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Fishykarp

Skill Changes

Jul 23rd, 2020 (edited)
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  1. SteampunkPirateSlash:
  2. Conditions:
  3. - targetwithin 6
  4. Skills:
  5. - damage{a=125;ia=true}
  6. - potion{type=WITHER;duration=80;level=255}
  7.  
  8. SteampunkPiratePistolSwitch:
  9. Conditions:
  10. - targetnotwithin 6
  11. Skills:
  12. - equip{item=SteampunkPiratePistol:0}
  13.  
  14. SteampunkPirateSwordSwitch:
  15. Conditions:
  16. - targetwithin 6
  17. Skills:
  18. - equip{item=SteampunkPirateDamage:0}
  19.  
  20. SteampunkPiratePistolShot:
  21. Conditions:
  22. - targetnotwithin 6
  23. - targetwithin 25
  24. - targetinlineofsight true
  25. Skills:
  26. - sound{s=random.explode;p=1.55;v=3}
  27. - effect:particles{particle=cloud;amount=2;hs=0.01;vs=0.01;speed=0;yoffset=1} @Self
  28. - projectile{onTick=SteampunkPiratePistolShotEffect;onHit=SteampunkPiratePistolShotDamage;v=30;i=1;hR=0.5;vR=0.5;syo=1.25;sE=true;sB=true;mr=40}
  29.  
  30. SteampunkPiratePistolShotEffect:
  31. Skills:
  32. - effect:particles{particle=reddust;color=#4f4f4f;amount=10;hs=0.01;vs=0.01;speed=0} @origin
  33.  
  34. SteampunkPiratePistolShotDamage:
  35. Skills:
  36. - damage{a=165}
  37.  
  38. MechanicalSentinelMiniMissle:
  39. Skills:
  40. - potion{type=SLOW;duration=100;level=255} @Self
  41. - skill{s=MechanicalSentinelMiniMissleSoundStartup} @Self
  42. - delay 50
  43. - missile{onTick=MechanicalSentinelMMEffect;onHit=MechanicalSentinelMMHit;in=40;v=8;i=1;hR=2;vR=3;sE=true;sB=true;mr=20;repeat=1;repeatinterval=40}
  44.  
  45. MechanicalSentinelMiniMissleSoundStartup:
  46. Skills:
  47. - sound{s=tile.piston.in;v=0.1;p=0.5}
  48. - delay 1
  49. - sound{s=fire.ignite;v=0.1;p=0.5}
  50. - delay 1
  51. - sound{s=tile.piston.in;v=0.2;p=0.5}
  52. - delay 1
  53. - sound{s=fire.ignite;v=0.2;p=0.5}
  54. - delay 1
  55. - sound{s=tile.piston.in;v=0.3;p=0.5}
  56. - delay 1
  57. - sound{s=fire.ignite;v=0.3;p=0.5}
  58. - delay 1
  59. - sound{s=tile.piston.in;v=0.4;p=0.5}
  60. - delay 1
  61. - sound{s=fire.ignite;v=0.4;p=0.5}
  62. - delay 1
  63. - sound{s=tile.piston.in;v=0.5;p=0.5}
  64. - delay 1
  65. - sound{s=fire.ignite;v=0.5;p=0.5}
  66. - delay 1
  67. - sound{s=tile.piston.in;v=0.6;p=0.5}
  68. - delay 1
  69. - sound{s=fire.ignite;v=0.6;p=0.5}
  70. - delay 1
  71. - sound{s=tile.piston.in;v=0.7;p=0.5}
  72. - delay 1
  73. - sound{s=fire.ignite;v=0.7;p=0.5}
  74. - delay 1
  75. - sound{s=tile.piston.in;v=0.8;p=0.5}
  76. - delay 1
  77. - sound{s=fire.ignite;v=0.8;p=0.5}
  78. - delay 1
  79. - sound{s=tile.piston.in;v=0.9;p=0.5}
  80. - delay 1
  81. - sound{s=fire.ignite;v=0.9;p=0.5}
  82. - delay 10
  83. - sound{s=mob.ghast.fireball;v=0.9;p=0.5;repeat=20;repeatinterval=2}
  84.  
