Penien23

OOF

Sep 2nd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. --//====================================================\\--
  145. --|| CREATED BY SHACKLUSTER
  146. --\\====================================================//--
  147.  
  148. wait(0.2)
  149.  
  150. Player = game:GetService("Players").LocalPlayer
  151. PlayerGui = Player.PlayerGui
  152. Cam = workspace.CurrentCamera
  153. Backpack = Player.Backpack
  154. Character = Player.Character
  155. Humanoid = Character.Humanoid
  156. Mouse = Player:GetMouse()
  157. RootPart = Character["HumanoidRootPart"]
  158. Torso = Character["Torso"]
  159. Head = Character["Head"]
  160. RightArm = Character["Right Arm"]
  161. LeftArm = Character["Left Arm"]
  162. RightLeg = Character["Right Leg"]
  163. LeftLeg = Character["Left Leg"]
  164. RootJoint = RootPart["RootJoint"]
  165. Neck = Torso["Neck"]
  166. RightShoulder = Torso["Right Shoulder"]
  167. LeftShoulder = Torso["Left Shoulder"]
  168. RightHip = Torso["Right Hip"]
  169. LeftHip = Torso["Left Hip"]
  170.  
  171. IT = Instance.new
  172. CF = CFrame.new
  173. VT = Vector3.new
  174. RAD = math.rad
  175. C3 = Color3.new
  176. UD2 = UDim2.new
  177. BRICKC = BrickColor.new
  178. ANGLES = CFrame.Angles
  179. EULER = CFrame.fromEulerAnglesXYZ
  180. COS = math.cos
  181. ACOS = math.acos
  182. SIN = math.sin
  183. ASIN = math.asin
  184. ABS = math.abs
  185. MRANDOM = math.random
  186. FLOOR = math.floor
  187.  
  188.  
  189.  
  190. --//=================================\\
  191. --|| USEFUL VALUES
  192. --\\=================================//
  193.  
  194. Animation_Speed = 3
  195. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  196. local Speed = 16
  197. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  198. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  199. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  200. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  201. local DAMAGEMULTIPLIER = 1
  202. local ANIM = "Idle"
  203. local ATTACK = false
  204. local EQUIPPED = false
  205. local HOLD = false
  206. local COMBO = 1
  207. local Rooted = false
  208. local SINE = 0
  209. local KEYHOLD = false
  210. local CHANGE = 2 / Animation_Speed
  211. local WALKINGANIM = false
  212. local VALUE1 = false
  213. local VALUE2 = false
  214. local ROBLOXIDLEANIMATION = IT("Animation")
  215. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  216. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  217. --ROBLOXIDLEANIMATION.Parent = Humanoid
  218. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  219. WEAPONGUI.Name = "Weapon GUI"
  220. local Weapon = IT("Model")
  221. Weapon.Name = "Adds"
  222. local Effects = IT("Folder", Weapon)
  223. Effects.Name = "Effects"
  224. local ANIMATOR = Humanoid.Animator
  225. local ANIMATE = Character.Animate
  226. local UNANCHOR = true
  227.  
  228. --//=================================\\
  229. --\\=================================//
  230.  
  231.  
  232. --//=================================\\
  233. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  234. --\\=================================//
  235.  
  236. ArtificialHB = Instance.new("BindableEvent", script)
  237. ArtificialHB.Name = "ArtificialHB"
  238.  
  239. script:WaitForChild("ArtificialHB")
  240.  
  241. frame = Frame_Speed
  242. tf = 0
  243. allowframeloss = false
  244. tossremainder = false
  245. lastframe = tick()
  246. script.ArtificialHB:Fire()
  247.  
  248. game:GetService("RunService").Heartbeat:connect(function(s, p)
  249. tf = tf + s
  250. if tf >= frame then
  251. if allowframeloss then
  252. script.ArtificialHB:Fire()
  253. lastframe = tick()
  254. else
  255. for i = 1, math.floor(tf / frame) do
  256. script.ArtificialHB:Fire()
  257. end
  258. lastframe = tick()
  259. end
  260. if tossremainder then
  261. tf = 0
  262. else
  263. tf = tf - frame * math.floor(tf / frame)
  264. end
  265. end
  266. end)
  267.  
  268. --//=================================\\
  269. --\\=================================//
  270.  
  271. --//=================================\\
  272. --|| SOME FUNCTIONS
  273. --\\=================================//
  274.  
  275. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  276. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  277. end
  278.  
  279. function PositiveAngle(NUMBER)
  280. if NUMBER >= 0 then
  281. NUMBER = 0
  282. end
  283. return NUMBER
  284. end
  285.  
  286. function NegativeAngle(NUMBER)
  287. if NUMBER <= 0 then
  288. NUMBER = 0
  289. end
  290. return NUMBER
  291. end
  292.  
  293. function Swait(NUMBER)
  294. if NUMBER == 0 or NUMBER == nil then
  295. ArtificialHB.Event:wait()
  296. else
  297. for i = 1, NUMBER do
  298. ArtificialHB.Event:wait()
  299. end
  300. end
  301. end
  302.  
  303. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  304. local NEWMESH = IT(MESH)
  305. if MESH == "SpecialMesh" then
  306. NEWMESH.MeshType = MESHTYPE
  307. if MESHID ~= "nil" and MESHID ~= "" then
  308. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  309. end
  310. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  311. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  312. end
  313. end
  314. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  315. NEWMESH.Scale = SCALE
  316. NEWMESH.Parent = PARENT
  317. return NEWMESH
  318. end
  319.  
  320. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  321. local NEWPART = IT("Part")
  322. NEWPART.formFactor = FORMFACTOR
  323. NEWPART.Reflectance = REFLECTANCE
  324. NEWPART.Transparency = TRANSPARENCY
  325. NEWPART.CanCollide = false
  326. NEWPART.Locked = true
  327. NEWPART.Anchored = true
  328. if ANCHOR == false then
  329. NEWPART.Anchored = false
  330. end
  331. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  332. NEWPART.Name = NAME
  333. NEWPART.Size = SIZE
  334. NEWPART.Position = Torso.Position
  335. NEWPART.Material = MATERIAL
  336. NEWPART:BreakJoints()
  337. NEWPART.Parent = PARENT
  338. return NEWPART
  339. end
  340.  
