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shop 3-22-22

Mar 22nd, 2022
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  1.  
  2. # =================================================================== #
  3. # ECONOMY AND CURRENCY #
  4. # =================================================================== #
  5.  
  6. # type :
  7. # ITEM - shops will use a specified item as the currency (default is Emerald). To change this item in-game, run the
  8. # command '/shop setcurrency while holding the item in your hand you want to use as currency.
  9. # VAULT - shops will use Vault as the currency. (This requires Vault to be installed on the server)
  10. # EXPERIENCE - shops will use experience points as the currency
  11.  
  12. # name :
  13. # This is the name of the currency that shows up on signs. If you are using ITEM, you will want to change
  14. # this to the type of item being used. If you are using VAULT, you will want to change this to a currency symbol
  15. # like '$'. If you are using EXPERIENCE, you will want to name this "Experience" or something similar
  16.  
  17. # format :
  18. # This is the order in which prices are displayed. For example, if you are using ITEM with Emeralds as the currency,
  19. # '[price] [name]' would show '5 Emerald(s)'. If you are using VAULT, this would show '5 $', so setting this as
  20. # '[name][price]' would show '$5'.
  21. currency:
  22. type: 'VAULT'
  23. name: '$'
  24. format: '[name] [price]'
  25.  
  26. # The amount of money a player is charged to create a shop #
  27. creationCost: 0
  28. # The amount of money a player is charged to destroy a shop #
  29. destructionCost: 0
  30. # The amount of money a player is charged to teleport to a shop (via the GUI) #
  31. teleportCost: 0
  32.  
  33. # This returns the creation cost to the shop creator when the shop is destroyed #
  34. # Adds virtual funds if using vault currency and drops the item on the chest location if using physical currency #
  35. returnCreationCost: false
  36.  
  37. # =================================================================== #
  38. # DISPLAY SETTINGS #
  39. # =================================================================== #
  40.  
  41. # This will change the type of display that shops will use by default above their chests #
  42. # The options are: NONE, ITEM, GLASS_CASE, LARGE_ITEM, ITEM_FRAME #
  43. displayType: 'ITEM'
  44.  
  45. # This will show the name tags above the display items #
  46. # The options are: NONE, RIGHT_CLICK_CHEST, VIEW_SIGN #
  47. displayNameTags: 'VIEW_SIGN'
  48.  
  49. # This is how long display name tags are shown for after looking away (in seconds) #
  50. displayNameTagsLifespan: 0
  51.  
  52. # This will change the order that display types are cycled in #
  53. # To remove a display type as a cycle option, remove it from this list #
  54. # The options are: NONE, ITEM, GLASS_CASE, LARGE_ITEM, ITEM_FRAME #
  55. displayCycle:
  56. - 'NONE'
  57. - 'ITEM'
  58. - 'GLASS_CASE'
  59. - 'LARGE_ITEM'
  60. - 'ITEM_FRAME'
  61.  
  62. # This will force shop display to be set to NONE if the display has no room #
  63. # If this is false, the shop will simply say it cannot be created because the display is blocked #
  64. forceDisplayToNoneIfBlocked: true
  65.  
  66. # This controls what light level (0 to 15) shop displays emit #
  67. # THIS CAN ONLY BE USED IN MINECRAFT 1.17 OR ABOVE #
  68. displayLightLevel: 0
  69.  
  70. # This controls whether the item frames of shop displays are glowing #
  71. # THIS CAN ONLY BE USED IN MINECRAFT 1.17 OR ABOVE #
  72. setGlowingItemFrame: false
  73.  
  74. # =================================================================== #
  75. # GENERAL SETTINGS #
  76. # =================================================================== #
  77.  
  78. # If you do not use a permissions plugin, you should set this to false #
  79. usePermissions: true
  80.  
  81. # This runs a check and notifies operators on login that a new Shop version is available #
  82. checkUpdates: true
  83.  
  84. # This enables a graphical user interface to use all shop features without typing commands #
  85. enableGUI: true
  86.  
  87. # This is the command alias that will be used as the base for all shop commands #
  88. commandAlias: 'shop'
  89.  
  90. # These are the methods players are able to use to create shops #
  91. # placeSign - players can place signs on chests and fill out the info on the sign itself #
  92. # hitChest - players can hit a chest and they will be prompted to fill out the info in chat. A sign will be created. #
  93. creationMethod:
  94. placeSign: true
  95. hitChest: false
  96.  
