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- DebugHotloadCache: GameDebug initialized!
- Options: SetupParameter for MPH
- CityStatePicker: SetupParameter for MPH
- LeaderPicker: SetupParameter for MPH
- HostGame: SetupParameter for MPH
- HostGame: CheckPreset() nil -1 nil
- StagingRoom: SetupParameter for MPH
- StagingRoom: Staging Room For MPH 13X
- StagingRoom: ResetStatus()
- MainMenu: SetupParameter for MPH
- MainMenu: id 619ac86e-d99d-4bf3-b8f0-8c5b8c402176 145
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- Mods: Failed to create mods browser search context!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- StagingRoom: RefreshStatus() Fri Sep 16 23:38:34 2022 false
- StagingRoom: RefreshStatus() Fri Sep 16 23:38:39 2022 false
- StagingRoom: RefreshStatus() Fri Sep 16 23:38:44 2022 false
- StagingRoom: RefreshStatus() Fri Sep 16 23:38:49 2022 false
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- StagingRoom: RefreshStatus() Fri Sep 16 23:38:54 2022 false
- MainMenu: Building Headless Game Setup
- MainMenu: Hiding Game Setup
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- StagingRoom: RefreshStatusID 0 nil nil nil
- LoadScreen: Loading LoadScreen.lua from Better Loading Screen v1.7
- LoadScreen: OK loaded LoadScreen.lua from Better Loading Screen
- LoadScreen: true
- LoadScreen: false
- LoadScreen: true
- LoadScreen: true
- Map Script: BBS_NaturalWonderGenerator.lua for BBS
- GenerateRandomMap: Map Seed = 49738612
- Map Script: Generating Continents Map
- Map Script: Generating Plot Types
- Map Script: adjustment 3
- Map Script: extra_mountains 5
- Map Script: peaks_ridge_flags table: 00000000341EC5A0
- Map Script: blendRidge 10
- Map Script: blendFract 5
- Map Script: BBS_MountainsCliffs Definition: 0
- Map Script: Existing Ratio 16.985915492958
- Map Script: Mountaint Set 0
- Map Script: BBS Temperature: On
- Map Script: Generating Terrain Types
- Map Script: -
- Map Script: - Desert Percentage: 16
- Map Script: --- Latitude Readout ---
- Map Script: - All Grass End Latitude: 0.1
- Map Script: - Desert Start Latitude: 0.4
- Map Script: - Desert End Latitude: 0.6
- Map Script: - Tundra Start Latitude: 0.63
- Map Script: - Snow Start Latitude: 0.86
- Map Script: - - - - - - - - - - - - - -
- Map Script: Expanding coasts
- Map Script: After Adding Hills: 607
- Map Script: Adding Ridges
- Map Script: Desired Volcanoes: 4.824
- Map Script: Continent Boundary Plots: 165
- Map Script: Boundary Plots Per Volcano: 51.305970149254
- Map Script: Volcano Placed at (x, y): 7, 34
- Map Script: Volcano Placed at (x, y): 9, 30
- Map Script: Volcano Placed at (x, y): 12, 26
- Map Script: Volcano Placed at (x, y): 17, 22
- Map Script: Volcano Placed at (x, y): 20, 13
- Map Script: Continent Edge Volcanoes Placed: 5
- Map Script: Total Volcanoes Placed: 5
- Map Script: Map Generation - Adding Rivers
- Map Script: Map Generation - Adding Lakes
- Map Script: 7 lakes added
- Map Script: Adding Features
- Map Script: Permanent Ice Tiles: 76.59
- Map Script: iPhaseIndex: 7, iIceTilesToAdd: 76.59, RandomEventEnum: 30
- Map Script: iPhaseIndex: 6, iIceTilesToAdd: 76.59, RandomEventEnum: 29
- Map Script: iPhaseIndex: 5, iIceTilesToAdd: 76.59, RandomEventEnum: 28
- Map Script: iPhaseIndex: 4, iIceTilesToAdd: 51.06, RandomEventEnum: 27
- Map Script: iPhaseIndex: 3, iIceTilesToAdd: 51.06, RandomEventEnum: 26
- Map Script: iPhaseIndex: 2, iIceTilesToAdd: 51.06, RandomEventEnum: 25
- Map Script: iPhaseIndex: 1, iIceTilesToAdd: 51.06, RandomEventEnum: 24
