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  1. DataSource:
  2. # What type of database do you want to use?
  3. # Valid values: sqlite, mysql
  4. backend: 'SQLITE'
  5. # Enable database caching, should improve database performance
  6. caching: false
  7. # Database host address
  8. mySQLHost: '127.0.0.1'
  9. # Database port
  10. mySQLPort: '3306'
  11. # Username about Database Connection Infos
  12. mySQLUsername: 'authme'
  13. # Password about Database Connection Infos
  14. mySQLPassword: '12345'
  15. # Database Name, use with converters or as SQLITE database name
  16. mySQLDatabase: 'authme'
  17. # Table of the database
  18. mySQLTablename: 'authme'
  19. # Column of IDs to sort data
  20. mySQLColumnId: 'id'
  21. # Column for storing or checking players nickname
  22. mySQLColumnName: 'username'
  23. # Column for storing or checking players RealName
  24. mySQLRealName: 'realname'
  25. # Column for storing players passwords
  26. mySQLColumnPassword: 'password'
  27. # Column for storing players emails
  28. mySQLColumnEmail: 'email'
  29. # Column for storing if a player is logged in or not
  30. mySQLColumnLogged: 'isLogged'
  31. # Column for storing players ips
  32. mySQLColumnIp: 'ip'
  33. # Column for storing players lastlogins
  34. mySQLColumnLastLogin: 'lastlogin'
  35. # Column for storing player LastLocation - X
  36. mySQLlastlocX: 'x'
  37. # Column for storing player LastLocation - Y
  38. mySQLlastlocY: 'y'
  39. # Column for storing player LastLocation - Z
  40. mySQLlastlocZ: 'z'
  41. # Column for storing player LastLocation - World Name
  42. mySQLlastlocWorld: 'world'
  43. # Enable this when you allow registration through a website
  44. mySQLWebsite: false
  45.  
  46. ExternalBoardOptions:
  47. # Column for storing players passwords salts
  48. mySQLColumnSalt: ''
  49. # Column for storing players groups
  50. mySQLColumnGroup: ''
  51. # -1 means disabled. If you want that only activated players
  52. # can log into your server, you can set here the group number
  53. # of unactivated users, needed for some forum/CMS support
  54. nonActivedUserGroup: -1
  55. # Other MySQL columns where we need to put the username (case-sensitive)
  56. mySQLOtherUsernameColumns: []
  57. # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  58. bCryptLog2Round: 10
  59. # phpBB table prefix defined during the phpBB installation process
  60. phpbbTablePrefix: 'phpbb_'
  61. # phpBB activated group ID; 2 is the default registered group defined by phpBB
  62. phpbbActivatedGroupId: 2
  63. # Wordpress prefix defined during WordPress installation
  64. wordpressTablePrefix: 'wp_'
  65.  
  66. Converter:
  67. Rakamak:
  68. # Rakamak file name
  69. fileName: 'users.rak'
  70. # Rakamak use IP?
  71. useIP: false
  72. # Rakamak IP file name
  73. ipFileName: 'UsersIp.rak'
  74. CrazyLogin:
  75. # CrazyLogin database file name
  76. fileName: 'accounts.db'
  77.  
  78. settings:
  79. # The name shown in the help messages
  80. helpHeader: 'Authorization'
  81. sessions:
  82. # Do you want to enable the session feature?
  83. # If enabled, when a player authenticates successfully,
  84. # his IP and his nickname is saved.
  85. # The next time the player joins the server, if his IP
  86. # is the same as last time and the timeout hasn't
  87. # expired, he will not need to authenticate.
  88. enabled: true
  89. # After how many minutes should a session expire?
  90. # 0 for unlimited time (Very dangerous, use it at your own risk!)
  91. # Remember that sessions will end only after the timeout, and
  92. # if the player's IP has changed but the timeout hasn't expired,
  93. # the player will be kicked from the server due to invalid session
  94. timeout: 10
  95. # Should the session expire if the player tries to log in with
  96. # another IP address?
  97. sessionExpireOnIpChange: true
  98. # Message language, available: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
  99. messagesLanguage: 'en'
  100. restrictions:
  101. # Keeps collisions disabled for logged players
  102. # Works only with MC 1.9
  103. keepCollisionsDisabled: false
  104. # Can not authenticated players chat?
