satoon101

GMod ConVars (8-25-16)

Aug 25th, 2016
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  1. Commands: 649 - Variables: 1776 - Total: 2425
  2.  
  3. +demoui2 - CMD - (DONTRECORD)
  4. Bring the advanced demo player UI (demoui2) to foreground.
  5.  
  6. +mat_texture_list - CMD
  7.  
  8.  
  9. +showbudget - CMD
  10.  
  11.  
  12. +showbudget_texture - CMD - (CHEAT)
  13.  
  14.  
  15. +showbudget_texture_global - CMD - (CHEAT)
  16.  
  17.  
  18. +showvprof - CMD
  19.  
  20.  
  21. +vgui_drawtree - CMD
  22.  
  23.  
  24. +voicerecord - CMD
  25.  
  26.  
  27. -demoui2 - CMD - (DONTRECORD)
  28. Send the advanced demo player UI (demoui2) to background.
  29.  
  30. -mat_texture_list - CMD
  31.  
  32.  
  33. -showbudget - CMD
  34.  
  35.  
  36. -showbudget_texture - CMD - (CHEAT)
  37.  
  38.  
  39. -showbudget_texture_global - CMD - (CHEAT)
  40.  
  41.  
  42. -showvprof - CMD
  43.  
  44.  
  45. -vgui_drawtree - CMD
  46.  
  47.  
  48. -voicerecord - CMD
  49.  
  50.  
  51. BindToggle - CMD
  52. Performs a bind <key> "increment var <cvar> 0 1 1"
  53.  
  54. Test_CreateEntity - CMD - (GAMEDLL,CHEAT)
  55.  
  56.  
  57. Test_EHandle - CMD - (GAMEDLL,CHEAT)
  58.  
  59.  
  60. Test_InitRandomEntitySpawner - CMD - (GAMEDLL,CHEAT)
  61.  
  62.  
  63. Test_ProxyToggle_EnableProxy - CMD - (GAMEDLL,CHEAT)
  64.  
  65.  
  66. Test_ProxyToggle_SetValue - CMD - (GAMEDLL,CHEAT)
  67.  
  68.  
  69. Test_RandomPlayerPosition - CMD - (GAMEDLL,CHEAT)
  70.  
  71.  
  72. Test_RandomizeInPVS - CMD - (GAMEDLL,CHEAT)
  73.  
  74.  
  75. Test_RemoveAllRandomEntities - CMD - (GAMEDLL,CHEAT)
  76.  
  77.  
  78. Test_SpawnRandomEntities - CMD - (GAMEDLL,CHEAT)
  79.  
  80.  
  81. __screenshot_internal - CMD - (HIDDEN,DONTRECORD)
  82. Internal command to take a screenshot without renumbering or notifying Steam.
  83.  
  84. _autosave - CMD
  85. Autosave
  86.  
  87. _autosavedangerous - CMD
  88. AutoSaveDangerous
  89.  
  90. _bugreporter_restart - CMD
  91. Restarts bug reporter .dll
  92.  
  93. _resetgamestats - CMD - (GAMEDLL)
  94. Erases current game stats and writes out a blank stats file
  95.  
  96. _restart - CMD
  97. Shutdown and restart the engine.
  98.  
  99. achievement_debug - VAR - (GAMEDLL,REPLICATED,CHEAT)
  100. Turn on achievement debug msgs.
  101.  
  102. act - CMD - (GAMEDLL)
  103.  
  104.  
  105. addip - CMD
  106. Add an IP address to the ban list.
  107.  
  108. adsp_alley_min - VAR
  109.  
  110.  
  111. adsp_courtyard_min - VAR
  112.  
  113.  
  114. adsp_debug - VAR - (ARCHIVE)
  115.  
  116.  
  117. adsp_door_height - VAR
  118.  
  119.  
  120. adsp_duct_min - VAR
  121.  
  122.  
  123. adsp_hall_min - VAR
  124.  
  125.  
  126. adsp_low_ceiling - VAR
  127.  
  128.  
  129. adsp_opencourtyard_min - VAR
  130.  
  131.  
  132. adsp_openspace_min - VAR
  133.  
  134.  
  135. adsp_openstreet_min - VAR
  136.  
  137.  
  138. adsp_openwall_min - VAR
  139.  
  140.  
  141. adsp_room_min - VAR
  142.  
  143.  
  144. adsp_street_min - VAR
  145.  
  146.  
  147. adsp_tunnel_min - VAR
  148.  
  149.  
  150. adsp_wall_height - VAR
  151.  
  152.  
  153. advisor_use_impact_table - VAR - (GAMEDLL)
  154. If true, advisor will use her custom impact damage table.
  155.  
  156. ai_LOS_mode - VAR - (GAMEDLL,REPLICATED)
  157.  
  158.  
  159. ai_actbusy_search_time - VAR - (GAMEDLL)
  160.  
  161.  
  162. ai_ally_manager_debug - VAR - (GAMEDLL)
  163.  
  164.  
  165. ai_auto_contact_solver - VAR - (GAMEDLL)
  166.  
  167.  
  168. ai_block_damage - VAR - (GAMEDLL)
  169.  
  170.  
  171. ai_citizen_debug_commander - VAR - (GAMEDLL)
  172.  
  173.  
  174. ai_clear_bad_links - CMD - (GAMEDLL)
  175. Clears bits set on nav links indicating link is unusable
  176.  
  177. ai_debug_actbusy - VAR - (GAMEDLL,CHEAT)
  178. Used to debug actbusy behavior. Usage:
  179. 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at.
  180. 2: Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen.
  181. 3: Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes.
  182. 4: Display debug output of actbusy logic.
  183. 5: Display safe zone volumes and info.
  184.  
  185.  
  186. ai_debug_assault - VAR - (GAMEDLL)
  187.  
  188.  
  189. ai_debug_avoidancebounds - VAR - (GAMEDLL)
  190.  
  191.  
  192. ai_debug_directnavprobe - VAR - (GAMEDLL)
  193.  
  194.  
  195. ai_debug_doors - VAR - (GAMEDLL)
  196.  
  197.  
  198. ai_debug_dyninteractions - VAR - (GAMEDLL)
  199. Debug the NPC dynamic interaction system.
  200.  
  201. ai_debug_efficiency - VAR - (GAMEDLL)
  202.  
  203.  
  204. ai_debug_enemies - VAR - (GAMEDLL)
  205.  
  206.  
  207. ai_debug_enemyfinders - VAR - (GAMEDLL)
  208.  
  209.  
  210. ai_debug_eventresponses - VAR - (GAMEDLL)
  211. Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them.
  212.  
  213. ai_debug_expressions - VAR - (GAMEDLL)
  214. Show random expression decisions for NPCs.
  215.  
  216. ai_debug_follow - VAR - (GAMEDLL)
  217.  
  218.  
  219. ai_debug_loners - VAR - (GAMEDLL)
  220.  
  221.  
  222. ai_debug_looktargets - VAR - (GAMEDLL)
  223.  
  224.  
  225. ai_debug_los - VAR - (GAMEDLL,CHEAT)
  226. NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
  227.  
  228. ai_debug_nav - VAR - (GAMEDLL)
  229.  
  230.  
  231. ai_debug_node_connect - CMD - (GAMEDLL)
  232. Debug the attempted connection between two nodes
  233.  
  234. ai_debug_ragdoll_magnets - VAR - (GAMEDLL)
  235.  
  236.  
  237. ai_debug_readiness - VAR - (GAMEDLL)
  238.  
  239.  
  240. ai_debug_shoot_positions - VAR - (GAMEDLL,REPLICATED,CHEAT)
  241.  
  242.  
  243. ai_debug_speech - VAR - (GAMEDLL)
  244.  
  245.  
  246. ai_debug_squads - VAR - (GAMEDLL)
  247.  
  248.  
  249. ai_debug_think_ticks - VAR - (GAMEDLL)
  250.  
  251.  
  252. ai_debugscriptconditions - VAR - (GAMEDLL)
  253.  
  254.  
  255. ai_default_efficient - VAR - (GAMEDLL)
  256.  
  257.  
  258. ai_disable - CMD - (GAMEDLL,CHEAT)
  259. Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
  260.  
  261. ai_disabled - VAR - (GAMEDLL,NOTIFY)
  262.  
  263.  
  264. ai_drawbattlelines - VAR - (GAMEDLL,CHEAT)
  265.  
  266.  
  267. ai_drop_hint - CMD - (GAMEDLL,CHEAT)
  268. Drop an ai_hint at the player's current eye position.
  269.  
  270. ai_dump_hints - CMD - (GAMEDLL)
  271.  
  272.  
  273. ai_ef_hate_npc_duration - VAR - (GAMEDLL)
  274.  
  275.  
  276. ai_ef_hate_npc_frequency - VAR - (GAMEDLL)
  277.  
  278.  
  279. ai_efficiency_override - VAR - (GAMEDLL)
  280.  
  281.  
  282. ai_enable_fear_behavior - VAR - (GAMEDLL)
  283.  
  284.  
  285. ai_expression_frametime - VAR - (GAMEDLL)
  286. Maximum frametime to still play background expressions.
  287.  
  288. ai_expression_optimization - VAR - (GAMEDLL)
  289. Disable npc background expressions when you can't see them.
  290.  
  291. ai_fear_player_dist - VAR - (GAMEDLL)
  292.  
  293.  
  294. ai_find_lateral_cover - VAR - (GAMEDLL)
  295.  
  296.  
  297. ai_find_lateral_los - VAR - (GAMEDLL)
  298.  
  299.  
  300. ai_follow_move_commands - VAR - (GAMEDLL)
  301.  
  302.  
  303. ai_follow_use_points - VAR - (GAMEDLL)
  304.  
  305.  
  306. ai_follow_use_points_when_moving - VAR - (GAMEDLL)
  307.  
  308.  
  309. ai_force_serverside_ragdoll - VAR - (GAMEDLL)
  310.  
  311.  
  312. ai_frametime_limit - VAR - (GAMEDLL)
  313. frametime limit for min efficiency AIE_NORMAL (in sec's).
  314.  
  315. ai_hull - CMD - (GAMEDLL,CHEAT)
  316. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
  317. Arguments: NPC name or classname, <none>=NPC under crosshair
  318.  
  319. ai_ignoreplayers - VAR - (GAMEDLL,NOTIFY)
  320.  
  321.  
  322. ai_inhibit_spawners - VAR - (GAMEDLL,CHEAT)
  323.  
  324.  
  325. ai_lead_time - VAR - (GAMEDLL)
  326.  
  327.  
  328. ai_moveprobe_debug - VAR - (GAMEDLL)
  329.  
  330.  
  331. ai_moveprobe_jump_debug - VAR - (GAMEDLL)
  332.  
  333.  
  334. ai_moveprobe_usetracelist - VAR - (GAMEDLL)
  335.  
  336.  
  337. ai_navigator_generate_spikes - VAR - (GAMEDLL)
  338.  
  339.  
  340. ai_navigator_generate_spikes_strength - VAR - (GAMEDLL)
  341.  
  342.  
  343. ai_new_aiming - VAR - (GAMEDLL)
  344.  
  345.  
  346. ai_newgroundturret - VAR - (GAMEDLL)
  347.  
  348.  
  349. ai_next_hull - CMD - (GAMEDLL,CHEAT)
  350. Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
  351. Arguments: -none-
  352.  
  353. ai_no_local_paths - VAR - (GAMEDLL)
  354.  
  355.  
  356. ai_no_node_cache - VAR - (GAMEDLL)
  357.  
  358.  
  359. ai_no_select_box - VAR - (GAMEDLL)
  360.  
  361.  
  362. ai_no_steer - VAR - (GAMEDLL)
  363.  
  364.  
  365. ai_no_talk_delay - VAR - (GAMEDLL)
  366.  
  367.  
  368. ai_nodes - CMD - (GAMEDLL,CHEAT)
  369. Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows:
  370. Green - ground node
  371. Cyan - air node
  372. Magenta - climb node
  373. Grey - node not available for selected hull size
  374. Orange - node currently locked
  375.  
  376. ai_norebuildgraph - VAR - (GAMEDLL)
  377.  
  378.  
  379. ai_path_adjust_speed_on_immediate_turns - VAR - (GAMEDLL)
  380.  
  381.  
  382. ai_path_insert_pause_at_est_end - VAR - (GAMEDLL)
  383.  
  384.  
  385. ai_path_insert_pause_at_obstruction - VAR - (GAMEDLL)
  386.  
  387.  
  388. ai_post_frame_navigation - VAR - (GAMEDLL)
  389.  
  390.  
  391. ai_radial_max_link_dist - VAR - (GAMEDLL)
  392.  
  393.  
  394. ai_reaction_delay_alert - VAR - (GAMEDLL)
  395.  
  396.  
  397. ai_reaction_delay_idle - VAR - (GAMEDLL)
  398.  
  399.  
  400. ai_readiness_decay - VAR - (GAMEDLL)
  401.  
  402.  
  403. ai_rebalance_thinks - VAR - (GAMEDLL)
  404.  
  405.  
  406. ai_report_task_timings_on_limit - VAR - (GAMEDLL,ARCHIVE)
  407.  
  408.  
  409. ai_resume - CMD - (GAMEDLL,CHEAT)
  410. If NPC is stepping through tasks (see ai_step ) will resume normal processing.
  411.  
  412. ai_sequence_debug - VAR - (GAMEDLL)
  413.  
  414.  
  415. ai_serverragdolls - VAR - (GAMEDLL,ARCHIVE)
  416. If set to 1 then ragdolls will be solid by default
  417.  
  418. ai_set_move_height_epsilon - CMD - (GAMEDLL)
  419. Set how high AI bumps up ground walkers when checking steps
  420.  
  421. ai_setupbones_debug - VAR - (GAMEDLL)
  422. Shows that bones that are setup every think
  423.  
  424. ai_shot_bias - VAR - (GAMEDLL)
  425.  
  426.  
  427. ai_shot_bias_max - VAR - (GAMEDLL,REPLICATED)
  428.  
  429.  
  430. ai_shot_bias_min - VAR - (GAMEDLL,REPLICATED)
  431.  
  432.  
  433. ai_shot_stats - VAR - (GAMEDLL)
  434.  
  435.  
  436. ai_shot_stats_term - VAR - (GAMEDLL)
  437.  
  438.  
  439. ai_show_connect - CMD - (GAMEDLL,CHEAT)
  440. Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
  441. Green - ground movement
  442. Blue - jumping movement
  443. Cyan - flying movement
  444. Magenta - climbing movement
  445. Red - connection disabled
  446.  
  447. ai_show_connect_fly - CMD - (GAMEDLL,CHEAT)
  448. Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
  449. Green - ground movement
  450. Blue - jumping movement
  451. Cyan - flying movement
  452. Magenta - climbing movement
  453. Red - connection disabled
  454.  
