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Flat GUI Skill Arena

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Sep 21st, 2022
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  1. flat_gui[playerid][0] = CreatePlayerTextDraw(playerid, 668.00000, 434.00000, "_");
  2. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][0], 0.50000, 2.00000);
  3. PlayerTextDrawTextSize(playerid, flat_gui[playerid][0], -60.00000, 0.00000);
  4. PlayerTextDrawAlignment(playerid, flat_gui[playerid][0], 0);
  5. PlayerTextDrawColor(playerid, flat_gui[playerid][0], 0xFFFFFFFF);
  6. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][0], 1);
  7. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][0], 0x000000FF);
  8. PlayerTextDrawFont(playerid, flat_gui[playerid][0], 1);
  9. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][0], 1);
  10. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][0], 0);
  11. PlayerTextDrawUseBox(playerid, flat_gui[playerid][0], 1);
  12. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][0], 0x1E1E1EFF);
  13. PlayerTextDrawShow(playerid, flat_gui[playerid][0]);
  14.  
  15. flat_gui[playerid][1] = CreatePlayerTextDraw(playerid, 22.00000, 500.00000, "DOLE");
  16. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][1], 0.50000, 1.00000);
  17. PlayerTextDrawTextSize(playerid, flat_gui[playerid][1], 82.00000, -82.00000);
  18. PlayerTextDrawAlignment(playerid, flat_gui[playerid][1], 0);
  19. PlayerTextDrawColor(playerid, flat_gui[playerid][1], 0x000066FF);
  20. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][1], 1);
  21. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][1], 0x0);
  22. PlayerTextDrawFont(playerid, flat_gui[playerid][1], 5);
  23. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][1], 1);
  24. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][1], 0);
  25. PlayerTextDrawUseBox(playerid, flat_gui[playerid][1], 1);
  26. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][1], 0x000000FF);
  27. PlayerTextDrawSetPreviewModel(playerid, flat_gui[playerid][1], 1318);
  28. PlayerTextDrawSetPreviewRot(playerid, flat_gui[playerid][1], -16.00000, 0.00000, 90.00000, 1.00000);
  29. PlayerTextDrawShow(playerid, flat_gui[playerid][1]);
  30.  
  31. flat_gui[playerid][2] = CreatePlayerTextDraw(playerid, 41.00000, 434.00000, "]~n~ ]");
  32. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][2], 0.18000, 0.40000);
  33. PlayerTextDrawTextSize(playerid, flat_gui[playerid][2], 1280.00000, 1280.00000);
  34. PlayerTextDrawAlignment(playerid, flat_gui[playerid][2], 0);
  35. PlayerTextDrawColor(playerid, flat_gui[playerid][2], 0x1E1E1EFF);
  36. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][2], 0);
  37. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][2], 0x83D147FF);
  38. PlayerTextDrawFont(playerid, flat_gui[playerid][2], 2);
  39. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][2], 1);
  40. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][2], 0);
  41. PlayerTextDrawShow(playerid, flat_gui[playerid][2]);
  42.  
  43. flat_gui[playerid][3] = CreatePlayerTextDraw(playerid, 66.00000, 434.00000, "_");
  44. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][3], 0.50000, 2.00000);
  45. PlayerTextDrawTextSize(playerid, flat_gui[playerid][3], -40.00000, 0.00000);
  46. PlayerTextDrawAlignment(playerid, flat_gui[playerid][3], 0);
  47. PlayerTextDrawColor(playerid, flat_gui[playerid][3], 0xFFFFFFFF);
  48. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][3], 1);
  49. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][3], 0x000000FF);
  50. PlayerTextDrawFont(playerid, flat_gui[playerid][3], 1);
  51. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][3], 1);
  52. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][3], 0);
  53. PlayerTextDrawUseBox(playerid, flat_gui[playerid][3], 1);
  54. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][3], 0x000066FF);
  55. PlayerTextDrawShow(playerid, flat_gui[playerid][3]);
  56.  
  57. flat_gui[playerid][4] = CreatePlayerTextDraw(playerid, 15.00000, 440.00000, "ROLEPLAY");
  58. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][4], 0.17000, 0.70000);
  59. PlayerTextDrawTextSize(playerid, flat_gui[playerid][4], 1280.00000, 1280.00000);
  60. PlayerTextDrawAlignment(playerid, flat_gui[playerid][4], 0);
  61. PlayerTextDrawColor(playerid, flat_gui[playerid][4], 0xFFFFFFFF);
  62. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][4], 0);
  63. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][4], 0x83D147FF);
  64. PlayerTextDrawFont(playerid, flat_gui[playerid][4], 2);
  65. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][4], 1);
  66. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][4], 0);
  67. PlayerTextDrawShow(playerid, flat_gui[playerid][4]);
  68.  
  69. flat_gui[playerid][5] = CreatePlayerTextDraw(playerid, 141.00000, 500.00000, "DOLE");
  70. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][5], 0.50000, 1.00000);
  71. PlayerTextDrawTextSize(playerid, flat_gui[playerid][5], 82.00000, -81.00000);
  72. PlayerTextDrawAlignment(playerid, flat_gui[playerid][5], 0);
  73. PlayerTextDrawColor(playerid, flat_gui[playerid][5], 0x000066FF);
  74. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][5], 1);
  75. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][5], 0x0);
  76. PlayerTextDrawFont(playerid, flat_gui[playerid][5], 5);
  77. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][5], 1);
  78. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][5], 0);
  79. PlayerTextDrawUseBox(playerid, flat_gui[playerid][5], 1);
  80. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][5], 0x000000FF);
  81. PlayerTextDrawSetPreviewModel(playerid, flat_gui[playerid][5], 1318);
  82. PlayerTextDrawSetPreviewRot(playerid, flat_gui[playerid][5], -16.00000, 0.00000, 90.00000, 1.00000);
  83. PlayerTextDrawShow(playerid, flat_gui[playerid][5]);
  84.  
