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MGQP superboss guide (Part 1 ver)

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  1. ----------------------------------------------------------------------------------------------------------------------------
  2. MGQ!P Labyrinth of Chaos superboss guide (PART 1 only)
  3. ----------------------------------------------------------------------------------------------------------------------------
  4. - This guide covers the Labyrinth of Chaos in v1.21.
  5. - Every 100 floors, there is an optional superboss fight (blue flame).
  6. - Spoilers ahead.
  7.  
  8. - Part 2 guide: https://pastebin.com/PFZBHsWA
  9.  
  10. ----------------------------------------------------------------------------------------------------------------------------
  11. Contents
  12. ----------------------------------------------------------------------------------------------------------------------------
  13. 1. Jobs & Races
  14. 2. General Strategy
  15. 3. Bosses (Morrigan, Astaroth, Sphinx, Adramelech, Alice XVI, Soniamazuda, Soniamainyu, Micaela, Lucifina, Reaper)
  16. 4. Other/Unsorted Notes
  17. 5. Chest Rewards
  18.  
  19. ----------------------------------------------------------------------------------------------------------------------------
  20. 1. Jobs & Races
  21. ----------------------------------------------------------------------------------------------------------------------------
  22. - Having multiple actions per turn (without sealing skills) is incredibly strong, so I highly recommend the use of the slime race which has access to this.
  23. - Defeating the superbosses is possible with most races (perhaps any race), but the ones covered here are (in my opinion) easiest to win with.
  24. - Characters with access to multiple races are recommended, due to their versatility.
  25.  
  26. --------------------------------------
  27. Recommended Races
  28. --------------------------------------
  29. - Slime (Mega Slime): slime division = 2 actions per turn (eg. Lime, Bunni, Bess)
  30. - Sea-dweller (Sea Palace Maiko): timewarp dance = all enemies slow/stop 50% (eg. Alice, Sully, Shelly)
  31. - Lowly Apoptosis: status immunities, necrosis, time magic/makina use (eg. Hild, Vitae, Vetala)
  32. - Harpy (Wing Harpy): sky dance = all allies +50% agi/eva/mag eva (eg. Pihar, Reina, Pina & Pii)
  33. - Ghost (Evil Mist): mana drain strike (eg. Honey Pot, Shadow, Cornelia)
  34.  
  35. Other Choices
  36. - Kitsune: anti-death song, good fan/ninjutsu/taoism/beast skills (eg. Kamuro, Kitsu, Nanabi)
  37. - Insect (Legion/Arachne): group defense (deflector), time magic use (eg. Shesta, Rachnee, Scarlet)
  38. - Doll (Vocaloid): status immunities, daisy bell (song) (eg. Radio, Francesca, Naho)
  39.  
  40. --------------------------------------
  41. Recommended Jobs
  42. --------------------------------------
  43. - Generally, I prefer to construct teams with a mix of 'offense' and 'support' characters. The offense character deals damage, while the support character provides buffs and inflicts status effects.
  44. - At least one Master Thief (Lockpick II) is required to open the chest behind the boss.
  45.  
  46. ---------------------------
  47. Example builds
  48. ---------------------------
  49. Offense (Active: Battle Master)
  50. - warrior, martial artist, magician, priest, guard, engineer, spiritualist, noble, apprentice hero
  51. - holy knight, power fighter, magus fist, battle master, summoner, hero of justice, machinist, necromancer, pope, hero
  52.  
  53. Support (Active: Time Mage)
  54. - warrior, magician, priest, spiritualist, noble, apprentice hero
  55. - power fighter, time mage, summoner, necromancer, pope, hero
  56.  
  57. Support (Active: Superstar)
  58. - warrior, magician, priest, gadabout, spiritualist, noble, apprentice hero
  59. - power fighter, summoner, dancer, minstrel, superstar, necromancer, pope, hero
  60.  
  61. ---------------------------
  62. Core Jobs (recommend all characters to have these)
  63. ---------------------------
  64. - Spiritualist: (ability) skill use: summoning
  65. - Power Fighter: (ability) endure = when above 20% hp, survive a lethal strike with 1hp (once per battle)
  66. - Summoner: summoning skills (carbuncle = all allies, +100% magic reflect; phoenix = revive all allies to 20% hp)
  67. - Necromancer: vicarious clara (summoning skill) = creates a 3 layer deflector that blocks damaging attacks for the user
  68. - Pope: - (ability) holy martyr = on death, revives/heals self and all allies (once per battle)
  69. - (passive/abilitiy) magic reflect +30%
  70. - Hero: (abilities) sp +20%, sp regen +10%
  71. (Note: for characters who can use makina skills passively or don't mind using Machinist as an active job, Electromagnetic Armor can be used for a 2 layer deflector)
  72.  
  73. Optional choices
  74. - Sage: (abilities) mp regen +1%, mp cost 75%
  75. - Dancer: (abilities) physical evasion +20%, appeal
  76. - Minstrel: (ability) hide
  77. - Battle Fucker: (passive/ability) resist trance, seduction
  78. - Smooth Talker: (ability) will = on death, all allies gain +50% to all stats
  79.  
  80. ---------------------------
  81. Offense Jobs
  82. ---------------------------
  83. (Recommended active: battle master)
  84. - Battle Master: (passive) dual wield, crazy time (multiweapon skill)
  85. - Power Fighter: focused spirit (special skill) = for 1 turn, the user gains +200% attack
  86. - Magus Fist: - inner focused mind (special skill) = for 3 turns, the user gains +50% attack, +50% agility, +100% crit rate
  87. - fire/ice/lightning fist (unarmed skill)
  88. - Hero of Justice: transform (special skill) = for 4 turns, the user gains +50% to all stats and access to Justice skills
  89.  
  90. - Holy Knight: (ability) ghost slayer
  91. - Machinist: (ability) doll slayer
  92. - Hero: (ability) succubus slayer, yoma slayer
  93.  
  94. - Adventurer (optional): geyser (special skill) (recommended if your team cannot otherwise deal with physical/magic reflect)
  95. - Sage (optional): (ability) equip hat
  96.  
  97. - Some possible damage skills (attacks with "normal attack" effect are preferred)
  98. - physical type: weapon skills (eg. crazy time), race skills (eg. rampage), vengeance strike (pledge cup accessory)
  99. - magical type: ninjutsu (kitsune exclusive), sylph (special skill) (Luka exclusive)
  100. - certain hit: necrosis (lowly apoptosis), geyser
  101. (note: for weapon based attacks, using skills that match your equipped weapon will deal extra damage)
  102.  
  103. --------------------------------------
  104. Support Jobs
  105. --------------------------------------
  106. (note: There are many useful skillsets, but a character might not be able to access them all at the same time. For desired skills, make sure your character can access the skillset in their active job/race, either passively or through trait/abilities/equipment)
  107.  