  455. ai_show_connect_jump - CMD - (GAMEDLL,CHEAT)
  456. Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
  457. Green - ground movement
  458. Blue - jumping movement
  459. Cyan - flying movement
  460. Magenta - climbing movement
  461. Red - connection disabled
  462.  
  463. ai_show_graph_connect - CMD - (GAMEDLL,CHEAT)
  464. Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
  465.  
  466. ai_show_grid - CMD - (GAMEDLL,CHEAT)
  467. Draw a grid on the floor where looking.
  468.  
  469. ai_show_hints - CMD - (GAMEDLL,CHEAT)
  470. Displays all hints as small boxes
  471. Blue - hint is available for use
  472. Red - hint is currently being used by an NPC
  473. Orange - hint not being used by timed out
  474. Grey - hint has been disabled
  475.  
  476. ai_show_hull - CMD - (GAMEDLL,CHEAT)
  477. Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
  478. Green - ground movement
  479. Blue - jumping movement
  480. Cyan - flying movement
  481. Magenta - climbing movement
  482. Arguments: -none-
  483.  
  484. ai_show_hull_attacks - VAR - (GAMEDLL)
  485.  
  486.  
  487. ai_show_node - CMD - (GAMEDLL)
  488. Highlight the specified node
  489.  
  490. ai_show_think_tolerance - VAR - (GAMEDLL)
  491.  
  492.  
  493. ai_show_visibility - CMD - (GAMEDLL,CHEAT)
  494. Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
  495.  
  496. ai_simulate_task_overtime - VAR - (GAMEDLL)
  497.  
  498.  
  499. ai_spread_cone_focus_time - VAR - (GAMEDLL)
  500.  
  501.  
  502. ai_spread_defocused_cone_multiplier - VAR - (GAMEDLL)
  503.  
  504.  
  505. ai_spread_pattern_focus_time - VAR - (GAMEDLL)
  506.  
  507.  
  508. ai_step - CMD - (GAMEDLL,CHEAT)
  509. NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume'
  510.  
  511. ai_strong_optimizations - VAR - (GAMEDLL)
  512.  
  513.  
  514. ai_strong_optimizations_no_checkstand - VAR - (GAMEDLL)
  515.  
  516.  
  517. ai_task_pre_script - VAR - (GAMEDLL)
  518.  
  519.  
  520. ai_test_los - CMD - (GAMEDLL)
  521. Test AI LOS from the player's POV
  522.  
  523. ai_test_moveprobe_ignoresmall - VAR - (GAMEDLL)
  524.  
  525.  
  526. ai_think_limit_label - VAR - (GAMEDLL,ARCHIVE)
  527.  
  528.  
  529. ai_use_clipped_paths - VAR - (GAMEDLL)
  530.  
  531.  
  532. ai_use_efficiency - VAR - (GAMEDLL)
  533.  
  534.  
  535. ai_use_frame_think_limits - VAR - (GAMEDLL)
  536.  
  537.  
  538. ai_use_readiness - VAR - (GAMEDLL)
  539.  
  540.  
  541. ai_use_think_optimizations - VAR - (GAMEDLL)
  542.  
  543.  
  544. ai_use_visibility_cache - VAR - (GAMEDLL)
  545.  
  546.  
  547. ai_vehicle_avoidance - VAR - (GAMEDLL,CHEAT)
  548.  
  549.  
  550. ainet_generate_report - CMD - (GAMEDLL)
  551. Generate a report to the console.
  552.  
  553. ainet_generate_report_only - CMD - (GAMEDLL)
  554. Generate a report to the console.
  555.  
  556. air_density - CMD - (GAMEDLL,CHEAT)
  557. Changes the density of air for drag computations.
  558.  
  559. airboat_fatal_stress - VAR - (GAMEDLL)
  560. Amount of stress in kg that would kill the airboat driver.
  561.  
  562. alias - CMD
  563. Alias a command.
  564.  
  565. anim_3wayblend - VAR - (GAMEDLL,REPLICATED)
  566. Toggle the 3-way animation blending code.
  567.  
  568. anim_showstate - VAR - (GAMEDLL,REPLICATED,CHEAT)
  569. Show the (client) animation state for the specified entity (-1 for none).
  570.  
  571. anim_showstatelog - VAR - (GAMEDLL,REPLICATED,CHEAT)
  572. 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
  573.  
  574. antlion_easycrush - VAR - (GAMEDLL)
  575.  
  576.  
  577. askconnect_accept - CMD - (DONTRECORD)
  578. Accept a redirect request by the server.
  579.  
  580. async_allow_held_files - VAR
  581. Allow AsyncBegin/EndRead()
  582.  
  583. async_mode - VAR
  584. Set the async filesystem mode (0 = async, 1 = synchronous)
  585.  
  586. async_resume - CMD
  587.  
  588.  
  589. async_serialize - VAR
  590. Force async reads to serialize for profiling
  591.  
  592. async_simulate_delay - VAR
  593. Simulate a delay of up to a set msec per file operation
  594.  
  595. async_suspend - CMD
  596.  
  597.  
  598. audit_save_in_memory - CMD
  599. Audit the memory usage and files in the save-to-memory system
  600.  
  601. autoaim_max_deflect - VAR - (GAMEDLL)
  602.  
  603.  
  604. autoaim_max_dist - VAR - (GAMEDLL)
  605.  
  606.  
  607. autoaim_unlock_target - VAR - (GAMEDLL)
  608.  
  609.  
  610. autosave - CMD
  611. Autosave
  612.  
  613. autosavedangerous - CMD
  614. AutoSaveDangerous
  615.  
  616. autosavedangerousissafe - CMD
  617.  
  618.  
  619. banid - CMD
  620. Add a user ID to the ban list.
  621.  
  622. banid2 - CMD - (GAMEDLL,DONTRECORD,CLIENTCMD_CAN_EXECUTE)
  623.  
  624.  
  625. banip - CMD
  626. Add an IP address to the ban list.
  627.  
  628. bench_end - CMD - (CHEAT)
  629. Ends gathering of info.
  630.  
  631. bench_start - CMD - (CHEAT)
  632. Starts gathering of info. Arguments: filename to write results into
  633.  
  634. bench_upload - CMD - (CHEAT)
  635. Uploads most recent benchmark stats to the Valve servers.
  636.  
  637. benchframe - CMD
  638. Takes a snapshot of a particular frame in a time demo.
  639.  
  640. bind - CMD - (DONTRECORD)
  641. Bind a key.
  642.  
  643. bind_mac - CMD - (DONTRECORD)
  644. Bind this key but only on Mac, not win32
  645.  
  646. birds_debug - VAR - (GAMEDLL)
  647.  
  648.  
  649. bloodspray - CMD - (GAMEDLL,CHEAT)
  650. blood
  651.  
  652. bot - CMD - (GAMEDLL)
  653. Add a bot.
  654.  
  655. bot_attack - VAR - (GAMEDLL)
  656. Shoot!
  657.  
  658. bot_changeclass - VAR - (GAMEDLL)
  659. Force all bots to change to the specified class.
  660.  
  661. bot_crouch - VAR - (GAMEDLL)
  662. Bot crouches
  663.  
  664. bot_defend - VAR - (GAMEDLL)
  665. Set to a team number, and that team will all keep their combat shields raised.
  666.  
  667. bot_flipout - VAR - (GAMEDLL)
  668. When on, all bots fire their guns.
  669.  
  670. bot_forceattack2 - VAR - (GAMEDLL)
  671. When firing, use attack2.
  672.  
  673. bot_forceattackon - VAR - (GAMEDLL)
  674. When firing, don't tap fire, hold it down.
  675.  
  676. bot_forcefireweapon - VAR - (GAMEDLL)
  677. Force bots with the specified weapon to fire.
  678.  
  679. bot_mimic - VAR - (GAMEDLL)
  680. Bot uses usercmd of player by index.
  681.  
  682. bot_mimic_yaw_offset - VAR - (GAMEDLL)
  683. Offsets the bot yaw.
  684.  
  685. bot_sendcmd - VAR - (GAMEDLL)
  686. Forces bots to send the specified command.
  687.  
  688. bot_zombie - VAR - (GAMEDLL)
  689. Brraaaaaiiiins.
  690.  
  691. box - CMD - (CHEAT)
  692. Draw a debug box.
  693.  
  694. breakable_disable_gib_limit - VAR - (GAMEDLL)
  695.  
  696.  
  697. breakable_multiplayer - VAR - (GAMEDLL)
  698.  
  699.  
  700. buddha - CMD - (GAMEDLL,CHEAT)
  701. Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
  702.  
  703. budget_averages_window - VAR - (ARCHIVE)
  704. number of frames to look at when figuring out average frametimes
  705.  
  706. budget_background_alpha - VAR - (ARCHIVE)
  707. how translucent the budget panel is
  708.  
  709. budget_bargraph_background_alpha - VAR - (ARCHIVE)
  710. how translucent the budget panel is
  711.  
  712. budget_bargraph_range_ms - VAR - (ARCHIVE)
  713. budget bargraph range in milliseconds
  714.  
  715. budget_history_numsamplesvisible - VAR - (ARCHIVE)
  716. number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
  717.  
  718. budget_history_range_ms - VAR - (ARCHIVE)
  719. budget history range in milliseconds
  720.  
  721. budget_panel_bottom_of_history_fraction - VAR - (ARCHIVE)
  722. number between 0 and 1
  723.  
  724. budget_panel_height - VAR - (ARCHIVE)
  725. height in pixels of the budget panel
  726.  
  727. budget_panel_width - VAR - (ARCHIVE)
  728. width in pixels of the budget panel
  729.  
  730. budget_panel_x - VAR - (ARCHIVE)
  731. number of pixels from the left side of the game screen to draw the budget panel
  732.  
  733. budget_panel_y - VAR - (ARCHIVE)
  734. number of pixels from the top side of the game screen to draw the budget panel
  735.  
  736. budget_peaks_window - VAR - (ARCHIVE)
  737. number of frames to look at when figuring out peak frametimes
  738.  
  739. budget_show_averages - VAR - (ARCHIVE)
  740. enable/disable averages in the budget panel
  741.  
  742. budget_show_history - VAR - (ARCHIVE)
  743. turn history graph off and on. . good to turn off on low end
  744.  
  745. budget_show_peaks - VAR - (ARCHIVE)
  746. enable/disable peaks in the budget panel
  747.  
  748. budget_toggle_group - CMD
  749. Turn a budget group on/off
  750.  
  751. bug - CMD - (DONTRECORD)
  752. Show/hide the bug reporting UI.
  753.  
  754. bug_swap - CMD - (GAMEDLL,CHEAT)
  755. Automatically swaps the current weapon for the bug bait and back again.
  756.  
  757. bugbait_distract_time - VAR - (GAMEDLL)
  758.  
  759.  
  760. bugbait_grenade_radius - VAR - (GAMEDLL)
  761.  
  762.  
  763. bugbait_hear_radius - VAR - (GAMEDLL)
  764.  
  765.  
  766. bugbait_radius - VAR - (GAMEDLL)
  767.  
  768.  
  769. bugreporter_includebsp - VAR
  770. Include .bsp for internal bug submissions.
  771.  
  772. bugreporter_uploadasync - VAR - (ARCHIVE)
  773. Upload attachments asynchronously
  774.  
  775. buildcubemaps - CMD
  776. Rebuild cubemaps.
  777.  
  778. building_cubemaps - VAR
  779.  
  780.  
  781. bulletspeed - VAR - (GAMEDLL)
  782.  
  783.  
  784. cache_print - CMD
  785. cache_print [section]
  786. Print out contents of cache memory.
  787.  
  788. cache_print_lru - CMD
  789. cache_print_lru [section]
  790. Print out contents of cache memory.
  791.  
  792. cache_print_summary - CMD
  793. cache_print_summary [section]
  794. Print out a summary contents of cache memory.
  795.  
  796. callvote - CMD - (GAMEDLL)
  797. Start a vote on an issue.
  798.  
  799. cast_hull - CMD - (GAMEDLL,CHEAT)
  800. Tests hull collision detection
  801.  
  802. cast_ray - CMD - (GAMEDLL,CHEAT)
  803. Tests collision detection
  804.  
  805. ch_createairboat - CMD - (GAMEDLL,CHEAT)
  806. Spawn airboat in front of the player.
  807.  
  808. ch_createjalopy - CMD - (GAMEDLL,CHEAT)
  809. Spawn jalopy in front of the player.
  810.  
  811. ch_createjeep - CMD - (GAMEDLL,CHEAT)
  812. Spawn jeep in front of the player.
  813.  
  814. changelevel - CMD - (DONTRECORD)
  815. Change server to the specified map
  816.  
  817. changelevel2 - CMD - (DONTRECORD)
  818. Transition to the specified map in single player
  819.  
  820. changeteam - CMD - (GAMEDLL,CLIENTCMD_CAN_EXECUTE)
  821.  
  822.  
  823. cl_allowdownload - VAR - (ARCHIVE)
  824. Client downloads customization files
  825.  
  826. cl_allowupload - VAR - (ARCHIVE)
  827. Client uploads customization files
  828.  
  829. cl_backspeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  830.  
  831.  
  832. cl_clanid - VAR - (HIDDEN,ARCHIVE,USERINFO)
  833. Current clan ID for name decoration
  834.  
  835. cl_clock_correction - VAR - (CHEAT)
  836. Enable/disable clock correction on the client.
  837.  
  838. cl_clock_correction_adjustment_max_amount - VAR - (CHEAT)
  839. Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
  840.  
  841. cl_clock_correction_adjustment_max_offset - VAR - (CHEAT)
  842. As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
  843.  
  844. cl_clock_correction_adjustment_min_offset - VAR - (CHEAT)
  845. If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
  846.  
  847. cl_clock_correction_force_server_tick - VAR - (CHEAT)
  848. Force clock correction to match the server tick + this offset (-999 disables it).
  849.  
  850. cl_clock_showdebuginfo - VAR - (CHEAT)
  851. Show debugging info about the clock drift.
  852.  
  853. cl_clockdrift_max_ms - VAR - (CHEAT)
  854. Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  855.  
  856. cl_clockdrift_max_ms_threadmode - VAR - (CHEAT)
  857. Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  858.  
  859. cl_cloud_settings - VAR - (HIDDEN)
  860. Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
  861.  
  862. cl_cmdrate - VAR - (ARCHIVE,USERINFO)
  863. Max number of command packets sent to server per second
  864.  
  865. cl_debug_player_perf - VAR
  866.  
  867.  
  868. cl_downloadfilter - VAR - (ARCHIVE)
  869. Determines which files can be downloaded from the server (all, none, nosounds, mapsonly)
  870.  
  871. cl_entityreport - VAR - (CHEAT)
  872. For debugging, draw entity states to console
  873.  
  874. cl_entityreport_sorted - VAR - (CHEAT)
  875. For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
  876.  
  877. cl_flushentitypacket - VAR - (CHEAT)
  878. For debugging. Force the engine to flush an entity packet.
  879.  
