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  1. <!--
  2. DILAPIDATED-REALISM DISPATCH ENHANCED 4.0
  3. gameconfig.xml for GTA V 3258.0; updated by A Stranger
  4.  
  5. RE by: alexguirre, CamxxCore, and Dilapidated
  6. Assistance from: Unknown, PNWParksFan, Cass, Jax765, Stryfaar, and the RDE Team
  7. If RPH freezes immediately when you try to list vehicle models
  8. (e.g. with console command SpawnAndWarp), search for fwArchetypePooledMap
  9. in this file and decrease the value.
  10. -->
  11. <fwAllConfigs>
  12. <ConfigArray>
  13. <!-- Base configuration, applies to all platforms and builds. -->
  14. <Item>
  15. <Build>Any</Build>
  16. <Platforms>Any</Platforms>
  17. <Config type="CGameConfig">
  18. <PoolSizes>
  19. <Entries>
  20. <!-- START: Values here were found in GTA5.exe and can be added to this xml
  21. For more info view the bottom of this xml or research these pastebins https://pastebin.com/Ah3w4mPm and https://pastebin.com/ay5avz3y -->
  22. <Item>
  23. <PoolName>CPickupData</PoolName>
  24. <PoolSize value="3000"/>
  25. <!-- Original Value: 150 -->
  26. </Item>
  27. <Item>
  28. <!-- R* cap = 7 : Affects Swat Rope Rappel AI -->
  29. <PoolName>ropedata</PoolName>
  30. <PoolSize value="28"/>
  31. </Item>
  32. <Item>
  33. <!-- R* cap = 111 : Affects CAmbulanceOrder CFireOrder CGangOrder CPoliceOrder CSwatOrder etc -->
  34. <PoolName>orders</PoolName>
  35. <PoolSize value="444"/>
  36. </Item>
  37. <Item>
  38. <!-- R* cap = 51 : Affects CArrestIncident CScriptIncident CWantedIncident etc -->
  39. <PoolName>incidents</PoolName>
  40. <PoolSize value="204"/>
  41. </Item>
  42. <Item>
  43. <!-- R* cap = 4 : Affects limits of total caihandling parameters in vehicleaihandlinginfo.meta (you can now have as many custom handlinginfo parameters as you wish) -->
  44. <PoolName>caihandlinginfo</PoolName>
  45. <PoolSize value="12"/>
  46. </Item>
  47. <Item>
  48. <!-- R* cap = 36 : Affects limits of total curvepoint parameters in vehicleaihandlinginfo.meta (you can now have as many custom curvepoint parameters as you wish) -->
  49. <PoolName>caicurvepoint</PoolName>
  50. <PoolSize value="108"/>
  51. </Item>
  52. <Item>
  53. <!-- R* cap = 1600 : Fragment instances (components that break off) -->
  54. <PoolName>fraginstgta</PoolName>
  55. <PoolSize value="5000"/>
  56. </Item>
  57. <Item>
  58. <!-- R* cap = 31 : Increasing this value in addition to CEvent can resolve GTA.Native.?A0x55605b1d.NativeTask.Run() crashes in wineventlog -->
  59. <PoolName>ctasksequencelist</PoolName>
  60. <PoolSize value="250"/>
  61. </Item>
  62. <Item>
  63. <!-- R* cap = 83 : Unknown usage -->
  64. <PoolName>cgamescripthandler</PoolName>
  65. <PoolSize value="400"/>
  66. </Item>
  67. <Item>
  68. <!-- R* cap = 220 : Unknown usage -->
  69. <PoolName>cweaponcomponent</PoolName>
  70. <PoolSize value="440"/>
  71. </Item>
  72. <Item>
  73. <!-- R* cap = 410 : Maximum value hardcapped to an array. Use WeaponLimitsAdjuster.asi to raise this limit and set this value to the amount used in the ini. Default is 1024 -->
  74. <PoolName>cweaponcomponentinfo</PoolName>
  75. <PoolSize value="1024"/>
  76. </Item>
  77. <Item>
  78. <!-- R* cap = 33 : Unknown usage -->
  79. <PoolName>cplayerinfo</PoolName>
  80. <PoolSize value="132"/>
  81. </Item>
  82. <Item>
  83. <!-- R* cap = 60 : Unknown usage -->
  84. <PoolName>cvehiclestreamrequestgfx</PoolName>
  85. <PoolSize value="240"/>
  86. </Item>
  87. <Item>
  88. <!-- R* cap = 100 : Unknown usage -->
  89. <PoolName>cvehiclestreamrendergfx</PoolName>
  90. <PoolSize value="400"/>
  91. </Item>
  92. <Item>
  93. <!-- R* cap = 1500 : Unknown usage -->
  94. <PoolName>wheels</PoolName>
  95. <PoolSize value="3000"/>
  96. </Item>
  97. <Item>
  98. <!-- R* cap = 1250 : Unknown usage -->
  99. <PoolName>chandlingobject</PoolName>
  100. <PoolSize value="2500"/>
  101. </Item>
  102. <Item>
  103. <!-- R* cap = 100 : Unknown usage -->
  104. <PoolName>cpatrollink</PoolName>
  105. <PoolSize value="400"/>
  106. </Item>
  107. <Item>
  108. <!-- R* cap = 50 : Unknown usage -->
  109. <PoolName>cpatrolnode</PoolName>
  110. <PoolSize value="200"/>
  111. </Item>
  112. <Item>
  113. <!-- R* cap = 6 : Unknown usage -->
  114. <PoolName>patrolroute</PoolName>
  115. <PoolSize value="24"/>
  116. </Item>
  117. <Item>
  118. <!-- R* cap = 36 : Unknown usage -->
  119. <PoolName>cnamedpatrolroute</PoolName>
  120. <PoolSize value="144"/>
  121. </Item>
  122. <Item>
  123. <!-- R* cap = 40 : Unknown usage -->
  124. <PoolName>pointroute</PoolName>
  125. <PoolSize value="160"/>
  126. </Item>
  127. <Item>
  128. <!-- R* cap = 255 : Unknown usage -->
  129. <PoolName>cspawnpointoverrideextension</PoolName>
  130. <PoolSize value="510"/>
  131. </Item>
  132. <Item>
  133. <!-- R* cap = 4 : Unknown usage -->
  134. <PoolName>ccollectioninfo</PoolName>
  135. <PoolSize value="16"/>
  136. </Item>
  137. <Item>
  138. <!-- R* cap = 1200 : Unknown usage -->
  139. <PoolName>tasksequenceinfo</PoolName>
  140. <PoolSize value="4800"/>
  141. </Item>
  142. <Item>
  143. <!-- R* cap = 3 : Unknown usage -->
  144. <PoolName>ceventdecisionmakermodifiablecomponent</PoolName>
  145. <PoolSize value="12"/>
  146. </Item>
  147. <Item>
  148. <!-- R* cap = 25 : Unknown usage -->
  149. <PoolName>ceventdecisionmaker</PoolName>
  150. <PoolSize value="100"/>
  151. </Item>
  152. <Item>
  153. <!-- R* cap = 900 : Unknown usage -->
  154. <PoolName>cscenariopoint</PoolName>
  155. <PoolSize value="1800"/>
  156. </Item>
  157. <Item>
  158. <!-- R* cap = 300 : Unknown usage NOTE: Raising above 300 appears to cause crashes! -->
  159. <PoolName>crelationshipgroup</PoolName>
  160. <PoolSize value="300"/>
  161. </Item>
  162. <Item>
  163. <!-- R* cap = 128 : Unknown usage -->
  164. <PoolName>vehicleglasscomponententity</PoolName>
  165. <PoolSize value="256"/>
  166. </Item>
  167. <Item>
  168. <!-- R* cap = 128 : Unknown usage -->
  169. <PoolName>targetting</PoolName>
  170. <PoolSize value="256"/>
  171. </Item>
  172. <Item>
  173. <!-- R* cap = 512 : Unknown usage -->
  174. <PoolName>naenvironmentgroup</PoolName>
  175. <PoolSize value="1024"/>
  176. </Item>
  177. <Item>
  178. <!-- R* cap = 50 : Unknown usage -->
  179. <PoolName>pedprop req data</PoolName>
  180. <PoolSize value="200"/>
  181. </Item>
  182. <Item>
  183. <!-- R* cap = 120 : Unknown usage -->
  184. <PoolName>pedprop render data</PoolName>
  185. <PoolSize value="480"/>
  186. </Item>
  187. <Item>
  188. <!-- R* cap = 45 : Unknown usage -->
  189. <PoolName>streamped req data</PoolName>
  190. <PoolSize value="180"/>
  191. </Item>
  192. <Item>
  193. <!-- R* cap = 100 : Unknown usage -->
  194. <PoolName>streamped render data</PoolName>
  195. <PoolSize value="400"/>
  196. </Item>
  197. <Item>
  198. <!-- R* cap = 60 : Hardcoded to an array of 60 -->
  199. <PoolName>cbullet</PoolName>
  200. <PoolSize value="60"/>
  201. </Item>
  202. <Item>
  203. <!-- R* cap = 128 : There can be up to 16 CBullet::sBulletInstances per CBullet, but normally just 1 -->
  204. <PoolName>cbullet::sbulletinstance</PoolName>
  205. <PoolSize value="128"/>
  206. </Item>
  207. <Item>
  208. <!-- R* cap = 104 : Unknown usage -->
  209. <PoolName>fwcontainerlod</PoolName>
  210. <PoolSize value="208"/>
  211. </Item>
  212. <Item>
  213. <!-- R* cap = 700 : fwScriptGuid is each handle used in scripts/natives, when it is returned by a native it is given a handle from this pool. SHV hardcodes this pool to 3072 and RPH raises it in a multiple of 1.2 -->
  214. <PoolName>fwscriptguid</PoolName>
  215. <PoolSize value="3072"/>
  216. </Item>
  217. <Item>
  218. <!-- R* cap = 128 : Unknown usage -->
  219. <PoolName>itemsetbuffer</PoolName>
  220. <PoolSize value="266"/>
