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- flat_gui[playerid][0] = CreatePlayerTextDraw(playerid, 668.00000, 434.00000, "_");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][0], 0.50000, 2.00000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][0], -60.00000, 0.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][0], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][0], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][0], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][0], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][0], 1);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][0], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][0], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][0], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][0], 0x1E1E1EFF);
- PlayerTextDrawShow(playerid, flat_gui[playerid][0]);
- flat_gui[playerid][1] = CreatePlayerTextDraw(playerid, 22.00000, 500.00000, "DOLE");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][1], 0.50000, 1.00000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][1], 82.00000, -82.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][1], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][1], 0x000066FF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][1], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][1], 0x0);
- PlayerTextDrawFont(playerid, flat_gui[playerid][1], 5);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][1], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][1], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][1], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][1], 0x000000FF);
- PlayerTextDrawSetPreviewModel(playerid, flat_gui[playerid][1], 1318);
- PlayerTextDrawSetPreviewRot(playerid, flat_gui[playerid][1], -16.00000, 0.00000, 90.00000, 1.00000);
- PlayerTextDrawShow(playerid, flat_gui[playerid][1]);
- flat_gui[playerid][2] = CreatePlayerTextDraw(playerid, 41.00000, 434.00000, "]~n~ ]");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][2], 0.18000, 0.40000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][2], 1280.00000, 1280.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][2], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][2], 0x1E1E1EFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][2], 0);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][2], 0x83D147FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][2], 2);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][2], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][2], 0);
- PlayerTextDrawShow(playerid, flat_gui[playerid][2]);
- flat_gui[playerid][3] = CreatePlayerTextDraw(playerid, 66.00000, 434.00000, "_");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][3], 0.50000, 2.00000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][3], -40.00000, 0.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][3], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][3], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][3], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][3], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][3], 1);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][3], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][3], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][3], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][3], 0x000066FF);
- PlayerTextDrawShow(playerid, flat_gui[playerid][3]);
- flat_gui[playerid][4] = CreatePlayerTextDraw(playerid, 15.00000, 440.00000, "ROLEPLAY");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][4], 0.17000, 0.70000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][4], 1280.00000, 1280.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][4], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][4], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][4], 0);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][4], 0x83D147FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][4], 2);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][4], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][4], 0);
- PlayerTextDrawShow(playerid, flat_gui[playerid][4]);
- flat_gui[playerid][5] = CreatePlayerTextDraw(playerid, 141.00000, 500.00000, "DOLE");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][5], 0.50000, 1.00000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][5], 82.00000, -81.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][5], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][5], 0x000066FF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][5], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][5], 0x0);
- PlayerTextDrawFont(playerid, flat_gui[playerid][5], 5);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][5], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][5], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][5], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][5], 0x000000FF);
- PlayerTextDrawSetPreviewModel(playerid, flat_gui[playerid][5], 1318);
- PlayerTextDrawSetPreviewRot(playerid, flat_gui[playerid][5], -16.00000, 0.00000, 90.00000, 1.00000);
- PlayerTextDrawShow(playerid, flat_gui[playerid][5]);
- flat_gui[playerid][6] = CreatePlayerTextDraw(playerid, 432.00000, 499.00000, "DOLE");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][6], 0.50000, 1.00000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][6], 82.00000, -80.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][6], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][6], 0x000066FF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][6], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][6], 0x0);
- PlayerTextDrawFont(playerid, flat_gui[playerid][6], 5);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][6], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][6], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][6], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][6], 0x000000FF);
- PlayerTextDrawSetPreviewModel(playerid, flat_gui[playerid][6], 1318);
- PlayerTextDrawSetPreviewRot(playerid, flat_gui[playerid][6], -16.00000, 0.00000, 90.00000, 1.00000);
- PlayerTextDrawShow(playerid, flat_gui[playerid][6]);
- flat_gui[playerid][7] = CreatePlayerTextDraw(playerid, 140.00000, 500.00000, "DOLE");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][7], 0.50000, 1.00000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][7], 82.00000, -81.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][7], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][7], 0x1E1E1EFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][7], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][7], 0x0);
- PlayerTextDrawFont(playerid, flat_gui[playerid][7], 5);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][7], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][7], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][7], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][7], 0x000000FF);