  85. flat_gui[playerid][6] = CreatePlayerTextDraw(playerid, 432.00000, 499.00000, "DOLE");
  86. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][6], 0.50000, 1.00000);
  87. PlayerTextDrawTextSize(playerid, flat_gui[playerid][6], 82.00000, -80.00000);
  88. PlayerTextDrawAlignment(playerid, flat_gui[playerid][6], 0);
  89. PlayerTextDrawColor(playerid, flat_gui[playerid][6], 0x000066FF);
  90. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][6], 1);
  91. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][6], 0x0);
  92. PlayerTextDrawFont(playerid, flat_gui[playerid][6], 5);
  93. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][6], 1);
  94. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][6], 0);
  95. PlayerTextDrawUseBox(playerid, flat_gui[playerid][6], 1);
  96. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][6], 0x000000FF);
  97. PlayerTextDrawSetPreviewModel(playerid, flat_gui[playerid][6], 1318);
  98. PlayerTextDrawSetPreviewRot(playerid, flat_gui[playerid][6], -16.00000, 0.00000, 90.00000, 1.00000);
  99. PlayerTextDrawShow(playerid, flat_gui[playerid][6]);
  100.  
  101. flat_gui[playerid][7] = CreatePlayerTextDraw(playerid, 140.00000, 500.00000, "DOLE");
  102. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][7], 0.50000, 1.00000);
  103. PlayerTextDrawTextSize(playerid, flat_gui[playerid][7], 82.00000, -81.00000);
  104. PlayerTextDrawAlignment(playerid, flat_gui[playerid][7], 0);
  105. PlayerTextDrawColor(playerid, flat_gui[playerid][7], 0x1E1E1EFF);
  106. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][7], 1);
  107. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][7], 0x0);
  108. PlayerTextDrawFont(playerid, flat_gui[playerid][7], 5);
  109. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][7], 1);
  110. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][7], 0);
  111. PlayerTextDrawUseBox(playerid, flat_gui[playerid][7], 1);
  112. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][7], 0x000000FF);
  113. PlayerTextDrawSetPreviewModel(playerid, flat_gui[playerid][7], 1318);
  114. PlayerTextDrawSetPreviewRot(playerid, flat_gui[playerid][7], -16.00000, 0.00000, 90.00000, 1.00000);
  115. PlayerTextDrawShow(playerid, flat_gui[playerid][7]);
  116.  
  117. flat_gui[playerid][8] = CreatePlayerTextDraw(playerid, 428.00000, 503.00000, "DOLE");
  118. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][8], 0.50000, 1.00000);
  119. PlayerTextDrawTextSize(playerid, flat_gui[playerid][8], 88.00000, -84.00000);
  120. PlayerTextDrawAlignment(playerid, flat_gui[playerid][8], 0);
  121. PlayerTextDrawColor(playerid, flat_gui[playerid][8], 0x1E1E1EFF);
  122. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][8], 1);
  123. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][8], 0x0);
  124. PlayerTextDrawFont(playerid, flat_gui[playerid][8], 5);
  125. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][8], 1);
  126. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][8], 0);
  127. PlayerTextDrawUseBox(playerid, flat_gui[playerid][8], 1);
  128. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][8], 0x000000FF);
  129. PlayerTextDrawSetPreviewModel(playerid, flat_gui[playerid][8], 1318);
  130. PlayerTextDrawSetPreviewRot(playerid, flat_gui[playerid][8], -16.00000, 0.00000, 90.00000, 1.00000);
  131. PlayerTextDrawShow(playerid, flat_gui[playerid][8]);
  132.  
  133. flat_gui[playerid][9] = CreatePlayerTextDraw(playerid, 591.00000, 449.00000, "_");
  134. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][9], 0.50000, -0.30000);
  135. PlayerTextDrawTextSize(playerid, flat_gui[playerid][9], -60.00000, 0.00000);
  136. PlayerTextDrawAlignment(playerid, flat_gui[playerid][9], 0);
  137. PlayerTextDrawColor(playerid, flat_gui[playerid][9], 0xFFFFFFFF);
  138. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][9], 1);
  139. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][9], 0x000000FF);
  140. PlayerTextDrawFont(playerid, flat_gui[playerid][9], 1);
  141. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][9], 1);
  142. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][9], 0);
  143. PlayerTextDrawUseBox(playerid, flat_gui[playerid][9], 1);
  144. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][9], 0x000066FF);
  145. PlayerTextDrawShow(playerid, flat_gui[playerid][9]);
  146.  
  147. flat_gui[playerid][10] = CreatePlayerTextDraw(playerid, 18.00000, 431.00000, "SA");
  148. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][10], 0.50000, 1.40000);
  149. PlayerTextDrawTextSize(playerid, flat_gui[playerid][10], 1280.00000, 1280.00000);
  150. PlayerTextDrawAlignment(playerid, flat_gui[playerid][10], 0);
  151. PlayerTextDrawColor(playerid, flat_gui[playerid][10], 0x1E1E1EFF);
  152. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][10], 0);
  153. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][10], 0x83D147FF);
  154. PlayerTextDrawFont(playerid, flat_gui[playerid][10], 2);
  155. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][10], 1);
  156. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][10], 0);
  157. PlayerTextDrawShow(playerid, flat_gui[playerid][10]);
  158.  
  159. flat_gui[playerid][11] = CreatePlayerTextDraw(playerid, 493.00000, 435.00000, "ld_grav:timer");
  160. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][11], 0.50000, 1.00000);
  161. PlayerTextDrawTextSize(playerid, flat_gui[playerid][11], -10.00000, 9.00000);
  162. PlayerTextDrawAlignment(playerid, flat_gui[playerid][11], 0);
  163. PlayerTextDrawColor(playerid, flat_gui[playerid][11], 0xFFFFFFFF);
  164. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][11], 1);
  165. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][11], 0x000000FF);
  166. PlayerTextDrawFont(playerid, flat_gui[playerid][11], 4);
  167. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][11], 1);
  168. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][11], 0);
  169. PlayerTextDrawUseBox(playerid, flat_gui[playerid][11], 1);
  170. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][11], 0x000000FF);
  171. PlayerTextDrawShow(playerid, flat_gui[playerid][11]);
  172.  
