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- # =================================================================== #
- # ECONOMY AND CURRENCY #
- # =================================================================== #
- # type :
- # ITEM - shops will use a specified item as the currency (default is Emerald). To change this item in-game, run the
- # command '/shop setcurrency while holding the item in your hand you want to use as currency.
- # VAULT - shops will use Vault as the currency. (This requires Vault to be installed on the server)
- # EXPERIENCE - shops will use experience points as the currency
- # name :
- # This is the name of the currency that shows up on signs. If you are using ITEM, you will want to change
- # this to the type of item being used. If you are using VAULT, you will want to change this to a currency symbol
- # like '$'. If you are using EXPERIENCE, you will want to name this "Experience" or something similar
- # format :
- # This is the order in which prices are displayed. For example, if you are using ITEM with Emeralds as the currency,
- # '[price] [name]' would show '5 Emerald(s)'. If you are using VAULT, this would show '5 $', so setting this as
- # '[name][price]' would show '$5'.
- currency:
- type: 'VAULT'
- name: '$'
- format: '[name] [price]'
- # The amount of money a player is charged to create a shop #
- creationCost: 0
- # The amount of money a player is charged to destroy a shop #
- destructionCost: 0
- # The amount of money a player is charged to teleport to a shop (via the GUI) #
- teleportCost: 0
- # This returns the creation cost to the shop creator when the shop is destroyed #
- # Adds virtual funds if using vault currency and drops the item on the chest location if using physical currency #
- returnCreationCost: false
- # =================================================================== #
- # DISPLAY SETTINGS #
- # =================================================================== #
- # This will change the type of display that shops will use by default above their chests #
- # The options are: NONE, ITEM, GLASS_CASE, LARGE_ITEM, ITEM_FRAME #
- displayType: 'ITEM'
- # This will show the name tags above the display items #
- # The options are: NONE, RIGHT_CLICK_CHEST, VIEW_SIGN #
- displayNameTags: 'VIEW_SIGN'
- # This is how long display name tags are shown for after looking away (in seconds) #
- displayNameTagsLifespan: 0
- # This will change the order that display types are cycled in #
- # To remove a display type as a cycle option, remove it from this list #
- # The options are: NONE, ITEM, GLASS_CASE, LARGE_ITEM, ITEM_FRAME #
- displayCycle:
- - 'NONE'
- - 'ITEM'
- - 'GLASS_CASE'
- - 'LARGE_ITEM'
- - 'ITEM_FRAME'
- # This will force shop display to be set to NONE if the display has no room #
- # If this is false, the shop will simply say it cannot be created because the display is blocked #
- forceDisplayToNoneIfBlocked: true
- # This controls what light level (0 to 15) shop displays emit #
- # THIS CAN ONLY BE USED IN MINECRAFT 1.17 OR ABOVE #
- displayLightLevel: 0
- # This controls whether the item frames of shop displays are glowing #
- # THIS CAN ONLY BE USED IN MINECRAFT 1.17 OR ABOVE #
- setGlowingItemFrame: false
- # =================================================================== #
- # GENERAL SETTINGS #
- # =================================================================== #
- # If you do not use a permissions plugin, you should set this to false #
- usePermissions: true
- # This runs a check and notifies operators on login that a new Shop version is available #
- checkUpdates: true
- # This enables a graphical user interface to use all shop features without typing commands #
- enableGUI: true
- # This is the command alias that will be used as the base for all shop commands #
- commandAlias: 'shop'
- # These are the methods players are able to use to create shops #
- # placeSign - players can place signs on chests and fill out the info on the sign itself #
- # hitChest - players can hit a chest and they will be prompted to fill out the info in chat. A sign will be created. #
- creationMethod:
- placeSign: true
- hitChest: false
- # This will make it so shops will only complete transactions if the item durabilities are the same #
- checkItemDurability: false
- # This will allow players to use the limited creative selection tool to choose shop items #
- allowCreativeSelection: true
- # This will permanently delete a player's shops if they have not logged onto the server after X hours #
- # Set this to 0 to never auto-delete a player's shops #
- deletePlayerShopsAfterXHoursOffline: 0
- # These will play sounds and particle effects when creating and using shops #
- # These will need to be set to false if your server is running anything less than Minecraft 1.9 #
- playSounds: true
- playEffects: true
- # This controls whether shop sign text should be glowing by default #
- # THIS CAN ONLY BE USED IN MINECRAFT 1.17 OR ABOVE #
- setGlowingSignText: false
- # This controls whether or not ender chests are able to be used as shops on the server #
- enableEnderChests: false
- # If this is set to true, LEFT side of combo shop signs will BUY items and RIGHT side will SELL items #
- # If this is set to false, LEFT side of combo shop signs will SELL items and RIGHT side will BUY items #
- inverseComboShops: false
- # Options:
- # NONE - all items can be listed in shops
- # DENY_LIST - all items except those defined in itemList.yml can be listed in shops
- # ALLOW_LIST - only items defined in itemList.yml can be listed in shops
- itemList: 'NONE'
- # Add the names of worlds that you do not want shops to be able to be created in here #
- worldBlacklist: !!org.bukkit.configuration.MemorySection {}
- # =================================================================== #
- # INTEGRATION HOOK SETTINGS #
- # =================================================================== #
- # Setting this to true will force all Shops to be created in WorldGuard regions with a shop flag #
- # WorldGuard plugin must be installed for this feature to work #
- hookWorldGuard: true
- # Setting this to true will force all Shops to be created in Towny regions where the players are residents #
- # Towny plugin must be installed for this feature to work #
- hookTowny: false
- # If you use DynMap, this controls how shops show up as markers #
- dynmap-marker:
- name: 'Shop'
- preview: '[item](x[item amount]) - [type] - [price]'
- description: 'Item: [item](x[item amount])<br />Owner: [owner]<br />Type: [shop type]<br />Price: [price]<br />Stock: [stock]<br />---------------<br />[location]<br />'
- # =================================================================== #
- # LOGGING SETTINGS #
- # =================================================================== #
- # All logging functionality requires a MySQL database to be defined and enabled #
- # Logging is optional, but if you do want to use logging, a MySQL database is required #
- # READ-ME: ALL LOGGING IS CURRENTLY DISABLED AND WILL THROW ERRORS IF TURNED ON. #
- # THIS IS A FEATURE THAT IS IN ACTIVE DEVELOPMENT AND WILL BE ADDED SOON #
- # MySQL database settings
- database:
- enabled: false
- name: 'mysql'
- host: 'localhost'
- port: 3306
- username: 'dbadmin'
- password: '123456'
- ssl: false
- transaction_history:
- notify_user_on_join: true
- max_rows: 60
- logging:
- SELL:
- transaction_success: true
- transaction_fail: false
- create: true
- initialize: true
- destroy: true
- BUY:
- transaction_success: true
- transaction_fail: false
- create: true
- initialize: true
- destroy: true
- BARTER:
- transaction_success: true
- transaction_fail: false
- create: true
- initialize: true
- destroy: true
- GAMBLE:
- transaction_success: true
- transaction_fail: false
- create: true
- initialize: true
- destroy: true
- COMBO:
- transaction_success: true
- transaction_fail: false
- create: true
- initialize: true
- destroy: true
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