techladdie

A3 Mission.sqm

Mar 28th, 2017
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  1. Mission.sqm
  2.  
  3.  
  4. version=53;
  5. class EditorData
  6. {
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  27. };
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  29. addons[]=
  30. {
  31. "A3_Ui_F",
  32. "A3_Characters_F",
  33. "A3_Structures_F_EPC_Civ_Accessories",
  34. "CUP_Buildings_Config",
  35. "CUP_Ind_Workshop01",
  36. "A3_Structures_F_System"
  37. };
  38. class AddonsMetaData
  39. {
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  44. {
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  46. name="Arma 3 - User Interface";
  47. author="Bohemia Interactive";
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  53. name="Arma 3 Alpha - Characters and Clothing";
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  77. name="Arma 3 - Buildings and Structures";
  78. author="Bohemia Interactive";
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  80. };
  81. };
  82. };
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  84. class ScenarioData
  85. {
  86. author="techladdie";
  87. };
  88. class Intro
  89. {
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  105. };
  106. class Mission
  107. {
  108. class Intel
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  111. overviewText="Wasteland survival sandbox by Team Wasteland - visit A3Wasteland.com for more details";
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  3140. {
  3141. dataType="Group";
  3142. side="Independent";
  3143. class Entities
  3144. {
  3145. items=4;
  3146. class Item0
  3147. {
  3148. dataType="Object";
  3149. class PositionInfo
  3150. {
  3151. position[]={3758.9595,0.44428974,7949.6802};
  3152. };
  3153. side="Independent";
  3154. flags=2;
  3155. class Attributes
  3156. {
  3157. skill=0.60000002;
  3158. isPlayable=1;
  3159. };
  3160. id=568;
  3161. type="I_medic_F";
  3162. atlOffset=77.101234;
  3163. };
  3164. class Item1
  3165. {
  3166. dataType="Object";
  3167. class PositionInfo
  3168. {
  3169. position[]={3763.9595,0.44428974,7944.73};
  3170. };
  3171. side="Independent";
  3172. class Attributes
  3173. {
  3174. skill=0.60000002;
  3175. isPlayable=1;
  3176. };
  3177. id=569;
  3178. type="I_diver_F";
  3179. atlOffset=77.340828;
  3180. };
  3181. class Item2
  3182. {
  3183. dataType="Object";
  3184. class PositionInfo
  3185. {
  3186. position[]={3753.9595,0.44428974,7944.73};
  3187. };
  3188. side="Independent";
  3189. class Attributes
  3190. {
  3191. skill=0.60000002;
  3192. isPlayable=1;
  3193. };
  3194. id=570;
  3195. type="I_medic_F";
  3196. atlOffset=76.901237;
  3197. };
  3198. class Item3
  3199. {
  3200. dataType="Object";
  3201. class PositionInfo
  3202. {
  3203. position[]={3768.9595,0.44428974,7939.73};
  3204. };
  3205. side="Independent";
  3206. class Attributes
  3207. {
  3208. skill=0.60000002;
  3209. isPlayable=1;
  3210. };
  3211. id=571;
  3212. type="I_engineer_F";
  3213. atlOffset=77.590828;
  3214. };
  3215. };
  3216. class Attributes
  3217. {
  3218. };
  3219. id=567;
  3220. atlOffset=77.101234;
  3221. };
  3222. class Item61
  3223. {
  3224. dataType="Group";
  3225. side="Independent";
  3226. class Entities
  3227. {
  3228. items=4;
  3229. class Item0
  3230. {
  3231. dataType="Object";
  3232. class PositionInfo
  3233. {
  3234. position[]={3758.9595,0.44428974,7948.4424};
  3235. };
  3236. side="Independent";
  3237. flags=2;
  3238. class Attributes
  3239. {
  3240. skill=0.60000002;
  3241. isPlayable=1;
  3242. };
  3243. id=573;
  3244. type="I_medic_F";
  3245. atlOffset=77.101234;
  3246. };
  3247. class Item1
  3248. {
  3249. dataType="Object";
  3250. class PositionInfo
  3251. {
  3252. position[]={3763.9595,0.44428974,7943.4922};
  3253. };
  3254. side="Independent";
  3255. class Attributes
  3256. {
  3257. skill=0.60000002;
  3258. isPlayable=1;
  3259. };
  3260. id=574;