  105. # Keep in mind that this feature also blocks all commands not
  106. # listed in the list below.
  107. allowChat: false
  108. # Hide the chat log from players who are not authenticated?
  109. hideChat: true
  110. # Allow unlogged users to use all the commands if registration is not forced!
  111. # WARNING: use this only if you need it!
  112. allowAllCommandsIfRegistrationIsOptional: true
  113. # Allowed commands for unauthenticated players
  114. allowCommands:
  115. - '/login'
  116. - '/register'
  117. - '/l'
  118. - '/reg'
  119. - '/email'
  120. - '/captcha'
  121. - '/help'
  122. # Max number of allowed registrations per IP
  123. # The value 0 means an unlimited number of registrations!
  124. maxRegPerIp: 0
  125. # Minimum allowed username length
  126. minNicknameLength: 4
  127. # Maximum allowed username length
  128. maxNicknameLength: 16
  129. # When this setting is enabled, online players can't be kicked out
  130. # due to "Logged in from another Location"
  131. # This setting will prevent potential security exploits.
  132. ForceSingleSession: true
  133. # If enabled, every player will be teleported to the world spawnpoint
  134. # after successful authentication.
  135. # The quit location of the player will be overwritten.
  136. # This is different from "teleportUnAuthedToSpawn" that teleport player
  137. # back to his quit location after the authentication.
  138. ForceSpawnLocOnJoinEnabled: true
  139. # This option will save the quit location of the players.
  140. SaveQuitLocation: true
  141. # To activate the restricted user feature you need
  142. # to enable this option and configure the AllowedRestrictedUser field.
  143. AllowRestrictedUser: true
  144. # The restricted user feature will kick players listed below
  145. # if they don't match the defined IP address.
  146. # Example:
  147. # AllowedRestrictedUser:
  148. # - playername;127.0.0.1
  149. AllowedRestrictedUser:
  150. - 'playername;127.0.0.1'
  151. # Should unregistered players be kicked immediately?
  152. kickNonRegistered: false
  153. # Should players be kicked on wrong password?
  154. kickOnWrongPassword: false
  155. # Should not logged in players be teleported to the spawn?
  156. # After the authentication they will be teleported back to
  157. # their normal position.
  158. teleportUnAuthedToSpawn: true
  159. # Can unregistered players walk around?
  160. allowMovement: false
  161. # Should not authenticated players have speed = 0?
  162. # This will reset the fly/walk speed to default value after the login.
  163. removeSpeed: true
  164. # After how many seconds should players who fail to login or register
  165. # be kicked? Set to 0 to disable.
  166. timeout: 60
  167. # Regex syntax of allowed characters in the player name.
  168. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  169. # How far can unregistered players walk?
  170. # Set to 0 for unlimited radius
  171. allowedMovementRadius: 100
  172. # Enable double check of password when you register
  173. # when it's true, registration requires that kind of command:
  174. # /register <password> <confirmPassword>
  175. enablePasswordConfirmation: true
  176. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  177. ProtectInventoryBeforeLogIn: false
  178. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  179. DenyTabCompleteBeforeLogin: false
  180. # Should we hide the tablist before logging in? Requires ProtocolLib.
  181. HideTablistBeforeLogin: false
  182. # Should we display all other accounts from a player when he joins?
  183. # permission: /authme.admin.accounts
  184. displayOtherAccounts: false
  185. # WorldNames where we need to force the spawn location for ForceSpawnLocOnJoinEnabled
  186. # Case-sensitive!
  187. ForceSpawnOnTheseWorlds:
  188. - 'world'
  189. - 'world_nether'
  190. - 'world_the_end'
  191. # Ban ip when the ip is not the ip registered in database
  192. banUnsafedIP: false
  193. # Spawn priority; values: authme, essentials, multiverse, default
  194. spawnPriority: 'authme,essentials,multiverse,default'
  195. # Maximum Login authorized by IP
  196. maxLoginPerIp: 0
  197. # Maximum Join authorized by IP
  198. maxJoinPerIp: 0
  199. # AuthMe will NEVER teleport players if set to true!
  200. noTeleport: false
  201. # Regex syntax for allowed chars in passwords
  202. allowedPasswordCharacters: '[\x21-\x7E]*'
  203. GameMode:
  204. # Force survival gamemode when player joins?
