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- -- **g****************************************s***
- -- ********© Grumbo'z Guild Warz System™ ©********
- -- ********** Brought to you by Grumbo *******l**
- -- **r*************** slp13at420 ****p************
- -- ***Foereaper*** Ty Eluna guyz ****Rochet2****
- -- **************** Emudevs.com **********1*****
- -- **u******************♠*********3***************
- -- *********************♠*************************
- -- ********** This is NOT a C++ SCRIPT **a********
- -- ***m*********** This is For *****************
- -- ************* TRINITY/ELUNA ONLY *t************
- -- *♠*******************4***********************♠*
- -- *b* Please Do Not Rem©ve any of the credits ***
- -- **** and/or attempt to release as your own **2*
- -- ***o******************©*************0**********
- -- **************** First Public *****************
- -- ********** release date 03-10-2013 ************
- -- ***********************************************
- print("\n-----------------------------------")
- print("Grumbo'z Guild Warz System Loading:\n")
- print("For TC2 WotLK 3.3.5a\n")
- local start = os.clock()
- if(GetLuaEngine()~="ElunaEngine")then
- print("err: "..GetLuaEngine().." Detected.\n");
- print("!!..LOAD HALTED..?!!");
- print("\nXXX XXX XXX XXX XXX XXX XXX XXX XXX");
- print("-----------------------------------");
- return false;
- else
- print("Approved: Eluna Detected.\n");
- end
- local Guard_Died_Drop = 20558; -- wsg's
- local table_version = 2.75;
- local core_version = 6.65;
- local pigpayz_version = 2.50;
- local tele_version = 1.50;
- local pvp_version = 4.80;
- local vendor_version = 1.52;
- local SERVER_GUILD_NAME = "SERVER";
- local SERVER_GUILD_ID = 0;
- local SERVER_PRE_MESSAGE = "[GuildWarz]";
- local guild_warz_DB = "guild_warz_335"; -- Must match unique name if running on multiple cores i.e. guild_warz_335_1
- -- -----------------------------------------------------
- -- built-in vendors operational switches and item tables
- -- -----------------------------------------------------
- local vendor1 = 1; -- use built-in vendor 1 0/1 no/yes.
- local vendor2 = 1; -- use built-in vendor 2 0/1 no/yes.
- local vendor3 = 1; -- use built-in vendor 3 0/1 no/yes.
- -- vendor buffs {spell_id, "menu selection name"}, last entry must be the `{0, "good bye"}` entry -- vendor1
- local Vendor1 = {{23767, "Armor + 10%"},{23768, "Damage + (1 - 10)%"},{23769, "Resistances + 25"},{23736, "Agility + 10%"},{23766, "Intelligence + 10%"},{23738, "Spirit + 10%"},{23735, "Strength + 10%"},{23737, "Stamina + 10%"},{25840, "Heal Me"},{0, "good bye"},};
- -- vendor items {item_id, custom_cost}, if no custom cost then use 0.(vendor item limit = 10 items per page, limit 15 pages) -- vendor2, vendor3
- local Vendor2 = {{7734,0},{6948,0},{49912,0},{34498,0},{46693,0},{34499,0},{35557,0},{37431,0},{17202,0},{21038,0},{46783,0},}; -- funny items
- local Vendor3 = {{32837,0},{32838,0},{22736,0},{19019,0},{51858,0},{24550,0},{2000,0},{50730,0},{50070,0},{34196,0},{30906,0},}; -- misc gear
- -- -----------------------------------------------------
- GWCOMM = {};
- GWARZ = {};
- GWHELP = {};
- GGWC = {};
- GGW = {};
- local function LoadGWtable()
- local Ghsql = WorldDBQuery("SELECT * FROM "..guild_warz_DB..".help;");
- if(Ghsql)then
- repeat
- GWHELP[Ghsql:GetUInt32(0)] = {
- entry = Ghsql:GetUInt32(0),
- command = Ghsql:GetString(1),
- description = Ghsql:GetString(2),
- example = Ghsql:GetString(3),
- command_level = Ghsql:GetUInt32(4),
- };
- until not Ghsql:NextRow()
- end
- local Gcsql = WorldDBQuery("SELECT * FROM "..guild_warz_DB..".commands;");
- if(Gcsql)then
- repeat
- GWCOMM[Gcsql:GetUInt32(1)] = {
- guild = Gcsql:GetString(0),
- guild_id = Gcsql:GetUInt32(1),
- team = Gcsql:GetUInt8(2),
- commands = Gcsql:GetString(3),
- info_loc = Gcsql:GetString(4),
- list_loc = Gcsql:GetString(5),
- tele = Gcsql:GetString(6),
- version = Gcsql:GetString(7),
- GLD_lvlb = Gcsql:GetUInt8(8),
- GLD_lvls = Gcsql:GetUInt8(9),
- respawn_flag = Gcsql:GetString(10),
- details_loc = Gcsql:GetString(11),
- table = Gcsql:GetString(12),
- GM_admin = Gcsql:GetUInt8(13),
- GM_minimum = Gcsql:GetUInt8(14),
- currency = Gcsql:GetUInt32(15),
- pig_payz = Gcsql:GetUInt32(16),
- pig_payz_timer = Gcsql:GetUInt32(17),
- gift_count = Gcsql:GetUInt16(18),
- flag_require = Gcsql:GetUInt8(19),
- Server = Gcsql:GetString(20),
- command_set = Gcsql:GetString(21),
- anarchy = Gcsql:GetUInt8(22),
- flag_timer = Gcsql:GetUInt8(23),
- spawn_timer = Gcsql:GetUInt32(24),
- guild_invite = Gcsql:GetUInt8(25),
- loc = Gcsql:GetString(26),
- loc_cost = Gcsql:GetUInt8(27),
- flag_id = Gcsql:GetUInt32(28),
- farm = Gcsql:GetString(29),
- farm_cost = Gcsql:GetUInt8(30),
- farm_L = Gcsql:GetUInt8(31),
- farm_id = Gcsql:GetUInt32(32),
- barrack = Gcsql:GetString(33),
- barrack_cost = Gcsql:GetUInt8(34),
- barrack_L = Gcsql:GetUInt8(35),
- barrack_id = Gcsql:GetUInt32(36),
- hall = Gcsql:GetString(37),
- hall_cost = Gcsql:GetUInt8(38),
- hall_L = Gcsql:GetUInt8(39),
- hall_id = Gcsql:GetUInt32(40),
- pig = Gcsql:GetString(41),
- pig_cost = Gcsql:GetUInt8(42),
- pig_L = Gcsql:GetUInt8(43),
- pig_id = Gcsql:GetUInt32(44),
- guard = Gcsql:GetString(45),
- guard_cost = Gcsql:GetUInt8(46),
- guard_L = Gcsql:GetUInt8(47),
- guard_id = Gcsql:GetUInt32(48),
- vendor1 = Gcsql:GetString(49),
- vendor1_cost = Gcsql:GetUInt8(50),
- vendor1_L = Gcsql:GetUInt8(51),
- vendor1_id = Gcsql:GetUInt32(52),
- vendor2 = Gcsql:GetString(53),
- vendor2_cost = Gcsql:GetUInt8(54),
- vendor2_L = Gcsql:GetUInt8(55),
- vendor2_id = Gcsql:GetUInt32(56),
- vendor3 = Gcsql:GetString(57),
- vendor3_cost = Gcsql:GetUInt8(58),
- vendor3_L = Gcsql:GetUInt8(59),
- vendor3_id = Gcsql:GetUInt32(60),
- cannon = Gcsql:GetString(61),
- cannon_cost = Gcsql:GetUInt8(62),
- cannon_L = Gcsql:GetUInt8(63),
- cannon_id = Gcsql:GetUInt32(64),
- vault = Gcsql:GetString(65),
- vault_cost = Gcsql:GetUInt8(66),
- vault_L = Gcsql:GetUInt8(67),
- vault_id = Gcsql:GetUInt32(68),
- mailbox = Gcsql:GetString(69),
- mailbox_cost = Gcsql:GetUInt8(70),
- mailbox_L = Gcsql:GetUInt8(71),
- mailbox_id = Gcsql:GetUInt32(72),
- setup = Gcsql:GetString(73),
- color_1 = Gcsql:GetString(74),
- color_2 = Gcsql:GetString(75),
- color_3 = Gcsql:GetString(76),
- color_4 = Gcsql:GetString(77),
- color_5 = Gcsql:GetString(78),
- color_6 = Gcsql:GetString(79),
- color_7 = Gcsql:GetString(80),
- color_8 = Gcsql:GetString(81),
- color_9 = Gcsql:GetString(82),
- color_10 = Gcsql:GetString(83),
- color_11 = Gcsql:GetString(84),
- color_12 = Gcsql:GetString(85),
- color_13 = Gcsql:GetString(86),
- color_14 = Gcsql:GetString(87),
- color_15 = Gcsql:GetString(88),
- };
- until not Gcsql:NextRow();
- end
- local Gwsql = WorldDBQuery("SELECT * FROM "..guild_warz_DB..".zones;");
- if(Gwsql)then
- repeat
- GWARZ[Gwsql:GetUInt32(0)] = {
- entry = Gwsql:GetUInt32(0),
- map_id = Gwsql:GetUInt32(1),
- area_id = Gwsql:GetUInt32(2),
- zone_id = Gwsql:GetUInt32(3),
- guild_name = Gwsql:GetString(4),
- team = Gwsql:GetUInt8(5),
- x = Gwsql:GetFloat(6),
- y = Gwsql:GetFloat(7),
- z = Gwsql:GetFloat(8),
- farm_count = Gwsql:GetUInt32(9),
- barrack_count = Gwsql:GetUInt32(10),
- hall_count = Gwsql:GetUInt32(11),
- pig_count = Gwsql:GetUInt32(12),
- guard_count = Gwsql:GetUInt32(13),
- vendor1_count = Gwsql:GetUInt32(14),
- vendor2_count = Gwsql:GetUInt32(15),
- vendor3_count = Gwsql:GetUInt32(16),
- cannon_count = Gwsql:GetUInt32(17),
- vault_count = Gwsql:GetUInt32(18),
- mailbox_count = Gwsql:GetUInt32(19),
- flag_id = Gwsql:GetUInt32(20),
- spawn_time = Gwsql:GetUInt32(21),
- guild_id = Gwsql:GetUInt32(22),
- };
- until not Gwsql:NextRow();
- end
- end
- LoadGWtable()
- local function LoadGWCOMMTable(id)
- local Gcsql = WorldDBQuery("SELECT * FROM "..guild_warz_DB..".commands WHERE `guild_id`='"..id.."';");
- if(Gcsql)then
- GWCOMM[Gcsql:GetUInt32(1)] = {
- guild = Gcsql:GetString(0),
- guild_id = Gcsql:GetUInt32(1),
- team = Gcsql:GetUInt8(2),
- commands = Gcsql:GetString(3),
- info_loc = Gcsql:GetString(4),
- list_loc = Gcsql:GetString(5),
- tele = Gcsql:GetString(6),
- version = Gcsql:GetString(7),
- GLD_lvlb = Gcsql:GetUInt8(8),
- GLD_lvls = Gcsql:GetUInt8(9),
- respawn_flag = Gcsql:GetString(10),
- details_loc = Gcsql:GetString(11),
- table = Gcsql:GetString(12),
- GM_admin = Gcsql:GetUInt8(13),
- GM_minimum = Gcsql:GetUInt8(14),
- currency = Gcsql:GetUInt32(15),
- pig_payz = Gcsql:GetUInt32(16),
- pig_payz_timer = Gcsql:GetUInt32(17),
- gift_count = Gcsql:GetUInt16(18),
- flag_require = Gcsql:GetUInt8(19),
- Server = Gcsql:GetString(20),
- command_set = Gcsql:GetString(21),
- anarchy = Gcsql:GetUInt8(22),
- flag_timer = Gcsql:GetUInt8(23),
- spawn_timer = Gcsql:GetUInt32(24),
- guild_invite = Gcsql:GetUInt8(25),
- loc = Gcsql:GetString(26),
- loc_cost = Gcsql:GetUInt8(27),
- flag_id = Gcsql:GetUInt32(28),
- farm = Gcsql:GetString(29),
- farm_cost = Gcsql:GetUInt8(30),
- farm_L = Gcsql:GetUInt8(31),
- farm_id = Gcsql:GetUInt32(32),
- barrack = Gcsql:GetString(33),
- barrack_cost = Gcsql:GetUInt8(34),
- barrack_L = Gcsql:GetUInt8(35),
- barrack_id = Gcsql:GetUInt32(36),
- hall = Gcsql:GetString(37),
- hall_cost = Gcsql:GetUInt8(38),
- hall_L = Gcsql:GetUInt8(39),
- hall_id = Gcsql:GetUInt32(40),
- pig = Gcsql:GetString(41),
- pig_cost = Gcsql:GetUInt8(42),
- pig_L = Gcsql:GetUInt8(43),
- pig_id = Gcsql:GetUInt32(44),
- guard = Gcsql:GetString(45),
- guard_cost = Gcsql:GetUInt8(46),
- guard_L = Gcsql:GetUInt8(47),
- guard_id = Gcsql:GetUInt32(48),
- vendor1 = Gcsql:GetString(49),
- vendor1_cost = Gcsql:GetUInt8(50),
- vendor1_L = Gcsql:GetUInt8(51),
- vendor1_id = Gcsql:GetUInt32(52),
- vendor2 = Gcsql:GetString(53),
- vendor2_cost = Gcsql:GetUInt8(54),
- vendor2_L = Gcsql:GetUInt8(55),
- vendor2_id = Gcsql:GetUInt32(56),
- vendor3 = Gcsql:GetString(57),
- vendor3_cost = Gcsql:GetUInt8(58),
- vendor3_L = Gcsql:GetUInt8(59),
- vendor3_id = Gcsql:GetUInt32(60),
- cannon = Gcsql:GetString(61),
- cannon_cost = Gcsql:GetUInt8(62),
- cannon_L = Gcsql:GetUInt8(63),
- cannon_id = Gcsql:GetUInt32(64),
- vault = Gcsql:GetString(65),
- vault_cost = Gcsql:GetUInt8(66),
- vault_L = Gcsql:GetUInt8(67),
- vault_id = Gcsql:GetUInt32(68),
- mailbox = Gcsql:GetString(69),
- mailbox_cost = Gcsql:GetUInt8(70),
- mailbox_L = Gcsql:GetUInt8(71),
- mailbox_id = Gcsql:GetUInt32(72),
- setup = Gcsql:GetString(73),
- color_1 = Gcsql:GetString(74),
- color_2 = Gcsql:GetString(75),
- color_3 = Gcsql:GetString(76),
- color_4 = Gcsql:GetString(77),
- color_5 = Gcsql:GetString(78),
- color_6 = Gcsql:GetString(79),
- color_7 = Gcsql:GetString(80),
- color_8 = Gcsql:GetString(81),
- color_9 = Gcsql:GetString(82),
- color_10 = Gcsql:GetString(83),
- color_11 = Gcsql:GetString(84),
- color_12 = Gcsql:GetString(85),
- color_13 = Gcsql:GetString(86),
- color_14 = Gcsql:GetString(87),
- color_15 = Gcsql:GetString(88),
- };
- end
- end
- print("Guild Warz tables version: "..table_version);
- local Currencyname = GetItemLink(GWCOMM[SERVER_GUILD_ID].currency);
- -- ******************************************************
- -- ************** CORE : custom functions ***************
- -- ******************************************************
- local function GetLocationId(player)
- local map_id = player:GetMapId();
- local area_id = player:GetAreaId();
- local zone_id = player:GetZoneId();
- for i = 1, #GWARZ do
- if(GWARZ[i].map_id == map_id and GWARZ[i].area_id == area_id and GWARZ[i].zone_id == zone_id) then
- return i;
- end
- end
- end
- local function PreparedStatements(key, ...)
