Guest User

Lua.log

a guest
Sep 16th, 2022
18
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 34.00 KB | None | 0 0
  1. DebugHotloadCache: GameDebug initialized!
  2. Options: SetupParameter for MPH
  3. CityStatePicker: SetupParameter for MPH
  4. LeaderPicker: SetupParameter for MPH
  5. HostGame: SetupParameter for MPH
  6. HostGame: CheckPreset() nil -1 nil
  7. StagingRoom: SetupParameter for MPH
  8. StagingRoom: Staging Room For MPH 13X
  9. StagingRoom: ResetStatus()
  10. MainMenu: SetupParameter for MPH
  11. MainMenu: id 619ac86e-d99d-4bf3-b8f0-8c5b8c402176 145
  12. Test: Test.LUA loaded!
  13. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  14. Mods: Failed to create mods browser search context!
  15. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  16. StagingRoom: RefreshStatus() Fri Sep 16 23:38:34 2022 false
  17. StagingRoom: RefreshStatus() Fri Sep 16 23:38:39 2022 false
  18. StagingRoom: RefreshStatus() Fri Sep 16 23:38:44 2022 false
  19. StagingRoom: RefreshStatus() Fri Sep 16 23:38:49 2022 false
  20. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  21. StagingRoom: RefreshStatus() Fri Sep 16 23:38:54 2022 false
  22. MainMenu: Building Headless Game Setup
  23. MainMenu: Hiding Game Setup
  24. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  25. StagingRoom: RefreshStatusID 0 nil nil nil