  221. </Item>
  222. <Item>
  223. <!-- R* cap = 600 : Decorator is what stores the script decorators values, so each time you do DECOR_SET_*, if the entity doesn't already have that decorator it takes a new one from the pool -->
  224. <PoolName>decorator</PoolName>
  225. <PoolSize value="1200"/>
  226. </Item>
  227. <!-- END -->
  228. <Item>
  229. <PoolName>AnimatedBuilding</PoolName>
  230. <PoolSize value="1400"/>
  231. <!-- Original Value: 600 -->
  232. </Item>
  233. <Item>
  234. <PoolName>AttachmentExtension</PoolName>
  235. <PoolSize value="600"/>
  236. <!-- Original Value: 430 -->
  237. </Item>
  238. <Item>
  239. <PoolName>AudioHeap</PoolName>
  240. <PoolSize value="195"/>
  241. <!-- Original Value: 195 -->
  242. </Item>
  243. <Item>
  244. <PoolName>BlendshapeStore</PoolName>
  245. <PoolSize value="150"/>
  246. <!-- Original Value: 75 -->
  247. </Item>
  248. <Item>
  249. <PoolName>Building</PoolName>
  250. <!-- Setting this value above 66025 can cause issues with NVE around the tunnel and roads they added, no other mods appear to be impacted -->
  251. <PoolSize value="66000"/>
  252. <!-- Original Value: 60000 -->
  253. </Item>
  254. <Item>
  255. <!-- Size of CVehicleRecordingMgr's streaming module. -->
  256. <PoolName>carrec</PoolName>
  257. <PoolSize value="6000"/>
  258. </Item>
  259. <Item>
  260. <PoolName>CBoatChaseDirector</PoolName>
  261. <PoolSize value="8"/>
  262. </Item>
  263. <Item>
  264. <PoolName>CVehicleCombatAvoidanceArea</PoolName>
  265. <PoolSize value="5"/>
  266. </Item>
  267. <Item>
  268. <PoolName>CCargen</PoolName>
  269. <PoolSize value="8000"/>
  270. </Item>
  271. <Item>
  272. <PoolName>CCargenForScenarios</PoolName>
  273. <PoolSize value="5000"/>
  274. </Item>
  275. <Item>
  276. <PoolName>CCombatDirector</PoolName>
  277. <PoolSize value="50"/>
  278. </Item>
  279. <Item>
  280. <!-- Storage for combat infos, RDE 4.0 requires a minimum of 19. -->
  281. <PoolName>CCombatInfo</PoolName>
  282. <PoolSize value="170"/>
  283. </Item>
  284. <Item>
  285. <PoolName>CCombatSituation</PoolName>
  286. <PoolSize value="60"/>
  287. </Item>
  288. <Item>
  289. <PoolName>CCoverFinder</PoolName>
  290. <PoolSize value="40"/>
  291. </Item>
  292. <Item>
  293. <PoolName>CDefaultCrimeInfo</PoolName>
  294. <PoolSize value="13"/>
  295. </Item>
  296. <Item>
  297. <PoolName>CTacticalAnalysis</PoolName>
  298. <PoolSize value="30"/>
  299. </Item>
  300. <Item>
  301. <PoolName>CTaskUseScenarioEntityExtension</PoolName>
  302. <PoolSize value="1024"/>
  303. </Item>
  304. <Item>
  305. <PoolName>AnimStore</PoolName>
  306. <PoolSize value="21700"/>
  307. </Item>
  308. <Item>
  309. <PoolName>CGameScriptResource</PoolName>
  310. <PoolSize value="5509"/>
  311. </Item>
  312. <Item>
  313. <PoolName>ClothStore</PoolName>
  314. <PoolSize value="60"/>
  315. </Item>
  316. <Item>
  317. <PoolName>CombatMeleeManager_Groups</PoolName>
  318. <PoolSize value="100"/>
  319. </Item>
  320. <Item>
  321. <PoolName>CombatMeleeManager_GroupsMP</PoolName>
  322. <PoolSize value="80"/>
  323. </Item>
  324. <Item>
  325. <PoolName>CombatMountedManager_Attacks</PoolName>
  326. <PoolSize value="30"/>
  327. </Item>
  328. <Item>
  329. <PoolName>CompEntity</PoolName>
  330. <PoolSize value="39"/>
  331. </Item>
  332. <Item>
  333. <PoolName>CPrioritizedClipSetBucket</PoolName>
  334. <PoolSize value="22"/>
  335. </Item>
  336. <Item>
  337. <PoolName>CPrioritizedClipSetRequest</PoolName>
  338. <PoolSize value="116"/>
  339. </Item>
  340. <Item>
  341. <PoolName>CRoadBlock</PoolName>
  342. <PoolSize value="36"/>
  343. </Item>
  344. <Item>
  345. <PoolName>CStuntJump</PoolName>
  346. <PoolSize value="64"/>
  347. </Item>
  348. <Item>
  349. <PoolName>CScenarioInfo</PoolName>
  350. <PoolSize value="885"/>
  351. </Item>
  352. <Item>
  353. <PoolName>CScenarioPointExtraData</PoolName>
  354. <PoolSize value="880"/>
  355. </Item>
  356. <Item>
  357. <PoolName>CutsceneStore</PoolName>
  358. <PoolSize value="1400"/>
  359. </Item>
  360. <Item>
  361. <!-- SHV hardcodes this value to 3072 -->
  362. <PoolName>CScriptEntityExtension</PoolName>
  363. <PoolSize value="3072"/>
  364. </Item>
  365. <Item>
  366. <PoolName>CVehicleChaseDirector</PoolName>
  367. <PoolSize value="8"/>
  368. </Item>
  369. <Item>
  370. <PoolName>CVehicleClipRequestHelper</PoolName>
  371. <PoolSize value="45"/>
  372. </Item>
  373. <Item>
  374. <PoolName>CPathNodeRouteSearchHelper</PoolName>
  375. <PoolSize value="256"/>
  376. </Item>
  377. <Item>
  378. <PoolName>CGrabHelper</PoolName>
  379. <PoolSize value="8"/>
  380. </Item>
  381. <Item>
  382. <PoolName>CGpsNumNodesStored</PoolName>
  383. <PoolSize value="1024"/>
  384. </Item>
  385. <Item>
  386. <PoolName>CClimbHandHoldDetected</PoolName>
  387. <PoolSize value="32"/>
  388. </Item>
  389. <Item>
  390. <PoolName>CAmbientLookAt</PoolName>
  391. <PoolSize value="40"/>
  392. </Item>
  393. <Item>
  394. <!-- Match Decorator pool. DecoratorExtension stores a list of Decorators so 1 DecoratorExtension per entity -->
  395. <PoolName>DecoratorExtension</PoolName>
  396. <PoolSize value="1200"/>
  397. </Item>
  398. <Item>
  399. <!-- Storage for drawables, .ydr files -->
  400. <PoolName>DrawableStore</PoolName>
  401. <PoolSize value="157665"/>
  402. </Item>
  403. <Item>
  404. <PoolName>Dummy Object</PoolName>
  405. <PoolSize value="15000"/>
  406. </Item>
  407. <Item>
  408. <!-- Storage for drawable dictionaries, .ydd files -->
  409. <PoolName>DwdStore</PoolName>
  410. <PoolSize value="152600"/>
  411. </Item>
  412. <Item>
  413. <PoolName>EntityBatch</PoolName>
  414. <PoolSize value="7500"/>
  415. </Item>
  416. <Item>
  417. <PoolName>GrassBatch</PoolName>
  418. <PoolSize value="30000"/>
  419. </Item>
  420. <Item>
  421. <PoolName>ExprDictStore</PoolName>
  422. <PoolSize value="630"/>
  423. </Item>
  424. <Item>
  425. <PoolName>FrameFilterStore</PoolName>
  426. <PoolSize value="14"/>
  427. </Item>
  428. <Item>
  429. <!-- Storage for fragments, .yft files -->
  430. <PoolName>FragmentStore</PoolName>
  431. <PoolSize value="293200"/>
  432. </Item>
  433. <Item>
  434. <PoolName>GamePlayerBroadcastDataHandler_Remote</PoolName>
  435. <PoolSize value="1550"/>
  436. </Item>
  437. <Item>
  438. <PoolName>InstanceBuffer</PoolName>
  439. <PoolSize value="20000"/>
  440. </Item>
  441. <Item>
  442. <!-- May need to increase for large map mods -->
  443. <PoolName>InteriorInst</PoolName>
  444. <PoolSize value="900"/>
  445. </Item>
  446. <Item>
  447. <!-- May need to increase for large map mods -->
  448. <PoolName>InteriorProxy</PoolName>
  449. <PoolSize value="9110"/>
  450. </Item>
  451. <Item>
  452. <PoolName>IplStore</PoolName>
  453. <PoolSize value="3000"/>
  454. </Item>
  455. <Item>
  456. <PoolName>MaxLoadedInfo</PoolName>
  457. <PoolSize value="46000"/>
  458. </Item>
  459. <Item>
  460. <PoolName>MaxLoadRequestedInfo</PoolName>
  461. <PoolSize value="24000"/>
  462. </Item>
  463. <Item>
  464. <PoolName>ActiveLoadedInfo</PoolName>
  465. <PoolSize value="24000"/>
  466. </Item>
  467. <Item>
  468. <PoolName>ActivePersistentLoadedInfo</PoolName>
  469. <PoolSize value="16000"/>
  470. </Item>
  471. <Item>
  472. <PoolName>Known Refs</PoolName>
  473. <PoolSize value="24000"/>
  474. </Item>
  475. <Item>
  476. <PoolName>LightEntity</PoolName>
  477. <PoolSize value="6500"/>
  478. </Item>
  479. <Item>
  480. <PoolName>MapDataLoadedNode</PoolName>
  481. <PoolSize value="5000"/>
  482. </Item>
  483. <Item>
  484. <!-- Storage for imaps, .ymap files -->
  485. <PoolName>MapDataStore</PoolName>
  486. <PoolSize value="50000"/>
  487. </Item>
  488. <Item>
  489. <!-- Storage for .ytyp files -->
