kdmxp192

Golem Combat Pets

May 1st, 2019
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  1. DELETE FROM `weenie` WHERE `class_Id` = 48879;
  2.  
  3. INSERT INTO `weenie` (`class_Id`, `class_Name`, `type`, `last_Modified`)
  4. VALUES (48879, 'ace48879-twinkletwinklesgolem', 10, '2019-05-01 00:50:40') /* Creature */;
  5.  
  6. INSERT INTO `weenie_properties_int` (`object_Id`, `type`, `value`)
  7. VALUES (48879,   1,         16) /* ItemType - Creature */
  8.      , (48879,   2,         13) /* CreatureType - Golem */
  9.      , (48879,   3,         19) /* PaletteTemplate - Copper */
  10.      , (48879,   6,         -1) /* ItemsCapacity */
  11.      , (48879,   7,         -1) /* ContainersCapacity */
  12.      , (48879,  16,          1) /* ItemUseable - No */
  13.      , (48879,  25,         50) /* Level */
  14.      , (48879,  27,          0) /* ArmorType - None */
  15.      , (48879,  40,          2) /* CombatMode - Melee */
  16.      , (48879,  68,          9) /* TargetingTactic - Random, TopDamager */
  17.      , (48879,  93,       1032) /* PhysicsState - ReportCollisions, Gravity */
  18.      , (48879, 133,          1) /* ShowableOnRadar - ShowNever */;
  19.  
  20. INSERT INTO `weenie_properties_bool` (`object_Id`, `type`, `value`)
  21. VALUES (48879,   1, TRUE ) /* Stuck */
  22.      , (48879,   6, TRUE ) /* AiUsesMana */
  23.      , (48879,  11, FALSE) /* IgnoreCollisions */
  24.      , (48879,  12, TRUE ) /* ReportCollisions */
  25.      , (48879,  13, TRUE ) /* Ethereal */
  26.      , (48879,  14, TRUE ) /* GravityStatus */
  27.      , (48879,  19, TRUE ) /* Attackable */;
  28.  
  29. INSERT INTO `weenie_properties_float` (`object_Id`, `type`, `value`)
  30. VALUES (48879,   1,       5) /* HeartbeatInterval */
  31.      , (48879,   2,       0) /* HeartbeatTimestamp */
  32.      , (48879,   3, 0.600000023841858) /* HealthRate */
  33.      , (48879,   4,     0.5) /* StaminaRate */
  34.      , (48879,   5,       2) /* ManaRate */
  35.      , (48879,   6, 0.100000001490116) /* HealthUponResurrection */
  36.      , (48879,   7,    0.25) /* StaminaUponResurrection */
  37.      , (48879,   8, 0.300000011920929) /* ManaUponResurrection */
  38.      , (48879,  12,     0.5) /* Shade */
  39.      , (48879,  13, 0.550000011920929) /* ArmorModVsSlash */
  40.      , (48879,  14, 0.899999976158142) /* ArmorModVsPierce */
  41.      , (48879,  15,     0.5) /* ArmorModVsBludgeon */
  42.      , (48879,  16, 1.79999995231628) /* ArmorModVsCold */
  43.      , (48879,  17, 0.300000011920929) /* ArmorModVsFire */
  44.      , (48879,  18, 0.800000011920929) /* ArmorModVsAcid */
  45.      , (48879,  19, 0.800000011920929) /* ArmorModVsElectric */
  46.      , (48879,  31,      13) /* VisualAwarenessRange */
  47.      , (48879,  34, 3.29999995231628) /* PowerupTime */
  48.      , (48879,  64, 0.449999988079071) /* ResistSlash */
  49.      , (48879,  65, 0.100000001490116) /* ResistPierce */
  50.      , (48879,  66,     0.5) /* ResistBludgeon */
  51.      , (48879,  67, 0.699999988079071) /* ResistFire */
  52.      , (48879,  68, 0.0500000007450581) /* ResistCold */
  53.      , (48879,  69,       1) /* ResistAcid */
  54.      , (48879,  70,       1) /* ResistElectric */
  55.      , (48879,  71,       1) /* ResistHealthBoost */
  56.      , (48879,  72,       1) /* ResistStaminaDrain */
  57.      , (48879,  73,       1) /* ResistStaminaBoost */
  58.      , (48879,  74,       1) /* ResistManaDrain */
  59.      , (48879,  75,       1) /* ResistManaBoost */
  60.      , (48879,  80,       3) /* AiUseMagicDelay */
  61.      , (48879, 104,      10) /* ObviousRadarRange */
  62.      , (48879, 122,       2) /* AiAcquireHealth */
  63.      , (48879, 125,       1) /* ResistHealthDrain */;
  64.  
  65. INSERT INTO `weenie_properties_string` (`object_Id`, `type`, `value`)
  66. VALUES (48879,   1, 'Golem') /* Name */;
  67.  
  68. INSERT INTO `weenie_properties_d_i_d` (`object_Id`, `type`, `value`)
  69. VALUES (48879,   1,   33556426) /* Setup */
  70.      , (48879,   2,  150995073) /* MotionTable */
  71.      , (48879,   3,  536870933) /* SoundTable */
  72.      , (48879,   4,  805306376) /* CombatTable */
  73.      , (48879,   6,   67112772) /* PaletteBase */
  74.      , (48879,   7,  268435980) /* ClothingBase */
  75.      , (48879,   8,  100667940) /* Icon */
  76.      , (48879,  22,  872415321) /* PhysicsEffectTable */;
  77.  
  78. INSERT INTO `weenie_properties_attribute` (`object_Id`, `type`, `init_Level`, `level_From_C_P`, `c_P_Spent`)
  79. VALUES (48879,   1, 130, 0, 0) /* Strength */
  80.      , (48879,   2, 170, 0, 0) /* Endurance */
  81.      , (48879,   3,  50, 0, 0) /* Quickness */
  82.      , (48879,   4,  70, 0, 0) /* Coordination */
  83.      , (48879,   5, 120, 0, 0) /* Focus */
  84.      , (48879,   6, 120, 0, 0) /* Self */;
  85.  
  86. INSERT INTO `weenie_properties_attribute_2nd` (`object_Id`, `type`, `init_Level`, `level_From_C_P`, `c_P_Spent`, `current_Level`)
  87. VALUES (48879,   1,    80, 0, 0, 165) /* MaxHealth */
  88.      , (48879,   3,   150, 0, 0, 320) /* MaxStamina */
  89.      , (48879,   5,   200, 0, 0, 320) /* MaxMana */;
  90.  
  91. INSERT INTO `weenie_properties_skill` (`object_Id`, `type`, `level_From_P_P`, `s_a_c`, `p_p`, `init_Level`, `resistance_At_Last_Check`, `last_Used_Time`)
  92. VALUES (48879,  6, 0, 3, 0, 180, 0, 892.417846679688) /* MeleeDefense        Specialized */
  93.      , (48879,  7, 0, 3, 0, 290, 0, 892.417846679688) /* MissileDefense      Specialized */
  94.      , (48879, 13, 0, 3, 0,  90, 0, 892.417846679688) /* UnarmedCombat       Specialized */
  95.      , (48879, 14, 0, 2, 0, 180, 0, 892.417846679688) /* ArcaneLore          Trained */
  96.      , (48879, 15, 0, 3, 0, 155, 0, 892.417846679688) /* MagicDefense        Specialized */
  97.      , (48879, 20, 0, 2, 0, 100, 0, 892.417846679688) /* Deception           Trained */
  98.      , (48879, 22, 0, 2, 0,  10, 0, 892.417846679688) /* Jump                Trained */
  99.      , (48879, 24, 0, 2, 0,  10, 0, 892.417846679688) /* Run                 Trained */
  100.      , (48879, 33, 0, 3, 0,  95, 0, 892.417846679688) /* LifeMagic           Specialized */
  101.      , (48879, 34, 0, 3, 0,  95, 0, 892.417846679688) /* WarMagic            Specialized */
  102.      , (48879, 51, 0, 3, 0, 999, 0, 270.592498779297) /* SneakAttack         Specialized */;
  103.  
  104. INSERT INTO `weenie_properties_body_part` (`object_Id`, `key`, `d_Type`, `d_Val`, `d_Var`, `base_Armor`, `armor_Vs_Slash`, `armor_Vs_Pierce`, `armor_Vs_Bludgeon`, `armor_Vs_Cold`, `armor_Vs_Fire`, `armor_Vs_Acid`, `armor_Vs_Electric`, `armor_Vs_Nether`, `b_h`, `h_l_f`, `m_l_f`, `l_l_f`, `h_r_f`, `m_r_f`, `l_r_f`, `h_l_b`, `m_l_b`, `l_l_b`, `h_r_b`, `m_r_b`, `l_r_b`)
  105. VALUES (48879,  0,  4,  0,    0,  100,   55,   90,   50,  180,   30,   80,   80,    0, 1, 0.33,    0,    0, 0.33,    0,    0, 0.33,    0,    0, 0.33,    0,    0) /* Head */
  106.      , (48879,  1,  4,  0,    0,  100,   55,   90,   50,  180,   30,   80,   80,    0, 2, 0.44, 0.17,    0, 0.44, 0.17,    0, 0.44, 0.17,    0, 0.44, 0.17,    0) /* Chest */
  107.      , (48879,  2,  4,  0,    0,  100,   55,   90,   50,  180,   30,   80,   80,    0, 3,    0, 0.17,    0,    0, 0.17,    0,    0, 0.17,    0,    0, 0.17,    0) /* Abdomen */
  108.      , (48879,  3,  3,  0,    0,  100,   55,   90,   50,  180,   30,   80,   80,    0, 1, 0.23, 0.03,    0, 0.23, 0.03,    0, 0.23, 0.03,    0, 0.23, 0.03,    0) /* UpperArm */
  109.      , (48879,  4,  3,  0,    0,  100,   55,   90,   50,  180,   30,   80,   80,    0, 2,    0,  0.3,    0,    0,  0.3,    0,    0,  0.3,    0,    0,  0.3,    0) /* LowerArm */
  110.      , (48879,  5,  8, 60, 0.75,  100,   55,   90,   50,  180,   30,   80,   80,    0, 2,    0,  0.2,    0,    0,  0.2,    0,    0,  0.2,    0,    0,  0.2,    0) /* Hand */
  111.      , (48879,  6,  4,  0,    0,  100,   55,   90,   50,  180,   30,   80,   80,    0, 3,    0, 0.13, 0.18,    0, 0.13, 0.18,    0, 0.13, 0.18,    0, 0.13, 0.18) /* UpperLeg */
  112.      , (48879,  7,  4,  0,    0,  100,   55,   90,   50,  180,   30,   80,   80,    0, 3,    0,    0,  0.6,    0,    0,  0.6,    0,    0,  0.6,    0,    0,  0.6) /* LowerLeg */
  113.      , (48879,  8,  4, 60, 0.75,  100,   55,   90,   50,  180,   30,   80,   80,    0, 3,    0,    0, 0.22,    0,    0, 0.22,    0,    0, 0.22,    0,    0, 0.22) /* Foot */;
  114.  
  115. INSERT INTO `weenie_properties_spell_book` (`object_Id`, `spell`, `probability`)
  116. VALUES (48879,    66,   2.02)  /* Shock Wave III */
  117.      , (48879,    71,   2.02)  /* Frost Bolt III */
  118.      , (48879,  1062,   2.02)  /* Cold Vulnerability Other III */
  119.      , (48879,  1158,   2.02)  /* Heal Self III */
  120.      , (48879,  1324,   2.02)  /* Imperil Other III */;
  121. DELETE FROM `weenie` WHERE `class_Id` = 48881;
  122.  
  123. INSERT INTO `weenie` (`class_Id`, `class_Name`, `type`, `last_Modified`)
  124. VALUES (48881, 'ace48881-ferahpalacostsgolem', 10, '2019-05-01 00:50:40') /* Creature */;
  125.  
  126. INSERT INTO `weenie_properties_int` (`object_Id`, `type`, `value`)
  127. VALUES (48881,   1,         16) /* ItemType - Creature */
  128.      , (48881,   2,         13) /* CreatureType - Golem */
  129.      , (48881,   3,         81) /* PaletteTemplate - LiteGreen */
  130.      , (48881,   6,         -1) /* ItemsCapacity */
  131.      , (48881,   7,         -1) /* ContainersCapacity */
  132.      , (48881,  16,          1) /* ItemUseable - No */
  133.      , (48881,  25,        125) /* Level */
  134.      , (48881,  27,          0) /* ArmorType - None */
  135.      , (48881,  40,          2) /* CombatMode - Melee */
  136.      , (48881,  68,          9) /* TargetingTactic - Random, TopDamager */
  137.      , (48881,  93,       1036) /* PhysicsState - Ethereal, ReportCollisions, Gravity */
  138.      , (48881, 133,          1) /* ShowableOnRadar - ShowNever */;
  139.  