  26. LoadScreen: Loading LoadScreen.lua from Better Loading Screen v1.7
  27. LoadScreen: OK loaded LoadScreen.lua from Better Loading Screen
  28. LoadScreen: true
  29. LoadScreen: false
  30. LoadScreen: true
  31. LoadScreen: true
  32. Map Script: BBS_NaturalWonderGenerator.lua for BBS
  33. GenerateRandomMap: Map Seed = 49738612
  34. Map Script: Generating Continents Map
  35. Map Script: Generating Plot Types
  36. Map Script: adjustment 3
  37. Map Script: extra_mountains 5
  38. Map Script: peaks_ridge_flags table: 00000000341EC5A0
  39. Map Script: blendRidge 10
  40. Map Script: blendFract 5
  41. Map Script: BBS_MountainsCliffs Definition: 0
  42. Map Script: Existing Ratio 16.985915492958
  43. Map Script: Mountaint Set 0
  44. Map Script: BBS Temperature: On
  45. Map Script: Generating Terrain Types
  46. Map Script: -
  47. Map Script: - Desert Percentage: 16
  48. Map Script: --- Latitude Readout ---
  49. Map Script: - All Grass End Latitude: 0.1
  50. Map Script: - Desert Start Latitude: 0.4
  51. Map Script: - Desert End Latitude: 0.6
  52. Map Script: - Tundra Start Latitude: 0.63
  53. Map Script: - Snow Start Latitude: 0.86
  54. Map Script: - - - - - - - - - - - - - -
  55. Map Script: Expanding coasts
  56. Map Script: After Adding Hills: 607
  57. Map Script: Adding Ridges
  58. Map Script: Desired Volcanoes: 4.824
  59. Map Script: Continent Boundary Plots: 165
  60. Map Script: Boundary Plots Per Volcano: 51.305970149254
  61. Map Script: Volcano Placed at (x, y): 7, 34
  62. Map Script: Volcano Placed at (x, y): 9, 30
  63. Map Script: Volcano Placed at (x, y): 12, 26
  64. Map Script: Volcano Placed at (x, y): 17, 22
  65. Map Script: Volcano Placed at (x, y): 20, 13
  66. Map Script: Continent Edge Volcanoes Placed: 5
  67. Map Script: Total Volcanoes Placed: 5
  68. Map Script: Map Generation - Adding Rivers
  69. Map Script: Map Generation - Adding Lakes
  70. Map Script: 7 lakes added
  71. Map Script: Adding Features
  72. Map Script: Permanent Ice Tiles: 76.59
  73. Map Script: iPhaseIndex: 7, iIceTilesToAdd: 76.59, RandomEventEnum: 30
  74. Map Script: iPhaseIndex: 6, iIceTilesToAdd: 76.59, RandomEventEnum: 29
  75. Map Script: iPhaseIndex: 5, iIceTilesToAdd: 76.59, RandomEventEnum: 28
  76. Map Script: iPhaseIndex: 4, iIceTilesToAdd: 51.06, RandomEventEnum: 27
  77. Map Script: iPhaseIndex: 3, iIceTilesToAdd: 51.06, RandomEventEnum: 26
  78. Map Script: iPhaseIndex: 2, iIceTilesToAdd: 51.06, RandomEventEnum: 25
  79. Map Script: iPhaseIndex: 1, iIceTilesToAdd: 51.06, RandomEventEnum: 24
  80. Map Script: Number of Tiles: 1006
  81. Map Script: Number of Forests: 182
  82. Map Script: Percent Forests: 18.091451292247
  83. Map Script: Number of Jungles: 172
  84. Map Script: Percent Jungles: 17.097415506958
  85. Map Script: Percent of Junglable: 40.09324009324
  86. Map Script: Number of Marshes: 29
  87. Map Script: Adding cliffs
  88. Map Script: Entering Natural Wonder Routine
  89. Map Script: In BBS_NaturalWonderGenerator.Create()
  90. Map Script: Placing 4 Natural Wonders
  91. Map Script: Feature Type: 6, Valid Hexes: 32
  92. Map Script: Feature Type: 7, Valid Hexes: 1
  93. Map Script: Feature Type: 8, Valid Hexes: 60
  94. Map Script: Feature Type: 9, Valid Hexes: 0
  95. Map Script: Feature Type: 10, Valid Hexes: 3
  96. Map Script: Feature Type: 11, Valid Hexes: 21
  97. Map Script: Feature Type: 12, Valid Hexes: 1
  98. Map Script: Feature Type: 13, Valid Hexes: 30
  99. Map Script: Feature Type: 14, Valid Hexes: 3
  100. Map Script: Feature Type: 15, Valid Hexes: 42
  101. Map Script: Feature Type: 16, Valid Hexes: 112
  102. Map Script: Feature Type: 17, Valid Hexes: 11
  103. Map Script: Feature Type: 18, Valid Hexes: 45
  104. Map Script: Feature Type: 19, Valid Hexes: 1
  105. Map Script: Feature Type: 20, Valid Hexes: 0
  106. Map Script: Feature Type: 21, Valid Hexes: 46
  107. Map Script: Feature Type: 22, Valid Hexes: 0
  108. Map Script: Feature Type: 23, Valid Hexes: 4
  109. Map Script: Feature Type: 24, Valid Hexes: 0
  110. Map Script: Feature Type: 25, Valid Hexes: 66
  111. Map Script: Feature Type: 26, Valid Hexes: 22
  112. Map Script: Feature Type: 27, Valid Hexes: 62
  113. Map Script: Feature Type: 28, Valid Hexes: 0
  114. Map Script: Feature Type: 29, Valid Hexes: 6
  115. Map Script: Feature Type: 36, Valid Hexes: 77
  116. Map Script: Feature Type: 37, Valid Hexes: 148
  117. Map Script: Feature Type: 38, Valid Hexes: 57
  118. Map Script: Feature Type: 39, Valid Hexes: 58
  119. Map Script: Feature Type: 40, Valid Hexes: 122
  120. Map Script: Feature Type: 41, Valid Hexes: 25
  121. Map Script: Feature Type: 42, Valid Hexes: 0
