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- --- This script was made and decompiled by iEpux ---
- coroutine.wrap(function()
- while true do
- local A_1 = game:GetService("Players").iEpux.Status
- local A_2 = game:GetService("Workspace").iEpux.UpperTorso
- local A_3 = game:GetService("Workspace").iEpux.Humanoid
- local Event = game:GetService("ReplicatedStorage").Remotes.Training.Charge
- Event:InvokeServer(A_1, A_2, A_3)
- wait(0)
- end
- end)()
- coroutine.wrap(function()
- while true do
- local A_1 = game:GetService("Players").iEpux.Stats
- local A_2 = game:GetService("Players").iEpux.Status
- local A_3 = game:GetService("Workspace").iEpux.Humanoid
- local A_4 = game:GetService("Workspace").iEpux.RightHand
- local Event = game:GetService("ReplicatedStorage").Remotes.Training.Defense
- Event:InvokeServer(A_1, A_2, A_3, A_4)
- wait(.25)
- end
- end)()
- --yeah so like,
- --gonna make it so you can save whenever the fuck you want
- --also tells you how many autosaves were performed.
- local save = 0
- local Player = game:GetService("Players").LocalPlayer
- local interface = Player:WaitForChild("PlayerGui"):WaitForChild("PlayerInterface")
- local buttons = interface.Buttons
- local save = buttons.Save
- coroutine.wrap(function() -- auto save
- while true do -- Auto save to prevent data loss
- local Event = game:GetService("ReplicatedStorage").Remotes.Save
- Event:InvokeServer()
- save = save + 1
- save.Text = "SAVES: ".. save
- wait(6)
- end
- end)()
- --save whenever the fuck you feel like it
- save.MouseButton1Click:Connect(function()
- local Event = game:GetService("ReplicatedStorage").Remotes.Save
- Event:InvokeServer()
- save = save + 1
- end)
- --other shit
- coroutine.wrap(function()
- while true do
- local A_1 =
- {
- ["LeftLowerArm"] = game:GetService("Workspace").iEpux.LeftLowerArm,
- ["RightUpperArm"] = game:GetService("Workspace").iEpux.RightUpperArm,
- ["LeftFoot"] = game:GetService("Workspace").iEpux.LeftFoot,
- ["RightHand"] = game:GetService("Workspace").iEpux.RightHand,
- ["RightLowerArm"] = game:GetService("Workspace").iEpux.RightLowerArm,
- ["LeftUpperLeg"] = game:GetService("Workspace").iEpux.LeftUpperLeg,
- ["LeftUpperArm"] = game:GetService("Workspace").iEpux.LeftUpperArm,
- ["Character"] = game:GetService("Workspace").iEpux,
- ["LeftHand"] = game:GetService("Workspace").iEpux.LeftHand,
- ["RightFoot"] = game:GetService("Workspace").iEpux.RightFoot,
- ["Humanoid"] = game:GetService("Workspace").iEpux.Humanoid,
- ["RightLowerLeg"] = game:GetService("Workspace").iEpux.RightLowerLeg,
- ["RightUpperLeg"] = game:GetService("Workspace").iEpux.RightUpperLeg,
- ["LeftLowerLeg"] = game:GetService("Workspace").iEpux.LeftLowerLeg
- }
- local Event = game:GetService("ReplicatedStorage").Remotes.Training.Combat
- Event:InvokeServer(A_1)
- wait(.15)
- end
- end)()
- while true do
- local A_1 = "Right"
- local Event = game:GetService("ReplicatedStorage").Remotes.Actions.EnergyBlast
- Event:InvokeServer(A_1)
- wait(.15)
- local A_1 = "Left"
- local Event = game:GetService("ReplicatedStorage").Remotes.Actions.EnergyBlast
- Event:InvokeServer(A_1)
- end
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