  490. <PoolName>MapTypesStore</PoolName>
  491. <PoolSize value="3000"/>
  492. </Item>
  493. <Item>
  494. <!-- Storage for metadata files, .ymt files -->
  495. <PoolName>MetaDataStore</PoolName>
  496. <PoolSize value="6100"/>
  497. </Item>
  498. <Item>
  499. <PoolName>NavMeshes</PoolName>
  500. <PoolSize value="17500"/>
  501. </Item>
  502. <Item>
  503. <PoolName>NetworkDefStore</PoolName>
  504. <PoolSize value="118"/>
  505. </Item>
  506. <Item>
  507. <PoolName>NetworkCrewDataMgr</PoolName>
  508. <PoolSize value="16"/>
  509. </Item>
  510. <Item>
  511. <PoolName>Object</PoolName>
  512. <!-- Raising this value can cause issues with recording -->
  513. <PoolSize value="2300"/>
  514. </Item>
  515. <Item>
  516. <PoolName>OcclusionInteriorInfo</PoolName>
  517. <PoolSize value="70"/>
  518. </Item>
  519. <Item>
  520. <PoolName>OcclusionPathNode</PoolName>
  521. <PoolSize value="5250"/>
  522. </Item>
  523. <Item>
  524. <PoolName>OcclusionPortalEntity</PoolName>
  525. <PoolSize value="280"/>
  526. </Item>
  527. <Item>
  528. <PoolName>OcclusionPortalInfo</PoolName>
  529. <PoolSize value="550"/>
  530. </Item>
  531. <Item>
  532. <PoolName>Peds</PoolName>
  533. <PoolSize value="256"/>
  534. </Item>
  535. <Item>
  536. <!-- Handles weapon logic, normally attached to weapon objects, most likely will never need to be increased -->
  537. <PoolName>CWeapon</PoolName>
  538. <PoolSize value="1024"/>
  539. </Item>
  540. <Item>
  541. <!-- Physics instances, for physics world simulation -->
  542. <PoolName>phInstGta</PoolName>
  543. <PoolSize value="18000"/>
  544. </Item>
  545. <Item>
  546. <PoolName>PhysicsBounds</PoolName>
  547. <PoolSize value="1450"/>
  548. </Item>
  549. <Item>
  550. <PoolName>CPickup</PoolName>
  551. <PoolSize value="73"/>
  552. </Item>
  553. <Item>
  554. <PoolName>CPickupPlacement</PoolName>
  555. <PoolSize value="280"/>
  556. </Item>
  557. <Item>
  558. <PoolName>CPickupPlacementCustomScriptData</PoolName>
  559. <PoolSize value="200"/>
  560. </Item>
  561. <Item>
  562. <PoolName>CRegenerationInfo</PoolName>
  563. <PoolSize value="56"/>
  564. </Item>
  565. <Item>
  566. <PoolName>PortalInst</PoolName>
  567. <PoolSize value="600"/>
  568. </Item>
  569. <Item>
  570. <PoolName>PoseMatcherStore</PoolName>
  571. <PoolSize value="28"/>
  572. </Item>
  573. <Item>
  574. <PoolName>PMStore</PoolName>
  575. <PoolSize value="100"/>
  576. </Item>
  577. <Item>
  578. <PoolName>PtFxSortedEntity</PoolName>
  579. <PoolSize value="1000"/>
  580. </Item>
  581. <Item>
  582. <PoolName>PtFxAssetStore</PoolName>
  583. <PoolSize value="600"/>
  584. </Item>
  585. <Item>
  586. <PoolName>QuadTreeNodes</PoolName>
  587. <PoolSize value="1350"/>
  588. </Item>
  589. <Item>
  590. <PoolName>ScaleformStore</PoolName>
  591. <PoolSize value="812"/>
  592. </Item>
  593. <Item>
  594. <PoolName>ScaleformMgrArray</PoolName>
  595. <PoolSize value="40"/>
  596. </Item>
  597. <Item>
  598. <PoolName>ScriptStore</PoolName>
  599. <PoolSize value="1100"/>
  600. </Item>
  601. <Item>
  602. <PoolName>StaticBounds</PoolName>
  603. <PoolSize value="46500"/>
  604. </Item>
  605. <Item>
  606. <PoolName>tcBox</PoolName>
  607. <PoolSize value="15000"/>
  608. </Item>
  609. <Item>
  610. <PoolName>TrafficLightInfos</PoolName>
  611. <PoolSize value="512"/>
  612. </Item>
  613. <Item>
  614. <!-- Storage for texture dictionaries, .ytd files -->
  615. <PoolName>TxdStore</PoolName>
  616. <PoolSize value="213300"/>
  617. </Item>
  618. <Item>
  619. <PoolName>Vehicles</PoolName>
  620. <PoolSize value="300"/>
  621. </Item>
  622. <Item>
  623. <PoolName>VehicleStreamRequest</PoolName>
  624. <PoolSize value="240"/>
  625. </Item>
  626. <Item>
  627. <PoolName>VehicleStreamRender</PoolName>
  628. <PoolSize value="240"/>
  629. </Item>
  630. <Item>
  631. <PoolName>VehicleStruct</PoolName>
  632. <PoolSize value="600"/>
  633. </Item>
  634. <Item>
  635. <PoolName>HandlingData</PoolName>
  636. <PoolSize value="5250"/>
  637. </Item>
  638. <Item>
  639. <!-- Size of the CWaypointRecording streaming module. -->
  640. <PoolName>wptrec</PoolName>
  641. <PoolSize value="850"/>
  642. </Item>
  643. <Item>
  644. <PoolName>fwLodNode</PoolName>
  645. <PoolSize value="25000"/>
  646. </Item>
  647. <Item>
  648. <PoolName>CTask</PoolName>
  649. <PoolSize value="8192"/>
  650. </Item>
  651. <Item>
  652. <!-- Increasing this value in addition to ctasksequencelist can resolve GTA.Native.?A0x55605b1d.NativeTask.Run() crashes in wineventlog -->
  653. <PoolName>CEvent</PoolName>
  654. <PoolSize value="4200"/>
  655. </Item>
  656. <Item>
  657. <PoolName>CMoveObject</PoolName>
  658. <PoolSize value="620"/>
  659. </Item>
  660. <Item>
  661. <PoolName>CMoveAnimatedBuilding</PoolName>
  662. <PoolSize value="500"/>
  663. </Item>
  664. <Item>
  665. <!-- SHV hardcodes this value to 3072 -->
  666. <PoolName>atDScriptObjectNode</PoolName>
  667. <PoolSize value="1600"/>
  668. </Item>
  669. <Item>
  670. <!-- Archetypes/model infos have at most one associated fwDynamicArchetypeComponent. Setting it to the same size as fwArchetypePooledMap should be ok -->
  671. <PoolName>fwDynamicArchetypeComponent</PoolName>
  672. <PoolSize value="65521"/>
  673. </Item>
  674. <Item>
  675. <PoolName>fwDynamicEntityComponent</PoolName>
  676. <PoolSize value="40000"/>
  677. </Item>
  678. <Item>
  679. <PoolName>fwEntityContainer</PoolName>
  680. <PoolSize value="1250"/>
  681. </Item>
  682. <Item>
  683. <!-- Increasing transform pools are unneeded: they are just a wrapper around the normal math types and are used only once to convert a position and angle into a matrix -->
  684. <PoolName>fwMatrixTransform</PoolName>
  685. <PoolSize value="30000"/>
  686. </Item>
  687. <Item>
  688. <!-- Increasing transform pools are unneeded: they are just a wrapper around the normal math types and are used only once to convert a position and angle into a matrix -->
  689. <PoolName>fwQuaternionTransform</PoolName>
  690. <PoolSize value="12958"/>
  691. </Item>
  692. <Item>
  693. <!-- Increasing transform pools are unneeded: they are just a wrapper around the normal math types and are used only once to convert a position and angle into a matrix -->
  694. <PoolName>fwSimpleTransform</PoolName>
  695. <PoolSize value="37000"/>
  696. </Item>
  697. <Item>
  698. <PoolName>ScenarioCarGensPerRegion</PoolName>
  699. <PoolSize value="320"/>
  700. </Item>
  701. <Item>
  702. <PoolName>ScenarioPointsAndEdgesPerRegion</PoolName>
  703. <PoolSize value="2000"/>
  704. </Item>
  705. <Item>
  706. <PoolName>ScenarioPoint</PoolName>
  707. <PoolSize value="1800"/>
  708. </Item>
  709. <Item>
  710. <PoolName>ScenarioPointEntity</PoolName>
  711. <PoolSize value="700"/>
  712. </Item>
  713. <Item>
  714. <PoolName>ScenarioPointWorld</PoolName>
  715. <PoolSize value="2800"/>
  716. </Item>
  717. <Item>
  718. <PoolName>MaxNonRegionScenarioPointSpatialObjects</PoolName>
  719. <PoolSize value="1800"/>
  720. </Item>
  721. <Item>
  722. <PoolName>ObjectIntelligence</PoolName>
  723. <PoolSize value="120"/>
  724. </Item>
  725. <Item>
  726. <PoolName>VehicleScenarioAttractors</PoolName>
  727. <PoolSize value="64"/>
  728. </Item>
  729. <Item>
  730. <PoolName>AircraftFlames</PoolName>
  731. <PoolSize value="34"/>
  732. </Item>
  733. <Item>
  734. <PoolName>CScenarioPointChainUseInfo</PoolName>
  735. <PoolSize value="96"/>
  736. </Item>
  737. <Item>
  738. <PoolName>CScenarioClusterSpawnedTrackingData</PoolName>
  739. <PoolSize value="190"/>
  740. </Item>
  741. <Item>
  742. <PoolName>CSPClusterFSMWrapper</PoolName>
  743. <PoolSize value="192"/>
  744. </Item>
  745. <Item>
  746. <!-- This value can fix pop-in issues however has a hardcode limit of 65521 -->