  108. (Recommended active: superstar / time mage / pope / battle fucker)
  109. - Priest: dispel (white magic)
  110. - Dancer: useful dances
  111. - Minstrel: useful songs
  112. - Superstar: (passive) song/dance skills available
  113. - Pope: (passive) white magic/holy/ruling skills available, magic reflect +30%
  114.  
  115. - Time Mage (optional): slow/stop/quick (highly recommended active if you don't have another way to inflict stop)
  116. - Battle Fucker (optional): (passive/ability) resist trance, seduction
  117.  
  118. Some useful jobs for status effect skills:
  119. - Magician, Black Mage (Black Magic): blind, (confusion), silence, sleep, paralysis
  120. - Dancer, Superstar (Song/Dance): blind, silence, stun, horny
  121. - Informant (Talk): silence, paralysis, (confusion), (freeze), stun, horny
  122.  
  123. Other optional choices
  124. - Holy Knight: (ability) great defense (note: can be good for early floors, but doesn't scale very well later)
  125. - Paladin: saint's recovery (holy skill) = cure most status effects for all allies
  126. - Doctor: antibiotic injection (status immunity), shock resistance injection (instant death/ascension/climax immunity)
  127. - King: divine kingship (ruling skill) = for 5 turns, the user gains +30% HP regen, +8% MP regen, +30% SP regen
  128. (Note: Black Marketeer / Item User / Three Star Chef skills can be useful, but I prefer not to rely on having gold/items/food)
  129.  
  130. ----------------------------------------------------------------------------------------------------------------------------
  131. 3. General Strategy
  132. ----------------------------------------------------------------------------------------------------------------------------
  133.  
  134. - A generally safe strategy is to maintain deflectors, have support characters neutralize the boss if necessary (using status effects and/or MP drain), then use an offense character (with buff stacking) to deal damage.
  135.  
  136. - Deflectors (such as Vicarious Clara and Electromagnetic Armor) can be used to block the majority of damaging skills. Try to always keep deflectors refreshed on every member of your party during fights. Status effects may still go through.
  137. - Bosses can dispel deflectors. Try to keep this in mind and not get caught out.
  138. - Spiritualist leans 'Skill Use: Summoning', so Vicarious Clara can be used in any job.
  139. - Deflectors can be recast additional times to stack extra layers. (making use of this makes fights MUCH easier)
  140. - If a character has passive access to makina skills, Electromagnetic Armor (Machinist) is preferred over Vicarious Clara as it does not have a HP cost.
  141.  
  142. - The 'Endure' ability and auto revive abilities are useful for avoiding defeat on the first turn. It is recommended to keep track of which members of your party still have these abilities available, as they can only be used once per battle. If a character is using multiple "auto revive" abilities, only one will activate on death (but all are used up).
  143. - Endure (Power Fighter ability): when above 30% hp, survive a lethal strike with 1 hp (once per battle)
  144. - Goddess' Protection (Apprentice Hero ability): on death, revive to 20% HP (once per battle)
  145. - Holy Martyr (Pope ability): on death, revives/heals self and all allies (once per battle)
  146.  
  147. - If your agility is low, the boss will probably attack first. Since Vicarious Clara cannot be used at 1 hp, this can create issues. If you are having trouble at the start of a fight (eg. can't set up clara), try having 3 members cast clara and 1 member cast a heal (eg. hustle dance). Your party should be able to tank a hit with 'endure', so most of your team will be able to summon clara.
  148.  
  149. - [Normal Attack] [Effect: +] The basic attack, as well as skills with "effect: +" can be augmented with different effects, such as:
  150. - element strikes (adding elements to your attack)
  151. - slayer strikes (adding race slayer elements to your attack)
  152. - status effect strikes (inflicting status effects with your attack)
  153.  
  154. - [Buff Stacking] Buffs can stack if they are unique (separate icons in status bar during battle indicate different buffs). Making use of many buffs simultaneously can result in greater damage.
  155. - eg. 100 atk -> transform (+50% atk) + inner focused mind (+50% atk) + focused spirit (+200% atk) = 675 atk (i.e. +575%)
  156. - Bosses can dispel your teams buffs.
  157. - Stat boosts stack multiplicatively.
  158. - Buffs only affect base stats (i.e. before weapons and armor)
  159.  
  160. - Since buffs only affect base stats, the stats given from equipment (other than accessories) is basically irrelevant. So when choosing equipment, it is better to focus on elemental boosters and weapon synergy for maximum damage.
  161.  
  162. - Weapon Synergy: Many skills have bonus damage when used with the correct type of weapon (eg. Sword with Sword skills)
  163.  
  164. - Using elements in combination with elemental boosters can lead to more damage. Keep in mind that it is better to focus on boosting one element, since the damage calculation will only take the highest cumulative boost. (note: elemental boosts stack additively)
  165. - Magus Fist: unarmed skills which grant fire/ice/lightning strikes and +50% boosters
  166. - Spellsword: spellblade skills which grant fire/ice/lightning strikes and +50% boosters
  167. - Vocaloid (Doll): "Daisy Bell" (song) grants +50% booster for all elements
  168. - Gaia Hammer grants earth strike and +50% earth booster, which will stack with dual wield
  169. - Gaia Robe gives +30% holy and dark booster
  170.  
  171. - It can be quite difficult to have every element available to exploit an elemental weakness while also having maximum damage. So in general, I recommend using "effect: +" skills with slayer abilities.
  172.  
  173. - Some setups (note: buffs only affect base stats)
  174. - 100 atk -> transform -> inner focused mind -> focused spirit (+ attack song) = 1012.5 atk (1 turn)
  175. - 100 agi -> transform -> inner focused mind -> sylph (+ quick, sky dance, encouraging dance) = 1290.9375 agi (2 turns)
  176. - 100 atk -> slime division -> transform + inner focused mind -> power charge + focused spirit (+ attack song) = 1620 atk (1 turn)
  177.  
  178. - [Damage Types] All skills fall into one of the following categories/types:
  179. - physical type (note: this is distinct from the physical element)
  180. - magical type
  181. - certain hit / auto hit type
  182. - Each type is treated separately in terms of evasion, nullification and reflection (eg. magical evasion only affects magical type).
  183.  
  184. - Dodging and reflecting attacks will help preserve deflector layers, as well as aid in general survival.
  185. - Carbuncle (Summoner) = +100% magic reflect to all allies (2 turns)
  186. - Quick (Time Magic) = +50% physical/magical evasion, +100% accuracy and +70% agility to one ally (5 turns)
  187. - Sky Dance (Wing Harpy) = all allies, +50% agility/physical evasion/magic evasion (3 turns)
  188.  