  341. local function weldBetween(a, b)
  342. local weldd = Instance.new("ManualWeld")
  343. weldd.Part0 = a
  344. weldd.Part1 = b
  345. weldd.C0 = CFrame.new()
  346. weldd.C1 = b.CFrame:inverse() * a.CFrame
  347. weldd.Parent = a
  348. return weldd
  349. end
  350.  
  351.  
  352. function QuaternionFromCFrame(cf)
  353. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  354. local trace = m00 + m11 + m22
  355. if trace > 0 then
  356. local s = math.sqrt(1 + trace)
  357. local recip = 0.5 / s
  358. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  359. else
  360. local i = 0
  361. if m11 > m00 then
  362. i = 1
  363. end
  364. if m22 > (i == 0 and m00 or m11) then
  365. i = 2
  366. end
  367. if i == 0 then
  368. local s = math.sqrt(m00 - m11 - m22 + 1)
  369. local recip = 0.5 / s
  370. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  371. elseif i == 1 then
  372. local s = math.sqrt(m11 - m22 - m00 + 1)
  373. local recip = 0.5 / s
  374. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  375. elseif i == 2 then
  376. local s = math.sqrt(m22 - m00 - m11 + 1)
  377. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  378. end
  379. end
  380. end
  381.  
  382. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  383. local xs, ys, zs = x + x, y + y, z + z
  384. local wx, wy, wz = w * xs, w * ys, w * zs
  385. local xx = x * xs
  386. local xy = x * ys
  387. local xz = x * zs
  388. local yy = y * ys
  389. local yz = y * zs
  390. local zz = z * zs
  391. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  392. end
  393.  
  394. function QuaternionSlerp(a, b, t)
  395. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  396. local startInterp, finishInterp;
  397. if cosTheta >= 0.0001 then
  398. if (1 - cosTheta) > 0.0001 then
  399. local theta = ACOS(cosTheta)
  400. local invSinTheta = 1 / SIN(theta)
  401. startInterp = SIN((1 - t) * theta) * invSinTheta
  402. finishInterp = SIN(t * theta) * invSinTheta
  403. else
  404. startInterp = 1 - t
  405. finishInterp = t
  406. end
  407. else
  408. if (1 + cosTheta) > 0.0001 then
  409. local theta = ACOS(-cosTheta)
  410. local invSinTheta = 1 / SIN(theta)
  411. startInterp = SIN((t - 1) * theta) * invSinTheta
  412. finishInterp = SIN(t * theta) * invSinTheta
  413. else
  414. startInterp = t - 1
  415. finishInterp = t
  416. end
  417. end
  418. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  419. end
  420.  
  421. function Clerp(a, b, t)
  422. local qa = {QuaternionFromCFrame(a)}
  423. local qb = {QuaternionFromCFrame(b)}
  424. local ax, ay, az = a.x, a.y, a.z
  425. local bx, by, bz = b.x, b.y, b.z
  426. local _t = 1 - t
  427. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  428. end
  429.  
  430. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  431. local frame = IT("Frame")
  432. frame.BackgroundTransparency = TRANSPARENCY
  433. frame.BorderSizePixel = BORDERSIZEPIXEL
  434. frame.Position = POSITION
  435. frame.Size = SIZE
  436. frame.BackgroundColor3 = COLOR
  437. frame.BorderColor3 = BORDERCOLOR
  438. frame.Name = NAME
  439. frame.Parent = PARENT
  440. return frame
  441. end
  442.  
  443. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  444. local label = IT("TextLabel")
  445. label.BackgroundTransparency = 1
  446. label.Size = UD2(1, 0, 1, 0)
  447. label.Position = UD2(0, 0, 0, 0)
  448. label.TextColor3 = TEXTCOLOR
  449. label.TextStrokeTransparency = STROKETRANSPARENCY
  450. label.TextTransparency = TRANSPARENCY
  451. label.FontSize = TEXTFONTSIZE
  452. label.Font = TEXTFONT
  453. label.BorderSizePixel = BORDERSIZEPIXEL
  454. label.TextScaled = false
  455. label.Text = TEXT
  456. label.Name = NAME
  457. label.Parent = PARENT
  458. return label
  459. end
  460.  
  461. function NoOutlines(PART)
  462. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  463. end
  464.  
  465. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  466. local NEWWELD = IT(TYPE)
  467. NEWWELD.Part0 = PART0
  468. NEWWELD.Part1 = PART1
  469. NEWWELD.C0 = C0
  470. NEWWELD.C1 = C1
  471. NEWWELD.Parent = PARENT
  472. return NEWWELD
  473. end
  474.  
  475. local S = IT("Sound")
  476. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  477. local NEWSOUND = nil
  478. coroutine.resume(coroutine.create(function()
  479. NEWSOUND = S:Clone()
  480. NEWSOUND.Parent = PARENT
  481. NEWSOUND.Volume = VOLUME
  482. NEWSOUND.Pitch = PITCH
  483. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  484. NEWSOUND:play()
  485. if DOESLOOP == true then
  486. NEWSOUND.Looped = true
  487. else
  488. repeat wait(1) until NEWSOUND.Playing == false
  489. NEWSOUND:remove()
  490. end
  491. end))
  492. return NEWSOUND
  493. end
  494.  
  495. function CFrameFromTopBack(at, top, back)
  496. local right = top:Cross(back)
  497. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  498. end
  499.  