  747. <PoolName>fwArchetypePooledMap</PoolName>
  748. <PoolSize value="65521"/>
  749. </Item>
  750. <Item>
  751. <PoolName>CTaskConversationHelper</PoolName>
  752. <PoolSize value="4"/>
  753. </Item>
  754. <Item>
  755. <PoolName>SyncedScenes</PoolName>
  756. <PoolSize value="50"/>
  757. </Item>
  758. <Item>
  759. <PoolName>SyncedScenesMP</PoolName>
  760. <PoolSize value="64"/>
  761. </Item>
  762. <Item>
  763. <PoolName>AnimScenes</PoolName>
  764. <PoolSize value="10"/>
  765. </Item>
  766. <Item>
  767. <PoolName>CPropManagementHelper</PoolName>
  768. <PoolSize value="256"/>
  769. </Item>
  770. <Item>
  771. <PoolName>ActionTable_Definitions</PoolName>
  772. <PoolSize value="336"/>
  773. </Item>
  774. <Item>
  775. <PoolName>ActionTable_Results</PoolName>
  776. <PoolSize value="503"/>
  777. </Item>
  778. <Item>
  779. <PoolName>ActionTable_Impulses</PoolName>
  780. <PoolSize value="20"/>
  781. </Item>
  782. <Item>
  783. <PoolName>ActionTable_Interrelations</PoolName>
  784. <PoolSize value="61"/>
  785. </Item>
  786. <Item>
  787. <PoolName>ActionTable_Homings</PoolName>
  788. <PoolSize value="167"/>
  789. </Item>
  790. <Item>
  791. <PoolName>ActionTable_Damages</PoolName>
  792. <PoolSize value="24"/>
  793. </Item>
  794. <Item>
  795. <PoolName>ActionTable_StrikeBones</PoolName>
  796. <PoolSize value="19"/>
  797. </Item>
  798. <Item>
  799. <PoolName>ActionTable_Rumbles</PoolName>
  800. <PoolSize value="5"/>
  801. </Item>
  802. <Item>
  803. <PoolName>ActionTable_Branches</PoolName>
  804. <PoolSize value="27"/>
  805. </Item>
  806. <Item>
  807. <PoolName>ActionTable_StealthKills</PoolName>
  808. <PoolSize value="10"/>
  809. </Item>
  810. <Item>
  811. <PoolName>ActionTable_Vfx</PoolName>
  812. <PoolSize value="35"/>
  813. </Item>
  814. <Item>
  815. <PoolName>ActionTable_FacialAnimSets</PoolName>
  816. <PoolSize value="5"/>
  817. </Item>
  818. <Item>
  819. <PoolName>NetworkEntityAreas</PoolName>
  820. <PoolSize value="200"/>
  821. </Item>
  822. <Item>
  823. <PoolName>NavMeshRoute</PoolName>
  824. <PoolSize value="1024"/>
  825. </Item>
  826. <Item>
  827. <PoolName>scrGlobals</PoolName>
  828. <PoolSize value="15080000"/>
  829. </Item>
  830. </Entries>
  831. </PoolSizes>
  832. <ConfigPopulation>
  833. <ScenarioPedsMultiplier_Base value="70"/>
  834. <ScenarioPedsMultiplier value="100"/>
  835. <AmbientPedsMultiplier_Base value="70"/>
  836. <AmbientPedsMultiplier value="100"/>
  837. <MaxTotalPeds_Base value="70"/>
  838. <MaxTotalPeds value="200"/>
  839. <PedMemoryMultiplier value="500"/>
  840. <PedsForVehicles_Base value="75"/>
  841. <PedsForVehicles value="75"/>
  842. <VehicleTimesliceMaxUpdatesPerFrame_Base value="4"/>
  843. <VehicleTimesliceMaxUpdatesPerFrame value="10"/>
  844. <VehicleAmbientDensityMultiplier_Base value="66"/>
  845. <VehicleAmbientDensityMultiplier value="100"/>
  846. <VehicleMemoryMultiplier value="500"/>
  847. <VehicleParkedDensityMultiplier_Base value="50"/>
  848. <VehicleParkedDensityMultiplier value="100"/>
  849. <VehicleLowPrioParkedDensityMultiplier_Base value="50"/>
  850. <VehicleLowPrioParkedDensityMultiplier value="100"/>
  851. <VehicleUpperLimit_Base value="40"/>
  852. <VehicleUpperLimit value="130"/>
  853. <VehicleUpperLimitMP value="60"/>
  854. <VehicleParkedUpperLimit_Base value="40"/>
  855. <VehicleParkedUpperLimit value="100"/>
  856. <VehicleKeyholeShapeInnerThickness_Base value="20"/>
  857. <VehicleKeyholeShapeInnerThickness value="20"/>
  858. <VehicleKeyholeShapeOuterThickness_Base value="40"/>
  859. <VehicleKeyholeShapeOuterThickness value="40"/>
  860. <VehicleKeyholeShapeInnerRadius_Base value="80"/>
  861. <VehicleKeyholeShapeInnerRadius value="120"/>
  862. <VehicleKeyholeShapeOuterRadius_Base value="185"/>
  863. <VehicleKeyholeShapeOuterRadius value="215"/>
  864. <VehicleKeyholeSideWallThickness_Base value="60"/>
  865. <VehicleKeyholeSideWallThickness value="60"/>
  866. <VehicleMaxCreationDistance_Base value="225"/>
  867. <VehicleMaxCreationDistance value="255"/>
  868. <VehicleMaxCreationDistanceOffscreen_Base value="50"/>
  869. <VehicleMaxCreationDistanceOffscreen value="50"/>
  870. <VehicleCullRange_Base value="251"/>
  871. <VehicleCullRange value="311"/>
  872. <VehicleCullRangeOnScreenScale_Base value="140"/>
  873. <VehicleCullRangeOnScreenScale value="140"/>
  874. <VehicleCullRangeOffScreen_Base value="100"/>
  875. <VehicleCullRangeOffScreen value="150"/>
  876. <DensityBasedRemovalRateScale_Base value="36"/>
  877. <DensityBasedRemovalRateScale value="36"/>
  878. <DensityBasedRemovalTargetHeadroom_Base value="10"/>
  879. <DensityBasedRemovalTargetHeadroom value="10"/>
  880. <VehicleSpacing_Base>
  881. <VehicleSpacing_0_Base value="1"/>
  882. <VehicleSpacing_1_Base value="172"/>
  883. <VehicleSpacing_2_Base value="150"/>
  884. <VehicleSpacing_3_Base value="129"/>
  885. <VehicleSpacing_4_Base value="110"/>
  886. <VehicleSpacing_5_Base value="88"/>
  887. <VehicleSpacing_6_Base value="55"/>
  888. <VehicleSpacing_7_Base value="52"/>
  889. <VehicleSpacing_8_Base value="45"/>
  890. <VehicleSpacing_9_Base value="40"/>
  891. <VehicleSpacing_10_Base value="34"/>
  892. <VehicleSpacing_11_Base value="27"/>
  893. <VehicleSpacing_12_Base value="22"/>
  894. <VehicleSpacing_13_Base value="20"/>
  895. <VehicleSpacing_14_Base value="19"/>
  896. <VehicleSpacing_15_Base value="18"/>
  897. </VehicleSpacing_Base>
  898. <VehicleSpacing>
  899. <VehicleSpacing_0 value="1"/>
  900. <VehicleSpacing_1 value="172"/>
  901. <VehicleSpacing_2 value="150"/>
  902. <VehicleSpacing_3 value="129"/>
  903. <VehicleSpacing_4 value="110"/>
  904. <VehicleSpacing_5 value="88"/>
  905. <VehicleSpacing_6 value="55"/>
  906. <VehicleSpacing_7 value="52"/>
  907. <VehicleSpacing_8 value="45"/>
  908. <VehicleSpacing_9 value="40"/>
  909. <VehicleSpacing_10 value="34"/>
  910. <VehicleSpacing_11 value="27"/>
  911. <VehicleSpacing_12 value="22"/>
  912. <VehicleSpacing_13 value="20"/>
  913. <VehicleSpacing_14 value="19"/>
  914. <VehicleSpacing_15 value="18"/>
  915. </VehicleSpacing>
  916. <PlayersRoadScanDistance_Base value="300"/>
  917. <PlayersRoadScanDistance value="330"/>
  918. <PlayerRoadDensityInc_Base>
  919. <PlayerRoadDensityInc_0_Base value="0"/>
  920. <PlayerRoadDensityInc_1_Base value="0"/>
  921. <PlayerRoadDensityInc_2_Base value="0"/>
  922. <PlayerRoadDensityInc_3_Base value="0"/>
  923. <PlayerRoadDensityInc_4_Base value="0"/>
  924. <PlayerRoadDensityInc_5_Base value="0"/>
  925. <PlayerRoadDensityInc_6_Base value="0"/>
  926. <PlayerRoadDensityInc_7_Base value="0"/>
  927. <PlayerRoadDensityInc_8_Base value="0"/>
  928. <PlayerRoadDensityInc_9_Base value="0"/>
  929. <PlayerRoadDensityInc_10_Base value="0"/>
  930. <PlayerRoadDensityInc_11_Base value="0"/>
  931. <PlayerRoadDensityInc_12_Base value="0"/>
  932. <PlayerRoadDensityInc_13_Base value="0"/>
  933. <PlayerRoadDensityInc_14_Base value="0"/>
  934. <PlayerRoadDensityInc_15_Base value="0"/>
  935. </PlayerRoadDensityInc_Base>
  936. <PlayerRoadDensityInc>
  937. <PlayerRoadDensityInc_0 value="0"/>
  938. <PlayerRoadDensityInc_1 value="0"/>
  939. <PlayerRoadDensityInc_2 value="0"/>
  940. <PlayerRoadDensityInc_3 value="0"/>
  941. <PlayerRoadDensityInc_4 value="0"/>
  942. <PlayerRoadDensityInc_5 value="0"/>
  943. <PlayerRoadDensityInc_6 value="2"/>
  944. <PlayerRoadDensityInc_7 value="2"/>
  945. <PlayerRoadDensityInc_8 value="2"/>
  946. <PlayerRoadDensityInc_9 value="2"/>
  947. <PlayerRoadDensityInc_10 value="2"/>
  948. <PlayerRoadDensityInc_11 value="1"/>
  949. <PlayerRoadDensityInc_12 value="0"/>
  950. <PlayerRoadDensityInc_13 value="0"/>
  951. <PlayerRoadDensityInc_14 value="0"/>
  952. <PlayerRoadDensityInc_15 value="0"/>