  122. Map Script: Feature Type: 43, Valid Hexes: 11
  123. Map Script: Feature Type: 44, Valid Hexes: 141
  124. Map Script: Feature Type: 45, Valid Hexes: 29
  125. Map Script: Feature Type: 50, Valid Hexes: 0
  126. Map Script: Feature Type: 51, Valid Hexes: 35
  127. Map Script: Feature Type: 52, Valid Hexes: 26
  128. Map Script: Feature Type: 53, Valid Hexes: 0
  129. Map Script: Feature Type: 54, Valid Hexes: 0
  130. Map Script: Feature Type: 55, Valid Hexes: 67
  131. Map Script: Feature Type: 56, Valid Hexes: 1
  132. Map Script: Feature Type: 57, Valid Hexes: 48
  133. Map Script: Feature Type: 58, Valid Hexes: 0
  134. Map Script: Feature Type: 59, Valid Hexes: 34
  135. Map Script: Feature Type: 60, Valid Hexes: 0
  136. Map Script: Feature Type: 61, Valid Hexes: 90
  137. Map Script: Feature Type: 62, Valid Hexes: 2
  138. Map Script: Feature Type: 63, Valid Hexes: 48
  139. Map Script: Feature Type: 64, Valid Hexes: 11
  140. Map Script: Feature Type: 65, Valid Hexes: 12
  141. Map Script: Feature Type: 66, Valid Hexes: 109
  142. Map Script: Feature Type: 67, Valid Hexes: 45
  143. Map Script: Feature Type: 68, Valid Hexes: 0
  144. Map Script: Feature Type: 69, Valid Hexes: 11
  145. Map Script: Num wonders with valid location: 42
  146. Map Script: Selected Wonder = 12, Random Score = 95
  147. Map Script: Set Wonder with Feature ID of 18 at location (32, 22)
  148. Map Script: Selected Wonder = 19, Random Score = 94
  149. Map Script: Set Wonder with Feature ID of 25 at location (63, 14)
  150. Map Script: Selected Wonder = 48, Random Score = 91
  151. Map Script: Set Wonder with Feature ID of 64 at location (45, 15)
  152. Map Script: Selected Wonder = 23, Random Score = 83
  153. Map Script: Set Wonder with Feature ID of 29 at location (24, 18)
  154. Map Script: Feature Type: 6, Valid Hexes: 32
  155. Map Script: Feature Type: 7, Valid Hexes: 1
  156. Map Script: Feature Type: 8, Valid Hexes: 60
  157. Map Script: Feature Type: 9, Valid Hexes: 0
  158. Map Script: Feature Type: 10, Valid Hexes: 3
  159. Map Script: Feature Type: 11, Valid Hexes: 21
  160. Map Script: Feature Type: 12, Valid Hexes: 1
  161. Map Script: Feature Type: 13, Valid Hexes: 30
  162. Map Script: Feature Type: 14, Valid Hexes: 3
  163. Map Script: Feature Type: 15, Valid Hexes: 42
  164. Map Script: Feature Type: 16, Valid Hexes: 112
  165. Map Script: Feature Type: 17, Valid Hexes: 11
  166. Map Script: Feature Type: 18, Valid Hexes: 45
  167. Map Script: Feature Type: 19, Valid Hexes: 1
  168. Map Script: Feature Type: 20, Valid Hexes: 0
  169. Map Script: Feature Type: 21, Valid Hexes: 46
  170. Map Script: Feature Type: 22, Valid Hexes: 0
  171. Map Script: Feature Type: 23, Valid Hexes: 4
  172. Map Script: Feature Type: 24, Valid Hexes: 0
  173. Map Script: Feature Type: 25, Valid Hexes: 66
  174. Map Script: Feature Type: 26, Valid Hexes: 22
  175. Map Script: Feature Type: 27, Valid Hexes: 62
  176. Map Script: Feature Type: 28, Valid Hexes: 0
  177. Map Script: Feature Type: 29, Valid Hexes: 6
  178. Map Script: Feature Type: 36, Valid Hexes: 77
  179. Map Script: Feature Type: 37, Valid Hexes: 148
  180. Map Script: Feature Type: 38, Valid Hexes: 57
  181. Map Script: Feature Type: 39, Valid Hexes: 58
  182. Map Script: Feature Type: 40, Valid Hexes: 122
  183. Map Script: Feature Type: 41, Valid Hexes: 25
  184. Map Script: Feature Type: 42, Valid Hexes: 0
  185. Map Script: Feature Type: 43, Valid Hexes: 11
  186. Map Script: Feature Type: 44, Valid Hexes: 141
  187. Map Script: Feature Type: 45, Valid Hexes: 29
  188. Map Script: Feature Type: 50, Valid Hexes: 0
  189. Map Script: Feature Type: 51, Valid Hexes: 35
  190. Map Script: Feature Type: 52, Valid Hexes: 26
  191. Map Script: Feature Type: 53, Valid Hexes: 0
  192. Map Script: Feature Type: 54, Valid Hexes: 0
  193. Map Script: Feature Type: 55, Valid Hexes: 67
  194. Map Script: Feature Type: 56, Valid Hexes: 1
  195. Map Script: Feature Type: 57, Valid Hexes: 48
  196. Map Script: Feature Type: 58, Valid Hexes: 0
  197. Map Script: Feature Type: 59, Valid Hexes: 34
  198. Map Script: Feature Type: 60, Valid Hexes: 0
  199. Map Script: Feature Type: 61, Valid Hexes: 90
  200. Map Script: Feature Type: 62, Valid Hexes: 2
  201. Map Script: Feature Type: 63, Valid Hexes: 48
  202. Map Script: Feature Type: 64, Valid Hexes: 11
  203. Map Script: Feature Type: 65, Valid Hexes: 12
  204. Map Script: Feature Type: 66, Valid Hexes: 109
  205. Map Script: Feature Type: 67, Valid Hexes: 45
  206. Map Script: Feature Type: 68, Valid Hexes: 0
  207. Map Script: Feature Type: 69, Valid Hexes: 11
  208. Map Script: Num wonders with valid location: 84