  500. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  501. function WACKYEFFECT(Table)
  502. local TYPE = (Table.EffectType or "Sphere")
  503. local SIZE = (Table.Size or VT(1,1,1))
  504. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  505. local TRANSPARENCY = (Table.Transparency or 0)
  506. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  507. local CFRAME = (Table.CFrame or Torso.CFrame)
  508. local MOVEDIRECTION = (Table.MoveToPos or nil)
  509. local ROTATION1 = (Table.RotationX or 0)
  510. local ROTATION2 = (Table.RotationY or 0)
  511. local ROTATION3 = (Table.RotationZ or 0)
  512. local MATERIAL = (Table.Material or "Neon")
  513. local COLOR = (Table.Color or C3(1,1,1))
  514. local TIME = (Table.Time or 45)
  515. local SOUNDID = (Table.SoundID or nil)
  516. local SOUNDPITCH = (Table.SoundPitch or nil)
  517. local SOUNDVOLUME = (Table.SoundVolume or nil)
  518. coroutine.resume(coroutine.create(function()
  519. local PLAYSSOUND = false
  520. local SOUND = nil
  521. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  522. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  523. PLAYSSOUND = true
  524. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  525. end
  526. EFFECT.Color = COLOR
  527. local MSH = nil
  528. if TYPE == "Sphere" then
  529. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  530. elseif TYPE == "Block" then
  531. MSH = IT("BlockMesh",EFFECT)
  532. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  533. elseif TYPE == "Wave" then
  534. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  535. elseif TYPE == "Ring" then
  536. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  537. elseif TYPE == "Slash" then
  538. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  539. elseif TYPE == "Round Slash" then
  540. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  541. elseif TYPE == "Swirl" then
  542. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  543. elseif TYPE == "Skull" then
  544. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  545. elseif TYPE == "Crystal" then
  546. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  547. end
  548. if MSH ~= nil then
  549. local MOVESPEED = nil
  550. if MOVEDIRECTION ~= nil then
  551. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  552. end
  553. local GROWTH = SIZE - ENDSIZE
  554. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  555. if TYPE == "Block" then
  556. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  557. else
  558. EFFECT.CFrame = CFRAME
  559. end
  560. for LOOP = 1, TIME+1 do
  561. Swait()
  562. MSH.Scale = MSH.Scale - GROWTH/TIME
  563. if TYPE == "Wave" then
  564. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  565. end
  566. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  567. if TYPE == "Block" then
  568. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  569. else
  570. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  571. end
  572. if MOVEDIRECTION ~= nil then
  573. local ORI = EFFECT.Orientation
  574. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  575. EFFECT.Orientation = ORI
  576. end
  577. end
  578. if PLAYSSOUND == false then
  579. EFFECT:remove()
  580. else
  581. repeat Swait() until SOUND.Playing == false
  582. EFFECT:remove()
  583. end
  584. else
  585. if PLAYSSOUND == false then
  586. EFFECT:remove()
  587. else
  588. repeat Swait() until SOUND.Playing == false
  589. EFFECT:remove()
  590. end
  591. end
  592. end))
  593. end
  594.  
  595. function MakeForm(PART,TYPE)
  596. if TYPE == "Cyl" then
  597. local MSH = IT("CylinderMesh",PART)
  598. elseif TYPE == "Ball" then
  599. local MSH = IT("SpecialMesh",PART)
  600. MSH.MeshType = "Sphere"
  601. elseif TYPE == "Wedge" then
  602. local MSH = IT("SpecialMesh",PART)
  603. MSH.MeshType = "Wedge"
  604. end
  605. end
  606.  
  607. Debris = game:GetService("Debris")
  608.  
  609. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  610. local DIRECTION = CF(StartPos,EndPos).lookVector
  611. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  612. end
  613.  
  614. function CharacterFade(COLOR,TIMER)
  615. coroutine.resume(coroutine.create(function()
  616. local FADE = IT("Model",Effects)
  617. for _, c in pairs(Character:GetChildren()) do
  618. if c.ClassName == "Part" and c ~= RootPart then
  619. local FADER = c:Clone()
  620. FADER.Color = COLOR
  621. FADER.CFrame = c.CFrame
  622. FADER.Parent = FADE
  623. FADER.Anchored = true
  624. FADER.Transparency = 0.25
  625. FADER:BreakJoints()
  626. FADER.Material = "Glass"
  627. FADER:ClearAllChildren()
  628. if FADER.Name == "Head" then
  629. FADER.Size = VT(1,1,1)
  630. end
  631. end
  632. end
  633. local TRANS = 0.75/TIMER
  634. for i = 1, TIMER do
  635. Swait()
  636. for _, c in pairs(FADE:GetChildren()) do
  637. if c.ClassName == "Part" then
  638. c.Transparency = c.Transparency + TRANS
  639. end
  640. end
  641. end
  642. FADE:remove()
  643. end))
  644. end
  645.  
  646. local PE=Instance.new("ParticleEmitter")
  647. PE.LightEmission=0.3
  648. PE.Size=NumberSequence.new(0)
  649. PE.Transparency=NumberSequence.new(0,1)
  650. PE.Rotation=NumberRange.new(0,360)
  651. PE.LockedToPart = false
  652. PE.Speed = NumberRange.new(0,0,0)
  653. PE.ZOffset = 0.3
  654. PE.Rate = 999
  655. PE.VelocitySpread = 25
  656. PE.Name = "Particles"
  657.  
  658. function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  659. local particle = nil
  660. coroutine.resume(coroutine.create(function(PART)
  661. particle = PE:Clone()
  662. Swait()
  663. particle.Rate = 999
  664. particle.Parent = art
  665. particle.Acceleration = accel
  666. if type == "Fire" then
  667. local EyeSizes={
  668. NumberSequenceKeypoint.new(0,size,size/2),
  669. NumberSequenceKeypoint.new(1,size/4,size/8)
  670. }
  671. particle.Size = NumberSequence.new(EyeSizes)
  672. elseif type == "Smoke" then
  673. local EyeSizes={
  674. NumberSequenceKeypoint.new(0,size/5,0),
  675. NumberSequenceKeypoint.new(1,size*2,0.5)
  676. }
  677. particle.Size = NumberSequence.new(EyeSizes)
  678. elseif type == "Solid" then
  679. local EyeSizes={
  680. NumberSequenceKeypoint.new(0,size,0),
  681. NumberSequenceKeypoint.new(1,size,0)
  682. }
  683. particle.Size = NumberSequence.new(EyeSizes)
  684. end
  685. particle.Lifetime=NumberRange.new(lifetime)
  686. particle.Drag = drag
  687. if locked == true then
  688. particle.LockedToPart = true
  689. end
  690. particle.Speed = NumberRange.new(speed*0.8,speed)
  691. particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
  692. particle.Enabled = isenabledbydefault
  693. particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
  694. end))
  695. return particle
  696. end
  697.  
  698. --//=================================\\
  699. --|| RAGDOLL STUFF
  700. --\\=================================//
  701.  
  702. function recurse(root,callback,i)
  703. i= i or 0
  704. for _,v in pairs(root:GetChildren()) do
  705. i = i + 1
  706. callback(i,v)
  707.  
  708. if #v:GetChildren() > 0 then
  709. i = recurse(v,callback,i)
  710. end
  711. end
  712.  
  713. return i
  714. end
  715.  