- local Query = {
- [1] = "UPDATE "..guild_warz_DB..".zones SET `%s` = '%s' WHERE `entry` = '%s';",
- [2] = "DELETE FROM %s WHERE `guid` = '%s';",
- [3] = "UPDATE "..guild_warz_DB..".commands SET `%s` = '%s' WHERE `guild` = '%s';",
- [4] = "DELETE FROM "..guild_warz_DB..".commands WHERE `%s` = '%s';",
- }
- if(key == 1) then
- local subtable, value, loc = ...;
- local qs = string.format(Query[key], subtable, value, loc)
- WorldDBQuery(qs)
- GWARZ[loc][subtable] = value;
- end
- if(key == 2) then
- local qs = string.format(Query[key], ...)
- WorldDBQuery(qs)
- end
- if(key == 3) then
- local subtable, value, guild = ...;
- local qs = string.format(Query[key], ...)
- WorldDBQuery(qs)
- GWCOMM[guild][subtable] = value;
- end
- if(key == 4) then
- local subtable, name = ...;
- local qs = string.format(Query[key], ...)
- GWCOMM[subtable] = nil;
- WorldDBQuery(qs)
- end
- end
- function CreateLocation(map, area, zone)
- local CLentry = (#GWARZ+1)
- WorldDBQuery("INSERT INTO "..guild_warz_DB..".zones SET `entry` = '"..CLentry.."';");
- LoadGWtable()
- print("Location: "..CLentry.." : created.")
- -- Push values to Table Update after creation
- PreparedStatements(1, "map_id", map, CLentry)
- PreparedStatements(1, "area_id", area, CLentry)
- PreparedStatements(1, "zone_id", zone, CLentry)
- PreparedStatements(1, "guild_name", SERVER_GUILD_NAME, CLentry)
- PreparedStatements(1, "team", 2, CLentry)
- PreparedStatements(1, "x", 0, CLentry)
- PreparedStatements(1, "y", 0, CLentry)
- PreparedStatements(1, "z", 0, CLentry)
- PreparedStatements(1, "farm_count", 0, CLentry)
- PreparedStatements(1, "pig_count", 0, CLentry)
- PreparedStatements(1, "guard_count", 0, CLentry)
- PreparedStatements(1, "flag_id", 0, CLentry)
- PreparedStatements(1, "guild_id", SERVER_GUILD_ID, CLentry)
- return CLentry;
- end
- function CreateGcommands(guild)
- local name = guild:GetName();
- local gid = guild:GetId();
- local guild_team = guild:GetLeader():GetTeam();
- if(gid ~= 0)then
- local CLentry = (#GWCOMM+1) -- should create varchar entry of guild name
- WorldDBQuery("INSERT INTO "..guild_warz_DB..".commands (`guild`, `guild_id`) VALUES ('"..name.."', '"..gid.."');")
- LoadGWCOMMTable(gid)
- print("commands for: "..name.." : created.")
- return guild;
- end
- end
- local GW_version = ((table_version+core_version+pigpayz_version+tele_version+pvp_version+vendor_version)/4);
- function Newguildgift(eventId, guild, leader, name) -- idea provided by creativextent . wrote by BlackWolf
- CreateGcommands(guild)
- leader:AddItem(GWCOMM[SERVER_GUILD_ID].currency, GWCOMM[SERVER_GUILD_ID].gift_count)
- SendWorldMessage(GWCOMM[SERVER_GUILD_ID].color_13.."The Guild "..name.." lead by "..leader:GetName().." has entered exsistance..!! NOW Prepair to hold your lands!!|r")
- end
- RegisterGuildEvent(5, Newguildgift)
- local function OnGuildDelete(event, guild) -- clears a guilds commands from the table since guild id can be re-used.
- local PLAYER_GUILD_NAME = guild:GetName();
- PreparedStatements(4, "guild", PLAYER_GUILD_NAME)
- end
- RegisterGuildEvent(6, OnGuildDelete)
- function PlrFaction(eventId, player)
- local xFaction = player:GetFaction()
- GGW[player:GetAccountId()] = {
- faction = xFaction,
- team = player:GetTeam(),
- };
- if(player:GetGuildName())then
- local PLAYER_GUILD_ID = player:GetGuildId();
- local Guild = player:GetGuild();
- if(GWCOMM[PLAYER_GUILD_ID] == nil)then
- Gcommands = CreateGcommands(Guild)
- end
- player:SendBroadcastMessage(GWCOMM[SERVER_GUILD_ID].color_14.."Use '/guild "..GWCOMM[SERVER_GUILD_ID].commands.."' for a list of GGW commands.")
- end
- end
- RegisterPlayerEvent(3, PlrFaction)
- local function DespawnCreature(event, creature)
- if(GGWC[creature:GetGUIDLow()] == 1)then
- creature:DespawnOrUnsummon();
- end
- end
- RegisterCreatureEvent(GWCOMM[SERVER_GUILD_ID].cannon_id, 5, DespawnCreature)
- RegisterCreatureEvent(GWCOMM[SERVER_GUILD_ID].cannon_id+1, 5, DespawnCreature)
- -- ****************************************************
- -- ******************* CORE ENGINE ********************
- -- ****************************************************
- function GWcommands(event, player, msg, type, language)
- local k = 0
- local ChatCache = {}
- for word in string.gmatch(msg, "[%w_]+") do
- k = k+1
- ChatCache[k] = word
- end
- math.randomseed(tonumber(os.time()*os.time()))
- local guild = player:GetGuild();
- local PLAYER_GUILD_NAME = player:GetGuildName();
- local PLAYER_GUILD_ID = player:GetGuildId();
- local PLAYER_TEAM_ID = player:GetTeam();
- local LocId = GetLocationId(player);
- local pGuildRank = player:GetGuildRank();
- local pGMRank = player:GetGMRank();
- local pName = player:GetName();
- if(LocId == nil)then
- LocId = CreateLocation(player:GetMapId(), player:GetAreaId(), player:GetZoneId());
- end
- if(GWCOMM[PLAYER_GUILD_ID] == nil)then
- Gcommands = CreateGcommands(guild);
- end
- local Zoneprice = (GWCOMM[SERVER_GUILD_ID].loc_cost)+(GWCOMM[SERVER_GUILD_ID].farm_cost*GWARZ[LocId].farm_count)+(GWCOMM[SERVER_GUILD_ID].barrack_cost*GWARZ[LocId].barrack_count)+(GWCOMM[SERVER_GUILD_ID].hall_cost*GWARZ[LocId].hall_count)+(GWCOMM[SERVER_GUILD_ID].pig_cost*GWARZ[LocId].pig_count)+(GWCOMM[SERVER_GUILD_ID].vendor1_cost*GWARZ[LocId].vendor1_count)+(GWCOMM[SERVER_GUILD_ID].vendor2_cost*GWARZ[LocId].vendor2_count)+(GWCOMM[SERVER_GUILD_ID].vendor3_cost*GWARZ[LocId].vendor3_count)+(GWCOMM[SERVER_GUILD_ID].cannon_cost*GWARZ[LocId].cannon_count)+(GWCOMM[SERVER_GUILD_ID].vault_cost*GWARZ[LocId].vault_count)+(GWCOMM[SERVER_GUILD_ID].mailbox_cost*GWARZ[LocId].mailbox_count);
- local yentry = 0
- local ypigcnt = 0
- local yvalue = 0
- -- ****************************************************
- -- ************** CORE : Guild Commands ***************
- -- ****************************************************
- if(player:IsInGuild()==true)then
- if(ChatCache[1] == GWCOMM[PLAYER_GUILD_ID].commands)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."*********************************************");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_8.."* -Grumbo'z Guild Warz Commands:- *");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."*********************************************");
- player:SendBroadcastMessage("(Guild: "..PLAYER_GUILD_NAME..")");
- player:SendBroadcastMessage("(Name: "..pName..") (Guild Rank: "..pGuildRank..") (GAME Rank: "..pGMRank..")");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."************************************************************");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_8.." Guild Member Commands:");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."-------------------------------------------");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1..""..GWCOMM[PLAYER_GUILD_ID].commands.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."list guild commands.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1..""..GWCOMM[PLAYER_GUILD_ID].info_loc.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."lists area info.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1..""..GWCOMM[PLAYER_GUILD_ID].list_loc.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."lists areas owned");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."by your guild.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1..""..GWCOMM[PLAYER_GUILD_ID].tele.." `location_id`|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."teleport to area");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."by location id.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."|cff00cc00"..GWCOMM[PLAYER_GUILD_ID].version.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."-displays Core versions.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."|cff00cc00"..GWCOMM[PLAYER_GUILD_ID].setup.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."-displays System base setup.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."************************************************************");
- if(pGuildRank <= GWCOMM[PLAYER_GUILD_ID].GLD_lvlb)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."buy "..GWCOMM[PLAYER_GUILD_ID].color_8.."Guild Master level Commands:Rank: "..GWCOMM[PLAYER_GUILD_ID].color_2..GWCOMM[PLAYER_GUILD_ID].GLD_lvlb..GWCOMM[PLAYER_GUILD_ID].color_8.." access.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."-------------------------------------------");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."buy "..GWCOMM[PLAYER_GUILD_ID].loc.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- purchase area.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."buy "..GWCOMM[PLAYER_GUILD_ID].farm.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- purchase a guild farm.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."buy "..GWCOMM[PLAYER_GUILD_ID].barrack.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- purchase a barracks for guards.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."buy "..GWCOMM[PLAYER_GUILD_ID].hall.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- purchase a guild hall.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."buy "..GWCOMM[PLAYER_GUILD_ID].pig.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- purchase a pig.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."buy "..GWCOMM[PLAYER_GUILD_ID].guard.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- purchase a disposable guard.");
- if(GWCOMM[SERVER_GUILD_ID].cannon_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."buy "..GWCOMM[PLAYER_GUILD_ID].cannon.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- purchase a cannon.");end
- if(GWCOMM[SERVER_GUILD_ID].vendor1_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."buy "..GWCOMM[PLAYER_GUILD_ID].vendor1.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- purchase vendor1.");end
- if(GWCOMM[SERVER_GUILD_ID].vendor2_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."buy "..GWCOMM[PLAYER_GUILD_ID].vendor2.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- purchase vendor2.");end
- if(GWCOMM[SERVER_GUILD_ID].vendor3_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."buy "..GWCOMM[PLAYER_GUILD_ID].vendor3.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- purchase vendor3.");end
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."************************************************************");
- end
- if(pGuildRank <= GWCOMM[PLAYER_GUILD_ID].GLD_lvls)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."sell "..GWCOMM[PLAYER_GUILD_ID].color_8.."Guild Master level Commands:Rank: "..GWCOMM[PLAYER_GUILD_ID].color_2..GWCOMM[PLAYER_GUILD_ID].GLD_lvls..GWCOMM[PLAYER_GUILD_ID].color_8.." access.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."-------------------------------------------");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."sell "..GWCOMM[PLAYER_GUILD_ID].loc.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- sell area for its TOTAL value.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."sell "..GWCOMM[PLAYER_GUILD_ID].farm.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- sell farm.|r") ;
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."sell "..GWCOMM[PLAYER_GUILD_ID].barrack.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- sell barracks.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."sell "..GWCOMM[PLAYER_GUILD_ID].hall.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- sell hall.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."sell "..GWCOMM[PLAYER_GUILD_ID].pig.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- sell a pig to market.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."sell "..GWCOMM[PLAYER_GUILD_ID].guard.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- removes a selected guard.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."guards are disposable.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."no cash back.|r");
- if(GWCOMM[SERVER_GUILD_ID].cannon_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."sell "..GWCOMM[PLAYER_GUILD_ID].cannon.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- sell a selected cannon.|r");end
- if(GWCOMM[SERVER_GUILD_ID].vendor1_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."|cff00cc00sell "..GWCOMM[PLAYER_GUILD_ID].vendor1.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- sells a selected vendor1.|r");end
- if(GWCOMM[SERVER_GUILD_ID].vendor2_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."|cff00cc00sell "..GWCOMM[PLAYER_GUILD_ID].vendor2.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- sells a selected vendor2.|r");end
- if(GWCOMM[SERVER_GUILD_ID].vendor3_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."|cff00cc00sell "..GWCOMM[PLAYER_GUILD_ID].vendor3.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- sells a selected vendor3.|r");end
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."sell "..GWCOMM[PLAYER_GUILD_ID].vault.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- sells a guild vault.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."sell "..GWCOMM[PLAYER_GUILD_ID].mailbox.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- sells a guild mailbox.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."************************************************************");
- end
- if(pGuildRank == 0)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_8.."Guild Master settings:");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."-------------------------------------------");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Guild Buy. minimum required guild rank|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[PLAYER_GUILD_ID].GLD_lvlb.."");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Guild Sell. minimum required guild rank|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[PLAYER_GUILD_ID].GLD_lvls.."");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Guild invite system|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[PLAYER_GUILD_ID].guild_invite.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."0 = off 1 = on.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."************************************************************")
- end
- if(pGuildRank == 0)or(pGMRank == GWCOMM[SERVER_GUILD_ID].GM_admin)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_8.."Guild Master/Game Master/Admin special Commands:")
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."-------------------------------------------");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1..""..GWCOMM[SERVER_GUILD_ID].command_set.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."used to modify commands and settings.|r")
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."help "..GWCOMM[SERVER_GUILD_ID].command_set.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."lists commands and settings you may change.|r")
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."************************************************************")
- end
- if(pGuildRank <= GWCOMM[PLAYER_GUILD_ID].GLD_lvlb)or(pGMRank >= GWCOMM[SERVER_GUILD_ID].GM_minimum)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_8.."Prices in "..Currencyname..""..GWCOMM[PLAYER_GUILD_ID].color_8.."'s:|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."-------------------------------------------");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Zone price|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].loc_cost.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."base location price.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Farm price|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].farm_cost.."|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Barracks price|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].barrack_cost.."|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Hall price|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].hall_cost.."|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Pig price|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].pig_cost.."|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Guard price|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].guard_cost.."|r - "..GWCOMM[PLAYER_GUILD_ID].color_14.."These Dont increase location price.");
- if(GWCOMM[SERVER_GUILD_ID].cannon_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."cannon price|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].cannon_cost.."|r");end
- if(GWCOMM[SERVER_GUILD_ID].vendor1_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."vendor1 price|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].vendor1_cost.."|r");end
- if(GWCOMM[SERVER_GUILD_ID].vendor2_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."vendor2 price|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].vendor2_cost.."|r");end
- if(GWCOMM[SERVER_GUILD_ID].vendor3_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."vendor3 price|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].vendor3_cost.."|r");end
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Vault price|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].vault_cost.."|r "..GWCOMM[PLAYER_GUILD_ID].color_14.."|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Mailbox price|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].mailbox_cost.."|r "..GWCOMM[PLAYER_GUILD_ID].color_14.."|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."************************************************************")
- end
- if(pGuildRank <= GWCOMM[PLAYER_GUILD_ID].GLD_lvlb)or(pGMRank >= GWCOMM[SERVER_GUILD_ID].GM_minimum)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_8.."Location Limits:");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."-------------------------------------------");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Farm limit|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].farm_L.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."per location.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Pig limit|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].pig_L.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."per farm. Require a farm.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Barrack limit|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].barrack_L.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."per farm. Require a farm.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Guard limit|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].guard_L.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."per barrack. Require a barrack.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Hall limit|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].hall_L.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."per location. Require a barrack.|r");
- if(GWCOMM[SERVER_GUILD_ID].vendor1_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Vendor1 limit|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].vendor1_L.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."per location. Require a hall.|r");end
- if(GWCOMM[SERVER_GUILD_ID].vendor2_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Vendor2 limit|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].vendor2_L.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."per location. Require a hall.|r");end
- if(GWCOMM[SERVER_GUILD_ID].vendor3_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Vendor3 limit|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].vendor3_L.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."per location. Require a hall.|r");end
- if(GWCOMM[SERVER_GUILD_ID].cannon_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Cannon limit|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].cannon_L.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."per hall. Require a hall.|r");end
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Guild Vault limit|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].vault_L.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."per location. Require a hall.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Guild MailBox limit|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].mailbox_L.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."per location. Require a hall.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."************************************************************");
- end
- if(pGMRank >= GWCOMM[SERVER_GUILD_ID].GM_minimum)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_8.."Game Master Commands:")