  3261. type="I_Sniper_F";
  3262. atlOffset=77.340828;
  3263. };
  3264. class Item2
  3265. {
  3266. dataType="Object";
  3267. class PositionInfo
  3268. {
  3269. position[]={3753.9595,0.44428974,7943.4922};
  3270. };
  3271. side="Independent";
  3272. class Attributes
  3273. {
  3274. skill=0.60000002;
  3275. isPlayable=1;
  3276. };
  3277. id=575;
  3278. type="I_medic_F";
  3279. atlOffset=76.901237;
  3280. };
  3281. class Item3
  3282. {
  3283. dataType="Object";
  3284. class PositionInfo
  3285. {
  3286. position[]={3768.9595,0.44428974,7938.4922};
  3287. };
  3288. side="Independent";
  3289. class Attributes
  3290. {
  3291. skill=0.60000002;
  3292. isPlayable=1;
  3293. };
  3294. id=576;
  3295. type="I_engineer_F";
  3296. atlOffset=77.590828;
  3297. };
  3298. };
  3299. class Attributes
  3300. {
  3301. };
  3302. id=572;
  3303. atlOffset=77.101234;
  3304. };
  3305. class Item62
  3306. {
  3307. dataType="Group";
  3308. side="Independent";
  3309. class Entities
  3310. {
  3311. items=4;
  3312. class Item0
  3313. {
  3314. dataType="Object";
  3315. class PositionInfo
  3316. {
  3317. position[]={3758.9595,0.44428974,7947.2026};
  3318. };
  3319. side="Independent";
  3320. flags=2;
  3321. class Attributes
  3322. {
  3323. skill=0.60000002;
  3324. isPlayable=1;
  3325. };
  3326. id=578;
  3327. type="I_medic_F";
  3328. atlOffset=77.101234;
  3329. };
  3330. class Item1
  3331. {
  3332. dataType="Object";
  3333. class PositionInfo
  3334. {
  3335. position[]={3763.9595,0.44428974,7942.2524};
  3336. };
  3337. side="Independent";
  3338. class Attributes
  3339. {
  3340. skill=0.60000002;
  3341. isPlayable=1;
  3342. };
  3343. id=579;
  3344. type="I_diver_F";
  3345. atlOffset=77.340828;
  3346. };
  3347. class Item2
  3348. {
  3349. dataType="Object";
  3350. class PositionInfo
  3351. {
  3352. position[]={3753.9595,0.44428974,7942.2524};
  3353. };
  3354. side="Independent";
  3355. class Attributes
  3356. {
  3357. skill=0.60000002;
  3358. isPlayable=1;
  3359. };
  3360. id=580;
  3361. type="I_medic_F";
  3362. atlOffset=76.901237;
  3363. };
  3364. class Item3
  3365. {
  3366. dataType="Object";
  3367. class PositionInfo
  3368. {
  3369. position[]={3768.9595,0.44428974,7937.2524};
  3370. };
  3371. side="Independent";
  3372. class Attributes
  3373. {
  3374. skill=0.60000002;
  3375. isPlayable=1;
  3376. };
  3377. id=581;
  3378. type="I_engineer_F";
  3379. atlOffset=77.590828;
  3380. };
  3381. };
  3382. class Attributes
  3383. {
  3384. };
  3385. id=577;
  3386. atlOffset=77.101234;
  3387. };
  3388. class Item63
  3389. {
  3390. dataType="Logic";
  3391. class PositionInfo
  3392. {
  3393. position[]={3754.7986,0.44285089,7944.896};
  3394. };
  3395. name="A3W_HC1";
  3396. isPlayable=1;
  3397. id=582;
  3398. type="HeadlessClient_F";
  3399. atlOffset=76.934792;
  3400. };
  3401. class Item64
  3402. {
  3403. dataType="Logic";
  3404. class PositionInfo
  3405. {
  3406. position[]={3756.0376,0.44285089,7944.896};
  3407. };
  3408. name="A3W_HC2";
  3409. isPlayable=1;
  3410. id=583;
  3411. type="HeadlessClient_F";
  3412. atlOffset=76.984352;
  3413. };
  3414. class Item65
  3415. {
  3416. dataType="Object";
  3417. class PositionInfo
  3418. {
  3419. position[]={4012.1118,30.082989,4051.4004};
  3420. angles[]={0,3.3161256,0};
  3421. };
  3422. side="Empty";
  3423. class Attributes
  3424. {
  3425. skill=0.60000002;
  3426. init="[this, 'VehStore', 1] spawn A3W_fnc_setupStoreNPC";
  3427. name="VehStore1";
  3428. };
  3429. id=591;
  3430. type="C_man_1_1_F";
  3431. atlOffset=0.26430702;
  3432. };
  3433. class Item66
  3434. {
  3435. dataType="Object";
  3436. class PositionInfo
  3437. {
  3438. position[]={2925.5381,39.139439,4542.0356};
  3439. angles[]={0.00069813168,3.2522116,0};
  3440. };
  3441. side="Empty";
  3442. flags=4;
  3443. class Attributes
  3444. {
  3445. skill=0.60000002;
  3446. init="0 = [this] spawn A3W_fnc_setupStoreNPC";