  716. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  717. attachmentName = attachmentName.."RigAttachment"
  718. local constraint = Instance.new(className.."Constraint")
  719. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  720. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  721. constraint.Name = "RagdollConstraint"..part1.Name
  722.  
  723. for _,propertyData in next,properties or {} do
  724. constraint[propertyData[1]] = propertyData[2]
  725. end
  726.  
  727. constraint.Parent = character
  728. end
  729.  
  730. function getAttachment0(character, attachmentName)
  731. for _,child in next,character:GetChildren() do
  732. local attachment = child:FindFirstChild(attachmentName)
  733. if attachment then
  734. return attachment
  735. end
  736. end
  737. end
  738.  
  739. function ArtificialHitbox(Part)
  740. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  741. HITBOX.CanCollide = true
  742. HITBOX.CFrame = Part.CFrame
  743. weldBetween(Part,HITBOX)
  744. end
  745.  
  746. function R15Ragdoll(character,KeepArms)
  747. character:BreakJoints()
  748. coroutine.resume(coroutine.create(function()
  749. recurse(character, function(_,v)
  750. if v:IsA("Attachment") then
  751. v.Axis = Vector3.new(0, 1, 0)
  752. v.SecondaryAxis = Vector3.new(0, 0, 1)
  753. v.Rotation = Vector3.new(0, 0, 0)
  754. end
  755. end)
  756. for _,child in next,character:GetChildren() do
  757. if child:IsA("Accoutrement") then
  758. for _,part in next,child:GetChildren() do
  759. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  760. local attachment1 = part:FindFirstChildOfClass("Attachment")
  761. local attachment0 = getAttachment0(character,attachment1.Name)
  762. if attachment0 and attachment1 then
  763. local constraint = Instance.new("HingeConstraint")
  764. constraint.Attachment0 = attachment0
  765. constraint.Attachment1 = attachment1
  766. constraint.LimitsEnabled = true
  767. constraint.UpperAngle = 0
  768. constraint.LowerAngle = 0
  769. constraint.Parent = character
  770. end
  771. ArtificialHitbox(part)
  772. elseif part.Name == "HumanoidRootPart" then
  773. part:remove()
  774. end
  775. end
  776. end
  777. end
  778.  
  779. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  780. {"LimitsEnabled",true};
  781. {"UpperAngle",5};
  782. })
  783. if character:FindFirstChild("Head") then
  784. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  785. {"LimitsEnabled",true};
  786. {"UpperAngle",15};
  787. })
  788. end
  789.  
  790. local handProperties = {
  791. {"LimitsEnabled", true};
  792. {"UpperAngle",0};
  793. {"LowerAngle",0};
  794. }
  795. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  796. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  797.  
  798. local shinProperties = {
  799. {"LimitsEnabled", true};
  800. {"UpperAngle", 0};
  801. {"LowerAngle", -75};
  802. }
  803. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  804. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  805.  
  806. local footProperties = {
  807. {"LimitsEnabled", true};
  808. {"UpperAngle", 15};
  809. {"LowerAngle", -45};
  810. }
  811. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  812. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  813. if KeepArms == true then
  814. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  815. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  816. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  817. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  818. end
  819. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  820. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  821. Debris:AddItem(character,5)
  822. end))
  823. end
  824.  
  825. function Ragdoll(Character2,CharTorso,KeepArms)
  826. coroutine.resume(coroutine.create(function()
  827. Character2:BreakJoints()
  828. local hum = Character2:findFirstChild("Humanoid")
  829. hum:remove()
  830. local function Scan(ch)
  831. local e
  832. for e = 1,#ch do
  833. Scan(ch[e]:GetChildren())
  834. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  835. ch[e]:remove()
  836. end
  837. end
  838. end
  839. local NEWHUM = IT("Humanoid")
  840. NEWHUM.Name = "Corpse"
  841. NEWHUM.Health = 0
  842. NEWHUM.MaxHealth = 0
  843. NEWHUM.PlatformStand = true
  844. NEWHUM.Parent = Character2
  845. NEWHUM.DisplayDistanceType = "None"
  846.  
  847. local ch = Character2:GetChildren()
  848. local i
  849. for i = 1,#ch do
  850. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  851. ch[i]:remove()
  852. end
  853. end
  854.  
  855. local Torso2 = Character2.Torso
  856. local movevector = Vector3.new()
  857.  
  858. if Torso2 then
  859. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  860. local Head = Character2:FindFirstChild("Head")
  861. if Head then
  862. local Neck = Instance.new("Weld")
  863. Neck.Name = "Neck"
  864. Neck.Part0 = Torso2
  865. Neck.Part1 = Head
  866. Neck.C0 = CFrame.new(0, 1.5, 0)
  867. Neck.C1 = CFrame.new()
  868. Neck.Parent = Torso2
  869.  
  870. end
  871. local Limb = Character2:FindFirstChild("Right Arm")
  872. if Limb and KeepArms == true then
  873.  
  874. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  875. local Joint = Instance.new("Glue")
  876. Joint.Name = "RightShoulder"
  877. Joint.Part0 = Torso2
  878. Joint.Part1 = Limb
  879. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  880. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  881. Joint.Parent = Torso2
  882.  
  883. local B = Instance.new("Part")
  884. B.TopSurface = 0
  885. B.BottomSurface = 0
  886. B.formFactor = "Symmetric"
  887. B.Size = Vector3.new(1, 1, 1)
  888. B.Transparency = 1
  889. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  890. B.Parent = Character2
  891. local W = Instance.new("Weld")
  892. W.Part0 = Limb
  893. W.Part1 = B
  894. W.C0 = CFrame.new(0, -0.5, 0)
  895. W.Parent = Limb
  896.  
  897. end
  898. local Limb = Character2:FindFirstChild("Left Arm")
  899. if Limb and KeepArms == true then
  900.  
  901. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  902. local Joint = Instance.new("Glue")
  903. Joint.Name = "LeftShoulder"
  904. Joint.Part0 = Torso2
  905. Joint.Part1 = Limb
  906. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  907. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  908. Joint.Parent = Torso2
  909.  
  910. local B = Instance.new("Part")
  911. B.TopSurface = 0
  912. B.BottomSurface = 0
  913. B.formFactor = "Symmetric"
  914. B.Size = Vector3.new(1, 1, 1)
  915. B.Transparency = 1
  916. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  917. B.Parent = Character2
  918. local W = Instance.new("Weld")
  919. W.Part0 = Limb
  920. W.Part1 = B
  921. W.C0 = CFrame.new(0, -0.5, 0)
  922. W.Parent = Limb
  923.  