  209. Map Script: Exiting Natural Wonder Routine nil
  210. Map Script: Adding Features from Continents
  211. Map Script: Fissure Placed at (x, y): 12, 30
  212. Map Script: Fissure Placed at (x, y): 8, 31
  213. Map Script: Fissure Placed at (x, y): 19, 13
  214. Map Script: Fissure Placed at (x, y): 9, 35
  215. Map Script: Fissure Placed at (x, y): 13, 25
  216. Map Script: Fissure Placed at (x, y): 17, 26
  217. Map Script: Number of Oasis: 0
  218. Map Script: Number of Fissures: 6
  219. Map Script: Map Generation - Marking Coastal Lowlands
  220. Map Script: 58 Coastal Lowland tiles added
  221. Map Script: 4510076622270f eligible coastal tiles
  222. Map Script: In BBS_ResourceGenerator.Create()
  223. Map Script: Placing resources with BBS_Resource
  224. Map Script: BBSStratRes 0
  225. Map Script: Creating start plot database.
  226. Map Script: BBS_Assign: Injecting Spawn Placement
  227. Map Script: ------------------------------------------------------------------------------
  228. Map Script: ------------------------------------------------------------------------------
  229. Map Script: ------------------------------- BBS 2.1.2 ------------------------------------
  230. Map Script: ------------------------------------------------------------------------------
  231. Map Script: ---------------------------- Game information --------------------------------
  232. Map Script: ------------------------------------------------------------------------------
  233. Map Script: ------------------------------------------------------------------------------
  234. Map Script: Map Name: Continents.lua
  235. Map Script: Init: Game Seed 49738611
  236. Map Script: Init: Map Seed 49738612
  237. Map Script: Init: Map Size: 2 2 = Small, 5 = Huge
  238. Map Script: Context false
  239. Map Script: Init: gridWidth: 74 gridHeight: 46
  240. Map Script: Init: Climate: 2 1 = Hot, 2 = Standard, 3 = Cold
  241. Map Script: Init: BBS Temperature: On
  242. Map Script: Init: Rainfall: 2 1 = Dry, 2 = Standard, 3 = Humid
  243. Map Script: Init: World Age: 2 1 = New, 2 = Standard 3 = Old
  244. Map Script: Init: Ridge: 0 0 = Standard, 1 = Classic, 2 = Large Open 4 = Flat Earth
  245. Map Script: Init: Sea Level: 2 1 = Low Sea Level, 2 = Standard, 3 = High Sea Level
  246. Map Script: Init: Strategic Resources: 0 0 = standard 3 = Spawn Guaranteed
  247. Map Script: Init: Resources: 2 1 = Sparse, 2 = Standard, 3 = Abundant
  248. Map Script: Init: Spawntype: 2 1 = Balanced, 2 = standard, 3 = Legendary
  249. Map Script: Init: Team Placement 0 0 = Standard, 1 = East-West (RTS Mode)
  250. Map Script: Init: Minimal distance setting: 0
  251. Map Script: ------------------------------------------------------------------------------
  252. Map Script: ------------------------------------------------------------------------------
  253. Map Script: --------------------------------- Players ------------------------------------
  254. Map Script: ------------------------------------------------------------------------------
  255. Map Script: ID 0 Team: 0 Civ: CIVILIZATION_ZULU Leader LEADER_SHAKA
  256. Map Script: ID 1 Team: 1 Civ: CIVILIZATION_JAPAN Leader LEADER_HOJO
  257. Map Script: ID 2 Team: 2 Civ: CIVILIZATION_SCOTLAND Leader LEADER_ROBERT_THE_BRUCE
  258. Map Script: ID 3 Team: 3 Civ: CIVILIZATION_GREECE Leader LEADER_GORGO
  259. Map Script: ID 4 Team: 4 Civ: CIVILIZATION_PHOENICIA Leader LEADER_DIDO
  260. Map Script: ID 5 Team: 5 Civ: CIVILIZATION_MALI Leader LEADER_MANSA_MUSA
  261. Map Script: ------------------------------------------------------------------------------
  262. Map Script: ------------------------------------------------------------------------------
  263. Map Script: ------------------------------- City States ----------------------------------
  264. Map Script: ------------------------------------------------------------------------------
  265. Map Script: ------------------------------------------------------------------------------
  266. Map Script: ID 6 Leader LEADER_MINOR_CIV_HONG_KONG
  267. Map Script: ID 7 Leader LEADER_MINOR_CIV_LISBON
  268. Map Script: ID 8 Leader LEADER_MINOR_CIV_ANTIOCH
  269. Map Script: ID 9 Leader LEADER_MINOR_CIV_ARMAGH
  270. Map Script: ID 10 Leader LEADER_MINOR_CIV_PALENQUE
  271. Map Script: ID 11 Leader LEADER_MINOR_CIV_TARUGA
  272. Map Script: ID 12 Leader LEADER_MINOR_CIV_JOHANNESBURG
  273. Map Script: ID 13 Leader LEADER_MINOR_CIV_ZANZIBAR
  274. Map Script: ID 14 Leader LEADER_MINOR_CIV_GRANADA
  275. Map Script: ------------------------------------------------------------------------------
  276. Map Script: ------------------------------------------------------------------------------