  140. INSERT INTO `weenie_properties_bool` (`object_Id`, `type`, `value`)
  141. VALUES (48881,   1, TRUE ) /* Stuck */
  142.      , (48881,   6, TRUE ) /* AiUsesMana */
  143.      , (48881,  11, FALSE) /* IgnoreCollisions */
  144.      , (48881,  12, TRUE ) /* ReportCollisions */
  145.      , (48881,  13, TRUE ) /* Ethereal */
  146.      , (48881,  14, TRUE ) /* GravityStatus */
  147.      , (48881,  19, TRUE ) /* Attackable */
  148.      , (48881,  50, TRUE ) /* NeverFailCasting */;
  149.  
  150. INSERT INTO `weenie_properties_float` (`object_Id`, `type`, `value`)
  151. VALUES (48881,   1,       5) /* HeartbeatInterval */
  152.      , (48881,   2,       0) /* HeartbeatTimestamp */
  153.      , (48881,   3, 1.20000004768372) /* HealthRate */
  154.      , (48881,   4,     0.5) /* StaminaRate */
  155.      , (48881,   5,       2) /* ManaRate */
  156.      , (48881,   6, 0.100000001490116) /* HealthUponResurrection */
  157.      , (48881,   7,    0.25) /* StaminaUponResurrection */
  158.      , (48881,   8, 0.300000011920929) /* ManaUponResurrection */
  159.      , (48881,  12,     0.5) /* Shade */
  160.      , (48881,  13, 0.800000011920929) /* ArmorModVsSlash */
  161.      , (48881,  14, 0.800000011920929) /* ArmorModVsPierce */
  162.      , (48881,  15, 0.800000011920929) /* ArmorModVsBludgeon */
  163.      , (48881,  16,       1) /* ArmorModVsCold */
  164.      , (48881,  17,       1) /* ArmorModVsFire */
  165.      , (48881,  18,       1) /* ArmorModVsAcid */
  166.      , (48881,  19,       1) /* ArmorModVsElectric */
  167.      , (48881,  31,      20) /* VisualAwarenessRange */
  168.      , (48881,  34, 2.29999995231628) /* PowerupTime */
  169.      , (48881,  64, 0.330000013113022) /* ResistSlash */
  170.      , (48881,  65, 0.330000013113022) /* ResistPierce */
  171.      , (48881,  66, 0.800000011920929) /* ResistBludgeon */
  172.      , (48881,  67,    0.75) /* ResistFire */
  173.      , (48881,  68,    0.75) /* ResistCold */
  174.      , (48881,  69, 0.800000011920929) /* ResistAcid */
  175.      , (48881,  70,    0.75) /* ResistElectric */
  176.      , (48881,  71,       1) /* ResistHealthBoost */
  177.      , (48881,  72,       1) /* ResistStaminaDrain */
  178.      , (48881,  73,       1) /* ResistStaminaBoost */
  179.      , (48881,  74,       1) /* ResistManaDrain */
  180.      , (48881,  75,       1) /* ResistManaBoost */
  181.      , (48881,  80,       3) /* AiUseMagicDelay */
  182.      , (48881, 104,      10) /* ObviousRadarRange */
  183.      , (48881, 122,       2) /* AiAcquireHealth */
  184.      , (48881, 123,       2) /* AiAcquireStamina */
  185.      , (48881, 124,       2) /* AiAcquireMana */
  186.      , (48881, 125,       1) /* ResistHealthDrain */;
  187.  
  188. INSERT INTO `weenie_properties_string` (`object_Id`, `type`, `value`)
  189. VALUES (48881,   1, 'Golem') /* Name */;
  190.  
  191. INSERT INTO `weenie_properties_d_i_d` (`object_Id`, `type`, `value`)
  192. VALUES (48881,   1,   33556426) /* Setup */
  193.      , (48881,   2,  150995073) /* MotionTable */
  194.      , (48881,   3,  536870933) /* SoundTable */
  195.      , (48881,   4,  805306376) /* CombatTable */
  196.      , (48881,   6,   67112775) /* PaletteBase */
  197.      , (48881,   7,  268436009) /* ClothingBase */
  198.      , (48881,   8,  100667940) /* Icon */
  199.      , (48881,  22,  872415321) /* PhysicsEffectTable */;
  200.  
  201. INSERT INTO `weenie_properties_attribute` (`object_Id`, `type`, `init_Level`, `level_From_C_P`, `c_P_Spent`)
  202. VALUES (48881,   1, 270, 0, 0) /* Strength */
  203.      , (48881,   2, 280, 0, 0) /* Endurance */
  204.      , (48881,   3, 180, 0, 0) /* Quickness */
  205.      , (48881,   4, 190, 0, 0) /* Coordination */
  206.      , (48881,   5, 180, 0, 0) /* Focus */
  207.      , (48881,   6, 170, 0, 0) /* Self */;
  208.  
  209. INSERT INTO `weenie_properties_attribute_2nd` (`object_Id`, `type`, `init_Level`, `level_From_C_P`, `c_P_Spent`, `current_Level`)
  210. VALUES (48881,   1,   400, 0, 0, 540) /* MaxHealth */
  211.      , (48881,   3,   220, 0, 0, 500) /* MaxStamina */
  212.      , (48881,   5,   275, 0, 0, 445) /* MaxMana */;
  213.  
  214. INSERT INTO `weenie_properties_skill` (`object_Id`, `type`, `level_From_P_P`, `s_a_c`, `p_p`, `init_Level`, `resistance_At_Last_Check`, `last_Used_Time`)
  215. VALUES (48881,  6, 0, 3, 0, 300, 0, 0) /* MeleeDefense        Specialized */
  216.      , (48881,  7, 0, 3, 0, 429, 0, 0) /* MissileDefense      Specialized */
  217.      , (48881, 13, 0, 3, 0, 275, 0, 0) /* UnarmedCombat       Specialized */
  218.      , (48881, 14, 0, 3, 0, 300, 0, 0) /* ArcaneLore          Specialized */
  219.      , (48881, 15, 0, 3, 0, 265, 0, 0) /* MagicDefense        Specialized */
  220.      , (48881, 20, 0, 3, 0, 100, 0, 0) /* Deception           Specialized */
  221.      , (48881, 22, 0, 3, 0,  10, 0, 0) /* Jump                Specialized */
  222.      , (48881, 24, 0, 3, 0,  10, 0, 0) /* Run                 Specialized */
  223.      , (48881, 31, 0, 3, 0, 190, 0, 0) /* CreatureEnchantment Specialized */
  224.      , (48881, 33, 0, 3, 0, 190, 0, 0) /* LifeMagic           Specialized */
  225.      , (48881, 34, 0, 3, 0, 190, 0, 0) /* WarMagic            Specialized */
  226.      , (48881, 51, 0, 3, 0, 999, 0, 0) /* SneakAttack         Specialized */;
  227.  
  228. INSERT INTO `weenie_properties_body_part` (`object_Id`, `key`, `d_Type`, `d_Val`, `d_Var`, `base_Armor`, `armor_Vs_Slash`, `armor_Vs_Pierce`, `armor_Vs_Bludgeon`, `armor_Vs_Cold`, `armor_Vs_Fire`, `armor_Vs_Acid`, `armor_Vs_Electric`, `armor_Vs_Nether`, `b_h`, `h_l_f`, `m_l_f`, `l_l_f`, `h_r_f`, `m_r_f`, `l_r_f`, `h_l_b`, `m_l_b`, `l_l_b`, `h_r_b`, `m_r_b`, `l_r_b`)
  229. VALUES (48881,  0,  4,  0,    0,  300,  240,  240,  240,  300,  300,  300,  300,    0, 1, 0.33,    0,    0, 0.33,    0,    0, 0.33,    0,    0, 0.33,    0,    0) /* Head */
  230.      , (48881,  1,  4,  0,    0,  300,  240,  240,  240,  300,  300,  300,  300,    0, 2, 0.44, 0.17,    0, 0.44, 0.17,    0, 0.44, 0.17,    0, 0.44, 0.17,    0) /* Chest */
  231.      , (48881,  2,  4,  0,    0,  300,  240,  240,  240,  300,  300,  300,  300,    0, 3,    0, 0.17,    0,    0, 0.17,    0,    0, 0.17,    0,    0, 0.17,    0) /* Abdomen */
  232.      , (48881,  3,  4,  0,    0,  300,  240,  240,  240,  300,  300,  300,  300,    0, 1, 0.23, 0.03,    0, 0.23, 0.03,    0, 0.23, 0.03,    0, 0.23, 0.03,    0) /* UpperArm */
  233.      , (48881,  4,  4,  0,    0,  300,  240,  240,  240,  300,  300,  300,  300,    0, 2,    0,  0.3,    0,    0,  0.3,    0,    0,  0.3,    0,    0,  0.3,    0) /* LowerArm */
  234.      , (48881,  5,  4, 130, 0.75,  300,  240,  240,  240,  300,  300,  300,  300,    0, 2,    0,  0.2,    0,    0,  0.2,    0,    0,  0.2,    0,    0,  0.2,    0) /* Hand */
  235.      , (48881,  6,  4,  0,    0,  300,  240,  240,  240,  300,  300,  300,  300,    0, 3,    0, 0.13, 0.18,    0, 0.13, 0.18,    0, 0.13, 0.18,    0, 0.13, 0.18) /* UpperLeg */
  236.      , (48881,  7,  4,  0,    0,  300,  240,  240,  240,  300,  300,  300,  300,    0, 3,    0,    0,  0.6,    0,    0,  0.6,    0,    0,  0.6,    0,    0,  0.6) /* LowerLeg */
  237.      , (48881,  8,  4, 130, 0.75,  300,  240,  240,  240,  300,  300,  300,  300,    0, 3,    0,    0, 0.22,    0,    0, 0.22,    0,    0, 0.22,    0,    0, 0.22) /* Foot */;
  238.  
  239. INSERT INTO `weenie_properties_spell_book` (`object_Id`, `spell`, `probability`)
  240. VALUES (48881,    69,  2.055)  /* Shock Wave VI */
  241.      , (48881,    91,  2.008)  /* Force Bolt VI */
  242.      , (48881,    97,  2.055)  /* Whirling Blade VI */
  243.      , (48881,   170,      2)  /* Regeneration Self VI */
  244.      , (48881,   234,    2.1)  /* Vulnerability Other VI */
  245.      , (48881,  1242,   2.01)  /* Drain Health Other VI */
  246.      , (48881,  1254,   2.01)  /* Drain Stamina Other VI */
  247.      , (48881,  1265,   2.01)  /* Drain Mana Other VI */
  248.      , (48881,  2164,   2.08)  /* Swordsman's Gift */
  249.      , (48881,  2166,   2.08)  /* Tusker's Gift */
  250.      , (48881,  2174,   2.08)  /* Archer's Gift */
  251.      , (48881,  2763,   2.01)  /* Martyr's Hecatomb IV */;
  252.  
  253. INSERT INTO `weenie_properties_emote` (`object_Id`, `category`, `probability`, `weenie_Class_Id`, `style`, `substyle`, `quest`, `vendor_Type`, `min_Health`, `max_Health`)
  254. VALUES (48881,  5 /* HeartBeat */,  0.075, NULL, 2147483708 /* HandCombat */, 1090519043 /* Ready */, NULL, NULL, NULL, NULL);
  255.  
  256. SET @parent_id = LAST_INSERT_ID();
  257.  
  258. INSERT INTO `weenie_properties_emote_action` (`emote_Id`, `order`, `type`, `delay`, `extent`, `motion`, `message`, `test_String`, `min`, `max`, `min_64`, `max_64`, `min_Dbl`, `max_Dbl`, `stat`, `display`, `amount`, `amount_64`, `hero_X_P_64`, `percent`, `spell_Id`, `wealth_Rating`, `treasure_Class`, `treasure_Type`, `p_Script`, `sound`, `destination_Type`, `weenie_Class_Id`, `stack_Size`, `palette`, `shade`, `try_To_Bond`, `obj_Cell_Id`, `origin_X`, `origin_Y`, `origin_Z`, `angles_W`, `angles_X`, `angles_Y`, `angles_Z`)
  259. VALUES (@parent_id,  0,   5 /* Motion */, 0, 1, 268435537 /* Twitch1 */, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
  260.  