  189. - Clear status effects with Saints' Recovery (Holy skill) (Paladin) or other skill (doesn't clear bind/debuff/slow/stop/incontinence)
  190. - Else, use races with passive status immunities
  191.  
  192. - Dispel (White Magic) (Priest) or other skill can be used to clear bosses' buffs when necessary.
  193.  
  194. - [Target Rate] It is possible to influence the probability of a character being targeted by an enemy's attack. This can be very useful for allowing particular characters to survive attacks. Carefully consider the target rate you set for each of your characters.
  195. - This will affect any skill that targets "one enemy" or "random" (note: will also affect your skills that target random allies)
  196. - Dancer: (ability) Appeal = user is targeted 2x as often
  197. - Minstrel: (ability) Hide = user is targeted 1/2x as often
  198. - Rainbow Nail Polish (accessory) = user is targeted 5x as often (gift from eva, saki)
  199. - Seal of Nothingness (accessory) = user is targeted 1/5x as often (gift from mitsuko)
  200. (note: can stack ability and accessory together)
  201.  
  202. - [Mana Drain] MP draining can neutralize most bosses, preventing them from using some of their skills.
  203. - The bosses generally have 9999 MP
  204. - Inflicting silence is usually more effective (seals more skills) than mana drain, if the enemy is vulnerable.
  205.  
  206. - The 'Mana drain strike' ability makes your basic attack drain MP (physical type, normal attack). I recommend this as the main source of MP drain, due to it's higher damage. However, this (normally) doesn't work against physical nullification/reflect.
  207. - Evil Mist (Ghost race) learns this ability
  208. - The basic attack uses different scaling depending on the equipped weapon (eg. if a spear is equipped, the damage scaling is split between attack and agility)
  209. - Counter attacks ignore physical reflect, which is useful for mana drain strike (slightly inconsistent: counter isn't guaranteed, can be dodged or nullified, and will never occur against certain hit attacks)
  210.  
  211. - Other methods of mana drain exist, but are difficult to utilize (compared to mana drain strike) without having multiple actions per turn, since the damage is lower. Some examples:
  212. - Black Mage learns 'Madrain' (magical type, no element)
  213. - Dancer learns 'Strange Dance' (certain hit, no element)
  214.  
  215. - [Easy Mode] Crisis Hairpin grants auto daystar (instead of magic evasion) when the user is low on HP.
  216.  
  217. ----------------------------------------------------------------------------------------------------------------------------
  218. 4. Bosses
  219. ----------------------------------------------------------------------------------------------------------------------------
  220. - Enemy HP and attributes increase based on labyrinth floor (not affected by difficulty).
  221. - Enemies' defense and willpower stop increasing after floor 300.
  222. - Many of the bosses' skills have cooldowns, some of which are noted here. (generally 3 turns)
  223. - Dispels usually have a 5 turn cooldown. (dispel -> xx -> xx -> xx -> xx -> dispel)
  224.  
  225. ----------------------------------------------------------------------------------------------------------------------------
  226. Morrigan (1051) (slow, stop, silence, debuff vulnerable)
  227. ----------------------------------------------------------------------------------------------------------------------------
  228. - Resistances: physical (100%), pleasure (0%), fire (50%), ice (50%), lightning (50%), wind (0%), earth (100%), water (50%), holy (100%), dark (50%), bio (0%), sonic (0%), succubus (200%)
  229.  
  230. - Stats: 300k hp (+150k per 100 floors), 9999 mp, ~1900 attributes (+ ~950 per 100 floors)
  231. - Special: 150% accuracy, 75% physical evasion
  232. - Status Effects: debuffs (50%), silence (25%), slow (50%), stop (25%), seduction/incontinence (2%)
  233.  
  234. - Drops: Last Elixir, Archangel Seed, Proof of Initiation (accessory: normal attacks become 'chaotic attack' - hit 4 random enemies)
  235. - Steal: Morrigan's Panties
  236.  
  237. [MGQP Part 1] Video (3:24) - https://www.youtube.com/watch?v=jBCoJUXTOys
  238.  
  239. Movelist: ('s' = silence seals the skill)
  240. Succubus Arts (4517): (physical) (one enemy) physical/pleasure damage, climax 50%
  241. Delta Aero (4441): (magical) (all enemies) (20 MP) [s] wind damage
  242. Tera Cyclone (4443): (certain hit) (all enemies) [s] wind damage, 3 turn cooldown
  243. Glans Ard (4442): (magical) (all enemies) (20 MP) [s] pleasure damage, trance 75%
  244. Lilith Orgia (4444): (physical) (all enemies) pleasure damage, horny/trance 75%
  245. Psycho Drain (3765-6): (physical) (one enemy) pleasure damage, HP drain
  246. Psycho Heaven (3767): (physical) (one enemy x 4) pleasure damage
  247. Final Demon Eyes (2558): (magical) (all enemies) (15 MP) [s] poison/blind/silence 50%, confusion/sleep/paralysis 25%
  248. High Gravity (1558): (magical) (all enemies) (12 MP) [s] damage (no element)
  249. All Slow (1548): (magical) (all enemies) (8 MP) [s] slow 75%
  250. All Cancel (1490): (certain hit) (all enemies) (6 MP) [s] dispel, 5 turn cooldown
  251. Extreme Gale (3113): (self buff) (3 turns) +200% accuracy, +100% physical evasion
  252.  
  253. notes:
  254. - most of her attacks can be dodged/reflected (note: you can inflict silence on her with a reflected final demon eyes)
  255. - bullseye song is good to deal with her evasion; slow/stop will also make her easier to hit
  256. - male characters work surprisingly well, since they aren't targeted by pleasure attacks
  257.  
  258. ----------------------------------------------------------------------------------------------------------------------------
  259. Astaroth (1110) (slow, stop, silence, debuff vulnerable)
  260. ----------------------------------------------------------------------------------------------------------------------------
  261. - Resistances: physical (100%), pleasure (0%), fire (50%), ice (50%), lightning (50%), wind (0%), earth (100%), water (50%), holy (100%), dark (50%), bio (0%), sonic (0%), succubus (150%)
  262.  
  263. - Stats: 360k hp (+180k per 100 floors), 9999 mp, ~1900 attributes (+ ~950 per 100 floors)
  264. - Special: 150% accuracy, 75% physical evasion
  265. - Status Effects: debuffs (25%), silence (25%), slow (50%), stop (25%), seduction/incontinence (2%)
  266.  
  267. - Drops: Last Elixir, Archangel Seed, Eyepatch of Iaido (accessory: basic attacks become 'attack all')
  268. - Steal: Astaroth's Panties
  269.  
  270. [MGQP Part 1] Video (2:30) - https://www.youtube.com/watch?v=x3KPvoLfhb4
  271.  