  277. Map Script: REAL COUNT 6
  278. Map Script: Min distance between players: 10
  279. Map Script: ------------------------------------------------------------------------------
  280. Map Script: ---------------------------- Starting map parsing ----------------------------
  281. Map Script: Fri Sep 16 23:39:13 2022
  282. Map Script: ------------------------------------------------------------------------------
  283. Map Script: ------------------------------------------------------------------------------
  284. Map Script: Map size: X: 74 Y: 46
  285. Map Script: ----------- START islands analysis -------------
  286. Map Script: ------------------------
  287. Map Script: Fri Sep 16 23:39:13 2022
  288. Map Script: ------------------------
  289. Map Script: ----------- END islands analysis -------------
  290. Map Script: ------------------------
  291. Map Script: Fri Sep 16 23:39:13 2022
  292. Map Script: ------------------------
  293. Map Script: ------------------------------------------------------------------------------
  294. Map Script: ------------------------------------------------------------------------------
  295. Map Script: ------------------------ Map General information -----------------------------
  296. Map Script: Amount of tiles: 3404
  297. Map Script: ---------------
  298. Map Script: --- Water ---
  299. Map Script: ---------------
  300. Map Script: ------Percentage of Water: 65.070505287897
  301. Map Script: ------Water Count: 2215
  302. Map Script: ----------Coast Count: 494
  303. Map Script: ----------Lake Count: 15
  304. Map Script: ----------Ocean Count: 1706
  305. Map Script: --------------Of which are ice: 785
  306. Map Script: ---------------
  307. Map Script: ---------------
  308. Map Script: --- Land ---
  309. Map Script: ---------------
  310. Map Script: ------Percentage of Land: 34.929494712103
  311. Map Script: ------Land count 1189
  312. Map Script: ----------Coastal tiles: 274
  313. Map Script: ----------Mountains count 80
  314. Map Script: ----------Hills count 345
  315. Map Script: ------Usable land count (no mountains) 1109
  316. Map Script: ----------Of which: twoTwos 117
  317. Map Script: ----------Of which: grasland 457
  318. Map Script: ----------Of which: plain 553
  319. Map Script: ----------Of which: desert 21
  320. Map Script: ----------Of which: tundra 78
  321. Map Script: ----------Of which: snow 0
  322. Map Script: ----------Floodplains: 101
  323. Map Script: ------------------------------------------------------------------------------
  324. Map Script: ------------------------------------------------------------------------------
  325. Map Script: ------------------------------------------------------------------------------
  326. Map Script: ----------- Starting tiles scoring -------------
  327. Map Script: Fri Sep 16 23:39:13 2022
  328. Map Script: --------------
  329. Map Script: --------------
  330. Map Script: --------------------------
  331. Map Script: --------------------------
  332. Map Script: Now starting analysis of the spawns
  333. Map Script: --------------------------
  334. Map Script: Fri Sep 16 23:39:13 2022
  335. Map Script: --------------------------
  336. Map Script: --------------------------
  337. Map Script: --------------------------
  338. Map Script: --------------------------
  339. Map Script: Ended spawn evaluation
  340. Map Script: Starting spawn assignation
  341. Map Script: --------------------------
  342. Map Script: Fri Sep 16 23:39:13 2022
  343. Map Script: --------------------------
  344. Map Script: --------------------------
  345. Map Script: -------------
  346. Map Script: -------------
  347. Map Script: Attempt n° 1 Distance: 10
  348. Map Script: -------------
  349. Map Script: -------------
  350. Map Script: Attempt sucessful !
  351. Map Script: Place CS: Attempt n° 1 Distance: 8
  352. Map Script: --------------------------
  353. Map Script: --------------------------
  354. Map Script: End spawn assignation
  355. Map Script: --------------------------
  356. Map Script: Fri Sep 16 23:39:13 2022
  357. Map Script: --------------------------
  358. Map Script: --------------------------
  359. Map Script: ------------------------------------------------------------------------------
  360. Map Script: ------------------------------------------------------------------------------
  361. Map Script: -------------------------- Ended spawn Assignation ---------------------------
  362. Map Script: -------------------------- Moving to spawn Balancing -------------------------
  363. Map Script: Fri Sep 16 23:39:13 2022