- PlayerTextDrawSetPreviewModel(playerid, flat_gui[playerid][7], 1318);
- PlayerTextDrawSetPreviewRot(playerid, flat_gui[playerid][7], -16.00000, 0.00000, 90.00000, 1.00000);
- PlayerTextDrawShow(playerid, flat_gui[playerid][7]);
- flat_gui[playerid][8] = CreatePlayerTextDraw(playerid, 428.00000, 503.00000, "DOLE");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][8], 0.50000, 1.00000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][8], 88.00000, -84.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][8], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][8], 0x1E1E1EFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][8], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][8], 0x0);
- PlayerTextDrawFont(playerid, flat_gui[playerid][8], 5);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][8], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][8], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][8], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][8], 0x000000FF);
- PlayerTextDrawSetPreviewModel(playerid, flat_gui[playerid][8], 1318);
- PlayerTextDrawSetPreviewRot(playerid, flat_gui[playerid][8], -16.00000, 0.00000, 90.00000, 1.00000);
- PlayerTextDrawShow(playerid, flat_gui[playerid][8]);
- flat_gui[playerid][9] = CreatePlayerTextDraw(playerid, 591.00000, 449.00000, "_");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][9], 0.50000, -0.30000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][9], -60.00000, 0.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][9], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][9], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][9], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][9], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][9], 1);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][9], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][9], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][9], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][9], 0x000066FF);
- PlayerTextDrawShow(playerid, flat_gui[playerid][9]);
- flat_gui[playerid][10] = CreatePlayerTextDraw(playerid, 18.00000, 431.00000, "SA");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][10], 0.50000, 1.40000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][10], 1280.00000, 1280.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][10], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][10], 0x1E1E1EFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][10], 0);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][10], 0x83D147FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][10], 2);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][10], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][10], 0);
- PlayerTextDrawShow(playerid, flat_gui[playerid][10]);
- flat_gui[playerid][11] = CreatePlayerTextDraw(playerid, 493.00000, 435.00000, "ld_grav:timer");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][11], 0.50000, 1.00000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][11], -10.00000, 9.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][11], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][11], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][11], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][11], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][11], 4);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][11], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][11], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][11], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][11], 0x000000FF);
- PlayerTextDrawShow(playerid, flat_gui[playerid][11]);
- flat_gui[playerid][12] = CreatePlayerTextDraw(playerid, 170.00000, 434.00000, "ONLINEREKORD");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][12], 0.50000, 1.00000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][12], 19.00000, 11.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][12], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][12], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][12], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][12], 0x0);
- PlayerTextDrawFont(playerid, flat_gui[playerid][12], 5);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][12], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][12], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][12], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][12], 0x000000FF);
- PlayerTextDrawSetPreviewModel(playerid, flat_gui[playerid][12], 1314);
- PlayerTextDrawSetPreviewRot(playerid, flat_gui[playerid][12], -16.00000, 0.00000, 0.00000, 1.00000);
- PlayerTextDrawShow(playerid, flat_gui[playerid][12]);
- flat_gui[playerid][13] = CreatePlayerTextDraw(playerid, 127.00000, 435.00000, "REKORD: 1000");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][13], 0.17000, 0.80000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][13], 1280.00000, 1280.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][13], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][13], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][13], 0);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][13], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][13], 2);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][13], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][13], 0);
- PlayerTextDrawShow(playerid, flat_gui[playerid][13]);
- flat_gui[playerid][14] = CreatePlayerTextDraw(playerid, 540.00000, 500.00000, "DOLE");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][14], 0.50000, 1.00000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][14], 82.00000, -81.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][14], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][14], 0x000066FF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][14], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][14], 0x0);
- PlayerTextDrawFont(playerid, flat_gui[playerid][14], 5);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][14], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][14], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][14], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][14], 0x000000FF);
- PlayerTextDrawSetPreviewModel(playerid, flat_gui[playerid][14], 1318);
- PlayerTextDrawSetPreviewRot(playerid, flat_gui[playerid][14], -16.00000, 0.00000, 90.00000, 1.00000);
- PlayerTextDrawShow(playerid, flat_gui[playerid][14]);
- flat_gui[playerid][15] = CreatePlayerTextDraw(playerid, 978.00000, 434.00000, "_");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][15], 0.50000, 2.00000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][15], 579.00000, 0.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][15], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][15], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][15], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][15], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][15], 1);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][15], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][15], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][15], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][15], 0x000066FF);