  85. MechanicalSentinelMMEffect:
  86. Skills:
  87. - sound{s=random.fizz;v=1;p=1} @origin
  88. - effect:particles{p=crit;a=5;hs=0.5;vs=0.5;s=0.01} @origin
  89. - effect:particles{p=blockcrack_42_0;a=8;hs=0.5;vs=0.5;s=0.01} @origin
  90. - effect:particles{p=blockcrack_147_0;a=8;hs=0.5;vs=0.5;s=0.01} @origin
  91.  
  92. MechanicalSentinelMMHit:
  93. Skills:
  94. - damage{a=105} @PlayersNearOrigin{r=3}
  95. - throw{v=15;vy=3.5} @PlayersNearOrigin{r=3}
  96. - effect:particles{p=largeexplosion;a=5;hs=2;vs=2;s=0.01} @origin
  97.  
  98. MechanicalSentinelLasers:
  99. Conditions:
  100. - targetinlineofsight true
  101. Skills:
  102. - effect:particles{p=reddust;a=5;hs=0.05;vs=0.05;color=#AA0000;yoffset=2.25;repeat=4;repeatinterval=1} @Self
  103. - DELAY 5
  104. - effect:particles{p=reddust;a=10;hs=0.1;vs=0.1;color=#AA0000;yoffset=2.25;repeat=9;repeatinterval=1} @Self
  105. - effect:particles{p=portal;a=3;hs=0.05;vs=0.05;yoffset=2.25;repeat=9;repeatinterval=1} @Self
  106. - DELAY 10
  107. - effect:particles{p=reddust;a=17;hs=0.17;vs=0.17;color=#AA0000;yoffset=2.25;repeat=4;repeatinterval=1} @Self
  108. - effect:particles{p=portal;a=6;hs=0.1;vs=0.1;yoffset=2.25;repeat=9;repeatinterval=1} @Self
  109. - DELAY 10
  110. - sound{s=random.bow;p=1.7;v=1} @Self
  111. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=45}
  112. - DELAY 1
  113. - sound{s=random.bow;p=1.7;v=1} @Self
  114. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=42}
  115. - DELAY 1
  116. - sound{s=random.bow;p=1.7;v=1} @Self
  117. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=39}
  118. - DELAY 1
  119. - sound{s=random.bow;p=1.7;v=1} @Self
  120. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=36}
  121. - DELAY 1
  122. - sound{s=random.bow;p=1.7;v=1} @Self
  123. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=33}
  124. - DELAY 1
  125. - sound{s=random.bow;p=1.7;v=1} @Self
  126. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=30}
  127. - DELAY 1
  128. - sound{s=random.bow;p=1.7;v=1} @Self
  129. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=27}
  130. - DELAY 1
  131. - sound{s=random.bow;p=1.7;v=1} @Self
  132. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=24}
  133. - DELAY 1
  134. - sound{s=random.bow;p=1.7;v=1} @Self
  135. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=21}
  136. - DELAY 1
  137. - sound{s=random.bow;p=1.7;v=1} @Self
  138. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=18}
  139. - DELAY 1
  140. - sound{s=random.bow;p=1.7;v=1} @Self
  141. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=15}
  142. - DELAY 1
  143. - sound{s=random.bow;p=1.7;v=1} @Self
  144. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=12}
  145. - DELAY 1
  146. - sound{s=random.bow;p=1.7;v=1} @Self
  147. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=9}
  148. - DELAY 1
  149. - sound{s=random.bow;p=1.7;v=1} @Self
  150. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=6}
  151. - DELAY 1
  152. - sound{s=random.bow;p=1.7;v=1} @Self
  153. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=3}
  154. - DELAY 1
  155. - sound{s=random.bow;p=1.7;v=1} @Self
  156. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25}
  157. - DELAY 1
  158. - sound{s=random.bow;p=1.7;v=1} @Self
  159. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=357}
  160. - DELAY 1
  161. - sound{s=random.bow;p=1.7;v=1} @Self
  162. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=354}
  163. - DELAY 1
  164. - sound{s=random.bow;p=1.7;v=1} @Self
  165. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=351}
  166. - DELAY 1
  167. - sound{s=random.bow;p=1.7;v=1} @Self
  168. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=348}
  169. - DELAY 1
  170. - sound{s=random.bow;p=1.7;v=1} @Self
  171. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=345}
  172. - DELAY 1
  173. - sound{s=random.bow;p=1.7;v=1} @Self
  174. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=342}
  175. - DELAY 1
  176. - sound{s=random.bow;p=1.7;v=1} @Self
  177. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=339}
  178. - DELAY 1
  179. - sound{s=random.bow;p=1.7;v=1} @Self
  180. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=336}
  181. - DELAY 1
  182. - sound{s=random.bow;p=1.7;v=1} @Self
  183. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=333}
  184. - DELAY 1
  185. - sound{s=random.bow;p=1.7;v=1} @Self
  186. - projectile{onTick=MSLasersEffect;onHit=MSLasersHit;v=20;i=1;hR=1.2;vR=1;sE=true;sB=true;mr=25;hO=330}
  187.  