  173. flat_gui[playerid][12] = CreatePlayerTextDraw(playerid, 170.00000, 434.00000, "ONLINEREKORD");
  174. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][12], 0.50000, 1.00000);
  175. PlayerTextDrawTextSize(playerid, flat_gui[playerid][12], 19.00000, 11.00000);
  176. PlayerTextDrawAlignment(playerid, flat_gui[playerid][12], 0);
  177. PlayerTextDrawColor(playerid, flat_gui[playerid][12], 0xFFFFFFFF);
  178. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][12], 1);
  179. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][12], 0x0);
  180. PlayerTextDrawFont(playerid, flat_gui[playerid][12], 5);
  181. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][12], 1);
  182. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][12], 0);
  183. PlayerTextDrawUseBox(playerid, flat_gui[playerid][12], 1);
  184. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][12], 0x000000FF);
  185. PlayerTextDrawSetPreviewModel(playerid, flat_gui[playerid][12], 1314);
  186. PlayerTextDrawSetPreviewRot(playerid, flat_gui[playerid][12], -16.00000, 0.00000, 0.00000, 1.00000);
  187. PlayerTextDrawShow(playerid, flat_gui[playerid][12]);
  188.  
  189. flat_gui[playerid][13] = CreatePlayerTextDraw(playerid, 127.00000, 435.00000, "REKORD: 1000");
  190. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][13], 0.17000, 0.80000);
  191. PlayerTextDrawTextSize(playerid, flat_gui[playerid][13], 1280.00000, 1280.00000);
  192. PlayerTextDrawAlignment(playerid, flat_gui[playerid][13], 0);
  193. PlayerTextDrawColor(playerid, flat_gui[playerid][13], 0xFFFFFFFF);
  194. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][13], 0);
  195. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][13], 0x000000FF);
  196. PlayerTextDrawFont(playerid, flat_gui[playerid][13], 2);
  197. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][13], 1);
  198. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][13], 0);
  199. PlayerTextDrawShow(playerid, flat_gui[playerid][13]);
  200.  
  201. flat_gui[playerid][14] = CreatePlayerTextDraw(playerid, 540.00000, 500.00000, "DOLE");
  202. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][14], 0.50000, 1.00000);
  203. PlayerTextDrawTextSize(playerid, flat_gui[playerid][14], 82.00000, -81.00000);
  204. PlayerTextDrawAlignment(playerid, flat_gui[playerid][14], 0);
  205. PlayerTextDrawColor(playerid, flat_gui[playerid][14], 0x000066FF);
  206. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][14], 1);
  207. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][14], 0x0);
  208. PlayerTextDrawFont(playerid, flat_gui[playerid][14], 5);
  209. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][14], 1);
  210. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][14], 0);
  211. PlayerTextDrawUseBox(playerid, flat_gui[playerid][14], 1);
  212. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][14], 0x000000FF);
  213. PlayerTextDrawSetPreviewModel(playerid, flat_gui[playerid][14], 1318);
  214. PlayerTextDrawSetPreviewRot(playerid, flat_gui[playerid][14], -16.00000, 0.00000, 90.00000, 1.00000);
  215. PlayerTextDrawShow(playerid, flat_gui[playerid][14]);
  216.  
  217. flat_gui[playerid][15] = CreatePlayerTextDraw(playerid, 978.00000, 434.00000, "_");
  218. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][15], 0.50000, 2.00000);
  219. PlayerTextDrawTextSize(playerid, flat_gui[playerid][15], 579.00000, 0.00000);
  220. PlayerTextDrawAlignment(playerid, flat_gui[playerid][15], 0);
  221. PlayerTextDrawColor(playerid, flat_gui[playerid][15], 0xFFFFFFFF);
  222. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][15], 1);
  223. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][15], 0x000000FF);
  224. PlayerTextDrawFont(playerid, flat_gui[playerid][15], 1);
  225. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][15], 1);
  226. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][15], 0);
  227. PlayerTextDrawUseBox(playerid, flat_gui[playerid][15], 1);
  228. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][15], 0x000066FF);
  229. PlayerTextDrawShow(playerid, flat_gui[playerid][15]);
  230.  
  231. flat_gui[playerid][16] = CreatePlayerTextDraw(playerid, 609.00000, 431.00000, "v5.6");
  232. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][16], 0.29000, 1.40000);
  233. PlayerTextDrawTextSize(playerid, flat_gui[playerid][16], 1280.00000, 1280.00000);
  234. PlayerTextDrawAlignment(playerid, flat_gui[playerid][16], 2);
  235. PlayerTextDrawColor(playerid, flat_gui[playerid][16], 0x1E1E1EFF);
  236. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][16], 0);
  237. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][16], 0x83D147FF);
  238. PlayerTextDrawFont(playerid, flat_gui[playerid][16], 1);
  239. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][16], 1);
  240. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][16], 0);
  241. PlayerTextDrawShow(playerid, flat_gui[playerid][16]);
  242.  
  243. flat_gui[playerid][17] = CreatePlayerTextDraw(playerid, 596.00000, 440.00000, "verzija");
  244. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][17], 0.17000, 0.70000);
  245. PlayerTextDrawTextSize(playerid, flat_gui[playerid][17], 1280.00000, 1280.00000);
  246. PlayerTextDrawAlignment(playerid, flat_gui[playerid][17], 0);
  247. PlayerTextDrawColor(playerid, flat_gui[playerid][17], 0xFFFFFFFF);
  248. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][17], 0);
  249. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][17], 0x83D147FF);
  250. PlayerTextDrawFont(playerid, flat_gui[playerid][17], 2);
  251. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][17], 1);
  252. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][17], 0);
  253. PlayerTextDrawShow(playerid, flat_gui[playerid][17]);
  254.  