- Map Script: Number of Tiles: 1006
- Map Script: Number of Forests: 182
- Map Script: Percent Forests: 18.091451292247
- Map Script: Number of Jungles: 172
- Map Script: Percent Jungles: 17.097415506958
- Map Script: Percent of Junglable: 40.09324009324
- Map Script: Number of Marshes: 29
- Map Script: Adding cliffs
- Map Script: Entering Natural Wonder Routine
- Map Script: In BBS_NaturalWonderGenerator.Create()
- Map Script: Placing 4 Natural Wonders
- Map Script: Feature Type: 6, Valid Hexes: 32
- Map Script: Feature Type: 7, Valid Hexes: 1
- Map Script: Feature Type: 8, Valid Hexes: 60
- Map Script: Feature Type: 9, Valid Hexes: 0
- Map Script: Feature Type: 10, Valid Hexes: 3
- Map Script: Feature Type: 11, Valid Hexes: 21
- Map Script: Feature Type: 12, Valid Hexes: 1
- Map Script: Feature Type: 13, Valid Hexes: 30
- Map Script: Feature Type: 14, Valid Hexes: 3
- Map Script: Feature Type: 15, Valid Hexes: 42
- Map Script: Feature Type: 16, Valid Hexes: 112
- Map Script: Feature Type: 17, Valid Hexes: 11
- Map Script: Feature Type: 18, Valid Hexes: 45
- Map Script: Feature Type: 19, Valid Hexes: 1
- Map Script: Feature Type: 20, Valid Hexes: 0
- Map Script: Feature Type: 21, Valid Hexes: 46
- Map Script: Feature Type: 22, Valid Hexes: 0
- Map Script: Feature Type: 23, Valid Hexes: 4
- Map Script: Feature Type: 24, Valid Hexes: 0
- Map Script: Feature Type: 25, Valid Hexes: 66
- Map Script: Feature Type: 26, Valid Hexes: 22
- Map Script: Feature Type: 27, Valid Hexes: 62
- Map Script: Feature Type: 28, Valid Hexes: 0
- Map Script: Feature Type: 29, Valid Hexes: 6
- Map Script: Feature Type: 36, Valid Hexes: 77
- Map Script: Feature Type: 37, Valid Hexes: 148
- Map Script: Feature Type: 38, Valid Hexes: 57
- Map Script: Feature Type: 39, Valid Hexes: 58
- Map Script: Feature Type: 40, Valid Hexes: 122
- Map Script: Feature Type: 41, Valid Hexes: 25
- Map Script: Feature Type: 42, Valid Hexes: 0
- Map Script: Feature Type: 43, Valid Hexes: 11
- Map Script: Feature Type: 44, Valid Hexes: 141
- Map Script: Feature Type: 45, Valid Hexes: 29
- Map Script: Feature Type: 50, Valid Hexes: 0
- Map Script: Feature Type: 51, Valid Hexes: 35
- Map Script: Feature Type: 52, Valid Hexes: 26
- Map Script: Feature Type: 53, Valid Hexes: 0
- Map Script: Feature Type: 54, Valid Hexes: 0
- Map Script: Feature Type: 55, Valid Hexes: 67
- Map Script: Feature Type: 56, Valid Hexes: 1
- Map Script: Feature Type: 57, Valid Hexes: 48
- Map Script: Feature Type: 58, Valid Hexes: 0
- Map Script: Feature Type: 59, Valid Hexes: 34
- Map Script: Feature Type: 60, Valid Hexes: 0
- Map Script: Feature Type: 61, Valid Hexes: 90
- Map Script: Feature Type: 62, Valid Hexes: 2
- Map Script: Feature Type: 63, Valid Hexes: 48
- Map Script: Feature Type: 64, Valid Hexes: 11
- Map Script: Feature Type: 65, Valid Hexes: 12
- Map Script: Feature Type: 66, Valid Hexes: 109
- Map Script: Feature Type: 67, Valid Hexes: 45
- Map Script: Feature Type: 68, Valid Hexes: 0
- Map Script: Feature Type: 69, Valid Hexes: 11
- Map Script: Num wonders with valid location: 42
- Map Script: Selected Wonder = 12, Random Score = 95
- Map Script: Set Wonder with Feature ID of 18 at location (32, 22)
- Map Script: Selected Wonder = 19, Random Score = 94
- Map Script: Set Wonder with Feature ID of 25 at location (63, 14)
- Map Script: Selected Wonder = 48, Random Score = 91
- Map Script: Set Wonder with Feature ID of 64 at location (45, 15)
