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body_guard

Elevator

Jun 12th, 2012
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  1. teleporters(enter, exit, angle)
  2. {
  3. self endon("jw");
  4. self iPrintLnBold("Please press ^3[[{+actionslot 2}]] ^7to starting persission of ");
  5. self notifyOnPlayerCommand("SL","+actionslot 2");
  6. for(;;)
  7. {
  8. self waittill("SL");
  9. st=self getOrigin();
  10. efx = loadfx("misc/flare_ambient_green");
  11. playFx( efx, enter );
  12. showInMap();
  13. self iPrintLn("Start persission saved.");
  14. self iPrintLnBold("Please press ^3[[{+actionslot 2}]] ^7to ending persission");
  15. self waittill("SL");
  16. en=self getOrigin();
  17. self iPrintLn("End persission saved.");
  18. self iPrintLnBold("Please press ^3[[{+actionslot 2}]] ^7to start build.");
  19. self waittill("SL");
  20. self iPrintLn("started....");
  21. CreateElevator((st),(en),(0,0,0));
  22. self iPrintLn("Done.");
  23. logPrint("Origin: " + self getOrigin() + ", Angles: " + self getPlayerAngles());
  24. self notify("jw");
  25. }
  26. }
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