  924. end
  925. local Limb = Character2:FindFirstChild("Right Leg")
  926. if Limb then
  927.  
  928. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  929. local Joint = Instance.new("Glue")
  930. Joint.Name = "RightHip"
  931. Joint.Part0 = Torso2
  932. Joint.Part1 = Limb
  933. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  934. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  935. Joint.Parent = Torso2
  936.  
  937. local B = Instance.new("Part")
  938. B.TopSurface = 0
  939. B.BottomSurface = 0
  940. B.formFactor = "Symmetric"
  941. B.Size = Vector3.new(1, 1, 1)
  942. B.Transparency = 1
  943. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  944. B.Parent = Character2
  945. local W = Instance.new("Weld")
  946. W.Part0 = Limb
  947. W.Part1 = B
  948. W.C0 = CFrame.new(0, -0.5, 0)
  949. W.Parent = Limb
  950.  
  951. end
  952. local Limb = Character2:FindFirstChild("Left Leg")
  953. if Limb then
  954.  
  955. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  956. local Joint = Instance.new("Glue")
  957. Joint.Name = "LeftHip"
  958. Joint.Part0 = Torso2
  959. Joint.Part1 = Limb
  960. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  961. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  962. Joint.Parent = Torso2
  963.  
  964. local B = Instance.new("Part")
  965. B.TopSurface = 0
  966. B.BottomSurface = 0
  967. B.formFactor = "Symmetric"
  968. B.Size = Vector3.new(1, 1, 1)
  969. B.Transparency = 1
  970. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  971. B.Parent = Character2
  972. local W = Instance.new("Weld")
  973. W.Part0 = Limb
  974. W.Part1 = B
  975. W.C0 = CFrame.new(0, -0.5, 0)
  976. W.Parent = Limb
  977.  
  978. end
  979. --[
  980. local Bar = Instance.new("Part")
  981. Bar.TopSurface = 0
  982. Bar.BottomSurface = 0
  983. Bar.formFactor = "Symmetric"
  984. Bar.Size = Vector3.new(1, 1, 1)
  985. Bar.Transparency = 1
  986. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  987. Bar.Parent = Character2
  988. local Weld = Instance.new("Weld")
  989. Weld.Part0 = Torso2
  990. Weld.Part1 = Bar
  991. Weld.C0 = CFrame.new(0, 0.5, 0)
  992. Weld.Parent = Torso2
  993. --]]
  994. end
  995. Character2.Parent = workspace
  996. Debris:AddItem(Character2,5)
  997.  
  998. return Character2,Torso2
  999. end))
  1000. end
  1001.  
  1002. --//=================================\\
  1003. --|| WEAPON CREATION
  1004. --\\=================================//
  1005.  
  1006. local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0)
  1007. DUST.ZOffset = 1
  1008. RightArm.Transparency = 1
  1009. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
  1010. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1011. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
  1012. MakeForm(Sphere,"Ball")
  1013. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1014. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Pink", "Part", VT(0.3,0.3,0.1),false)
  1015. MakeForm(LaserPart,"Ball")
  1016. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1017. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
  1018. MakeForm(Bump,"Ball")
  1019. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1020. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Pink", "Part", VT(0.4,0,0.4),false)
  1021. MakeForm(BottomLaser,"Cyl")
  1022. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1023. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Pink", "Part", VT(0,0.5,0.5),false)
  1024. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1025. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Pink", "Part", VT(0,0.5,0.5),false)
  1026. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  1027. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Pink", "Part", VT(0,0.5,0.5),false)
  1028. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  1029. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Pink", "Part", VT(0,0.56,0.5),false)
  1030. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  1031. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Pink", "Part", VT(0,0.56,0.5),false)
  1032. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  1033. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Pink", "Part", VT(0,0.25,0.5),false)
  1034. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  1035. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Pink", "Part", VT(0,0.3,0.5),false)
  1036. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  1037. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Pink", "Part", VT(1.4,0,1.4),false)
  1038. MakeForm(Part,"Cyl")
  1039. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1040. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Pink", "Part", VT(1.4,0,1.4),false)
  1041. MakeForm(Part,"Cyl")
  1042. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1043. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
  1044. MakeForm(Sphere,"Ball")
  1045. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1046.  
  1047. for _, c in pairs(Weapon:GetChildren()) do
  1048. if c.ClassName == "Part" then
  1049. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1050. end
  1051. end
  1052.  
  1053. local SKILLTEXTCOLOR = C3(1,0,0)
  1054. local SKILLFONT = "SciFi"
  1055. local SKILLTEXTSIZE = 5
  1056.  
  1057. Weapon.Parent = Character
  1058.  
  1059. Humanoid.Died:connect(function()
  1060. ATTACK = true
  1061. end)
  1062.  
  1063. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1064. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1065. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1066. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1067. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1068. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1069.  
  1070. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  1071. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  1072. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  1073. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  1074. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
  1075. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
  1076.  
  1077. --//=================================\\
  1078. --|| ATTACK FUNCTIONS AND STUFF
  1079. --\\=================================//
  1080.  
  1081. function Warp()
  1082. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1083. if HITFLOOR then
  1084. CharacterFade(C3(0.5,0,0),50)
  1085. HITPOS = HITPOS + VT(0,3.5,0)
  1086. local POS = RootPart.Position
  1087. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1088. CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false)
  1089. end
  1090. end
  1091.  
  1092. function Dash()
  1093. ATTACK = true
  1094. Rooted = true
  1095. local SOUND = CreateSound(1165167610, Torso, 1, 1, true)
  1096. local LOOP = 0
  1097. repeat
  1098. LOOP = LOOP + 1
  1099. Swait()
  1100. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace)
  1101. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character)
  1102. if HITFLOOR then
  1103. CharacterFade(C3(0.5,0,0),35)
  1104. HITPOS = HITPOS + VT(0,3.5,0)
  1105. local POS = RootPart.Position
  1106. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1107. RootPart.Velocity = VT(0,0,0)
  1108. RootPart.RotVelocity = VT(0,0,0)
  1109. end
  1110. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
  1111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1114. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116. until KEYHOLD == false
  1117. coroutine.resume(coroutine.create(function()
  1118. for i = 1, 20 do
  1119. Swait()
  1120. SOUND.Volume = SOUND.Volume - 1/20
  1121. end
  1122. SOUND:remove()
  1123. end))
  1124. if LOOP > 50 then
  1125. CreateSound(772085046,Torso,5,MRANDOM(8,13)/10,false)
  1126. for i = 1, 100 do
  1127. Swait()
  1128. RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3)
  1129. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1130. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1131. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1135. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1137. end
  1138. end
  1139. ATTACK = false
  1140. Rooted = false
  1141. end
  1142.  