  880. cl_forcepreload - VAR - (ARCHIVE)
  881. Whether we should force preloading.
  882.  
  883. cl_forwardspeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  884.  
  885.  
  886. cl_fullupdate - CMD - (CHEAT)
  887. Forces the server to send a full update packet
  888.  
  889. cl_ignorepackets - VAR - (CHEAT)
  890. Force client to ignore packets (for debugging).
  891.  
  892. cl_interpolate - VAR - (DEVELOPMENTONLY,USERINFO,NOT_CONNECTED)
  893. Interpolate entities on the client.
  894.  
  895. cl_language - VAR - (USERINFO)
  896. Language (from HKCU\Software\Valve\Steam\Language)
  897.  
  898. cl_localnetworkbackdoor - VAR
  899. Enable network optimizations for single player games.
  900.  
  901. cl_logofile - VAR - (ARCHIVE)
  902. Spraypoint logo decal.
  903.  
  904. cl_playback_screenshots - VAR
  905. Allows the client to playback screenshot and jpeg commands in demos.
  906.  
  907. cl_precacheinfo - CMD
  908. Show precache info (client).
  909.  
  910. cl_resend - VAR
  911. Delay in seconds before the client will resend the 'connect' attempt
  912.  
  913. cl_savescreenshotstosteam - VAR - (HIDDEN)
  914. Saves screenshots to the Steam's screenshot library
  915.  
  916. cl_screenshotlocation - VAR - (HIDDEN)
  917. Location to tag the screenshot with
  918.  
  919. cl_screenshotname - VAR
  920. Custom Screenshot name
  921.  
  922. cl_screenshotusertag - VAR - (HIDDEN)
  923. User to tag in the screenshot
  924.  
  925. cl_show_connectionless_packet_warnings - VAR
  926. Show console messages about ignored connectionless packets on the client.
  927.  
  928. cl_showdemooverlay - VAR
  929. How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
  930.  
  931. cl_showents - CMD - (CHEAT)
  932. Dump entity list to console.
  933.  
  934. cl_showevents - VAR - (CHEAT)
  935. Print event firing info in the console
  936.  
  937. cl_showpluginmessages - VAR - (ARCHIVE)
  938. Allow plugins to display messages to you
  939.  
  940. cl_sidespeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  941.  
  942.  
  943. cl_simulate_no_quicktime - VAR - (HIDDEN)
  944.  
  945.  
  946. cl_soundfile - VAR - (ARCHIVE)
  947. Jingle sound file.
  948.  
  949. cl_spewscriptintro - VAR - (GAMEDLL)
  950.  
  951.  
  952. cl_timeout - VAR - (ARCHIVE)
  953. After this many seconds without receiving a packet from the server, the client will disconnect itself
  954.  
  955. cl_updaterate - VAR - (ARCHIVE,USERINFO)
  956. Number of packets per second of updates you are requesting from the server
  957.  
  958. cl_upspeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  959.  
  960.  
  961. cl_view - CMD - (CHEAT)
  962. Set the view entity index.
  963.  
  964. cl_voice_filter - VAR
  965. Filter voice by name substring
  966.  
  967. clear - CMD - (DONTRECORD)
  968. Clear all console output.
  969.  
  970. clear_debug_overlays - CMD - (GAMEDLL)
  971. clears debug overlays
  972.  
  973. clientport - VAR
  974. Host game client port
  975.  
  976. closecaption - VAR - (ARCHIVE,USERINFO,ARCHIVE_XBOX)
  977. Enable close captioning.
  978.  
  979. cmd - CMD
  980. Forward command to server.
  981.  
  982. collision_shake_amp - VAR - (GAMEDLL)
  983.  
  984.  
  985. collision_shake_freq - VAR - (GAMEDLL)
  986.  
  987.  
  988. collision_shake_time - VAR - (GAMEDLL)
  989.  
  990.  
  991. collision_test - CMD - (GAMEDLL,CHEAT)
  992. Tests collision system
  993.  
  994. colorcorrectionui - CMD - (CHEAT)
  995. Show/hide the color correction tools UI.
  996.  
  997. combine_guard_spawn_health - VAR - (GAMEDLL)
  998.  
  999.  
  1000. combine_spawn_health - VAR - (GAMEDLL)
  1001.  
  1002.  
  1003. commentary - VAR - (GAMEDLL,ARCHIVE,ARCHIVE_XBOX)
  1004. Desired commentary mode state.
  1005.  
  1006. commentary_available - VAR - (GAMEDLL)
  1007. Automatically set by the game when a commentary file is available for the current map.
  1008.  
  1009. commentary_cvarsnotchanging - CMD - (GAMEDLL)
  1010.  
  1011.  
  1012. commentary_finishnode - CMD - (GAMEDLL)
  1013.  
  1014.  
  1015. con_drawnotify - VAR
  1016. Disables drawing of notification area (for taking screenshots).
  1017.  
  1018. con_enable - VAR - (ARCHIVE)
  1019. Allows the console to be activated.
  1020.  
  1021. con_filter_enable - VAR
  1022. Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
  1023.  
  1024. con_filter_text - VAR
  1025. Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  1026.  
  1027. con_filter_text_out - VAR
  1028. Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
  1029.  
  1030. con_notifytime - VAR
  1031. How long to display recent console text to the upper part of the game window
  1032.  
  1033. con_nprint_bgalpha - VAR
  1034. Con_NPrint background alpha.
  1035.  
  1036. con_nprint_bgborder - VAR
  1037. Con_NPrint border size.
  1038.  
  1039. con_timestamp - VAR
  1040. Prefix console.log entries with timestamps
  1041.  
  1042. con_trace - VAR
  1043. Print console text to low level printout.
  1044.  
  1045. connect - CMD - (DONTRECORD)
  1046. Connect to specified server.
  1047.  
  1048. contimes - VAR
  1049. Number of console lines to overlay for debugging.
  1050.  
  1051. coop - VAR - (NOTIFY)
  1052. Cooperative play.
  1053.  
  1054. create_flashlight - CMD - (GAMEDLL,CHEAT)
  1055.  
  1056.  
  1057. creditsdone - CMD - (GAMEDLL)
  1058.  
  1059.  
  1060. curve_bias - VAR - (GAMEDLL)
  1061.  
  1062.  
  1063. cvarlist - CMD
  1064. Show the list of convars/concommands.
  1065.  
  1066. darkness_ignore_LOS_to_sources - VAR - (GAMEDLL)
  1067.  
  1068.  
  1069. datacachesize - VAR
  1070. Size in MB.
  1071.  
  1072. dbg_demofile - VAR - (DEVELOPMENTONLY,HIDDEN)
  1073.  
  1074.  
  1075. dbghist_addline - CMD - (GAMEDLL)
  1076. Add a line to the debug history. Format: <category id> <line>
  1077.  
  1078. dbghist_dump - CMD - (GAMEDLL)
  1079. Dump the debug history to the console. Format: <category id>
  1080. Categories:
  1081. 0: Entity I/O
  1082. 1: AI Decisions
  1083. 2: Scene Print
  1084. 3: Alyx Blind
  1085. 4: Log of damage done to player
  1086.  
  1087. deathmatch - VAR - (NOTIFY)
  1088. Running a deathmatch server.
  1089.  
  1090. debug_dump - CMD
  1091.  
  1092.  
  1093. debug_materialmodifycontrol - VAR - (GAMEDLL)
  1094.  
  1095.  
  1096. debug_physimpact - VAR - (GAMEDLL)
  1097.  
  1098.  
  1099. debug_touchlinks - VAR - (GAMEDLL)
  1100. Spew touch link activity
  1101.  
  1102. debugsystemui - CMD - (CHEAT)
  1103. Show/hide the debug system UI.
  1104.  
  1105. decalfrequency - VAR - (GAMEDLL,NOTIFY)
  1106.  
  1107.  
  1108. demo_avellimit - VAR
  1109. Angular velocity limit before eyes considered snapped for demo playback.
  1110.  
  1111. demo_debug - VAR
  1112. Demo debug info.
  1113.  
  1114. demo_fastforwardfinalspeed - VAR
  1115. Go this fast when starting to hold FF button.
  1116.  
  1117. demo_fastforwardramptime - VAR
  1118. How many seconds it takes to get to full FF speed.
  1119.  
  1120. demo_fastforwardstartspeed - VAR
  1121. Go this fast when starting to hold FF button.
  1122.  
  1123. demo_gototick - CMD
  1124. Skips to a tick in demo.
  1125.  
  1126. demo_interplimit - VAR
  1127. How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
  1128.  
  1129. demo_interpolateview - VAR
  1130. Do view interpolation during dem playback.
  1131.  
  1132. demo_legacy_rollback - VAR
  1133. Use legacy view interpolation rollback amount in demo playback.
  1134.  
  1135. demo_pause - CMD
  1136. Pauses demo playback.
  1137.  
  1138. demo_pauseatservertick - VAR
  1139. Pauses demo playback at server tick
  1140.  
  1141. demo_quitafterplayback - VAR
  1142. Quits game after demo playback.
  1143.  
  1144. demo_recordcommands - VAR - (CHEAT)
  1145. Record commands typed at console into .dem files.
  1146.  
  1147. demo_resume - CMD
  1148. Resumes demo playback.
  1149.  
  1150. demo_setendtick - CMD
  1151. Sets end demo playback tick. Set to 0 to disable.
  1152.  
  1153. demo_timescale - CMD
  1154. Sets demo replay speed.
  1155.  
  1156. demo_togglepause - CMD
  1157. Toggles demo playback.
  1158.  
  1159. demolist - CMD
  1160. Print demo sequence list.
  1161.  
  1162. demos - CMD
  1163. Demo demo file sequence.
  1164.  
  1165. demoui - CMD - (DONTRECORD)
  1166. Show/hide the demo player UI.
  1167.  
  1168. demoui2 - CMD - (DONTRECORD)
  1169. Show/hide the advanced demo player UI (demoui2).
  1170.  
  1171. developer - VAR
  1172. Set developer message level
  1173.  
  1174. devshots_nextmap - CMD
  1175. Used by the devshots system to go to the next map in the devshots maplist.
  1176.  
  1177. differences - CMD
  1178. Show all convars which are not at their default values.
  1179.  
  1180. disconnect - CMD
  1181. Disconnect game from server.
  1182.  
  1183. disp_dynamic - VAR
  1184.  
  1185.  
  1186. dispcoll_drawplane - VAR - (GAMEDLL)
  1187.  
  1188.  
  1189. displaysoundlist - VAR - (GAMEDLL)
  1190.  
  1191.  
  1192. dog_debug - VAR - (GAMEDLL)
  1193.  
  1194.  
  1195. dog_max_wait_time - VAR - (GAMEDLL)
  1196.  
  1197.  
  1198. download_debug - VAR - (DONTRECORD)
  1199.  
  1200.  
  1201. drawcross - CMD - (GAMEDLL,CHEAT)
  1202. Draws a cross at the given location
  1203. Arguments: x y z
  1204.  
  1205. drawline - CMD - (GAMEDLL,CHEAT)
  1206. Draws line between two 3D Points.
  1207. Green if no collision
  1208. Red is collides with something
  1209. Arguments: x1 y1 z1 x2 y2 z2
  1210.  
  1211. dsp_automatic - VAR - (DEMO)
  1212.  
  1213.  
  1214. dsp_db_min - VAR - (DEMO)
  1215.  
  1216.  
  1217. dsp_db_mixdrop - VAR - (DEMO)
  1218.  
  1219.  
  1220. dsp_dist_max - VAR - (CHEAT,DEMO)
  1221.  
  1222.  
  1223. dsp_dist_min - VAR - (CHEAT,DEMO)
  1224.  
  1225.  
  1226. dsp_enhance_stereo - VAR - (ARCHIVE)
  1227.  
  1228.  
  1229. dsp_facingaway - VAR - (DEMO)
  1230.  
  1231.  
  1232. dsp_mix_max - VAR - (DEMO)
  1233.  
  1234.  
  1235. dsp_mix_min - VAR - (DEMO)
  1236.  
  1237.  
  1238. dsp_off - VAR - (CHEAT)
  1239.  
  1240.  
  1241. dsp_player - VAR - (DEMO,SERVER_CAN_EXECUTE)
  1242.  
  1243.  
  1244. dsp_reload - CMD
  1245.  
  1246.  
  1247. dsp_room - VAR - (DEMO)
  1248.  
  1249.  
  1250. dsp_slow_cpu - VAR - (ARCHIVE,DEMO)
  1251.  
  1252.  
  1253. dsp_spatial - VAR - (DEMO)
  1254.  
  1255.  
  1256. dsp_speaker - VAR - (DEMO)
  1257.  
  1258.  
  1259. dsp_vol_2ch - VAR - (DEMO)
  1260.  
  1261.  
  1262. dsp_vol_4ch - VAR - (DEMO)
  1263.  
  1264.  
  1265. dsp_vol_5ch - VAR - (DEMO)
  1266.  
  1267.  
  1268. dsp_volume - VAR - (ARCHIVE,DEMO)
  1269.  
  1270.  
  1271. dsp_water - VAR - (DEMO)
  1272.  
  1273.  
  1274. dt_ShowPartialChangeEnts - VAR
  1275. (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
  1276.  
  1277. dt_UsePartialChangeEnts - VAR
  1278. (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
  1279.  
  1280. dti_flush - CMD
  1281. Write out the datatable instrumentation files (you must run with -dti for this to work).
  1282.  
  1283. dtwarning - VAR
  1284. Print data table warnings?
  1285.  
  1286. dtwatchclass - VAR
  1287. Watch all fields encoded with this table.
  1288.  
  1289. dtwatchent - VAR
  1290. Watch this entities data table encoding.
  1291.  
  1292. dtwatchvar - VAR
  1293. Watch the named variable.
  1294.  
  1295. dump_entity_sizes - CMD - (GAMEDLL)
  1296. Print sizeof(entclass)
  1297.  
  1298. dump_globals - CMD - (GAMEDLL)
  1299. Dump all global entities/states
  1300.  
  1301. dump_panels - CMD
  1302. Dump Panel Tree
  1303.  
  1304. dump_x360_cfg - CMD
  1305. Dump X360 config files to disk
  1306.  
  1307. dump_x360_saves - CMD
  1308. Dump X360 save games to disk
  1309.  
  1310. dumpentityfactories - CMD - (GAMEDLL)
  1311. Lists all entity factory names.
  1312.  
  1313. dumpeventqueue - CMD - (GAMEDLL)
  1314. Dump the contents of the Entity I/O event queue to the console.
  1315.  
  1316. dumpgamestringtable - CMD - (GAMEDLL,CHEAT)
  1317. Dump the contents of the game string table to the console.
  1318.  
  1319. dumplongticks - CMD
  1320. Enables generating minidumps on long ticks.
  1321.  
  1322. dumpsavedir - CMD
  1323. List the contents of the save directory in memory
  1324.  