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."-------------------------------------------");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1..""..GWCOMM[SERVER_GUILD_ID].details_loc.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."-location info.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."reset "..GWCOMM[SERVER_GUILD_ID].loc.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- Resets location to server.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."reload "..GWCOMM[SERVER_GUILD_ID].table.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- Reloads GW tables.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."reset "..GWCOMM[SERVER_GUILD_ID].farm.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- Resets location farm count to 0.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."reset "..GWCOMM[SERVER_GUILD_ID].barrack.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- Resets location barrack count to 0.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."reset "..GWCOMM[SERVER_GUILD_ID].hall.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- Resets location hall count to 0.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."reset "..GWCOMM[SERVER_GUILD_ID].pig.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- Resets location pig count to 0.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."reset "..GWCOMM[SERVER_GUILD_ID].guard.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- Resets location guard count to 0.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."reset "..GWCOMM[SERVER_GUILD_ID].vendor1.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- Resets location vendor 1 count to 0.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."reset "..GWCOMM[SERVER_GUILD_ID].vendor2.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- Resets location vendor 2 count to 0.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."reset "..GWCOMM[SERVER_GUILD_ID].vendor3.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- Resets location vendor 3 count to 0.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."reset "..GWCOMM[SERVER_GUILD_ID].cannon.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- Resets location cannon count to 0.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."reset "..GWCOMM[SERVER_GUILD_ID].vault.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- Resets location vault count to 0.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."reset "..GWCOMM[SERVER_GUILD_ID].mailbox.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- Resets location mailbox count to 0.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."spawn "..GWCOMM[SERVER_GUILD_ID].respawn_flag.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- Spawns new flag if current|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."flag is missing.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."lock "..GWCOMM[SERVER_GUILD_ID].loc.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- locks a location from purchase.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."************************************************************");
- end
- if(pGMRank == GWCOMM[SERVER_GUILD_ID].GM_admin)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_8.."ADMIN settings:")
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."-------------------------------------------");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."ADMIN Level Access|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].GM_admin.."|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Minimum GM Level Access|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].GM_minimum.."|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Pig Payz|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].pig_payz.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."copper.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."New Guild Gift amount|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].gift_count.."|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Flag require|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].flag_require.."|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Anarchy|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].anarchy.."|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."No-Tag-Flag|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].flag_timer.."|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."No-Tag-Flag-Timer|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].spawn_timer.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- in seconds");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."************************************************************")
- end
- return false;
- end
- if((ChatCache[1]==GWCOMM[PLAYER_GUILD_ID].setup)and not(ChatCache[2]))then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."****************************");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_8.."System setup details:");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."-------------------------------------------");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_8.."Costs:|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_8.."Prices in "..Currencyname..""..GWCOMM[PLAYER_GUILD_ID].color_8.."'s:|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."---------------------------------");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Zone price|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].loc_cost.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."base location price.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Farm price|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].farm_cost.."|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Barracks price|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].barrack_cost.."|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Hall price|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].hall_cost.."|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Pig price|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].pig_cost.."|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Guard price|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].guard_cost.."|r - "..GWCOMM[PLAYER_GUILD_ID].color_14.."These Dont increase location price.");
- if(GWCOMM[SERVER_GUILD_ID].cannon_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."cannon price|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].cannon_cost.."|r");end
- if(GWCOMM[SERVER_GUILD_ID].vendor1_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."vendor1 price|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].vendor1_cost.."|r");end
- if(GWCOMM[SERVER_GUILD_ID].vendor2_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."vendor2 price|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].vendor2_cost.."|r");end
- if(GWCOMM[SERVER_GUILD_ID].vendor3_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."vendor3 price|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].vendor3_cost.."|r");end
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Vault price|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].vault_cost.."|r "..GWCOMM[PLAYER_GUILD_ID].color_14.."|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Mailbox price|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].mailbox_cost.."|r "..GWCOMM[PLAYER_GUILD_ID].color_14.."|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."-------------------------------------------");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_8.."Location Limits:");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Farm limit|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].farm_L.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."per location.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Pig limit|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].pig_L.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."per farm. Require a farm.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Barrack limit|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].barrack_L.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."per farm. Require a farm.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Guard limit|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].guard_L.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."per barrack. Require a barrack.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Hall limit|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].hall_L.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."per location. Require a barrack.|r");
- if(GWCOMM[SERVER_GUILD_ID].vendor1_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Vendor1 limit|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].vendor1_L.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."per location. Require a hall.|r");end
- if(GWCOMM[SERVER_GUILD_ID].vendor2_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Vendor2 limit|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].vendor2_L.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."per location. Require a hall.|r");end
- if(GWCOMM[SERVER_GUILD_ID].vendor3_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Vendor3 limit|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].vendor3_L.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."per location. Require a hall.|r");end
- if(GWCOMM[SERVER_GUILD_ID].cannon_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Cannon limit|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].cannon_L.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."per hall. Require a hall.|r");end
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Guild Vault limit|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].vault_L.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."per location. Require a hall.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Guild MailBox limit|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].mailbox_L.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."per location. Require a hall.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."-------------------------------------------");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_8.."Rewards:|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Pig Payz|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].pig_payz.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."copper every |r"..GWCOMM[PLAYER_GUILD_ID].color_2..""..((GWCOMM[SERVER_GUILD_ID].pig_payz_timer / 1000) / 60).."|r"..GWCOMM[PLAYER_GUILD_ID].color_3.." minutes.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."New Guild Gift amount|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].gift_count.."|r"..GWCOMM[PLAYER_GUILD_ID].color_8.." "..Currencyname..""..GWCOMM[PLAYER_GUILD_ID].color_8.."'s:|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."-------------------------------------------");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_8.."System features:|r");
- if(GWCOMM[SERVER_GUILD_ID].flag_require~=0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Flag require|r: "..GWCOMM[PLAYER_GUILD_ID].color_2.."Enabled. |r"..GWCOMM[PLAYER_GUILD_ID].color_3.."All guards MUST be cleared before a flag can be tagged.|r");end;
- if(GWCOMM[SERVER_GUILD_ID].anarchy~=0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Anarchy|r: "..GWCOMM[PLAYER_GUILD_ID].color_2.."Enabled. |r"..GWCOMM[PLAYER_GUILD_ID].color_3.."Same faction invasions allowed.|r");end;
- if(GWCOMM[SERVER_GUILD_ID].flag_timer ~= 0)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."No-Tag-Flag|r: Enabled. |r"..GWCOMM[PLAYER_GUILD_ID].color_3.."un-taggable flag Cooldown timer.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."No-Tag-Flag-Timer Duration|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWCOMM[SERVER_GUILD_ID].spawn_timer.."|r "..GWCOMM[PLAYER_GUILD_ID].color_3.."- in seconds");
- end;
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."-------------------------------------------");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."****************************");
- return false;
- end
- if(ChatCache[1]==GWCOMM[PLAYER_GUILD_ID].info_loc)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."****************************");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_8.."Location details:");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."---------------------------------");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."|cff00cc00Loc ID:|r "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWARZ[LocId].entry.."|r");
- if(GWARZ[LocId].
- ==0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Owner|r: "..GWCOMM[PLAYER_GUILD_ID].color_4..""..GWARZ[LocId].guild_name.."|r.");end;
- if(GWARZ[LocId].team==1)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Owner|r: "..GWCOMM[PLAYER_GUILD_ID].color_5..""..GWARZ[LocId].guild_name.."|r.");end;
- if(GWARZ[LocId].team==2)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Owner|r: "..GWCOMM[PLAYER_GUILD_ID].color_6..""..GWARZ[LocId].guild_name.."|r.");end;
- if(GWARZ[LocId].team==3)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Owner|r: "..GWCOMM[PLAYER_GUILD_ID].color_7..""..GWARZ[LocId].guild_name.."|r.");end;
- if(GWARZ[LocId].team==0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Faction|r: "..GWCOMM[PLAYER_GUILD_ID].color_4.."Alliance.|r");end;
- if(GWARZ[LocId].team==1)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Faction|r: "..GWCOMM[PLAYER_GUILD_ID].color_5.."Horde.|r");end;
- if(GWARZ[LocId].team==2)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Faction|r: "..GWCOMM[PLAYER_GUILD_ID].color_6.."For Sale.|r");end;
- if(GWARZ[LocId].team==3)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Faction|r: "..GWCOMM[PLAYER_GUILD_ID].color_7.."LOCKED|r");end;
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."|cff00cc00Farms|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWARZ[LocId].farm_count.."|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."|cff00cc00Hall|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWARZ[LocId].hall_count.."|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."|cff00cc00pigs|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWARZ[LocId].pig_count.."|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."|cff00cc00Value|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..Zoneprice.." "..GWCOMM[PLAYER_GUILD_ID].color_3..""..Currencyname.."'s.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."****************************");
- return false;
- end
- if(ChatCache[1]==GWCOMM[PLAYER_GUILD_ID].list_loc)then
- local Gloc;
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."**********************************************************************");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Loc ID: farm: barracks: Hall: Guards: Pigs: Zone value:|r");
- for k,_ in ipairs(GWARZ) do
- Gloc = GWARZ[k].entry;
- if(GWARZ[Gloc].guild_id == PLAYER_GUILD_ID)then
- local Xzoneprice = (GWCOMM[SERVER_GUILD_ID].loc_cost)+(GWCOMM[SERVER_GUILD_ID].farm_cost*GWARZ[Gloc].farm_count)+(GWCOMM[SERVER_GUILD_ID].barrack_cost*GWARZ[Gloc].barrack_count)+(GWCOMM[SERVER_GUILD_ID].hall_cost*GWARZ[Gloc].hall_count)+(GWCOMM[SERVER_GUILD_ID].pig_cost*GWARZ[Gloc].pig_count)+(GWCOMM[SERVER_GUILD_ID].vendor1_cost*GWARZ[Gloc].vendor1_count)+(GWCOMM[SERVER_GUILD_ID].cannon_cost*GWARZ[Gloc].cannon_count);
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_2..""..Gloc.." "..GWARZ[Gloc].farm_count.." "..GWARZ[Gloc].barrack_count.." "..GWARZ[Gloc].hall_count.." "..GWARZ[Gloc].guard_count.." "..GWARZ[Gloc].pig_count.." "..Xzoneprice.."|r");
- yentry = yentry+1;
- ypigcnt = ypigcnt+GWARZ[Gloc].pig_count;
- yvalue = yvalue+Xzoneprice;
- end
- end
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."**********************************************************************");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."total locations: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..yentry.."|r "..GWCOMM[PLAYER_GUILD_ID].color_1.."total pigs:|r "..GWCOMM[PLAYER_GUILD_ID].color_2..""..ypigcnt.."|r "..GWCOMM[PLAYER_GUILD_ID].color_1.."Total value:|r "..GWCOMM[PLAYER_GUILD_ID].color_2..""..yvalue.."|r "..GWCOMM[PLAYER_GUILD_ID].color_1..""..Currencyname.."'s.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."**********************************************************************");
- return false;
- end
- if(ChatCache[1]==GWCOMM[PLAYER_GUILD_ID].version)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."****************************************");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."* "..GWCOMM[PLAYER_GUILD_ID].color_1.."Eluna "..GWCOMM[PLAYER_GUILD_ID].color_9.."*");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Grumbo'z Guild Warz. VER : "..GW_version.."|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Core :: "..core_version..".|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."PigPayz :: "..pigpayz_version..".|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Teleport :: "..tele_version..".|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."PvP :: "..pvp_version..".|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Vendor :: "..vendor_version..".|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."****************************************");
- return false;
- end
- if (ChatCache[1] == GWCOMM[SERVER_GUILD_ID].command_set) then
- if(ChatCache[2])then
- for i = 1, #GWHELP do
- if(ChatCache[2]==tostring(GWHELP[i].command))then
- if(ChatCache[3])then
- if(GWHELP[i].command_level<=4)then
- if(pGuildRank == 0)then
- PreparedStatements(3, ChatCache[2], ChatCache[3], PLAYER_GUILD_ID)
- player:SendBroadcastMessage("guild cmd "..ChatCache[2].." set to "..ChatCache[3]..".");
- return false;
- else
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."GLD CMD ACCESS ERROR.:|r "..pGuildRank);
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."CMD ERROR:|r "..ChatCache[1].." "..ChatCache[2].." "..ChatCache[3]);
- return false;
- end
- end
- if(GWHELP[i].command_level<=6)and(GWHELP[i].command_level>=5)then
- if(pGMRank == GWCOMM[SERVER_GUILD_ID].GM_admin)then
- PreparedStatements(3, ChatCache[2], ChatCache[3], SERVER_GUILD_ID)
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_10.."GM cmd "..ChatCache[2].." set to "..ChatCache[3].."|r.");
- return false;
- else
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."GM CMD ACCESS ERROR.: |r"..pGMRank);
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."CMD ERROR:|r "..ChatCache[1].." "..ChatCache[2].." "..ChatCache[3]);
- return false;
- end
- end
- else
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."CMD ERROR:|r "..ChatCache[1].." "..ChatCache[2]..""..GWCOMM[PLAYER_GUILD_ID].color_15.." NO value entered.");
- return false;
- end
- return false;
- end
- end
- else
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."CMD ERROR:|r "..ChatCache[1]..""..GWCOMM[PLAYER_GUILD_ID].color_15.." NO target command entered.");
- return false;
- end
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."CMD ERROR:|r "..ChatCache[1]);
- end
- if (ChatCache[1] == "help")then
- for i = 1, #GWHELP do
- if(ChatCache[2] == GWCOMM[SERVER_GUILD_ID].command_set)and(ChatCache[3]==nil)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_10.."command id - description");
- for b = 1, #GWHELP do
- if((pGuildRank == 0)and(GWHELP[b].command_level<=4))then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_10..""..GWHELP[b].command.." - "..GWCOMM[PLAYER_GUILD_ID].color_11..""..GWHELP[b].description.."|r");
- end
- if(pGMRank == GWCOMM[SERVER_GUILD_ID].GM_admin)and(GWHELP[b].command_level>=5)and(GWHELP[b].command_level<=6)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_10..""..GWHELP[b].command.." - "..GWCOMM[PLAYER_GUILD_ID].color_11..""..GWHELP[b].description.."|r");
- end
- end
- return false;
- end
- if(ChatCache[3] == tostring(GWHELP[i].command))then
- if(pGuildRank == 0)and(GWHELP[i].command_level<=4)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_10..""..GWHELP[i].command.." - |cff00cc00"..GWHELP[i].description.."|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_10.."Example:|r /g "..GWCOMM[PLAYER_GUILD_ID].color_11..""..GWHELP[i].example.."");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_10.."Current:|r "..GWCOMM[PLAYER_GUILD_ID].color_13..""..GWCOMM[PLAYER_GUILD_ID][GWHELP[i].command].."");
- return false;
- end
- if(pGMRank == GWCOMM[SERVER_GUILD_ID].GM_admin)and(GWHELP[i].command_level>=5)and(GWHELP[i].command_level<=6)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_10..""..GWHELP[i].command.." - |cff00cc00"..GWHELP[i].description.."|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_10.."Example:|r /g "..GWCOMM[PLAYER_GUILD_ID].color_11..""..GWHELP[i].example.."");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_10.."Current:|r "..GWCOMM[PLAYER_GUILD_ID].color_13..""..GWCOMM[PLAYER_GUILD_ID][GWHELP[i].command].."");
- return false;
- end
- end
- end
- player:SendBroadcastMessage("err...");
- return false;
- end
- -- ****************************************************
- -- ************ CORE: Guild Master Commands ***********
- -- ****************************************************
- if(pGuildRank <= GWCOMM[PLAYER_GUILD_ID].GLD_lvlb and ChatCache[1] == "buy")then
- -- ******************* Buy commands *******************
- if(ChatCache[2] == GWCOMM[PLAYER_GUILD_ID].loc)then
- if(GWARZ[LocId].guild_id ~= SERVER_GUILD_ID)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You cannot purchase this area.")