- PlayerTextDrawShow(playerid, flat_gui[playerid][15]);
- flat_gui[playerid][16] = CreatePlayerTextDraw(playerid, 609.00000, 431.00000, "v5.6");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][16], 0.29000, 1.40000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][16], 1280.00000, 1280.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][16], 2);
- PlayerTextDrawColor(playerid, flat_gui[playerid][16], 0x1E1E1EFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][16], 0);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][16], 0x83D147FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][16], 1);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][16], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][16], 0);
- PlayerTextDrawShow(playerid, flat_gui[playerid][16]);
- flat_gui[playerid][17] = CreatePlayerTextDraw(playerid, 596.00000, 440.00000, "verzija");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][17], 0.17000, 0.70000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][17], 1280.00000, 1280.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][17], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][17], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][17], 0);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][17], 0x83D147FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][17], 2);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][17], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][17], 0);
- PlayerTextDrawShow(playerid, flat_gui[playerid][17]);
- flat_gui[playerid][18] = CreatePlayerTextDraw(playerid, 567.00000, -2.00000, "ld_beat:chit");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][18], 0.50000, 1.00000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][18], 52.00000, 40.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][18], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][18], 0x000066FF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][18], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][18], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][18], 4);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][18], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][18], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][18], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][18], 0x000000FF);
- PlayerTextDrawShow(playerid, flat_gui[playerid][18]);
- flat_gui[playerid][19] = CreatePlayerTextDraw(playerid, 569.00000, 0.00000, "ld_beat:chit");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][19], 0.50000, 1.00000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][19], 48.00000, 36.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][19], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][19], 0x1E1E1EFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][19], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][19], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][19], 4);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][19], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][19], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][19], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][19], 0x000000FF);
- PlayerTextDrawShow(playerid, flat_gui[playerid][19]);
- flat_gui[playerid][20] = CreatePlayerTextDraw(playerid, 579.00000, 7.00000, "ld_beat:chit");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][20], 0.50000, 1.00000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][20], 28.00000, 22.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][20], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][20], 0x000066FF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][20], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][20], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][20], 4);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][20], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][20], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][20], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][20], 0x000000FF);
- PlayerTextDrawShow(playerid, flat_gui[playerid][20]);
- flat_gui[playerid][21] = CreatePlayerTextDraw(playerid, 596.00000, 6.00000, "_");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][21], 0.50000, -0.30000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][21], 496.00000, 0.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][21], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][21], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][21], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][21], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][21], 1);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][21], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][21], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][21], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][21], 0x000066FF);
- PlayerTextDrawShow(playerid, flat_gui[playerid][21]);
- flat_gui[playerid][22] = CreatePlayerTextDraw(playerid, 587.00000, 12.00000, "SA");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][22], 0.32000, 1.20000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][22], 1280.00000, 1280.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][22], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][22], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][22], 0);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][22], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][22], 3);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][22], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][22], 0);
- PlayerTextDrawShow(playerid, flat_gui[playerid][22]);
- flat_gui[playerid][23] = CreatePlayerTextDraw(playerid, 578.00000, 12.00000, "] ]");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][23], 0.21000, 0.50000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][23], 1280.00000, 1280.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][23], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][23], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][23], 0);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][23], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][23], 2);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][23], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][23], 0);
- PlayerTextDrawShow(playerid, flat_gui[playerid][23]);
