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NatedogServer

fix

Nov 28th, 2014
228
0
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C++ 0.36 KB | None | 0 0
  1. void Adventure::AddPlayer(std::string character_name, bool add_client_to_instance)
  2. {
  3.     if(!PlayerExists(character_name))
  4.     {
  5.         int client_id = database.GetCharacterID(character_name.c_str());
  6.         if(add_client_to_instance && client_id)
  7.         {
  8.             database.AddClientToInstance(instance_id, client_id);
  9.         }
  10.  
  11.         if (client_id)
  12.             players.push_back(character_name);
  13.     }
  14. }
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