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14..""..GWARZ[LocId].guild_name.." owns this area.");
- return false;
- else
- if(player:GetItemCount(GWCOMM[SERVER_GUILD_ID].currency) < Zoneprice)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You do not have enough "..Currencyname.."'s.");
- return false;
- else
- if(GWARZ[LocId].team==3)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."THIS AREA IS OFF LIMITS")
- return false;
- else
- local Gflag = PerformIngameSpawn(2, (GWCOMM[SERVER_GUILD_ID].flag_id + PLAYER_TEAM_ID), (player:GetMapId()), player:GetInstanceId(), player:GetX(), player:GetY(), player:GetZ(), player:GetO(), true, 0, player:GetPhaseMaskForSpawn()); -- , true, 0, 1);
- local GflagId = Gflag:GetDBTableGUIDLow();
- PreparedStatements(1, "guild_name", PLAYER_GUILD_NAME, LocId)
- PreparedStatements(1, "team", PLAYER_TEAM_ID, LocId)
- PreparedStatements(1, "x", player:GetX(), LocId)
- PreparedStatements(1, "y", player:GetY(), LocId)
- PreparedStatements(1, "z", player:GetZ(), LocId)
- PreparedStatements(1, "flag_id", GflagId, LocId)
- PreparedStatements(1, "fs_time", GetCurrTime(), LocId)
- PreparedStatements(1, "guild_id", PLAYER_GUILD_ID, LocId)
- player:RemoveItem(GWCOMM[SERVER_GUILD_ID].currency, Zoneprice)
- if(player:GetGender()==0)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."Congratulations King "..pName..". you have expanded "..PLAYER_GUILD_NAME.."'s land.|r");
- else
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."Congratulations Queen "..pName..". you have expanded "..PLAYER_GUILD_ID.."'s land.|r");
- end
- return false;
- end
- end
- end
- end
- if(ChatCache[2] == GWCOMM[PLAYER_GUILD_ID].farm)then
- if(GWARZ[LocId].guild_id ~= PLAYER_GUILD_ID)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your Guild does not own this land.");
- return false;
- else
- if(player:GetItemCount(GWCOMM[SERVER_GUILD_ID].currency) < GWCOMM[SERVER_GUILD_ID].farm_cost)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You require more "..Currencyname.."'s.");
- return false;
- else
- if(GWARZ[LocId].farm_count >= GWCOMM[SERVER_GUILD_ID].farm_L)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You have "..GWARZ[LocId].farm_count.." farm\'s at this location.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You can only purchase "..GWCOMM[SERVER_GUILD_ID].farm_L.." farm\'s per location.");
- return false;
- else
- if(GWARZ[LocId].pig_count < (GWARZ[LocId].farm_count * GWCOMM[SERVER_GUILD_ID].pig_L))then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."you still need to finish populating your other farm.");
- return false;
- else
- PerformIngameSpawn(2, GWCOMM[SERVER_GUILD_ID].farm_id+GWARZ[LocId].team, (player:GetMapId()), player:GetInstanceId(), player:GetX(), player:GetY(), player:GetZ(), player:GetO(), true, 0, player:GetPhaseMaskForSpawn());
- PreparedStatements(1, "farm_count", GWARZ[LocId].farm_count+1, LocId)
- player:RemoveItem(GWCOMM[SERVER_GUILD_ID].currency, GWCOMM[SERVER_GUILD_ID].farm_cost)
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."Congratulations Grunt "..pName..".|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14..""..PLAYER_GUILD_NAME.." has added a farm at location: "..LocId..".|r");
- return false;
- end
- end
- end
- end
- end
- if(ChatCache[2] == GWCOMM[PLAYER_GUILD_ID].barrack)then
- if(GWARZ[LocId].guild_id ~= PLAYER_GUILD_ID)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your Guild does not own this land.");
- return false;
- else
- if(player:GetItemCount(GWCOMM[SERVER_GUILD_ID].currency) < GWCOMM[SERVER_GUILD_ID].barrack_cost)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You require more "..Currencyname.."'s.");
- return false;
- else
- if(GWARZ[LocId].barrack_count >= (GWCOMM[SERVER_GUILD_ID].farm_L * GWCOMM[SERVER_GUILD_ID].barrack_L))then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You have "..GWARZ[LocId].barrack_count.." barrack\'s at this location.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You can only purchase "..GWCOMM[SERVER_GUILD_ID].farm_L*GWCOMM[SERVER_GUILD_ID].barrack_L.." barrack\'s per location.");
- return false;
- else
- if(GWARZ[LocId].barrack_count >= GWARZ[LocId].farm_count*GWCOMM[SERVER_GUILD_ID].barrack_L)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Each farm supports "..GWCOMM[SERVER_GUILD_ID].barrack_L.." barracks. You need another farm.");
- return false;
- else
- PerformIngameSpawn(2, GWCOMM[SERVER_GUILD_ID].barrack_id+GWARZ[LocId].team, player:GetMapId(), player:GetInstanceId(), player:GetX(), player:GetY(), player:GetZ(), player:GetO(), true, 0, player:GetPhaseMaskForSpawn());
- PreparedStatements(1, "barrack_count", GWARZ[LocId].barrack_count+1, LocId)
- player:RemoveItem(GWCOMM[SERVER_GUILD_ID].currency, GWCOMM[SERVER_GUILD_ID].barrack_cost)
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."Congratulations Commander "..pName..".|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14..""..PLAYER_GUILD_NAME.." has added a barracks at location: "..LocId..".|r");
- return false;
- end
- end
- end
- end
- end
- if(ChatCache[2] == GWCOMM[PLAYER_GUILD_ID].hall)then
- if(PLAYER_GUILD_ID ~= GWARZ[LocId].guild_id)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your Guild does not own this land.");
- return false;
- else
- if(player:GetItemCount(GWCOMM[SERVER_GUILD_ID].currency) < GWCOMM[SERVER_GUILD_ID].hall_cost)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Each hall costs "..GWCOMM[SERVER_GUILD_ID].hall_cost.." "..Currencyname..". You dont have eough.");
- return false;
- else
- if(GWARZ[LocId].hall_count >= GWCOMM[SERVER_GUILD_ID].hall_L)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You have "..GWARZ[LocId].hall_count.." hall at this location.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You can only have "..GWCOMM[SERVER_GUILD_ID].hall_L.." hall per area.");
- return false;
- else
- if(GWARZ[LocId].barrack_count == 0)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Each Hall require's 1 barracks per location to provide guards for defensive support.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Gotta protect your HQ.");
- return false;
- else
- PerformIngameSpawn(2, GWCOMM[SERVER_GUILD_ID].hall_id+GWARZ[LocId].team, player:GetMapId(), player:GetInstanceId(), player:GetX(), player:GetY(), player:GetZ(), player:GetO(), true, 0, player:GetPhaseMaskForSpawn());
- PreparedStatements(1, "hall_count", GWARZ[LocId].hall_count+1, LocId)
- player:RemoveItem(GWCOMM[SERVER_GUILD_ID].currency, GWCOMM[SERVER_GUILD_ID].hall_cost)
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."Congradulations!.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."Commandant "..pName..".|r");
- return false;
- end
- end
- end
- end
- end
- if(ChatCache[2] == GWCOMM[PLAYER_GUILD_ID].pig)then
- if(GWARZ[LocId].guild_id ~= PLAYER_GUILD_ID)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your Guild does not own this land.");
- return false;
- else
- if(player:GetItemCount(GWCOMM[SERVER_GUILD_ID].currency) < GWCOMM[SERVER_GUILD_ID].pig_cost)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Each pig costs "..GWCOMM["SERVER"].pig_cost.." "..Currencyname..".");
- return false;
- else
- if(GWARZ[LocId].pig_count >= (GWCOMM[SERVER_GUILD_ID].pig_L * GWCOMM[SERVER_GUILD_ID].farm_L))then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You have "..(GWARZ[LocId].pig_count*GWCOMM[SERVER_GUILD_ID].farm_L).." pigs at this location.") ;
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You can only have "..GWCOMM[SERVER_GUILD_ID].pig_L.." pig's per farm and "..GWCOMM[SERVER_GUILD_ID].farm_L.." farm's per location.") ;
- return false;
- else
- if(GWARZ[LocId].pig_count < GWCOMM[SERVER_GUILD_ID].pig_L)and(GWARZ[LocId].farm_count==0)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You must first have a farm here before you can add pigs.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Piggies gotta live somewhere...");
- return false;
- else
- if(GWARZ[LocId].pig_count >= (GWARZ[LocId].farm_count * GWCOMM[SERVER_GUILD_ID].pig_L))then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You require another farm before you can add any more pigs.");
- return false;
- else
- PerformIngameSpawn(1, GWCOMM[SERVER_GUILD_ID].pig_id+GWARZ[LocId].team, player:GetMapId(), player:GetInstanceId(), player:GetX(), player:GetY(), player:GetZ(), player:GetO(), true, 0, player:GetPhaseMaskForSpawn());
- PreparedStatements(1, "pig_count", GWARZ[LocId].pig_count+1, LocId);
- player:RemoveItem(GWCOMM[SERVER_GUILD_ID].currency, GWCOMM[SERVER_GUILD_ID].pig_cost);
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."Congradulations!.|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."Farmer "..pName..".|r");
- return false;
- end
- end
- end
- end
- end
- end
- if(ChatCache[2] == GWCOMM[PLAYER_GUILD_ID].guard)then
- if(GWARZ[LocId].guild_id ~= PLAYER_GUILD_ID)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your Guild does not own this land.");
- return false;
- else
- if(player:GetItemCount(GWCOMM[SERVER_GUILD_ID].currency) < GWCOMM[SERVER_GUILD_ID].guard_cost)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Each guard costs "..GWCOMM[SERVER_GUILD_ID].guard_cost.." "..Currencyname..".");
- return false;
- else
- if(GWARZ[LocId].guard_count >= (GWCOMM[SERVER_GUILD_ID].guard_L * (GWCOMM[SERVER_GUILD_ID].barrack_L * GWCOMM[SERVER_GUILD_ID].farm_L)))then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You have "..GWARZ[LocId].guard_count.." guards at this location.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You can only have "..(GWCOMM[SERVER_GUILD_ID].guard_L*GWCOMM[SERVER_GUILD_ID].farm_L).." per location.");
- return false;
- else
- if(GWARZ[LocId].guard_count >= (GWARZ[LocId].barrack_count * GWCOMM[SERVER_GUILD_ID].guard_L))then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You must add another barracks to produce more guards.");
- return false;
- else
- PerformIngameSpawn(1, GWCOMM[SERVER_GUILD_ID].guard_id+GWARZ[LocId].team, player:GetMapId(), player:GetInstanceId(), player:GetX(), player:GetY(), player:GetZ(), player:GetO(), true, 0, player:GetPhaseMaskForSpawn());
- PreparedStatements(1, "guard_count", GWARZ[LocId].guard_count+1, LocId);
- player:RemoveItem(GWCOMM[SERVER_GUILD_ID].currency, GWCOMM[SERVER_GUILD_ID].guard_cost);
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."Guard added by Commander "..pName..".|r");
- return false;
- end
- end
- end
- end
- end
- if(ChatCache[2] == GWCOMM[PLAYER_GUILD_ID].vendor1)then
- if(GWCOMM[SERVER_GUILD_ID].vendor1_id > 0)then
- if(GWARZ[LocId].guild_id ~= PLAYER_GUILD_ID)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your Guild does not own this land.");
- return false;
- else
- if(player:GetItemCount(GWCOMM[SERVER_GUILD_ID].currency) < GWCOMM[SERVER_GUILD_ID].vendor1_cost)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Each vendor1 costs "..GWCOMM[SERVER_GUILD_ID].vendor1_cost.." "..Currencyname..".");
- return false;
- else
- if(GWARZ[LocId].vendor1_count >= GWCOMM[SERVER_GUILD_ID].vendor1_L)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You have "..GWARZ[LocId].vendor1_count.." vendor1's at this location.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You can only have "..GWCOMM[SERVER_GUILD_ID].vendor1_L.." per location.");
- return false;
- else
- PerformIngameSpawn(1, GWCOMM[SERVER_GUILD_ID].vendor1_id+GWARZ[LocId].team, player:GetMapId(), player:GetInstanceId(), player:GetX(), player:GetY(), player:GetZ(), player:GetO(), true, 0, player:GetPhaseMaskForSpawn());
- PreparedStatements(1, "vendor1_count", GWARZ[LocId].vendor1_count+1, LocId);
- player:RemoveItem(GWCOMM[SERVER_GUILD_ID].currency, GWCOMM[SERVER_GUILD_ID].vendor1_cost);
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."Vendor1 added by Commander "..pName..".|r");
- return false;
- end
- end
- end
- else
- player:SendBroadcastMessage("Vendor1 is NOT enabled..")