- Map Script: Selected Wonder = 23, Random Score = 83
- Map Script: Set Wonder with Feature ID of 29 at location (24, 18)
- Map Script: Feature Type: 6, Valid Hexes: 32
- Map Script: Feature Type: 7, Valid Hexes: 1
- Map Script: Feature Type: 8, Valid Hexes: 60
- Map Script: Feature Type: 9, Valid Hexes: 0
- Map Script: Feature Type: 10, Valid Hexes: 3
- Map Script: Feature Type: 11, Valid Hexes: 21
- Map Script: Feature Type: 12, Valid Hexes: 1
- Map Script: Feature Type: 13, Valid Hexes: 30
- Map Script: Feature Type: 14, Valid Hexes: 3
- Map Script: Feature Type: 15, Valid Hexes: 42
- Map Script: Feature Type: 16, Valid Hexes: 112
- Map Script: Feature Type: 17, Valid Hexes: 11
- Map Script: Feature Type: 18, Valid Hexes: 45
- Map Script: Feature Type: 19, Valid Hexes: 1
- Map Script: Feature Type: 20, Valid Hexes: 0
- Map Script: Feature Type: 21, Valid Hexes: 46
- Map Script: Feature Type: 22, Valid Hexes: 0
- Map Script: Feature Type: 23, Valid Hexes: 4
- Map Script: Feature Type: 24, Valid Hexes: 0
- Map Script: Feature Type: 25, Valid Hexes: 66
- Map Script: Feature Type: 26, Valid Hexes: 22
- Map Script: Feature Type: 27, Valid Hexes: 62
- Map Script: Feature Type: 28, Valid Hexes: 0
- Map Script: Feature Type: 29, Valid Hexes: 6
- Map Script: Feature Type: 36, Valid Hexes: 77
- Map Script: Feature Type: 37, Valid Hexes: 148
- Map Script: Feature Type: 38, Valid Hexes: 57
- Map Script: Feature Type: 39, Valid Hexes: 58
- Map Script: Feature Type: 40, Valid Hexes: 122
- Map Script: Feature Type: 41, Valid Hexes: 25
- Map Script: Feature Type: 42, Valid Hexes: 0
- Map Script: Feature Type: 43, Valid Hexes: 11
- Map Script: Feature Type: 44, Valid Hexes: 141
- Map Script: Feature Type: 45, Valid Hexes: 29
- Map Script: Feature Type: 50, Valid Hexes: 0
- Map Script: Feature Type: 51, Valid Hexes: 35
- Map Script: Feature Type: 52, Valid Hexes: 26
- Map Script: Feature Type: 53, Valid Hexes: 0
- Map Script: Feature Type: 54, Valid Hexes: 0
- Map Script: Feature Type: 55, Valid Hexes: 67
- Map Script: Feature Type: 56, Valid Hexes: 1
- Map Script: Feature Type: 57, Valid Hexes: 48
- Map Script: Feature Type: 58, Valid Hexes: 0
- Map Script: Feature Type: 59, Valid Hexes: 34
- Map Script: Feature Type: 60, Valid Hexes: 0
- Map Script: Feature Type: 61, Valid Hexes: 90
- Map Script: Feature Type: 62, Valid Hexes: 2
- Map Script: Feature Type: 63, Valid Hexes: 48
- Map Script: Feature Type: 64, Valid Hexes: 11
- Map Script: Feature Type: 65, Valid Hexes: 12
- Map Script: Feature Type: 66, Valid Hexes: 109
- Map Script: Feature Type: 67, Valid Hexes: 45
- Map Script: Feature Type: 68, Valid Hexes: 0
- Map Script: Feature Type: 69, Valid Hexes: 11
- Map Script: Num wonders with valid location: 84
- Map Script: Exiting Natural Wonder Routine nil
- Map Script: Adding Features from Continents
- Map Script: Fissure Placed at (x, y): 12, 30
- Map Script: Fissure Placed at (x, y): 8, 31
- Map Script: Fissure Placed at (x, y): 19, 13
- Map Script: Fissure Placed at (x, y): 9, 35
- Map Script: Fissure Placed at (x, y): 13, 25
- Map Script: Fissure Placed at (x, y): 17, 26
- Map Script: Number of Oasis: 0
- Map Script: Number of Fissures: 6
- Map Script: Map Generation - Marking Coastal Lowlands
- Map Script: 58 Coastal Lowland tiles added
- Map Script: 4510076622270f eligible coastal tiles
- Map Script: In BBS_ResourceGenerator.Create()
- Map Script: Placing resources with BBS_Resource
- Map Script: BBSStratRes 0
- Map Script: Creating start plot database.
