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- CONTROLLER 1
- this is reserved for normal player control and does not interface with any other debug input.
- CONTROLLER 2
- A
- Clock (Advance using R) msg no : <last retrieved message id> D
- 00000 00000 00000 $**** ***** ***** ***** ($ can be e or c; no idea what causes changes in any) (e appears after loading data; 0s appear when resetting on recompiler mode)
- ??? example: 65115 20 84
- <last retrieved message id>
- acre ID
- player coordinate in acre x, player coordinate in acre acre y - <object ID> (below player) - terrain material id - ??? example: -1, 4, 0
- B, Y, X, Start, L, R, C LEFT, C DOWN
- nothing
- Z
- (draws large semitransparent black box -- not crash debugger)
- Dpad RIGHT
- 0 0 255 (no known way to change values)
- DPad LEFT
- 00 00-00-00(what are these ?) TFGRADPL
- _
- T = Title screen
- F = during pick a house
- G = during train departure/ride
- R = Normal gameplay (does not appear in debug worlds)
- A = Town/Data loaded (can be in debug worlds if data previously loaded)
- D = Loading / Dialogue
- P = Gameplay/Input Pause
- L = path limited ?
- _ = outdoors
- Dpad UP
- 0 0 0pnA60,60,60,60,60
- B60,60,60,60,60C60,60,60,60,60
- S0,0Gt0,0BS0,0AS0,0
- S0,0Gt0,0BS0,0AS0,0
- S0,0Gt0,0BS0,0AS0,0
- S0,0Gt0,0BS0,0AS0,0
- (no known way to change any values)
- Dpad DOWN
- Famicom 0 (increments up to 20 by pressing Start)
- C RIGHT
- 0000 0000 0000
- 00 00 30
- 00
- 0 00 00 00 00 00 0 00 00 00
- 0000
- **** **** **** ****
- **** **** **** ****
- (no known way to change any values)
- C UP
- zelda_malloc saida aki 2e86d0 (this value changes between levels or acres)
- aki 2e86d0 (this matches the first value)
- graph_alloc remaining 118b8 (this value changes sporadically)
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