  953. </PlayerRoadDensityInc>
  954. <NonPlayerRoadDensityDec_Base>
  955. <NonPlayerRoadDensityDec_0_Base value="0"/>
  956. <NonPlayerRoadDensityDec_1_Base value="0"/>
  957. <NonPlayerRoadDensityDec_2_Base value="0"/>
  958. <NonPlayerRoadDensityDec_3_Base value="1"/>
  959. <NonPlayerRoadDensityDec_4_Base value="1"/>
  960. <NonPlayerRoadDensityDec_5_Base value="1"/>
  961. <NonPlayerRoadDensityDec_6_Base value="1"/>
  962. <NonPlayerRoadDensityDec_7_Base value="2"/>
  963. <NonPlayerRoadDensityDec_8_Base value="2"/>
  964. <NonPlayerRoadDensityDec_9_Base value="2"/>
  965. <NonPlayerRoadDensityDec_10_Base value="2"/>
  966. <NonPlayerRoadDensityDec_11_Base value="2"/>
  967. <NonPlayerRoadDensityDec_12_Base value="3"/>
  968. <NonPlayerRoadDensityDec_13_Base value="3"/>
  969. <NonPlayerRoadDensityDec_14_Base value="3"/>
  970. <NonPlayerRoadDensityDec_15_Base value="3"/>
  971. </NonPlayerRoadDensityDec_Base>
  972. <NonPlayerRoadDensityDec>
  973. <NonPlayerRoadDensityDec_0 value="0"/>
  974. <NonPlayerRoadDensityDec_1 value="0"/>
  975. <NonPlayerRoadDensityDec_2 value="0"/>
  976. <NonPlayerRoadDensityDec_3 value="0"/>
  977. <NonPlayerRoadDensityDec_4 value="0"/>
  978. <NonPlayerRoadDensityDec_5 value="0"/>
  979. <NonPlayerRoadDensityDec_6 value="0"/>
  980. <NonPlayerRoadDensityDec_7 value="0"/>
  981. <NonPlayerRoadDensityDec_8 value="0"/>
  982. <NonPlayerRoadDensityDec_9 value="0"/>
  983. <NonPlayerRoadDensityDec_10 value="0"/>
  984. <NonPlayerRoadDensityDec_11 value="1"/>
  985. <NonPlayerRoadDensityDec_12 value="2"/>
  986. <NonPlayerRoadDensityDec_13 value="3"/>
  987. <NonPlayerRoadDensityDec_14 value="4"/>
  988. <NonPlayerRoadDensityDec_15 value="5"/>
  989. </NonPlayerRoadDensityDec>
  990. <VehiclePopulationFrameRate_Base value="20"/>
  991. <VehiclePopulationFrameRate value="25"/>
  992. <VehiclePopulationCyclesPerFrame_Base value="1"/>
  993. <VehiclePopulationCyclesPerFrame value="1"/>
  994. <VehiclePopulationFrameRateMP_Base value="15"/>
  995. <VehiclePopulationFrameRateMP value="20"/>
  996. <VehiclePopulationCyclesPerFrameMP_Base value="1"/>
  997. <VehiclePopulationCyclesPerFrameMP value="1"/>
  998. <PedPopulationFrameRate_Base value="20"/>
  999. <PedPopulationFrameRate value="25"/>
  1000. <PedPopulationCyclesPerFrame_Base value="1"/>
  1001. <PedPopulationCyclesPerFrame value="1"/>
  1002. <PedPopulationFrameRateMP_Base value="15"/>
  1003. <PedPopulationFrameRateMP value="20"/>
  1004. <PedPopulationCyclesPerFrameMP_Base value="1"/>
  1005. <PedPopulationCyclesPerFrameMP value="1"/>
  1006. </ConfigPopulation>
  1007. <Config2dEffects>
  1008. <MaxAttrsAudio value="280"/>
  1009. <MaxAttrsBuoyancy value="100"/>
  1010. <MaxAttrsDecal value="200"/>
  1011. <MaxAttrsExplosion value="200"/>
  1012. <MaxAttrsLadder value="122"/>
  1013. <MaxAttrsLightShaft value="1000"/>
  1014. <MaxAttrsParticle value="5000"/>
  1015. <MaxAttrsProcObj value="200"/>
  1016. <MaxAttrsScrollBar value="1"/>
  1017. <MaxAttrsSpawnPoint value="1000"/>
  1018. <MaxAttrsWindDisturbance value="100"/>
  1019. <MaxAttrsWorldPoint value="1000"/>
  1020. <MaxEffectsWorld2d value="1000"/>
  1021. <!-- R* cap = 0 <MaxClothCollisionsExtensions value="0"/> : Doesn't appear to be used -->
  1022. </Config2dEffects>
  1023. <ConfigModelInfo>
  1024. <defaultPlayerName>player_zero</defaultPlayerName>
  1025. <defaultProloguePlayerName>csb_prolsec</defaultProloguePlayerName>
  1026. <MaxBaseModelInfos value="2"/>
  1027. <MaxCompEntityModelInfos value="500"/>
  1028. <MaxMloInstances value="28000"/>
  1029. <MaxMloModelInfos value="5000"/>
  1030. <MaxPedModelInfos value="5000"/>
  1031. <MaxTimeModelInfos value="1800"/>
  1032. <MaxVehicleModelInfos value="5000"/>
  1033. <MaxWeaponModelInfos value="5000"/>
  1034. <MaxExtraPedModelInfos value="5185"/>
  1035. <MaxExtraVehicleModelInfos value="5145"/>
  1036. <MaxExtraWeaponModelInfos value="5130"/>
  1037. </ConfigModelInfo>
  1038. <ConfigExtensions>
  1039. <MaxDoorExtensions value="75"/>
  1040. <MaxLightExtensions value="1024"/>
  1041. <MaxSpawnPointOverrideExtensions value="255"/>
  1042. <MaxExpressionExtensions value="255"/>
  1043. </ConfigExtensions>
  1044. <ConfigStreamingEngine>
  1045. <ArchiveCount value="5512"/>
  1046. <PhysicalStreamingBuffer value="252"/>
  1047. <VirtualStreamingBuffer value="1000"/>
  1048. </ConfigStreamingEngine>
  1049. <UseVehicleBurnoutTexture>CB_TRUE</UseVehicleBurnoutTexture>
  1050. <AllowCrouchedMovement>CB_FALSE</AllowCrouchedMovement>
  1051. <AllowParachuting>CB_TRUE</AllowParachuting>
  1052. <AllowStealthMovement>CB_TRUE</AllowStealthMovement>
  1053. <DebugScriptsPath>x:\gta5\script\dev\singleplayer\sco\DEBUG\</DebugScriptsPath>
  1054. <Threads>
  1055. <Item key="Streamer">
  1056. <Priority>PRIO_NORMAL</Priority>
  1057. </Item>
  1058. <Item key="Update">
  1059. <Priority>PRIO_NORMAL</Priority>
  1060. </Item>
  1061. <Item key="Render">
  1062. <Priority>PRIO_NORMAL</Priority>
  1063. </Item>
  1064. <Item key="PathServer">
  1065. <Priority>PRIO_LOWEST</Priority>
  1066. </Item>
  1067. <Item key="SysTask">
  1068. <Priority>PRIO_ABOVE_NORMAL</Priority>
  1069. </Item>
  1070. <Item key="ControlMgrUpdateThread">
  1071. <Priority>PRIO_ABOVE_NORMAL</Priority>
  1072. </Item>
  1073. </Threads>
  1074. <ConfigOnlineServices>
  1075. <RosTitleName>gta5</RosTitleName>
  1076. <RosTitleVersion value="11"/>
  1077. <RosScVersion value="11"/>
  1078. <SteamAppId value="271590"/>
  1079. <TitleDirectoryName>GTA V</TitleDirectoryName>
  1080. <MultiplayerSessionTemplateName>SsnTemplateOpen</MultiplayerSessionTemplateName>
  1081. <ScAuthTitleId>gtav</ScAuthTitleId>
  1082. </ConfigOnlineServices>
  1083. <ConfigUGCDescriptions>
  1084. <MaxDescriptionLength value="255"/>
  1085. <MaxNumDescriptions value="640"/>
  1086. <SizeOfDescriptionBuffer value="60000"/>
  1087. </ConfigUGCDescriptions>
  1088. <ConfigNetScriptBroadcastData>
  1089. <HostBroadcastData>
  1090. <Item>
  1091. <SizeOfData value="14000"/>
  1092. <MaxParticipants value="32"/>
  1093. <NumInstances value="5"/>
  1094. </Item>
  1095. <Item>
  1096. <SizeOfData value="6500"/>
  1097. <MaxParticipants value="32"/>
  1098. <NumInstances value="6"/>
  1099. </Item>
  1100. <Item>
  1101. <SizeOfData value="4000"/>
  1102. <MaxParticipants value="32"/>
  1103. <NumInstances value="6"/>
  1104. </Item>
  1105. <Item>
  1106. <SizeOfData value="2000"/>
  1107. <MaxParticipants value="32"/>
  1108. <NumInstances value="2"/>
  1109. </Item>
  1110. <Item>
  1111. <SizeOfData value="1500"/>
  1112. <MaxParticipants value="32"/>
  1113. <NumInstances value="4"/>
  1114. </Item>
  1115. <Item>
  1116. <SizeOfData value="1000"/>
  1117. <MaxParticipants value="32"/>
  1118. <NumInstances value="10"/>
  1119. </Item>
  1120. <Item>
  1121. <SizeOfData value="500"/>
  1122. <MaxParticipants value="32"/>
  1123. <NumInstances value="4"/>
  1124. </Item>
  1125. <Item>
  1126. <SizeOfData value="250"/>
  1127. <MaxParticipants value="32"/>
  1128. <NumInstances value="4"/>
  1129. </Item>
  1130. <Item>
  1131. <SizeOfData value="120"/>
  1132. <MaxParticipants value="32"/>
  1133. <NumInstances value="6"/>
  1134. </Item>
  1135. <Item>
  1136. <SizeOfData value="60"/>
  1137. <MaxParticipants value="32"/>
  1138. <NumInstances value="6"/>
  1139. </Item>
  1140. </HostBroadcastData>
  1141. <PlayerBroadcastData>
  1142. <Item>
  1143. <SizeOfData value="3600"/>
  1144. <MaxParticipants value="32"/>
  1145. <NumInstances value="1"/>
  1146. </Item>
  1147. <Item>
  1148. <SizeOfData value="2500"/>
  1149. <MaxParticipants value="32"/>
  1150. <NumInstances value="2"/>
  1151. </Item>
  1152. <Item>
  1153. <SizeOfData value="1400"/>
  1154. <MaxParticipants value="32"/>
  1155. <NumInstances value="6"/>
  1156. </Item>
  1157. <Item>