  261. INSERT INTO `weenie_properties_emote` (`object_Id`, `category`, `probability`, `weenie_Class_Id`, `style`, `substyle`, `quest`, `vendor_Type`, `min_Health`, `max_Health`)
  262. VALUES (48881,  5 /* HeartBeat */,      1, NULL, 2147483709 /* NonCombat */, 1090519043 /* Ready */, NULL, NULL, NULL, NULL);
  263.  
  264. SET @parent_id = LAST_INSERT_ID();
  265.  
  266. INSERT INTO `weenie_properties_emote_action` (`emote_Id`, `order`, `type`, `delay`, `extent`, `motion`, `message`, `test_String`, `min`, `max`, `min_64`, `max_64`, `min_Dbl`, `max_Dbl`, `stat`, `display`, `amount`, `amount_64`, `hero_X_P_64`, `percent`, `spell_Id`, `wealth_Rating`, `treasure_Class`, `treasure_Type`, `p_Script`, `sound`, `destination_Type`, `weenie_Class_Id`, `stack_Size`, `palette`, `shade`, `try_To_Bond`, `obj_Cell_Id`, `origin_X`, `origin_Y`, `origin_Z`, `angles_W`, `angles_X`, `angles_Y`, `angles_Z`)
  267. VALUES (@parent_id,  0,   5 /* Motion */, 0, 1, 1090519043 /* Ready */, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
  268.      , (@parent_id,  1,   5 /* Motion */, 0, 1, 1090519060 /* Sleeping */, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
  269. DELETE FROM `weenie` WHERE `class_Id` = 48883;
  270.  
  271. INSERT INTO `weenie` (`class_Id`, `class_Name`, `type`, `last_Modified`)
  272. VALUES (48883, 'ace48883-twinkletwinklesgolem', 10, '2019-05-01 00:50:40') /* Creature */;
  273.  
  274. INSERT INTO `weenie_properties_int` (`object_Id`, `type`, `value`)
  275. VALUES (48883,   1,         16) /* ItemType - Creature */
  276.      , (48883,   2,         13) /* CreatureType - Golem */
  277.      , (48883,   3,         17) /* PaletteTemplate - Yellow */
  278.      , (48883,   6,         -1) /* ItemsCapacity */
  279.      , (48883,   7,         -1) /* ContainersCapacity */
  280.      , (48883,  16,          1) /* ItemUseable - No */
  281.      , (48883,  25,        100) /* Level */
  282.      , (48883,  27,          0) /* ArmorType - None */
  283.      , (48883,  40,          2) /* CombatMode - Melee */
  284.      , (48883,  68,          9) /* TargetingTactic - Random, TopDamager */
  285.      , (48883,  93,       1036) /* PhysicsState - Ethereal, ReportCollisions, Gravity */
  286.      , (48883, 133,          1) /* ShowableOnRadar - ShowNever */;
  287.  
  288. INSERT INTO `weenie_properties_bool` (`object_Id`, `type`, `value`)
  289. VALUES (48883,   1, TRUE ) /* Stuck */
  290.      , (48883,   6, TRUE ) /* AiUsesMana */
  291.      , (48883,  11, FALSE) /* IgnoreCollisions */
  292.      , (48883,  12, TRUE ) /* ReportCollisions */
  293.      , (48883,  13, TRUE ) /* Ethereal */
  294.      , (48883,  14, TRUE ) /* GravityStatus */
  295.      , (48883,  19, TRUE ) /* Attackable */
  296.      , (48883,  50, TRUE ) /* NeverFailCasting */;
  297.  
  298. INSERT INTO `weenie_properties_float` (`object_Id`, `type`, `value`)
  299. VALUES (48883,   1,       5) /* HeartbeatInterval */
  300.      , (48883,   2,       0) /* HeartbeatTimestamp */
  301.      , (48883,   3, 0.600000023841858) /* HealthRate */
  302.      , (48883,   4,     0.5) /* StaminaRate */
  303.      , (48883,   5,       2) /* ManaRate */
  304.      , (48883,   6, 0.100000001490116) /* HealthUponResurrection */
  305.      , (48883,   7,    0.25) /* StaminaUponResurrection */
  306.      , (48883,   8, 0.300000011920929) /* ManaUponResurrection */
  307.      , (48883,  13, 1.76999998092651) /* ArmorModVsSlash */
  308.      , (48883,  14, 0.790000021457672) /* ArmorModVsPierce */
  309.      , (48883,  15, 0.790000021457672) /* ArmorModVsBludgeon */
  310.      , (48883,  16, 0.699999988079071) /* ArmorModVsCold */
  311.      , (48883,  17,     100) /* ArmorModVsFire */
  312.      , (48883,  18,    0.75) /* ArmorModVsAcid */
  313.      , (48883,  19, 0.790000021457672) /* ArmorModVsElectric */
  314.      , (48883,  31,      17) /* VisualAwarenessRange */
  315.      , (48883,  34, 2.29999995231628) /* PowerupTime */
  316.      , (48883,  64, 0.899999976158142) /* ResistSlash */
  317.      , (48883,  65, 0.330000013113022) /* ResistPierce */
  318.      , (48883,  66, 0.330000013113022) /* ResistBludgeon */
  319.      , (48883,  67,       0) /* ResistFire */
  320.      , (48883,  68,       1) /* ResistCold */
  321.      , (48883,  69, 0.200000002980232) /* ResistAcid */
  322.      , (48883,  70, 0.330000013113022) /* ResistElectric */
  323.      , (48883,  71,       1) /* ResistHealthBoost */
  324.      , (48883,  72,       1) /* ResistStaminaDrain */
  325.      , (48883,  73,       1) /* ResistStaminaBoost */
  326.      , (48883,  74,       1) /* ResistManaDrain */
  327.      , (48883,  75,       1) /* ResistManaBoost */
  328.      , (48883,  80,       3) /* AiUseMagicDelay */
  329.      , (48883, 104,      10) /* ObviousRadarRange */
  330.      , (48883, 122,       2) /* AiAcquireHealth */
  331.      , (48883, 125,       1) /* ResistHealthDrain */;
  332.  
  333. INSERT INTO `weenie_properties_string` (`object_Id`, `type`, `value`)
  334. VALUES (48883,   1, 'Golem') /* Name */;
  335.  
  336. INSERT INTO `weenie_properties_d_i_d` (`object_Id`, `type`, `value`)
  337. VALUES (48883,   1,   33556426) /* Setup */
  338.      , (48883,   2,  150995073) /* MotionTable */
  339.      , (48883,   3,  536870933) /* SoundTable */
  340.      , (48883,   4,  805306376) /* CombatTable */
  341.      , (48883,   6,   67112775) /* PaletteBase */
  342.      , (48883,   7,  268436615) /* ClothingBase */
  343.      , (48883,   8,  100667940) /* Icon */
  344.      , (48883,  22,  872415323) /* PhysicsEffectTable */;
  345.  
  346. INSERT INTO `weenie_properties_attribute` (`object_Id`, `type`, `init_Level`, `level_From_C_P`, `c_P_Spent`)
  347. VALUES (48883,   1, 250, 0, 0) /* Strength */
  348.      , (48883,   2, 250, 0, 0) /* Endurance */
  349.      , (48883,   3, 150, 0, 0) /* Quickness */
  350.      , (48883,   4, 150, 0, 0) /* Coordination */
  351.      , (48883,   5, 150, 0, 0) /* Focus */
  352.      , (48883,   6, 150, 0, 0) /* Self */;
  353.  
  354. INSERT INTO `weenie_properties_attribute_2nd` (`object_Id`, `type`, `init_Level`, `level_From_C_P`, `c_P_Spent`, `current_Level`)
  355. VALUES (48883,   1,   330, 0, 0, 455) /* MaxHealth */
  356.      , (48883,   3,   220, 0, 0, 470) /* MaxStamina */
  357.      , (48883,   5,   275, 0, 0, 425) /* MaxMana */;
  358.  
  359. INSERT INTO `weenie_properties_skill` (`object_Id`, `type`, `level_From_P_P`, `s_a_c`, `p_p`, `init_Level`, `resistance_At_Last_Check`, `last_Used_Time`)
  360. VALUES (48883,  6, 0, 3, 0, 185, 0, 483.370086669922) /* MeleeDefense        Specialized */
  361.      , (48883,  7, 0, 3, 0, 295, 0, 483.370086669922) /* MissileDefense      Specialized */
  362.      , (48883, 13, 0, 3, 0,  90, 0, 483.370086669922) /* UnarmedCombat       Specialized */
  363.      , (48883, 14, 0, 2, 0, 180, 0, 483.370086669922) /* ArcaneLore          Trained */
  364.      , (48883, 15, 0, 3, 0, 155, 0, 483.370086669922) /* MagicDefense        Specialized */
  365.      , (48883, 20, 0, 2, 0, 100, 0, 483.370086669922) /* Deception           Trained */
  366.      , (48883, 22, 0, 2, 0,  10, 0, 483.370086669922) /* Jump                Trained */
  367.      , (48883, 24, 0, 2, 0,  10, 0, 483.370086669922) /* Run                 Trained */
  368.      , (48883, 31, 0, 3, 0,  95, 0, 483.370086669922) /* CreatureEnchantment Specialized */
  369.      , (48883, 33, 0, 3, 0,  95, 0, 483.370086669922) /* LifeMagic           Specialized */
  370.      , (48883, 34, 0, 3, 0,  95, 0, 483.370086669922) /* WarMagic            Specialized */
  371.      , (48883, 51, 0, 3, 0, 999, 0, 270.592498779297) /* SneakAttack         Specialized */;
  372.  
  373. INSERT INTO `weenie_properties_body_part` (`object_Id`, `key`, `d_Type`, `d_Val`, `d_Var`, `base_Armor`, `armor_Vs_Slash`, `armor_Vs_Pierce`, `armor_Vs_Bludgeon`, `armor_Vs_Cold`, `armor_Vs_Fire`, `armor_Vs_Acid`, `armor_Vs_Electric`, `armor_Vs_Nether`, `b_h`, `h_l_f`, `m_l_f`, `l_l_f`, `h_r_f`, `m_r_f`, `l_r_f`, `h_l_b`, `m_l_b`, `l_l_b`, `h_r_b`, `m_r_b`, `l_r_b`)
  374. VALUES (48883,  0,  4,  0,    0,  200,  354,  158,  158,  140, 20000,  150,  158,    0, 1, 0.33,    0,    0, 0.33,    0,    0, 0.33,    0,    0, 0.33,    0,    0) /* Head */
  375.      , (48883,  1,  4,  0,    0,  200,  354,  158,  158,  140, 20000,  150,  158,    0, 2, 0.44, 0.17,    0, 0.44, 0.17,    0, 0.44, 0.17,    0, 0.44, 0.17,    0) /* Chest */
  376.      , (48883,  2,  4,  0,    0,  200,  354,  158,  158,  140, 20000,  150,  158,    0, 3,    0, 0.17,    0,    0, 0.17,    0,    0, 0.17,    0,    0, 0.17,    0) /* Abdomen */
  377.      , (48883,  3,  4,  0,    0,  200,  354,  158,  158,  140, 20000,  150,  158,    0, 1, 0.23, 0.03,    0, 0.23, 0.03,    0, 0.23, 0.03,    0, 0.23, 0.03,    0) /* UpperArm */
  378.      , (48883,  4,  4,  0,    0,  200,  354,  158,  158,  140, 20000,  150,  158,    0, 2,    0,  0.3,    0,    0,  0.3,    0,    0,  0.3,    0,    0,  0.3,    0) /* LowerArm */
  379.      , (48883,  5,  4, 60, 0.75,  200,  354,  158,  158,  140, 20000,  150,  158,    0, 2,    0,  0.2,    0,    0,  0.2,    0,    0,  0.2,    0,    0,  0.2,    0) /* Hand */
  380.      , (48883,  6,  4,  0,    0,  200,  354,  158,  158,  140, 20000,  150,  158,    0, 3,    0, 0.13, 0.18,    0, 0.13, 0.18,    0, 0.13, 0.18,    0, 0.13, 0.18) /* UpperLeg */
  381.      , (48883,  7,  4,  0,    0,  200,  354,  158,  158,  140, 20000,  150,  158,    0, 3,    0,    0,  0.6,    0,    0,  0.6,    0,    0,  0.6,    0,    0,  0.6) /* LowerLeg */
  382.      , (48883,  8,  4, 60, 0.75,  200,  354,  158,  158,  140, 20000,  150,  158,    0, 3,    0,    0, 0.22,    0,    0, 0.22,    0,    0, 0.22,    0,    0, 0.22) /* Foot */;
  383.  