  255. flat_gui[playerid][18] = CreatePlayerTextDraw(playerid, 567.00000, -2.00000, "ld_beat:chit");
  256. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][18], 0.50000, 1.00000);
  257. PlayerTextDrawTextSize(playerid, flat_gui[playerid][18], 52.00000, 40.00000);
  258. PlayerTextDrawAlignment(playerid, flat_gui[playerid][18], 0);
  259. PlayerTextDrawColor(playerid, flat_gui[playerid][18], 0x000066FF);
  260. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][18], 1);
  261. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][18], 0x000000FF);
  262. PlayerTextDrawFont(playerid, flat_gui[playerid][18], 4);
  263. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][18], 1);
  264. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][18], 0);
  265. PlayerTextDrawUseBox(playerid, flat_gui[playerid][18], 1);
  266. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][18], 0x000000FF);
  267. PlayerTextDrawShow(playerid, flat_gui[playerid][18]);
  268.  
  269. flat_gui[playerid][19] = CreatePlayerTextDraw(playerid, 569.00000, 0.00000, "ld_beat:chit");
  270. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][19], 0.50000, 1.00000);
  271. PlayerTextDrawTextSize(playerid, flat_gui[playerid][19], 48.00000, 36.00000);
  272. PlayerTextDrawAlignment(playerid, flat_gui[playerid][19], 0);
  273. PlayerTextDrawColor(playerid, flat_gui[playerid][19], 0x1E1E1EFF);
  274. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][19], 1);
  275. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][19], 0x000000FF);
  276. PlayerTextDrawFont(playerid, flat_gui[playerid][19], 4);
  277. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][19], 1);
  278. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][19], 0);
  279. PlayerTextDrawUseBox(playerid, flat_gui[playerid][19], 1);
  280. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][19], 0x000000FF);
  281. PlayerTextDrawShow(playerid, flat_gui[playerid][19]);
  282.  
  283. flat_gui[playerid][20] = CreatePlayerTextDraw(playerid, 579.00000, 7.00000, "ld_beat:chit");
  284. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][20], 0.50000, 1.00000);
  285. PlayerTextDrawTextSize(playerid, flat_gui[playerid][20], 28.00000, 22.00000);
  286. PlayerTextDrawAlignment(playerid, flat_gui[playerid][20], 0);
  287. PlayerTextDrawColor(playerid, flat_gui[playerid][20], 0x000066FF);
  288. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][20], 1);
  289. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][20], 0x000000FF);
  290. PlayerTextDrawFont(playerid, flat_gui[playerid][20], 4);
  291. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][20], 1);
  292. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][20], 0);
  293. PlayerTextDrawUseBox(playerid, flat_gui[playerid][20], 1);
  294. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][20], 0x000000FF);
  295. PlayerTextDrawShow(playerid, flat_gui[playerid][20]);
  296.  
  297. flat_gui[playerid][21] = CreatePlayerTextDraw(playerid, 596.00000, 6.00000, "_");
  298. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][21], 0.50000, -0.30000);
  299. PlayerTextDrawTextSize(playerid, flat_gui[playerid][21], 496.00000, 0.00000);
  300. PlayerTextDrawAlignment(playerid, flat_gui[playerid][21], 0);
  301. PlayerTextDrawColor(playerid, flat_gui[playerid][21], 0xFFFFFFFF);
  302. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][21], 1);
  303. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][21], 0x000000FF);
  304. PlayerTextDrawFont(playerid, flat_gui[playerid][21], 1);
  305. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][21], 1);
  306. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][21], 0);
  307. PlayerTextDrawUseBox(playerid, flat_gui[playerid][21], 1);
  308. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][21], 0x000066FF);
  309. PlayerTextDrawShow(playerid, flat_gui[playerid][21]);
  310.  
  311. flat_gui[playerid][22] = CreatePlayerTextDraw(playerid, 587.00000, 12.00000, "SA");
  312. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][22], 0.32000, 1.20000);
  313. PlayerTextDrawTextSize(playerid, flat_gui[playerid][22], 1280.00000, 1280.00000);
  314. PlayerTextDrawAlignment(playerid, flat_gui[playerid][22], 0);
  315. PlayerTextDrawColor(playerid, flat_gui[playerid][22], 0xFFFFFFFF);
  316. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][22], 0);
  317. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][22], 0x000000FF);
  318. PlayerTextDrawFont(playerid, flat_gui[playerid][22], 3);
  319. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][22], 1);
  320. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][22], 0);
  321. PlayerTextDrawShow(playerid, flat_gui[playerid][22]);
  322.  
  323. flat_gui[playerid][23] = CreatePlayerTextDraw(playerid, 578.00000, 12.00000, "] ]");
  324. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][23], 0.21000, 0.50000);
  325. PlayerTextDrawTextSize(playerid, flat_gui[playerid][23], 1280.00000, 1280.00000);
  326. PlayerTextDrawAlignment(playerid, flat_gui[playerid][23], 0);
  327. PlayerTextDrawColor(playerid, flat_gui[playerid][23], 0xFFFFFFFF);
  328. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][23], 0);
  329. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][23], 0x000000FF);
  330. PlayerTextDrawFont(playerid, flat_gui[playerid][23], 2);
  331. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][23], 1);
  332. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][23], 0);
  333. PlayerTextDrawShow(playerid, flat_gui[playerid][23]);
  334.  
