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- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local particleemitter = Instance.new("ParticleEmitter", torso)
- particleemitter.VelocitySpread = 180
- particleemitter.LockedToPart = true
- particleemitter.Lifetime = NumberRange.new(0.1)
- particleemitter.Speed = NumberRange.new(2)
- particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 5.563)})
- particleemitter.RotSpeed = NumberRange.new(-45, 45)
- particleemitter.Rate = 100
- particleemitter.Rotation = NumberRange.new(-45, 45)
- particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.701, 0), NumberSequenceKeypoint.new(1, 1)})
- particleemitter.LightEmission = 0
- particleemitter.Color = ColorSequence.new(Color3.new(255, 0, 0), Color3.new(0, 0, 255))
- s = Instance.new('Sound',char)
- s.SoundId = "rbxassetid://367193208" -- 356686094 = megalotrousle,414711562 = here we are,367193208 = SharaX DDYD
- s.Volume=3
- s.Pitch = 1
- s.Looped = true
- s:Play()
- local deb = false
- local shot = 0
- local debris=game:service"Debris"
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- hum.MaxHealth = math.huge
- hum.Health = math.huge
- ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
- math.randomseed(os.time())
- for i,v in pairs (hed:GetChildren()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- ----------------------------------------------------
- Debounces = {
- CanAttack = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- RPunch = false;
- RPunched = false;
- LPunch = false;
- LPunched = false;
- }
- local Touche = {char.Name, }
- ----------------------------------------------------
- hed.face.Texture = "rbxassetid://257837512"
- ----------------------------------------------------
- ypcall(function()
- char.Shirt:Destroy()
- char.Pants:Destroy()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "rbxassetid://345371561"
- char.Pants.PantsTemplate = "rbxassetid://345372241"
- end)
- ----------------------------------------------------
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- ----------------------------------------------------
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- ----------------------------------------------------
- function HasntTouched(plrname)
- local ret = true
- for _, v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- ----------------------------------------------------
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://232213955"
- z.Pitch = 1
- z.Volume = 1
- wait(0.2)
- z:Play()
- sp = Instance.new("Part",rarm)
- sp.Anchored = true
- sp.CanCollide = false
- sp.Locked = true
- sp.Transparency = 0
- sp.Material = "Neon"
- sp.Size = Vector3.new(1,1,1)
- sp.TopSurface = "SmoothNoOutlines"
- sp.BottomSurface = "SmoothNoOutlines"
- sp.BrickColor = BrickColor.new("Toothpaste")
- spm = Instance.new("SpecialMesh",sp)
- spm.MeshId = "http://www.roblox.com/asset/?id=9756362"
- spm.Scale = Vector3.new(21,21,21)
- sp2 = Instance.new("Part", rarm)
- sp2.Name = "Energy"
- sp2.BrickColor = BrickColor.new("Toothpaste")
- sp2.Size = Vector3.new(1, 1, 1)
- sp2.Shape = "Ball"
- sp2.CanCollide = false
- sp2.Anchored = true
- sp2.Locked = true
- sp2.TopSurface = 0
- sp2.BottomSurface = 0
- sp2.Transparency = 1
- spm2 = Instance.new("SpecialMesh",sp2)
- spm2.MeshId = "rbxassetid://9756362"
- spm2.Scale = Vector3.new(2,2,2)
- for i = 1, 20 do
- spm.Scale = spm.Scale - Vector3.new(1,1,1)
- sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1, 100, 20 do rs:wait()
- sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
- end
- for i = 1, 20 do
- sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(10),math.rad(-30),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- sp.Transparency = 1
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-50), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- wait(1)
- sp.Transparency = 0
- sp2.Transparency = 0.84
- for i = 1, 20 do
- --spm.Scale = spm.Scale - Vector3.new(1,1,1)
- sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0)
- sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(110),math.rad(-6),math.rad(140)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(80),math.rad(6),math.rad(-40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1, 2880, 50 do
- rs:wait()
- sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0)
- sp2.CFrame = rarm.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
- rs:wait()
- end
- sp:Destroy()
- sp2:Destroy()
- local X = Instance.new("Part",char)
- local O = Instance.new("ObjectValue",X)
- O.Name = "creator"
- X.Locked = true
- X.Name = "Shell"
- X.Anchored = false
- X.CanCollide = false
- X.Transparency = 0
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Shape = 0
- local V = Instance.new("ObjectValue",X)
- V.Value = char
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Toothpaste")
- X.Size = Vector3.new(2,2,2)
- X.Material = "Neon"
- local Z = Instance.new("SpecialMesh",X)
- Z.MeshId = "http://www.roblox.com/asset/?id=9982590"
- Z.Scale = Vector3.new(0.5,0.5,1)
- X.CFrame = rarm.CFrame*CFrame.new(-3,0,0)
- local bv = Instance.new("BodyVelocity",X)
- bv.maxForce = Vector3.new(99999,99999,99999)
- X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
- bv.velocity = X.CFrame.lookVector*500
- Explode = X.Touched:connect(function(hit)
- if hit ~= char and hit.Name ~= "Shell" then
- local cf = X.CFrame
- bv:Destroy()
- X.Anchored = true
- Z:Remove()
- Explode:disconnect()
- X.Size = Vector3.new(3,3,3)
- X.Touched:connect(function(hit) end)
- X.CanCollide = false
- local part3 = Instance.new("Part", rarm)
- part3.Anchored=true
- part3.CanCollide=false
- part3.Locked = true
- part3.TopSurface = "SmoothNoOutlines"
- part3.BottomSurface = "SmoothNoOutlines"
- part3.FormFactor='Custom'
- part3.Size=Vector3.new(1,1, 1)
- part3.CFrame=X.CFrame
- part3.Transparency=0
- part3.BrickColor=BrickColor.new("Toothpaste")
- local mesh3 = Instance.new("SpecialMesh",part3)
- mesh3.MeshId = "http://www.roblox.com/asset/?id=9756362"
- mesh3.Scale = Vector3.new(1,1,1)
- --debris:AddItem(X,8)
- local part4 = Instance.new("Part", rarm)
- part4.Material = "Neon"
- part4.Anchored=true
- part4.CanCollide=false
- part4.Locked = true
- part4.TopSurface = "SmoothNoOutlines"
- part4.BottomSurface = "SmoothNoOutlines"
- part4.FormFactor='Custom'
- part4.Size=Vector3.new(1,1, 1)
- part4.CFrame=X.CFrame
- part4.Transparency=0
- part4.BrickColor=BrickColor.new("Hot pink")
- local mesh4 = Instance.new("SpecialMesh",part4)
- mesh4.MeshId = "http://www.roblox.com/asset/?id=9756362"
- mesh4.Scale = Vector3.new(.5,.5,.5)
- local part7 = Instance.new("Part", rarm)
- part7.Material = "Neon"
- part7.Anchored=true
- part7.CanCollide=false
- part7.Locked = true
- part7.TopSurface = "SmoothNoOutlines"
- part7.BottomSurface = "SmoothNoOutlines"
- part7.FormFactor='Custom'
- part7.Size=Vector3.new(1,1, 1)
- part7.CFrame=X.CFrame
- part7.Transparency=0
- part7.BrickColor=BrickColor.new("Really black")
- local mesh7 = Instance.new("SpecialMesh",part7)
- mesh7.MeshId = "http://www.roblox.com/asset/?id=9756362"
- mesh7.Scale = Vector3.new(0.1, 0.1, 0.1)
- --[[X.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- end
- end)
- part3.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- end
- end)]]--
- for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(60,90))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
- end
- end
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local function toAxisAngle(CFr)
- local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
- local Angle = math.acos((R00+R11+R22-1)/2)
- local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- A = A == 0 and 0.00001 or A
- local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- B = B == 0 and 0.00001 or B
- local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- C = C == 0 and 0.00001 or C
- local x = (R21-R12)/sqrt(A)
- local y = (R02-R20)/sqrt(B)
- local z = (R10-R01)/sqrt(C)
- return Vec3(x,y,z),Angle
- end
- function ApplyTrig(Num,Func)
- local Min,Max = Func(0),Func(1)