  1325. dumpstringtables - CMD
  1326. Print string tables to console.
  1327.  
  1328. dumpstringtables_new - CMD - (GAMEDLL)
  1329. Dumps the named string table, or list them if none
  1330.  
  1331. dupe_save - CMD - (GAMEDLL,DONTRECORD,CLIENTCMD_CAN_EXECUTE)
  1332. Save the current dupe!
  1333.  
  1334. echo - CMD - (SERVER_CAN_EXECUTE)
  1335. Echo text to console.
  1336.  
  1337. editdemo - CMD
  1338. Edit a recorded demo file (.dem ).
  1339.  
  1340. editor_toggle - CMD - (CHEAT)
  1341. Disables the simulation and returns focus to the editor
  1342.  
  1343. enable_debug_overlays - VAR - (GAMEDLL,CHEAT)
  1344. Enable rendering of debug overlays
  1345.  
  1346. endmovie - CMD - (DONTRECORD)
  1347. Stop recording movie frames.
  1348.  
  1349. engine_no_focus_sleep - VAR - (ARCHIVE)
  1350.  
  1351.  
  1352. ent_absbox - CMD - (GAMEDLL,CHEAT)
  1353. Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
  1354. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1355.  
  1356. ent_attachments - CMD - (GAMEDLL,CHEAT)
  1357. Displays the attachment points on an entity.
  1358. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1359.  
  1360. ent_autoaim - CMD - (GAMEDLL,CHEAT)
  1361. Displays the entity's autoaim radius.
  1362. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1363.  
  1364. ent_bbox - CMD - (GAMEDLL,CHEAT)
  1365. Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
  1366. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1367.  
  1368. ent_cancelpendingentfires - CMD - (GAMEDLL)
  1369. Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
  1370.  
  1371. ent_create - CMD - (GAMEDLL,CHEAT)
  1372. Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
  1373.  
  1374. ent_debugkeys - VAR - (GAMEDLL)
  1375.  
  1376.  
  1377. ent_dump - CMD - (GAMEDLL,CHEAT)
  1378. Usage:
  1379. ent_dump <entity name>
  1380.  
  1381.  
  1382. ent_fire - CMD - (GAMEDLL,CHEAT)
  1383. Usage:
  1384. ent_fire <target> [action] [value] [delay]
  1385.  
  1386.  
  1387. ent_info - CMD - (GAMEDLL,CHEAT)
  1388. Usage:
  1389. ent_info <class name>
  1390.  
  1391.  
  1392. ent_keyvalue - CMD - (GAMEDLL,CHEAT)
  1393. Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
  1394. Format: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN>
  1395.  
  1396.  
  1397. ent_messages - CMD - (GAMEDLL,CHEAT)
  1398. Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
  1399. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1400.  
  1401. ent_messages_draw - VAR - (GAMEDLL,CHEAT)
  1402. Visualizes all entity input/output activity.
  1403.  
  1404. ent_name - CMD - (GAMEDLL,CHEAT)
  1405.  
  1406.  
  1407. ent_orient - CMD - (GAMEDLL,CHEAT)
  1408. Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
  1409. Format: ent_orient <entity name> <optional: allangles>
  1410.  
  1411. ent_pause - CMD - (GAMEDLL,CHEAT)
  1412. Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
  1413.  
  1414. ent_pivot - CMD - (GAMEDLL,CHEAT)
  1415. Displays the pivot for the given entity(ies).
  1416. (y=up=green, z=forward=blue, x=left=red).
  1417. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1418.  
  1419. ent_rbox - CMD - (GAMEDLL,CHEAT)
  1420. Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
  1421. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1422.  
  1423. ent_remove - CMD - (GAMEDLL,CHEAT)
  1424. Removes the given entity(s)
  1425. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1426.  
  1427. ent_remove_all - CMD - (GAMEDLL,CHEAT)
  1428. Removes all entities of the specified type
  1429. Arguments: {entity_name} / {class_name}
  1430.  
  1431. ent_rotate - CMD - (GAMEDLL,CHEAT)
  1432. Rotates an entity by a specified # of degrees
  1433.  
  1434. ent_setname - CMD - (GAMEDLL,CHEAT)
  1435. Sets the targetname of the given entity(s)
  1436. Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
  1437.  
  1438. ent_show_response_criteria - CMD - (GAMEDLL,CHEAT)
  1439. Print, to the console, an entity's current criteria set used to select responses.
  1440. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1441.  
  1442. ent_step - CMD - (GAMEDLL,CHEAT)
  1443. When 'ent_pause' is set this will step through one waiting input / output message at a time.
  1444.  
  1445. ent_teleport - CMD - (GAMEDLL,CHEAT)
  1446. Teleport the specified entity to where the player is looking.
  1447. Format: ent_teleport <entity name>
  1448.  
  1449. ent_text - CMD - (GAMEDLL,CHEAT)
  1450. Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
  1451. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1452.  
  1453. ent_viewoffset - CMD - (GAMEDLL,CHEAT)
  1454. Displays the eye position for the given entity(ies) in red.
  1455. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1456.  
  1457. envmap - CMD
  1458.  
  1459.  
  1460. escape - CMD - (CLIENTCMD_CAN_EXECUTE)
  1461. Escape key pressed.
  1462.  
  1463. exec - CMD
  1464. Execute script file.
  1465.  
  1466. exit - CMD
  1467. Exit the engine.
  1468.  
  1469. explode - CMD - (GAMEDLL)
  1470. Kills the player with explosive damage
  1471.  
  1472. explodevector - CMD - (GAMEDLL,CHEAT)
  1473. Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
  1474.  
  1475. faceposer_randomize - CMD - (GAMEDLL,CLIENTCMD_CAN_EXECUTE)
  1476.  
  1477.  
  1478. fadein - CMD - (GAMEDLL,CHEAT)
  1479. fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
  1480.  
  1481. fadeout - CMD - (GAMEDLL,CHEAT)
  1482. fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
  1483.  
  1484. fast_fogvolume - VAR
  1485.  
  1486.  
  1487. filesystem_buffer_size - VAR
  1488. Size of per file buffers. 0 for none
  1489.  
  1490. filesystem_max_stdio_read - VAR
  1491.  
  1492.  
  1493. filesystem_native - VAR
  1494. Use native FS or STDIO
  1495.  
  1496. filesystem_report_buffered_io - VAR
  1497.  
  1498.  
  1499. filesystem_unbuffered_io - VAR
  1500.  
  1501.  
  1502. filesystem_use_overlapped_io - VAR
  1503.  
  1504.  
  1505. find - CMD
  1506. Find concommands with the specified string in their name/help text.
  1507.  
  1508. find_ent - CMD - (GAMEDLL,CHEAT)
  1509. Find and list all entities with classnames or targetnames that contain the specified substring.
  1510. Format: find_ent <substring>
  1511.  
  1512.  
  1513. find_ent_index - CMD - (GAMEDLL,CHEAT)
  1514. Display data for entity matching specified index.
  1515. Format: find_ent_index <index>
  1516.  
  1517.  
  1518. findflags - CMD
  1519. Find concommands by flags.
  1520.  
  1521. fire_absorbrate - VAR - (GAMEDLL)
  1522.  
  1523.  
  1524. fire_dmgbase - VAR - (GAMEDLL)
  1525.  
  1526.  
  1527. fire_dmginterval - VAR - (GAMEDLL)
  1528.  
  1529.  
  1530. fire_dmgscale - VAR - (GAMEDLL)
  1531.  
  1532.  
  1533. fire_extabsorb - VAR - (GAMEDLL)
  1534.  
  1535.  
  1536. fire_extscale - VAR - (GAMEDLL)
  1537.  
  1538.  
  1539. fire_growthrate - VAR - (GAMEDLL)
  1540.  
  1541.  
  1542. fire_heatscale - VAR - (GAMEDLL)
  1543.  
  1544.  
  1545. fire_incomingheatscale - VAR - (GAMEDLL)
  1546.  
  1547.  
  1548. fire_maxabsorb - VAR - (GAMEDLL)
  1549.  
  1550.  
  1551. firetarget - CMD - (GAMEDLL,CHEAT)
  1552.  
  1553.  
  1554. fish_dormant - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1555. Turns off interactive fish behavior. Fish become immobile and unresponsive.
  1556.  
  1557. flex_expression - VAR - (GAMEDLL)
  1558.  
  1559.  
  1560. flex_looktime - VAR - (GAMEDLL)
  1561.  
  1562.  
  1563. flex_maxawaytime - VAR - (GAMEDLL)
  1564.  
  1565.  
  1566. flex_maxplayertime - VAR - (GAMEDLL)
  1567.  
  1568.  
  1569. flex_minawaytime - VAR - (GAMEDLL)
  1570.  
  1571.  
  1572. flex_minplayertime - VAR - (GAMEDLL)
  1573.  
  1574.  
  1575. flex_talk - VAR - (GAMEDLL)
  1576.  
  1577.  
  1578. flush - CMD - (CHEAT)
  1579. Flush unlocked cache memory.
  1580.  
  1581. flush_locked - CMD - (CHEAT)
  1582. Flush unlocked and locked cache memory.
  1583.  
  1584. fog_enable_water_fog - VAR - (CHEAT)
  1585.  
  1586.  
  1587. fogui - CMD - (DONTRECORD)
  1588. Show/hide fog control UI.
  1589.  
  1590. fov - CMD - (GAMEDLL)
  1591. Change players FOV
  1592.  
  1593. fps_max - VAR - (NOT_CONNECTED)
  1594. Frame rate limiter, cannot be set while connected to a server.
  1595.  
  1596. free_pass_peek_debug - VAR - (GAMEDLL)
  1597.  
  1598.  
  1599. fs_monitor_read_from_pack - VAR
  1600. 0:Off, 1:Any, 2:Sync only
  1601.  
  1602. fs_printopenfiles - CMD
  1603. Show all files currently opened by the engine.
  1604.  
  1605. fs_report_sync_opens - VAR
  1606. 0:Off, 1:Always, 2:Not during load
  1607.  
  1608. fs_tellmeyoursecrets - VAR
  1609. 0:Off, 1:On
  1610.  
  1611. fs_warning_level - CMD
  1612. Set the filesystem warning level.
  1613.  
  1614. fs_warning_mode - VAR
  1615. 0:Off, 1:Warn main thread, 2:Warn other threads
  1616.  
  1617. func_break_max_pieces - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  1618.  
  1619.  
  1620. func_break_reduction_factor - VAR - (GAMEDLL)
  1621.  
  1622.  
  1623. func_breakdmg_bullet - VAR - (GAMEDLL)
  1624.  
  1625.  
  1626. func_breakdmg_club - VAR - (GAMEDLL)
  1627.  
  1628.  
  1629. func_breakdmg_explosive - VAR - (GAMEDLL)
  1630.  
  1631.  
  1632. g_Language - VAR - (GAMEDLL,REPLICATED)
  1633.  
  1634.  
  1635. g_ai_citizen_show_enemy - VAR - (GAMEDLL)
  1636.  
  1637.  
  1638. g_antlion_cascade_push - VAR - (GAMEDLL,ARCHIVE)
  1639.  
  1640.  
  1641. g_antlionguard_hemorrhage - VAR - (GAMEDLL)
  1642. If 1, guard will emit a bleeding particle effect when wounded.
  1643.  
  1644. g_debug_angularsensor - VAR - (GAMEDLL,CHEAT)
  1645.  
  1646.  
  1647. g_debug_antlion - VAR - (GAMEDLL)
  1648.  
  1649.  
  1650. g_debug_antlion_worker - VAR - (GAMEDLL)
  1651.  
  1652.  
  1653. g_debug_antlionguard - VAR - (GAMEDLL)
  1654.  
  1655.  
  1656. g_debug_antlionmaker - VAR - (GAMEDLL,CHEAT)
  1657.  
  1658.  
  1659. g_debug_basehelicopter - VAR - (GAMEDLL,CHEAT)
  1660.  
  1661.  
  1662. g_debug_basescanner - VAR - (GAMEDLL,CHEAT)
  1663.  
  1664.  
  1665. g_debug_combine_camera - VAR - (GAMEDLL)
  1666.  
  1667.  
  1668. g_debug_constraint_sounds - VAR - (GAMEDLL,CHEAT)
  1669. Enable debug printing about constraint sounds.
  1670.  
  1671. g_debug_cscanner - VAR - (GAMEDLL)
  1672.  
  1673.  
  1674. g_debug_darkness - VAR - (GAMEDLL)
  1675. Show darkness mode lightsources.
  1676.  
  1677. g_debug_doors - VAR - (GAMEDLL)
  1678.  
  1679.  
  1680. g_debug_dropship - VAR - (GAMEDLL)
  1681.  
  1682.  
  1683. g_debug_dynamicresupplies - VAR - (GAMEDLL)
  1684. Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning.
  1685.  
  1686. g_debug_gunship - VAR - (GAMEDLL,CHEAT)
  1687.  
  1688.  
  1689. g_debug_headcrab - VAR - (GAMEDLL,CHEAT)
  1690.  
  1691.  
  1692. g_debug_hunter_charge - VAR - (GAMEDLL)
  1693.  
  1694.  
  1695. g_debug_injured_follow - VAR - (GAMEDLL)
  1696.  
  1697.  
  1698. g_debug_npc_vehicle_roles - VAR - (GAMEDLL)
  1699.  
  1700.  
  1701. g_debug_physcannon - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1702.  
  1703.  
  1704. g_debug_ragdoll_removal - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1705.  
  1706.  
  1707. g_debug_trackpather - VAR - (GAMEDLL,CHEAT)
  1708.  
  1709.  
  1710. g_debug_transitions - VAR - (GAMEDLL)
  1711. Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
  1712.  
  1713. g_debug_turret - VAR - (GAMEDLL)
  1714.  
  1715.  
  1716. g_debug_turret_ceiling - VAR - (GAMEDLL)
  1717.  
  1718.  
  1719. g_debug_vehiclebase - VAR - (GAMEDLL,CHEAT)
  1720.  
  1721.  
  1722. g_debug_vehicledriver - VAR - (GAMEDLL,CHEAT)
  1723.  
  1724.  
  1725. g_debug_vehicleexit - VAR - (GAMEDLL,CHEAT)
  1726.  
  1727.  
  1728. g_debug_vehiclesound - VAR - (GAMEDLL,CHEAT)
  1729.  
  1730.  
  1731. g_debug_vortigaunt_aim - VAR - (GAMEDLL)
  1732.  
  1733.  
  1734. g_helicopter_bomb_danger_radius - VAR - (GAMEDLL)
  1735.  
  1736.  
  1737. g_helicopter_bullrush_bomb_enemy_distance - VAR - (GAMEDLL)
  1738.  
  1739.  
  1740. g_helicopter_bullrush_bomb_speed - VAR - (GAMEDLL)
  1741. The maximum distance the player can be from the chopper before it stops firing
  1742.  
