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- on leftclick with paper:
- player's target is set
- if {DisparosFuego::%player%} is false:
- if difference between {BalasFuego::%player%.cooldown} and now is less than 5 seconds:
- set {_mensaje} to difference between {BalasFuego::%player%.cooldown} and now
- set {_mensaje} to "%difference between {_mensaje} and 5 seconds%"
- replace all " day" with " dia" in {_mensaje}
- replace all " hour" with " hora" in {_mensaje}
- replace all " minute" with " minuto" in {_mensaje}
- replace all " second" with " segundo" in {_mensaje}
- replace all " and " with " y " in {_mensaje}
- send "&e&l (!) &fCooldon &e(&a%{_mensaje}% &e)" to player
- stop
- set {BalasFuego::%player%.cooldown} to now
- if {contador.disparosdefuego} is equal to 1:
- send action bar "&fBullet &61&7/&43" to player
- make the player damage target by 1
- drawLine particle redstone, RGB 255, 0, 0, center player, target target, id "%player%.tiro1", rainbowMode false, solid true, density 20, length 20, zigZag count 10, height -0.05, visibleRange 32, displacementXYZ 0, 1.3, 0, pulseDelay 1
- drawLine particle redstone, RGB 255, 205, 0, center player, target target, id "%player%.tiro2", rainbowMode false, solid true, density 20, length 20, zigZag count 10, height -0.05, visibleRange 32, displacementXYZ 0, 1.3, 0, pulseDelay 1
- drawLine particle redstone, RGB 255, 255, 0, center player, target target, id "%player%.tiro3", rainbowMode false, solid true, density 20, length 20, zigZag count 10, height -0.05, visibleRange 32, displacementXYZ 0, 1.3, 0, pulseDelay 1
- wait 2 tick
- loop 3 times:
- stopEffect id "%player%.tiro%loop-number%"
- stop
- else:
- set {contador.disparosdefuego} to 1
- set {DisparosFuego::%player%} to true
- else:
- set {DisparosFuego::%player%} to false
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