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- #include "..\..\script_macros.hpp"
- private ["_cop","_player","_vehicle"];
- _cop = [_this,0,objNull,[objNull]] call BIS_fnc_param;
- _player = player;
- _vehicle = vehicle player;
- if (isNull _cop) exitWith {};
- [] spawn {
- private "_time";
- for "_i" from 0 to 1 step 0 do {
- _time = time;
- waitUntil {(time - _time) > (5 * 60)};
- if (!(player getVariable ["restrained",false])) exitWith {};
- if (!([west,getPos player,30] call life_fnc_nearUnits) && (player getVariable ["restrained",false]) && isNull objectParent player) exitWith {
- player setVariable ["restrained",false,true];
- player setVariable ["Escorting",false,true];
- player setVariable ["transporting",false,true];
- detach player;
- titleText[localize "STR_Cop_ExcessiveRestrain","PLAIN"];
- };
- };
- };
- titleText[format [localize "STR_Cop_Restrained",_cop getVariable ["realname",name _cop]],"PLAIN"];
- life_disable_getIn = true;
- life_disable_getOut = false;
- while {player getVariable "restrained"} do {
- if (isNull objectParent player) then {
- player playMove "AmovPercMstpSnonWnonDnon_Ease";
- };
- _state = vehicle player;
- waitUntil {animationState player != "AmovPercMstpSnonWnonDnon_Ease" || !(player getVariable "restrained") || vehicle player != _state};
- if (!alive player) exitWith {
- player setVariable ["restrained",false,true];
- player setVariable ["Escorting",false,true];
- player setVariable ["transporting",false,true];
- detach _player;
- };
- if (!alive _cop) then {
- player setVariable ["Escorting",false,true];
- detach player;
- };
- if (!(isNull objectParent player) && life_disable_getIn) then {
- player action["eject",vehicle player];
- };
- if (!(isNull objectParent player) && !(vehicle player isEqualTo _vehicle)) then {
- _vehicle = vehicle player;
- };
- if (isNull objectParent player && life_disable_getOut) then {
- player moveInCargo _vehicle;
- };
- if (!(isNull objectParent player) && life_disable_getOut && (driver (vehicle player) isEqualTo player)) then {
- player action["eject",vehicle player];
- player moveInCargo _vehicle;
- };
- if (!(isNull objectParent player) && life_disable_getOut) then {
- _turrets = [[-1]] + allTurrets _vehicle;
- {
- if (_vehicle turretUnit [_x select 0] isEqualTo player) then {
- player action["eject",vehicle player];
- sleep 1;
- player moveInCargo _vehicle;
- };
- }forEach _turrets;
- };
- };
- if (alive player) then {
- player switchMove "AmovPercMstpSlowWrflDnon_SaluteIn";
- player setVariable ["Escorting",false,true];
- player setVariable ["transporting",false,true];
- detach player;
- };
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