  1743. g_helicopter_bullrush_bomb_time - VAR - (GAMEDLL)
  1744.  
  1745.  
  1746. g_helicopter_bullrush_distance - VAR - (GAMEDLL)
  1747.  
  1748.  
  1749. g_helicopter_bullrush_mega_bomb_health - VAR - (GAMEDLL)
  1750. Fraction of the health of the chopper before it mega-bombs
  1751.  
  1752. g_helicopter_bullrush_shoot_height - VAR - (GAMEDLL)
  1753. The maximum distance the player can be from the chopper before it stops firing
  1754.  
  1755. g_helicopter_chargetime - VAR - (GAMEDLL)
  1756. How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
  1757.  
  1758. g_helicopter_idletime - VAR - (GAMEDLL)
  1759. How much time we have to wait (on average) after we fire before we can charge up again
  1760.  
  1761. g_helicopter_maxfiringdist - VAR - (GAMEDLL)
  1762. The maximum distance the player can be from the chopper before it stops firing
  1763.  
  1764. g_jeepexitspeed - VAR - (GAMEDLL,CHEAT)
  1765.  
  1766.  
  1767. g_ragdoll_important_maxcount - VAR - (GAMEDLL,REPLICATED)
  1768.  
  1769.  
  1770. g_ragdoll_maxcount - VAR - (GAMEDLL,REPLICATED)
  1771.  
  1772.  
  1773. g_test_new_antlion_jump - VAR - (GAMEDLL,ARCHIVE)
  1774.  
  1775.  
  1776. gamemode - VAR - (ARCHIVE)
  1777. The current gamemode
  1778.  
  1779. gameui_activate - CMD
  1780. Shows the game UI
  1781.  
  1782. gameui_allowescape - CMD
  1783. Escape key allowed to hide game UI
  1784.  
  1785. gameui_allowescapetoshow - CMD
  1786. Escape key allowed to show game UI
  1787.  
  1788. gameui_hide - CMD
  1789. Hides the game UI
  1790.  
  1791. gameui_preventescape - CMD
  1792. Escape key doesn't hide game UI
  1793.  
  1794. gameui_preventescapetoshow - CMD
  1795. Escape key doesn't show game UI
  1796.  
  1797. gameui_xbox - VAR
  1798.  
  1799.  
  1800. give - CMD - (GAMEDLL)
  1801. Give item to player.
  1802. Arguments: <item_name>
  1803.  
  1804. givecurrentammo - CMD - (GAMEDLL,CHEAT)
  1805. Give a supply of ammo for current weapon..
  1806.  
  1807.  
  1808. gl_amd_occlusion_workaround - VAR
  1809.  
  1810.  
  1811. global_set - CMD - (GAMEDLL,CHEAT)
  1812. global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
  1813.  
  1814. gm_giveswep - CMD - (GAMEDLL,CLIENTCMD_CAN_EXECUTE)
  1815.  
  1816.  
  1817. gm_load - CMD
  1818.  
  1819.  
  1820. gm_save - CMD - (GAMEDLL,DONTRECORD,CLIENTCMD_CAN_EXECUTE)
  1821.  
  1822.  
  1823. gm_showhelp - CMD - (GAMEDLL,SERVER_CAN_EXECUTE)
  1824.  
  1825.  
  1826. gm_showspare1 - CMD - (GAMEDLL,SERVER_CAN_EXECUTE)
  1827.  
  1828.  
  1829. gm_showspare2 - CMD - (GAMEDLL,SERVER_CAN_EXECUTE)
  1830.  
  1831.  
  1832. gm_showteam - CMD - (GAMEDLL,SERVER_CAN_EXECUTE)
  1833.  
  1834.  
  1835. gm_spawn - CMD - (GAMEDLL,CLIENTCMD_CAN_EXECUTE)
  1836. Spawns props/ragdolls
  1837.  
  1838. gm_spawnsent - CMD - (GAMEDLL,CLIENTCMD_CAN_EXECUTE)
  1839.  
  1840.  
  1841. gm_spawnswep - CMD - (GAMEDLL,CLIENTCMD_CAN_EXECUTE)
  1842.  
  1843.  
  1844. gm_spawnvehicle - CMD - (GAMEDLL,CLIENTCMD_CAN_EXECUTE)
  1845.  
  1846.  
  1847. gmod_admin_cleanup - CMD - (GAMEDLL,DONTRECORD,CLIENTCMD_CAN_EXECUTE)
  1848.  
  1849.  
  1850. gmod_camera - CMD - (GAMEDLL,CLIENTCMD_CAN_EXECUTE)
  1851.  
  1852.  
  1853. gmod_cleanup - CMD - (GAMEDLL,DONTRECORD,CLIENTCMD_CAN_EXECUTE)
  1854.  
  1855.  
  1856. gmod_language - VAR - (ARCHIVE)
  1857.  
  1858.  
  1859. gmod_mcore_test - VAR
  1860. if you find this, don't go around enabling it and then complaining about issues
  1861.  
  1862. gmod_physiterations - VAR - (GAMEDLL,REPLICATED,DEMO,CLIENTCMD_CAN_EXECUTE)
  1863.  
  1864.  
  1865. gmod_spawnnpc - CMD - (GAMEDLL,CLIENTCMD_CAN_EXECUTE)
  1866.  
  1867.  
  1868. gmod_tool - CMD - (GAMEDLL,SERVER_CAN_EXECUTE,CLIENTCMD_CAN_EXECUTE)
  1869.  
  1870.  
  1871. gmod_undo - CMD - (GAMEDLL,DONTRECORD,CLIENTCMD_CAN_EXECUTE)
  1872.  
  1873.  
  1874. gmod_undonum - CMD - (GAMEDLL,DONTRECORD,CLIENTCMD_CAN_EXECUTE)
  1875.  
  1876.  
  1877. god - CMD - (GAMEDLL,CHEAT)
  1878. Toggle. Player becomes invulnerable.
  1879.  
  1880. groundlist - CMD - (GAMEDLL)
  1881. Display ground entity list <index>
  1882.  
  1883. hammer_update_entity - CMD - (GAMEDLL)
  1884. Updates the entity's position/angles when in edit mode
  1885.  
  1886. hammer_update_safe_entities - CMD - (GAMEDLL)
  1887. Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
  1888.  
  1889. hap_airboat_gun_mag - VAR - (GAMEDLL)
  1890.  
  1891.  
  1892. hap_jeep_cannon_mag - VAR - (GAMEDLL)
  1893.  
  1894.  
  1895. hap_turret_mag - VAR - (GAMEDLL)
  1896.  
  1897.  
  1898. heartbeat - CMD
  1899. Force heartbeat of master servers
  1900.  
  1901. help - CMD
  1902. Find help about a convar/concommand.
  1903.  
  1904. hideconsole - CMD - (DONTRECORD)
  1905. Hide the console.
  1906.  
  1907. hl1_debug_sentence_volume - VAR - (GAMEDLL)
  1908.  
  1909.  
  1910. hl1_fixup_sentence_sndlevel - VAR - (GAMEDLL)
  1911.  
  1912.  
  1913. hl2_darkness_flashlight_factor - VAR - (GAMEDLL)
  1914.  
  1915.  
  1916. hl2_episodic - VAR - (GAMEDLL,REPLICATED)
  1917.  
  1918.  
  1919. host_ShowIPCCallCount - VAR
  1920. Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
  1921.  
  1922. host_flush_threshold - VAR
  1923. Memory threshold below which the host should flush caches between server instances
  1924.  
  1925. host_framerate - VAR - (REPLICATED,CHEAT)
  1926. Set to lock per-frame time elapse.
  1927.  
  1928. host_limitlocal - VAR
  1929. Apply cl_cmdrate and cl_updaterate to loopback connection
  1930.  
  1931. host_map - VAR
  1932. Current map name.
  1933.  
  1934. host_profile - VAR
  1935.  
  1936.  
  1937. host_runofftime - CMD
  1938. Run off some time without rendering/updating sounds
  1939.  
  1940.  
  1941. host_showcachemiss - VAR
  1942. Print a debug message when the client or server cache is missed.
  1943.  
  1944. host_sleep - VAR - (CHEAT)
  1945. Force the host to sleep a certain number of milliseconds each frame.
  1946.  
  1947. host_speeds - VAR
  1948. Show general system running times.
  1949.  
  1950. host_timer_report - CMD
  1951. Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
  1952.  
  1953. host_timer_spin_ms - VAR
  1954. Use CPU busy-loop for improved timer precision (dedicated only)
  1955.  
  1956. host_timescale - VAR - (REPLICATED)
  1957. Prescale the clock by this amount.
  1958.  
  1959. host_workshop_collection - VAR - (GAMEDLL)
  1960.  
  1961.  
  1962. host_writeconfig - CMD
  1963. Store current settings to config.cfg (or specified .cfg file).
  1964.  
  1965. hostip - VAR
  1966. Host game server ip
  1967.  
  1968. hostname - VAR
  1969. Hostname for server.
  1970.  
  1971. hostport - VAR
  1972. Host game server port
  1973.  
  1974. hud_airboathint_numentries - VAR - (GAMEDLL)
  1975.  
  1976.  
  1977. hud_jeephint_numentries - VAR - (GAMEDLL)
  1978.  
  1979.  
  1980. hunter_allow_dissolve - VAR - (GAMEDLL)
  1981.  
  1982.  
  1983. hunter_allow_nav_jump - VAR - (GAMEDLL)
  1984.  
  1985.  
  1986. hunter_charge - VAR - (GAMEDLL)
  1987.  
  1988.  
  1989. hunter_charge_min_delay - VAR - (GAMEDLL)
  1990.  
  1991.  
  1992. hunter_charge_pct - VAR - (GAMEDLL)
  1993.  
  1994.  
  1995. hunter_charge_test - VAR - (GAMEDLL)
  1996.  
  1997.  
  1998. hunter_cheap_explosions - VAR - (GAMEDLL)
  1999.  
  2000.  
  2001. hunter_clamp_shots - VAR - (GAMEDLL)
  2002.  
  2003.  
  2004. hunter_disable_patrol - VAR - (GAMEDLL)
  2005.  
  2006.  
  2007. hunter_dodge_debug - VAR - (GAMEDLL)
  2008.  
  2009.  
  2010. hunter_dodge_warning - VAR - (GAMEDLL)
  2011.  
  2012.  
  2013. hunter_dodge_warning_cone - VAR - (GAMEDLL)
  2014.  
  2015.  
  2016. hunter_dodge_warning_width - VAR - (GAMEDLL)
  2017.  
  2018.  
  2019. hunter_first_flechette_delay - VAR - (GAMEDLL)
  2020.  
  2021.  
  2022. hunter_flechette_delay - VAR - (GAMEDLL)
  2023.  
  2024.  
  2025. hunter_flechette_explode_delay - VAR - (GAMEDLL)
  2026.  
  2027.  
  2028. hunter_flechette_max_concurrent_volleys - VAR - (GAMEDLL)
  2029.  
  2030.  
  2031. hunter_flechette_max_range - VAR - (GAMEDLL)
  2032.  
  2033.  
  2034. hunter_flechette_min_range - VAR - (GAMEDLL)
  2035.  
  2036.  
  2037. hunter_flechette_speed - VAR - (GAMEDLL)
  2038.  
  2039.  
  2040. hunter_flechette_test - VAR - (GAMEDLL)
  2041.  
  2042.  
  2043. hunter_flechette_volley_end_max_delay - VAR - (GAMEDLL)
  2044.  
  2045.  
  2046. hunter_flechette_volley_end_min_delay - VAR - (GAMEDLL)
  2047.  
  2048.  
  2049. hunter_flechette_volley_size - VAR - (GAMEDLL)
  2050.  
  2051.  
  2052. hunter_flechette_volley_start_max_delay - VAR - (GAMEDLL)
  2053.  
  2054.  
  2055. hunter_flechette_volley_start_min_delay - VAR - (GAMEDLL)
  2056.  
  2057.  
  2058. hunter_free_knowledge - VAR - (GAMEDLL)
  2059.  
  2060.  
  2061. hunter_hate_attached_striderbusters - VAR - (GAMEDLL)
  2062.  
  2063.  
  2064. hunter_hate_held_striderbusters - VAR - (GAMEDLL)
  2065.  
  2066.  
  2067. hunter_hate_held_striderbusters_delay - VAR - (GAMEDLL)
  2068.  
  2069.  
  2070. hunter_hate_held_striderbusters_tolerance - VAR - (GAMEDLL)
  2071.  
  2072.  
  2073. hunter_hate_thrown_striderbusters - VAR - (GAMEDLL)
  2074.  
  2075.  
  2076. hunter_hate_thrown_striderbusters_tolerance - VAR - (GAMEDLL)
  2077.  
  2078.  
  2079. hunter_jostle_car_max_speed - VAR - (GAMEDLL)
  2080.  
  2081.  
  2082. hunter_jostle_car_min_speed - VAR - (GAMEDLL)
  2083.  
  2084.  
  2085. hunter_melee_delay - VAR - (GAMEDLL)
  2086.  
  2087.  
  2088. hunter_plant_adjust_z - VAR - (GAMEDLL)
  2089.  
  2090.  
  2091. hunter_random_expressions - VAR - (GAMEDLL)
  2092.  
  2093.  
  2094. hunter_retreat_striderbusters - VAR - (GAMEDLL)
  2095. If true, the hunter will retreat when a buster is glued to him.
  2096.  
  2097. hunter_seek_thrown_striderbusters_tolerance - VAR - (GAMEDLL)
  2098.  
  2099.  
  2100. hunter_shoot_flechette - CMD - (GAMEDLL,CHEAT)
  2101. Fires a hunter flechette where the player is looking.
  2102.  
  2103. hunter_show_weapon_los_condition - VAR - (GAMEDLL)
  2104.  
  2105.  
  2106. hunter_show_weapon_los_z - VAR - (GAMEDLL)
  2107.  
  2108.  
  2109. hunter_siege_frequency - VAR - (GAMEDLL)
  2110.  
  2111.  
  2112. hunter_stand_still - VAR - (GAMEDLL)
  2113.  
  2114.  
  2115. hurtme - CMD - (GAMEDLL,CHEAT)
  2116. Hurts the player.
  2117. Arguments: <health to lose>
  2118.  
  2119. incrementvar - CMD - (DONTRECORD)
  2120. Increment specified convar value.
  2121.  
  2122. injured_help_plee_range - VAR - (GAMEDLL)
  2123.  
  2124.  
  2125. ip - VAR
  2126. Overrides IP for multihomed hosts
  2127.  
  2128. jalopy_blocked_exit_max_speed - VAR - (GAMEDLL)
  2129.  
  2130.  
  2131. jalopy_cargo_anim_time - VAR - (GAMEDLL)
  2132.  
  2133.  
  2134. jalopy_radar_test_ent - VAR - (GAMEDLL)
  2135.  
  2136.  