- flat_gui[playerid][24] = CreatePlayerTextDraw(playerid, 578.00000, 19.00000, "] ]");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][24], 0.21000, 0.50000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][24], 1280.00000, 1280.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][24], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][24], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][24], 0);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][24], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][24], 2);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][24], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][24], 0);
- PlayerTextDrawShow(playerid, flat_gui[playerid][24]);
- flat_gui[playerid][25] = CreatePlayerTextDraw(playerid, 497.00000, 5.00000, "]]]]]]]]]]");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][25], 0.25000, 0.60000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][25], 1280.00000, 1280.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][25], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][25], 0x000066FF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][25], 0);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][25], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][25], 2);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][25], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][25], 0);
- PlayerTextDrawShow(playerid, flat_gui[playerid][25]);
- flat_gui[playerid][26] = CreatePlayerTextDraw(playerid, 498.00000, 9.00000, "SKILL ARENA");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][26], 0.41000, 1.20000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][26], 1280.00000, 1280.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][26], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][26], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][26], 0);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][26], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][26], 3);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][26], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][26], 0);
- PlayerTextDrawShow(playerid, flat_gui[playerid][26]);
- flat_gui[playerid][27] = CreatePlayerTextDraw(playerid, 498.00000, 19.00000, "ONLINE GAMING COMMUNITY");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][27], 0.14000, 0.60000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][27], 1280.00000, 1280.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][27], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][27], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][27], 0);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][27], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][27], 2);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][27], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][27], 0);
- PlayerTextDrawShow(playerid, flat_gui[playerid][27]);
- flat_gui[playerid][28] = CreatePlayerTextDraw(playerid, 611.00000, 100.00000, "_");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][28], 0.50000, 5.10000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][28], 495.00000, 0.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][28], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][28], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][28], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][28], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][28], 1);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][28], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][28], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][28], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][28], 0x1E1E1EFF);
- PlayerTextDrawShow(playerid, flat_gui[playerid][28]);
- flat_gui[playerid][29] = CreatePlayerTextDraw(playerid, 610.00000, 101.00000, "_");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][29], 0.50000, 0.30000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][29], 496.00000, 0.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][29], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][29], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][29], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][29], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][29], 1);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][29], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][29], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][29], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][29], 0x000066FF);
- PlayerTextDrawShow(playerid, flat_gui[playerid][29]);
- flat_gui[playerid][30] = CreatePlayerTextDraw(playerid, 540.00000, 99.00000, "info");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][30], 0.16000, 0.70000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][30], 1280.00000, 1280.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][30], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][30], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][30], 0);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][30], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][30], 2);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][30], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][30], 0);
- PlayerTextDrawShow(playerid, flat_gui[playerid][30]);
- flat_gui[playerid][31] = CreatePlayerTextDraw(playerid, 610.00000, 142.00000, "_");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][31], 0.50000, -0.30000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][31], 496.00000, 0.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][31], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][31], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][31], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][31], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][31], 1);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][31], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][31], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][31], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][31], 0x000066FF);
- PlayerTextDrawShow(playerid, flat_gui[playerid][31]);
- flat_gui[playerid][32] = CreatePlayerTextDraw(playerid, 528.00000, 104.00000, "ld_beat:chit");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][32], 0.50000, 1.00000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][32], 29.00000, 22.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][32], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][32], 0x000066FF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][32], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][32], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][32], 4);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][32], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][32], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][32], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][32], 0x000000FF);
- PlayerTextDrawShow(playerid, flat_gui[playerid][32]);