- Map Script: BBS_Assign: Injecting Spawn Placement
- Map Script: ------------------------------------------------------------------------------
- Map Script: ------------------------------------------------------------------------------
- Map Script: ------------------------------- BBS 2.1.2 ------------------------------------
- Map Script: ------------------------------------------------------------------------------
- Map Script: ---------------------------- Game information --------------------------------
- Map Script: ------------------------------------------------------------------------------
- Map Script: ------------------------------------------------------------------------------
- Map Script: Map Name: Continents.lua
- Map Script: Init: Game Seed 49738611
- Map Script: Init: Map Seed 49738612
- Map Script: Init: Map Size: 2 2 = Small, 5 = Huge
- Map Script: Context false
- Map Script: Init: gridWidth: 74 gridHeight: 46
- Map Script: Init: Climate: 2 1 = Hot, 2 = Standard, 3 = Cold
- Map Script: Init: BBS Temperature: On
- Map Script: Init: Rainfall: 2 1 = Dry, 2 = Standard, 3 = Humid
- Map Script: Init: World Age: 2 1 = New, 2 = Standard 3 = Old
- Map Script: Init: Ridge: 0 0 = Standard, 1 = Classic, 2 = Large Open 4 = Flat Earth
- Map Script: Init: Sea Level: 2 1 = Low Sea Level, 2 = Standard, 3 = High Sea Level
- Map Script: Init: Strategic Resources: 0 0 = standard 3 = Spawn Guaranteed
- Map Script: Init: Resources: 2 1 = Sparse, 2 = Standard, 3 = Abundant
- Map Script: Init: Spawntype: 2 1 = Balanced, 2 = standard, 3 = Legendary
- Map Script: Init: Team Placement 0 0 = Standard, 1 = East-West (RTS Mode)
- Map Script: Init: Minimal distance setting: 0
- Map Script: ------------------------------------------------------------------------------
- Map Script: ------------------------------------------------------------------------------
- Map Script: --------------------------------- Players ------------------------------------
- Map Script: ------------------------------------------------------------------------------
- Map Script: ID 0 Team: 0 Civ: CIVILIZATION_ZULU Leader LEADER_SHAKA
- Map Script: ID 1 Team: 1 Civ: CIVILIZATION_JAPAN Leader LEADER_HOJO
- Map Script: ID 2 Team: 2 Civ: CIVILIZATION_SCOTLAND Leader LEADER_ROBERT_THE_BRUCE
- Map Script: ID 3 Team: 3 Civ: CIVILIZATION_GREECE Leader LEADER_GORGO
- Map Script: ID 4 Team: 4 Civ: CIVILIZATION_PHOENICIA Leader LEADER_DIDO
- Map Script: ID 5 Team: 5 Civ: CIVILIZATION_MALI Leader LEADER_MANSA_MUSA
- Map Script: ------------------------------------------------------------------------------
- Map Script: ------------------------------------------------------------------------------
- Map Script: ------------------------------- City States ----------------------------------
- Map Script: ------------------------------------------------------------------------------
- Map Script: ------------------------------------------------------------------------------
- Map Script: ID 6 Leader LEADER_MINOR_CIV_HONG_KONG
- Map Script: ID 7 Leader LEADER_MINOR_CIV_LISBON
- Map Script: ID 8 Leader LEADER_MINOR_CIV_ANTIOCH
- Map Script: ID 9 Leader LEADER_MINOR_CIV_ARMAGH
- Map Script: ID 10 Leader LEADER_MINOR_CIV_PALENQUE
- Map Script: ID 11 Leader LEADER_MINOR_CIV_TARUGA
- Map Script: ID 12 Leader LEADER_MINOR_CIV_JOHANNESBURG
- Map Script: ID 13 Leader LEADER_MINOR_CIV_ZANZIBAR
- Map Script: ID 14 Leader LEADER_MINOR_CIV_GRANADA
- Map Script: ------------------------------------------------------------------------------
- Map Script: ------------------------------------------------------------------------------
- Map Script: REAL COUNT 6
- Map Script: Min distance between players: 10
- Map Script: ------------------------------------------------------------------------------
- Map Script: ---------------------------- Starting map parsing ----------------------------
- Map Script: Fri Sep 16 23:39:13 2022
- Map Script: ------------------------------------------------------------------------------
- Map Script: ------------------------------------------------------------------------------
- Map Script: Map size: X: 74 Y: 46
- Map Script: ----------- START islands analysis -------------
- Map Script: ------------------------
- Map Script: Fri Sep 16 23:39:13 2022
- Map Script: ------------------------
- Map Script: ----------- END islands analysis -------------
- Map Script: ------------------------
- Map Script: Fri Sep 16 23:39:13 2022
- Map Script: ------------------------
- Map Script: ------------------------------------------------------------------------------
- Map Script: ------------------------------------------------------------------------------
- Map Script: ------------------------ Map General information -----------------------------
- Map Script: Amount of tiles: 3404
- Map Script: ---------------
- Map Script: --- Water ---
- Map Script: ---------------
- Map Script: ------Percentage of Water: 65.070505287897
- Map Script: ------Water Count: 2215
- Map Script: ----------Coast Count: 494
- Map Script: ----------Lake Count: 15
- Map Script: ----------Ocean Count: 1706
- Map Script: --------------Of which are ice: 785
- Map Script: ---------------
- Map Script: ---------------
- Map Script: --- Land ---
- Map Script: ---------------
- Map Script: ------Percentage of Land: 34.929494712103
- Map Script: ------Land count 1189
- Map Script: ----------Coastal tiles: 274
- Map Script: ----------Mountains count 80
- Map Script: ----------Hills count 345
- Map Script: ------Usable land count (no mountains) 1109
- Map Script: ----------Of which: twoTwos 117
- Map Script: ----------Of which: grasland 457
- Map Script: ----------Of which: plain 553
- Map Script: ----------Of which: desert 21
- Map Script: ----------Of which: tundra 78
- Map Script: ----------Of which: snow 0
- Map Script: ----------Floodplains: 101
- Map Script: ------------------------------------------------------------------------------
- Map Script: ------------------------------------------------------------------------------
- Map Script: ------------------------------------------------------------------------------
- Map Script: ----------- Starting tiles scoring -------------
- Map Script: Fri Sep 16 23:39:13 2022
- Map Script: --------------
- Map Script: --------------
- Map Script: --------------------------
- Map Script: --------------------------
- Map Script: Now starting analysis of the spawns
- Map Script: --------------------------
- Map Script: Fri Sep 16 23:39:13 2022
- Map Script: --------------------------
- Map Script: --------------------------
- Map Script: --------------------------
- Map Script: --------------------------
- Map Script: Ended spawn evaluation
- Map Script: Starting spawn assignation
- Map Script: --------------------------
- Map Script: Fri Sep 16 23:39:13 2022
- Map Script: --------------------------
- Map Script: --------------------------
- Map Script: -------------
- Map Script: -------------
- Map Script: Attempt n° 1 Distance: 10
- Map Script: -------------
- Map Script: -------------
- Map Script: Attempt sucessful !