  364. Map Script: ------------------------------------------------------------------------------
  365. Map Script: ------------------------------------------------------------------------------
  366. Map Script: BBS_AssignStartingPlots: Sending Data
  367. Map Script: -------------------------------
  368. Map Script: Map Generation - Adding Goodies
  369. Map Script: -------------------------------
  370. Map Script: Initialization Balancing Spawn Fri Sep 16 23:39:13 2022
  371. Map Script: test autre scrip nil
  372. Map Script: g_custom_bias CIVILIZATION_AUSTRALIA CUSTOM_I_AM_SALTY
  373. Map Script: g_custom_bias CIVILIZATION_MAYA CUSTOM_HYDROPHOBIC
  374. Map Script: g_custom_bias CIVILIZATION_SWEDEN CUSTOM_KING_OF_THE_NORTH
  375. Map Script: g_custom_bias CIVILIZATION_INCA CUSTOM_MOUNTAIN_LOVER
  376. Map Script: Init: Map Seed 49738612
  377. Map Script: Init: Game Seed 49738611
  378. Map Script: Init: Number of Major Civs 6
  379. Map Script: Init: Local Player Id 0
  380. Map Script: Init: Number of City-States 9
  381. Map Script: Init: Loading Continents.lua script
  382. Map Script: Init: Map Size: 2 2 = Small, 5 = Huge
  383. Map Script: Context false
  384. Map Script: Init: gridWidth 74 gridHeight 46
  385. Map Script: Init: Climate: 2 1 = Hot, 2 = Standard, 3 = Cold
  386. Map Script: Init: BBS Temperature: On
  387. Map Script: Init: Rainfall: 2 1 = Dry, 2 = Standard, 3 = Humid
  388. Map Script: Init: World Age: 2 1 = New, 2 = Standard 3 = Old
  389. Map Script: Init: Ridge: 0 0 = Standard, 1 = Classic, 2 = Large Open 4 = Flat Earth
  390. Map Script: Init: Sea Level: 2 1 = Low Sea Level, 2 = Standard, 3 = High Sea Level
  391. Map Script: Init: Strategic Resources: 0
  392. Map Script: Init: Resources: 2 1 = Sparse, 2 = Standard, 3 = Abundant
  393. Map Script: Init: Spawntype: 2 1 = Standard, 2 = Balanced, 3 = Legendary
  394. Map Script: Init: Global Parameters: Natural Wonder Buffer: 4
  395. Map Script: Init: Global Parameters: City-State Buffer: 8
  396. Map Script: Init: Global Parameters: Major Civs Buffer: 10
  397. Map Script: Initialization - Completed Fri Sep 16 23:39:13 2022
  398. Map Script: Mountain work X: 29 Y: 29 Removing coastal mountain
  399. Map Script: Mountain work X: 29 Y: 24 Removing coastal mountain
  400. Map Script: Mountain work X: 28 Y: 22 Removing coastal mountain
  401. Map Script: Mountain work X: 7 Y: 34 Removing coastal mountain
  402. Map Script: Mountain work X: 5 Y: 27 Removing coastal mountain
  403. Map Script: Mountain work X: 69 Y: 23 Removing coastal mountain
  404. Map Script: Mountain work X: 20 Y: 9 Removing coastal mountain
  405. Map Script: --- Begin debug information ---
  406. Map Script: ---
  407. Map Script: Player ID: 0 Team: 0 CIVILIZATION_ZULU LEADER_SHAKA
  408. Map Script: Player ID: 1 Team: 1 CIVILIZATION_JAPAN LEADER_HOJO
  409. Map Script: Player ID: 2 Team: 2 CIVILIZATION_SCOTLAND LEADER_ROBERT_THE_BRUCE
  410. Map Script: Player ID: 3 Team: 3 CIVILIZATION_GREECE LEADER_GORGO
  411. Map Script: Player ID: 4 Team: 4 CIVILIZATION_PHOENICIA LEADER_DIDO
  412. Map Script: Player ID: 5 Team: 5 CIVILIZATION_MALI LEADER_MANSA_MUSA
  413. Map Script: ---
  414. Map Script: --- End debug information ---
  415. Map Script: Terraforming - Completed Fri Sep 16 23:39:13 2022
  416. Map Script: Strategic Resouce Balancing - Completed Fri Sep 16 23:39:13 2022
  417. Map Script: Food Balancing - Completed Fri Sep 16 23:39:13 2022
  418. Map Script: Production Balancing - Completed Fri Sep 16 23:39:13 2022
  419. Map Script: Best Tiles Balancing - Completed Fri Sep 16 23:39:13 2022
  420. Map Script: BBS Script - Completed Fri Sep 16 23:39:13 2022 Player 1 Shaka Food adjustement: -1 Production adjustement: 1
  421. Map Script: S1-S2-S3: 5 4 3.5 I1-I2: 5 4.5 2:2 Base? 0
  422. Map Script: BBS Script - Completed Fri Sep 16 23:39:13 2022 Player 2 Hojo Tokimune Food adjustement: 0 Production adjustement: -1
  423. Map Script: S1-S2-S3: 5 5 4.25 I1-I2: 3.75 3.5 2:2 Base? 0
  424. Map Script: BBS Script - Completed Fri Sep 16 23:39:13 2022 Player 3 Robert the Bruce Food adjustement: -2 Production adjustement: 1
  425. Map Script: S1-S2-S3: 5 5 3.5 I1-I2: 4.5 4.5 2:2 Base? 0
  426. Map Script: BBS Script - Completed Fri Sep 16 23:39:13 2022 Player 4 Gorgo Food adjustement: 4 Production adjustement: 0
  427. Map Script: S1-S2-S3: 6.5 5 4 I1-I2: 2.5 2.5 2:2 Base? 0
  428. Map Script: BBS Script - Completed Fri Sep 16 23:39:13 2022 Player 5 Dido Food adjustement: 0 Production adjustement: -2
  429. Map Script: S1-S2-S3: 5 4.5 3.5 I1-I2: 5 5 2:2 Base? 0
  430. Map Script: BBS Script - Completed Fri Sep 16 23:39:13 2022 Player 6 Mansa Musa Food adjustement: -4 Production adjustement: 5