- flat_gui[playerid][33] = CreatePlayerTextDraw(playerid, 528.00000, 120.00000, "ld_beat:chit");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][33], 0.50000, 1.00000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][33], 28.00000, 22.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][33], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][33], 0x000066FF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][33], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][33], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][33], 4);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][33], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][33], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][33], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][33], 0x000000FF);
- PlayerTextDrawShow(playerid, flat_gui[playerid][33]);
- flat_gui[playerid][34] = CreatePlayerTextDraw(playerid, 610.00000, 109.50000, "_");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][34], 0.50000, 1.20000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][34], 539.00000, 1.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][34], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][34], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][34], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][34], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][34], 1);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][34], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][34], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][34], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][34], 0x000066FF);
- PlayerTextDrawShow(playerid, flat_gui[playerid][34]);
- flat_gui[playerid][35] = CreatePlayerTextDraw(playerid, 610.00000, 125.50000, "_");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][35], 0.50000, 1.20000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][35], 539.00000, 1.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][35], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][35], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][35], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][35], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][35], 1);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][35], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][35], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][35], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][35], 0x000066FF);
- PlayerTextDrawShow(playerid, flat_gui[playerid][35]);
- flat_gui[playerid][36] = CreatePlayerTextDraw(playerid, 530.00000, 105.30000, "ld_beat:chit");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][36], 0.50000, 1.00000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][36], 23.00000, 19.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][36], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][36], 0x1E1E1EFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][36], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][36], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][36], 4);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][36], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][36], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][36], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][36], 0x000000FF);
- PlayerTextDrawShow(playerid, flat_gui[playerid][36]);
- flat_gui[playerid][37] = CreatePlayerTextDraw(playerid, 530.00000, 121.30000, "ld_beat:chit");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][37], 0.50000, 1.00000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][37], 23.00000, 19.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][37], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][37], 0x1E1E1EFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][37], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][37], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][37], 4);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][37], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][37], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][37], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][37], 0x000000FF);
- PlayerTextDrawShow(playerid, flat_gui[playerid][37]);
- flat_gui[playerid][38] = CreatePlayerTextDraw(playerid, 611.00000, 126.40000, "_");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][38], 0.50000, 1.00000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][38], 539.00000, 1.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][38], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][38], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][38], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][38], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][38], 1);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][38], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][38], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][38], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][38], 0x1E1E1EFF);
- PlayerTextDrawShow(playerid, flat_gui[playerid][38]);
- flat_gui[playerid][39] = CreatePlayerTextDraw(playerid, 611.00000, 110.40000, "_");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][39], 0.50000, 1.00000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][39], 539.00000, 1.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][39], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][39], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][39], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][39], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][39], 1);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][39], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][39], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][39], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][39], 0x1E1E1EFF);
- PlayerTextDrawShow(playerid, flat_gui[playerid][39]);
- flat_gui[playerid][40] = CreatePlayerTextDraw(playerid, 535.00000, 104.00000, "pare");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][40], 0.50000, -0.40000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][40], 19.00000, 19.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][40], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][40], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][40], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][40], 0x0);
- PlayerTextDrawFont(playerid, flat_gui[playerid][40], 5);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][40], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][40], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][40], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][40], 0x000000FF);
- PlayerTextDrawSetPreviewModel(playerid, flat_gui[playerid][40], 1212);
- PlayerTextDrawSetPreviewRot(playerid, flat_gui[playerid][40], -50.00000, 0.00000, 10.00000, 1.00000);
- PlayerTextDrawShow(playerid, flat_gui[playerid][40]);
- flat_gui[playerid][41] = CreatePlayerTextDraw(playerid, 535.00000, 121.00000, "gold");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][41], 0.50000, -0.40000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][41], 19.00000, 19.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][41], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][41], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][41], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][41], 0x0);