  335. flat_gui[playerid][24] = CreatePlayerTextDraw(playerid, 578.00000, 19.00000, "] ]");
  336. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][24], 0.21000, 0.50000);
  337. PlayerTextDrawTextSize(playerid, flat_gui[playerid][24], 1280.00000, 1280.00000);
  338. PlayerTextDrawAlignment(playerid, flat_gui[playerid][24], 0);
  339. PlayerTextDrawColor(playerid, flat_gui[playerid][24], 0xFFFFFFFF);
  340. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][24], 0);
  341. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][24], 0x000000FF);
  342. PlayerTextDrawFont(playerid, flat_gui[playerid][24], 2);
  343. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][24], 1);
  344. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][24], 0);
  345. PlayerTextDrawShow(playerid, flat_gui[playerid][24]);
  346.  
  347. flat_gui[playerid][25] = CreatePlayerTextDraw(playerid, 497.00000, 5.00000, "]]]]]]]]]]");
  348. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][25], 0.25000, 0.60000);
  349. PlayerTextDrawTextSize(playerid, flat_gui[playerid][25], 1280.00000, 1280.00000);
  350. PlayerTextDrawAlignment(playerid, flat_gui[playerid][25], 0);
  351. PlayerTextDrawColor(playerid, flat_gui[playerid][25], 0x000066FF);
  352. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][25], 0);
  353. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][25], 0x000000FF);
  354. PlayerTextDrawFont(playerid, flat_gui[playerid][25], 2);
  355. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][25], 1);
  356. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][25], 0);
  357. PlayerTextDrawShow(playerid, flat_gui[playerid][25]);
  358.  
  359. flat_gui[playerid][26] = CreatePlayerTextDraw(playerid, 498.00000, 9.00000, "SKILL ARENA");
  360. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][26], 0.41000, 1.20000);
  361. PlayerTextDrawTextSize(playerid, flat_gui[playerid][26], 1280.00000, 1280.00000);
  362. PlayerTextDrawAlignment(playerid, flat_gui[playerid][26], 0);
  363. PlayerTextDrawColor(playerid, flat_gui[playerid][26], 0xFFFFFFFF);
  364. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][26], 0);
  365. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][26], 0x000000FF);
  366. PlayerTextDrawFont(playerid, flat_gui[playerid][26], 3);
  367. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][26], 1);
  368. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][26], 0);
  369. PlayerTextDrawShow(playerid, flat_gui[playerid][26]);
  370.  
  371. flat_gui[playerid][27] = CreatePlayerTextDraw(playerid, 498.00000, 19.00000, "ONLINE GAMING COMMUNITY");
  372. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][27], 0.14000, 0.60000);
  373. PlayerTextDrawTextSize(playerid, flat_gui[playerid][27], 1280.00000, 1280.00000);
  374. PlayerTextDrawAlignment(playerid, flat_gui[playerid][27], 0);
  375. PlayerTextDrawColor(playerid, flat_gui[playerid][27], 0xFFFFFFFF);
  376. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][27], 0);
  377. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][27], 0x000000FF);
  378. PlayerTextDrawFont(playerid, flat_gui[playerid][27], 2);
  379. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][27], 1);
  380. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][27], 0);
  381. PlayerTextDrawShow(playerid, flat_gui[playerid][27]);
  382.  
  383. flat_gui[playerid][28] = CreatePlayerTextDraw(playerid, 611.00000, 100.00000, "_");
  384. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][28], 0.50000, 5.10000);
  385. PlayerTextDrawTextSize(playerid, flat_gui[playerid][28], 495.00000, 0.00000);
  386. PlayerTextDrawAlignment(playerid, flat_gui[playerid][28], 0);
  387. PlayerTextDrawColor(playerid, flat_gui[playerid][28], 0xFFFFFFFF);
  388. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][28], 1);
  389. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][28], 0x000000FF);
  390. PlayerTextDrawFont(playerid, flat_gui[playerid][28], 1);
  391. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][28], 1);
  392. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][28], 0);
  393. PlayerTextDrawUseBox(playerid, flat_gui[playerid][28], 1);
  394. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][28], 0x1E1E1EFF);
  395. PlayerTextDrawShow(playerid, flat_gui[playerid][28]);
  396.  
  397. flat_gui[playerid][29] = CreatePlayerTextDraw(playerid, 610.00000, 101.00000, "_");
  398. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][29], 0.50000, 0.30000);
  399. PlayerTextDrawTextSize(playerid, flat_gui[playerid][29], 496.00000, 0.00000);
  400. PlayerTextDrawAlignment(playerid, flat_gui[playerid][29], 0);
  401. PlayerTextDrawColor(playerid, flat_gui[playerid][29], 0xFFFFFFFF);
  402. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][29], 1);
  403. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][29], 0x000000FF);
  404. PlayerTextDrawFont(playerid, flat_gui[playerid][29], 1);
  405. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][29], 1);
  406. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][29], 0);
  407. PlayerTextDrawUseBox(playerid, flat_gui[playerid][29], 1);
  408. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][29], 0x000066FF);
  409. PlayerTextDrawShow(playerid, flat_gui[playerid][29]);
  410.  
  411. flat_gui[playerid][30] = CreatePlayerTextDraw(playerid, 540.00000, 99.00000, "info");
  412. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][30], 0.16000, 0.70000);
  413. PlayerTextDrawTextSize(playerid, flat_gui[playerid][30], 1280.00000, 1280.00000);
  414. PlayerTextDrawAlignment(playerid, flat_gui[playerid][30], 0);
  415. PlayerTextDrawColor(playerid, flat_gui[playerid][30], 0xFFFFFFFF);
  416. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][30], 0);
  417. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][30], 0x000000FF);
  418. PlayerTextDrawFont(playerid, flat_gui[playerid][30], 2);
  419. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][30], 1);
  420. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][30], 0);
  421. PlayerTextDrawShow(playerid, flat_gui[playerid][30]);
  422.  
