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- 0.0.1
- (04-09-15)
- + basic rendering engine
- + set of 8 basic tiles
- 0.0.2
- (06-09-15)
- * fixed incorrect chunk positioning
- + added version name to window title
- 0.0.3
- (06-09-15)
- * restructured internal sprite handling
- 0.0.3.1
- (06-09-15)
- * internal code clean-up
- 0.0.4
- (08-09-15)
- * changed default window position
- + basic saving and loading infrastructure
- * removed Chunk.empty attribute; replaced with numerical value
- 0.0.4.1
- (08-09-15)
- * optimized save file format
- * internal code clean-up
- 0.0.4.2
- (08-09-15)
- * fixed save format bug
- 0.0.5
- (09-09-15)
- + basic file loading capabilities
- * internal code clean-up
- 0.0.6
- (09-09-15)
- + five additional basic tiles
- + tile palette window
- 0.0.6.1
- (09-09-15)
- * fixed window size being a few pixels too tall and wide
- 0.0.7
- (11-09-2015)
- * fixed chunk positioning
- * fixed file loading
- 1.0.0
- (12-09-2015)
- + added basic level editor capabilities
- * added missing tile textures
- * updated tile textures
- * changed interal image handling
- * deprecated Canvas.loadImage method; use new ImageManager.loadImage instead
- + image caching
- * internal code clean-up
- * removed debug code
- 1.1.0
- (13-09-2015)
- + eraser tool to remove tiles
- + mouse button can now be held down to create/erase several tiles
- * raised tick speed from 20 tps to 30 tps
- * internal rewrites
- * deprecated Level.addChunk method
- * removed debug code
- 1.1.1
- (13-09-2015)
- * renamed innerWidth/innerHeight to objWidth/objHeight
- 1.2.0
- (14-09-2015)
- * game is now officially called "Press Jump to Space"
- * internal rewrites
- + basic framework for a controllable player character
- 1.3.0
- (15-09-2015)
- WARNING: Update is very, very broken
- + player now actually appears in the game
- + player can jump by pressing space
- + gravity
- + collisions
- + game mode can be toggled with enter key
- + added player spawnpoint to level editor
- + menu framework that doesn't actually do anything (and doesn't work either)
- * removed debug code
- 1.3.1
- (16-09-2015)
- * fixed menu bar not being visible
- * fixed player dying for no reason in right third of the screen
- * game no longer crashes when player goes out of bounds
- * collision now actually works
- 1.3.2
- (16-09-2015)
- + help menu now shows game controls
- 1.3.3
- (16-09-2015)
- * player can no longer jump through the ceiling (sort of)
- * reduced jump height
- 1.3.4
- (16-10-2015)
- + added basic framework for better hitbox control
- 1.3.5
- (12-11-2015)
- * generalized physics for all entities
- 1.3.6
- (26-11-2015)
- * separated entities and their hitboxes
- 1.3.6.1
- (06-12-2015)
- * moved development to IntelliJ IDEA
- 1.4.0
- (26-12-2015)
- + added basic enemy that hurts
- + added support for directional and health based entity sprites
- + added npc spawners for the level editor
- + eraser can also delete spawners
- + player now has an actual sprite
- + added green and blue goo which slow down entities
- + added directional barriers
- + added deadly acid
- + added two decorational metal tiles
- + added fancy pedestal tile
- + added rolling platform
- + added motionless blob for testing purposes
- + spawnpoint is now saved
- + entities now collide with each other
- + basic tile set now has proper sprites
- + player now takes damage
- * is invincible for a few seconds after being hit
- + player can now regain health by collecting batteries
- + player can now kill enemies by stomping on them
- + added console that tells players when they have won or lost the game
- * reduced player jump height
- + can jump higher by defeating enemies
- * updated all remaining placeholder sprites
- * menu now indicates that load and save functions don't work
- * now using fancy hashtables for menu texts with no benefits whatsoever
- * changed save file extension to .pjtslvl
- * reorganized everything, subsequently breaking everything
- * packages!
- * internal rewrites
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