- PlayerTextDrawFont(playerid, flat_gui[playerid][41], 5);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][41], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][41], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][41], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][41], 0x000000FF);
- PlayerTextDrawSetPreviewModel(playerid, flat_gui[playerid][41], 19941);
- PlayerTextDrawSetPreviewRot(playerid, flat_gui[playerid][41], -50.00000, 0.00000, 10.00000, 1.00000);
- PlayerTextDrawShow(playerid, flat_gui[playerid][41]);
- flat_gui[playerid][42] = CreatePlayerTextDraw(playerid, 214.00000, 435.00000, "Ukoliko_primetite_citera_ili_bug_prijavite_na_/report.");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][42], 0.17000, 0.80000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][42], 1280.00000, 1280.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][42], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][42], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][42], 0);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][42], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][42], 2);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][42], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][42], 0);
- PlayerTextDrawShow(playerid, flat_gui[playerid][42]);
- flat_gui[playerid][43] = CreatePlayerTextDraw(playerid, 497.00000, 435.00000, "22:41");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][43], 0.17000, 0.80000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][43], 1280.00000, 1280.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][43], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][43], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][43], 0);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][43], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][43], 2);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][43], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][43], 0);
- PlayerTextDrawShow(playerid, flat_gui[playerid][43]);
- flat_gui[playerid][44] = CreatePlayerTextDraw(playerid, 532.00000, 435.00000, "21/09/2022");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][44], 0.17000, 0.80000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][44], 1280.00000, 1280.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][44], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][44], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][44], 0);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][44], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][44], 2);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][44], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][44], 0);
- PlayerTextDrawShow(playerid, flat_gui[playerid][44]);
- flat_gui[playerid][45] = CreatePlayerTextDraw(playerid, 74.00000, 435.00000, "ONLINE:_322");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][45], 0.17000, 0.80000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][45], 1280.00000, 1280.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][45], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][45], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][45], 0);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][45], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][45], 2);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][45], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][45], 0);
- PlayerTextDrawShow(playerid, flat_gui[playerid][45]);
- flat_gui[playerid][46] = CreatePlayerTextDraw(playerid, 554.00000, 110.00000, "$1757874");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][46], 0.20000, 0.90000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][46], 1280.00000, 1280.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][46], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][46], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][46], 0);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][46], 0x1E1E1EFF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][46], 3);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][46], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][46], 0);
- PlayerTextDrawShow(playerid, flat_gui[playerid][46]);
- flat_gui[playerid][47] = CreatePlayerTextDraw(playerid, 554.00000, 126.00000, "1G");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][47], 0.20000, 0.90000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][47], 1280.00000, 1280.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][47], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][47], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][47], 2);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][47], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][47], 3);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][47], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][47], 1);
- PlayerTextDrawShow(playerid, flat_gui[playerid][47]);
- flat_gui[playerid][48] = CreatePlayerTextDraw(playerid, 498.00000, 141.00000, "Legija_Sa");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][48], 0.16000, 0.70000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][48], 1280.00000, 1280.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][48], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][48], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][48], 0);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][48], 0x000000FF);
- PlayerTextDrawFont(playerid, flat_gui[playerid][48], 2);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][48], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][48], 0);
- PlayerTextDrawShow(playerid, flat_gui[playerid][48]);
- flat_gui[playerid][49] = CreatePlayerTextDraw(playerid, 486.00000, 109.00000, "SKIN");
- PlayerTextDrawLetterSize(playerid, flat_gui[playerid][49], 0.50000, -0.40000);
- PlayerTextDrawTextSize(playerid, flat_gui[playerid][49], 52.00000, 30.00000);
- PlayerTextDrawAlignment(playerid, flat_gui[playerid][49], 0);
- PlayerTextDrawColor(playerid, flat_gui[playerid][49], 0xFFFFFFFF);
- PlayerTextDrawSetShadow(playerid, flat_gui[playerid][49], 1);
- PlayerTextDrawBackgroundColor(playerid, flat_gui[playerid][49], 0x0);
- PlayerTextDrawFont(playerid, flat_gui[playerid][49], 5);
- PlayerTextDrawSetProportional(playerid, flat_gui[playerid][49], 1);
- PlayerTextDrawSetOutline(playerid, flat_gui[playerid][49], 0);
- PlayerTextDrawUseBox(playerid, flat_gui[playerid][49], 1);
- PlayerTextDrawBoxColor(playerid, flat_gui[playerid][49], 0x000000FF);
- PlayerTextDrawSetPreviewModel(playerid, flat_gui[playerid][49], 97);
- PlayerTextDrawSetPreviewRot(playerid, flat_gui[playerid][49], -16.00000, 0.00000, 0.00000, 1.00000);
- PlayerTextDrawShow(playerid, flat_gui[playerid][49]);
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