- return false;
- end
- end
- if(ChatCache[2] == GWCOMM[PLAYER_GUILD_ID].vendor2)then
- if(GWCOMM[SERVER_GUILD_ID].vendor2_id > 0)then
- if(GWARZ[LocId].guild_id ~= PLAYER_GUILD_ID)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your Guild does not own this land.");
- return false;
- else
- if(player:GetItemCount(GWCOMM[SERVER_GUILD_ID].currency) < GWCOMM[SERVER_GUILD_ID].vendor2_cost)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Each vendor2 costs "..GWCOMM[SERVER_GUILD_ID].vendor2_cost.." "..Currencyname..".");
- return false;
- else
- if(GWARZ[LocId].vendor2_count >= GWCOMM[SERVER_GUILD_ID].vendor2_L)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You have "..GWARZ[LocId].vendor2_count.." vendor2's at this location.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You can only have "..GWCOMM[SERVER_GUILD_ID].vendor2_L.." per location.");
- return false;
- else
- PerformIngameSpawn(1, GWCOMM[SERVER_GUILD_ID].vendor2_id+GWARZ[LocId].team, player:GetMapId(), player:GetInstanceId(), player:GetX(), player:GetY(), player:GetZ(), player:GetO(), true, 0, player:GetPhaseMaskForSpawn());
- PreparedStatements(1, "vendor2_count", GWARZ[LocId].vendor2_count+1, LocId)
- player:RemoveItem(GWCOMM[SERVER_GUILD_ID].currency, GWCOMM[SERVER_GUILD_ID].vendor2_cost)
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."Vendor2 added by Commander "..pName..".|r");
- return false;
- end
- end
- end
- else
- player:SendBroadcastMessage("Vendor2 is NOT enabled..")
- return false;
- end
- end
- if(ChatCache[2] == GWCOMM[PLAYER_GUILD_ID].vendor3)then
- if(GWCOMM[SERVER_GUILD_ID].vendor3_id > 0)then
- if(GWARZ[LocId].guild_id ~= PLAYER_GUILD_ID)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your Guild does not own this land.");
- return false;
- else
- if(player:GetItemCount(GWCOMM[SERVER_GUILD_ID].currency) < GWCOMM[SERVER_GUILD_ID].vendor3_cost)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Each vendor3 costs "..GWCOMM[SERVER_GUILD_ID].vendor3_cost.." "..Currencyname..".");
- return false;
- else
- if(GWARZ[LocId].vendor3_count >= GWCOMM[SERVER_GUILD_ID].vendor3_L)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You have "..GWARZ[LocId].vendor3_count.." vendor3's at this location.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You can only have "..GWCOMM[SERVER_GUILD_ID].vendor3_L.." per location.");
- return false;
- else
- PerformIngameSpawn(1, GWCOMM[SERVER_GUILD_ID].vendor3_id+GWARZ[LocId].team, player:GetMapId(), player:GetInstanceId(), player:GetX(), player:GetY(), player:GetZ(), player:GetO(), true, 0, player:GetPhaseMaskForSpawn());
- PreparedStatements(1, "vendor3_count", GWARZ[LocId].vendor3_count+1, LocId);
- player:RemoveItem(GWCOMM[SERVER_GUILD_ID].currency, GWCOMM[SERVER_GUILD_ID].vendor3_cost);
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."Vendor3 added by Commander "..pName..".|r");
- return false;
- end
- end
- end
- else
- player:SendBroadcastMessage("Vendor3 is NOT enabled..")
- return false;
- end
- end
- if(ChatCache[2] == GWCOMM[PLAYER_GUILD_ID].cannon)then
- if(GWCOMM[SERVER_GUILD_ID].cannon_id > 0)then
- if(GWARZ[LocId].guild_id ~= PLAYER_GUILD_ID)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your Guild does not own this land.");
- return false;
- else
- if(player:GetItemCount(GWCOMM[SERVER_GUILD_ID].currency) < GWCOMM[SERVER_GUILD_ID].cannon_cost)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Each cannon costs "..GWCOMM[SERVER_GUILD_ID].cannon_cost.." "..Currencyname..".");
- return false;
- else
- if(GWARZ[LocId].cannon_count >= GWCOMM[SERVER_GUILD_ID].cannon_L)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You have "..GWARZ[LocId].cannon_count.." "..GWCOMM[PLAYER_GUILD_ID].cannon.."'s at this location.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You can only have "..GWCOMM[SERVER_GUILD_ID].cannon_L.." per location.");
- return false;
- else
- if(GWARZ[LocId].hall_count == 0)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Cannons require a Hall per location.");
- return false;
- else
- PerformIngameSpawn(1, GWCOMM[SERVER_GUILD_ID].cannon_id+GWARZ[LocId].team, player:GetMapId(), player:GetInstanceId(), player:GetX(), player:GetY(), player:GetZ(), player:GetO(), true, 0, player:GetPhaseMaskForSpawn());
- PreparedStatements(1, "cannon_count", GWARZ[LocId].cannon_count+1, LocId);
- player:RemoveItem(GWCOMM[SERVER_GUILD_ID].currency, GWCOMM[SERVER_GUILD_ID].cannon_cost);
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."cannon added by Commander "..pName..".|r");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."!! Its a cannon !!|r");
- return false;
- end
- end
- end
- end
- else
- player:SendBroadcastMessage("cannon's NOT enabled..")
- return false;
- end
- end
- if(ChatCache[2] == GWCOMM[PLAYER_GUILD_ID].vault)then
- if(GWARZ[LocId].guild_id ~= PLAYER_GUILD_ID)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your Guild does not own this land.");
- return false;
- else
- if(player:GetItemCount(GWCOMM[SERVER_GUILD_ID].currency) < GWCOMM[SERVER_GUILD_ID].vault_cost)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Each vault costs "..GWCOMM[SERVER_GUILD_ID].cannon_cost.." "..Currencyname..".");
- return false;
- else
- if(GWARZ[LocId].vault_count >= GWCOMM[SERVER_GUILD_ID].vault_L * GWARZ[LocId].hall_count)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You have "..GWARZ[LocId].vault_count.." "..GWCOMM[PLAYER_GUILD_ID].vault.."'s at this location.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You can only have "..GWCOMM[SERVER_GUILD_ID].vault_L.." per hall.");
- return false;
- else
- if(GWARZ[LocId].hall_count == 0)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Vaults require a Hall.");
- return false;
- else
- PerformIngameSpawn(2, GWCOMM[SERVER_GUILD_ID].vault_id+GWARZ[LocId].team, player:GetMapId(), player:GetInstanceId(), player:GetX(), player:GetY(), player:GetZ(), player:GetO(), true, 0, player:GetPhaseMaskForSpawn());
- PreparedStatements(1, "vault_count", GWARZ[LocId].vault_count+1, LocId)
- player:RemoveItem(GWCOMM[SERVER_GUILD_ID].currency, GWCOMM[SERVER_GUILD_ID].vault_cost)
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."Vault added by Comissioner "..pName..".|r");
- return false;
- end
- end
- end
- end
- end
- if(ChatCache[2] == GWCOMM[PLAYER_GUILD_ID].mailbox)then
- if(GWARZ[LocId].guild_id ~= PLAYER_GUILD_ID)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your Guild does not own this land.");
- return false;
- else
- if(player:GetItemCount(GWCOMM[SERVER_GUILD_ID].currency) < GWCOMM[SERVER_GUILD_ID].mailbox_cost)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Each mailbox costs "..GWCOMM[SERVER_GUILD_ID].mailbox_cost.." "..Currencyname..".");
- return false;
- else
- if(GWARZ[LocId].mailbox_count >= GWCOMM[SERVER_GUILD_ID].mailbox_L * GWARZ[LocId].hall_count)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You have "..GWARZ[LocId].mailbox_count.." "..GWCOMM[PLAYER_GUILD_ID].mailbox.."'s at this location.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You can only have "..GWCOMM[SERVER_GUILD_ID].mailbox_L.." per hall.");
- return false;
- else
- if(GWARZ[LocId].hall_count == 0)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Mailboxs require a Hall.");
- return false;
- else
- PerformIngameSpawn(2, GWCOMM[SERVER_GUILD_ID].mailbox_id+GWARZ[LocId].team, player:GetMapId(), player:GetInstanceId(), player:GetX(), player:GetY(), player:GetZ(), player:GetO(), true, 0, player:GetPhaseMaskForSpawn());
- PreparedStatements(1, "mailbox_count", GWARZ[LocId].mailbox_count+1, LocId);
- player:RemoveItem(GWCOMM[SERVER_GUILD_ID].currency, GWCOMM[SERVER_GUILD_ID].mailbox_cost);
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."Mailbox added by Comissioner "..pName..".|r");
- return false;
- end
- end
- end
- end
- end
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."CMD ERROR:|r "..ChatCache[1].." "..ChatCache[2]);
- return false;
- end
- -- ******************* Sell commands ******************
- if(pGuildRank <= GWCOMM[PLAYER_GUILD_ID].GLD_lvls)and(ChatCache[1] == "sell")then
- if(ChatCache[2] == GWCOMM[PLAYER_GUILD_ID].loc)then
- if(GWARZ[LocId].guild_id ~= PLAYER_GUILD_ID)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your guild does not own this land.");
- return false;
- else
- if(player:GetNearestGameObject(1, GWCOMM[SERVER_GUILD_ID].flag_id+player:GetTeam()) == nil)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You must be next to your guild flag.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."move closer and try again.");
- return false;
- else
- local flag = player:GetNearestGameObject(1, (GWCOMM[SERVER_GUILD_ID].flag_id+player:GetTeam()));
- local flagid = flag:GetGUIDLow();
- flag:Despawn();
- flag:RemoveFromWorld(1);
- PreparedStatements(1, "guild_name", SERVER_GUILD_NAME, LocId);
- PreparedStatements(1, "team", 2, LocId);
- PreparedStatements(1, "flag_id", 0, LocId);
- PreparedStatements(1, "fs_time", 0, LocId);
- PreparedStatements(1, "guild_id", SERVER_GUILD_ID, LocId);
- player:AddItem(GWCOMM[SERVER_GUILD_ID].currency, Zoneprice);
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."!Congratulations! Realtor "..pName.." has sold this land. For "..Zoneprice.." "..Currencyname.."'s.|r");
- return false;
- end
- end
- end
- if(ChatCache[2] == GWCOMM[PLAYER_GUILD_ID].farm)then
- if(PLAYER_GUILD_ID ~= GWARZ[LocId].guild_id)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your guild does not own this land.");
- return false;
- else
- if(GWARZ[LocId].farm_count == 0)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your guild does not own a farm at this location.");
- return false;
- else
- if(GWARZ[LocId].pig_count > ((GWCOMM[SERVER_GUILD_ID].pig_L) * (GWARZ[LocId].farm_count-1)))then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You must sell off all the pigs first before removing there housing.");
- return false;
- else
- if(((player:GetNearestGameObject(5, GWCOMM[SERVER_GUILD_ID].farm_id))or(player:GetNearestGameObject(5, GWCOMM[SERVER_GUILD_ID].farm_id+1))) == nil)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You must be closer.")