  423. flat_gui[playerid][31] = CreatePlayerTextDraw(playerid, 610.00000, 142.00000, "_");
  424. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][31], 0.50000, -0.30000);
  425. PlayerTextDrawTextSize(playerid, flat_gui[playerid][31], 496.00000, 0.00000);
  426. PlayerTextDrawAlignment(playerid, flat_gui[playerid][31], 0);
  427. PlayerTextDrawColor(playerid, flat_gui[playerid][31], 0xFFFFFFFF);
  428. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][31], 1);
  429. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][31], 0x000000FF);
  430. PlayerTextDrawFont(playerid, flat_gui[playerid][31], 1);
  431. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][31], 1);
  432. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][31], 0);
  433. PlayerTextDrawUseBox(playerid, flat_gui[playerid][31], 1);
  434. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][31], 0x000066FF);
  435. PlayerTextDrawShow(playerid, flat_gui[playerid][31]);
  436.  
  437. flat_gui[playerid][32] = CreatePlayerTextDraw(playerid, 528.00000, 104.00000, "ld_beat:chit");
  438. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][32], 0.50000, 1.00000);
  439. PlayerTextDrawTextSize(playerid, flat_gui[playerid][32], 29.00000, 22.00000);
  440. PlayerTextDrawAlignment(playerid, flat_gui[playerid][32], 0);
  441. PlayerTextDrawColor(playerid, flat_gui[playerid][32], 0x000066FF);
  442. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][32], 1);
  443. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][32], 0x000000FF);
  444. PlayerTextDrawFont(playerid, flat_gui[playerid][32], 4);
  445. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][32], 1);
  446. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][32], 0);
  447. PlayerTextDrawUseBox(playerid, flat_gui[playerid][32], 1);
  448. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][32], 0x000000FF);
  449. PlayerTextDrawShow(playerid, flat_gui[playerid][32]);
  450.  
  451. flat_gui[playerid][33] = CreatePlayerTextDraw(playerid, 528.00000, 120.00000, "ld_beat:chit");
  452. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][33], 0.50000, 1.00000);
  453. PlayerTextDrawTextSize(playerid, flat_gui[playerid][33], 28.00000, 22.00000);
  454. PlayerTextDrawAlignment(playerid, flat_gui[playerid][33], 0);
  455. PlayerTextDrawColor(playerid, flat_gui[playerid][33], 0x000066FF);
  456. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][33], 1);
  457. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][33], 0x000000FF);
  458. PlayerTextDrawFont(playerid, flat_gui[playerid][33], 4);
  459. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][33], 1);
  460. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][33], 0);
  461. PlayerTextDrawUseBox(playerid, flat_gui[playerid][33], 1);
  462. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][33], 0x000000FF);
  463. PlayerTextDrawShow(playerid, flat_gui[playerid][33]);
  464.  
  465. flat_gui[playerid][34] = CreatePlayerTextDraw(playerid, 610.00000, 109.50000, "_");
  466. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][34], 0.50000, 1.20000);
  467. PlayerTextDrawTextSize(playerid, flat_gui[playerid][34], 539.00000, 1.00000);
  468. PlayerTextDrawAlignment(playerid, flat_gui[playerid][34], 0);
  469. PlayerTextDrawColor(playerid, flat_gui[playerid][34], 0xFFFFFFFF);
  470. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][34], 1);
  471. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][34], 0x000000FF);
  472. PlayerTextDrawFont(playerid, flat_gui[playerid][34], 1);
  473. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][34], 1);
  474. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][34], 0);
  475. PlayerTextDrawUseBox(playerid, flat_gui[playerid][34], 1);
  476. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][34], 0x000066FF);
  477. PlayerTextDrawShow(playerid, flat_gui[playerid][34]);
  478.  
  479. flat_gui[playerid][35] = CreatePlayerTextDraw(playerid, 610.00000, 125.50000, "_");
  480. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][35], 0.50000, 1.20000);
  481. PlayerTextDrawTextSize(playerid, flat_gui[playerid][35], 539.00000, 1.00000);
  482. PlayerTextDrawAlignment(playerid, flat_gui[playerid][35], 0);
  483. PlayerTextDrawColor(playerid, flat_gui[playerid][35], 0xFFFFFFFF);
  484. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][35], 1);
  485. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][35], 0x000000FF);
  486. PlayerTextDrawFont(playerid, flat_gui[playerid][35], 1);
  487. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][35], 1);
  488. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][35], 0);
  489. PlayerTextDrawUseBox(playerid, flat_gui[playerid][35], 1);
  490. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][35], 0x000066FF);
  491. PlayerTextDrawShow(playerid, flat_gui[playerid][35]);
  492.  
  493. flat_gui[playerid][36] = CreatePlayerTextDraw(playerid, 530.00000, 105.30000, "ld_beat:chit");
  494. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][36], 0.50000, 1.00000);
  495. PlayerTextDrawTextSize(playerid, flat_gui[playerid][36], 23.00000, 19.00000);
  496. PlayerTextDrawAlignment(playerid, flat_gui[playerid][36], 0);
  497. PlayerTextDrawColor(playerid, flat_gui[playerid][36], 0x1E1E1EFF);
  498. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][36], 1);
  499. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][36], 0x000000FF);
  500. PlayerTextDrawFont(playerid, flat_gui[playerid][36], 4);
  501. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][36], 1);
  502. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][36], 0);
  503. PlayerTextDrawUseBox(playerid, flat_gui[playerid][36], 1);
  504. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][36], 0x000000FF);
  505. PlayerTextDrawShow(playerid, flat_gui[playerid][36]);
  506.  
  507. flat_gui[playerid][37] = CreatePlayerTextDraw(playerid, 530.00000, 121.30000, "ld_beat:chit");
  508. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][37], 0.50000, 1.00000);
  509. PlayerTextDrawTextSize(playerid, flat_gui[playerid][37], 23.00000, 19.00000);
  510. PlayerTextDrawAlignment(playerid, flat_gui[playerid][37], 0);
  511. PlayerTextDrawColor(playerid, flat_gui[playerid][37], 0x1E1E1EFF);
  512. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][37], 1);
  513. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][37], 0x000000FF);
  514. PlayerTextDrawFont(playerid, flat_gui[playerid][37], 4);
  515. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][37], 1);
  516. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][37], 0);
  517. PlayerTextDrawUseBox(playerid, flat_gui[playerid][37], 1);
  518. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][37], 0x000000FF);
  519. PlayerTextDrawShow(playerid, flat_gui[playerid][37]);
  520.  