  205. ForceSurvivalMode: true
  206. unrestrictions:
  207. # Below you can list all account names that
  208. # AuthMe will ignore for registration or login, configure it
  209. # at your own risk!! Remember that if you are going to add
  210. # nickname with [], you have to delimit name with ' '.
  211. # this option add compatibility with BuildCraft and some
  212. # other mods.
  213. # It is case-sensitive!
  214. UnrestrictedName: []
  215. security:
  216. # Minimum length of password
  217. minPasswordLength: 5
  218. # Maximum length of password
  219. passwordMaxLength: 30
  220. # This is a very important option: every time a player joins the server,
  221. # if they are registered, AuthMe will switch him to unLoggedInGroup.
  222. # This should prevent all major exploits.
  223. # You can set up your permission plugin with this special group to have no permissions,
  224. # or only permission to chat (or permission to send private messages etc.).
  225. # The better way is to set up this group with few permissions, so if a player
  226. # tries to exploit an account they can do only what you've defined for the group.
  227. # After, a logged in player will be moved to his correct permissions group!
  228. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  229. # Otherwise your group will be wiped and the player will join in the default group []!
  230. # Example unLoggedinGroup: NotLogged
  231. unLoggedinGroup: 'unloggedin'
  232. # Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
  233. # MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
  234. # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only)
  235. passwordHash: 'SHA256'
  236. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  237. doubleMD5SaltLength: 8
  238. # If password checking return false, do we need to check with all
  239. # other password algorithm to check an old password?
  240. # AuthMe will update the password to the new password hash
  241. supportOldPasswordHash: false
  242. # Prevent unsafe passwords from being used; put them in lowercase!
  243. # unsafePasswords:
  244. # - '123456'
  245. # - 'password'
  246. unsafePasswords:
  247. - '123456'
  248. - 'password'
  249. - 'qwerty'
  250. - '12345'
  251. - '54321'
  252. registration:
  253. # Enable registration on the server?
  254. enabled: true
  255. # Send every X seconds a message to a player to
  256. # remind him that he has to login/register
  257. messageInterval: 5
  258. # Only registered and logged in players can play.
  259. # See restrictions for exceptions
  260. force: true
  261. # Do we replace password registration by an email registration method?
  262. enableEmailRegistrationSystem: false
  263. # Enable double check of email when you register
  264. # when it's true, registration requires that kind of command:
  265. # /register <email> <confirmEmail>
  266. doubleEmailCheck: true
  267. # Do we force kick a player after a successful registration?
  268. # Do not use with login feature below
  269. forceKickAfterRegister: false
  270. # Does AuthMe need to enforce a /login after a successful registration?
  271. forceLoginAfterRegister: false
  272. # Force these commands after /login, without any '/', use %p to replace with player name
  273. forceCommands: []
  274. # Force these commands after /login as service console, without any '/'. Use %p to replace with player name
  275. forceCommandsAsConsole: []
  276. # Force these commands after /register, without any '/', use %p to replace with player name
  277. forceRegisterCommands: []
  278. # Force these commands after /register as a server console, without any '/'. Use %p to replace with player name
  279. forceRegisterCommandsAsConsole: []
  280. # Enable to display the welcome message (welcome.txt) after a login
  281. # You can use colors in this welcome.txt + some replaced strings:
  282. # {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
  283. # {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
  284. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  285. useWelcomeMessage: false
  286. # Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
  287. broadcastWelcomeMessage: false
  288. # Should we delay the join message and display it once the player has logged in?
  289. delayJoinMessage: false
  290. # Should we remove join messages altogether?
  291. removeJoinMessage: false
  292. # Should we remove leave messages?
  293. removeLeaveMessage: false
  294. # Do we need to add potion effect Blinding before login/reigster?
  295. applyBlindEffect: false
  296. # Do we need to prevent people to login with another case?
  297. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  298. preventOtherCase: false
  299.  
  300. permission:
  301. # Take care with this option; if you don't want
  302. # to use Vault and group switching of AuthMe
  303. # for unloggedIn players, set this setting to true.
  304. # Default is false.
  305. EnablePermissionCheck: false
  306.  