- Map Script: Place CS: Attempt n° 1 Distance: 8
- Map Script: --------------------------
- Map Script: --------------------------
- Map Script: End spawn assignation
- Map Script: --------------------------
- Map Script: Fri Sep 16 23:39:13 2022
- Map Script: --------------------------
- Map Script: --------------------------
- Map Script: ------------------------------------------------------------------------------
- Map Script: ------------------------------------------------------------------------------
- Map Script: -------------------------- Ended spawn Assignation ---------------------------
- Map Script: -------------------------- Moving to spawn Balancing -------------------------
- Map Script: Fri Sep 16 23:39:13 2022
- Map Script: ------------------------------------------------------------------------------
- Map Script: ------------------------------------------------------------------------------
- Map Script: BBS_AssignStartingPlots: Sending Data
- Map Script: -------------------------------
- Map Script: Map Generation - Adding Goodies
- Map Script: -------------------------------
- Map Script: Initialization Balancing Spawn Fri Sep 16 23:39:13 2022
- Map Script: test autre scrip nil
- Map Script: g_custom_bias CIVILIZATION_AUSTRALIA CUSTOM_I_AM_SALTY
- Map Script: g_custom_bias CIVILIZATION_MAYA CUSTOM_HYDROPHOBIC
- Map Script: g_custom_bias CIVILIZATION_SWEDEN CUSTOM_KING_OF_THE_NORTH
- Map Script: g_custom_bias CIVILIZATION_INCA CUSTOM_MOUNTAIN_LOVER
- Map Script: Init: Map Seed 49738612
- Map Script: Init: Game Seed 49738611
- Map Script: Init: Number of Major Civs 6
- Map Script: Init: Local Player Id 0
- Map Script: Init: Number of City-States 9
- Map Script: Init: Loading Continents.lua script
- Map Script: Init: Map Size: 2 2 = Small, 5 = Huge
- Map Script: Context false
- Map Script: Init: gridWidth 74 gridHeight 46
- Map Script: Init: Climate: 2 1 = Hot, 2 = Standard, 3 = Cold
- Map Script: Init: BBS Temperature: On
- Map Script: Init: Rainfall: 2 1 = Dry, 2 = Standard, 3 = Humid
- Map Script: Init: World Age: 2 1 = New, 2 = Standard 3 = Old
- Map Script: Init: Ridge: 0 0 = Standard, 1 = Classic, 2 = Large Open 4 = Flat Earth
- Map Script: Init: Sea Level: 2 1 = Low Sea Level, 2 = Standard, 3 = High Sea Level
- Map Script: Init: Strategic Resources: 0
- Map Script: Init: Resources: 2 1 = Sparse, 2 = Standard, 3 = Abundant
- Map Script: Init: Spawntype: 2 1 = Standard, 2 = Balanced, 3 = Legendary
- Map Script: Init: Global Parameters: Natural Wonder Buffer: 4
- Map Script: Init: Global Parameters: City-State Buffer: 8
- Map Script: Init: Global Parameters: Major Civs Buffer: 10
- Map Script: Initialization - Completed Fri Sep 16 23:39:13 2022
- Map Script: Mountain work X: 29 Y: 29 Removing coastal mountain
- Map Script: Mountain work X: 29 Y: 24 Removing coastal mountain
- Map Script: Mountain work X: 28 Y: 22 Removing coastal mountain
- Map Script: Mountain work X: 7 Y: 34 Removing coastal mountain
- Map Script: Mountain work X: 5 Y: 27 Removing coastal mountain
- Map Script: Mountain work X: 69 Y: 23 Removing coastal mountain
- Map Script: Mountain work X: 20 Y: 9 Removing coastal mountain
- Map Script: --- Begin debug information ---
- Map Script: ---
- Map Script: Player ID: 0 Team: 0 CIVILIZATION_ZULU LEADER_SHAKA
- Map Script: Player ID: 1 Team: 1 CIVILIZATION_JAPAN LEADER_HOJO
- Map Script: Player ID: 2 Team: 2 CIVILIZATION_SCOTLAND LEADER_ROBERT_THE_BRUCE
- Map Script: Player ID: 3 Team: 3 CIVILIZATION_GREECE LEADER_GORGO
- Map Script: Player ID: 4 Team: 4 CIVILIZATION_PHOENICIA LEADER_DIDO
- Map Script: Player ID: 5 Team: 5 CIVILIZATION_MALI LEADER_MANSA_MUSA
- Map Script: ---
