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  1. Sergal Race Details
  2. Hailing from the continent of Tal, Sergals are relative newcomers to the adventuring scene, with many young and old sergal seeking out fame and fortune to bring back home.
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  4. While possessing individual personalities, their general character is simple-minded and optimistic, also sometimes show animalistic sensitive nature. Overall, they can be said to be sensuous people. Due to their have deeply religious nature and faithful mentality, they can behave with a mob mentality when influenced by a strong willed or charismatic individual.
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  6. Their animalistic natures and abilities appear on both their strong points and shortcomings; as strong points, it would turn as bravery and physical strength. Thereby, they are suitable for a jobs which require exercise capacity and work extensively outdoors such as soldiers, hunters, and explorers. As shortcomings, they are unsuitable for a jobs which require logical thinking, concentration, and very accurate stereopsis such as crafting and engineering above a certain level.
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  8. Sergal Traits
  9. As a Sergal,
  10. Darkvision
  11. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
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  13. Sergal Weapon Proficiency
  14. You gain proficiency with the Longsword, Glaive, and Spear
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  16. Unnerving Presence
  17. You have proficiency in the Intimidation Skill.
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  19. Ferocious Charge
  20. If you move at least 20 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you deal additional damage equal to your proficiency bonus. Once you use this ability, you can't use it again until you finish a short or long rest.
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  22. Ability Score Increase
  23. Sergals gain a +2 to Str and a +1 to Dex
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  25. Languages
  26. Sergals can read, speak, and write Common, Sergal, and Gnoll
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  28. Northern Sergal
  29. Northern Sergals are considered to be the most closely related to that of the original sergal species before it was split into it's two distinct subgroups. They live in the Northern regions of the continent Tal. Unlike those sergals living in the more developed regions to the South and East, Northern sergals have lived their lives in close proximity to the dangerous primitive beasts of Tal. Their way of life of hunting and religion has changed little over time with many of them following a nomadic lifestyle. A sort of "insanity" has developed among Northern sergals due to their fear of their environment and the creatures that inhabit it. They have nonetheless learned to live with this at least somewhat successfully.
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  31. Ability Score Increase
  32. Northern Sergals get an increase +1 to Wis and -1 to Cha
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  34. Southern Sergal
  35. Southern sergal society is centered around the city of Gold Ring. They are scattered around the surrounding rural areas and small towns. While there lacks a clear border for their territory, Sergals living around the area of Gold Ring city and Col'Vilous lake are considered to be "southern". They do not have a large scale standing army, but almost all residents of Gold Ring and the surrounding rural areas belong to the Gold Ring Vigilance Committee.
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  37. Southern Sergal culture is almost the antithesis of the primitive northerners. They place far greater value on culture and technology, as well as their social integration with other races. This trend is strongest for those living in the more civilised and developed urban areas such as Gold Ring.
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  39. The pursuit of culture and fashion is popular, unlike northern Sergals, female southerners are more likely to express their femininity in their choice of clothing, with fur-dying being especially popular.
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  41. Ability Score Increase
  42. Southern Sergals get an additional +1 to Dex and a -1 to Str
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