  307. Email:
  308. # Email SMTP server host
  309. mailSMTP: 'smtp.mail.ru'
  310. # Email SMTP server port
  311. mailPort: 465
  312. # Email account which sends the mails
  313. mailAccount: 'botprojectfoxytale@mail.ru'
  314. # Email account password
  315. mailPassword: 'zr12zrQohew2030'
  316. # Custom sender name, replacing the mailAccount name in the email
  317. mailSenderName: ''
  318. # Recovery password length
  319. RecoveryPasswordLength: 8
  320. # Mail Subject
  321. mailSubject: 'Восстановление пароля на сервере FOXYTALE'
  322. # Like maxRegPerIP but with email
  323. maxRegPerEmail: 1
  324. # Recall players to add an email?
  325. recallPlayers: false
  326. # Delay in minute for the recall scheduler
  327. delayRecall: 5
  328. # Blacklist these domains for emails
  329. emailBlacklisted:
  330. - '10minutemail.com'
  331. # Whitelist ONLY these domains for emails
  332. emailWhitelisted: []
  333. # Send the new password drawn in an image?
  334. generateImage: false
  335. # The OAuth2 token
  336. emailOauth2Token: ''
  337.  
  338. Hooks:
  339. # Do we need to hook with multiverse for spawn checking?
  340. multiverse: false
  341. # Do we need to hook with BungeeCord?
  342. bungeecord: false
  343. # Send player to this BungeeCord server after register/login
  344. sendPlayerTo: ''
  345. # Do we need to disable Essentials SocialSpy on join?
  346. disableSocialSpy: true
  347. # Do we need to force /motd Essentials command on join?
  348. useEssentialsMotd: false
  349. # Do we need to cache custom Attributes?
  350. customAttributes: false
  351.  
  352. Protection:
  353. # Enable some servers protection (country based login, antibot)
  354. enableProtection: false
  355. # Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
  356. # PLEASE USE QUOTES!
  357. countries:
  358. - 'US'
  359. - 'GB'
  360. - 'A1'
  361. # Countries not allowed to join the server and register
  362. # PLEASE USE QUOTES!
  363. countriesBlacklist:
  364. - 'SY'
  365. # Do we need to enable automatic antibot system?
  366. enableAntiBot: false
  367. # Max number of players allowed to login in 5 secs before the AntiBot system is enabled automatically
  368. antiBotSensibility: 10
  369. # Duration in minutes of the antibot automatic system
  370. antiBotDuration: 10
  371.  
  372. Purge:
  373. # If enabled, AuthMe automatically purges old, unused accounts
  374. useAutoPurge: false
  375. # Number of Days an account become Unused
  376. daysBeforeRemovePlayer: 60
  377. # Do we need to remove the player.dat file during purge process?
  378. removePlayerDat: false
  379. # Do we need to remove the Essentials/users/player.yml file during purge process?
  380. removeEssentialsFile: false
  381. # World where are players.dat stores
  382. defaultWorld: 'spawn'
  383. # Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
  384. removeLimitedCreativesInventories: false
  385. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  386. removeAntiXRayFile: false
  387. # Do we need to remove permissions?
  388. removePermissions: false
  389.  
  390. Security:
  391. SQLProblem:
  392. # Stop the server if we can't contact the sql database
  393. # Take care with this, if you set this to false,
  394. # AuthMe will automatically disable and the server won't be protected!
  395. stopServer: false
  396. ReloadCommand:
  397. # /reload support
  398. useReloadCommandSupport: false
  399. console:
  400. # Remove spam from console?
  401. noConsoleSpam: false
  402. # Remove passwords from console?
  403. removePassword: true
  404. # Copy AuthMe log output in a separate file as well?
  405. logConsole: true
  406. captcha:
  407. # Player need to put a captcha when he fails too lot the password
  408. useCaptcha: false
  409. # Max allowed tries before request a captcha
  410. maxLoginTry: 5
  411. # Captcha length
  412. captchaLength: 5
  413. stop:
  414. # Kick players before stopping the server, that allow us to save position of players
  415. # and all needed information correctly without any corruption.
  416. kickPlayersBeforeStopping: false
  417.  
  418. BackupSystem:
  419. # Enable or disable automatic backup
  420. ActivateBackup: false
  421. # Set backup at every start of server
  422. OnServerStart: false
  423. # Set backup at every stop of server
  424. OnServerStop: true
  425. # Windows only mysql installation Path
  426. MysqlWindowsPath: 'C:\\Program Files\\MySQL\\MySQL Server 5.1\\'
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