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- # Will fire 60x per second (90 in VR)
- update = ->
- print Date.now()
- # Will fire 10x per second
- fixedUpdateFps = 10
- fixedUpdate = ->
- print Date.now()
- fixedUpdate = AFRAME.utils.throttle(fixedUpdate, 1000/fixedUpdateFps);
- # Super hacky way.. :D
- Hologram.scene.element.behaviors.tick.push({
- el: { isPlaying: true }, tick: update # or fixedUpdate
- })
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