  2137. joy_axisbutton_threshold - VAR - (ARCHIVE)
  2138. Analog axis range before a button press is registered.
  2139.  
  2140. joy_wingmanwarrior_centerhack - VAR - (ARCHIVE)
  2141. Wingman warrior centering hack.
  2142.  
  2143. joy_xcontroller_found - VAR
  2144. Automatically set to 1 if an xcontroller has been detected.
  2145.  
  2146. jpeg - CMD
  2147. Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
  2148.  
  2149. jpeg_quality - VAR
  2150. jpeg screenshot quality.
  2151.  
  2152. kdtree_test - CMD - (GAMEDLL,CHEAT)
  2153. Tests spatial partition for entities queries.
  2154.  
  2155. key_findbinding - CMD
  2156. Find key bound to specified command string.
  2157.  
  2158. key_listboundkeys - CMD
  2159. List bound keys with bindings.
  2160.  
  2161. key_updatelayout - CMD
  2162. Updates game keyboard layout to current windows keyboard setting.
  2163.  
  2164. kick - CMD
  2165. Kick a player by name.
  2166.  
  2167. kickall - CMD
  2168. Kicks everybody connected with a message.
  2169.  
  2170. kickid - CMD
  2171. Kick a player by userid or uniqueid, with a message.
  2172.  
  2173. kickid2 - CMD - (GAMEDLL,DONTRECORD,CLIENTCMD_CAN_EXECUTE)
  2174.  
  2175.  
  2176. kill - CMD - (GAMEDLL)
  2177. Kills the player with generic damage
  2178.  
  2179. killserver - CMD
  2180. Shutdown the server.
  2181.  
  2182. killvector - CMD - (GAMEDLL,CHEAT)
  2183. Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
  2184.  
  2185. light_crosshair - CMD - (CHEAT)
  2186. Show texture color at crosshair
  2187.  
  2188. lightcache_maxmiss - VAR - (CHEAT)
  2189.  
  2190.  
  2191. lightprobe - CMD
  2192. Samples the lighting environment.
  2193. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes'
  2194. .The lightprobe command requires you specify a base file name.
  2195.  
  2196.  
  2197. linefile - CMD - (CHEAT)
  2198. Parses map leak data from .lin file
  2199.  
  2200. listRecentNPCSpeech - CMD - (GAMEDLL,DONTRECORD)
  2201. Displays a list of the last 5 lines of speech from NPCs.
  2202.  
  2203. listdemo - CMD
  2204. List demo file contents.
  2205.  
  2206. listid - CMD
  2207. Lists banned users.
  2208.  
  2209. listip - CMD
  2210. List IP addresses on the ban list.
  2211.  
  2212. listissues - CMD - (GAMEDLL)
  2213. List all the issues that can be voted on.
  2214.  
  2215. listmodels - CMD
  2216. List loaded models.
  2217.  
  2218. load - CMD
  2219. Load a saved game.
  2220.  
  2221. loader_dump_table - CMD
  2222.  
  2223.  
  2224. loader_spew_info - VAR
  2225. 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
  2226.  
  2227. loader_spew_info_ex - VAR
  2228. (internal)
  2229.  
  2230. log - CMD
  2231. Enables logging to file, console, and udp < on | off >.
  2232.  
  2233. log_verbose_enable - VAR - (GAMEDLL)
  2234. Set to 1 to enable verbose server log on the server.
  2235.  
  2236. log_verbose_interval - VAR - (GAMEDLL)
  2237. Determines the interval (in seconds) for the verbose server log.
  2238.  
  2239. logaddress_add - CMD
  2240. Set address and port for remote host <ip:port>.
  2241.  
  2242. logaddress_del - CMD
  2243. Remove address and port for remote host <ip:port>.
  2244.  
  2245. logaddress_delall - CMD
  2246. Remove all udp addresses being logged to
  2247.  
  2248. logaddress_list - CMD
  2249. List all addresses currently being used by logaddress.
  2250.  
  2251. lservercfgfile - VAR - (GAMEDLL)
  2252.  
  2253.  
  2254. lua_error_url - VAR - (GAMEDLL,REPLICATED,DONTRECORD)
  2255.  
  2256.  
  2257. lua_filestats - CMD - (GAMEDLL)
  2258. Lua File Stats
  2259.  
  2260. lua_find - CMD - (GAMEDLL,DONTRECORD,CLIENTCMD_CAN_EXECUTE)
  2261.  
  2262.  
  2263. lua_findhooks - CMD - (GAMEDLL,DONTRECORD,CLIENTCMD_CAN_EXECUTE)
  2264.  
  2265.  
  2266. lua_log_sv - VAR - (GAMEDLL)
  2267.  
  2268.  
  2269. lua_networkvar_bytespertick - VAR - (GAMEDLL)
  2270.  
  2271.  
  2272. lua_openscript - CMD - (GAMEDLL)
  2273. Open a Lua script
  2274.  
  2275. lua_reloadents - CMD - (GAMEDLL)
  2276. Reload all scripted entities
  2277.  
  2278. lua_run - CMD - (GAMEDLL)
  2279. Run a Lua command
  2280.  
  2281. lua_run_cl - CMD - (GAMEDLL)
  2282. Run a Lua command
  2283.  
  2284. map - CMD - (DONTRECORD)
  2285. Start playing on specified map.
  2286.  
  2287. map_background - CMD - (DONTRECORD)
  2288. Runs a map as the background to the main menu.
  2289.  
  2290. map_commentary - CMD - (DONTRECORD)
  2291. Start playing, with commentary, on a specified map.
  2292.  
  2293. map_edit - CMD
  2294.  
  2295.  
  2296. map_noareas - VAR
  2297. Disable area to area connection testing.
  2298.  
  2299. mapcyclefile - VAR - (GAMEDLL)
  2300. Name of the .txt file used to cycle the maps on multiplayer servers
  2301.  
  2302. maps - CMD
  2303. Displays list of maps.
  2304.  
  2305. mat_aaquality - VAR
  2306.  
  2307.  
  2308. mat_accelerate_adjust_exposure_down - VAR - (CHEAT)
  2309.  
  2310.  
  2311. mat_antialias - VAR
  2312.  
  2313.  
  2314. mat_bufferprimitives - VAR
  2315.  
  2316.  
  2317. mat_bumpbasis - VAR - (CHEAT)
  2318.  
  2319.  
  2320. mat_bumpmap - VAR
  2321.  
  2322.  
  2323. mat_colcorrection_disableentities - VAR
  2324.  
  2325.  
  2326. mat_color_projection - VAR - (ARCHIVE)
  2327.  
  2328.  
  2329. mat_colorcorrection - VAR
  2330.  
  2331.  
  2332. mat_compressedtextures - VAR
  2333.  
  2334.  
  2335. mat_configcurrent - CMD
  2336. show the current video control panel config for the material system
  2337.  
  2338. mat_crosshair - CMD - (CHEAT)
  2339. Display the name of the material under the crosshair
  2340.  
  2341. mat_crosshair_edit - CMD - (CHEAT)
  2342. open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
  2343.  
  2344. mat_crosshair_explorer - CMD - (CHEAT)
  2345. open the material under the crosshair in explorer and highlight the vmt file
  2346.  
  2347. mat_crosshair_printmaterial - CMD - (CHEAT)
  2348. print the material under the crosshair
  2349.  
  2350. mat_crosshair_reloadmaterial - CMD - (CHEAT)
  2351. reload the material under the crosshair
  2352.  
  2353. mat_debugalttab - VAR - (CHEAT)
  2354.  
  2355.  
  2356. mat_debugdepth - VAR
  2357.  
  2358.  
  2359. mat_debugdepthmode - VAR
  2360.  
  2361.  
  2362. mat_debugdepthval - VAR
  2363.  
  2364.  
  2365. mat_debugdepthvalmax - VAR
  2366.  
  2367.  
  2368. mat_depthbias_decal - VAR - (CHEAT)
  2369.  
  2370.  
  2371. mat_depthbias_normal - VAR - (CHEAT)
  2372.  
  2373.  
  2374. mat_depthbias_shadowmap - VAR
  2375.  
  2376.  
  2377. mat_diffuse - VAR - (CHEAT)
  2378.  
  2379.  
  2380. mat_disable_fancy_blending - VAR
  2381.  
  2382.  
  2383. mat_disable_lightwarp - VAR
  2384.  
  2385.  
  2386. mat_drawTitleSafe - VAR
  2387. Enable title safe overlay
  2388.  
  2389. mat_drawflat - VAR - (CHEAT)
  2390.  
  2391.  
  2392. mat_dxlevel - VAR
  2393.  
  2394.  
  2395. mat_dynamic_tonemapping - VAR - (CHEAT)
  2396.  
  2397.  
  2398. mat_edit - CMD - (CHEAT)
  2399. Bring up the material under the crosshair in the editor
  2400.  
  2401. mat_envmapsize - VAR
  2402.  
  2403.  
  2404. mat_envmaptgasize - VAR
  2405.  
  2406.  
  2407. mat_excludetextures - VAR
  2408.  
  2409.  
  2410. mat_fastnobump - VAR - (CHEAT)
  2411.  
  2412.  
  2413. mat_fastspecular - VAR
  2414. Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
  2415.  
  2416. mat_fillrate - VAR - (CHEAT)
  2417.  
  2418.  
  2419. mat_filterlightmaps - VAR
  2420.  
  2421.  
  2422. mat_filtertextures - VAR
  2423.  
  2424.  
  2425. mat_force_tonemap_scale - VAR - (CHEAT)
  2426.  
  2427.  
  2428. mat_forceaniso - VAR
  2429.  
  2430.  
  2431. mat_forcedynamic - VAR - (CHEAT)
  2432.  
  2433.  
  2434. mat_forcehardwaresync - VAR
  2435.  
  2436.  
  2437. mat_forcemanagedtextureintohardware - VAR
  2438.  
  2439.  
  2440. mat_fullbright - VAR - (CHEAT)
  2441.  
  2442.  
  2443. mat_hdr_enabled - CMD
  2444. Report if HDR is enabled for debugging
  2445.  
  2446. mat_hdr_level - VAR - (ARCHIVE)
  2447. Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
  2448.  
  2449. mat_hdr_manual_tonemap_rate - VAR
  2450.  
  2451.  
  2452. mat_hdr_tonemapscale - VAR - (CHEAT)
  2453. The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
  2454.  
  2455. mat_info - CMD
  2456. Shows material system info
  2457.  
  2458. mat_leafvis - VAR - (CHEAT)
  2459. Draw wireframe of current leaf
  2460.  
  2461. mat_levelflush - VAR
  2462.  
  2463.  
  2464. mat_lightmap_pfms - VAR
  2465. Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
  2466.  
  2467. mat_loadtextures - VAR - (CHEAT)
  2468.  
  2469.  
  2470. mat_luxels - VAR - (CHEAT)
  2471.  
  2472.  
  2473. mat_managedtextures - VAR - (ARCHIVE)
  2474. If set, allows Direct3D to manage texture uploading at the cost of extra system memory
  2475.  
  2476. mat_max_worldmesh_vertices - VAR
  2477.  
  2478.  
  2479. mat_maxframelatency - VAR
  2480.  
  2481.  
  2482. mat_measurefillrate - VAR - (CHEAT)
  2483.  
  2484.  
  2485. mat_mipmaptextures - VAR
  2486.  
  2487.  
  2488. mat_monitorgamma - VAR
  2489. monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  2490.  
  2491. mat_monitorgamma_tv_enabled - VAR - (ARCHIVE)
  2492.  
  2493.  
  2494. mat_monitorgamma_tv_exp - VAR
  2495.  
  2496.  
  2497. mat_monitorgamma_tv_range_max - VAR
  2498.  
  2499.  
  2500. mat_monitorgamma_tv_range_min - VAR
  2501.  
  2502.  
  2503. mat_morphstats - VAR - (CHEAT)
  2504.  
  2505.  
  2506. mat_motion_blur_enabled - VAR
  2507.  
  2508.  
  2509. mat_motion_blur_percent_of_screen_max - VAR
  2510.  
  2511.  
  2512. mat_norendering - VAR - (CHEAT)
  2513.  
  2514.  
  2515. mat_normalmaps - VAR - (CHEAT)
  2516.  
  2517.  
  2518. mat_normals - VAR - (CHEAT)
  2519.  
  2520.  
  2521. mat_parallaxmap - VAR
  2522.  
  2523.  
  2524. mat_picmip - VAR
  2525.  
  2526.  
  2527. mat_powersavingsmode - VAR - (ARCHIVE)
  2528. Power Savings Mode
  2529.  
  2530. mat_proxy - VAR - (CHEAT)
  2531.  
  2532.  
  2533. mat_queue_mode - VAR - (ARCHIVE)
  2534. The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
  2535.  
  2536. mat_queue_report - VAR - (ARCHIVE)
  2537. Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
  2538.  
  2539. mat_reducefillrate - VAR
  2540.  
  2541.  
  2542. mat_reduceparticles - VAR
  2543.  
  2544.  
  2545. mat_reloadallmaterials - CMD - (CHEAT)
  2546. Reloads all materials
  2547.  
  2548. mat_reloadmaterial - CMD
  2549. Reloads a single material
  2550.  
  2551. mat_reloadtexture - CMD
  2552. Reloads a single texture
  2553.  
  2554. mat_reloadtextures - CMD - (CHEAT)
  2555. Reloads all textures
  2556.  
  2557. mat_report_queue_status - VAR
  2558.  
  2559.  
  2560. mat_reporthwmorphmemory - CMD - (CHEAT)
  2561. Reports the amount of size in bytes taken up by hardware morph textures.
  2562.  
  2563. mat_requires_rt_alloc_first - VAR - (HIDDEN)
  2564.  
  2565.  
  2566. mat_reversedepth - VAR - (CHEAT)
  2567.  
  2568.  
  2569. mat_savechanges - CMD
  2570. saves current video configuration to the registry
  2571.  
  2572. mat_setvideomode - CMD
  2573. sets the width, height, windowed state of the material system
  2574.  
  2575. mat_shadowstate - VAR
  2576.  
  2577.  
  2578. mat_show_ab_hdr - VAR
  2579.  
  2580.  
  2581. mat_show_texture_memory_usage - VAR - (NEVER_AS_STRING,CHEAT)
  2582. Display the texture memory usage on the HUD.
  2583.  
  2584. mat_showenvmapmask - VAR
  2585.  
  2586.  
  2587. mat_showlowresimage - VAR - (CHEAT)
  2588.  
  2589.  
  2590. mat_showmaterials - CMD
  2591. Show materials.
  2592.  
  2593. mat_showmaterialsverbose - CMD
  2594. Show materials (verbose version).
  2595.  
  2596. mat_showmiplevels - VAR - (CHEAT)
  2597. color-code miplevels 2: normalmaps, 1: everything else
  2598.  
  2599. mat_showtextures - CMD
  2600. Show used textures.
  2601.  