  1158. <SizeOfData value="600"/>
  1159. <MaxParticipants value="32"/>
  1160. <NumInstances value="2"/>
  1161. </Item>
  1162. <Item>
  1163. <SizeOfData value="500"/>
  1164. <MaxParticipants value="32"/>
  1165. <NumInstances value="3"/>
  1166. </Item>
  1167. <Item>
  1168. <SizeOfData value="400"/>
  1169. <MaxParticipants value="32"/>
  1170. <NumInstances value="8"/>
  1171. </Item>
  1172. <Item>
  1173. <SizeOfData value="150"/>
  1174. <MaxParticipants value="32"/>
  1175. <NumInstances value="6"/>
  1176. </Item>
  1177. <Item>
  1178. <SizeOfData value="84"/>
  1179. <MaxParticipants value="32"/>
  1180. <NumInstances value="5"/>
  1181. </Item>
  1182. <Item>
  1183. <SizeOfData value="40"/>
  1184. <MaxParticipants value="32"/>
  1185. <NumInstances value="8"/>
  1186. </Item>
  1187. <Item>
  1188. <SizeOfData value="16"/>
  1189. <MaxParticipants value="32"/>
  1190. <NumInstances value="16"/>
  1191. </Item>
  1192. </PlayerBroadcastData>
  1193. </ConfigNetScriptBroadcastData>
  1194. <ConfigScriptStackSizes>
  1195. <StackSizeData>
  1196. <Item>
  1197. <StackName>MICRO</StackName>
  1198. <SizeOfStack value="128"/>
  1199. <NumberOfStacksOfThisSize value="20"/>
  1200. </Item>
  1201. <Item>
  1202. <StackName>MINI</StackName>
  1203. <SizeOfStack value="512"/>
  1204. <NumberOfStacksOfThisSize value="20"/>
  1205. </Item>
  1206. <Item>
  1207. <StackName>DEFAULT</StackName>
  1208. <SizeOfStack value="1424"/>
  1209. <NumberOfStacksOfThisSize value="68"/>
  1210. </Item>
  1211. <Item>
  1212. <StackName>SPECIAL_ABILITY</StackName>
  1213. <SizeOfStack value="1828"/>
  1214. <NumberOfStacksOfThisSize value="13"/>
  1215. </Item>
  1216. <Item>
  1217. <StackName>FRIEND</StackName>
  1218. <SizeOfStack value="2050"/>
  1219. <NumberOfStacksOfThisSize value="12"/>
  1220. </Item>
  1221. <Item>
  1222. <StackName>SHOP</StackName>
  1223. <SizeOfStack value="2324"/>
  1224. <NumberOfStacksOfThisSize value="6"/>
  1225. </Item>
  1226. <Item>
  1227. <StackName>CELLPHONE</StackName>
  1228. <SizeOfStack value="2552"/>
  1229. <NumberOfStacksOfThisSize value="2"/>
  1230. </Item>
  1231. <Item>
  1232. <StackName>VEHICLE_SPAWN</StackName>
  1233. <SizeOfStack value="3568"/>
  1234. <NumberOfStacksOfThisSize value="1"/>
  1235. </Item>
  1236. <Item>
  1237. <StackName>CAR_MOD_SHOP</StackName>
  1238. <SizeOfStack value="3750"/>
  1239. <NumberOfStacksOfThisSize value="2"/>
  1240. </Item>
  1241. <Item>
  1242. <StackName>PAUSE_MENU_SCRIPT</StackName>
  1243. <SizeOfStack value="3076"/>
  1244. <NumberOfStacksOfThisSize value="2"/>
  1245. </Item>
  1246. <Item>
  1247. <StackName>APP_INTERNET</StackName>
  1248. <SizeOfStack value="4592"/>
  1249. <NumberOfStacksOfThisSize value="1"/>
  1250. </Item>
  1251. <Item>
  1252. <StackName>MULTIPLAYER_MISSION</StackName>
  1253. <SizeOfStack value="5050"/>
  1254. <NumberOfStacksOfThisSize value="19"/>
  1255. </Item>
  1256. <Item>
  1257. <StackName>CONTACTS_APP</StackName>
  1258. <SizeOfStack value="4000"/>
  1259. <NumberOfStacksOfThisSize value="1"/>
  1260. </Item>
  1261. <Item>
  1262. <StackName>INTERACTION_MENU</StackName>
  1263. <SizeOfStack value="9800"/>
  1264. <NumberOfStacksOfThisSize value="1"/>
  1265. </Item>
  1266. <Item>
  1267. <StackName>SCRIPT_XML</StackName>
  1268. <SizeOfStack value="8344"/>
  1269. <NumberOfStacksOfThisSize value="4"/>
  1270. </Item>
  1271. <Item>
  1272. <StackName>PROPERTY_INT</StackName>
  1273. <SizeOfStack value="19400"/>
  1274. <NumberOfStacksOfThisSize value="1"/>
  1275. </Item>
  1276. <Item>
  1277. <StackName>ACTIVITY_CREATOR_INT</StackName>
  1278. <SizeOfStack value="15900"/>
  1279. <NumberOfStacksOfThisSize value="3"/>
  1280. </Item>
  1281. <Item>
  1282. <StackName>SMPL_INTERIOR</StackName>
  1283. <SizeOfStack value="2512"/>
  1284. <NumberOfStacksOfThisSize value="1"/>
  1285. </Item>
  1286. <Item>
  1287. <StackName>WAREHOUSE</StackName>
  1288. <SizeOfStack value="14100"/>
  1289. <NumberOfStacksOfThisSize value="1"/>
  1290. </Item>
  1291. <Item>
  1292. <StackName>IE_DELIVERY</StackName>
  1293. <SizeOfStack value="2324"/>
  1294. <NumberOfStacksOfThisSize value="1"/>
  1295. </Item>
  1296. <Item>
  1297. <StackName>SHOP_CONTROLLER</StackName>
  1298. <SizeOfStack value="3800"/>
  1299. <NumberOfStacksOfThisSize value="1"/>
  1300. </Item>
  1301. <Item>
  1302. <StackName>AM_MP_YACHT</StackName>
  1303. <SizeOfStack value="5000"/>
  1304. <NumberOfStacksOfThisSize value="3"/>
  1305. </Item>
  1306. <Item>
  1307. <StackName>INGAMEHUD</StackName>
  1308. <SizeOfStack value="4600"/>
  1309. <NumberOfStacksOfThisSize value="1"/>
  1310. </Item>
  1311. <Item>
  1312. <StackName>TRANSITION</StackName>
  1313. <SizeOfStack value="8032"/>
  1314. <NumberOfStacksOfThisSize value="1"/>
  1315. </Item>
  1316. <Item>
  1317. <StackName>FMMC_LAUNCHER</StackName>
  1318. <SizeOfStack value="27000"/>
  1319. <NumberOfStacksOfThisSize value="1"/>
  1320. </Item>
  1321. <Item>
  1322. <StackName>MULTIPLAYER_FREEMODE</StackName>
  1323. <SizeOfStack value="85000"/>
  1324. <NumberOfStacksOfThisSize value="1"/>
  1325. </Item>
  1326. <Item>
  1327. <StackName>MISSION</StackName>
  1328. <SizeOfStack value="62500"/>
  1329. <NumberOfStacksOfThisSize value="1"/>
  1330. </Item>
  1331. <Item>
  1332. <StackName>MP_LAUNCH_SCRIPT</StackName>
  1333. <SizeOfStack value="34750"/>
  1334. <NumberOfStacksOfThisSize value="1"/>
  1335. </Item>
  1336. </StackSizeData>
  1337. </ConfigScriptStackSizes>
  1338. <ConfigScriptTextLines>
  1339. <ArrayOfMaximumTextLines>
  1340. <Item>
  1341. <NameOfScriptTextLine>ScriptTextLinesZeroOrOneNumbers</NameOfScriptTextLine>
  1342. <MaximumNumber value="160"/>
  1343. </Item>
  1344. <Item>
  1345. <NameOfScriptTextLine>ScriptTextLinesOneSubstring</NameOfScriptTextLine>
  1346. <MaximumNumber value="144"/>
  1347. </Item>
  1348. <Item>
  1349. <NameOfScriptTextLine>ScriptTextLinesFourSubstringsThreeNumbers</NameOfScriptTextLine>
  1350. <MaximumNumber value="25"/>
  1351. </Item>
  1352. </ArrayOfMaximumTextLines>
  1353. </ConfigScriptTextLines>
  1354. </Config>
  1355. </Item>
  1356. <!-- Debug configuration overrides -->
  1357. <Item>
  1358. <Build>debug</Build>
  1359. <Platforms>Any</Platforms>
  1360. <Config type="CGameConfig">
  1361. <ConfigStreamingEngine>
  1362. <PhysicalStreamingBuffer value="252"/>
  1363. </ConfigStreamingEngine>
  1364. </Config>
  1365. </Item>
  1366. <!-- Beta configuration overrides -->
  1367. <Item>
  1368. <Build>beta</Build>
  1369. <Platforms>Any</Platforms>
  1370. <Config type="CGameConfig">
  1371. <PoolSizes>
  1372. <Entries>
  1373. <!-- test_startup creates lots of peds and cars around Pershing Square -->
  1374. <Item>
  1375. <PoolName>CScriptEntityExtension</PoolName>
  1376. <PoolSize value="700"/>
  1377. </Item>
  1378. </Entries>
  1379. </PoolSizes>
  1380. <ConfigStreamingEngine>
  1381. <PhysicalStreamingBuffer value="252"/>
  1382. </ConfigStreamingEngine>
  1383. </Config>
  1384. </Item>
  1385. <!-- Nonfinal param configuration overrides -->
  1386. <Item>
  1387. <Build>nonfinal</Build>
  1388. <Platforms>Any</Platforms>
  1389. <Param>usefatcuts</Param>
  1390. <Config type="CGameConfig">
  1391. <PoolSizes>
  1392. <Entries>
  1393. <!-- fatcuts needs a bigger animation pool -->
  1394. <Item>
  1395. <PoolName>AnimStore</PoolName>
  1396. <PoolSize value="15000"/>
  1397. </Item>
  1398. <Item>
  1399. <PoolName>CutSceneStore</PoolName>
  1400. <PoolSize value="15000"/>
  1401. </Item>
  1402. </Entries>
  1403. </PoolSizes>
  1404. </Config>
  1405. </Item>
  1406. <Item>
  1407. <Build>any</Build>
  1408. <Platforms>xboxone</Platforms>
  1409. <Config type="CGameConfig">
  1410. <PoolSizes>
  1411. <Entries>
  1412. <Item>