- Map Script: --- End debug information ---
- Map Script: Terraforming - Completed Fri Sep 16 23:39:13 2022
- Map Script: Strategic Resouce Balancing - Completed Fri Sep 16 23:39:13 2022
- Map Script: Food Balancing - Completed Fri Sep 16 23:39:13 2022
- Map Script: Production Balancing - Completed Fri Sep 16 23:39:13 2022
- Map Script: Best Tiles Balancing - Completed Fri Sep 16 23:39:13 2022
- Map Script: BBS Script - Completed Fri Sep 16 23:39:13 2022 Player 1 Shaka Food adjustement: -1 Production adjustement: 1
- Map Script: S1-S2-S3: 5 4 3.5 I1-I2: 5 4.5 2:2 Base? 0
- Map Script: BBS Script - Completed Fri Sep 16 23:39:13 2022 Player 2 Hojo Tokimune Food adjustement: 0 Production adjustement: -1
- Map Script: S1-S2-S3: 5 5 4.25 I1-I2: 3.75 3.5 2:2 Base? 0
- Map Script: BBS Script - Completed Fri Sep 16 23:39:13 2022 Player 3 Robert the Bruce Food adjustement: -2 Production adjustement: 1
- Map Script: S1-S2-S3: 5 5 3.5 I1-I2: 4.5 4.5 2:2 Base? 0
- Map Script: BBS Script - Completed Fri Sep 16 23:39:13 2022 Player 4 Gorgo Food adjustement: 4 Production adjustement: 0
- Map Script: S1-S2-S3: 6.5 5 4 I1-I2: 2.5 2.5 2:2 Base? 0
- Map Script: BBS Script - Completed Fri Sep 16 23:39:13 2022 Player 5 Dido Food adjustement: 0 Production adjustement: -2
- Map Script: S1-S2-S3: 5 4.5 3.5 I1-I2: 5 5 2:2 Base? 0
- Map Script: BBS Script - Completed Fri Sep 16 23:39:13 2022 Player 6 Mansa Musa Food adjustement: -4 Production adjustement: 5
- Map Script: S1-S2-S3: 5 4 4 I1-I2: 5 3.5 2:2 Base? 0
- Map Script: BBS Script - Completed Fri Sep 16 23:39:15 2022
- MP_helper: -- Init D. CPL Helper Gameplay Scriptv1.3.6 --
- bbg_script: BBG - Gameplay Script Launched
- WorldCongress: Initializing World Congress Lua
- BBS_D: ---------------------------------------------------------
- BBS_D: ------------- BBS Script v2.1.2 -D- Init -------------
- BBS_D: ---------------------------------------------------------
- BBS_D: Turn: 1 Fri Sep 16 23:39:16 2022
- MapLabelManager: ARCTIC OCEAN (1.1630777253896e-43, -1.4573504028978e-43)
- MapLabelManager: RHEIC OCEAN (1.1630777253896e-43, -1.5274153261141e-43)
- CityBannerManager: --------- CityBannerManager_Suk_UI---------
- CityBannerManager: Loading CityBannerManager.lua as base file
- CityBannerManager: -------------------------------------------
- UnitFlagManager: Loading UnitFlagManager.lua as base file
- MapPinManager: DMT_MapPinManager Loading mappinmanager.lua as base file
- PlotToolTip: --------- Suk_CityPanelOverview ---------
- PlotToolTip: Loading PlotTooltip_Expansion2.lua as base file
- PlotToolTip: -------------------------------------------
- StatusMessagePanel: MPH StatusMessagePanel Replacement
- TurnProcessing: MPH Turn Processing
- ChatPanel: MPH Chat Panel
- MapSearchPanel: Created SearchContext 'MapSearch_Primary'
- MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
- MinimapPanel: Governor Builder Index = 4
- MinimapPanel: Governor Builder Parks Rec hash = 1630405030
- MinimapPanel: Initializing 6 lenses
- MinimapPanel: Adding ModLens: ML_BARBARIAN
- MinimapPanel: Adding ModLens: ML_SCOUT
- MinimapPanel: Adding ModLens: ML_BUILDER
- MinimapPanel: Adding ModLens: ML_NATURALIST
- MinimapPanel: Adding ModLens: ML_WONDER
- MinimapPanel: Adding ModLens: ML_ARCHAEOLOGIST
- CityStates: Loading citystates.lua from Better City States version 1.2
- CityStates: Rise & Fall : YES
- CityStates: Gathering Storm: YES
- CityStates: OK loaded citystates.lua from Better City States
- WorldRankings: WorldRankings for BBG XP2
- TradeOverview: Initializing BTS Trade Overview
- TradeOverview: Initializing BTS Trade Support Tracker
- TradeOverview: No running route data was found, on load.