  2602. mat_slopescaledepthbias_decal - VAR - (CHEAT)
  2603.  
  2604.  
  2605. mat_slopescaledepthbias_normal - VAR - (CHEAT)
  2606.  
  2607.  
  2608. mat_slopescaledepthbias_shadowmap - VAR
  2609.  
  2610.  
  2611. mat_softwarelighting - VAR
  2612.  
  2613.  
  2614. mat_softwareskin - VAR - (CHEAT)
  2615.  
  2616.  
  2617. mat_specular - VAR
  2618. Enable/Disable specularity for perf testing. Will cause a material reload upon change.
  2619.  
  2620. mat_supportflashlight - VAR
  2621. 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
  2622.  
  2623. mat_surfaceid - VAR - (CHEAT)
  2624.  
  2625.  
  2626. mat_surfacemat - VAR - (CHEAT)
  2627.  
  2628.  
  2629. mat_texture_list - VAR
  2630. For debugging, show a list of used textures per frame
  2631.  
  2632. mat_texture_list_all - VAR - (NEVER_AS_STRING)
  2633. If this is nonzero, then the texture list panel will show all currently-loaded textures.
  2634.  
  2635. mat_texture_list_content_path - VAR - (ARCHIVE)
  2636. The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
  2637.  
  2638. mat_texture_list_txlod - CMD - (DONTRECORD)
  2639. Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
  2640.  
  2641. mat_texture_list_txlod_sync - CMD - (DONTRECORD)
  2642. 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
  2643.  
  2644. mat_texture_list_view - VAR - (NEVER_AS_STRING)
  2645. If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
  2646.  
  2647. mat_texture_save_fonts - CMD
  2648. Save all font textures
  2649.  
  2650. mat_tonemap_algorithm - VAR - (CHEAT)
  2651. 0 = Original Algorithm 1 = New Algorithm
  2652.  
  2653. mat_tonemapping_occlusion_use_stencil - VAR
  2654.  
  2655.  
  2656. mat_trilinear - VAR
  2657.  
  2658.  
  2659. mat_use_compressed_hdr_textures - VAR
  2660.  
  2661.  
  2662. mat_visualize_dof - VAR - (CHEAT)
  2663.  
  2664.  
  2665. mat_vsync - VAR
  2666. Force sync to vertical retrace
  2667.  
  2668. mat_wireframe - VAR - (CHEAT)
  2669.  
  2670.  
  2671. matchmakingport - VAR
  2672. Host Matchmaking port
  2673.  
  2674. maxplayers - CMD
  2675. Change the maximum number of players allowed on this server.
  2676.  
  2677. mem_compact - CMD
  2678.  
  2679.  
  2680. mem_dump - CMD
  2681. Dump memory stats to text file.
  2682.  
  2683. mem_dumpstats - VAR
  2684. Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
  2685.  
  2686.  
  2687. mem_eat - CMD
  2688.  
  2689.  
  2690. mem_force_flush - VAR - (CHEAT)
  2691. Force cache flush of unlocked resources on every alloc
  2692.  
  2693. mem_max_heapsize - VAR
  2694. Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
  2695.  
  2696. mem_max_heapsize_dedicated - VAR
  2697. Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
  2698.  
  2699. mem_min_heapsize - VAR
  2700. Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
  2701.  
  2702. mem_periodicdumps - VAR
  2703. Write periodic memstats dumps every n seconds.
  2704.  
  2705. mem_test - CMD
  2706.  
  2707.  
  2708. mem_test_each_frame - VAR
  2709. Run heap check at end of every frame
  2710.  
  2711.  
  2712. mem_test_every_n_seconds - VAR
  2713. Run heap check at a specified interval
  2714.  
  2715.  
  2716. mem_vcollide - CMD
  2717. Dumps the memory used by vcollides
  2718.  
  2719. memory - CMD
  2720. Print memory stats.
  2721.  
  2722. memory_diff - CMD - (CHEAT)
  2723. show memory stats relative to snapshot
  2724.  
  2725. memory_list - CMD - (CHEAT)
  2726. dump memory list (linux only)
  2727.  
  2728. memory_mark - CMD - (CHEAT)
  2729. snapshot current allocation status
  2730.  
  2731. memory_status - CMD - (CHEAT)
  2732. show memory stats (linux only)
  2733.  
  2734. metropolice_charge - VAR - (GAMEDLL)
  2735.  
  2736.  
  2737. metropolice_chase_use_follow - VAR - (GAMEDLL)
  2738.  
  2739.  
  2740. metropolice_move_and_melee - VAR - (GAMEDLL)
  2741.  
  2742.  
  2743. minisave - CMD - (DONTRECORD)
  2744. Saves game (for current level only!)
  2745.  
  2746. mission_list - CMD - (GAMEDLL)
  2747. List all available tactical missions
  2748.  
  2749. mission_show - CMD - (GAMEDLL)
  2750. Show the given mission
  2751.  
  2752. mm_max_spectators - VAR
  2753. Max players allowed on the spectator team
  2754.  
  2755. mm_message - CMD
  2756. Send a message to all remote clients
  2757.  
  2758. mm_minplayers - VAR
  2759. Number of players required to start an unranked game
  2760.  
  2761. mm_select_session - CMD
  2762. Select a session
  2763.  
  2764. mm_session_info - CMD
  2765. Dump session information
  2766.  
  2767. mm_stats - CMD
  2768.  
  2769.  
  2770. mod_dynamicloadpause - VAR - (HIDDEN,CHEAT,DONTRECORD)
  2771.  
  2772.  
  2773. mod_dynamicloadspew - VAR - (HIDDEN,DONTRECORD)
  2774.  
  2775.  
  2776. mod_dynamicloadthrottle - VAR - (HIDDEN,CHEAT,DONTRECORD)
  2777.  
  2778.  
  2779. mod_dynamicmodeldebug - CMD - (HIDDEN,DONTRECORD)
  2780. debug spew for dynamic model loading
  2781.  
  2782. mod_dynamicunloadtex - VAR - (HIDDEN,DONTRECORD)
  2783.  
  2784.  
  2785. mod_dynamicunloadtime - VAR - (HIDDEN,DONTRECORD)
  2786.  
  2787.  
  2788. mod_forcedata - VAR
  2789. Forces all model file data into cache on model load.
  2790.  
  2791. mod_forcetouchdata - VAR
  2792. Forces all model file data into cache on model load.
  2793.  
  2794. mod_load_anims_async - VAR
  2795.  
  2796.  
  2797. mod_load_fakestall - VAR
  2798. Forces all ANI file loading to stall for specified ms
  2799.  
  2800.  
  2801. mod_load_mesh_async - VAR
  2802.  
  2803.  
  2804. mod_load_showstall - VAR
  2805. 1 - show hitches , 2 - show stalls
  2806.  
  2807. mod_load_vcollide_async - VAR
  2808.  
  2809.  
  2810. mod_lock_mdls_on_load - VAR
  2811.  
  2812.  
  2813. mod_test_mesh_not_available - VAR - (CHEAT)
  2814.  
  2815.  
  2816. mod_test_not_available - VAR - (CHEAT)
  2817.  
  2818.  
  2819. mod_test_verts_not_available - VAR - (CHEAT)
  2820.  
  2821.  
  2822. mod_touchalldata - VAR
  2823. Touch model data during level startup
  2824.  
  2825. mod_trace_load - VAR
  2826.  
  2827.  
  2828. model_list - CMD - (CHEAT,DONTRECORD)
  2829. Dump model list to file
  2830.  
  2831. monk_headshot_freq - VAR - (GAMEDLL)
  2832.  
  2833.  
  2834. mortar_visualize - VAR - (GAMEDLL)
  2835.  
  2836.  
  2837. motdfile - VAR - (GAMEDLL)
  2838. The MOTD file to load.
  2839.  
  2840. motdfile_text - VAR - (GAMEDLL)
  2841. The text-only MOTD file to use for clients that have disabled HTML MOTDs.
  2842.  
  2843. movie_fixwave - CMD
  2844. Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
  2845.  
  2846. mp_allowNPCs - VAR - (GAMEDLL,NOTIFY)
  2847.  
  2848.  
  2849. mp_allowspectators - VAR - (GAMEDLL,REPLICATED)
  2850. toggles whether the server allows spectator mode or not
  2851.  
  2852. mp_autocrosshair - VAR - (GAMEDLL,NOTIFY)
  2853.  
  2854.  
  2855. mp_chattime - VAR - (GAMEDLL,REPLICATED)
  2856. amount of time players can chat after the game is over
  2857.  
  2858. mp_clan_ready_signal - VAR - (GAMEDLL)
  2859. Text that team leader from each team must speak for the match to begin
  2860.  
  2861. mp_clan_readyrestart - VAR - (GAMEDLL)
  2862. If non-zero, game will restart once someone from each team gives the ready signal
  2863.  
  2864. mp_decals - VAR - (ARCHIVE)
  2865.  
  2866.  
  2867. mp_defaultteam - VAR - (GAMEDLL)
  2868.  
  2869.  
  2870. mp_disable_autokick - CMD - (GAMEDLL)
  2871. Prevents a userid from being auto-kicked
  2872.  
  2873. mp_facefronttime - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2874. After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
  2875.  
  2876. mp_fadetoblack - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2877. fade a player's screen to black when he dies
  2878.  
  2879. mp_falldamage - VAR - (GAMEDLL,NOTIFY)
  2880.  
  2881.  
  2882. mp_feetyawrate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2883. How many degrees per second that we can turn our feet or upper body.
  2884.  
  2885. mp_flashlight - VAR - (GAMEDLL,NOTIFY)
  2886.  
  2887.  
  2888. mp_footsteps - VAR - (GAMEDLL,NOTIFY)
  2889.  
  2890.  
  2891. mp_forcecamera - VAR - (GAMEDLL,REPLICATED)
  2892. Restricts spectator modes for dead players
  2893.  
  2894. mp_forcerespawn - VAR - (GAMEDLL,NOTIFY)
  2895.  
  2896.  
  2897. mp_fraglimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2898. The number of kills at which the map ends
  2899.  
  2900. mp_friendlyfire - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2901. Allows team members to injure other members of their team
  2902.  
  2903. mp_ik - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2904. Use IK on in-place turns.
  2905.  
  2906. mp_mapcycle_empty_timeout_seconds - VAR - (GAMEDLL,REPLICATED)
  2907. If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds
  2908.  
  2909. mp_ready_signal - VAR - (GAMEDLL)
  2910. Text that each player must speak for the match to begin
  2911.  
  2912. mp_readyrestart - VAR - (GAMEDLL)
  2913. If non-zero, game will restart once each player gives the ready signal
  2914.  
  2915. mp_restartgame - VAR - (GAMEDLL)
  2916. If non-zero, game will restart in the specified number of seconds
  2917.  
  2918. mp_restartgame_immediate - VAR - (GAMEDLL)
  2919. If non-zero, game will restart immediately
  2920.  
  2921. mp_show_voice_icons - VAR - (GAMEDLL,REPLICATED)
  2922. Show overhead player voice icons when players are speaking.
  2923.  
  2924.  
  2925. mp_showgestureslots - VAR - (GAMEDLL,REPLICATED,CHEAT)
  2926. Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
  2927.  
  2928. mp_slammoveyaw - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2929. Force movement yaw along an animation path.
  2930.  
  2931. mp_teamlist - VAR - (GAMEDLL,NOTIFY)
  2932.  
  2933.  
  2934. mp_teamoverride - VAR - (GAMEDLL)
  2935.  
  2936.  
  2937. mp_teamplay - VAR - (GAMEDLL,NOTIFY)
  2938.  
  2939.  
  2940. mp_timelimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2941. game time per map in minutes
  2942.  
  2943. mp_waitingforplayers_cancel - VAR - (GAMEDLL)
  2944. Set to 1 to end the WaitingForPlayers period.
  2945.  
  2946. mp_waitingforplayers_restart - VAR - (GAMEDLL)
  2947. Set to 1 to start or restart the WaitingForPlayers period.
  2948.  
  2949. mp_waitingforplayers_time - VAR - (GAMEDLL)
  2950. WaitingForPlayers time length in seconds
  2951.  
  2952. mp_weaponstay - VAR - (GAMEDLL,NOTIFY)
  2953.  
  2954.  
  2955. multvar - CMD - (DONTRECORD)
  2956. Multiply specified convar value.
  2957.  
  2958. name - VAR - (ARCHIVE,USERINFO,PRINTABLEONLY,SERVER_CAN_EXECUTE)
  2959. Current user name
  2960.  
  2961. nav_add_to_selected_set - CMD - (GAMEDLL,CHEAT)
  2962. Add current area to the selected set.
  2963.  
  2964. nav_add_to_selected_set_by_id - CMD - (GAMEDLL,CHEAT)
  2965. Add specified area id to the selected set.
  2966.  
  2967. nav_analyze - CMD - (GAMEDLL,CHEAT)
  2968. Re-analyze the current Navigation Mesh and save it to disk.
  2969.  
  2970. nav_analyze_scripted - CMD - (GAMEDLL,HIDDEN,CHEAT)
  2971. commandline hook to run a nav_analyze and then quit.
  2972.  
  2973. nav_area_bgcolor - VAR - (GAMEDLL,CHEAT)
  2974. RGBA color to draw as the background color for nav areas while editing.
  2975.  
  2976. nav_area_max_size - VAR - (GAMEDLL,CHEAT)
  2977. Max area size created in nav generation
  2978.  
  2979. nav_avoid - CMD - (GAMEDLL,CHEAT)
  2980. Toggles the 'avoid this area when possible' flag used by the AI system.
  2981.  
  2982. nav_begin_area - CMD - (GAMEDLL,CHEAT)
  2983. Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
  2984.  
  2985. nav_begin_deselecting - CMD - (GAMEDLL,CHEAT)
  2986. Start continuously removing from the selected set.
  2987.  
  2988. nav_begin_drag_deselecting - CMD - (GAMEDLL,CHEAT)
  2989. Start dragging a selection area.
  2990.  
  2991. nav_begin_drag_selecting - CMD - (GAMEDLL,CHEAT)
  2992. Start dragging a selection area.
  2993.  
  2994. nav_begin_selecting - CMD - (GAMEDLL,CHEAT)
  2995. Start continuously adding to the selected set.
  2996.  
  2997. nav_begin_shift_xy - CMD - (GAMEDLL,CHEAT)
  2998. Begin shifting the Selected Set.
  2999.  
  3000. nav_build_ladder - CMD - (GAMEDLL,CHEAT)
  3001. Attempts to build a nav ladder on the climbable surface under the cursor.
  3002.  
  3003. nav_check_file_consistency - CMD - (GAMEDLL,CHEAT)
  3004. Scans the maps directory and reports any missing/out-of-date navigation files.
  3005.  
  3006. nav_check_floor - CMD - (GAMEDLL)
  3007. Updates the blocked/unblocked status for every nav area.
  3008.  