  1143. function LimbRip()
  1144. ATTACK = true
  1145. Rooted = false
  1146. local TARGET = nil
  1147. local ROOT = nil
  1148. local HUMAN = nil
  1149. local DIST = 4
  1150. Speed = 12
  1151. for i=0, 1, 0.1 / Animation_Speed do
  1152. Swait()
  1153. local CHILDREN = workspace:GetDescendants()
  1154. for index, CHILD in pairs(CHILDREN) do
  1155. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1156. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1157. if HUM then
  1158. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1159. if TORSO and HUM.Health > 0 then
  1160. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1161. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1162. ROOT = TORSO
  1163. HUMAN = HUM
  1164. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1165. end
  1166. end
  1167. end
  1168. end
  1169. end
  1170. if ROOT then
  1171. break
  1172. end
  1173. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1177. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179. end
  1180. Speed = 16
  1181. if ROOT then
  1182. CreateSound(305685800,Torso,5,1.3,false)
  1183. Rooted = true
  1184. local GORED = false
  1185. coroutine.resume(coroutine.create(function()
  1186. repeat
  1187. Swait()
  1188. ROOT.Anchored = true
  1189. until GORED == true
  1190. ROOT.Anchored = false
  1191. end))
  1192. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25)
  1193. if TARGET.Name == "Torso" then
  1194. local RARM = TARGET.Parent:FindFirstChild("Right Arm")
  1195. local LARM = TARGET.Parent:FindFirstChild("Left Arm")
  1196. if RARM and LARM then
  1197. for i=0, 1, 0.1 / Animation_Speed do
  1198. Swait()
  1199. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1203. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1204. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. end
  1206. for _, c in pairs(TARGET.Parent:GetDescendants()) do
  1207. if c:IsA("JointInstance") then
  1208. if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then
  1209. c:remove()
  1210. end
  1211. end
  1212. end
  1213. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1214. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1215. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1216. for i=0, 1, 0.1 / Animation_Speed do
  1217. Swait()
  1218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1222. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1224. end
  1225. for i=0, 1, 0.1 / Animation_Speed do
  1226. Swait()
  1227. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1228. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1230. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1231. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1232. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. end
  1234. for i=0, 0.1, 0.1 / Animation_Speed do
  1235. Swait()
  1236. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242. end
  1243. GORED = true
  1244. Ragdoll(TARGET.Parent,Torso)
  1245. if ROOT.Name ~= "Torso" then
  1246. ROOT:remove()
  1247. end
  1248. local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1249. local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1250. local bv = Instance.new("BodyVelocity",TARGET)
  1251. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1252. bv.velocity = TARGET.CFrame.lookVector*75
  1253. Debris:AddItem(bv,0.05)
  1254. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1255. for i=0, 0.5, 0.1 / Animation_Speed do
  1256. Swait()
  1257. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1261. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1263. end
  1264. for i=0, 1, 0.1 / Animation_Speed do
  1265. Swait()
  1266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  1270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. end
  1273. local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1274. HITBOX.CFrame = RARM.CFrame
  1275. HITBOX.CanCollide = true
  1276. weldBetween(RARM,HITBOX)
  1277. local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1278. HITBOX.CFrame = LARM.CFrame
  1279. HITBOX.CanCollide = true
  1280. weldBetween(LARM,HITBOX)
  1281. RGRAB:remove()
  1282. LGRAB:remove()
  1283. for i=0, 0.4, 0.1 / Animation_Speed do
  1284. Swait()
  1285. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1289. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1291. end
  1292. end
  1293. elseif TARGET.Name == "UpperTorso" then
  1294. if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
  1295. for i=0, 0.3, 0.1 / Animation_Speed do
  1296. Swait()
  1297. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1301. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1303. end
  1304. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Pink", "Part", VT(0,0,0),false)
  1305. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1306. local BLADE = true
  1307. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
  1308. coroutine.resume(coroutine.create(function()
  1309. repeat
  1310. Swait()
  1311. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1312. until BLADE == false
  1313. SAWBLADE:remove()
  1314. end))
  1315. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1316. for i=0, 1, 0.1 / Animation_Speed do
  1317. Swait()
  1318. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1319. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1320. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1321. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1322. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1323. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324. end
  1325. for i=0, 3, 0.1 / Animation_Speed do
  1326. Swait()
  1327. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1328. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1329. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1330. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1331. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333. end
  1334. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1335. TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
  1336. for i=0, 1, 0.1 / Animation_Speed do
  1337. Swait()
  1338. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1342. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1344. end
  1345. for i=0, 3, 0.1 / Animation_Speed do
  1346. Swait()
  1347. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353. end
  1354. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1355. TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
  1356. BLADE = false
  1357. for i=0, 0.5, 0.1 / Animation_Speed do
  1358. Swait()
  1359. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1362. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1363. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. end
  1366. for i=0, 0.1, 0.1 / Animation_Speed do
  1367. Swait()
  1368. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1369. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1370. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1371. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1372. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1374. end
  1375. GORED = true
  1376. TARGET.Parent:BreakJoints()
  1377. R15Ragdoll(TARGET.Parent)
  1378. if ROOT.Name ~= "Torso" then
  1379. ROOT:remove()
  1380. end
  1381. local bv = Instance.new("BodyVelocity",TARGET)
  1382. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1383. bv.velocity = TARGET.CFrame.lookVector*75
  1384. Debris:AddItem(bv,0.05)
  1385. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1386. for i=0, 0.3, 0.1 / Animation_Speed do
  1387. Swait()
  1388. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1392. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1394. end
  1395. end
  1396. end
  1397. end
  1398. ATTACK = false
  1399. Rooted = false
  1400. end
  1401.  