- ReportsList: Loading ReportsListLoader.lua from ReportsList Loader 1.1
- ReportsList: OK loaded ReportsListLoader.lua from ReportsList Loader
- GreatWorksOverview: Improved View Great Works mod active.
- ReportScreen: Loading ReportScreen.lua from Better Report Screen version 6.1
- ReportScreen: Rise & Fall : YES
- ReportScreen: Gathering Storm: YES
- ReportScreen: Monopolies : no
- ReportScreen: OK loaded ReportScreen.lua from Better Report Screen
- TradeRouteChooser: Initializing BTS Trade Route Chooser
- TradeRouteChooser: Initializing BTS Trade Support Automater
- TradeRouteChooser: No running route data was found, on load.
- TradeOriginChooser: Initializing BTS Trade Origin Chooser
- CityPanelOverview: --------- Suk_CityPanelOverview ---------
- CityPanelOverview: Loading CityPanelOverview_Expansion2.lua as base file
- CityPanelOverview: -------------------------------------------
- ModalLensPanel: Governor Builder Index = 4
- ModalLensPanel: Governor Builder Parks Rec hash = 1630405030
- MapPinPopup: initializing MapTacks.IconOptions(0)
- MapPinPopup: Selected 16 columns
- MapPinPopup: DMT_MapPinPopup Loading mappinpopup.lua as base file
- DiplomacyActionView: HSE: loading DiplomacyActionView (HSE compatibility mode)
- DiplomacyActionView: Loading QD_DiplomacyActionView (HSE compatibility mode)
- EndGameMenu: Custom EndGameMenu for MPH
- PausePanel: CheckPausedState() 1663385959
- PausePanel: ClosePausePanel() 1663385959
- InGame: MPH InGame
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/1699006932/RealEraTracker
- RealEraTracker: Loading RealEraTracker.lua from Real Era Tracker version 1.2
- RealEraTracker: Loading Serialize.lua from Real Era Tracker version 1.2
- RealEraTracker: OK loaded Serialize.lua from Real Era Tracker
- RealEraTracker: OK loaded RealEraTracker.lua from Real Era Tracker
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2428969051/ui/dmt_yieldcalculator
- dmt_yieldcalculator: Loading DMT_YieldCalculator.lua
- dmt_yieldcalculator: Loading DMT_ModifierCalculator.lua
- dmt_yieldcalculator: Loading DMT_ModifierRequirementChecker.lua
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2460661464/ui/qd_dealpopup
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2460661464/ui/qd_launchbutton
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2460661464/ui/qd_offerautomator
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2460661464/ui/qd_popuptab_exchange
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2460661464/ui/qd_popuptab_purchase
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2460661464/ui/qd_popuptab_sale
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/1312585482/RealModifierAnalysis
- RealModifierAnalysis: Loading Real Modifier Analysis.lua from Better Report Screen version 6.1
- RealModifierAnalysis: OK loaded Real Modifier Analysis.lua from Better Report Screen
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2656616965/AKMH_Main
- AKMH_Main: Loading AKMH_LaunchBarButton.lua
- AKMH_Main: Loading Serialize.lua from Real Era Tracker version 1.2
- AKMH_Main: OK loaded Serialize.lua from Real Era Tracker
- AKMH_Main: Loading AKMH_DefaultOptions.lua from ak_MapHistory
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2656616965/AKMH_Popup
- AKMH_Popup: Loading AKMH_Popup.lua
- AKMH_Popup: Loading AKMH_DefaultOptions.lua from ak_MapHistory
- AKMH_MapPanel: Loading AKMH_MapPanel.lua
- AKMH_MapPanel: Loading AKMH_DefaultOptions.lua from ak_MapHistory
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DedicationPopup
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DisloyalCityChooser
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraProgressPanel
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraReviewPopup
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/ExpansionIntro
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorAssignmentChooser
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorPanel
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/HistoricMoments
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/WorldCrisisPopup
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2120647226/GovernorInspector
- GovernorInspector: Loading GovernorInspector.lua from Real Governor Inspector version 1.3
- GovernorInspector: Loading Real Yields.lua v1.0
- GovernorInspector: Loading Serialize.lua from Real Era Tracker version 1.2
- GovernorInspector: OK loaded Serialize.lua from Real Era Tracker
- GovernorInspector: OK loaded GovernorInspector.lua from Real Governor Inspector
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2749991372/UI/BBS_UI
- BBS_UI: -------------- BBS UI v2.0.6 -D- Init --------------