- return false;
- else
- local farm = (player:GetNearestGameObject(5, GWCOMM[SERVER_GUILD_ID].farm_id))or(player:GetNearestGameObject(5, GWCOMM[SERVER_GUILD_ID].farm_id+1));
- local farmspawnid = farm:GetGUIDLow(); -- use this to avoid ghost respawns
- farm:Despawn();
- farm:RemoveFromWorld(1);
- PreparedStatements(2, "gameobject", farmspawnid);
- PreparedStatements(1, "farm_count", GWARZ[LocId].farm_count-1, LocId);
- player:AddItem(GWCOMM[SERVER_GUILD_ID].currency, GWCOMM[SERVER_GUILD_ID].farm_cost);
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."!Congratulations!"..PLAYER_GUILD_NAME.." has sold a guild farm. For "..GWCOMM[SERVER_GUILD_ID].farm_cost.." "..Currencyname.."'s.|r");
- return false;
- end
- end
- end
- end
- end
- if(ChatCache[2] == GWCOMM[PLAYER_GUILD_ID].barrack)then
- if(PLAYER_GUILD_ID ~= GWARZ[LocId].guild_id)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your guild does not own this land.");
- return false;
- else
- if(GWARZ[LocId].barrack_count == 0)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your guild does not own a barracks at this location.");
- return false;
- else
- if(GWARZ[LocId].guard_count > ((GWCOMM[SERVER_GUILD_ID].guard_L) * (GWARZ[LocId].barrack_count-1)))then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You must remove more guards before removing there housing.");
- return false;
- else
- if(((player:GetNearestGameObject(5, GWCOMM[SERVER_GUILD_ID].barrack_id))or(player:GetNearestGameObject(5, GWCOMM[SERVER_GUILD_ID].barrack_id+1))) == nil)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You must be closer.");
- return false;
- else
- local barrack = (player:GetNearestGameObject(5, GWCOMM[SERVER_GUILD_ID].barrack_id))or(player:GetNearestGameObject(5, GWCOMM[SERVER_GUILD_ID].barrack_id+1));
- local barrackspawnid = barrack:GetGUIDLow() -- use this to avoid ghost respawns
- barrack:Despawn();
- barrack:RemoveFromWorld(1);
- PreparedStatements(2, "gameobject", barrackspawnid)
- PreparedStatements(1, "barrack_count", GWARZ[LocId].barrack_count-1, LocId)
- player:AddItem(GWCOMM[SERVER_GUILD_ID].currency, GWCOMM[SERVER_GUILD_ID].barrack_cost)
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."!Congratulations! Builder "..PLAYER_GUILD_NAME.." has sold a garrison. For "..GWCOMM[SERVER_GUILD_ID].barrack_cost.." "..Currencyname.."'s.|r");
- return false;
- end
- end
- end
- end
- end
- if(ChatCache[2] == GWCOMM[PLAYER_GUILD_ID].hall)then
- if(PLAYER_GUILD_ID ~= GWARZ[LocId].guild_id)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your guild does not own this land.");
- return false;
- else
- if(GWARZ[LocId].hall_count <= 0)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your guild does not own a hall at this location.");
- return false;
- else
- if(((player:GetNearestGameObject(7, GWCOMM[SERVER_GUILD_ID].hall_id))or(player:GetNearestGameObject(7, GWCOMM[SERVER_GUILD_ID].hall_id+1))) == nil)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You must be near to your hall to sell it.");
- return false;
- else
- local hall = ((player:GetNearestGameObject(7, GWCOMM[SERVER_GUILD_ID].hall_id))or(player:GetNearestGameObject(7, GWCOMM[SERVER_GUILD_ID].hall_id+1)));
- local hallspawnid = hall:GetGUIDLow(); -- use this to avoid ghost respawns
- hall:Despawn();
- hall:RemoveFromWorld(1);
- PreparedStatements(2, "gameobject", hallspawnid)
- PreparedStatements(1, "hall_count", GWARZ[LocId].hall_count-1, LocId)
- player:AddItem(GWCOMM[SERVER_GUILD_ID].currency, GWCOMM[SERVER_GUILD_ID].hall_cost)
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."!Congratulations!"..PLAYER_GUILD_NAME.." has sold a Hall. For "..GWCOMM[SERVER_GUILD_ID].hall_cost.." "..Currencyname.."'s.|r");
- return false;
- end
- end
- end
- end
- if(ChatCache[2] == GWCOMM[PLAYER_GUILD_ID].pig)then
- if(PLAYER_GUILD_ID ~= GWARZ[LocId].guild_id)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your guild does not own this land.");
- return false;
- else
- if(GWARZ[LocId].pig_count == 0)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You DONT have any pigs in this area.");
- return false;
- else
- if(player:GetSelection() == nil)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You must select a pig.");
- return false;
- else
- local Pnpc = player:GetSelection():GetEntry();
- local pig = GWCOMM[SERVER_GUILD_ID].pig_id;
- if not((Pnpc == pig)or(Pnpc == pig+1))then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."you must select a guild pig.");
- return false;
- else
- local pigspawnid = player:GetSelection():GetGUIDLow();
- player:GetSelection():DespawnOrUnsummon();
- PreparedStatements(2, "creature", pigspawnid);
- PreparedStatements(1, "pig_count", GWARZ[LocId].pig_count-1, LocId);
- player:AddItem(GWCOMM[SERVER_GUILD_ID].currency, GWCOMM[SERVER_GUILD_ID].pig_cost);
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."Butcher "..pName.." sold 1 pig to the market.|r");
- return false;
- end
- end
- end
- end
- end
- if(ChatCache[2] == GWCOMM[PLAYER_GUILD_ID].guard)then
- if(PLAYER_GUILD_ID ~= GWARZ[LocId].guild_id)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your guild does not own this land.");
- return false;
- else
- if(GWARZ[LocId].guard_count == 0)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You DONT have any guards in this area.");
- return false;
- else
- if(player:GetSelection() == nil)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You must select a guard.");
- return false;
- else
- local Gnpc = player:GetSelection():GetEntry();
- local guard = GWCOMM[SERVER_GUILD_ID].guard_id;
- if not((Gnpc == guard)or(Gnpc == guard+1))then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You must select a guild guard.");
- return false;
- else
- local guardspawnid = player:GetSelection():GetGUIDLow();
- player:GetSelection():SetPhaseMask(0);
- player:GetSelection():DespawnOrUnsummon();
- PreparedStatements(2, "creature", guardspawnid);
- PreparedStatements(1, "guard_count", GWARZ[LocId].guard_count-1, LocId);
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."Guard removed.|r");
- return false;
- end
- end
- end
- end
- end
- if(ChatCache[2] == GWCOMM[PLAYER_GUILD_ID].vendor1)then
- if(GWCOMM[SERVER_GUILD_ID].vendor1_id > 0)then
- if(PLAYER_GUILD_ID ~= GWARZ[LocId].guild_id)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your guild does not own this land.");
- return false;
- else
- if(GWARZ[LocId].vendor1_count == 0)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You DONT have any vendor1's in this area.");
- return false;
- else
- if(player:GetSelection() == nil)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You must select a Vendor1.");
- return false;
- else
- local Bnpc = player:GetSelection():GetEntry();
- local vendor1 = GWCOMM[SERVER_GUILD_ID].vendor1_id;
- if not((Bnpc == vendor1)or(Bnpc == vendor1+1))then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You must select a Vendor1.");
- return false;
- else
- local vendorspawnid1 = player:GetSelection():GetGUIDLow();
- player:GetSelection():SetPhaseMask(0);
- player:GetSelection():DespawnOrUnsummon();
- PreparedStatements(2, "creature", vendorspawnid1);
- PreparedStatements(1, "vendor1_count", GWARZ[LocId].vendor1_count-1, LocId);
- player:AddItem(GWCOMM[SERVER_GUILD_ID].currency, GWCOMM[SERVER_GUILD_ID].vendor1_cost);
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."Vendor1 sold.|r");
- return false;
- end
- end
- end
- end
- else
- player:SendBroadcastMessage("Vendor1 is NOT enabled..")
- return false;
- end
- end
- if(ChatCache[2] == GWCOMM[PLAYER_GUILD_ID].vendor2)then
- if(GWCOMM[SERVER_GUILD_ID].vendor2_id > 0)then
- if(PLAYER_GUILD_ID ~= GWARZ[LocId].guild_id)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your guild does not own this land.");
- return false;
- else
- if(GWARZ[LocId].vendor2_count == 0)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You DONT have any vendor2's in this area.");
- return false;
- else
- if(player:GetSelection() == nil)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You must select a Vendor2.");
- return false;
- else
- local Bnpc = player:GetSelection():GetEntry();
- local vendor2 = GWCOMM[SERVER_GUILD_ID].vendor2_id;
- if not((Bnpc == vendor2)or(Bnpc == vendor2+1))then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You must select a Vendor2.");
- return false;
- else
- local vendorspawnid2 = player:GetSelection():GetGUIDLow();
- player:GetSelection():SetPhaseMask(0);
- player:GetSelection():DespawnOrUnsummon();
- PreparedStatements(2, "creature", vendorspawnid2);
- PreparedStatements(1, "vendor2_count", GWARZ[LocId].vendor2_count-1, LocId);
- player:AddItem(GWCOMM[SERVER_GUILD_ID].currency, GWCOMM[SERVER_GUILD_ID].vendor2_cost);
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."Vendor2 sold.|r");
- return false;
- end
- end
- end
- end
- else
- player:SendBroadcastMessage("Vendor2 is NOT enabled..")
- return false;
- end
- end
- if(ChatCache[2] == GWCOMM[PLAYER_GUILD_ID].vendor3)then
- if(GWCOMM[SERVER_GUILD_ID].vendor3_id > 0)then
- if(PLAYER_GUILD_ID ~= GWARZ[LocId].guild_id)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your guild does not own this land.");
- return false;
- else
- if(GWARZ[LocId].vendor3_count == 0)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You DONT have any vendor3's in this area.");
- return false;
- else
- if(player:GetSelection() == nil)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You must select a Vendor3.");
- return false;
- else
- local Bnpc = player:GetSelection():GetEntry();
- local vendor3 = GWCOMM[SERVER_GUILD_ID].vendor3_id;
- if not((Bnpc == vendor3)or(Bnpc == vendor3+1))then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You must select a Vendor3.");
- return false;
- else
- local vendorspawnid3 = player:GetSelection():GetGUIDLow();
- player:GetSelection():SetPhaseMask(0);
- player:GetSelection():DespawnOrUnsummon();
- PreparedStatements(2, "creature", vendorspawnid3);
- PreparedStatements(1, "vendor3_count", GWARZ[LocId].vendor3_count-1, LocId);
- player:AddItem(GWCOMM[SERVER_GUILD_ID].currency, GWCOMM[SERVER_GUILD_ID].vendor3_cost);
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."Vendor3 sold.|r");
- return false;
- end
- end
- end
- end
- else
- player:SendBroadcastMessage("Vendor3 is NOT enabled..")
- return false;
- end
- end
- if(ChatCache[2] == GWCOMM[PLAYER_GUILD_ID].cannon)then
- if(GWCOMM[SERVER_GUILD_ID].cannon_id > 0)then
- if(PLAYER_GUILD_ID ~= GWARZ[LocId].guild_id)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your guild does not own this land.");
- return false;
- else
- if(GWARZ[LocId].cannon_count == 0)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You DONT have any cannon's in this area.");
- return false;
- else
- if(player:GetSelection() == nil)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You must select a cannon.");
- return false;
- else
- local Cnnn = player:GetSelection():GetEntry();
- local cannon = GWCOMM[SERVER_GUILD_ID].cannon_id;
- if not((Cnnn == cannon)or(Cnnn == cannon+1))then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You must select a cannon.");
- return false;
- else
- local cCannon = player:GetSelection();
- local cannonspawnid = cCannon:GetGUIDLow();
- GGWC[cannonspawnid] = 1;
- cCannon:DespawnOrUnsummon();
- PreparedStatements(2, "creature", cannonspawnid);
- PreparedStatements(1, "cannon_count", GWARZ[LocId].cannon_count-1, LocId);
- player:AddItem(GWCOMM[SERVER_GUILD_ID].currency, GWCOMM[SERVER_GUILD_ID].cannon_cost);
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."Cannon sold.|r");
- return false;
- end
- end
- end
- end
- else
- player:SendBroadcastMessage("Cannon's NOT enabled..")
- return false;
- end
- end
- if(ChatCache[2] == GWCOMM[PLAYER_GUILD_ID].vault)then
- if(PLAYER_GUILD_ID ~= GWARZ[LocId].guild_id)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your guild does not own this land.");
- return false;
- else
- if(GWARZ[LocId].vault_count <= 0)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your guild does not own a vault at this location.");
- return false;
- else
- if(((player:GetNearestGameObject(2, GWCOMM[SERVER_GUILD_ID].vault_id))or(player:GetNearestGameObject(2, GWCOMM[SERVER_GUILD_ID].vault_id+1))) == nil)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You must be near to your vault to sell it.");
- return false;
- else
- local vault = ((player:GetNearestGameObject(2, GWCOMM[SERVER_GUILD_ID].vault_id))or(player:GetNearestGameObject(2, GWCOMM[SERVER_GUILD_ID].vault_id+1)));
- local vaultspawnid = vault:GetGUIDLow(); -- use this to avoid ghost respawns
- vault:Despawn();
- vault:RemoveFromWorld();
- PreparedStatements(2, "gameobject", vaultspawnid);
- PreparedStatements(1, "vault_count", GWARZ[LocId].vault_count-1, LocId);
- player:AddItem(GWCOMM[SERVER_GUILD_ID].currency, GWCOMM[SERVER_GUILD_ID].vault_cost);
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."!Congratulations!"..pName.." has sold a vault. For "..GWCOMM[SERVER_GUILD_ID].vault_cost.." "..Currencyname.."'s.|r");
- return false;
- end
- end
- end
- end
- if(ChatCache[2] == GWCOMM[PLAYER_GUILD_ID].mailbox)then
- if(PLAYER_GUILD_ID ~= GWARZ[LocId].guild_id)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your guild does not own this land.");
- return false;
- else
- if(GWARZ[LocId].mailbox_count <= 0)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."Your guild does not own a mailbox at this location.");
- return false;
- else
- if(((player:GetNearestGameObject(2, GWCOMM[SERVER_GUILD_ID].mailbox_id))or(player:GetNearestGameObject(2, GWCOMM[SERVER_GUILD_ID].mailbox_id+1))) == nil)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."You must be near to your mailbox to sell it.");
- return false;
- else
- local mailbox = ((player:GetNearestGameObject(2, GWCOMM[SERVER_GUILD_ID].mailbox_id))or(player:GetNearestGameObject(2, GWCOMM[SERVER_GUILD_ID].mailbox_id+1)));
- local mailboxspawnid = mailbox:GetGUIDLow(); -- use this to avoid ghost respawns
- mailbox:Despawn();
- mailbox:RemoveFromWorld();
- PreparedStatements(2, "gameobject", mailboxspawnid);
- PreparedStatements(1, "mailbox_count", GWARZ[LocId].mailbox_count-1, LocId);
- player:AddItem(GWCOMM[SERVER_GUILD_ID].currency, GWCOMM[SERVER_GUILD_ID].mailbox_cost);
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."!Congratulations!"..pName.." has sold a mailbox. For "..GWCOMM[SERVER_GUILD_ID].vault_cost.." "..Currencyname.."'s.|r");
- return false;
- end
- end
- end
- end
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."CMD ERROR:|r "..ChatCache[1].." "..ChatCache[2]);
- return false;
- end
- -- ****************************************************
- -- **************** Game Master Commands **************
- -- ****************************************************
- if(pGMRank >= GWCOMM[SERVER_GUILD_ID].GM_minimum)then
- if(ChatCache[1] == "lock")and(ChatCache[2] == GWCOMM[SERVER_GUILD_ID].loc)then
- PreparedStatements(1, "guild_id", SERVER_GUILD_ID, LocId)
- PreparedStatements(1, "guild_name", SERVER_GUILD_NAME, LocId)
- PreparedStatements(1, "team", 3, LocId)
- PreparedStatements(1, "flag_id", 0, LocId)
- PreparedStatements(1, "fs_time", 0, LocId)
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."Area: "..GWARZ[LocId].entry.." succesfully |r"..GWCOMM[PLAYER_GUILD_ID].color_7.."LOCKED|r.");
- return false;
- end
- --
- if(ChatCache[1] == "reset")then
- if(ChatCache[2] == GWCOMM[SERVER_GUILD_ID].loc)then
- PreparedStatements(1, "guild_id", SERVER_GUILD_ID, LocId)
- PreparedStatements(1, "guild_name", SERVER_GUILD_NAME, LocId)
- PreparedStatements(1, "team", 2, LocId)
- PreparedStatements(1, "flag_id", 0, LocId)
- PreparedStatements(1, "fs_time", 0, LocId)
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_14.."Area: "..GWARZ[LocId].entry.." succesfully reset.|r");
- return false;
- end
- if(ChatCache[2] == GWCOMM[SERVER_GUILD_ID].farm)then
- PreparedStatements(1, "farm_count", 0, LocId)
- player:SendBroadcastMessage("|cff00cc00Area: "..GWARZ[LocId].entry.." farm count reset.|r");