  1402. function Buzzsaw()
  1403. ATTACK = true
  1404. Rooted = false
  1405. local ARMSPEED = 0.1
  1406. local TARGET = nil
  1407. local ROOT = nil
  1408. local HUMAN = nil
  1409. local DIST = 4
  1410. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  1411. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1412. local BLADE = true
  1413. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0))
  1414. coroutine.resume(coroutine.create(function()
  1415. repeat
  1416. Swait()
  1417. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1418. until BLADE == false
  1419. SAWBLADE:remove()
  1420. end))
  1421. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1422. for i=0, 1, 0.1 / Animation_Speed do
  1423. Swait()
  1424. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1425. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1428. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430. end
  1431. for i=0, 2, 0.1 / Animation_Speed do
  1432. Swait()
  1433. local CHILDREN = workspace:GetDescendants()
  1434. for index, CHILD in pairs(CHILDREN) do
  1435. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1436. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1437. if HUM then
  1438. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1439. if TORSO and HUM.Health > 0 then
  1440. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1441. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1442. ROOT = TORSO
  1443. HUMAN = HUM
  1444. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1445. end
  1446. end
  1447. end
  1448. end
  1449. end
  1450. if ROOT then
  1451. break
  1452. end
  1453. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1454. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1455. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1456. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1457. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459. end
  1460. if ROOT then
  1461. ARMSPEED = 0.03
  1462. Rooted = true
  1463. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5)
  1464. repeat
  1465. HUMAN.Health = HUMAN.Health - 0.5
  1466. Swait()
  1467. ROOT.Anchored = true
  1468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474. until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0
  1475. ROOT.Anchored = false
  1476. if HUMAN.Health == 0 then
  1477. if ROOT.Name ~= "Torso" then
  1478. ROOT:remove()
  1479. end
  1480. if TARGET.Name == "Torso" then
  1481. Ragdoll(HUMAN.Parent,Torso,true)
  1482. elseif TARGET.Name == "UpperTorso" then
  1483. R15Ragdoll(HUMAN.Parent,true)
  1484. end
  1485. end
  1486. end
  1487. BLADE = false
  1488. ATTACK = false
  1489. Rooted = false
  1490. end
  1491.  
  1492. function ReeeEEEEEE()
  1493. ATTACK = true
  1494. Rooted = false
  1495. Speed = 12
  1496. local FX = CreateSound(147722910, Head, 10, 1, false)
  1497. Head.face.Texture = "rbxassetid://2818165600"
  1498. repeat
  1499. Swait()
  1500. FX.Parent = Head
  1501. local CHILDREN = workspace:GetDescendants()
  1502. for index, CHILD in pairs(CHILDREN) do
  1503. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1504. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1505. if HUM then
  1506. local TORSO = CHILD:FindFirstChild("Head")
  1507. if TORSO then
  1508. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  1509. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1510. TORSO:remove()
  1511. if CHILD:FindFirstChild("Torso") then
  1512. Ragdoll(CHILD,Torso,true)
  1513. elseif CHILD:FindFirstChild("UpperTorso") then
  1514. R15Ragdoll(CHILD,true)
  1515. end
  1516. end
  1517. end
  1518. end
  1519. end
  1520. end
  1521. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. until FX.Playing == false
  1528. Speed = 16
  1529. ATTACK = false
  1530. Rooted = false
  1531. Head.face.Texture = "rbxassetid://3656713670"
  1532. end
  1533.  
  1534. function Needle()
  1535. ATTACK = true
  1536. Rooted = true
  1537. local GYRO = IT("BodyGyro",RootPart)
  1538. GYRO.D = 2
  1539. GYRO.P = 2000
  1540. GYRO.MaxTorque = VT(0,4000000,0)
  1541. local NEEDGYRO = true
  1542. coroutine.resume(coroutine.create(function()
  1543. repeat
  1544. Swait()
  1545. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1546. until NEEDGYRO == false
  1547. GYRO:Remove()
  1548. end))
  1549. for i=0, 0.3, 0.1 / Animation_Speed do
  1550. Swait()
  1551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1555. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1557. end
  1558. for i=0, 1, 0.1 / Animation_Speed do
  1559. Swait()
  1560. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1564. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1566. end
  1567. local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character)
  1568. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
  1569. NEEDGYRO = false
  1570. if HIT then
  1571. local NEEDLE = IT("Model",Effects)
  1572. local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false)
  1573. MakeForm(BASE,"Cyl")
  1574. BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0)
  1575. weldBetween(BASE,HIT)
  1576. local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false)
  1577. MakeForm(FLUID,"Cyl")
  1578. FLUID.CFrame = BASE.CFrame
  1579. weldBetween(BASE,FLUID)
  1580. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false)
  1581. PART.CFrame = BASE.CFrame*CF(0,0.4,0)
  1582. weldBetween(BASE,PART)
  1583. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false)
  1584. PART.CFrame = BASE.CFrame*CF(0,-0.35,0)
  1585. weldBetween(BASE,PART)
  1586. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false)
  1587. PART.CFrame = BASE.CFrame*CF(0,-0.4,0)
  1588. weldBetween(BASE,PART)
  1589. Debris:AddItem(NEEDLE,7)
  1590. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1591. local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1592. coroutine.resume(coroutine.create(function()
  1593. for i = 1, 500 do
  1594. HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5
  1595. if HUMAN.Health == 0 then
  1596. break
  1597. end
  1598. Swait(2)
  1599. end
  1600. if HUMAN.Health == 0 then
  1601. local CHILD = HUMAN.Parent
  1602. if CHILD:FindFirstChild("Torso") then
  1603. CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
  1604. Ragdoll(CHILD,Torso,true)
  1605. elseif CHILD:FindFirstChild("UpperTorso") then
  1606. R15Ragdoll(CHILD,true)
  1607. end
  1608. end
  1609. end))
  1610. end
  1611. end
  1612. for i=0, 1, 0.1 / Animation_Speed do
  1613. Swait()
  1614. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1618. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620. end
  1621. ATTACK = false
  1622. Rooted = false
  1623. end
  1624.  