  384. INSERT INTO `weenie_properties_spell_book` (`object_Id`, `spell`, `probability`)
  385. VALUES (48883,    66,   2.07)  /* Shock Wave III */
  386.      , (48883,    82,   2.07)  /* Flame Bolt III */
  387.      , (48883,   143,  2.008)  /* Flame Volley III */
  388.      , (48883,   167,   2.03)  /* Regeneration Self III */
  389.      , (48883,   231,   2.01)  /* Vulnerability Other III */
  390.      , (48883,  1105,   2.01)  /* Fire Vulnerability Other III */
  391.      , (48883,  1158,   2.01)  /* Heal Self III */
  392.      , (48883,  1173,   2.03)  /* Harm Other III */
  393.      , (48883,  1239,   2.03)  /* Drain Health Other III */
  394.      , (48883,  1393,   2.01)  /* Clumsiness Other III */
  395.      , (48883,  1399,   2.03)  /* Quickness Self III */
  396.      , (48883,  1417,   2.01)  /* Slowness Other III */;
  397.  
  398. INSERT INTO `weenie_properties_emote` (`object_Id`, `category`, `probability`, `weenie_Class_Id`, `style`, `substyle`, `quest`, `vendor_Type`, `min_Health`, `max_Health`)
  399. VALUES (48883,  5 /* HeartBeat */,  0.075, NULL, 2147483708 /* HandCombat */, 1090519043 /* Ready */, NULL, NULL, NULL, NULL);
  400.  
  401. SET @parent_id = LAST_INSERT_ID();
  402.  
  403. INSERT INTO `weenie_properties_emote_action` (`emote_Id`, `order`, `type`, `delay`, `extent`, `motion`, `message`, `test_String`, `min`, `max`, `min_64`, `max_64`, `min_Dbl`, `max_Dbl`, `stat`, `display`, `amount`, `amount_64`, `hero_X_P_64`, `percent`, `spell_Id`, `wealth_Rating`, `treasure_Class`, `treasure_Type`, `p_Script`, `sound`, `destination_Type`, `weenie_Class_Id`, `stack_Size`, `palette`, `shade`, `try_To_Bond`, `obj_Cell_Id`, `origin_X`, `origin_Y`, `origin_Z`, `angles_W`, `angles_X`, `angles_Y`, `angles_Z`)
  404. VALUES (@parent_id,  0,   5 /* Motion */, 0, 1, 268435537 /* Twitch1 */, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0);
  405.  
  406. INSERT INTO `weenie_properties_emote` (`object_Id`, `category`, `probability`, `weenie_Class_Id`, `style`, `substyle`, `quest`, `vendor_Type`, `min_Health`, `max_Health`)
  407. VALUES (48883,  5 /* HeartBeat */,      1, NULL, 2147483709 /* NonCombat */, 1090519043 /* Ready */, NULL, NULL, NULL, NULL);
  408.  
  409. SET @parent_id = LAST_INSERT_ID();
  410.  
  411. INSERT INTO `weenie_properties_emote_action` (`emote_Id`, `order`, `type`, `delay`, `extent`, `motion`, `message`, `test_String`, `min`, `max`, `min_64`, `max_64`, `min_Dbl`, `max_Dbl`, `stat`, `display`, `amount`, `amount_64`, `hero_X_P_64`, `percent`, `spell_Id`, `wealth_Rating`, `treasure_Class`, `treasure_Type`, `p_Script`, `sound`, `destination_Type`, `weenie_Class_Id`, `stack_Size`, `palette`, `shade`, `try_To_Bond`, `obj_Cell_Id`, `origin_X`, `origin_Y`, `origin_Z`, `angles_W`, `angles_X`, `angles_Y`, `angles_Z`)
  412. VALUES (@parent_id,  0,   5 /* Motion */, 0, 1, 1090519043 /* Ready */, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0)
  413.      , (@parent_id,  1,   5 /* Motion */, 0, 1, 1090519060 /* Sleeping */, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0);
  414. DELETE FROM `weenie` WHERE `class_Id` = 48885;
  415.  
  416. INSERT INTO `weenie` (`class_Id`, `class_Name`, `type`, `last_Modified`)
  417. VALUES (48885, 'ace48885-pygoscelissgolem', 10, '2019-05-01 00:50:40') /* Creature */;
  418.  
  419. INSERT INTO `weenie_properties_int` (`object_Id`, `type`, `value`)
  420. VALUES (48885,   1,         16) /* ItemType - Creature */
  421.      , (48885,   2,         13) /* CreatureType - Golem */
  422.      , (48885,   3,         19) /* PaletteTemplate - Copper */
  423.      , (48885,   6,         -1) /* ItemsCapacity */
  424.      , (48885,   7,         -1) /* ContainersCapacity */
  425.      , (48885,  16,          1) /* ItemUseable - No */
  426.      , (48885,  25,        150) /* Level */
  427.      , (48885,  27,          0) /* ArmorType - None */
  428.      , (48885,  40,          2) /* CombatMode - Melee */
  429.      , (48885,  68,          9) /* TargetingTactic - Random, TopDamager */
  430.      , (48885,  93,       1036) /* PhysicsState - Ethereal, ReportCollisions, Gravity */
  431.      , (48885, 133,          1) /* ShowableOnRadar - ShowNever */;
  432.  
  433. INSERT INTO `weenie_properties_bool` (`object_Id`, `type`, `value`)
  434. VALUES (48885,   1, TRUE ) /* Stuck */
  435.      , (48885,   6, TRUE ) /* AiUsesMana */
  436.      , (48885,  11, FALSE) /* IgnoreCollisions */
  437.      , (48885,  12, TRUE ) /* ReportCollisions */
  438.      , (48885,  13, TRUE ) /* Ethereal */
  439.      , (48885,  14, TRUE ) /* GravityStatus */
  440.      , (48885,  19, TRUE ) /* Attackable */
  441.      , (48885,  50, TRUE ) /* NeverFailCasting */;
  442.  
  443. INSERT INTO `weenie_properties_float` (`object_Id`, `type`, `value`)
  444. VALUES (48885,   1,       5) /* HeartbeatInterval */
  445.      , (48885,   2,       0) /* HeartbeatTimestamp */
  446.      , (48885,   3, 0.800000011920929) /* HealthRate */
  447.      , (48885,   4,     0.5) /* StaminaRate */
  448.      , (48885,   5,       2) /* ManaRate */
  449.      , (48885,   6, 0.100000001490116) /* HealthUponResurrection */
  450.      , (48885,   7,    0.25) /* StaminaUponResurrection */
  451.      , (48885,   8, 0.300000011920929) /* ManaUponResurrection */
  452.      , (48885,  13, 0.600000023841858) /* ArmorModVsSlash */
  453.      , (48885,  14, 0.800000011920929) /* ArmorModVsPierce */
  454.      , (48885,  15, 0.800000011920929) /* ArmorModVsBludgeon */
  455.      , (48885,  16, 0.800000011920929) /* ArmorModVsCold */
  456.      , (48885,  17,     100) /* ArmorModVsFire */
  457.      , (48885,  18, 0.800000011920929) /* ArmorModVsAcid */
  458.      , (48885,  19, 0.800000011920929) /* ArmorModVsElectric */
  459.      , (48885,  31,      17) /* VisualAwarenessRange */
  460.      , (48885,  34, 2.29999995231628) /* PowerupTime */
  461.      , (48885,  64, 0.699999988079071) /* ResistSlash */
  462.      , (48885,  65, 0.699999988079071) /* ResistPierce */
  463.      , (48885,  66, 0.699999988079071) /* ResistBludgeon */
  464.      , (48885,  67, 0.100000001490116) /* ResistFire */
  465.      , (48885,  68, 0.800000011920929) /* ResistCold */
  466.      , (48885,  69, 0.699999988079071) /* ResistAcid */
  467.      , (48885,  70, 0.699999988079071) /* ResistElectric */
  468.      , (48885,  71,       1) /* ResistHealthBoost */
  469.      , (48885,  72,       1) /* ResistStaminaDrain */
  470.      , (48885,  73,       1) /* ResistStaminaBoost */
  471.      , (48885,  74,       1) /* ResistManaDrain */
  472.      , (48885,  75,       1) /* ResistManaBoost */
  473.      , (48885,  80,       5) /* AiUseMagicDelay */
  474.      , (48885, 104,      10) /* ObviousRadarRange */
  475.      , (48885, 122,       2) /* AiAcquireHealth */
  476.      , (48885, 125,       1) /* ResistHealthDrain */;
  477.  
  478. INSERT INTO `weenie_properties_string` (`object_Id`, `type`, `value`)
  479. VALUES (48885,   1, 'Golem') /* Name */;
  480.  
  481. INSERT INTO `weenie_properties_d_i_d` (`object_Id`, `type`, `value`)
  482. VALUES (48885,   1,   33556426) /* Setup */
  483.      , (48885,   2,  150995073) /* MotionTable */
  484.      , (48885,   3,  536870933) /* SoundTable */
  485.      , (48885,   4,  805306376) /* CombatTable */
  486.      , (48885,   6,   67112809) /* PaletteBase */
  487.      , (48885,   7,  268435981) /* ClothingBase */
  488.      , (48885,   8,  100667940) /* Icon */
  489.      , (48885,  22,  872415321) /* PhysicsEffectTable */;
  490.  
  491. INSERT INTO `weenie_properties_attribute` (`object_Id`, `type`, `init_Level`, `level_From_C_P`, `c_P_Spent`)
  492. VALUES (48885,   1, 400, 0, 0) /* Strength */
  493.      , (48885,   2, 1000, 0, 0) /* Endurance */
  494.      , (48885,   3, 400, 0, 0) /* Quickness */
  495.      , (48885,   4, 400, 0, 0) /* Coordination */
  496.      , (48885,   5, 300, 0, 0) /* Focus */
  497.      , (48885,   6, 400, 0, 0) /* Self */;
  498.  
  499. INSERT INTO `weenie_properties_attribute_2nd` (`object_Id`, `type`, `init_Level`, `level_From_C_P`, `c_P_Spent`, `current_Level`)
  500. VALUES (48885,   1,   100, 0, 0, 600) /* MaxHealth */
  501.      , (48885,   3, 19000, 0, 0, 20000) /* MaxStamina */
  502.      , (48885,   5,  1100, 0, 0, 1500) /* MaxMana */;
  503.  
  504. INSERT INTO `weenie_properties_skill` (`object_Id`, `type`, `level_From_P_P`, `s_a_c`, `p_p`, `init_Level`, `resistance_At_Last_Check`, `last_Used_Time`)
  505. VALUES (48885,  6, 0, 3, 0, 300, 0, 0) /* MeleeDefense        Specialized */
  506.      , (48885,  7, 0, 3, 0, 400, 0, 0) /* MissileDefense      Specialized */
  507.      , (48885, 13, 0, 3, 0, 400, 0, 0) /* UnarmedCombat       Specialized */
  508.      , (48885, 15, 0, 3, 0, 300, 0, 0) /* MagicDefense        Specialized */
  509.      , (48885, 20, 0, 2, 0, 100, 0, 0) /* Deception           Trained */
  510.      , (48885, 24, 0, 2, 0, 200, 0, 0) /* Run                 Trained */
  511.      , (48885, 31, 0, 3, 0, 140, 0, 0) /* CreatureEnchantment Specialized */
  512.      , (48885, 33, 0, 3, 0, 450, 0, 0) /* LifeMagic           Specialized */
  513.      , (48885, 34, 0, 3, 0, 450, 0, 0) /* WarMagic            Specialized */
  514.      , (48885, 51, 0, 3, 0, 999, 0, 0) /* SneakAttack         Specialized */;
  515.  