- return false;
- end
- if(ChatCache[2] == GWCOMM[SERVER_GUILD_ID].barrack)then
- PreparedStatements(1, "barrack_count", 0, LocId)
- player:SendBroadcastMessage("|cff00cc00Area: "..GWARZ[LocId].entry.." barrack count reset.|r");
- return false;
- end
- if(ChatCache[2] == GWCOMM[SERVER_GUILD_ID].hall)then
- PreparedStatements(1, "hall_count", 0, LocId)
- player:SendBroadcastMessage("|cff00cc00Area: "..GWARZ[LocId].entry.." hall count reset.|r");
- return false;
- end
- if(ChatCache[2] == GWCOMM[SERVER_GUILD_ID].pig)then
- PreparedStatements(1, "pig_count", 0, LocId)
- player:SendBroadcastMessage("|cff00cc00Area: "..GWARZ[LocId].entry.." pig count reset.|r");
- return false;
- end
- if(ChatCache[2] == GWCOMM[SERVER_GUILD_ID].guard)then
- PreparedStatements(1, "guard_count", 0, LocId)
- player:SendBroadcastMessage("|cff00cc00Area: "..GWARZ[LocId].entry.." guard count reset.|r");
- return false;
- end
- if(ChatCache[2] == GWCOMM[SERVER_GUILD_ID].vendor1)then
- PreparedStatements(1, "vendor1_count", 0, LocId)
- player:SendBroadcastMessage("|cff00cc00Area: "..GWARZ[LocId].entry.." vendor1 count reset.|r");
- return false;
- end
- if(ChatCache[2] == GWCOMM[SERVER_GUILD_ID].vendor2)then
- PreparedStatements(1, "vendor2_count", 0, LocId)
- player:SendBroadcastMessage("|cff00cc00Area: "..GWARZ[LocId].entry.." vendor2 count reset.|r");
- return false;
- end
- if(ChatCache[2] == GWCOMM[SERVER_GUILD_ID].vendor3)then
- PreparedStatements(1, "vendor3_count", 0, LocId)
- player:SendBroadcastMessage("|cff00cc00Area: "..GWARZ[LocId].entry.." vendor3 count reset.|r");
- return false;
- end
- if(ChatCache[2] == GWCOMM[SERVER_GUILD_ID].cannon)then
- PreparedStatements(1, "cannon_count", 0, LocId)
- player:SendBroadcastMessage("|cff00cc00Area: "..GWARZ[LocId].entry.." cannon count reset.|r");
- return false;
- end
- if(ChatCache[2] == GWCOMM[SERVER_GUILD_ID].vault)then
- PreparedStatements(1, "vault_count", 0, LocId)
- player:SendBroadcastMessage("|cff00cc00Area: "..GWARZ[LocId].entry.." vault count reset.|r");
- return false;
- end
- if(ChatCache[2] == GWCOMM[SERVER_GUILD_ID].mailbox)then
- PreparedStatements(1, "mailbox_count", 0, LocId)
- player:SendBroadcastMessage("|cff00cc00Area: "..GWARZ[LocId].entry.." mailbox count reset.|r");
- return false;
- end
- if(ChatCache[1] == "reset")then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."CMD ERROR:|r "..ChatCache[1].." "..ChatCache[2]);
- return false;
- end
- end
- --
- if(ChatCache[1] == "reload")then
- if(ChatCache[2] == GWCOMM[SERVER_GUILD_ID].table)then
- GWtable = {};
- LoadGWtable();
- player:SendBroadcastMessage("|cff00cc00Grumbo\'z Guild Warz Tables Reloaded.|r");
- return false;
- end
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."CMD ERROR:|r "..ChatCache[1].." "..ChatCache[2]);
- return false;
- end
- --
- if(ChatCache[1]=="spawn")then
- if(ChatCache[2]=="flag")then
- if(GWARZ[LocId].team >= 2)then
- player:SendBroadcastMessage("|cffFF0000The SERVER_GUILD_ID controls This Land. !! NO NEW FLAG SPAWNED !!|r");
- else
- local GMFlag = PerformIngameSpawn(2, (GWCOMM[SERVER_GUILD_ID].flag_id + GWARZ[LocId].team), (player:GetMapId()), player:GetInstanceId(), player:GetX(), player:GetY(), player:GetZ(), player:GetO(), true, 0, player:GetPhaseMaskForSpawn()); -- , true, 0, 1);
- local GMFlagid = GMFlag:GetDBTableGUIDLow();
- PreparedStatements(1, "flag_id", GMFlagid, LocId)
- PreparedStatements(1, "fs_time", GetGameTime(), LocId)
- player:SendBroadcastMessage("|cff00cc00New flag spawned for Guild Warz location: "..GWARZ[LocId].entry.."|r");
- return false;
- end
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_15.."CMD ERROR:|r "..ChatCache[1].." "..ChatCache[2]);
- return false;
- end
- end
- --
- if(ChatCache[1] == GWCOMM[SERVER_GUILD_ID].details_loc)then
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."*************************************");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_8.."Location details:");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Location ID:|r "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWARZ[LocId].entry.."|r.");
- if(GWARZ[LocId].team==0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Guild Name|r: "..GWCOMM[PLAYER_GUILD_ID].color_4..""..GWARZ[LocId].guild_name.."|r.");end
- if(GWARZ[LocId].team==1)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Guild Name|r: "..GWCOMM[PLAYER_GUILD_ID].color_5..""..GWARZ[LocId].guild_name.."|r.");end
- if(GWARZ[LocId].team==2)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Guild Name|r: "..GWCOMM[PLAYER_GUILD_ID].color_6..""..GWARZ[LocId].guild_name.."|r.");end
- if(GWARZ[LocId].team==3)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Guild Name|r: "..GWCOMM[PLAYER_GUILD_ID].color_7..""..GWARZ[LocId].guild_name.."|r.");end
- if(GWARZ[LocId].team==0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Faction|r: "..GWCOMM[PLAYER_GUILD_ID].color_4.."Alliance.|r");end
- if(GWARZ[LocId].team==1)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Faction|r: "..GWCOMM[PLAYER_GUILD_ID].color_5.."Horde.|r");end
- if(GWARZ[LocId].team==2)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Faction|r: "..GWCOMM[PLAYER_GUILD_ID].color_6.."For Sale.|r");end
- if(GWARZ[LocId].team==3)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Faction|r: "..GWCOMM[PLAYER_GUILD_ID].color_7.."LOCKED|r");end
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Team:|r "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWARZ[LocId].team.."|r.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Farm count|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWARZ[LocId].farm_count.."|r.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Barrack count|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWARZ[LocId].barrack_count.."|r.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Hall count|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWARZ[LocId].hall_count.."|r.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Pig count|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWARZ[LocId].pig_count.."|r.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."guard count|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWARZ[LocId].guard_count.."|r.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."cannon count|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWARZ[LocId].cannon_count.."|r.");
- if(GWCOMM[SERVER_GUILD_ID].vendor1_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."vendor1 count|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWARZ[LocId].vendor1_count.."|r.");end
- if(GWCOMM[SERVER_GUILD_ID].vendor2_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."vendor2 count|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWARZ[LocId].vendor2_count.."|r.");end
- if(GWCOMM[SERVER_GUILD_ID].vendor3_id > 0)then player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."vendor3 count|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWARZ[LocId].vendor3_count.."|r.");end
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."vault count|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWARZ[LocId].vault_count.."|r.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."mailbox count|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWARZ[LocId].mailbox_count.."|r.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."flag spawn id|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWARZ[LocId].flag_id.."|r.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."flag spawn time|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWARZ[LocId].spawn_time.."|r.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Guild ID|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GWARZ[LocId].guild_id.."|r.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_1.."Game Time|r: "..GWCOMM[PLAYER_GUILD_ID].color_2..""..GetCurrTime().."|r.");
- player:SendBroadcastMessage(GWCOMM[PLAYER_GUILD_ID].color_9.."*************************************");
- return false;
- end
- end
- end
- end
- RegisterPlayerEvent(21, GWcommands)
- print ("Guild Warz core version: "..core_version)
- -- ****************************************************
- -- Pig Payz System -- Ty rochet2 of EmuDevs.com Vork is gonna luv this .
- -- ****************************************************
- local function pig_payz(eventid, timer, cycles, player)
- if(player:IsInGuild() == true)then
- local pig = 0
- local Glocdb = WorldDBQuery("SELECT `entry` FROM "..guild_warz_DB..".zones WHERE `guild_name` = '"..player:GetGuildName().."' AND `pig_count` > '0';");
- if(Glocdb==nil)then
- player:SendBroadcastMessage("PigPayz: 0 gold.", 0);
- player:SendBroadcastMessage(SERVER_PRE_MESSAGE.."Zorkster says:Your guild does not own any pigs.", 0);
- player:SendBroadcastMessage(SERVER_PRE_MESSAGE.."Zorkster says:Inform Your guild master to start some farms.", 0);
- else
- repeat
- local Gloc = Glocdb:GetUInt32(0)
- local Pigcnt = GWARZ[Gloc].pig_count
- pig = (pig+Pigcnt)
- until Glocdb:NextRow()~=true;
- Pigpayz = (GWCOMM[SERVER_GUILD_ID].pig_payz*pig);
- player:ModifyMoney(Pigpayz);
- player:SendBroadcastMessage(SERVER_PRE_MESSAGE.."DemiiGods says:|cff00cc00Your Guild\'s hard work pays off.|r");
- player:SendBroadcastMessage("|cff00cc00PigPayz: "..Pigpayz / '10000'.." gold.|r");
- end
- return false;
- else
- player:SendBroadcastMessage(SERVER_PRE_MESSAGE.."Requin shouts:|cffff0000Join a guild to earn hourly rewards from Grumbo\'z Guild Warz.|r");
- end
- end
- local function pig_payz_timer(eventid, player)
- player:RegisterEvent(pig_payz, GWCOMM[SERVER_GUILD_ID].pig_payz_timer, 0)
- end
- RegisterPlayerEvent(3, pig_payz_timer)
- print ("Pig Payz version: "..pigpayz_version);
- -- ****************************************************
- -- ********** Guild Warz teleporter system ************
- -- ** a mild mutation of Grandelf1's guild teleporter *
- -- ****************************************************
- function Guildteleport(event, player, message, type, language)
- local ChatMsg = GWCOMM[player:GetGuildId()].tele
- local startpos, endpos = string.find(message, ChatMsg)
- if(startpos == 1) then
- local text = message:gsub(ChatMsg, "")
- if(player:IsInGuild()==true)then
- local Loc = tonumber(text)
- if(GWARZ[Loc]==nil)then
- player:SendBroadcastMessage(SERVER_PRE_MESSAGE.."Grumbo says:|cffcc0000error.... teleport entry doesn't exsist.|r");
- else
- if(GWARZ[Loc].guild_name == player:GetGuildName())or((player:IsGM())and(player:GetGMRank() >= GWCOMM[SERVER_GUILD_ID].GM_minimum))then
- player:Teleport(GWARZ[Loc].map_id, GWARZ[Loc].x, GWARZ[Loc].y, GWARZ[Loc].z, 1.0)
- player:SendBroadcastMessage(SERVER_PRE_MESSAGE.."DeadByDawn says:|cff00cc00Teleport complete.|r");
- else
- player:SendBroadcastMessage(SERVER_PRE_MESSAGE.."Raider says:Your guild doesn't own that area.");
- player:SendBroadcastMessage(SERVER_PRE_MESSAGE.."Raider says:You cannot teleport there.");
- end
- end
- end
- return false;
- end
- end
- RegisterPlayerEvent(21, Guildteleport)
- print("Teleporter version: "..tele_version);
- -- ****************************************************
- -- *************** GUILD WARZ PvP System **************
- -- ****************************************************
- -- ************* Guild Warz Flag actions **************
- function TransferFlag(player, locid, go)
- local locid = GetLocationId(player);
- local gGuid = go:GetDBTableGUIDLow();
- if(locid == nil)then
- locid = CreateLocation(go:GetMapId(), go:GetAreaId(), go:GetZoneId());
- end
- if(gGuid ~= GWARZ[locid].flag_id)then
- go:Despawn();
- go:RemoveFromWorld(1);
- player:SendBroadcastMessage(SERVER_PRE_MESSAGE..":|cffcc0000error.... Phantom flag removed.|r");
- PreparedStatements(2, "gameobject", gGuid)
- return false;
- end
- if(player:IsInGuild()==false)then
- if(GWCOMM[GWARZ[locid].guild_name].guild_invite == 1)then
- player:SendBroadcastMessage("|cff00cc00Grumbo\'z Guild Warz System:|r")
- player:SendBroadcastMessage("|cff00cc00"..GWARZ[locid].guild_name.." own\'s this location "..player:GetName()..".|r");
- player:SendBroadcastMessage("|cff00cc00Join a Guild to participate in Grumbo\'z Guild Warz System.|r");
- player:SendBroadcastMessage("|cff00cc00Brought to you by Grumbo.|r");
- Gwarz_Guild_Flag_Hello(1, player, go)
- return false;
- else
- player:SendBroadcastMessage("|cff00cc00Grumbo\'z Guild Warz System:|r");
- player:SendBroadcastMessage("|cff00cc00"..GWARZ[locid].guild_name.." own\'s this location "..player:GetName()..".|r");
- player:SendBroadcastMessage("|cff00cc00Join a Guild to participate in Grumbo\'z Guild Warz System.|r");
- player:SendBroadcastMessage("|cff00cc00Brought to you by Grumbo.|r");
- player:SendBroadcastMessage("|cff00cc00This Guild Master has disabled the guild\'s invite system.|r");
- return false;
- end
- end
- if((player:GetGuildName()==GWARZ[locid].guild_name)or((GWCOMM[SERVER_GUILD_ID].anarchy==0)and(player:GetTeam()==GWARZ[locid].team)))then
- player:SendBroadcastMessage("|cff00cc00"..GWARZ[locid].guild_name.." own\'s this location.|r");
- player:SendBroadcastMessage("|cff00cc00Grumbo\'z Guild Warz System.|r");
- return false;
- end
- if((player:GetTeam()~=GWARZ[locid].team)and(player:IsInGuild()==true))or((player:GetTeam()==GWARZ[locid].team)and(player:IsInGuild()==true)and(GWCOMM[SERVER_GUILD_ID].anarchy==1))then
- if((GWARZ[locid].spawn_time+GWCOMM[SERVER_GUILD_ID].spawn_timer > GetGameTime())and(GWCOMM[SERVER_GUILD_ID].flag_timer==1))then
- player:SendBroadcastMessage(SERVER_PRE_MESSAGE.."|cffff0000!!..Cooldown Timer in Affect..!!|r");
- else
- if(GWARZ[locid].guard_count~=0)and(GWCOMM[SERVER_GUILD_ID].flag_require==1)then -- this lil check added to make it tougher to take the land. idea by renatokeys
- player:SendBroadcastMessage(SERVER_PRE_MESSAGE.."!!..You must clear ALL guards..!!");
- else
- if( player:GetNearestGameObject(2, (GWCOMM[SERVER_GUILD_ID].flag_id+GWARZ[locid].team)))then
- if(((GWARZ[locid].guard_count==0)and(GWCOMM[SERVER_GUILD_ID].flag_require==1))or(GWCOMM[SERVER_GUILD_ID].flag_require==0))then
- player:GetNearestGameObject(2, (GWCOMM[SERVER_GUILD_ID].flag_id+GWARZ[locid].team)):Despawn();
- Nflag = (PerformIngameSpawn(2, (GWCOMM[SERVER_GUILD_ID].flag_id)+(player:GetTeam()), player:GetMapId(), 0, player:GetX(), player:GetY(), player:GetZ(), player:GetO(), 1, 0, 1):GetGUIDLow());
- PreparedStatements(2, "gameobject", go:GetGUIDLow());
- PreparedStatements(1, "guild_name", player:GetGuildName(), locid);
- PreparedStatements(1, "team", player:GetTeam(), locid);
- PreparedStatements(1, "x", player:GetX(), locid);
- PreparedStatements(1, "y", player:GetY(), locid);
- PreparedStatements(1, "z", player:GetZ(), locid);
- PreparedStatements(1, "flag_id", Nflag, locid);
- PreparedStatements(1, "flag_id", Nflag, locid);
- PreparedStatements(1, "fs_time", GetGameTime(), locid);
- PreparedStatements(1, "guild_id", player:GetGuildId(), locid);
- SendWorldMessage(SERVER_PRE_MESSAGE.."|cffff0000!! "..player:GetGuildName().." takes location:"..GWARZ[locid].entry.." from "..GWARZ[locid].guild_name.." !!|r", 1);
- end
- end
- end
- end
- end
- return false;
- end
- function Tagflag(event, player, go)
- if(player ~= nil)then
- local LocId = GetLocationId(player)
- TransferFlag(player, LocId, go)
- end
- end
- RegisterGameObjectGossipEvent(GWCOMM[SERVER_GUILD_ID].flag_id, 1, Tagflag)
- RegisterGameObjectGossipEvent(GWCOMM[SERVER_GUILD_ID].flag_id+1, 1, Tagflag)
- -- *********** Guild Invite Flag Action ***********
- function Gwarz_Guild_Flag_Hello(eventid, player, object)
- local locid = GetLocationId(player)
- player:GossipClearMenu()
- player:GossipMenuAddItem(1,"Join "..GWARZ[locid].guild_name..".",0,10)
- player:GossipMenuAddItem(1,"Nevermind.",0,11)
- player:GossipSendMenu(1, object)
- end
- function Gwarz_Guild_Flag_Select(eventid, player, object, sender, intid, code)
- local locid = GetLocationId(player)
- if (intid == 10) then
- GetGuildByName(GWARZ[locid].guild_name):AddMember(player, 255) -- attempts to add the new member at lowest(255) guild level.
