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- new Float:PlayerHP[MAX_PLAYERS];
- new Float:PlayerAP[MAX_PLAYERS];
- public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid) {
- new str[128];
- format(str, sizeof(str), "playerid: %d, issuerid: %d, amount: %0.2f, weaponid: %d", playerid, issuerid, amount, weaponid);
- SendClientMessage(playerid, -1, str);
- SendClientMessage(issuerid, -1, str);
- new Float:HP, Float:AR;
- GetPlayerHealth(playerid, HP);
- GetPlayerArmour(playerid, AR);
- format(str, sizeof(str), "Real HP Lost: %0.2f, HP minus amount: %0.2f", (HP+AR) - (PlayerHP[playerid]+PlayerAP[playerid]), (PlayerHP[playerid]+PlayerAP[playerid]) - amount);
- SendClientMessage(playerid, -1, str);
- SendClientMessage(issuerid, -1, str);
- PlayerHP[playerid] = HP;
- PlayerAP[playerid] = AR;
- }
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