  272. Movelist: ('s' = silence seals the skill)
  273. Succubus Slap (4121): (physical) (one enemy) physical element damage
  274. Tera Cyclone (4443): (certain hit) (all enemies) [s] wind damage, 3 turn cooldown
  275. Lilith Orgia (4444): (physical) (all enemies) pleasure damage, horny/trance 75%
  276. Demon Eyes of Sleep (2550): (magical) (all enemies) (5 MP) [s] sleep 75%
  277. Final Demon Eyes (2558): (magical) (all enemies) (15 MP) [s] pois/blind/silence 50%, conf/sleep/paralyze 25%, 3 turn cooldown
  278. Invitation to Eternal Sleep (2569): (certain) (all enemies) (6 MP) [s] kills sleeping enemies
  279. Romanus Teri Al / El (4123-4): (physical) (one enemy) pleasure damage, 0 turn cooldown
  280. Melo Sophi Dora (4125): (physical) (targets Luka) pleasure damage, 0 turn cooldown
  281. Tail Drain Dora (4126): (physical) (targets Luka) pleasure damage, inflicts struggle state (2), 5 turn cooldown
  282. Tail Drain Dora (4127): (certain hit) (targets Luka) pleasure damage, HP drain 100%, used on struggle state
  283. Tail Drain Dora (4128): (physical) (one enemy) pleasure damage, bind 50%, HP drain 100%
  284. Extreme Gale (3113): (self buff) (3 turns) +200% accuracy, +100% phys eva, +50% mag eva, 3 turn cooldown
  285.  
  286. notes:
  287. - like morrigan, most of her attacks can be dodged/reflected (and you can inflict silence on her with a reflected spell)
  288. - like morrigan, bullseye song is good to deal with her evasion; slow/stop will also make her easier to hit
  289. - like morrigan, male characters work surprisingly well, since they aren't targeted by pleasure attacks
  290. - no dispel
  291.  
  292. ----------------------------------------------------------------------------------------------------------------------------
  293. Sphinx (1108) (stop immune) (slow, slimed, horny vulnerable)
  294. ----------------------------------------------------------------------------------------------------------------------------
  295. - Resistances: physical (50%), pleasure (100%), fire (25%), ice (50%), lightning (50%), wind (50%), earth (0%), water (75%), holy (50%), dark (50%), bio (50%), sonic (50%), yoma (150%)
  296.  
  297. - Stats: 400k hp (+200k per 100 floors), 9999 mp, ~1900 attributes (+ ~950 per 100 floors)
  298. - Special: 150% accuracy
  299. - Status Effects: slow (50%), slimed (25%), horny (25%), stop (0%), seduction/incontinence (2%)
  300.  
  301. - Drops: Last Elixir, Mystery Nut, Heritage Spirit (accessory: below 20% hp, have 2 actions per turn)
  302. - Steal: None
  303.  
  304. [MGQP Part 1] Video (2:57) - https://www.youtube.com/watch?v=9Ssbr4kqRGs
  305.  
  306. Movelist:
  307. Basic Attack (3500): (physical) (one enemy) physical/"normal attack" damage
  308. Beast Rampage (4107): (physical) (random x 4) physical/lightning damage, shock 10%, 0 turn cooldown
  309. Underworld Wave (4512): (physical) (all enemies) physical element damage, instant death 25%, 3 turn cooldown
  310. Arc Obelisk (4108): (magical) (random x 9) (36 MP) fire damage, burn 10%
  311. Absolute Zero Cyclone (4513): (magical) (all enemies) (20 MP) wind/ice damage, freeze 10%
  312. Black Lightning (4370): (magical) (all enemies) (20 MP) lightning damage, shock 10%
  313. Solar Eclipse (4511): (magical) (all enemies) bio damage, mini/petrify 50%
  314. Final Demon Eyes (2558): (magical) (all enemies) (15 MP) poison/blind/silence 50%, confusion/sleep/paralysis 25%
  315. Kiss of Death (4109): (physical) (one enemy) instant death 75%, does not target males (except Luka)
  316. Hand of the Earthly God (4110-1): (physical) (one enemy) pleasure damage
  317. Mouth Offering (4112): (physical) (one enemy) pleasure damage, targets Luka
  318. Isis' Lovemaking (4113): (physical) (one enemy) pleasure damage, trance 75%, targets Luka
  319. Ancient Law of Ecstasy (4114): (physical) (one enemy x 3) pleasure damage, targets Luka
  320. Bestial Howl (2726): (self buff) +200% accuracy (5 turns), +50% physical evasion (3 turns)
  321. Disruptive Wave (2734): (certain hit) (all enemies) dispel, 5 turn cooldown
  322.  
  323. notes:
  324. - immune to stop
  325. - physical evasion and magic evasion/reflection are very effective, since sphinx lacks certain hit attacks
  326. - a possible strategy is to simply reflect all of sphinx's spells back at her (and dodge the physical attacks) until she is defeated, but this can take a while
  327.  
  328. ----------------------------------------------------------------------------------------------------------------------------
  329. Adramelech (1143) (slow, stop, debuffs vulnerable)
  330. ----------------------------------------------------------------------------------------------------------------------------
  331. - Resistances: physical (25%), pleasure (25%), fire (25%), ice (25%), lightning (25%), wind (100%), earth (100%), water (100%), holy (25%), dark (25%), bio (0%), sonic (0%), doll (150%)
  332.  
  333. - Stats: 100k hp (+50k per 100 floors), 9999 mp, ~950 attributes (+ ~475 per 100 floors)
  334. - Special: N/A
  335. - Status Effects: debuffs (100%), slow (75%), stop (50%), seduction/incontinence (2%)
  336.  
  337. - Drops: Seed of Power, Seed of Ancestry, Elemental Amulet (accessory: 50% elemental resistances)
  338. - Steal: None
  339.  
  340. [MGQP Part 1] Video (2:36) - https://www.youtube.com/watch?v=PaNw3nCp6KU
  341.  
  342. Movelist:
  343. Wings of Destruction (4317): (physical) (one enemy) physical element damage
  344. Disaster Worm (4555): (physical) (random x 6) physical element damage, 3 turn cooldown
  345. Supernova (4577): (certain hit) (all enemies) (24 MP) damage (no element)
  346. Divine Reversion (4556): (certain hit) (all enemies) (12 MP) holy damage, ascension 50%
  347. Apoptosis (4385): (certain hit) (one enemy) holy/dark damage
  348. Wave Cannon (4570): (certain hit) (all enemies) damage (no element)
  349. Drain Sphere (4320): (physical) (targets Luka) pleasure damage, inflicts struggle state (2), 5 turn cooldown
  350. Drain Sphere (4321): (certain hit) (targets Luka) pleasure damage, used on struggle state, HP drain 100%
  351. Drain Sphere (4322): (physical) (one enemy) pleasure damage, bind 50%, HP drain 100%
  352. Zero Shift (1571, 3183, 3184): (certain hit) (all allies and enemies) (20 MP)
  353. - dispel effect on enemies
  354. - removes elemental and stat debuffs on allies
  355. - 5 turn cooldown
  356.  