  1625. function ScrewThis()
  1626. ATTACK = true
  1627. Rooted = true
  1628. local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Pink", "Part", VT(2, 0.4, 0.4)/2,false)
  1629. SCREW.CanCollide = true
  1630. local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1631. CreateMesh("SpecialMesh", SCREW, "FileMesh", "70265804", "70265794", VT(1,1,1)/1.5, VT(0,0,0))
  1632. for i=0, 0.4, 0.1 / Animation_Speed do
  1633. Swait()
  1634. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  1636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1638. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640. end
  1641. SCREW.Transparency = 0
  1642. for i=0, 0.1, 0.1 / Animation_Speed do
  1643. Swait()
  1644. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1645. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1646. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1647. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1648. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1649. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1650. end
  1651. for i=0, 1, 0.1 / Animation_Speed do
  1652. Swait()
  1653. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1657. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. end
  1660. for i = 1, 3 do
  1661. for i=0, 0.3, 0.1 / Animation_Speed do
  1662. Swait()
  1663. WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0))
  1664. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1665. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1666. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1667. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1668. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1669. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1670. end
  1671. for i=0, 1, 0.1 / Animation_Speed do
  1672. Swait()
  1673. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1677. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1679. end
  1680. end
  1681. if MRANDOM(1, 5) == 1 then
  1682. DUST:Emit(25)
  1683. WELD:remove()
  1684. CreateSound(328460122, RightArm, 3, 1, false)
  1685. SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65
  1686. Debris:AddItem(SCREW,6)
  1687. for i=0, 3, 0.1 / Animation_Speed do
  1688. Swait()
  1689. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1690. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1691. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1692. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1693. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. end
  1696. for i = 1, 3 do
  1697. for i=0, 0.35, 0.1 / Animation_Speed do
  1698. Swait()
  1699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. end
  1706. for i=0, 0.35, 0.1 / Animation_Speed do
  1707. Swait()
  1708. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1710. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1711. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1712. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1714. end
  1715. end
  1716. else
  1717. for i=0, 0.5, 0.1 / Animation_Speed do
  1718. Swait()
  1719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1725. end
  1726. WELD:remove()
  1727. for i=0, 0.15, 0.1 / Animation_Speed do
  1728. Swait()
  1729. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1730. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1731. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1732. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1733. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1735. end
  1736. Debris:AddItem(SCREW,6)
  1737. end
  1738. ATTACK = false
  1739. Rooted = false
  1740. end
  1741.  
  1742. --//=================================\\
  1743. --|| ASSIGN THINGS TO KEYS
  1744. --\\=================================//
  1745.  
  1746. function MouseDown(Mouse)
  1747. if ATTACK == false then
  1748. end
  1749. end
  1750.  
  1751. function MouseUp(Mouse)
  1752. HOLD = false
  1753. end
  1754.  
  1755. function KeyDown(Key)
  1756. KEYHOLD = true
  1757. if Key == "z" and ATTACK == false then
  1758. Warp()
  1759. end
  1760.  
  1761. if Key == "b" and ATTACK == false then
  1762. Dash()
  1763. end
  1764.  
  1765. if Key == "c" and ATTACK == false then
  1766. LimbRip()
  1767. end
  1768.  
  1769. if Key == "v" and ATTACK == false then
  1770. Buzzsaw()
  1771. end
  1772.  
  1773. if Key == "e" and ATTACK == false then
  1774. ReeeEEEEEE()
  1775. end
  1776.  
  1777. if Key == "x" and ATTACK == false then
  1778. Needle()
  1779. end
  1780.  
  1781. if Key == "t" and ATTACK == false then
  1782. ScrewThis()
  1783. end
  1784. end
  1785.  
  1786. function KeyUp(Key)
  1787. KEYHOLD = false
  1788. end
  1789.  
  1790. Mouse.Button1Down:connect(function(NEWKEY)
  1791. MouseDown(NEWKEY)
  1792. end)
  1793. Mouse.Button1Up:connect(function(NEWKEY)
  1794. MouseUp(NEWKEY)
  1795. end)
  1796. Mouse.KeyDown:connect(function(NEWKEY)
  1797. KeyDown(NEWKEY)
  1798. end)
  1799. Mouse.KeyUp:connect(function(NEWKEY)
  1800. KeyUp(NEWKEY)
  1801. end)
  1802.  
  1803. --//=================================\\
  1804. --\\=================================//
  1805.  
  1806. function AntiTimeStop()
  1807. for _, c in pairs(Character:GetChildren()) do
  1808. if c:IsA("BasePart") then
  1809. c.Anchored = false
  1810. end
  1811. end
  1812. for _, c in pairs(Weapon:GetChildren()) do
  1813. if c:IsA("BasePart") then
  1814. c.Anchored = false
  1815. end
  1816. end
  1817. end
  1818.  
  1819. --//=================================\\
  1820. --|| WRAP THE WHOLE SCRIPT UP
  1821. --\\=================================//
  1822.  
  1823. Humanoid.Changed:connect(function(Jump)
  1824. if Jump == "Jump" and (Disable_Jump == true) then
  1825. Humanoid.Jump = false
  1826. end
  1827. end)
  1828.  
  1829. local sick = IT("Sound")
  1830.  
  1831. while true do
  1832. Swait()
  1833. script.Parent = WEAPONGUI
  1834. ANIMATE.Parent = nil
  1835. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1836. v:Stop();
  1837. end
  1838. SINE = SINE + CHANGE
  1839. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1840. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1841. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1842. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1843. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1844. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1845. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1846. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1847. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1848. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1849. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1850. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1851. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1852. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1853. end
  1854. if HITFLOOR == nil then
  1855. ANIM = "Midair"
  1856. if ATTACK == false then
  1857. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1861. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1863. end
  1864. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1865. ANIM = "Idle"
  1866. if ATTACK == false then
  1867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1873. end
  1874. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1875. ANIM = "Walk"
  1876. if ATTACK == false then
  1877. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  1880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  1881. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1883. end
  1884. end
  1885. if Head:FindFirstChild("face") then
  1886. Head.face.Texture = "rbxassetid://3656713670"
  1887. end
  1888. sick.SoundId = "rbxassetid://916843842"
  1889. sick.Looped = true
  1890. sick.Pitch = 3
  1891. sick.Volume = 10
  1892. sick.Playing = true
  1893. sick.Parent = Effects
  1894. AntiTimeStop()
  1895. if Rooted == false then
  1896. Disable_Jump = false
  1897. Humanoid.WalkSpeed = Speed
  1898. elseif Rooted == true then
  1899. Disable_Jump = true
  1900. Humanoid.WalkSpeed = 0
  1901. end
  1902. end
  1903.  
  1904. --//=================================\\
  1905. --\\=================================//
  1906.  
  1907. --//====================================================\\--
  1908. --|| END OF SCRIPT
  1909. --\\====================================================//--
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