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Feb 16th, 2020
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  1. on leftclick with paper:
  2. player's target is set
  3. if {DisparosFuego::%player%} is false:
  4. if difference between {BalasFuego::%player%.cooldown} and now is less than 5 seconds:
  5. set {_mensaje} to difference between {BalasFuego::%player%.cooldown} and now
  6. set {_mensaje} to "%difference between {_mensaje} and 5 seconds%"
  7. replace all " day" with " dia" in {_mensaje}
  8. replace all " hour" with " hora" in {_mensaje}
  9. replace all " minute" with " minuto" in {_mensaje}
  10. replace all " second" with " segundo" in {_mensaje}
  11. replace all " and " with " y " in {_mensaje}
  12. send "&e&l (!) &fCooldon &e(&a%{_mensaje}% &e)" to player
  13. stop
  14. set {BalasFuego::%player%.cooldown} to now
  15. if {contador.disparosdefuego} is equal to 1:
  16. send action bar "&fBullet &61&7/&43" to player
  17. make the player damage target by 1
  18. drawLine particle redstone, RGB 255, 0, 0, center player, target target, id "%player%.tiro1", rainbowMode false, solid true, density 20, length 20, zigZag count 10, height -0.05, visibleRange 32, displacementXYZ 0, 1.3, 0, pulseDelay 1
  19. drawLine particle redstone, RGB 255, 205, 0, center player, target target, id "%player%.tiro2", rainbowMode false, solid true, density 20, length 20, zigZag count 10, height -0.05, visibleRange 32, displacementXYZ 0, 1.3, 0, pulseDelay 1
  20. drawLine particle redstone, RGB 255, 255, 0, center player, target target, id "%player%.tiro3", rainbowMode false, solid true, density 20, length 20, zigZag count 10, height -0.05, visibleRange 32, displacementXYZ 0, 1.3, 0, pulseDelay 1
  21. wait 2 tick
  22. loop 3 times:
  23. stopEffect id "%player%.tiro%loop-number%"
  24. stop
  25. else:
  26. set {contador.disparosdefuego} to 1
  27. set {DisparosFuego::%player%} to true
  28. else:
  29. set {DisparosFuego::%player%} to false
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