  357. notes:
  358. - very low hp and stats, pretty easy fight
  359. - your song/dance skills may outspeed her
  360. - you can use physical evasion to dodge some skills
  361. - you can debuff her defense to get significant damage without setups
  362.  
  363. ----------------------------------------------------------------------------------------------------------------------------
  364. Alice XVI (1144) (slow, stop, stun vulnerable)
  365. ----------------------------------------------------------------------------------------------------------------------------
  366. - Resistances: physical (75%), pleasure (75%), fire (50%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (25%), sonic (25%), yoma (150%)
  367.  
  368. - Stats: 400k hp (+200k per 100 floors), 9999 mp, ~1900 attributes (+ ~950 per 100 floors)
  369. - Special: N/A
  370. - Status Effects: slow (75%), stop (25%), stun (25%), seduction/incontinence (2%)
  371.  
  372. - Drops: Life Nut, Pitch Black Dark Stone, Supreme Dark Tome (accessory: darkness booster 50%)
  373. - Steal: Monster Lord's Panties
  374.  
  375. [MGQP Part 1] Video (5:18) - https://www.youtube.com/watch?v=dm27W9bVmu4
  376.  
  377. Movelist:
  378. Snake Lord's Judgement (4579): (physical) (all enemies) physical element damage, 3 turn cooldown
  379. Monster Lord's Cruelty (4324): (certain hit) (all enemies x 4) dark damage, instant death 10%, 3 turn cooldown
  380. Black Dragon Kurikara (4566): (magical) (all enemies) (32 MP) fire damage, burn 10%, 3 turn cooldown
  381. Blizzard of Hades (4567): (magical) (all enemies) (32 MP) ice damage, freeze 10%, 3 turn cooldown
  382. Lightning of Hell (4568): (magical) (all enemies) (32 MP) lightning damage, shock 10%, 3 turn cooldown
  383. Lord's Mystic Eyes (4569): (certain hit) (all enemies) (16 MP)
  384. - dark damage
  385. - poison/blind/silence 50%, confusion/sleep/paralysis/death 25%
  386. - 3 turn cooldown
  387.  
  388. Dimento-Nagi (4562): (certain hit) (all enemies) pleasure/dark damage, bind 75%, 3 turn cooldown
  389. Nephilim End (4578): (certain hit) (one enemy) pleasure/dark damage, HP drain 100%, bind 75%, 3 turn cooldown
  390. Tail Bind (4326): (physical) (targets Luka) pleasure damage, inflicts struggle state (3), 6 turn cooldown
  391. Pleasure Drain (4327): (certain hit) (targets Luka) pleasure damage, HP drain 100%, used on struggle state
  392. Satanic Pressure (4328): (certain hit) (targets Luka) physical element damage, used on struggle state
  393. Satanic Pressure (4329): (physical) (one enemy) physical element damage, bind 50%, 0 turn cooldown
  394. Enhance Magic (1476): (self buff) (5 turns??) (3 MP) +50% magic, 5 turn cooldown
  395. Quick (1549): (self buff) (5 turns) (3 MP) +70% agility, +100% accuracy, +50% phys/mag eva, 3 turn cooldown
  396. Disruptive Wave (2734): (certain hit) (all enemies) dispel, 5 turn cooldown
  397.  
  398. notes:
  399. - she can inflict a wide range of status effects with certain hit attacks, highly recommend use of status immune races
  400. - an interesting strategy is to allow Luka to be bound by tail binding, since Alice will then use turns on struggle skills
  401. - male characters work pretty well, since they aren't targeted by pleasure attacks (don't use all front slots for males though, this increases the chance of monster lord's cruelty)
  402.  
  403. - dimento-nagi (all enemies, certain hit, pleasure/dark damage, bind 75%)
  404. - you can switch out binded characters if necessary
  405.  
  406. - monster lord's cruelty (all enemies x 4, certain hit, dark damage, instant death 10%) (floor 100: ~2000 per hit, can crit)
  407. - recommend having at least one character with an unspent auto revive in the active 4 at all times (eg. switching out characters who have used up their holy martyr) so the party will be revived if wiped by monster lord's cruelty
  408. - also can block with deflector stacking
  409.  
  410. ----------------------------------------------------------------------------------------------------------------------------
  411. Soniamazuda (1368) (debuff, slow, stop, paralysis vulnerable)
  412. ----------------------------------------------------------------------------------------------------------------------------
  413. - Resistances: physical (25%), pleasure (100%), fire (0%), ice (0%), lightning (0%), wind (0%), earth (0%), water (0%), holy (25%), dark (100%), bio (0%), sonic (0%), doll (150%), angel (150%)
  414.  
  415. - Stats: 360k hp (+180k per 100 floors), 9999 mp, ~1900 attributes (+ ~950 per 100 floors)
  416. - Special: N/A
  417. - Status Effects: debuffs (50%), paralysis (25%), slow (50%), stop (25%), seduction/incontinence (2%)
  418.  
  419. - Drops: Seed of Magic, Angel Seed, Rainbow Hair Ornaments (accessory: 1/4 MP costs)
  420. - Steal: Sonia's Panties
  421.  
  422. [MGQP Part 1] Video (2:56) - https://www.youtube.com/watch?v=7rzVSLB4KXY
  423.  
  424. Movelist:
  425. Holy Spear Dance (4581): (certain hit) (random x 4) (10 MP) physical/holy damage, ascension 10%, 3 turn cooldown
  426. Spiral Light Spear (4582): (certain hit) (all enemies) (8 MP) physical/holy damage, ascension 10%, +200 initiative
  427. Grand Cross (4557): (certain hit) (all enemies) (10 MP) holy damage, ascension 10%
  428. Crystalline Breath (4573): (certain hit) (all enemies) ice damage, freeze 10%
  429. Tidal Wave (4583): (certain hit) (all enemies) water damage
  430. Holy Flare (4564): (certain hit) (one enemy) (18 MP) holy damage, ascension 10%
  431. Lightning of Judgment (4574): (certain hit) (one enemy) (18 MP) lightning/holy damage, ascension/shock 75%
  432. Afra-Mazuda (4559): (certain hit) (all enemies) (20 MP) holy damage, ascension 75%
  433. Pleasure Eater (2513): (self buff) (3 turns) absorb pleasure damage
  434. Fantasy Heaven Dance (1668): (self buff) (3 turns) (4 MP) +50% agility, +100% magic evasion, +100% accuracy
  435. Zero Shift (1571, 3183, 3184): (certain hit) (all allies and enemies) (20 MP)
  436. - dispel effect on enemies
  437. - removes elemental and stat debuffs on allies
  438. - 5 turn cooldown
  439.  