- local i = Func(Num)
- return (i-Min)/(Max-Min)
- end
- function LerpCFrame(CFrame1,CFrame2,Num)
- local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
- return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
- end
- function Crater(Torso,Radius)
- Spawn(function()
- local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
- if Hit == nil then return end
- local Parts = {}
- for i = 1,360,10 do
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
- if math.random(0,5) == 0 then -- rubble
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
- end
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
- end
- wait(0.02)
- end
- for i,v in pairs(Parts) do
- if v[1].Size.X > 2.1 then
- v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
- end
- v[1].Anchored = false
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].Transparency = i
- if i == 1 then
- v[1]:Destroy()
- elseif i >= 0.25 then
- v[1].CanCollide = false
- end
- end
- wait(0.02)
- end
- Parts = nil
- end)
- end
- ROW = function(out, trans, s, wt, t, ang, plus)
- for i = 1, 360, 360/t do
- local c = Instance.new("Part", game.Workspace)
- c.FormFactor = 3
- c.TopSurface = 0
- c.BottomSurface = 0
- c.Size = s
- c.Anchored = true
- c.CanCollide = wt
- c.Material=workspace.Base.Material
- c.Transparency = trans
- c.BrickColor = workspace.Base.BrickColor
- c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
- c.Locked=true
- game.Debris:AddItem(c,15)
- end
- end
- Part = function(x,y,z,color,tr,cc,an,parent)
- local p = Instance.new('Part',parent or Weapon)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(x,y,z)
- p.BrickColor = BrickColor.new(color)
- p.CanCollide = cc
- p.Transparency = tr
- p.Anchored = an
- p.TopSurface,p.BottomSurface = 0,0
- p.Locked=true
- p:BreakJoints()
- return p end
- Mesh = function(par,num,x,y,z)
- local msh = _
- if num == 1 then msh = Instance.new("CylinderMesh",par)
- elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
- elseif num == 3 then msh = Instance.new("BlockMesh",par)
- elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso"
- elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
- end msh.Scale = Vector3.new(x,y,z)
- return msh end
- function explosion(col1,col2,cfr,sz,rng,dmg)
- local a= Part(1,1,1,col1,.5,false,true,workspace)
- local a2= Part(1,1,1,col2,.5,false,true,workspace)
- local a3= Part(1,1,1,col2,.5,false,true,workspace)
- v1,v2,v3=sz.x,sz.y,sz.z
- local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
- local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
- local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
- a.CFrame=cfr
- a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
- a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
- Spawn(function()
- while wait() do
- if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
- m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
- m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
- m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
- a.Transparency=a.Transparency+0.05
- a2.Transparency=a2.Transparency+0.05
- a3.Transparency=a3.Transparency+0.05
- end
- end)
- end
- Crater(X,20)
- ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
- z = Instance.new("Sound",X)
- z.SoundId = "rbxassetid://231917744"
- z.Pitch = .5
- z.Volume = 10
- z1 = Instance.new("Sound",X)
- z1.SoundId = "rbxassetid://231917744"
- z1.Pitch = .5
- z1.Volume = 10
- z2 = Instance.new("Sound",X)
- z2.SoundId = "rbxassetid://231917744"
- z2.Pitch = .5
- z2.Volume = 10
- z3 = Instance.new("Sound",X)
- z3.SoundId = "rbxassetid://245537790"
- z3.Pitch = .7
- z3.Volume = 1
- z4 = Instance.new("Sound",X)
- z4.SoundId = "rbxassetid://245537790"
- z4.Pitch = .7
- z4.Volume = 1
- wait(0.1)
- z:Play()
- z1:Play()
- z2:Play()
- z3:Play()
- z4:Play()
- local part=Instance.new('Part',rarm)
- part.Anchored=true
- part.CanCollide=false
- part.Locked = true
- part.FormFactor='Custom'
- part.Size=Vector3.new(1,1,1)
- part.CFrame=X.CFrame*CFrame.new(0,0,0)
- part.Transparency=0
