/favicons?domain=1v1.lol // @grant none // @run-at document-start // @antifeature ads // ==/UserScript== const searchSize = 300; const threshold = 4.5; const aimbotSpeed = 0.15; let aimbotEnabled = false; let espEnabled = false; let wireframeEnabled = true; const WebGL = WebGL2RenderingContext.prototype; HTMLCanvasElement.prototype.getContext = new Proxy( HTMLCanvasElement.prototype.getContext, return Reflect.apply( . arguments ); > > ); WebGL.shaderSource = new Proxy( WebGL.shaderSource, - 1 ) threshold ) ` ); > else if ( args[ 1 ].indexOf( 'SV_Target0' ) > - 1 ) threshold ) ` ); > return Reflect.apply( . arguments ); > > ); WebGL.getUniformLocation = new Proxy( WebGL.getUniformLocation, return result; > > ); WebGL.uniform4fv = new Proxy( WebGL.uniform4fv, return Reflect.apply( . arguments ); > > ); let movementX = 0, movementY = 0; let count = 0; WebGL.drawElements = new Proxy( WebGL.drawElements, ; > const couldBePlayer = args[ 1 ] > 4000; thisArgs.uniform1i( program.uniforms.enabled, ( espEnabled || aimbotEnabled ) && couldBePlayer ); thisArgs.uniform1f( program.uniforms.threshold, threshold ); args[ 0 ] = wireframeEnabled && ! program.isUIProgram && args[ 1 ] > 6 ? thisArgs.LINES : args[ 0 ]; Reflect.apply( . arguments ); if ( aimbotEnabled && couldBePlayer ) > > > > ); window.requestAnimationFrame = new Proxy( window.requestAnimationFrame, 0 && isPlaying ) ) ); rangeEl.classList.add( 'range-active' ); > else movementX = 0; movementY = 0; count = 0; return Reflect.apply( . arguments ); > > ); return Reflect.apply( . arguments ); > > ) const value = parseInt( new URLSearchParams( window.location.search ).get( 'showAd' ), 16 ); const shouldShowAd = isNaN( value ) || Date.now() - value 10 * 60 * 1000; const el = document.createElement( 'div' ); el.innerHTML = ` .dialog .dialog * .close .close:before, .close:after .close:after .close:hover .btn .btn:active .msg @keyframes msg to > .range .range-active Loading ad. ` : ` ESP & Wireframe [T] to toggle aimbot [M] to toggle ESP [N] to toggle wireframe [H] to show/hide help By Zertalious Discord Instagram Twitter More scripts ` > `; const msgEl = el.querySelector( '.msg' ); const dialogEl = el.querySelector( '.dialog' ); const rangeEl = el.querySelector( '.range' ); window.addEventListener( 'DOMContentLoaded', function () 0 ) if ( shouldShowAd ) > ); window.addEventListener( 'keyup', function ( event ) > ); function showMsg( name, bool )
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