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- void Adventure::AddPlayer(std::string character_name, bool add_client_to_instance)
- {
- if(!PlayerExists(character_name))
- {
- int client_id = database.GetCharacterID(character_name.c_str());
- if(add_client_to_instance && client_id)
- {
- database.AddClientToInstance(instance_id, client_id);
- }
- if (client_id)
- players.push_back(character_name);
- }
- }
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