- part.BrickColor=BrickColor.new('Really black')
- local mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh.Scale=Vector3.new(2,2,2)
- local part2=part:clone()
- part2.Parent = rarm
- part2.BrickColor=BrickColor.new("Toothpaste")
- local part5=part:clone()
- part5.Parent = rarm
- part5.BrickColor=BrickColor.new("Toothpaste")
- local part6=part:clone()
- part6.Parent = rarm
- part6.BrickColor=BrickColor.new("Black")
- local mesh2=mesh:clone()
- mesh2.Parent=part2
- mesh2.Scale=Vector3.new(3, 3, 3)
- local mesh5=mesh:clone()
- mesh5.Parent=part5
- mesh5.Scale=Vector3.new(3, 3, 3)
- local mesh6=mesh:clone()
- mesh6.Parent=part6
- mesh6.Scale=Vector3.new(3, 3, 3)
- local blast = Instance.new("Part", rarm)
- blast.BrickColor = BrickColor.new("Really black")
- blast.Anchored = true
- blast.CanCollide = false
- blast.Locked = true
- blast.Size = Vector3.new(1, 1, 1)
- blast.TopSurface = "Smooth"
- blast.BottomSurface = "Smooth"
- blast.Transparency = 0
- blast.CFrame = HandCF
- local bm = Instance.new("SpecialMesh", blast)
- bm.Scale = Vector3.new(5,1,5)
- bm.MeshId = "rbxassetid://156292343"
- local blast2 = Instance.new("Part", rarm)
- blast2.BrickColor = BrickColor.new("Really black")
- blast2.Anchored = true
- blast2.CanCollide = false
- blast2.Locked = true
- blast2.Size = Vector3.new(1, 1, 1)
- blast2.TopSurface = "Smooth"
- blast2.BottomSurface = "Smooth"
- blast2.Transparency = 0
- blast2.CFrame = HandCF
- local bm2 = Instance.new("SpecialMesh", blast2)
- bm2.Scale = Vector3.new(3,1,3)
- bm2.MeshId = "rbxassetid://156292343"
- local blast3 = Instance.new("Part", rarm)
- blast3.BrickColor = BrickColor.new("Really black")
- blast3.Anchored = true
- blast3.CanCollide = false
- blast3.Locked = true
- blast3.Size = Vector3.new(1, 1, 1)
- blast3.TopSurface = "Smooth"
- blast3.BottomSurface = "Smooth"
- blast3.Transparency = 0
- blast3.CFrame = HandCF
- local bm3 = Instance.new("SpecialMesh", blast3)
- bm3.Scale = Vector3.new(3,1,3)
- bm3.MeshId = "rbxassetid://3270017"
- for i = 1,120 do rs:wait()
- X.Transparency = X.Transparency + (1/120)
- part.Transparency = part.Transparency + (1/120)
- part2.Transparency = part2.Transparency + (1/120)
- part3.Transparency = part3.Transparency + (1/120)
- part4.Transparency = part4.Transparency + (1/120)
- part5.Transparency = part5.Transparency + (1/120)
- part6.Transparency = part6.Transparency + (1/120)
- part7.Transparency = part7.Transparency + (1/120)
- blast.Transparency = blast.Transparency + (1/120)
- blast2.Transparency = blast2.Transparency + (1/120)
- blast3.Transparency = blast3.Transparency + (1/120)
- X.Size = X.Size + Vector3.new(.8,.8,.8)
- --part3.Size = part3.Size + Vector3.new(3,3,3)
- mesh.Scale = mesh.Scale + Vector3.new(1,.2,1)
- mesh2.Scale = mesh2.Scale + Vector3.new(1.1,.2,1.1)
- mesh3.Scale = mesh3.Scale + Vector3.new(3,3,3)
- mesh4.Scale = mesh4.Scale + Vector3.new(1.7,1.7,1.7)
- mesh5.Scale = mesh5.Scale + Vector3.new(1.6,.2,1.6)
- mesh6.Scale = mesh6.Scale + Vector3.new(2,.2,2)
- mesh7.Scale = mesh7.Scale + Vector3.new(4,4,4)
- bm.Scale = bm.Scale + Vector3.new(6,6,.2)
- bm2.Scale = bm2.Scale + Vector3.new(4,4,.2)
- bm3.Scale = bm3.Scale + Vector3.new(4,4,.2)
- X.CFrame = cf
- part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0)
- part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0)
- part3.CFrame=X.CFrame
- part4.CFrame=X.CFrame
- part7.CFrame=X.CFrame
- part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0)
- part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0)
- blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0))
- blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0))
- rs:wait()
- end
- X:Destroy()
- part:Destroy()
- part2:Destroy()
- part3:Destroy()
- part4:Destroy()
- part5:Destroy()
- part6:Destroy()
- blast:Destroy()
- blast2:Destroy()
- blast3:Destroy()
- z:Destroy()
- z1:Destroy()
- z2:Destroy()
- z3:Destroy()
- z4:Destroy()
- end
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
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