  516. INSERT INTO `weenie_properties_body_part` (`object_Id`, `key`, `d_Type`, `d_Val`, `d_Var`, `base_Armor`, `armor_Vs_Slash`, `armor_Vs_Pierce`, `armor_Vs_Bludgeon`, `armor_Vs_Cold`, `armor_Vs_Fire`, `armor_Vs_Acid`, `armor_Vs_Electric`, `armor_Vs_Nether`, `b_h`, `h_l_f`, `m_l_f`, `l_l_f`, `h_r_f`, `m_r_f`, `l_r_f`, `h_l_b`, `m_l_b`, `l_l_b`, `h_r_b`, `m_r_b`, `l_r_b`)
  517. VALUES (48885,  0,  4,  0,    0,  350,  300,  350,  350,  350, 20000,  350,  350,    0, 1, 0.33,    0,    0, 0.33,    0,    0, 0.33,    0,    0, 0.33,    0,    0) /* Head */
  518.      , (48885,  1,  4,  0,    0,  350,  300,  350,  350,  350, 20000,  350,  350,    0, 2, 0.44, 0.17,    0, 0.44, 0.17,    0, 0.44, 0.17,    0, 0.44, 0.17,    0) /* Chest */
  519.      , (48885,  2,  4,  0,    0,  350,  300,  350,  350,  350, 20000,  350,  350,    0, 3,    0, 0.17,    0,    0, 0.17,    0,    0, 0.17,    0,    0, 0.17,    0) /* Abdomen */
  520.      , (48885,  3,  4,  0,    0,  350,  300,  350,  350,  350, 20000,  350,  350,    0, 1, 0.23, 0.03,    0, 0.23, 0.03,    0, 0.23, 0.03,    0, 0.23, 0.03,    0) /* UpperArm */
  521.      , (48885,  4,  4,  0,    0,  350,  300,  350,  350,  350, 20000,  350,  350,    0, 2,    0,  0.3,    0,    0,  0.3,    0,    0,  0.3,    0,    0,  0.3,    0) /* LowerArm */
  522.      , (48885,  5, 12, 120, 0.75,  350,  300,  350,  350,  350, 20000,  350,  350,    0, 2,    0,  0.2,    0,    0,  0.2,    0,    0,  0.2,    0,    0,  0.2,    0) /* Hand */
  523.      , (48885,  6,  4,  0,    0,  350,  350,  350,  350,  350, 20000,  350,  350,    0, 3,    0, 0.13, 0.18,    0, 0.13, 0.18,    0, 0.13, 0.18,    0, 0.13, 0.18) /* UpperLeg */
  524.      , (48885,  7,  4,  0,    0,  350,  300,  350,  350,  350, 20000,  350,  350,    0, 3,    0,    0,  0.6,    0,    0,  0.6,    0,    0,  0.6,    0,    0,  0.6) /* LowerLeg */
  525.      , (48885,  8, 20, 150, 0.75,  350,  300,  350,  350,  350, 20000,  350,  350,    0, 3,    0,    0, 0.22,    0,    0, 0.22,    0,    0, 0.22,    0,    0, 0.22) /* Foot */;
  526.  
  527. INSERT INTO `weenie_properties_spell_book` (`object_Id`, `spell`, `probability`)
  528. VALUES (48885,  2074,  2.048)  /* Gossamer Flesh */
  529.      , (48885,  2088,  2.048)  /* Senescence */
  530.      , (48885,  2073,   2.01)  /* Adja's Intervention */
  531.      , (48885,  2144,    2.1)  /* Crushing Shame */
  532.      , (48885,  2164,   2.08)  /* Swordsman's Gift */
  533.      , (48885,  2166,   2.08)  /* Tusker's Gift */
  534.      , (48885,  2174,   2.08)  /* Archer's Gift */
  535.      , (48885,  2328,   2.01)  /* Vitality Siphon */;
  536.  
  537. INSERT INTO `weenie_properties_emote` (`object_Id`, `category`, `probability`, `weenie_Class_Id`, `style`, `substyle`, `quest`, `vendor_Type`, `min_Health`, `max_Health`)
  538. VALUES (48885,  5 /* HeartBeat */,  0.075, NULL, 2147483708 /* HandCombat */, 1090519043 /* Ready */, NULL, NULL, NULL, NULL);
  539.  
  540. SET @parent_id = LAST_INSERT_ID();
  541.  
  542. INSERT INTO `weenie_properties_emote_action` (`emote_Id`, `order`, `type`, `delay`, `extent`, `motion`, `message`, `test_String`, `min`, `max`, `min_64`, `max_64`, `min_Dbl`, `max_Dbl`, `stat`, `display`, `amount`, `amount_64`, `hero_X_P_64`, `percent`, `spell_Id`, `wealth_Rating`, `treasure_Class`, `treasure_Type`, `p_Script`, `sound`, `destination_Type`, `weenie_Class_Id`, `stack_Size`, `palette`, `shade`, `try_To_Bond`, `obj_Cell_Id`, `origin_X`, `origin_Y`, `origin_Z`, `angles_W`, `angles_X`, `angles_Y`, `angles_Z`)
  543. VALUES (@parent_id,  0,   5 /* Motion */, 0, 1, 268435537 /* Twitch1 */, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
  544.  
  545. INSERT INTO `weenie_properties_emote` (`object_Id`, `category`, `probability`, `weenie_Class_Id`, `style`, `substyle`, `quest`, `vendor_Type`, `min_Health`, `max_Health`)
  546. VALUES (48885,  5 /* HeartBeat */,      1, NULL, 2147483709 /* NonCombat */, 1090519043 /* Ready */, NULL, NULL, NULL, NULL);
  547.  
  548. SET @parent_id = LAST_INSERT_ID();
  549.  
  550. INSERT INTO `weenie_properties_emote_action` (`emote_Id`, `order`, `type`, `delay`, `extent`, `motion`, `message`, `test_String`, `min`, `max`, `min_64`, `max_64`, `min_Dbl`, `max_Dbl`, `stat`, `display`, `amount`, `amount_64`, `hero_X_P_64`, `percent`, `spell_Id`, `wealth_Rating`, `treasure_Class`, `treasure_Type`, `p_Script`, `sound`, `destination_Type`, `weenie_Class_Id`, `stack_Size`, `palette`, `shade`, `try_To_Bond`, `obj_Cell_Id`, `origin_X`, `origin_Y`, `origin_Z`, `angles_W`, `angles_X`, `angles_Y`, `angles_Z`)
  551. VALUES (@parent_id,  0,   5 /* Motion */, 0, 1, 1090519043 /* Ready */, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
  552.      , (@parent_id,  1,   5 /* Motion */, 0, 1, 1090519060 /* Sleeping */, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
  553. DELETE FROM `weenie` WHERE `class_Id` = 48887;
  554.  
  555. INSERT INTO `weenie` (`class_Id`, `class_Name`, `type`, `last_Modified`)
  556. VALUES (48887, 'ace48887-summonthisgolem', 10, '2019-05-01 00:50:40') /* Creature */;
  557.  
  558. INSERT INTO `weenie_properties_int` (`object_Id`, `type`, `value`)
  559. VALUES (48887,   1,         16) /* ItemType - Creature */
  560.      , (48887,   2,         13) /* CreatureType - Golem */
  561.      , (48887,   3,          4) /* PaletteTemplate - Brown */
  562.      , (48887,   6,         -1) /* ItemsCapacity */
  563.      , (48887,   7,         -1) /* ContainersCapacity */
  564.      , (48887,  16,          1) /* ItemUseable - No */
  565.      , (48887,  25,         15) /* Level */
  566.      , (48887,  27,          0) /* ArmorType - None */
  567.      , (48887,  40,          2) /* CombatMode - Melee */
  568.      , (48887,  68,          9) /* TargetingTactic - Random, TopDamager */
  569.      , (48887,  93,       1032) /* PhysicsState - ReportCollisions, Gravity */
  570.      , (48887, 133,          2) /* ShowableOnRadar - ShowMovement */;
  571.  
  572. INSERT INTO `weenie_properties_bool` (`object_Id`, `type`, `value`)
  573. VALUES (48887,   1, TRUE ) /* Stuck */
  574.      , (48887,   6, TRUE ) /* AiUsesMana */
  575.      , (48887,  11, FALSE) /* IgnoreCollisions */
  576.      , (48887,  12, TRUE ) /* ReportCollisions */
  577.      , (48887,  13, FALSE) /* Ethereal */
  578.      , (48887,  14, TRUE ) /* GravityStatus */
  579.      , (48887,  19, TRUE ) /* Attackable */;
  580.  
  581. INSERT INTO `weenie_properties_float` (`object_Id`, `type`, `value`)
  582. VALUES (48887,   1,       5) /* HeartbeatInterval */
  583.      , (48887,   2,       0) /* HeartbeatTimestamp */
  584.      , (48887,   3, 0.150000005960464) /* HealthRate */
  585.      , (48887,   4,       5) /* StaminaRate */
  586.      , (48887,   5,       2) /* ManaRate */
  587.      , (48887,  12,     0.5) /* Shade */
  588.      , (48887,  13, 0.790000021457672) /* ArmorModVsSlash */
  589.      , (48887,  14, 0.790000021457672) /* ArmorModVsPierce */
  590.      , (48887,  15, 0.790000021457672) /* ArmorModVsBludgeon */
  591.      , (48887,  16, 0.800000011920929) /* ArmorModVsCold */
  592.      , (48887,  17, 0.699999988079071) /* ArmorModVsFire */
  593.      , (48887,  18, 0.170000001788139) /* ArmorModVsAcid */
  594.      , (48887,  19, 0.790000021457672) /* ArmorModVsElectric */
  595.      , (48887,  31,      13) /* VisualAwarenessRange */
  596.      , (48887,  34,       2) /* PowerupTime */
  597.      , (48887,  36,       1) /* ChargeSpeed */
  598.      , (48887,  39, 1.10000002384186) /* DefaultScale */
  599.      , (48887,  64, 0.829999983310699) /* ResistSlash */
  600.      , (48887,  65, 0.829999983310699) /* ResistPierce */
  601.      , (48887,  66, 0.829999983310699) /* ResistBludgeon */
  602.      , (48887,  67,       1) /* ResistFire */
  603.      , (48887,  68,       1) /* ResistCold */
  604.      , (48887,  69, 0.330000013113022) /* ResistAcid */
  605.      , (48887,  70, 0.829999983310699) /* ResistElectric */
  606.      , (48887,  71,       1) /* ResistHealthBoost */
  607.      , (48887,  72,       1) /* ResistStaminaDrain */
  608.      , (48887,  73,       1) /* ResistStaminaBoost */
  609.      , (48887,  74,       1) /* ResistManaDrain */
  610.      , (48887,  75,       1) /* ResistManaBoost */
  611.      , (48887,  80,       3) /* AiUseMagicDelay */
  612.      , (48887, 104,      10) /* ObviousRadarRange */
  613.      , (48887, 125,       1) /* ResistHealthDrain */;
  614.  
  615. INSERT INTO `weenie_properties_string` (`object_Id`, `type`, `value`)
  616. VALUES (48887,   1, 'Golem') /* Name */;
  617.  
  618. INSERT INTO `weenie_properties_d_i_d` (`object_Id`, `type`, `value`)
  619. VALUES (48887,   1,   33556426) /* Setup */
  620.      , (48887,   2,  150995073) /* MotionTable */
  621.      , (48887,   3,  536871065) /* SoundTable */
  622.      , (48887,   4,  805306376) /* CombatTable */
  623.      , (48887,   6,   67112774) /* PaletteBase */
  624.      , (48887,   7,  268435982) /* ClothingBase */
  625.      , (48887,   8,  100667940) /* Icon */
  626.      , (48887,  22,  872415326) /* PhysicsEffectTable */;
  627.  
  628. INSERT INTO `weenie_properties_attribute` (`object_Id`, `type`, `init_Level`, `level_From_C_P`, `c_P_Spent`)
  629. VALUES (48887,   1,  90, 0, 0) /* Strength */
  630.      , (48887,   2, 130, 0, 0) /* Endurance */
  631.      , (48887,   3,  20, 0, 0) /* Quickness */
  632.      , (48887,   4,  30, 0, 0) /* Coordination */
  633.      , (48887,   5,  70, 0, 0) /* Focus */
  634.      , (48887,   6,  70, 0, 0) /* Self */;
  635.  
  636. INSERT INTO `weenie_properties_attribute_2nd` (`object_Id`, `type`, `init_Level`, `level_From_C_P`, `c_P_Spent`, `current_Level`)
  637. VALUES (48887,   1,    30, 0, 0, 95) /* MaxHealth */
  638.      , (48887,   3,    40, 0, 0, 170) /* MaxStamina */
  639.      , (48887,   5,    40, 0, 0, 110) /* MaxMana */;
  640.  
  641. INSERT INTO `weenie_properties_skill` (`object_Id`, `type`, `level_From_P_P`, `s_a_c`, `p_p`, `init_Level`, `resistance_At_Last_Check`, `last_Used_Time`)
  642. VALUES (48887,  6, 0, 3, 0,  54, 0, 270.592498779297) /* MeleeDefense        Specialized */
  643.      , (48887,  7, 0, 3, 0,  88, 0, 270.592498779297) /* MissileDefense      Specialized */
  644.      , (48887, 13, 0, 3, 0,  90, 0, 270.592498779297) /* UnarmedCombat       Specialized */
  645.      , (48887, 14, 0, 3, 0, 140, 0, 270.592498779297) /* ArcaneLore          Specialized */
  646.      , (48887, 15, 0, 3, 0,  36, 0, 270.592498779297) /* MagicDefense        Specialized */
  647.      , (48887, 20, 0, 3, 0,  80, 0, 270.592498779297) /* Deception           Specialized */
  648.      , (48887, 22, 0, 3, 0,  10, 0, 270.592498779297) /* Jump                Specialized */
  649.      , (48887, 24, 0, 3, 0,  10, 0, 270.592498779297) /* Run                 Specialized */
  650.      , (48887, 31, 0, 3, 0,  45, 0, 270.592498779297) /* CreatureEnchantment Specialized */
  651.      , (48887, 33, 0, 3, 0,  45, 0, 270.592498779297) /* LifeMagic           Specialized */
  652.      , (48887, 34, 0, 3, 0,  45, 0, 270.592498779297) /* WarMagic            Specialized */
  653.      , (48887, 51, 0, 3, 0, 999, 0, 270.592498779297) /* SneakAttack         Specialized */;
  654.  