  1413. <PoolName>OcclusionPathNode</PoolName>
  1414. <PoolSize value="3450"/>
  1415. </Item>
  1416. <Item>
  1417. <PoolName>OcclusionPortalInfo</PoolName>
  1418. <PoolSize value="400"/>
  1419. </Item>
  1420. </Entries>
  1421. </PoolSizes>
  1422. <ConfigStreamingEngine>
  1423. <PhysicalStreamingBuffer value="2354"/>
  1424. <VirtualStreamingBuffer value="0"/>
  1425. </ConfigStreamingEngine>
  1426. <ConfigMediaTranscoding>
  1427. <TranscodingSmallObjectBuffer value="4096"/>
  1428. <TranscodingSmallObjectMaxPointers value="6144"/>
  1429. <TranscodingBuffer value="24000"/>
  1430. <TranscodingMaxPointers value="256"/>
  1431. </ConfigMediaTranscoding>
  1432. <Threads>
  1433. <Item key="Update">
  1434. <Priority>PRIO_HIGHEST</Priority>
  1435. <CpuAffinity>
  1436. <Core value="0"/>
  1437. </CpuAffinity>
  1438. </Item>
  1439. <Item key="AsyncShapeTestMgr">
  1440. <Priority>PRIO_HIGHEST</Priority>
  1441. <CpuAffinity>
  1442. <Core value="1"/>
  1443. </CpuAffinity>
  1444. </Item>
  1445. <Item key="RmptfxUpdateThread">
  1446. <Priority>PRIO_HIGHEST</Priority>
  1447. <CpuAffinity>
  1448. <Core value="1"/>
  1449. </CpuAffinity>
  1450. </Item>
  1451. <Item key="ControlMgrUpdateThread">
  1452. <Priority>PRIO_HIGHEST</Priority>
  1453. <CpuAffinity>
  1454. <Core value="1"/>
  1455. </CpuAffinity>
  1456. </Item>
  1457. <Item key="RecordingThreadDefault">
  1458. <Priority>PRIO_ABOVE_NORMAL</Priority>
  1459. <CpuAffinity>
  1460. <Core value="1"/>
  1461. </CpuAffinity>
  1462. </Item>
  1463. <Item key="ReplayQuantizeThread">
  1464. <Priority>PRIO_BELOW_NORMAL</Priority>
  1465. <CpuAffinity>
  1466. <Core value="1"/>
  1467. </CpuAffinity>
  1468. </Item>
  1469. <Item key="RecordingThreadGameAndObject">
  1470. <Priority>PRIO_ABOVE_NORMAL</Priority>
  1471. <CpuAffinity>
  1472. <Core value="1"/>
  1473. </CpuAffinity>
  1474. </Item>
  1475. <Item key="MediaEncoderThreadAudio">
  1476. <Priority>PRIO_LOWEST</Priority>
  1477. <CpuAffinity>
  1478. <Core value="1"/>
  1479. </CpuAffinity>
  1480. </Item>
  1481. <Item key="RageDvdReader">
  1482. <Priority>PRIO_TIME_CRITICAL</Priority>
  1483. <CpuAffinity>
  1484. <Core value="2"/>
  1485. </CpuAffinity>
  1486. </Item>
  1487. <Item key="RageHddReader">
  1488. <Priority>PRIO_TIME_CRITICAL</Priority>
  1489. <CpuAffinity>
  1490. <Core value="2"/>
  1491. </CpuAffinity>
  1492. </Item>
  1493. <Item key="RecorderWorkerThread">
  1494. <Priority>PRIO_HIGHEST</Priority>
  1495. <CpuAffinity>
  1496. <Core value="2"/>
  1497. </CpuAffinity>
  1498. </Item>
  1499. <Item key="RecordingThreadPed">
  1500. <Priority>PRIO_ABOVE_NORMAL</Priority>
  1501. <CpuAffinity>
  1502. <Core value="2"/>
  1503. </CpuAffinity>
  1504. </Item>
  1505. <Item key="PathServer">
  1506. <Priority>PRIO_LOWEST</Priority>
  1507. <CpuAffinity>
  1508. <Core value="2"/>
  1509. </CpuAffinity>
  1510. </Item>
  1511. <Item key="Render">
  1512. <Priority>PRIO_NORMAL</Priority>
  1513. <CpuAffinity>
  1514. <Core value="3"/>
  1515. </CpuAffinity>
  1516. </Item>
  1517. <Item key="NetLogSpooler">
  1518. <Priority>PRIO_NORMAL</Priority>
  1519. <CpuAffinity>
  1520. <Core value="3"/>
  1521. </CpuAffinity>
  1522. </Item>
  1523. <Item key="NetRelay">
  1524. <Priority>PRIO_NORMAL</Priority>
  1525. <CpuAffinity>
  1526. <Core value="3"/>
  1527. </CpuAffinity>
  1528. </Item>
  1529. <Item key="RageLogfile">
  1530. <Priority>PRIO_NORMAL</Priority>
  1531. <CpuAffinity>
  1532. <Core value="3"/>
  1533. </CpuAffinity>
  1534. </Item>
  1535. <Item key="RageNetTcpWorker">
  1536. <Priority>PRIO_NORMAL</Priority>
  1537. <CpuAffinity>
  1538. <Core value="3"/>
  1539. </CpuAffinity>
  1540. </Item>
  1541. <Item key="RageAudioMixThread">
  1542. <Priority>PRIO_TIME_CRITICAL</Priority>
  1543. <CpuAffinity>
  1544. <Core value="4"/>
  1545. </CpuAffinity>
  1546. </Item>
  1547. <Item key="RageAudioEngineThread">
  1548. <Priority>PRIO_NORMAL</Priority>
  1549. <CpuAffinity>
  1550. <Core value="4"/>
  1551. </CpuAffinity>
  1552. </Item>
  1553. <Item key="SaveBlockDataThread">
  1554. <Priority>PRIO_BELOW_NORMAL</Priority>
  1555. <CpuAffinity>
  1556. <Core value="4"/>
  1557. </CpuAffinity>
  1558. </Item>
  1559. <Item key="RageDvdStreamer">
  1560. <Priority>PRIO_BELOW_NORMAL</Priority>
  1561. <CpuAffinity>
  1562. <Core value="4"/>
  1563. </CpuAffinity>
  1564. </Item>
  1565. <Item key="RageHddStreamer">
  1566. <Priority>PRIO_LOWEST</Priority>
  1567. <CpuAffinity>
  1568. <Core value="4"/>
  1569. </CpuAffinity>
  1570. </Item>
  1571. <Item key="RecordingThreadVehicle">
  1572. <Priority>PRIO_ABOVE_NORMAL</Priority>
  1573. <CpuAffinity>
  1574. <Core value="5"/>
  1575. </CpuAffinity>
  1576. </Item>
  1577. <Item key="NorthAudioUpdate">
  1578. <Priority>PRIO_NORMAL</Priority>
  1579. <CpuAffinity>
  1580. <Core value="5"/>
  1581. </CpuAffinity>
  1582. </Item>
  1583. <Item key="RageNetSend">
  1584. <Priority>PRIO_BELOW_NORMAL</Priority>
  1585. <CpuAffinity>
  1586. <Core value="5"/>
  1587. </CpuAffinity>
  1588. </Item>
  1589. <Item key="RageNetRecv">
  1590. <Priority>PRIO_BELOW_NORMAL</Priority>
  1591. <CpuAffinity>
  1592. <Core value="5"/>
  1593. </CpuAffinity>
  1594. </Item>
  1595. <Item key="RageVoiceChatWorker">
  1596. <Priority>PRIO_BELOW_NORMAL</Priority>
  1597. <CpuAffinity>
  1598. <Core value="5"/>
  1599. </CpuAffinity>
  1600. </Item>
  1601. <Item key="MediaEncoderThreadVideo">
  1602. <Priority>PRIO_LOWEST</Priority>
  1603. <CpuAffinity>
  1604. <Core value="5"/>
  1605. </CpuAffinity>
  1606. </Item>
  1607. <Item key="MediaDecoderThread">
  1608. <Priority>PRIO_LOWEST</Priority>
  1609. <CpuAffinity>
  1610. <Core value="5"/>
  1611. </CpuAffinity>
  1612. </Item>
  1613. <Item key="ReplayFileManager">
  1614. <Priority>PRIO_LOWEST</Priority>
  1615. <CpuAffinity>
  1616. <Core value="5"/>
  1617. </CpuAffinity>
  1618. </Item>
  1619. <Item key="ResourcePlacementThread">
  1620. <Priority>PRIO_LOWEST</Priority>
  1621. <CpuAffinity>
  1622. <Core value="5"/>
  1623. </CpuAffinity>
  1624. </Item>
  1625. </Threads>
  1626. </Config>
  1627. </Item>
  1628. <Item>
  1629. <Build>any</Build>
  1630. <Platforms>ps4</Platforms>
  1631. <Config type="CGameConfig">
  1632. <PoolSizes>
  1633. <Entries>
  1634. <Item>
  1635. <PoolName>CTask</PoolName>
  1636. <PoolSize value="2100"/>
  1637. </Item>
  1638. <Item>
  1639. <PoolName>OcclusionPathNode</PoolName>
  1640. <PoolSize value="3450"/>
  1641. </Item>
  1642. <Item>
  1643. <PoolName>OcclusionPortalInfo</PoolName>
  1644. <PoolSize value="400"/>
  1645. </Item>
  1646. </Entries>
  1647. </PoolSizes>
  1648. <ConfigStreamingEngine>
  1649. <PhysicalStreamingBuffer value="2354"/>
  1650. <VirtualStreamingBuffer value="0"/>
  1651. </ConfigStreamingEngine>
  1652. <Threads>
  1653. <Item key="Update">
  1654. <Priority>PRIO_HIGHEST</Priority>
  1655. <CpuAffinity>
  1656. <Core value="0"/>
  1657. </CpuAffinity>
  1658. </Item>
  1659. <Item key="ControlMgrUpdateThread">
  1660. <Priority>PRIO_HIGHEST</Priority>
  1661. <CpuAffinity>
  1662. <Core value="1"/>
  1663. </CpuAffinity>
  1664. </Item>
  1665. <Item key="AsyncShapeTestMgr">
  1666. <Priority>PRIO_HIGHEST</Priority>
  1667. <CpuAffinity>
  1668. <Core value="1"/>
  1669. </CpuAffinity>
  1670. </Item>
  1671. <Item key="RageDvdReader">
  1672. <Priority>PRIO_TIME_CRITICAL</Priority>
  1673. <CpuAffinity>
  1674. <Core value="1"/>
  1675. </CpuAffinity>
  1676. </Item>
  1677. <Item key="RecordingThreadDefault">
  1678. <Priority>PRIO_ABOVE_NORMAL</Priority>
  1679. <CpuAffinity>
  1680. <Core value="1"/>
  1681. </CpuAffinity>
  1682. </Item>
  1683. <Item key="ReplayQuantizeThread">
  1684. <Priority>PRIO_BELOW_NORMAL</Priority>
  1685. <CpuAffinity>
  1686. <Core value="1"/>