  3447. name="GenStore1";
  3448. };
  3449. id=594;
  3450. type="C_man_1_1_F";
  3451. atlOffset=0.13800049;
  3452. };
  3453. class Item67
  3454. {
  3455. dataType="Object";
  3456. class PositionInfo
  3457. {
  3458. position[]={1594.0372,-0.91418004,5053.9536};
  3459. angles[]={0,4.8591342,0};
  3460. };
  3461. side="Empty";
  3462. class Attributes
  3463. {
  3464. skill=0.60000002;
  3465. init="[this, 'VehStore', 2] spawn A3W_fnc_setupStoreNPC";
  3466. name="VehStore2";
  3467. };
  3468. id=597;
  3469. type="C_man_1_1_F";
  3470. atlOffset=54.145355;
  3471. };
  3472. class Item68
  3473. {
  3474. dataType="Marker";
  3475. position[]={3636.5173,-4.3917627,4464.5513};
  3476. name="VehStore2_seaSpawn";
  3477. type="Empty";
  3478. colorName="ColorBlack";
  3479. id=145;
  3480. atlOffset=4.9668131;
  3481. };
  3482. class Item69
  3483. {
  3484. dataType="Object";
  3485. class PositionInfo
  3486. {
  3487. position[]={3451.7603,20.361324,3684.1011};
  3488. angles[]={0,2.6481602,0};
  3489. };
  3490. side="Empty";
  3491. flags=4;
  3492. class Attributes
  3493. {
  3494. skill=0.60000002;
  3495. init="[this] call A3W_fnc_setupMissionATM";
  3496. description="DO NOT MODIFY IN EDITOR";
  3497. };
  3498. id=598;
  3499. type="Land_Atm_01_F";
  3500. };
  3501. class Item70
  3502. {
  3503. dataType="Object";
  3504. class PositionInfo
  3505. {
  3506. position[]={3132.5413,30.455889,4351.6855};
  3507. angles[]={0,3.6215582,0};
  3508. };
  3509. side="Empty";
  3510. flags=4;
  3511. class Attributes
  3512. {
  3513. skill=0.60000002;
  3514. init="[this] call A3W_fnc_setupMissionATM";
  3515. description="DO NOT MODIFY IN EDITOR";
  3516. };
  3517. id=599;
  3518. type="Land_Atm_01_F";
  3519. atlOffset=0.12374687;
  3520. };
  3521. class Item71
  3522. {
  3523. dataType="Object";
  3524. class PositionInfo
  3525. {
  3526. position[]={3138.8975,31.221762,4351.7554};
  3527. angles[]={0,0.50698996,0};
  3528. };
  3529. side="Empty";
  3530. class Attributes
  3531. {
  3532. };
  3533. id=604;
  3534. type="Land_Sara_stodola2";
  3535. atlOffset=0.41669083;
  3536. };
  3537. class Item72
  3538. {
  3539. dataType="Object";
  3540. class PositionInfo
  3541. {
  3542. position[]={2924.2935,40.669163,4540.3027};
  3543. angles[]={0,0.08726646,0};
  3544. };
  3545. side="Empty";
  3546. flags=4;
  3547. class Attributes
  3548. {
  3549. };
  3550. id=606;
  3551. type="Land_Ind_Workshop01_04";
  3552. };
  3553. class Item73
  3554. {
  3555. dataType="Object";
  3556. class PositionInfo
  3557. {
  3558. position[]={2924.7222,42.379852,4540.1523};
  3559. angles[]={6.2738314,0,6.1383667};
  3560. };
  3561. side="Empty";
  3562. flags=4;
  3563. class Attributes
  3564. {
  3565. };
  3566. id=607;
  3567. type="Land_ClutterCutter_large_F";
  3568. };
  3569. };
  3570. class Connections
  3571. {
  3572. class LinkIDProvider
  3573. {
  3574. nextID=1;
  3575. };
  3576. class Links
  3577. {
  3578. items=1;
  3579. class Item0
  3580. {
  3581. linkID=0;
  3582. item0=607;
  3583. item1=606;
  3584. class CustomData
  3585. {
  3586. type="Sync";
  3587. };
  3588. };
  3589. };
  3590. };
  3591. };
  3592. class OutroLoose
  3593. {
  3594. class Intel
  3595. {
  3596. timeOfChanges=3e+038;
  3597. startWeather=0;
  3598. startWind=0;
  3599. forecastWeather=0;
  3600. forecastWind=0;
  3601. forecastWaves=0;
  3602. year=2035;
  3603. month=6;
  3604. hour=6;
  3605. minute=0;
  3606. startFogDecay=0.001;
  3607. forecastFogDecay=0.001;
  3608. };
  3609. };
  3610. class OutroWin
  3611. {
  3612. class Intel
  3613. {
  3614. timeOfChanges=3e+038;
  3615. startWeather=0;
  3616. startWind=0;
  3617. forecastWeather=0;
  3618. forecastWind=0;
  3619. forecastWaves=0;
  3620. year=2035;
  3621. month=6;
  3622. hour=6;
  3623. minute=0;
  3624. startFogDecay=0.001;
  3625. forecastFogDecay=0.001;
  3626. };
  3627. };
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