  655. INSERT INTO `weenie_properties_body_part` (`object_Id`, `key`, `d_Type`, `d_Val`, `d_Var`, `base_Armor`, `armor_Vs_Slash`, `armor_Vs_Pierce`, `armor_Vs_Bludgeon`, `armor_Vs_Cold`, `armor_Vs_Fire`, `armor_Vs_Acid`, `armor_Vs_Electric`, `armor_Vs_Nether`, `b_h`, `h_l_f`, `m_l_f`, `l_l_f`, `h_r_f`, `m_r_f`, `l_r_f`, `h_l_b`, `m_l_b`, `l_l_b`, `h_r_b`, `m_r_b`, `l_r_b`)
  656. VALUES (48887,  0,  4,  0,    0,   75,   33,   44,   75,   25,   25,   75,   65,    0, 1, 0.33,    0,    0, 0.33,    0,    0, 0.33,    0,    0, 0.33,    0,    0) /* Head */
  657.      , (48887,  1,  4,  0,    0,   75,   33,   44,   75,   25,   25,   75,   65,    0, 2, 0.44, 0.17,    0, 0.44, 0.17,    0, 0.44, 0.17,    0, 0.44, 0.17,    0) /* Chest */
  658.      , (48887,  2,  4,  0,    0,   75,   33,   44,   75,   25,   25,   75,   65,    0, 3,    0, 0.17,    0,    0, 0.17,    0,    0, 0.17,    0,    0, 0.17,    0) /* Abdomen */
  659.      , (48887,  3,  4,  0,    0,   75,   33,   44,   75,   25,   25,   75,   65,    0, 1, 0.23, 0.03,    0, 0.23, 0.03,    0, 0.23, 0.03,    0, 0.23, 0.03,    0) /* UpperArm */
  660.      , (48887,  4,  4,  0,    0,   75,   33,   44,   75,   25,   25,   75,   65,    0, 2,    0,  0.3,    0,    0,  0.3,    0,    0,  0.3,    0,    0,  0.3,    0) /* LowerArm */
  661.      , (48887,  5,  4, 40, 0.75,   75,   33,   44,   75,   25,   25,   75,   65,    0, 2,    0,  0.2,    0,    0,  0.2,    0,    0,  0.2,    0,    0,  0.2,    0) /* Hand */
  662.      , (48887,  6,  4,  0,    0,   75,   33,   44,   75,   25,   25,   75,   65,    0, 3,    0, 0.13, 0.18,    0, 0.13, 0.18,    0, 0.13, 0.18,    0, 0.13, 0.18) /* UpperLeg */
  663.      , (48887,  7,  4,  0,    0,   75,   33,   44,   75,   25,   25,   75,   65,    0, 3,    0,    0,  0.6,    0,    0,  0.6,    0,    0,  0.6,    0,    0,  0.6) /* LowerLeg */
  664.      , (48887,  8,  4, 40, 0.75,   75,   33,   44,   75,   25,   25,   75,   65,    0, 3,    0,    0, 0.22,    0,    0, 0.22,    0,    0, 0.22,    0,    0, 0.22) /* Foot */;
  665.  
  666. INSERT INTO `weenie_properties_spell_book` (`object_Id`, `spell`, `probability`)
  667. VALUES (48887,    65,   2.06)  /* Shock Wave II */
  668.      , (48887,    93,   2.06)  /* Whirling Blade II */
  669.      , (48887,   103,  2.013)  /* Shock Blast III */
  670.      , (48887,   230,   2.02)  /* Vulnerability Other II */
  671.      , (48887,  1238,   2.02)  /* Drain Health Other II */
  672.      , (48887,  1392,   2.02)  /* Clumsiness Other II */
  673.      , (48887,  1416,   2.02)  /* Slowness Other II */;
  674.  
  675. INSERT INTO `weenie_properties_emote` (`object_Id`, `category`, `probability`, `weenie_Class_Id`, `style`, `substyle`, `quest`, `vendor_Type`, `min_Health`, `max_Health`)
  676. VALUES (48887,  5 /* HeartBeat */,  0.075, NULL, 2147483708 /* HandCombat */, 1090519043 /* Ready */, NULL, NULL, NULL, NULL);
  677.  
  678. SET @parent_id = LAST_INSERT_ID();
  679.  
  680. INSERT INTO `weenie_properties_emote_action` (`emote_Id`, `order`, `type`, `delay`, `extent`, `motion`, `message`, `test_String`, `min`, `max`, `min_64`, `max_64`, `min_Dbl`, `max_Dbl`, `stat`, `display`, `amount`, `amount_64`, `hero_X_P_64`, `percent`, `spell_Id`, `wealth_Rating`, `treasure_Class`, `treasure_Type`, `p_Script`, `sound`, `destination_Type`, `weenie_Class_Id`, `stack_Size`, `palette`, `shade`, `try_To_Bond`, `obj_Cell_Id`, `origin_X`, `origin_Y`, `origin_Z`, `angles_W`, `angles_X`, `angles_Y`, `angles_Z`)
  681. VALUES (@parent_id,  0,   5 /* Motion */, 0, 1, 268435537 /* Twitch1 */, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0);
  682.  
  683. INSERT INTO `weenie_properties_emote` (`object_Id`, `category`, `probability`, `weenie_Class_Id`, `style`, `substyle`, `quest`, `vendor_Type`, `min_Health`, `max_Health`)
  684. VALUES (48887,  5 /* HeartBeat */,      1, NULL, 2147483709 /* NonCombat */, 1090519043 /* Ready */, NULL, NULL, NULL, NULL);
  685.  
  686. SET @parent_id = LAST_INSERT_ID();
  687.  
  688. INSERT INTO `weenie_properties_emote_action` (`emote_Id`, `order`, `type`, `delay`, `extent`, `motion`, `message`, `test_String`, `min`, `max`, `min_64`, `max_64`, `min_Dbl`, `max_Dbl`, `stat`, `display`, `amount`, `amount_64`, `hero_X_P_64`, `percent`, `spell_Id`, `wealth_Rating`, `treasure_Class`, `treasure_Type`, `p_Script`, `sound`, `destination_Type`, `weenie_Class_Id`, `stack_Size`, `palette`, `shade`, `try_To_Bond`, `obj_Cell_Id`, `origin_X`, `origin_Y`, `origin_Z`, `angles_W`, `angles_X`, `angles_Y`, `angles_Z`)
  689. VALUES (@parent_id,  0,   5 /* Motion */, 0, 1, 1090519043 /* Ready */, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0)
  690.      , (@parent_id,  1,   5 /* Motion */, 0, 1, 1090519060 /* Sleeping */, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0);
  691.  
  692. INSERT INTO `weenie_properties_create_list` (`object_Id`, `destination_Type`, `weenie_Class_Id`, `stack_Size`, `palette`, `shade`, `try_To_Bond`)
  693. VALUES (48887, 9, 11351,  0, 0, 0.05, FALSE) /* Create Mud Golem Heart (11351) for ContainTreasure */
  694.      , (48887, 9,     0,  0, 0, 0.95, FALSE) /* Create nothing for ContainTreasure */
  695.      , (48887, 9,  6353,  0, 0, 0.005, FALSE) /* Create Pyreal Mote (6353) for ContainTreasure */
  696.      , (48887, 9,     0,  0, 0, 0.995, FALSE) /* Create nothing for ContainTreasure */
  697.      , (48887, 9, 10759,  0, 0, 0.03, FALSE) /* Create Muddy Towel (10759) for ContainTreasure */
  698.      , (48887, 9,     0,  0, 0, 0.97, FALSE) /* Create nothing for ContainTreasure */;
  699. DELETE FROM `weenie` WHERE `class_Id` = 48889;
  700.  
  701. INSERT INTO `weenie` (`class_Id`, `class_Name`, `type`, `last_Modified`)
  702. VALUES (48889, 'ace48889-howeeiisgolem', 10, '2019-05-01 00:50:40') /* Creature */;
  703.  
  704. INSERT INTO `weenie_properties_int` (`object_Id`, `type`, `value`)
  705. VALUES (48889,   1,         16) /* ItemType - Creature */
  706.      , (48889,   2,         13) /* CreatureType - Golem */
  707.      , (48889,   3,          4) /* PaletteTemplate - Brown */
  708.      , (48889,   6,         -1) /* ItemsCapacity */
  709.      , (48889,   7,         -1) /* ContainersCapacity */
  710.      , (48889,  16,          1) /* ItemUseable - No */
  711.      , (48889,  25,         80) /* Level */
  712.      , (48889,  27,          0) /* ArmorType - None */
  713.      , (48889,  40,          2) /* CombatMode - Melee */
  714.      , (48889,  68,          9) /* TargetingTactic - Random, TopDamager */
  715.      , (48889,  93,       1036) /* PhysicsState - Ethereal, ReportCollisions, Gravity */
  716.      , (48889, 133,          1) /* ShowableOnRadar - ShowNever */;
  717.  
  718. INSERT INTO `weenie_properties_bool` (`object_Id`, `type`, `value`)
  719. VALUES (48889,   1, TRUE ) /* Stuck */
  720.      , (48889,   6, TRUE ) /* AiUsesMana */
  721.      , (48889,  11, FALSE) /* IgnoreCollisions */
  722.      , (48889,  12, TRUE ) /* ReportCollisions */
  723.      , (48889,  13, TRUE ) /* Ethereal */
  724.      , (48889,  14, TRUE ) /* GravityStatus */
  725.      , (48889,  19, TRUE ) /* Attackable */;
  726.  
  727. INSERT INTO `weenie_properties_float` (`object_Id`, `type`, `value`)
  728. VALUES (48889,   1,       5) /* HeartbeatInterval */
  729.      , (48889,   2,       0) /* HeartbeatTimestamp */
  730.      , (48889,   3,       2) /* HealthRate */
  731.      , (48889,   4,     9.5) /* StaminaRate */
  732.      , (48889,   5,       4) /* ManaRate */
  733.      , (48889,  12,     0.5) /* Shade */
  734.      , (48889,  13, 1.4099999666214) /* ArmorModVsSlash */
  735.      , (48889,  14, 1.75999999046326) /* ArmorModVsPierce */
  736.      , (48889,  15, 1.20000004768372) /* ArmorModVsBludgeon */
  737.      , (48889,  16, 0.629999995231628) /* ArmorModVsCold */
  738.      , (48889,  17,    1.75) /* ArmorModVsFire */
  739.      , (48889,  18, 0.670000016689301) /* ArmorModVsAcid */
  740.      , (48889,  19,    1.75) /* ArmorModVsElectric */
  741.      , (48889,  31,      25) /* VisualAwarenessRange */
  742.      , (48889,  34, 1.60000002384186) /* PowerupTime */
  743.      , (48889,  41,     600) /* RegenerationInterval */
  744.      , (48889,  43,       5) /* GeneratorRadius */
  745.      , (48889,  64, 0.529999971389771) /* ResistSlash */
  746.      , (48889,  65, 0.899999976158142) /* ResistPierce */
  747.      , (48889,  66,       1) /* ResistBludgeon */
  748.      , (48889,  67, 0.400000005960464) /* ResistFire */
  749.      , (48889,  68, 0.100000001490116) /* ResistCold */
  750.      , (48889,  69, 0.200000002980232) /* ResistAcid */
  751.      , (48889,  70, 0.400000005960464) /* ResistElectric */
  752.      , (48889,  71,       1) /* ResistHealthBoost */
  753.      , (48889,  72,       1) /* ResistStaminaDrain */
  754.      , (48889,  73,       1) /* ResistStaminaBoost */
  755.      , (48889,  74,       1) /* ResistManaDrain */
  756.      , (48889,  75,       1) /* ResistManaBoost */
  757.      , (48889,  80,       3) /* AiUseMagicDelay */
  758.      , (48889, 104,      10) /* ObviousRadarRange */
  759.      , (48889, 122,       2) /* AiAcquireHealth */
  760.      , (48889, 125,       1) /* ResistHealthDrain */;
  761.  
  762. INSERT INTO `weenie_properties_string` (`object_Id`, `type`, `value`)
  763. VALUES (48889,   1, 'Golem') /* Name */;
  764.  