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/871712879/Settings/ML_SettingsPanel
- ML_SettingsPanel: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ML_SettingsPanel: ML Settings Panel
- ML_SettingsPanel: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- MinimapPanel: true
- MinimapPanel: false
- MinimapPanel: false
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/PlotInfo_Citizens
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/Suk_ProductionTT
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/Suk_ReligionTT
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/Suk_ScreenshotMode
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Additions/Suk_YieldTT
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/939149009/UI/Common/Suk_CityPanelOverview_Instances
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/873246701/Settings/BTS_SettingsPanel
- BTS_SettingsPanel: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- BTS_SettingsPanel: BTS Settings Panel
- BTS_SettingsPanel: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- TradeOverview: Trade Support: BTS settings changed
- TradeOverview: Trade Overview: BTS settings changed
- TradeRouteChooser: Trade Route Chooser: BTS settings changed
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2357532056/ui/Additions/DropControl
- DropControl: MPH Drop Control
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2357532056/ui/Additions/MPHOptions
- MPHOptions: MPH very own In Game option menu
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2357532056/ui/Additions/VotePanel
- VotePanel: MPH Remap Panel
- VotePanel: MPH Activate - UI Refresh
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/871712879/Lenses/CityOverlap/ModLens_CityOverlap
- ModLens_CityOverlap: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ModLens_CityOverlap: City Overlap Panel
- ModLens_CityOverlap: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/871712879/Lenses/Resource/ModLens_Resource
- ModLens_Resource: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ModLens_Resource: Resource Panel
- ModLens_Resource: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- InGame: Loading InGame UI - C:/Games/Steam/steamapps/workshop/content/289070/2553831629/DetailedAppealLens
- DetailedAppealLens: Loading Detailed Appeal Lens
- TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts.
- TutorialUIRoot: Version: 1
- TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
- MapLabelManager: ARCTIC OCEAN (1794.83984375, 462.51739501953)
- MapLabelManager: ARCTIC OCEAN (-1957.2110595703, 981.16650390625)
- MapLabelManager: ARCTIC OCEAN (-1730.1234130859, -1031.6051025391)
- MapLabelManager: ARCTIC OCEAN (1928.4892578125, 1015.296875)
- MapLabelManager: ARCTIC OCEAN (-2236.3081054688, -491.35772705078)
- MapLabelManager: ARCTIC OCEAN (-2366.6245117188, -1032.0841064453)
- MapLabelManager: ARCTIC OCEAN (2410.6472167969, 627.05084228516)
- MapLabelManager: ARCTIC OCEAN (-2339.4313964844, 93.215461730957)
- MapLabelManager: ARCTIC OCEAN (-1294.4119873047, 1026.9309082031)
- MapLabelManager: ARCTIC OCEAN (1184.2288818359, 976.03869628906)
- MapLabelManager: ARCTIC OCEAN (1311.5765380859, -871.66790771484)
- MapLabelManager: ARCTIC OCEAN (-2903.0327148438, -953.65093994141)
- MapLabelManager: RHEIC OCEAN (419.40713500977, 90.808547973633)
- MapLabelManager: RHEIC OCEAN (-395.40600585938, 868.06829833984)
- MapLabelManager: RHEIC OCEAN (140.71083068848, 937.44567871094)
- MapLabelManager: RHEIC OCEAN (634.81713867188, 766.12182617188)
- PausePanel: CheckPausedState() 1663385972
- PausePanel: ClosePausePanel() 1663385972
- LoadScreen: OnLoadGameViewStateDone
- PausePanel: CheckPausedState() 1663385980
- PausePanel: ClosePausePanel() 1663385980
- MPHOptions: OnLoadScreenClose()
- MPHOptions: m 49738612 g nil
- MinimapPanel: Adding ModLens: ML_CITYOVERLAP
- MinimapPanel: Adding ModLens: ML_RESOURCE
- MP_helper: OnGameTurnStarted: Turn 1 Local State: 42 2022-09-16 23:39:40
- bbg_script: BBG TURN STARTING: 1
- bbg_script: GetAliveMajorTeamIDs()
- bbg_script: TRADITIONAL_DOMINATION_LEVEL false
- AKMH_Main: looks like thge very first turn
- AKMH_Main: Saving AKMH_PlotInfosTurn1, 257218 bytes
- AKMH_Main: Saving AKMH_PlotVis, 407 bytes
- AKMH_Main: Saving AKMH_OtherState, 35 bytes
- AKMH_Main: SaveData() took 0.039000034332275 for 257660 bytes
- AKMH_Main: Total saved data size: 257660
- BBS_UI: BBS UI Welcome
- BBS_UI: id c88cba8b-8311-4d35-90c3-51a4a5d66550 2012
- BBS_UI: 1 10
- TradeRouteChooser: No running route data was found, on load.
- VotePanel: MPH Shutdown - UI Refresh
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