  440. notes:
  441. - all skills are certain hit, no need for physical/magical evasion
  442. - she can inflict party wide ascension with most of her skills
  443. - MP drain is pretty effective here
  444.  
  445. ----------------------------------------------------------------------------------------------------------------------------
  446. Soniamainyu (1369) (physical null) (debuff, sleep, slow/stop, stun vulnerable)
  447. ----------------------------------------------------------------------------------------------------------------------------
  448. - Resistances: physical (0%), pleasure (25%), fire (100%), ice (100%), lightning (100%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (0%), sonic (0%), yoma (150%), doll (150%)
  449.  
  450. - Stats: 400k hp (+200k per 100 floors), 9999 mp, ~1900 attributes (+ ~950 per 100 floors)
  451. - Special: physical type damage nullification
  452. - Status Effects: debuffs (50%), sleep (25%), slow (50%), stop (25%), stun (25%), seduction/incontinence (2%)
  453.  
  454. - Drops: Seed of Skill, Genius Seed, Rainbow Magatama (accessory: 1/4 SP costs)
  455. - Steal: Sonia's Panties
  456.  
  457. [MGQP Part 1] Video (3:47) - https://www.youtube.com/watch?v=a3HV9zo2SgE
  458.  
  459. Movelist:
  460. Reaper's Requiem (4331): (physical) (all enemies) physical element damage, instant death 75%
  461. 13th Punisher (4332): (physical) (one enemy) physical element damage, instant death 50%
  462. Purgatory Flame (4572): (certain hit) (all enemies) fire damage, burn 10%
  463. Demon Flame Dance (4560): (certain hit) (all enemies) fire/dark damage, burn 10%
  464. Demon Ice Burial (4391): (certain hit) (all enemies) ice/dark damage, freeze 10%
  465. Demon Thunder Dust (4392): (certain hit) (all enemies) lightning/dark damage, shock 10%
  466. Shadow Flare (4565): (certain hit) (one enemy) dark damage, instant death 10%
  467. Flames of Judgment (4575): (certain hit) (one enemy) fire/dark damage, burn/instant death 75%
  468. Angra Mainyu (4558): (certain hit) (all enemies) dark damage, instant death 75%
  469. Essence Extractor of Ra (4571): (physical) (one enemy) pleasure damage, bind 75%, HP drain
  470. Magic Reflect (1717): (self buff) (2 turns) (20 MP) +100% magic reflect, 3 turn cooldown
  471. Zero Shift (1571, 3183, 3184): (certain hit) (all allies and enemies) (20 MP)
  472. - dispel effect on enemies
  473. - removes elemental and stat debuffs on allies
  474. - 5 turn cooldown
  475.  
  476. notes:
  477. - nullifies physical type attacks, you must use magic/certain hit attacks (note: some certain hit attacks are physical element, eg. makina drill will deal 0 damage)
  478. - she can inflict instant death with most of her skills
  479. - dealing damage may wake foes from sleep (25% chance per hit)
  480.  
  481. ----------------------------------------------------------------------------------------------------------------------------
  482. Micaela (1371) (physical reflect) (slow/stop, blind vulnerable)
  483. ----------------------------------------------------------------------------------------------------------------------------
  484. - Resistances: physical (0%), pleasure (50%), fire (100%), ice (100%), lightning (50%), wind (75%), earth (75%), water (75%), holy (25%), dark (100%), bio (0%), sonic (0%), angel (150%)
  485.  
  486. - Stats: 520k hp (+260k per 100 floors), 9999 mp, ~1900 attributes (+ ~950 per 100 floors)
  487. - Special: 150% accuracy, 100% physical reflect
  488. - Status Effects: blind (25%), slow (50%), stop (25%), seduction/incontinence (2%)
  489.  
  490. - Drops:
  491. - Seed of Power
  492. - Seraph's Amulet (accessory: nullify instant death, ascension, climax)
  493. - Sword of the Heavens (holy strike, holy booster 50%) (note: only Luka can wield)
  494. - Steal: Micaela's Panties
  495.  
  496. [MGQP Part 1] Video #1 (11:05) - https://www.youtube.com/watch?v=Hlm_Vl9Qypo
  497.  
  498. Movelist:
  499. Divine Justice (4592): (certain hit) (all enemies) (10 MP) physical/holy damage, ascension 10%
  500. Sword of Heaven's Army (4591): (physical) (one enemy) (18 MP) physical/holy damage, ascension 10%
  501. Empty Sky (4598): (physical) (all enemies) wind damage
  502. Tidal Wave (4583): (certain hit) (all enemies) water damage
  503. Holy Flare (4564): (certain hit) (one enemy) (18 MP) holy damage, ascension 10%
  504. Judgment (4597): (certain hit) (all enemies) (16 MP) holy damage, ascension 75%
  505. Garden of Pleasures (4563): (certain hit) (all enemies) (8 MP) pleasure/holy damage, seduction 50%
  506. All Heaven (1474): (magical) (all enemies) (10 MP) ascension 75%
  507. All Cancel (1490): (certain hit) (all enemies) (6 MP) dispel, 5 turn cooldown
  508. Fantasy Heaven Dance (1668): (self buff) (3 turns) (4 MP) +50% agility, +100% magic evasion, +100% accuracy
  509.  
  510. notes:
  511. - will reflect physical type attacks, you must use magic/certain hit attacks (note: some certain hit attacks are physical element, eg. makina drill will deal 0 damage)
  512. - she can inflict ascension with most of her skills
  513. - MP drain is pretty useful, if you can make use of one of the non-physical methods
  514. - counter attack + mana drain strike can be used here (note: counter hits do not occur against certain hit attacks)
  515.  
  516. ----------------------------------------------------------------------------------------------------------------------------
  517. Lucifina (1372) (magic reflect) (slow/stop, silence vulnerable)
  518. ----------------------------------------------------------------------------------------------------------------------------
  519. - Resistances: physical (75%), pleasure (0%), fire (0%), ice (0%), lightning (0%), wind (50%), earth (50%), water (50%), holy (25%), dark (25%), bio (0%), sonic (0%), angel (150%)
  520.  
  521. - Stats: 480k hp (+240k per 100 floors), 9999 mp, ~1900 attributes (+ ~950 per 100 floors)
  522. - Special: 150% accuracy, 100% magic reflect
  523. - Status Effects: silence (25%), slow (50%), stop (25%), seduction/incontinence (2%)
  524.  