  431. Map Script: S1-S2-S3: 5 4 4 I1-I2: 5 3.5 2:2 Base? 0
  432. Map Script: BBS Script - Completed Fri Sep 16 23:39:15 2022
  433. MP_helper: -- Init D. CPL Helper Gameplay Scriptv1.3.6 --
  434. bbg_script: BBG - Gameplay Script Launched
  435. WorldCongress: Initializing World Congress Lua
  436. BBS_D: ---------------------------------------------------------
  437. BBS_D: ------------- BBS Script v2.1.2 -D- Init -------------
  438. BBS_D: ---------------------------------------------------------
  439. BBS_D: Turn: 1 Fri Sep 16 23:39:16 2022
  440. MapLabelManager: ARCTIC OCEAN (1.1630777253896e-43, -1.4573504028978e-43)
  441. MapLabelManager: RHEIC OCEAN (1.1630777253896e-43, -1.5274153261141e-43)
  442. CityBannerManager: --------- CityBannerManager_Suk_UI---------
  443. CityBannerManager: Loading CityBannerManager.lua as base file
  444. CityBannerManager: -------------------------------------------
  445. UnitFlagManager: Loading UnitFlagManager.lua as base file
  446. MapPinManager: DMT_MapPinManager Loading mappinmanager.lua as base file
  447. PlotToolTip: --------- Suk_CityPanelOverview ---------
  448. PlotToolTip: Loading PlotTooltip_Expansion2.lua as base file
  449. PlotToolTip: -------------------------------------------
  450. StatusMessagePanel: MPH StatusMessagePanel Replacement
  451. TurnProcessing: MPH Turn Processing
  452. ChatPanel: MPH Chat Panel
  453. MapSearchPanel: Created SearchContext 'MapSearch_Primary'
  454. MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
  455. MinimapPanel: Governor Builder Index = 4
  456. MinimapPanel: Governor Builder Parks Rec hash = 1630405030
  457. MinimapPanel: Initializing 6 lenses
  458. MinimapPanel: Adding ModLens: ML_BARBARIAN
  459. MinimapPanel: Adding ModLens: ML_SCOUT
  460. MinimapPanel: Adding ModLens: ML_BUILDER
  461. MinimapPanel: Adding ModLens: ML_NATURALIST
  462. MinimapPanel: Adding ModLens: ML_WONDER
  463. MinimapPanel: Adding ModLens: ML_ARCHAEOLOGIST
  464. CityStates: Loading citystates.lua from Better City States version 1.2
  465. CityStates: Rise & Fall : YES
  466. CityStates: Gathering Storm: YES
  467. CityStates: OK loaded citystates.lua from Better City States
  468. WorldRankings: WorldRankings for BBG XP2
  469. TradeOverview: Initializing BTS Trade Overview
  470. TradeOverview: Initializing BTS Trade Support Tracker
  471. TradeOverview: No running route data was found, on load.
  472. ReportsList: Loading ReportsListLoader.lua from ReportsList Loader 1.1
  473. ReportsList: OK loaded ReportsListLoader.lua from ReportsList Loader
  474. GreatWorksOverview: Improved View Great Works mod active.
  475. ReportScreen: Loading ReportScreen.lua from Better Report Screen version 6.1
  476. ReportScreen: Rise & Fall : YES
  477. ReportScreen: Gathering Storm: YES
  478. ReportScreen: Monopolies : no
  479. ReportScreen: OK loaded ReportScreen.lua from Better Report Screen
  480. TradeRouteChooser: Initializing BTS Trade Route Chooser
  481. TradeRouteChooser: Initializing BTS Trade Support Automater
  482. TradeRouteChooser: No running route data was found, on load.
  483. TradeOriginChooser: Initializing BTS Trade Origin Chooser
  484. CityPanelOverview: --------- Suk_CityPanelOverview ---------
  485. CityPanelOverview: Loading CityPanelOverview_Expansion2.lua as base file
  486. CityPanelOverview: -------------------------------------------
  487. ModalLensPanel: Governor Builder Index = 4
  488. ModalLensPanel: Governor Builder Parks Rec hash = 1630405030
  489. MapPinPopup: initializing MapTacks.IconOptions(0)
  490. MapPinPopup: Selected 16 columns
  491. MapPinPopup: DMT_MapPinPopup Loading mappinpopup.lua as base file
  492. DiplomacyActionView: HSE: loading DiplomacyActionView (HSE compatibility mode)
  493. DiplomacyActionView: Loading QD_DiplomacyActionView (HSE compatibility mode)
  494. EndGameMenu: Custom EndGameMenu for MPH
  495. PausePanel: CheckPausedState() 1663385959
  496. PausePanel: ClosePausePanel() 1663385959
  497. InGame: MPH InGame
  498. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/1699006932/RealEraTracker
  499. RealEraTracker: Loading RealEraTracker.lua from Real Era Tracker version 1.2
  500. RealEraTracker: Loading Serialize.lua from Real Era Tracker version 1.2
  501. RealEraTracker: OK loaded Serialize.lua from Real Era Tracker
  502. RealEraTracker: OK loaded RealEraTracker.lua from Real Era Tracker
  503. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2428969051/ui/dmt_yieldcalculator
  504. dmt_yieldcalculator: Loading DMT_YieldCalculator.lua
  505. dmt_yieldcalculator: Loading DMT_ModifierCalculator.lua
  506. dmt_yieldcalculator: Loading DMT_ModifierRequirementChecker.lua
  507. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2460661464/ui/qd_dealpopup
  508. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2460661464/ui/qd_launchbutton
  509. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2460661464/ui/qd_offerautomator
  510. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2460661464/ui/qd_popuptab_exchange
  511. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2460661464/ui/qd_popuptab_purchase
  512. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2460661464/ui/qd_popuptab_sale
  513. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/1312585482/RealModifierAnalysis
  514. RealModifierAnalysis: Loading Real Modifier Analysis.lua from Better Report Screen version 6.1
  515. RealModifierAnalysis: OK loaded Real Modifier Analysis.lua from Better Report Screen
  516. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2656616965/AKMH_Main
  517. AKMH_Main: Loading AKMH_LaunchBarButton.lua
  518. AKMH_Main: Loading Serialize.lua from Real Era Tracker version 1.2
  519. AKMH_Main: OK loaded Serialize.lua from Real Era Tracker
  520. AKMH_Main: Loading AKMH_DefaultOptions.lua from ak_MapHistory
  521. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2656616965/AKMH_Popup
  522. AKMH_Popup: Loading AKMH_Popup.lua
  523. AKMH_Popup: Loading AKMH_DefaultOptions.lua from ak_MapHistory
  524. AKMH_MapPanel: Loading AKMH_MapPanel.lua
  525. AKMH_MapPanel: Loading AKMH_DefaultOptions.lua from ak_MapHistory
  526. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DedicationPopup