  765. INSERT INTO `weenie_properties_d_i_d` (`object_Id`, `type`, `value`)
  766. VALUES (48889,   1,   33556428) /* Setup */
  767.      , (48889,   2,  150995073) /* MotionTable */
  768.      , (48889,   3,  536870933) /* SoundTable */
  769.      , (48889,   4,  805306376) /* CombatTable */
  770.      , (48889,   6,   67112776) /* PaletteBase */
  771.      , (48889,   7,  268436247) /* ClothingBase */
  772.      , (48889,   8,  100667940) /* Icon */
  773.      , (48889,  22,  872415327) /* PhysicsEffectTable */;
  774.  
  775. INSERT INTO `weenie_properties_attribute` (`object_Id`, `type`, `init_Level`, `level_From_C_P`, `c_P_Spent`)
  776. VALUES (48889,   1, 220, 0, 0) /* Strength */
  777.      , (48889,   2, 320, 0, 0) /* Endurance */
  778.      , (48889,   3,  70, 0, 0) /* Quickness */
  779.      , (48889,   4, 120, 0, 0) /* Coordination */
  780.      , (48889,   5, 145, 0, 0) /* Focus */
  781.      , (48889,   6, 145, 0, 0) /* Self */;
  782.  
  783. INSERT INTO `weenie_properties_attribute_2nd` (`object_Id`, `type`, `init_Level`, `level_From_C_P`, `c_P_Spent`, `current_Level`)
  784. VALUES (48889,   1,   100, 0, 0, 260) /* MaxHealth */
  785.      , (48889,   3,   150, 0, 0, 470) /* MaxStamina */
  786.      , (48889,   5,   200, 0, 0, 345) /* MaxMana */;
  787.  
  788. INSERT INTO `weenie_properties_skill` (`object_Id`, `type`, `level_From_P_P`, `s_a_c`, `p_p`, `init_Level`, `resistance_At_Last_Check`, `last_Used_Time`)
  789. VALUES (48889,  6, 0, 3, 0, 240, 0, 778.355895996094) /* MeleeDefense        Specialized */
  790.      , (48889,  7, 0, 3, 0, 335, 0, 778.355895996094) /* MissileDefense      Specialized */
  791.      , (48889, 13, 0, 3, 0, 170, 0, 778.355895996094) /* UnarmedCombat       Specialized */
  792.      , (48889, 14, 0, 2, 0, 200, 0, 778.355895996094) /* ArcaneLore          Trained */
  793.      , (48889, 15, 0, 3, 0, 207, 0, 778.355895996094) /* MagicDefense        Specialized */
  794.      , (48889, 20, 0, 2, 0, 100, 0, 778.355895996094) /* Deception           Trained */
  795.      , (48889, 22, 0, 2, 0,  40, 0, 778.355895996094) /* Jump                Trained */
  796.      , (48889, 24, 0, 2, 0,  40, 0, 778.355895996094) /* Run                 Trained */
  797.      , (48889, 31, 0, 3, 0, 140, 0, 778.355895996094) /* CreatureEnchantment Specialized */
  798.      , (48889, 33, 0, 3, 0, 140, 0, 778.355895996094) /* LifeMagic           Specialized */
  799.      , (48889, 34, 0, 3, 0, 140, 0, 778.355895996094) /* WarMagic            Specialized */
  800.      , (48889, 51, 0, 3, 0, 999, 0, 270.592498779297) /* SneakAttack         Specialized */;
  801.  
  802. INSERT INTO `weenie_properties_body_part` (`object_Id`, `key`, `d_Type`, `d_Val`, `d_Var`, `base_Armor`, `armor_Vs_Slash`, `armor_Vs_Pierce`, `armor_Vs_Bludgeon`, `armor_Vs_Cold`, `armor_Vs_Fire`, `armor_Vs_Acid`, `armor_Vs_Electric`, `armor_Vs_Nether`, `b_h`, `h_l_f`, `m_l_f`, `l_l_f`, `h_r_f`, `m_r_f`, `l_r_f`, `h_l_b`, `m_l_b`, `l_l_b`, `h_r_b`, `m_r_b`, `l_r_b`)
  803. VALUES (48889,  0,  4,  0,    0,  250,  353,  440,  300,  158,  438,  168,  438,    0, 1, 0.33,    0,    0, 0.33,    0,    0, 0.33,    0,    0, 0.33,    0,    0) /* Head */
  804.      , (48889,  1,  4,  0,    0,  250,  353,  440,  300,  158,  438,  168,  438,    0, 2, 0.44, 0.17,    0, 0.44, 0.17,    0, 0.44, 0.17,    0, 0.44, 0.17,    0) /* Chest */
  805.      , (48889,  2,  4,  0,    0,  250,  353,  440,  300,  158,  438,  168,  438,    0, 3,    0, 0.17,    0,    0, 0.17,    0,    0, 0.17,    0,    0, 0.17,    0) /* Abdomen */
  806.      , (48889,  3,  4,  0,    0,  250,  353,  440,  300,  158,  438,  168,  438,    0, 1, 0.23, 0.03,    0, 0.23, 0.03,    0, 0.23, 0.03,    0, 0.23, 0.03,    0) /* UpperArm */
  807.      , (48889,  4,  4,  0,    0,  250,  353,  440,  300,  158,  438,  168,  438,    0, 2,    0,  0.3,    0,    0,  0.3,    0,    0,  0.3,    0,    0,  0.3,    0) /* LowerArm */
  808.      , (48889,  5,  4, 65, 0.75,  250,  353,  440,  300,  158,  438,  168,  438,    0, 2,    0,  0.2,    0,    0,  0.2,    0,    0,  0.2,    0,    0,  0.2,    0) /* Hand */
  809.      , (48889,  6,  4,  0,    0,  250,  353,  440,  300,  158,  438,  168,  438,    0, 3,    0, 0.13, 0.18,    0, 0.13, 0.18,    0, 0.13, 0.18,    0, 0.13, 0.18) /* UpperLeg */
  810.      , (48889,  7,  4,  0,    0,  250,  353,  440,  300,  158,  438,  168,  438,    0, 3,    0,    0,  0.6,    0,    0,  0.6,    0,    0,  0.6,    0,    0,  0.6) /* LowerLeg */
  811.      , (48889,  8,  4, 65, 0.75,  250,  353,  440,  300,  158,  438,  168,  438,    0, 3,    0,    0, 0.22,    0,    0, 0.22,    0,    0, 0.22,    0,    0, 0.22) /* Foot */;
  812.  
  813. INSERT INTO `weenie_properties_spell_book` (`object_Id`, `spell`, `probability`)
  814. VALUES (48889,    67,  2.016)  /* Shock Wave IV */
  815.      , (48889,    68,  2.009)  /* Shock Wave V */
  816.      , (48889,    72,  2.016)  /* Frost Bolt IV */
  817.      , (48889,    73,  2.009)  /* Frost Bolt V */
  818.      , (48889,    78,  2.016)  /* Lightning Bolt IV */
  819.      , (48889,    79,  2.009)  /* Lightning Bolt V */
  820.      , (48889,    89,  2.016)  /* Force Bolt IV */
  821.      , (48889,    90,  2.009)  /* Force Bolt V */
  822.      , (48889,    95,  2.016)  /* Whirling Blade IV */
  823.      , (48889,    96,  2.009)  /* Whirling Blade V */
  824.      , (48889,   105,  2.009)  /* Shock Blast V */
  825.      , (48889,   141,  2.009)  /* Lightning Volley V */
  826.      , (48889,   169,   2.01)  /* Regeneration Self V */
  827.      , (48889,   233,  2.007)  /* Vulnerability Other V */
  828.      , (48889,  1240,   2.01)  /* Drain Health Other IV */
  829.      , (48889,  1252,   2.01)  /* Drain Stamina Other IV */
  830.      , (48889,  1263,   2.01)  /* Drain Mana Other IV */
  831.      , (48889,  1395,  2.007)  /* Clumsiness Other V */
  832.      , (48889,  1419,  2.007)  /* Slowness Other V */;
  833.  
  834. INSERT INTO `weenie_properties_emote` (`object_Id`, `category`, `probability`, `weenie_Class_Id`, `style`, `substyle`, `quest`, `vendor_Type`, `min_Health`, `max_Health`)
  835. VALUES (48889,  5 /* HeartBeat */,  0.075, NULL, 2147483708 /* HandCombat */, 1090519043 /* Ready */, NULL, NULL, NULL, NULL);
  836.  
  837. SET @parent_id = LAST_INSERT_ID();
  838.  
  839. INSERT INTO `weenie_properties_emote_action` (`emote_Id`, `order`, `type`, `delay`, `extent`, `motion`, `message`, `test_String`, `min`, `max`, `min_64`, `max_64`, `min_Dbl`, `max_Dbl`, `stat`, `display`, `amount`, `amount_64`, `hero_X_P_64`, `percent`, `spell_Id`, `wealth_Rating`, `treasure_Class`, `treasure_Type`, `p_Script`, `sound`, `destination_Type`, `weenie_Class_Id`, `stack_Size`, `palette`, `shade`, `try_To_Bond`, `obj_Cell_Id`, `origin_X`, `origin_Y`, `origin_Z`, `angles_W`, `angles_X`, `angles_Y`, `angles_Z`)
  840. VALUES (@parent_id,  0,   5 /* Motion */, 0, 1, 268435537 /* Twitch1 */, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0);
  841.  
  842. INSERT INTO `weenie_properties_emote` (`object_Id`, `category`, `probability`, `weenie_Class_Id`, `style`, `substyle`, `quest`, `vendor_Type`, `min_Health`, `max_Health`)
  843. VALUES (48889,  5 /* HeartBeat */,      1, NULL, 2147483709 /* NonCombat */, 1090519043 /* Ready */, NULL, NULL, NULL, NULL);
  844.  
  845. SET @parent_id = LAST_INSERT_ID();
  846.  
  847. INSERT INTO `weenie_properties_emote_action` (`emote_Id`, `order`, `type`, `delay`, `extent`, `motion`, `message`, `test_String`, `min`, `max`, `min_64`, `max_64`, `min_Dbl`, `max_Dbl`, `stat`, `display`, `amount`, `amount_64`, `hero_X_P_64`, `percent`, `spell_Id`, `wealth_Rating`, `treasure_Class`, `treasure_Type`, `p_Script`, `sound`, `destination_Type`, `weenie_Class_Id`, `stack_Size`, `palette`, `shade`, `try_To_Bond`, `obj_Cell_Id`, `origin_X`, `origin_Y`, `origin_Z`, `angles_W`, `angles_X`, `angles_Y`, `angles_Z`)
  848. VALUES (@parent_id,  0,   5 /* Motion */, 0, 1, 1090519043 /* Ready */, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0)
  849.      , (@parent_id,  1,   5 /* Motion */, 0, 1, 1090519060 /* Sleeping */, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0);
  850. DELETE FROM `weenie` WHERE `class_Id` = 48891;
  851.  
  852. INSERT INTO `weenie` (`class_Id`, `class_Name`, `type`, `last_Modified`)
  853. VALUES (48891, 'ace48891-kanakoexperimentsgolem', 10, '2019-05-01 00:50:40') /* Creature */;
  854.  
  855. INSERT INTO `weenie_properties_int` (`object_Id`, `type`, `value`)
  856. VALUES (48891,   1,         16) /* ItemType - Creature */
  857.      , (48891,   2,         13) /* CreatureType - Golem */
  858.      , (48891,   3,         17) /* PaletteTemplate - Yellow */
  859.      , (48891,   6,         -1) /* ItemsCapacity */
  860.      , (48891,   7,         -1) /* ContainersCapacity */
  861.      , (48891,  16,          1) /* ItemUseable - No */
  862.      , (48891,  25,         30) /* Level */
  863.      , (48891,  27,          0) /* ArmorType - None */
  864.      , (48891,  40,          2) /* CombatMode - Melee */
  865.      , (48891,  68,          9) /* TargetingTactic - Random, TopDamager */
  866.      , (48891,  93,       1032) /* PhysicsState - ReportCollisions, Gravity */
  867.      , (48891, 133,          1) /* ShowableOnRadar - ShowNever */;
  868.  
  869. INSERT INTO `weenie_properties_bool` (`object_Id`, `type`, `value`)
  870. VALUES (48891,   1, TRUE ) /* Stuck */
  871.      , (48891,   6, TRUE ) /* AiUsesMana */
  872.      , (48891,  11, FALSE) /* IgnoreCollisions */
  873.      , (48891,  12, TRUE ) /* ReportCollisions */
  874.      , (48891,  13, TRUE ) /* Ethereal */
  875.      , (48891,  14, TRUE ) /* GravityStatus */
  876.      , (48891,  19, TRUE ) /* Attackable */;
  877.  