- end
- if (intid == 11) then
- end
- player:GossipComplete()
- end
- RegisterGameObjectGossipEvent(GWCOMM[SERVER_GUILD_ID].flag_id, 2, Gwarz_Guild_Flag_Select)
- RegisterGameObjectGossipEvent(GWCOMM[SERVER_GUILD_ID].flag_id+1, 2, Gwarz_Guild_Flag_Select)
- -- *********** Guild Guard combat actions *************
- -- these are just basic scripts for the guards. if some one can script a good guard script with the idea in mind to have them guard the flag. I would love to add it.
- local function FactionReset(event, timer, cycle, player)
- local LocId = GetLocationId(player);
- local guild = player:GetGuildName();
- local acctid = player:GetAccountId();
- if(LocId == nil)then
- LocId = CreateLocation(player:GetMapId(), player:GetAreaId(), player:GetZoneId())
- end
- if(faction_reset)then player:RemoveEventById(faction_reset);end
- if((guild ~= GWARZ[LocId].guild_name)and(GWARZ[LocId].team < 2))then
- local faction_reset = player:RegisterEvent(FactionReset, 10000, 1)
- else
- player:SetFFA(0)
- player:SetPvP(0)
- player:SetFaction(GGW[acctid].faction)
- end
- end
- local function Watcher(eventid, creature, player)
- local LocId = GetLocationId(player);
- if(player:GetObjectType()=="Player")then
- local Pteam = GGW[player:GetAccountId()].team;
- local LocId = GetLocationId(player);
- if(LocId == nil)then
- LocId = CreateLocation(player:GetMapId(), player:GetAreaId(), player:GetZoneId())
- end
- if(player:IsInGuild()==true)then
- local guildname = player:GetGuildName();
- if(guildname ~= GWARZ[LocId].guild_name)then
- if(Pteam == GWARZ[LocId].team)then
- creature:SetFaction(84-Pteam); -- 84 A
- else
- creature:SetFaction(83+Pteam); -- 83 H
- end
- else
- creature:SetFaction(84+Pteam);
- end
- if((Pteam~=GWARZ[LocId].team)and(guildname~=GWARZ[LocId].guild_name))or((GWCOMM[SERVER_GUILD_ID].anarchy==1)and(Pteam==GWARZ[LocId].team)and(guildname~=GWARZ[LocId].guild_name))then
- player:SetFFA(1)
- player:SetPvP(1)
- if(GWARZ[LocId].team < 2)then
- if(creature:IsWithinDistInMap(player, 50))then
- if(GWARZ[LocId].team==0)then
- player:SetFaction(85)
- local faction_reset = player:RegisterEvent(FactionReset, 10000, 1)
- else
- player:SetFaction(84)
- local faction_reset = player:RegisterEvent(FactionReset, 10000, 1)
- end
- end
- else
- end
- end
- else
- end
- else
- end
- end
- RegisterCreatureEvent(GWCOMM[SERVER_GUILD_ID].pig_id, 27, Watcher)
- RegisterCreatureEvent(GWCOMM[SERVER_GUILD_ID].pig_id+1, 27, Watcher)
- if(GWCOMM[SERVER_GUILD_ID].cannon_id > 0)then
- RegisterCreatureEvent(GWCOMM[SERVER_GUILD_ID].cannon_id, 27, Watcher)
- RegisterCreatureEvent(GWCOMM[SERVER_GUILD_ID].cannon_id+1, 27, Watcher)
- end
- local function Cannondied(eventid, creature, player)
- local LocId = GetLocationId(creature)
- GGWC[creature:GetGUIDLow()] = 1;
- creature:DespawnOrUnsummon();
- PreparedStatements(2, "creature", creature:GetGUIDLow())
- PreparedStatements(1, "cannon_count", GWARZ[LocId].cannon_count-1, LocId)
- end
- RegisterCreatureEvent(GWCOMM[SERVER_GUILD_ID].cannon_id, 4, Cannondied)
- RegisterCreatureEvent(GWCOMM[SERVER_GUILD_ID].cannon_id+1, 4, Cannondied)
- function Guardffa(eventid, creature, player)
- if(player:GetObjectType()=="Player")then
- local Pteam = GGW[player:GetAccountId()].team
- local LocId = GetLocationId(player)
- if(LocId == nil)then
- LocId = CreateLocation(player:GetMapId(), player:GetAreaId(), player:GetZoneId())
- end
- if(player:IsInGuild()==true)then
- if((Pteam~=GWARZ[LocId].team)and(player:GetGuildName()~=GWARZ[LocId].guild_name))or((GWCOMM[SERVER_GUILD_ID].anarchy==1)and(Pteam==GWARZ[LocId].team)and(player:GetGuildName()~=GWARZ[LocId].guild_name))then
- if(GWARZ[LocId].team < 2)then
- if(creature:IsWithinDistInMap(player, 40))then
- if(GWARZ[LocId].team==0)then -- ally faction 84 team 0 :: horde faction 83 team 1
- player:SetFaction(2) -- 83
- local faction_reset = player:RegisterEvent(FactionReset, 10000, 1)
- creature:AttackStart(player)
- else
- player:SetFaction(1) -- 84
- local faction_reset = player:RegisterEvent(FactionReset, 10000, 1)
- creature:AttackStart(player)
- end
- end
- else
- end
- else
- end
- else
- end
- else
- end
- end
- RegisterCreatureEvent(GWCOMM[SERVER_GUILD_ID].guard_id, 27, Guardffa)
- RegisterCreatureEvent(GWCOMM[SERVER_GUILD_ID].guard_id+1, 27, Guardffa)
- function Guardcombat(eventid, creature, player)
- if(player:GetObjectType()=="Player")then
- local LocId = GetLocationId(creature)
- if(LocId == nil)then
- LocId = CreateLocation(creature:GetMapId(), creature:GetAreaId(), creature:GetZoneId())
- end
- for _, v in ipairs(GetPlayersInWorld()) do
- if(v and v:GetGuildName()==GWARZ[LocId].guild_name) then
- v:SendBroadcastMessage("|cffff0000!!LOCATION "..GWARZ[LocId].entry.." IS UNDER ATTACK!!|r");
- end
- end
- end
- end
- RegisterCreatureEvent(GWCOMM[SERVER_GUILD_ID].guard_id, 1, Guardcombat)
- RegisterCreatureEvent(GWCOMM[SERVER_GUILD_ID].guard_id+1, 1, Guardcombat)
- function Guarddied(eventid, creature, player)
- local LocId = GetLocationId(creature)
- PreparedStatements(2, "creature", creature:GetGUIDLow())
- PreparedStatements(1, "guard_count", GWARZ[LocId].guard_count-1, LocId)
- local Drop = (math.random(1, 4))
- for _, v in ipairs(GetPlayersInWorld()) do
- if(v and v:GetGuildName()==GWARZ[LocId].guild_name) then
- v:SendBroadcastMessage("|cffcc0000!! I HAVE FAILED AT DEFENDING LOCATION "..LocId.." !!|r");
- end
- end
- if(Drop==4)then
- player:AddItem(Guard_Died_Drop, math.random(1, 4))
- end
- creature:DespawnOrUnsummon()
- end
- RegisterCreatureEvent(GWCOMM[SERVER_GUILD_ID].guard_id, 4, Guarddied)
- RegisterCreatureEvent(GWCOMM[SERVER_GUILD_ID].guard_id+1, 4, Guarddied)
- function Guardhit(eventid, creature, attacker, damage)
- if(attacker:GetObjectType()=="Player")then
- local LocId = GetLocationId(creature)
- if(LocId == nil)then
- LocId = CreateLocation(creature:GetMapId(), creature:GetAreaId(), creature:GetZoneId())
- end
- if(attacker:GetObjectType()=="Player")then
- local a = (math.random(1, 4))
- if(a==4)then
- for _, v in ipairs(GetPlayersInWorld()) do
- if(v and v:GetGuildName()==GWARZ[LocId].guild_name) then
- v:SendBroadcastMessage("|cffff0000!!HURRY!! I NEED ASSISTANCE AT LOCATION "..LocId.."...!!HURRY!!|r");
- end
- end
- end
- end
- end
- end
- RegisterCreatureEvent(GWCOMM[SERVER_GUILD_ID].guard_id, 9, Guardhit)
- RegisterCreatureEvent(GWCOMM[SERVER_GUILD_ID].guard_id+1, 9, Guardhit)
- function Guardkill(eventid, creature, victim)
- local LocId = GetLocationId(creature)
- for _, v in ipairs(GetPlayersInWorld()) do
- if(v and v:GetGuildName()==GWARZ[LocId].guild_name) then
- v:SendBroadcastMessage("|cff00cc00!! I HAVE KILLED A "..victim:GetObjectType().." INTRUDEING AT LOCATION "..GWARZ[LocId].entry.." !!|r");
- v:SendBroadcastMessage("|cff00cc00I found some gold on him.|r");
- v:ModifyMoney(math.random(100000, 1000000))
- end
- end
- end
- RegisterCreatureEvent(GWCOMM[SERVER_GUILD_ID].guard_id, 3, Guardkill)
- RegisterCreatureEvent(GWCOMM[SERVER_GUILD_ID].guard_id+1, 3, Guardkill)
- print ("PVP core: "..pvp_version)
- -- ****************************************************
- -- NPC Vendor functions
- -- ****************************************************
- if(vendor1 == 1)then
- local function vendor1_menu(event, player, creature)
- local LocId = GetLocationId(creature)
- if(GWARZ[LocId].guild_name ~= player:GetGuildName())then
- creature:SendUnitYell("!!Evil do`r!!", 0)
- else
- player:GossipClearMenu()
- for menu=1,#Vendor1 do
- player:GossipMenuAddItem(0, Vendor1[menu][2], 0, menu);
- end
- player:GossipSendMenu(1, creature)
- end
- end
- local function vendor1_Select(event, player, creature, sender, intid, code)
- local LocId = GetLocationId(creature)
- if(GWARZ[LocId].guild_name ~= player:GetGuildName())then
- creature:SendUnitYell("!!Evil do`r!!", 0)
- else
- if(intid <= (#Vendor1-1))then
- player:AddAura(Vendor1[intid][1], player);
- vendor1_menu(1, player, creature);
- else
- player:GossipComplete(); -- last intid should be for `goodbye`
- end
- end
- end
- RegisterCreatureGossipEvent(GWCOMM[SERVER_GUILD_ID].vendor1_id, 1, vendor1_menu);
- RegisterCreatureGossipEvent(GWCOMM[SERVER_GUILD_ID].vendor1_id+1, 1, vendor1_menu);
- RegisterCreatureGossipEvent(GWCOMM[SERVER_GUILD_ID].vendor1_id, 2, vendor1_Select);
- RegisterCreatureGossipEvent(GWCOMM[SERVER_GUILD_ID].vendor1_id+1, 2, vendor1_Select);
- print("buff vendor1 loaded.");
- else
- print("vendor 1 disabled.")
- end
- if(vendor2 == 1)and(GWCOMM[SERVER_GUILD_ID].vendor2_id > 0)then
- local function vendor2_menu(event, player, creature)
- local LocId = GetLocationId(creature)
- local npc2id = creature:GetEntry();
- VendorRemoveAllItems(npc2id);
- if(GWARZ[LocId].guild_id ~= player:GetGuildId())then
- creature:SendUnitYell("!!Evil do`r!!", 0);
- else
- for item2=1,#Vendor2 do
- AddVendorItem(npc2id, Vendor2[item2][1], 1, 1, Vendor2[item2][2]);
- end
- player:SendListInventory(creature);
- end
- end
- RegisterCreatureGossipEvent(GWCOMM[SERVER_GUILD_ID].vendor2_id, 1,vendor2_menu)
- RegisterCreatureGossipEvent(GWCOMM[SERVER_GUILD_ID].vendor2_id+1, 1,vendor2_menu)
- print("fun vendor2 loaded.")
- else
- print("vendor2 disabled.")
- end
- if(vendor3 == 1)and(GWCOMM[SERVER_GUILD_ID].vendor3_id > 0)then
- local function vendor3_menu(event, player, creature)
- local LocId = GetLocationId(creature)
- local npc3id = creature:GetEntry();
- VendorRemoveAllItems(npc3id)
- if(GWARZ[LocId].guild_name ~= player:GetGuildName())then
- creature:SendUnitYell("!!Evil do`r!!", 0)
- else
- for item3=1,#Vendor3 do
- AddVendorItem(npc3id, Vendor3[item3][1], 1, 1, Vendor3[item3][2]);
- end
- player:SendListInventory(creature)
- end
- end
- RegisterCreatureGossipEvent(GWCOMM[SERVER_GUILD_ID].vendor3_id, 1, vendor3_menu)
- RegisterCreatureGossipEvent(GWCOMM[SERVER_GUILD_ID].vendor3_id+1, 1, vendor3_menu)
- print("misc vendor3 loaded.");
- else
- print("vendor3 disabled.");
- end
- print ("Vendor core: "..vendor_version);
- -- ****************************************************
- -- ******************** End OF Line *******************
- -- ****************************************************
- print ("GUILD WARZ ver: "..GW_version.." Loaded.");
- local duration = (string.format("Load Time: %0.03f seconds.", os.clock() - start));
- print(duration);
- print("-----------------------------------\n");
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