  525. - Drops:
  526. - Seed of Magic
  527. - Seraph's Amulet (accessory: nullify instant death, ascension, climax)
  528. - Venus Shield (magic reflect +50%)
  529. - Steal: Lucifina's Panties
  530.  
  531. [MGQP Part 1] Video (3:03) - https://www.youtube.com/watch?v=cUDWzb3fVws
  532.  
  533. Movelist: ('s' = silence seals the skill)
  534. Heavenly Strike (4589): (certain hit) (one enemy) (10 MP) physical/holy damage, ascension 10%
  535. Spiral Light Spear (4582): (certain hit) (all enemies) (8 MP) physical/holy damage, ascension 10%, +200 initiative
  536. Ninefold Rakshasa (4590): (physical) (random x 9) physical element damage, 3 turn cooldown
  537. Prominence (4594) [s]: (magical) (all enemies) (20 MP) fire damage, burn 10%
  538. Ice Age (4595) [s]: (magical) (all enemies) (20 MP) ice damage, freeze 10%
  539. Plasma Storm (4596) [s]: (magical) (all enemies) (20 MP) lightning damage, shock 10%
  540. Divine Reversion (4556) [s]: (certain hit) (all enemies) (13 MP) holy damage, ascension 50%
  541. Daystar (4593) [s]: (self buff) (1 turn) (20 MP) invalidate+counter any attack, +2000 initiative, 6 turn cooldown
  542. Daystar Counter (4599): (certain hit) (one enemy) holy damage, ascension 10%
  543. Garden of Pleasures (4563) [s]: (certain hit) (all enemies) (8 MP) pleasure/holy damage, seduction 50%
  544. All Death (1533) [s]: (magical) (all enemies) (10 MP) instant death 75%
  545. All Cancel (1490) [s]: (certain hit) (all enemies) (6 MP) dispel, 5 turn cooldown
  546. Fallen Angel Dance (1669) [s]: (self buff) (3 turns) (4 MP) +50% agility, +100% physical evasion, +100% accuracy
  547.  
  548. notes:
  549. - will reflect magic attacks (eg. black magic, time magic); you must use physical type/certain hit attacks
  550. - physical evasion and magic evasion/reflection are very useful for this fight
  551. - silence highly recommended, MP drain is good also (you should dispel her dance if necessary so you don't miss)
  552. - time warp dance (sea palace maiko) and curse dance (dancer) good to use, since they are certain hit
  553.  
  554. - daystar (invalidates and counters any attacks)
  555. - she can't use it if she is silenced or MP drained
  556. - deflectors will block the daystar counter, but the character may be inflicted with ascension
  557.  
  558. - ninefold rakshasa (random x 9, physical type, physical element) (floor 100: ~4500 dmg per hit, reduced by defense, can crit)
  559. - recommend physical evasion (and a slow on her) to dodge
  560. - deflector stacking
  561.  
  562. ----------------------------------------------------------------------------------------------------------------------------
  563. Reaper (1145) (stop immune) (slow vulnerable)
  564. ----------------------------------------------------------------------------------------------------------------------------
  565. - Resistances: physical (50%), pleasure (25%), fire (100%), ice (25%), lightning (25%), wind (50%), earth (50%), water (50%), holy (100%), dark (0%), bio (0%), sonic (50%), ghost (150%)
  566.  
  567. - Stats: 500k hp (+250k per 100 floors), 9999 mp, ~2000 attributes (+ ~1000 per 100 floors)
  568. - Special: 25% physical evasion
  569. - Status Effects: slow (25%), stop (0%), seduction/incontinence (2%)
  570.  
  571. - Drops: Last Elixir, Seed of Spirit, Gaia Robe
  572. - Steal: Reaper's Panties
  573.  
  574. [MGQP Part 1] Video #1 (no clara) (12:46) - https://www.youtube.com/watch?v=E3uO7EzuIts
  575. [MGQP Part 1] Video #2 (with clara) (4:28) - https://www.youtube.com/watch?v=fx7glJAingY
  576. Video #3 (chaos drive cancel) (0:28) - https://www.youtube.com/watch?v=OANuPxylN0U
  577.  
  578. Movelist:
  579. Reaper's Requiem (4331): (physical) (all enemies) physical element damage, instant death 75%
  580. 13th Punisher (4332): (physical) (one enemy) physical element damage, instant death 50%
  581. End of Everything (4580): (certain hit) (all enemies) holy/dark damage
  582. Shinigami's Scythe (1172): (physical) (one enemy) instant death 100%
  583. Scythe of Confusion (1175): (physical) (all enemies) confusion 75%
  584. Final Demon Eyes (2558): (magical) (all enemies) (15 MP) poison/blind/silence 50%, confusion/sleep/paralysis 25%
  585. Hades Inferno (4333): (magical) (all enemies) fire damage, burn 10%
  586. Membrane's Requiem (4334): (physical) (all enemies) pleasure damage, HP drain
  587. Zero Universe (4561): (certain hit) (random x 9) holy/dark damage, 3 turn cooldown
  588. Disintegration (4576): (certain) (all enemies) (40 MP) damage (no element)
  589. Chaos Drive (1566): (self) (50 MP) 3 turn timestop, 7 turn cooldown
  590. Zero Shift (1571, 3183, 3184): (certain hit) (all allies and enemies) (20 MP)
  591. - dispel effect on enemies
  592. - removes elemental and stat debuffs on allies
  593. - 5 turn cooldown
  594.  
  595. notes:
  596. - immune to stop
  597. - if using physical type attacks, you may want an accuracy booster (eg. quick, accuracy song) or a slow so she doesn't dodge
  598. - mana drain can be used for this fight to prevent chaos drive / zero shift
  599.  
  600. - zero universe (random x 9, certain hit, holy/dark damage) (floor 100: ~4000 dmg per hit, can crit)
  601. - deflector stacking is recommended to block
  602. - else, can use target rate influencers
  603.  
  604. - chaos drive (3 turn timestop)
  605. - can easily lead to a defeat, she gets 3 turns without you being able to respond
  606. - auto revives will not activate during chaos drive but are consumed
  607. - if you have a character that 'uses a skill at the end of a turn', the timestop will immediately end to use that skill (eg. Naia 100%, Pochi 33%, Mimi 33%, Panty Sensei 25%)
  608. - after a chaos drive, reaper cannot use another chaos drive for at least 3 turns
  609.  
  610. ----------------------------------------------------------------------------------------------------------------------------
  611. 4. Other/Unsorted notes:
  612. ----------------------------------------------------------------------------------------------------------------------------
  613. - Torotoro Resistance Blog: http://b.dlsite.net/RG07939/
  614. - Torotoro Resistance Blog (new): https://ci-en.dlsite.com/creator/4710
  615. - Japanese MGQ wiki: http://seesaawiki.jp/mong/
  616. - Dargoth's English Translation: https://dargoth.com/
  617.  