  878. INSERT INTO `weenie_properties_float` (`object_Id`, `type`, `value`)
  879. VALUES (48891,   1,       5) /* HeartbeatInterval */
  880.      , (48891,   2,       0) /* HeartbeatTimestamp */
  881.      , (48891,   3, 0.349999994039536) /* HealthRate */
  882.      , (48891,   4,       5) /* StaminaRate */
  883.      , (48891,   5,       2) /* ManaRate */
  884.      , (48891,  13, 1.30999994277954) /* ArmorModVsSlash */
  885.      , (48891,  14, 1.74000000953674) /* ArmorModVsPierce */
  886.      , (48891,  15, 1.20000004768372) /* ArmorModVsBludgeon */
  887.      , (48891,  16, 0.439999997615814) /* ArmorModVsCold */
  888.      , (48891,  17, 1.62999999523163) /* ArmorModVsFire */
  889.      , (48891,  18, 0.579999983310699) /* ArmorModVsAcid */
  890.      , (48891,  19, 1.62999999523163) /* ArmorModVsElectric */
  891.      , (48891,  31,      13) /* VisualAwarenessRange */
  892.      , (48891,  34,     2.5) /* PowerupTime */
  893.      , (48891,  36,       1) /* ChargeSpeed */
  894.      , (48891,  39, 1.10000002384186) /* DefaultScale */
  895.      , (48891,  64, 0.529999971389771) /* ResistSlash */
  896.      , (48891,  65, 0.899999976158142) /* ResistPierce */
  897.      , (48891,  66,       1) /* ResistBludgeon */
  898.      , (48891,  67, 0.400000005960464) /* ResistFire */
  899.      , (48891,  68, 0.100000001490116) /* ResistCold */
  900.      , (48891,  69, 0.330000013113022) /* ResistAcid */
  901.      , (48891,  70, 0.400000005960464) /* ResistElectric */
  902.      , (48891,  71,       1) /* ResistHealthBoost */
  903.      , (48891,  72,       1) /* ResistStaminaDrain */
  904.      , (48891,  73,       1) /* ResistStaminaBoost */
  905.      , (48891,  74,       1) /* ResistManaDrain */
  906.      , (48891,  75,       1) /* ResistManaBoost */
  907.      , (48891,  80,     2.5) /* AiUseMagicDelay */
  908.      , (48891, 104,      10) /* ObviousRadarRange */
  909.      , (48891, 125,       1) /* ResistHealthDrain */;
  910.  
  911. INSERT INTO `weenie_properties_string` (`object_Id`, `type`, `value`)
  912. VALUES (48891,   1, 'Golem') /* Name */;
  913.  
  914. INSERT INTO `weenie_properties_d_i_d` (`object_Id`, `type`, `value`)
  915. VALUES (48891,   1,   33556426) /* Setup */
  916.      , (48891,   2,  150995073) /* MotionTable */
  917.      , (48891,   3,  536870933) /* SoundTable */
  918.      , (48891,   4,  805306376) /* CombatTable */
  919.      , (48891,   6,   67112775) /* PaletteBase */
  920.      , (48891,   7,  268435984) /* ClothingBase */
  921.      , (48891,   8,  100667940) /* Icon */
  922.      , (48891,  22,  872415329) /* PhysicsEffectTable */;
  923.  
  924. INSERT INTO `weenie_properties_attribute` (`object_Id`, `type`, `init_Level`, `level_From_C_P`, `c_P_Spent`)
  925. VALUES (48891,   1, 130, 0, 0) /* Strength */
  926.      , (48891,   2, 140, 0, 0) /* Endurance */
  927.      , (48891,   3,  70, 0, 0) /* Quickness */
  928.      , (48891,   4,  70, 0, 0) /* Coordination */
  929.      , (48891,   5, 120, 0, 0) /* Focus */
  930.      , (48891,   6, 120, 0, 0) /* Self */;
  931.  
  932. INSERT INTO `weenie_properties_attribute_2nd` (`object_Id`, `type`, `init_Level`, `level_From_C_P`, `c_P_Spent`, `current_Level`)
  933. VALUES (48891,   1,   100, 0, 0, 190) /* MaxHealth */
  934.      , (48891,   3,   170, 0, 0, 350) /* MaxStamina */
  935.      , (48891,   5,   200, 0, 0, 340) /* MaxMana */;
  936.  
  937. INSERT INTO `weenie_properties_skill` (`object_Id`, `type`, `level_From_P_P`, `s_a_c`, `p_p`, `init_Level`, `resistance_At_Last_Check`, `last_Used_Time`)
  938. VALUES (48891,  6, 0, 3, 0, 115, 0, 270.277709960938) /* MeleeDefense        Specialized */
  939.      , (48891,  7, 0, 3, 0, 210, 0, 270.277709960938) /* MissileDefense      Specialized */
  940.      , (48891, 13, 0, 3, 0,  90, 0, 270.277709960938) /* UnarmedCombat       Specialized */
  941.      , (48891, 14, 0, 2, 0, 190, 0, 270.277709960938) /* ArcaneLore          Trained */
  942.      , (48891, 15, 0, 3, 0, 110, 0, 270.277709960938) /* MagicDefense        Specialized */
  943.      , (48891, 20, 0, 2, 0,  80, 0, 270.277709960938) /* Deception           Trained */
  944.      , (48891, 22, 0, 2, 0,  10, 0, 270.277709960938) /* Jump                Trained */
  945.      , (48891, 24, 0, 2, 0,  10, 0, 270.277709960938) /* Run                 Trained */
  946.      , (48891, 31, 0, 3, 0, 120, 0, 270.277709960938) /* CreatureEnchantment Specialized */
  947.      , (48891, 33, 0, 3, 0, 120, 0, 270.277709960938) /* LifeMagic           Specialized */
  948.      , (48891, 34, 0, 3, 0, 120, 0, 270.277709960938) /* WarMagic            Specialized */
  949.      , (48891, 51, 0, 3, 0, 999, 0, 270.592498779297) /* SneakAttack         Specialized */;
  950.  
  951. INSERT INTO `weenie_properties_body_part` (`object_Id`, `key`, `d_Type`, `d_Val`, `d_Var`, `base_Armor`, `armor_Vs_Slash`, `armor_Vs_Pierce`, `armor_Vs_Bludgeon`, `armor_Vs_Cold`, `armor_Vs_Fire`, `armor_Vs_Acid`, `armor_Vs_Electric`, `armor_Vs_Nether`, `b_h`, `h_l_f`, `m_l_f`, `l_l_f`, `h_r_f`, `m_r_f`, `l_r_f`, `h_l_b`, `m_l_b`, `l_l_b`, `h_r_b`, `m_r_b`, `l_r_b`)
  952. VALUES (48891,  0,  4,  0,    0,  100,  131,  174,  120,   44,  163,   58,  163,    0, 1, 0.33,    0,    0, 0.33,    0,    0, 0.33,    0,    0, 0.33,    0,    0) /* Head */
  953.      , (48891,  1,  4,  0,    0,  100,  131,  174,  120,   44,  163,   58,  163,    0, 2, 0.44, 0.17,    0, 0.44, 0.17,    0, 0.44, 0.17,    0, 0.44, 0.17,    0) /* Chest */
  954.      , (48891,  2,  4,  0,    0,  100,  131,  174,  120,   44,  163,   58,  163,    0, 3,    0, 0.17,    0,    0, 0.17,    0,    0, 0.17,    0,    0, 0.17,    0) /* Abdomen */
  955.      , (48891,  3,  4,  0,    0,  100,  131,  174,  120,   44,  163,   58,  163,    0, 1, 0.23, 0.03,    0, 0.23, 0.03,    0, 0.23, 0.03,    0, 0.23, 0.03,    0) /* UpperArm */
  956.      , (48891,  4,  4,  0,    0,  100,  131,  174,  120,   44,  163,   58,  163,    0, 2,    0,  0.3,    0,    0,  0.3,    0,    0,  0.3,    0,    0,  0.3,    0) /* LowerArm */
  957.      , (48891,  5,  4, 45, 0.75,  100,  131,  174,  120,   44,  163,   58,  163,    0, 2,    0,  0.2,    0,    0,  0.2,    0,    0,  0.2,    0,    0,  0.2,    0) /* Hand */
  958.      , (48891,  6,  4,  0,    0,  100,  131,  174,  120,   44,  163,   58,  163,    0, 3,    0, 0.13, 0.18,    0, 0.13, 0.18,    0, 0.13, 0.18,    0, 0.13, 0.18) /* UpperLeg */
  959.      , (48891,  7,  4,  0,    0,  100,  131,  174,  120,   44,  163,   58,  163,    0, 3,    0,    0,  0.6,    0,    0,  0.6,    0,    0,  0.6,    0,    0,  0.6) /* LowerLeg */
  960.      , (48891,  8,  4, 45, 0.75,  100,  131,  174,  120,   44,  163,   58,  163,    0, 3,    0,    0, 0.22,    0,    0, 0.22,    0,    0, 0.22,    0,    0, 0.22) /* Foot */;
  961.  
  962. INSERT INTO `weenie_properties_spell_book` (`object_Id`, `spell`, `probability`)
  963. VALUES (48891,    66,   2.06)  /* Shock Wave III */
  964.      , (48891,    94,   2.06)  /* Whirling Blade III */
  965.      , (48891,   103,  2.013)  /* Shock Blast III */
  966.      , (48891,   231,  2.005)  /* Vulnerability Other III */
  967.      , (48891,  1251,   2.02)  /* Drain Stamina Other III */
  968.      , (48891,  1393,  2.005)  /* Clumsiness Other III */
  969.      , (48891,  1417,  2.005)  /* Slowness Other III */;
  970.  
  971. INSERT INTO `weenie_properties_emote` (`object_Id`, `category`, `probability`, `weenie_Class_Id`, `style`, `substyle`, `quest`, `vendor_Type`, `min_Health`, `max_Health`)
  972. VALUES (48891,  5 /* HeartBeat */,  0.075, NULL, 2147483708 /* HandCombat */, 1090519043 /* Ready */, NULL, NULL, NULL, NULL);
  973.  
  974. SET @parent_id = LAST_INSERT_ID();
  975.  
  976. INSERT INTO `weenie_properties_emote_action` (`emote_Id`, `order`, `type`, `delay`, `extent`, `motion`, `message`, `test_String`, `min`, `max`, `min_64`, `max_64`, `min_Dbl`, `max_Dbl`, `stat`, `display`, `amount`, `amount_64`, `hero_X_P_64`, `percent`, `spell_Id`, `wealth_Rating`, `treasure_Class`, `treasure_Type`, `p_Script`, `sound`, `destination_Type`, `weenie_Class_Id`, `stack_Size`, `palette`, `shade`, `try_To_Bond`, `obj_Cell_Id`, `origin_X`, `origin_Y`, `origin_Z`, `angles_W`, `angles_X`, `angles_Y`, `angles_Z`)
  977. VALUES (@parent_id,  0,   5 /* Motion */, 0, 1, 268435537 /* Twitch1 */, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0);
  978.  
  979. INSERT INTO `weenie_properties_emote` (`object_Id`, `category`, `probability`, `weenie_Class_Id`, `style`, `substyle`, `quest`, `vendor_Type`, `min_Health`, `max_Health`)
  980. VALUES (48891,  5 /* HeartBeat */,      1, NULL, 2147483709 /* NonCombat */, 1090519043 /* Ready */, NULL, NULL, NULL, NULL);
  981.  
  982. SET @parent_id = LAST_INSERT_ID();
  983.  
  984. INSERT INTO `weenie_properties_emote_action` (`emote_Id`, `order`, `type`, `delay`, `extent`, `motion`, `message`, `test_String`, `min`, `max`, `min_64`, `max_64`, `min_Dbl`, `max_Dbl`, `stat`, `display`, `amount`, `amount_64`, `hero_X_P_64`, `percent`, `spell_Id`, `wealth_Rating`, `treasure_Class`, `treasure_Type`, `p_Script`, `sound`, `destination_Type`, `weenie_Class_Id`, `stack_Size`, `palette`, `shade`, `try_To_Bond`, `obj_Cell_Id`, `origin_X`, `origin_Y`, `origin_Z`, `angles_W`, `angles_X`, `angles_Y`, `angles_Z`)
  985. VALUES (@parent_id,  0,   5 /* Motion */, 0, 1, 1090519043 /* Ready */, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0)
  986.      , (@parent_id,  1,   5 /* Motion */, 0, 1, 1090519060 /* Sleeping */, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0);
  987. 
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