  188. MSLasersEffect:
  189. Skills:
  190. - effect:particles{p=reddust;a=17;hs=0.2;vs=0.2;color=#AA0000} @Origin
  191. - effect:particles{p=portal;a=10;hs=0.3;vs=0.3} @Origin
  192.  
  193. MSLasersHit:
  194. Skills:
  195. - damage{a=100;ia=true}
  196. - potion{t=SLOW;d=20;l=1}
  197.  
  198. RustedSentinelRustEffects:
  199. Skills:
  200. - effect:particles{p=blockcrack_12_0;a=6;hs=2.5;vs=3.25} @Self
  201. - effect:particles{p=reddust;a=8;hs=2.5;vs=3.25;color=#FF5555} @Self
  202.  
  203. HallwayPatrolMeleeBerserk:
  204. Conditions:
  205. - mobscore HPMBerserk;=1
  206. Skills:
  207. - equip{item=HallwayPatrolMeleeBerserkMode:0} @Self
  208. - sound{s=random.anvil_land;p=0.8;v=1} @Self
  209. - delay 1
  210. - modifymobscore{objective=HPMBerserk;action=add;value=1}
  211.  
  212. HallwayPatrolMeleeBerserkSelfPotionAndParticleEffects:
  213. Conditions:
  214. - mobscore HPMBerserk;>1
  215. Skills:
  216. - potion{t=SPEED;d=100;l=1}
  217. - potion{t=SLOW_DIGGING;d=100;l=2}
  218. - potion{t=DAMAGE_RESISTANCE;d=100;l=0}
  219. - effect:particles{p=crit;a=25;hs=0.8;vs=1.8}
  220.  
  221. HallwayPatrolSupportRally:
  222. Conditions:
  223. - incombat
  224. - targetinlineofsight true
  225. Skills:
  226. - rally{t=HallwayPatrolMelee;vr=3;hr=12}
  227.  
  228. HallwayPatrolSupportShot:
  229. Conditions:
  230. - incombat
  231. Skills:
  232. - sound{s=random.explode;p=2;v=0.8} @Self
  233. - projectile{onTick=HPSupportShotEffect;onHit=HPSupportShotDamage;v=25;i=1;hR=0.5;vR=0.5;sE=true;sB=true;mr=25}
  234. - delay 3
  235. - sound{s=random.explode;p=2;v=0.8} @Self
  236. - projectile{onTick=HPSupportShotEffect;onHit=HPSupportShotDamage;v=25;i=1;hR=0.5;vR=0.5;sE=true;sB=true;mr=25}
  237. - delay 3
  238. - sound{s=random.explode;p=2;v=0.8} @Self
  239. - projectile{onTick=HPSupportShotEffect;onHit=HPSupportShotDamage;v=25;i=1;hR=0.5;vR=0.5;sE=true;sB=true;mr=25}
  240.  
  241. HPSupportShotEffect:
  242. Skills:
  243. - effect:particles{particle=reddust;color=#AAAAAA;amount=1;hs=0.01;vs=0.01;speed=0} @origin
  244. - effect:particles{p=crit;a=2;hs=0.01;vs=0.01} @origin
  245.  
  246. HPSupportShotDamage:
  247. Skills:
  248. - damage{a=120;ia=true}
  249.  
  250. HallwayPatrolSupportHeal:
  251. Conditions:
  252. - globalscore HPMHealRequest;>7
  253. Skills:
  254. - heal{a=75;oh=true}
  255. - sound{s=mob.blaze.hit;p=1;v=1} @Self
  256. - effect:particles{p=heart;a=3;hs=0.8;vs=1.8}
  257. - modifyglobalscore{objective=HPMHealRequest;action=subtract;value=2} @Self
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