  97. # This will make it so shops will only complete transactions if the item durabilities are the same #
  98. checkItemDurability: false
  99.  
  100. # This will allow players to use the limited creative selection tool to choose shop items #
  101. allowCreativeSelection: true
  102.  
  103. # This will permanently delete a player's shops if they have not logged onto the server after X hours #
  104. # Set this to 0 to never auto-delete a player's shops #
  105. deletePlayerShopsAfterXHoursOffline: 0
  106.  
  107. # These will play sounds and particle effects when creating and using shops #
  108. # These will need to be set to false if your server is running anything less than Minecraft 1.9 #
  109. playSounds: true
  110. playEffects: true
  111.  
  112. # This controls whether shop sign text should be glowing by default #
  113. # THIS CAN ONLY BE USED IN MINECRAFT 1.17 OR ABOVE #
  114. setGlowingSignText: false
  115.  
  116. # This controls whether or not ender chests are able to be used as shops on the server #
  117. enableEnderChests: false
  118.  
  119. # If this is set to true, LEFT side of combo shop signs will BUY items and RIGHT side will SELL items #
  120. # If this is set to false, LEFT side of combo shop signs will SELL items and RIGHT side will BUY items #
  121. inverseComboShops: false
  122.  
  123. # Options:
  124. # NONE - all items can be listed in shops
  125. # DENY_LIST - all items except those defined in itemList.yml can be listed in shops
  126. # ALLOW_LIST - only items defined in itemList.yml can be listed in shops
  127. itemList: 'NONE'
  128.  
  129. # Add the names of worlds that you do not want shops to be able to be created in here #
  130. worldBlacklist: !!org.bukkit.configuration.MemorySection {}
  131.  
  132. # =================================================================== #
  133. # INTEGRATION HOOK SETTINGS #
  134. # =================================================================== #
  135.  
  136. # Setting this to true will force all Shops to be created in WorldGuard regions with a shop flag #
  137. # WorldGuard plugin must be installed for this feature to work #
  138. hookWorldGuard: true
  139.  
  140. # Setting this to true will force all Shops to be created in Towny regions where the players are residents #
  141. # Towny plugin must be installed for this feature to work #
  142. hookTowny: false
  143.  
  144. # If you use DynMap, this controls how shops show up as markers #
  145. dynmap-marker:
  146. name: 'Shop'
  147. preview: '[item](x[item amount]) - [type] - [price]'
  148. description: 'Item: [item](x[item amount])<br />Owner: [owner]<br />Type: [shop type]<br />Price: [price]<br />Stock: [stock]<br />---------------<br />[location]<br />'
  149.  
  150. # =================================================================== #
  151. # LOGGING SETTINGS #
  152. # =================================================================== #
  153.  
  154. # All logging functionality requires a MySQL database to be defined and enabled #
  155. # Logging is optional, but if you do want to use logging, a MySQL database is required #
  156.  
  157. # READ-ME: ALL LOGGING IS CURRENTLY DISABLED AND WILL THROW ERRORS IF TURNED ON. #
  158. # THIS IS A FEATURE THAT IS IN ACTIVE DEVELOPMENT AND WILL BE ADDED SOON #
  159.  
  160. # MySQL database settings
  161. database:
  162. enabled: false
  163. name: 'mysql'
  164. host: 'localhost'
  165. port: 3306
  166. username: 'dbadmin'
  167. password: '123456'
  168. ssl: false
  169.  
  170.  
  171. transaction_history:
  172. notify_user_on_join: true
  173. max_rows: 60
  174.  
  175. logging:
  176. SELL:
  177. transaction_success: true
  178. transaction_fail: false
  179. create: true
  180. initialize: true
  181. destroy: true
  182. BUY:
  183. transaction_success: true
  184. transaction_fail: false
  185. create: true
  186. initialize: true
  187. destroy: true
  188. BARTER:
  189. transaction_success: true
  190. transaction_fail: false
  191. create: true
  192. initialize: true
  193. destroy: true
  194. GAMBLE:
  195. transaction_success: true
  196. transaction_fail: false
  197. create: true
  198. initialize: true
  199. destroy: true
  200. COMBO:
  201. transaction_success: true
  202. transaction_fail: false
  203. create: true
  204. initialize: true
  205. destroy: true
  206.  
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