  527. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DisloyalCityChooser
  528. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraProgressPanel
  529. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraReviewPopup
  530. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/ExpansionIntro
  531. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorAssignmentChooser
  532. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorPanel
  533. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/HistoricMoments
  534. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/WorldCrisisPopup
  535. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2120647226/GovernorInspector
  536. GovernorInspector: Loading GovernorInspector.lua from Real Governor Inspector version 1.3
  537. GovernorInspector: Loading Real Yields.lua v1.0
  538. GovernorInspector: Loading Serialize.lua from Real Era Tracker version 1.2
  539. GovernorInspector: OK loaded Serialize.lua from Real Era Tracker
  540. GovernorInspector: OK loaded GovernorInspector.lua from Real Governor Inspector
  541. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2749991372/UI/BBS_UI
  542. BBS_UI: -------------- BBS UI v2.0.6 -D- Init --------------
  543. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/871712879/Settings/ML_SettingsPanel
  544. ML_SettingsPanel: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  545. ML_SettingsPanel: ML Settings Panel
  546. ML_SettingsPanel: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  547. MinimapPanel: true
  548. MinimapPanel: false
  549. MinimapPanel: false
  550. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/PlotInfo_Citizens
  551. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/Suk_ProductionTT
  552. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/Suk_ReligionTT
  553. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/Suk_ScreenshotMode
  554. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/Suk_YieldTT
  555. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Suk_CityPanelOverview_Instances
  556. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/873246701/Settings/BTS_SettingsPanel
  557. BTS_SettingsPanel: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  558. BTS_SettingsPanel: BTS Settings Panel
  559. BTS_SettingsPanel: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  560. TradeOverview: Trade Support: BTS settings changed
  561. TradeOverview: Trade Overview: BTS settings changed
  562. TradeRouteChooser: Trade Route Chooser: BTS settings changed
  563. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2357532056/ui/Additions/DropControl
  564. DropControl: MPH Drop Control
  565. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2357532056/ui/Additions/MPHOptions
  566. MPHOptions: MPH very own In Game option menu
  567. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2357532056/ui/Additions/VotePanel
  568. VotePanel: MPH Remap Panel
  569. VotePanel: MPH Activate - UI Refresh
  570. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/871712879/Lenses/CityOverlap/ModLens_CityOverlap
  571. ModLens_CityOverlap: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  572. ModLens_CityOverlap: City Overlap Panel
  573. ModLens_CityOverlap: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  574. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/871712879/Lenses/Resource/ModLens_Resource
  575. ModLens_Resource: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  576. ModLens_Resource: Resource Panel
  577. ModLens_Resource: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  578. InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2553831629/DetailedAppealLens
  579. DetailedAppealLens: Loading Detailed Appeal Lens
  580. TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts.
  581. TutorialUIRoot: Version: 1
  582. TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
  583. MapLabelManager: ARCTIC OCEAN (1794.83984375, 462.51739501953)
  584. MapLabelManager: ARCTIC OCEAN (-1957.2110595703, 981.16650390625)
  585. MapLabelManager: ARCTIC OCEAN (-1730.1234130859, -1031.6051025391)
  586. MapLabelManager: ARCTIC OCEAN (1928.4892578125, 1015.296875)
  587. MapLabelManager: ARCTIC OCEAN (-2236.3081054688, -491.35772705078)
  588. MapLabelManager: ARCTIC OCEAN (-2366.6245117188, -1032.0841064453)
  589. MapLabelManager: ARCTIC OCEAN (2410.6472167969, 627.05084228516)
  590. MapLabelManager: ARCTIC OCEAN (-2339.4313964844, 93.215461730957)
  591. MapLabelManager: ARCTIC OCEAN (-1294.4119873047, 1026.9309082031)
  592. MapLabelManager: ARCTIC OCEAN (1184.2288818359, 976.03869628906)
  593. MapLabelManager: ARCTIC OCEAN (1311.5765380859, -871.66790771484)
  594. MapLabelManager: ARCTIC OCEAN (-2903.0327148438, -953.65093994141)
  595. MapLabelManager: RHEIC OCEAN (419.40713500977, 90.808547973633)
  596. MapLabelManager: RHEIC OCEAN (-395.40600585938, 868.06829833984)
  597. MapLabelManager: RHEIC OCEAN (140.71083068848, 937.44567871094)
  598. MapLabelManager: RHEIC OCEAN (634.81713867188, 766.12182617188)
  599. PausePanel: CheckPausedState() 1663385972
  600. PausePanel: ClosePausePanel() 1663385972
  601. LoadScreen: OnLoadGameViewStateDone
  602. PausePanel: CheckPausedState() 1663385980
  603. PausePanel: ClosePausePanel() 1663385980
  604. MPHOptions: OnLoadScreenClose()
  605. MPHOptions: m 49738612 g nil
  606. MinimapPanel: Adding ModLens: ML_CITYOVERLAP
  607. MinimapPanel: Adding ModLens: ML_RESOURCE
  608. MP_helper: OnGameTurnStarted: Turn 1 Local State: 42 2022-09-16 23:39:40
  609. bbg_script: BBG TURN STARTING: 1
  610. bbg_script: GetAliveMajorTeamIDs()
  611. bbg_script: TRADITIONAL_DOMINATION_LEVEL false
  612. AKMH_Main: looks like thge very first turn
  613. AKMH_Main: Saving AKMH_PlotInfosTurn1, 257218 bytes
  614. AKMH_Main: Saving AKMH_PlotVis, 407 bytes
  615. AKMH_Main: Saving AKMH_OtherState, 35 bytes
  616. AKMH_Main: SaveData() took 0.039000034332275 for 257660 bytes
  617. AKMH_Main: Total saved data size: 257660
  618. BBS_UI: BBS UI Welcome
  619. BBS_UI: id c88cba8b-8311-4d35-90c3-51a4a5d66550 2012
  620. BBS_UI: 1 10
  621. TradeRouteChooser: No running route data was found, on load.
  622. VotePanel: MPH Shutdown - UI Refresh
  623.  
Advertisement
Add Comment
Please, Sign In to add comment