  618. - Unfortunate monsters and male characters (except Luka) are not targeted by any pleasure attacks
  619.  
  620. - Skills that have an effect at the end of a turn (eg. Request Reinforcements) can also use up some turns of timestop (1 turn if one person uses, 2 turns if 2+ people use)
  621.  
  622. - If a party member dies with a deflector (eg. through instant death or other status effect), the deflector will persist when the party member is revived.
  623.  
  624. - [Accessories]
  625. - Hyper Wrist: Sonya, Hip, Regina
  626. - Mithril Gauntlet: Luxuru, Scarlet, Maiden
  627. - Runner's Bracelet: Reina, Lippy
  628. - Technique Necklace: Barbun, Francesca
  629. - Crisis Hairpin: Miyabi
  630. - Pledge Cup: Mary (sheep)
  631. - Rainbow Nail Polish: Eva, Saki
  632. - Seal of Nothingness: Mitsuko
  633.  
  634. - Heavy Magic (ability): Lily's quest
  635.  
  636. - Stat cap is 9999 (does not apply to enemies?)
  637.  
  638. - [Advanced Strategy] The combat abilities Unyielding Fighting Spirit (at critical hp, +50% all stats) and Strength in Solitude (+25% all stats for each defeated party member in the front 4) can be used to further increase stats. Can be risky without proper setup.
  639.  
  640. - Skills with 'normal attack' effect choose its element between all available elements you are inflicting (including slayer elements). The element chosen will be the one the enemy is weakest to. The boost applied will be the highest boost to a single element, from the ones you are attacking with.
  641.  
  642. - {Spear / Fan / Dance / Song / Service} skills grant small initiative bonus on cast {200 / 500 / 800 / 800 / 800}
  643. - {Club / Flail} skills ignore half of enemy defense
  644. - {Axe} skills ignore all of enemy defense
  645. - {Mercantile / Alchemy / Machine / Cooking / Nature} skills are 'certain hit'
  646. - Most non-damaging song, dance and talk skills are certain hit
  647.  
  648. - Status effects which prevent your turn (stun, freeze, stop etc) also decrease evasion/magic evasion by 200%
  649. - 'Slow': agility -70%, accuracy -30%, evasion/magic evasion -100%
  650. - 'Slimed': agility -50%, evasion/magic evasion -50%, pleasure damage taken +50%
  651. - 'Quick': agility +70%, accuracy +100%, evasion/magic evasion +50%
  652.  
  653. - Dealing damage may wake the target from sleep (25% chance)
  654. - Dealing damage can remove confusion state from the target (10% chance)
  655.  
  656. - [Part 1] Some strong accessories can be found in the random chaos labyrinth chests
  657. - Floor 0 - 50: Tier 1 + Tier 2
  658. - Floor 51 - 100: Tier 2 + Tier 3
  659. - Floor 101 - 200: Tier 3 + Tier 4
  660. - Floor 201+: Tier 4
  661.  
  662. Noteworthy Tier 4 items (Floor 100+, with higher chance after floor 200)
  663. (Part 2: these items can be found with low chance with tier 3 mecantile / oracle item find skill)
  664. - Genji's Gauntlet: allows dual wield
  665. - Vicarious Shikigami: grants a 2 layer deflector at the start of battle
  666. - Medal accessories: allows a character to wield the relevant weapon/armor type
  667. - Stat boost 40% accessories
  668. - Slayer Talismans (including angel)
  669.  
  670. - Characters with 'skill executes multiple times' as part of their traits
  671. (note: high scylla race also has 'tentacle skills execute twice' ability when used as the active race)
  672. (note2: soul of delta accessory grants 'monster skills execute twice' which applies to all race skills)
  673. - Papi (Dragon Pup): at critical hp, goes berserk and executes 2 actions per turn
  674. - Pina & Pii (Harpy Sisters): wing x 2
  675. - Melty (Slug Stars): slime x 2
  676. - Isabelle (Sea Anemone Girl): tentacle x 2
  677. - Zombie group: corpse x 2
  678. - Love & Lamb: club x 2
  679. - Twin Fairies: oracle x 2
  680. - Fairy group: nature x 2
  681. - Nefertiti Lamias: snake x 2
  682. - Honey Pot: slime/tentacle x 2
  683. - Miranda (Lizard Boss): at critical hp, sword x 2
  684. - Francesca (Junk Doll): artificial x 2
  685. - Johan (San Ilia Knight): at critical hp, spear x 2
  686.  
  687. - My opinion of the relative difficulty of the bosses in Part 1 (same bracket = similar difficulty):
  688. - {Adramelech} {Sphinx} {Morrigan, Astaroth} {Soniamazuda} {Lucifina} {Soniamainyu, Micaela} {Alice XVI} {Reaper}
  689.  
  690. ----------------------------------------------------------------------------------------------------------------------------
  691. 5. Chest Rewards
  692. ----------------------------------------------------------------------------------------------------------------------------
  693.  
  694. You will need lockpick II (or relevant accessory) to open the green chest behind the boss.
  695.  
  696. Items you can find:
  697. Weapons:
  698. - bloody rose (rapier) (petrify + instant death strike 20%) (weapon skill: hits all foes, physical)
  699. - king of hearts (fist) (holy strike, holy booster 50%) (weapon skill: hits 4 random foes, fire)
  700. - excalibur (sword) (holy strike, holy booster 50%, sp regen +20%) (weapon skill: hits all foes, holy)
  701. - akashic records (grimoire) (mp regen +2%, sp regen +10%) (weapon skill: hits all foes, dark)
  702. - ouroboros whip (holy+dark strike, holy/dark booster 50%)
  703. - artemis' bow (holy+dark strike, holy/dark booster 50%) (weapon skill: hits all foes, physical)
  704. - jormungand (flail) (hp regen +10%, sp regen +10%) (weapon skill: hits 4 random foes, physical)
  705.  
  706. Armor:
  707. - genji helm (immunity to instant death, ascension, petrify)
  708. - genji shield (immunity to freeze, burn, shock)
  709. - genji armor (immunity to poison, blind, silence, confusion, sleep, paralysis)
  710.  
  711. Accessories:
  712. - gods' fist rosary: +100% crit
  713. - ribbon: status effect immunity (excluding bind, debuffs, instant death, ascension, climax)
  714. - soul of delta: monster (race) skills activate twice
  715. - legend ring: sp charge rate 5x (when attacking or guarding)
  716. - proof of final initiation: basic attack becomes 'chaotic assault' - hit 8 random enemies
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