  521. flat_gui[playerid][38] = CreatePlayerTextDraw(playerid, 611.00000, 126.40000, "_");
  522. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][38], 0.50000, 1.00000);
  523. PlayerTextDrawTextSize(playerid, flat_gui[playerid][38], 539.00000, 1.00000);
  524. PlayerTextDrawAlignment(playerid, flat_gui[playerid][38], 0);
  525. PlayerTextDrawColor(playerid, flat_gui[playerid][38], 0xFFFFFFFF);
  526. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][38], 1);
  527. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][38], 0x000000FF);
  528. PlayerTextDrawFont(playerid, flat_gui[playerid][38], 1);
  529. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][38], 1);
  530. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][38], 0);
  531. PlayerTextDrawUseBox(playerid, flat_gui[playerid][38], 1);
  532. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][38], 0x1E1E1EFF);
  533. PlayerTextDrawShow(playerid, flat_gui[playerid][38]);
  534.  
  535. flat_gui[playerid][39] = CreatePlayerTextDraw(playerid, 611.00000, 110.40000, "_");
  536. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][39], 0.50000, 1.00000);
  537. PlayerTextDrawTextSize(playerid, flat_gui[playerid][39], 539.00000, 1.00000);
  538. PlayerTextDrawAlignment(playerid, flat_gui[playerid][39], 0);
  539. PlayerTextDrawColor(playerid, flat_gui[playerid][39], 0xFFFFFFFF);
  540. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][39], 1);
  541. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][39], 0x000000FF);
  542. PlayerTextDrawFont(playerid, flat_gui[playerid][39], 1);
  543. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][39], 1);
  544. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][39], 0);
  545. PlayerTextDrawUseBox(playerid, flat_gui[playerid][39], 1);
  546. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][39], 0x1E1E1EFF);
  547. PlayerTextDrawShow(playerid, flat_gui[playerid][39]);
  548.  
  549. flat_gui[playerid][40] = CreatePlayerTextDraw(playerid, 535.00000, 104.00000, "pare");
  550. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][40], 0.50000, -0.40000);
  551. PlayerTextDrawTextSize(playerid, flat_gui[playerid][40], 19.00000, 19.00000);
  552. PlayerTextDrawAlignment(playerid, flat_gui[playerid][40], 0);
  553. PlayerTextDrawColor(playerid, flat_gui[playerid][40], 0xFFFFFFFF);
  554. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][40], 1);
  555. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][40], 0x0);
  556. PlayerTextDrawFont(playerid, flat_gui[playerid][40], 5);
  557. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][40], 1);
  558. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][40], 0);
  559. PlayerTextDrawUseBox(playerid, flat_gui[playerid][40], 1);
  560. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][40], 0x000000FF);
  561. PlayerTextDrawSetPreviewModel(playerid, flat_gui[playerid][40], 1212);
  562. PlayerTextDrawSetPreviewRot(playerid, flat_gui[playerid][40], -50.00000, 0.00000, 10.00000, 1.00000);
  563. PlayerTextDrawShow(playerid, flat_gui[playerid][40]);
  564.  
  565. flat_gui[playerid][41] = CreatePlayerTextDraw(playerid, 535.00000, 121.00000, "gold");
  566. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][41], 0.50000, -0.40000);
  567. PlayerTextDrawTextSize(playerid, flat_gui[playerid][41], 19.00000, 19.00000);
  568. PlayerTextDrawAlignment(playerid, flat_gui[playerid][41], 0);
  569. PlayerTextDrawColor(playerid, flat_gui[playerid][41], 0xFFFFFFFF);
  570. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][41], 1);
  571. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][41], 0x0);
  572. PlayerTextDrawFont(playerid, flat_gui[playerid][41], 5);
  573. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][41], 1);
  574. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][41], 0);
  575. PlayerTextDrawUseBox(playerid, flat_gui[playerid][41], 1);
  576. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][41], 0x000000FF);
  577. PlayerTextDrawSetPreviewModel(playerid, flat_gui[playerid][41], 19941);
  578. PlayerTextDrawSetPreviewRot(playerid, flat_gui[playerid][41], -50.00000, 0.00000, 10.00000, 1.00000);
  579. PlayerTextDrawShow(playerid, flat_gui[playerid][41]);
  580.  
  581. flat_gui[playerid][42] = CreatePlayerTextDraw(playerid, 214.00000, 435.00000, "Ukoliko_primetite_citera_ili_bug_prijavite_na_/report.");
  582. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][42], 0.17000, 0.80000);
  583. PlayerTextDrawTextSize(playerid, flat_gui[playerid][42], 1280.00000, 1280.00000);
  584. PlayerTextDrawAlignment(playerid, flat_gui[playerid][42], 0);
  585. PlayerTextDrawColor(playerid, flat_gui[playerid][42], 0xFFFFFFFF);
  586. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][42], 0);
  587. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][42], 0x000000FF);
  588. PlayerTextDrawFont(playerid, flat_gui[playerid][42], 2);
  589. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][42], 1);
  590. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][42], 0);
  591. PlayerTextDrawShow(playerid, flat_gui[playerid][42]);
  592.  
  593. flat_gui[playerid][43] = CreatePlayerTextDraw(playerid, 497.00000, 435.00000, "22:41");
  594. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][43], 0.17000, 0.80000);
  595. PlayerTextDrawTextSize(playerid, flat_gui[playerid][43], 1280.00000, 1280.00000);
  596. PlayerTextDrawAlignment(playerid, flat_gui[playerid][43], 0);
  597. PlayerTextDrawColor(playerid, flat_gui[playerid][43], 0xFFFFFFFF);
  598. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][43], 0);
  599. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][43], 0x000000FF);
  600. PlayerTextDrawFont(playerid, flat_gui[playerid][43], 2);
  601. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][43], 1);
  602. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][43], 0);
  603. PlayerTextDrawShow(playerid, flat_gui[playerid][43]);
  604.  