  1687. </CpuAffinity>
  1688. </Item>
  1689. <Item key="RecordingThreadGameAndObject">
  1690. <Priority>PRIO_ABOVE_NORMAL</Priority>
  1691. <CpuAffinity>
  1692. <Core value="1"/>
  1693. </CpuAffinity>
  1694. </Item>
  1695. <Item key="MediaEncoderThreadAudio">
  1696. <Priority>PRIO_LOWEST</Priority>
  1697. <CpuAffinity>
  1698. <Core value="2"/>
  1699. </CpuAffinity>
  1700. </Item>
  1701. <Item key="RageAudioEngineThread">
  1702. <Priority>PRIO_NORMAL</Priority>
  1703. <CpuAffinity>
  1704. <Core value="1"/>
  1705. </CpuAffinity>
  1706. </Item>
  1707. <Item key="RageHddReader">
  1708. <Priority>PRIO_TIME_CRITICAL</Priority>
  1709. <CpuAffinity>
  1710. <Core value="2"/>
  1711. </CpuAffinity>
  1712. </Item>
  1713. <Item key="RmptfxUpdateThread">
  1714. <Priority>PRIO_HIGHEST</Priority>
  1715. <CpuAffinity>
  1716. <Core value="2"/>
  1717. </CpuAffinity>
  1718. </Item>
  1719. <Item key="RecordingThreadPed">
  1720. <Priority>PRIO_ABOVE_NORMAL</Priority>
  1721. <CpuAffinity>
  1722. <Core value="2"/>
  1723. </CpuAffinity>
  1724. </Item>
  1725. <Item key="PathServer">
  1726. <Priority>PRIO_LOWEST</Priority>
  1727. <CpuAffinity>
  1728. <Core value="2"/>
  1729. </CpuAffinity>
  1730. </Item>
  1731. <Item key="RageGpuSubmit">
  1732. <Priority>PRIO_TIME_CRITICAL</Priority>
  1733. <CpuAffinity>
  1734. <Core value="3"/>
  1735. </CpuAffinity>
  1736. </Item>
  1737. <Item key="RecordingThreadVehicle">
  1738. <Priority>PRIO_ABOVE_NORMAL</Priority>
  1739. <CpuAffinity>
  1740. <Core value="3"/>
  1741. </CpuAffinity>
  1742. </Item>
  1743. <Item key="NetLogSpooler">
  1744. <Priority>PRIO_NORMAL</Priority>
  1745. <CpuAffinity>
  1746. <Core value="3"/>
  1747. </CpuAffinity>
  1748. </Item>
  1749. <Item key="NetRelay">
  1750. <Priority>PRIO_NORMAL</Priority>
  1751. <CpuAffinity>
  1752. <Core value="3"/>
  1753. </CpuAffinity>
  1754. </Item>
  1755. <Item key="RageLogfile">
  1756. <Priority>PRIO_NORMAL</Priority>
  1757. <CpuAffinity>
  1758. <Core value="3"/>
  1759. </CpuAffinity>
  1760. </Item>
  1761. <Item key="RageNetTcpWorker">
  1762. <Priority>PRIO_NORMAL</Priority>
  1763. <CpuAffinity>
  1764. <Core value="3"/>
  1765. </CpuAffinity>
  1766. </Item>
  1767. <Item key="ResourcePlacementThread">
  1768. <Priority>PRIO_LOWEST</Priority>
  1769. <CpuAffinity>
  1770. <Core value="3"/>
  1771. </CpuAffinity>
  1772. </Item>
  1773. <Item key="RageAudioMixThread">
  1774. <Priority>PRIO_TIME_CRITICAL</Priority>
  1775. <CpuAffinity>
  1776. <Core value="4"/>
  1777. </CpuAffinity>
  1778. </Item>
  1779. <Item key="SaveBlockDataThread">
  1780. <Priority>PRIO_NORMAL</Priority>
  1781. <CpuAffinity>
  1782. <Core value="4"/>
  1783. </CpuAffinity>
  1784. </Item>
  1785. <Item key="RageDvdStreamer">
  1786. <Priority>PRIO_BELOW_NORMAL</Priority>
  1787. <CpuAffinity>
  1788. <Core value="4"/>
  1789. </CpuAffinity>
  1790. </Item>
  1791. <Item key="RageHddStreamer">
  1792. <Priority>PRIO_LOWEST</Priority>
  1793. <CpuAffinity>
  1794. <Core value="4"/>
  1795. </CpuAffinity>
  1796. </Item>
  1797. <Item key="Render">
  1798. <Priority>PRIO_HIGHEST</Priority>
  1799. <CpuAffinity>
  1800. <Core value="5"/>
  1801. </CpuAffinity>
  1802. </Item>
  1803. <Item key="NorthAudioUpdate">
  1804. <Priority>PRIO_NORMAL</Priority>
  1805. <CpuAffinity>
  1806. <Core value="5"/>
  1807. </CpuAffinity>
  1808. </Item>
  1809. <Item key="RageNetSend">
  1810. <Priority>PRIO_BELOW_NORMAL</Priority>
  1811. <CpuAffinity>
  1812. <Core value="5"/>
  1813. </CpuAffinity>
  1814. </Item>
  1815. <Item key="RageNetRecv">
  1816. <Priority>PRIO_BELOW_NORMAL</Priority>
  1817. <CpuAffinity>
  1818. <Core value="5"/>
  1819. </CpuAffinity>
  1820. </Item>
  1821. <Item key="RageVoiceChatWorker">
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  1861. <CpuAffinity>
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  1885. <Item key="AsyncShapeTestMgr">
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  1888. <Item key="RageDvdReader">
  1889. <Priority>PRIO_TIME_CRITICAL</Priority>
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  1891. <Item key="RecordingThreadDefault">
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  1894. <Item key="ReplayQuantizeThread">
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  1896. </Item>
  1897. <Item key="RecordingThreadGameAndObject">
  1898. <Priority>PRIO_ABOVE_NORMAL</Priority>
  1899. </Item>
  1900. <Item key="RageAudioEngineThread">
  1901. <Priority>PRIO_NORMAL</Priority>
  1902. </Item>
  1903. <Item key="RageHddReader">
  1904. <Priority>PRIO_TIME_CRITICAL</Priority>
  1905. </Item>
  1906. <Item key="RmptfxUpdateThread">
  1907. <Priority>PRIO_HIGHEST</Priority>
  1908. </Item>
  1909. <Item key="RecordingThreadPed">
  1910. <Priority>PRIO_ABOVE_NORMAL</Priority>
  1911. </Item>
  1912. <Item key="PathServer">
  1913. <Priority>PRIO_LOWEST</Priority>
  1914. </Item>
  1915. <Item key="RecordingThreadVehicle">
  1916. <Priority>PRIO_ABOVE_NORMAL</Priority>
  1917. </Item>
  1918. <Item key="ResourcePlacementThread">
  1919. <Priority>PRIO_LOWEST</Priority>
  1920. </Item>
  1921. <Item key="RageAudioMixThread">
  1922. <Priority>PRIO_TIME_CRITICAL</Priority>
  1923. </Item>
  1924. <Item key="SaveBlockDataThread">
  1925. <Priority>PRIO_NORMAL</Priority>
  1926. </Item>
  1927. <Item key="RageDvdStreamer">
  1928. <Priority>PRIO_BELOW_NORMAL</Priority>
  1929. </Item>
  1930. <Item key="RageHddStreamer">
  1931. <Priority>PRIO_LOWEST</Priority>
  1932. </Item>
  1933. <Item key="Render">
  1934. <Priority>PRIO_ABOVE_NORMAL</Priority>
  1935. </Item>
  1936. <Item key="NorthAudioUpdate">
  1937. <Priority>PRIO_NORMAL</Priority>
  1938. </Item>
  1939. <Item key="RageNetSend">
  1940. <Priority>PRIO_BELOW_NORMAL</Priority>
  1941. </Item>
  1942. <Item key="RageNetRecv">
  1943. <Priority>PRIO_BELOW_NORMAL</Priority>
  1944. </Item>
  1945. <Item key="RageVoiceChatWorker">
  1946. <Priority>PRIO_BELOW_NORMAL</Priority>
  1947. </Item>
  1948. <Item key="ReplayFileManager">
  1949. <Priority>PRIO_LOWEST</Priority>
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  1951. </Threads>
  1952. </Config>
  1953. </Item>
  1954. <Item>
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  2043. <ResourceTypeName>ANIMATION</ResourceTypeName>
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  2054. <Item>
  2055. <ResourceTypeName>ROPE</ResourceTypeName>
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  2058. <Item>
  2059. <ResourceTypeName>CAMERA</ResourceTypeName>
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  2064. <ExpectedMaximum value="30"/>
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  2066. <Item>
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  2074. <Item>
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  2078. <Item>
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  2122. <Item>
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  2146. <Item>
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  2150. <Item>
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  2154. <Item>
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  2158. <Item>
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  2162. <Item>
  2163. <ResourceTypeName>GHOST_SETTINGS</ResourceTypeName>
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  2166. <Item>
  2167. <ResourceTypeName>PICKUP_GENERATION_MULTIPLIER</ResourceTypeName>
  2168. <ExpectedMaximum value="2"/>
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  2170. </ExpectedMaximumsArray>
  2171. </ConfigScriptResourceExpectedMaximums>
  2172. </Config>
  2173. </Item>
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  2175. </fwAllConfigs>
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