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IClimbClouds

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Jan 18th, 2014
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  1. Hatcher
  2. [Class]
  3. Prerequisites: Breeder
  4. Static
  5. Effect: Whenever an Egg that you have cared for hatches, add +1 to each of the hatching Pokémon's Base Stats; or add +2 to two different base stats; or add +3 to a single Base Stat.
  6.  
  7. Birthright
  8. Prerequisites: Hatcher
  9. Static
  10. Effect: Whenever an Egg that you have cared for hatches, you may choose to apply any of the effects below for which you qualify. Each effect may only be applied one time. The qualifications are based upon your Pokémon Education Rank.
  11. - Novice: You may pick the Pokémon's Ability, chosen from its Basic Abilities.
  12. - Adept: You may pick the Pokémon's Nature.
  13. - Expert: Add a single Move to the Pokémon's Inheritance Move List chosen from its Egg Move List. This effect fails if the target's species does not have an Egg Move List.
  14. - Master: You may pick the Pokémon's Gender and Species (choosing from either parent).
  15.  
  16. Complex Personality
  17. Prerequisites: Birthright
  18. Static
  19. Effect: Whenever you target a Pokémon Egg with Hatcher, you may choose to give the Pokémon a Complex Nature. When the Egg hatches, in addition to its other effects, the Pokémon's Nature adds +1 to any Base Stat of your choice it does not already alter, and subtract -1 from any other Base Stat it does not already alter. You may rename the resulting Nature to any fitting description you wish. If the Pokémon's Nature is later changed for any reason, apply this Feature again, choosing Base Stats to modify as appropriate. This Feature may only be used only once per Pokémon.
  20.  
  21. This One's Special, I Know It
  22. Prerequisites: 3 Hatcher Features
  23. Special – Free Action
  24. Target: A hatching egg.
  25. Effect: The Pokémon is born with special qualities, determined by the GM. This Feature may be activated one time per Pokemon Education Rank above Untrained.
  26.  
  27. Note: GM should consult the "Shiny Pokémon" section and decide what could be appropriate for the Pokémon in question. Pokémon should receive small to medium bonuses from this Feature, depending on the strength of the species being modified; a Weedle should receive more bonuses than a Dratini, for example.
  28.  
  29. Hatcher's Training
  30. Prerequisites: Hatcher, Adept Pokemon Education
  31. Static
  32. Effect: You gain the Basic Cooking, Groomer, and Personal Connection Edges. If you already have any of these Edges, for each you already have, you may gain another Edge whose prerequisites you meet.
  33.  
  34. Hatcher's Pride
  35. Prerequisites: Hatcher's Training
  36. 2 AP - Free Action
  37. Trigger: Your Pokemon that you hatched yourself enters combat or gains initiative
  38. Effect: The triggering Pokemon gains Temporary HP equal to your Pokemon Education Rank. This Feature may target a specific Pokemon only once per day.
  39.  
  40. Bloodline Development
  41. Prerequisites: Hatcher, Expert Pokemon Education
  42. At-Will - Extended Action
  43. Target: A Pokemon you hatched yourself with at least 1 Tutor Point
  44. Effect: The target loses 1 Tutor Point, and gains any three of the following Poke Edges: Skill Improvement, Advanced Mobility, or Capability Training. A Pokemon may be targeted only once by Bloodline Development. The target may gain Poke Edges this way even if they do not meet the prerequisites, however, they must still follow other limitations; Advanced Mobility can only improve a Movement Capability once, for example.
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