  605. flat_gui[playerid][44] = CreatePlayerTextDraw(playerid, 532.00000, 435.00000, "21/09/2022");
  606. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][44], 0.17000, 0.80000);
  607. PlayerTextDrawTextSize(playerid, flat_gui[playerid][44], 1280.00000, 1280.00000);
  608. PlayerTextDrawAlignment(playerid, flat_gui[playerid][44], 0);
  609. PlayerTextDrawColor(playerid, flat_gui[playerid][44], 0xFFFFFFFF);
  610. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][44], 0);
  611. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][44], 0x000000FF);
  612. PlayerTextDrawFont(playerid, flat_gui[playerid][44], 2);
  613. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][44], 1);
  614. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][44], 0);
  615. PlayerTextDrawShow(playerid, flat_gui[playerid][44]);
  616.  
  617. flat_gui[playerid][45] = CreatePlayerTextDraw(playerid, 74.00000, 435.00000, "ONLINE:_322");
  618. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][45], 0.17000, 0.80000);
  619. PlayerTextDrawTextSize(playerid, flat_gui[playerid][45], 1280.00000, 1280.00000);
  620. PlayerTextDrawAlignment(playerid, flat_gui[playerid][45], 0);
  621. PlayerTextDrawColor(playerid, flat_gui[playerid][45], 0xFFFFFFFF);
  622. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][45], 0);
  623. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][45], 0x000000FF);
  624. PlayerTextDrawFont(playerid, flat_gui[playerid][45], 2);
  625. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][45], 1);
  626. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][45], 0);
  627. PlayerTextDrawShow(playerid, flat_gui[playerid][45]);
  628.  
  629. flat_gui[playerid][46] = CreatePlayerTextDraw(playerid, 554.00000, 110.00000, "$1757874");
  630. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][46], 0.20000, 0.90000);
  631. PlayerTextDrawTextSize(playerid, flat_gui[playerid][46], 1280.00000, 1280.00000);
  632. PlayerTextDrawAlignment(playerid, flat_gui[playerid][46], 0);
  633. PlayerTextDrawColor(playerid, flat_gui[playerid][46], 0xFFFFFFFF);
  634. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][46], 0);
  635. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][46], 0x1E1E1EFF);
  636. PlayerTextDrawFont(playerid, flat_gui[playerid][46], 3);
  637. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][46], 1);
  638. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][46], 0);
  639. PlayerTextDrawShow(playerid, flat_gui[playerid][46]);
  640.  
  641. flat_gui[playerid][47] = CreatePlayerTextDraw(playerid, 554.00000, 126.00000, "1G");
  642. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][47], 0.20000, 0.90000);
  643. PlayerTextDrawTextSize(playerid, flat_gui[playerid][47], 1280.00000, 1280.00000);
  644. PlayerTextDrawAlignment(playerid, flat_gui[playerid][47], 0);
  645. PlayerTextDrawColor(playerid, flat_gui[playerid][47], 0xFFFFFFFF);
  646. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][47], 2);
  647. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][47], 0x000000FF);
  648. PlayerTextDrawFont(playerid, flat_gui[playerid][47], 3);
  649. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][47], 1);
  650. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][47], 1);
  651. PlayerTextDrawShow(playerid, flat_gui[playerid][47]);
  652.  
  653. flat_gui[playerid][48] = CreatePlayerTextDraw(playerid, 498.00000, 141.00000, "Legija_Sa");
  654. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][48], 0.16000, 0.70000);
  655. PlayerTextDrawTextSize(playerid, flat_gui[playerid][48], 1280.00000, 1280.00000);
  656. PlayerTextDrawAlignment(playerid, flat_gui[playerid][48], 0);
  657. PlayerTextDrawColor(playerid, flat_gui[playerid][48], 0xFFFFFFFF);
  658. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][48], 0);
  659. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][48], 0x000000FF);
  660. PlayerTextDrawFont(playerid, flat_gui[playerid][48], 2);
  661. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][48], 1);
  662. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][48], 0);
  663. PlayerTextDrawShow(playerid, flat_gui[playerid][48]);
  664.  
  665. flat_gui[playerid][49] = CreatePlayerTextDraw(playerid, 486.00000, 109.00000, "SKIN");
  666. PlayerTextDrawLetterSize(playerid, flat_gui[playerid][49], 0.50000, -0.40000);
  667. PlayerTextDrawTextSize(playerid, flat_gui[playerid][49], 52.00000, 30.00000);
  668. PlayerTextDrawAlignment(playerid, flat_gui[playerid][49], 0);
  669. PlayerTextDrawColor(playerid, flat_gui[playerid][49], 0xFFFFFFFF);
  670. PlayerTextDrawSetShadow(playerid, flat_gui[playerid][49], 1);
  671. PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][49], 0x0);
  672. PlayerTextDrawFont(playerid, flat_gui[playerid][49], 5);
  673. PlayerTextDrawSetProportional(playerid, flat_gui[playerid][49], 1);
  674. PlayerTextDrawSetOutline(playerid, flat_gui[playerid][49], 0);
  675. PlayerTextDrawUseBox(playerid, flat_gui[playerid][49], 1);
  676. PlayerTextDrawBoxColor(playerid, flat_gui[playerid][49], 0x000000FF);
  677. PlayerTextDrawSetPreviewModel(playerid, flat_gui[playerid][49], 97);
  678. PlayerTextDrawSetPreviewRot(playerid, flat_gui[playerid][49], -16.00000, 0.00000, 0.00000, 1.00000);
  679. PlayerTextDrawShow(playerid, flat_gui[playerid][49]);
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