  3009. nav_check_stairs - CMD - (GAMEDLL)
  3010. Update the nav mesh STAIRS attribute
  3011.  
  3012. nav_chop_selected - CMD - (GAMEDLL,CHEAT)
  3013. Chops all selected areas into their component 1x1 areas
  3014.  
  3015. nav_clear_attribute - CMD - (GAMEDLL,CHEAT)
  3016. Remove given nav attribute from all areas in the selected set.
  3017.  
  3018. nav_clear_selected_set - CMD - (GAMEDLL,CHEAT)
  3019. Clear the selected set.
  3020.  
  3021. nav_clear_walkable_marks - CMD - (GAMEDLL,CHEAT)
  3022. Erase any previously placed walkable positions.
  3023.  
  3024. nav_compress_id - CMD - (GAMEDLL,CHEAT)
  3025. Re-orders area and ladder ID's so they are continuous.
  3026.  
  3027. nav_connect - CMD - (GAMEDLL,CHEAT)
  3028. To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
  3029.  
  3030. nav_coplanar_slope_limit - VAR - (GAMEDLL,CHEAT)
  3031.  
  3032.  
  3033. nav_coplanar_slope_limit_displacement - VAR - (GAMEDLL,CHEAT)
  3034.  
  3035.  
  3036. nav_corner_adjust_adjacent - VAR - (GAMEDLL,CHEAT)
  3037. radius used to raise/lower corners in nearby areas when raising/lowering corners.
  3038.  
  3039. nav_corner_lower - CMD - (GAMEDLL,CHEAT)
  3040. Lower the selected corner of the currently marked Area.
  3041.  
  3042. nav_corner_place_on_ground - CMD - (GAMEDLL,CHEAT)
  3043. Places the selected corner of the currently marked Area on the ground.
  3044.  
  3045. nav_corner_raise - CMD - (GAMEDLL,CHEAT)
  3046. Raise the selected corner of the currently marked Area.
  3047.  
  3048. nav_corner_select - CMD - (GAMEDLL,CHEAT)
  3049. Select a corner of the currently marked Area. Use multiple times to access all four corners.
  3050.  
  3051. nav_create_area_at_feet - VAR - (GAMEDLL,CHEAT)
  3052. Anchor nav_begin_area Z to editing player's feet
  3053.  
  3054. nav_create_place_on_ground - VAR - (GAMEDLL,CHEAT)
  3055. If true, nav areas will be placed flush with the ground when created by hand.
  3056.  
  3057. nav_crouch - CMD - (GAMEDLL,CHEAT)
  3058. Toggles the 'must crouch in this area' flag used by the AI system.
  3059.  
  3060. nav_debug_blocked - VAR - (GAMEDLL,CHEAT)
  3061.  
  3062.  
  3063. nav_delete - CMD - (GAMEDLL,CHEAT)
  3064. Deletes the currently highlighted Area.
  3065.  
  3066. nav_delete_marked - CMD - (GAMEDLL,CHEAT)
  3067. Deletes the currently marked Area (if any).
  3068.  
  3069. nav_disconnect - CMD - (GAMEDLL,CHEAT)
  3070. To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
  3071.  
  3072. nav_disconnect_outgoing_oneways - CMD - (GAMEDLL,CHEAT)
  3073. For each area in the selected set, disconnect all outgoing one-way connections.
  3074.  
  3075. nav_displacement_test - VAR - (GAMEDLL,CHEAT)
  3076. Checks for nodes embedded in displacements (useful for in-development maps)
  3077.  
  3078. nav_dont_hide - CMD - (GAMEDLL,CHEAT)
  3079. Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
  3080.  
  3081. nav_drag_selection_volume_zmax_offset - VAR - (GAMEDLL,REPLICATED)
  3082. The offset of the nav drag volume top from center
  3083.  
  3084. nav_drag_selection_volume_zmin_offset - VAR - (GAMEDLL,REPLICATED)
  3085. The offset of the nav drag volume bottom from center
  3086.  
  3087. nav_draw_limit - VAR - (GAMEDLL,CHEAT)
  3088. The maximum number of areas to draw in edit mode
  3089.  
  3090. nav_dump_selected_set_positions - CMD - (GAMEDLL,CHEAT)
  3091. Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
  3092.  
  3093. nav_edit - VAR - (GAMEDLL,CHEAT)
  3094. Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
  3095.  
  3096. nav_end_area - CMD - (GAMEDLL,CHEAT)
  3097. Defines the second corner of a new Area or Ladder and creates it.
  3098.  
  3099. nav_end_deselecting - CMD - (GAMEDLL,CHEAT)
  3100. Stop continuously removing from the selected set.
  3101.  
  3102. nav_end_drag_deselecting - CMD - (GAMEDLL,CHEAT)
  3103. Stop dragging a selection area.
  3104.  
  3105. nav_end_drag_selecting - CMD - (GAMEDLL,CHEAT)
  3106. Stop dragging a selection area.
  3107.  
  3108. nav_end_selecting - CMD - (GAMEDLL,CHEAT)
  3109. Stop continuously adding to the selected set.
  3110.  
  3111. nav_end_shift_xy - CMD - (GAMEDLL,CHEAT)
  3112. Finish shifting the Selected Set.
  3113.  
  3114. nav_flood_select - CMD - (GAMEDLL,CHEAT)
  3115. Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
  3116.  
  3117. nav_gen_cliffs_approx - CMD - (GAMEDLL,CHEAT)
  3118. Mark cliff areas, post-processing approximation
  3119.  
  3120. nav_generate - CMD - (GAMEDLL,CHEAT)
  3121. Generate a Navigation Mesh for the current map and save it to disk.
  3122.  
  3123. nav_generate_fencetops - VAR - (GAMEDLL,CHEAT)
  3124. Autogenerate nav areas on fence and obstacle tops
  3125.  
  3126. nav_generate_fixup_jump_areas - VAR - (GAMEDLL,CHEAT)
  3127. Convert obsolete jump areas into 2-way connections
  3128.  
  3129. nav_generate_incremental - CMD - (GAMEDLL,CHEAT)
  3130. Generate a Navigation Mesh for the current map and save it to disk.
  3131.  
  3132. nav_generate_incremental_range - VAR - (GAMEDLL,CHEAT)
  3133.  
  3134.  
  3135. nav_generate_incremental_tolerance - VAR - (GAMEDLL,CHEAT)
  3136. Z tolerance for adding new nav areas.
  3137.  
  3138. nav_jump - CMD - (GAMEDLL,CHEAT)
  3139. Toggles the 'traverse this area by jumping' flag used by the AI system.
  3140.  
  3141. nav_ladder_flip - CMD - (GAMEDLL,CHEAT)
  3142. Flips the selected ladder's direction.
  3143.  
  3144. nav_load - CMD - (GAMEDLL,CHEAT)
  3145. Loads the Navigation Mesh for the current map.
  3146.  
  3147. nav_lower_drag_volume_max - CMD - (GAMEDLL,CHEAT)
  3148. Lower the top of the drag select volume.
  3149.  
  3150. nav_lower_drag_volume_min - CMD - (GAMEDLL,CHEAT)
  3151. Lower the bottom of the drag select volume.
  3152.  
  3153. nav_make_sniper_spots - CMD - (GAMEDLL,CHEAT)
  3154. Chops the marked area into disconnected sub-areas suitable for sniper spots.
  3155.  
  3156. nav_mark - CMD - (GAMEDLL,CHEAT)
  3157. Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
  3158.  
  3159. nav_mark_attribute - CMD - (GAMEDLL,CHEAT)
  3160. Set nav attribute for all areas in the selected set.
  3161.  
  3162. nav_mark_unnamed - CMD - (GAMEDLL,CHEAT)
  3163. Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
  3164.  
  3165. nav_mark_walkable - CMD - (GAMEDLL,CHEAT)
  3166. Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
  3167.  
  3168. nav_max_view_distance - VAR - (GAMEDLL,CHEAT)
  3169. Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
  3170.  
  3171. nav_max_vis_delta_list_length - VAR - (GAMEDLL,CHEAT)
  3172.  
  3173.  
  3174. nav_merge - CMD - (GAMEDLL,CHEAT)
  3175. To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
  3176.  
  3177. nav_merge_mesh - CMD - (GAMEDLL,CHEAT)
  3178. Merges a saved selected set into the current mesh.
  3179.  
  3180. nav_no_hostages - CMD - (GAMEDLL,CHEAT)
  3181. Toggles the 'hostages cannot use this area' flag used by the AI system.
  3182.  
  3183. nav_no_jump - CMD - (GAMEDLL,CHEAT)
  3184. Toggles the 'dont jump in this area' flag used by the AI system.
  3185.  
  3186. nav_place_floodfill - CMD - (GAMEDLL,CHEAT)
  3187. Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
  3188.  
  3189. nav_place_list - CMD - (GAMEDLL,CHEAT)
  3190. Lists all place names used in the map.
  3191.  
  3192. nav_place_pick - CMD - (GAMEDLL,CHEAT)
  3193. Sets the current Place to the Place of the Area under the cursor.
  3194.  
  3195. nav_place_replace - CMD - (GAMEDLL,CHEAT)
  3196. Replaces all instances of the first place with the second place.
  3197.  
  3198. nav_place_set - CMD - (GAMEDLL,CHEAT)
  3199. Sets the Place of all selected areas to the current Place.
  3200.  
  3201. nav_potentially_visible_dot_tolerance - VAR - (GAMEDLL,CHEAT)
  3202.  
  3203.  
  3204. nav_precise - CMD - (GAMEDLL,CHEAT)
  3205. Toggles the 'dont avoid obstacles' flag used by the AI system.
  3206.  
  3207. nav_quicksave - VAR - (GAMEDLL,CHEAT)
  3208. Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
  3209.  
  3210. nav_raise_drag_volume_max - CMD - (GAMEDLL,CHEAT)
  3211. Raise the top of the drag select volume.
  3212.  
  3213. nav_raise_drag_volume_min - CMD - (GAMEDLL,CHEAT)
  3214. Raise the bottom of the drag select volume.
  3215.  
  3216. nav_recall_selected_set - CMD - (GAMEDLL,CHEAT)
  3217. Re-selects the stored selected set.
  3218.  
  3219. nav_remove_from_selected_set - CMD - (GAMEDLL,CHEAT)
  3220. Remove current area from the selected set.
  3221.  
  3222. nav_remove_jump_areas - CMD - (GAMEDLL,CHEAT)
  3223. Removes legacy jump areas, replacing them with connections.
  3224.  
  3225. nav_run - CMD - (GAMEDLL,CHEAT)
  3226. Toggles the 'traverse this area by running' flag used by the AI system.
  3227.  
  3228. nav_save - CMD - (GAMEDLL,CHEAT)
  3229. Saves the current Navigation Mesh to disk.
  3230.  
  3231. nav_save_selected - CMD - (GAMEDLL,CHEAT)
  3232. Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
  3233.  
  3234. nav_select_blocked_areas - CMD - (GAMEDLL,CHEAT)
  3235. Adds all blocked areas to the selected set
  3236.  
  3237. nav_select_damaging_areas - CMD - (GAMEDLL,CHEAT)
  3238. Adds all damaging areas to the selected set
  3239.  
  3240. nav_select_half_space - CMD - (GAMEDLL,CHEAT)
  3241. Selects any areas that intersect the given half-space.
  3242.  
  3243. nav_select_invalid_areas - CMD - (GAMEDLL,CHEAT)
  3244. Adds all invalid areas to the Selected Set.
  3245.  
  3246. nav_select_larger_than - CMD - (GAMEDLL,CHEAT)
  3247. Select nav areas where both dimensions are larger than the given size.
  3248.  
  3249. nav_select_obstructed_areas - CMD - (GAMEDLL,CHEAT)
  3250. Adds all obstructed areas to the selected set
  3251.  
  3252. nav_select_orphans - CMD - (GAMEDLL,CHEAT)
  3253. Adds all orphan areas to the selected set (highlight a valid area first).
  3254.  
  3255. nav_select_overlapping - CMD - (GAMEDLL)
  3256. Selects nav areas that are overlapping others.
  3257.  
  3258. nav_select_radius - CMD - (GAMEDLL,CHEAT)
  3259. Adds all areas in a radius to the selection set
  3260.  
  3261. nav_select_stairs - CMD - (GAMEDLL,CHEAT)
  3262. Adds all stairway areas to the selected set
  3263.  
  3264. nav_selected_set_border_color - VAR - (GAMEDLL,CHEAT)
  3265. Color used to draw the selected set borders while editing.
  3266.  
  3267. nav_selected_set_color - VAR - (GAMEDLL,CHEAT)
  3268. Color used to draw the selected set background while editing.
  3269.  
  3270. nav_set_place_mode - CMD - (GAMEDLL,CHEAT)
  3271. Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
  3272.  
  3273. nav_shift - CMD - (GAMEDLL,CHEAT)
  3274. Shifts the selected areas by the specified amount
  3275.  
  3276. nav_show_approach_points - VAR - (GAMEDLL,CHEAT)
  3277. Show Approach Points in the Navigation Mesh.
  3278.  
  3279. nav_show_area_info - VAR - (GAMEDLL,CHEAT)
  3280. Duration in seconds to show nav area ID and attributes while editing
  3281.  
  3282. nav_show_compass - VAR - (GAMEDLL,CHEAT)
  3283.  
  3284.  
  3285. nav_show_continguous - VAR - (GAMEDLL,CHEAT)
  3286. Highlight non-contiguous connections
  3287.  
  3288. nav_show_danger - VAR - (GAMEDLL,CHEAT)
  3289. Show current 'danger' levels.
  3290.  
  3291. nav_show_dumped_positions - CMD - (GAMEDLL,CHEAT)
  3292. Show the (x,y,z) coordinate positions of the given dump file.
  3293.  
  3294. nav_show_func_nav_avoid - VAR - (GAMEDLL,CHEAT)
  3295. Show areas of designer-placed bot avoidance due to func_nav_avoid entities
  3296.  
  3297. nav_show_func_nav_prefer - VAR - (GAMEDLL,CHEAT)
  3298. Show areas of designer-placed bot preference due to func_nav_prefer entities
  3299.  
  3300. nav_show_light_intensity - VAR - (GAMEDLL,CHEAT)
  3301.  
  3302.  
  3303. nav_show_node_grid - VAR - (GAMEDLL,CHEAT)
  3304.  
  3305.  
  3306. nav_show_node_id - VAR - (GAMEDLL,CHEAT)
  3307.  
  3308.  
  3309. nav_show_nodes - VAR - (GAMEDLL,CHEAT)
  3310.  
  3311.  
  3312. nav_show_player_counts - VAR - (GAMEDLL,CHEAT)
  3313. Show current player counts in each area.
  3314.  
  3315. nav_show_potentially_visible - VAR - (GAMEDLL,CHEAT)
  3316. Show areas that are potentially visible from the current nav area
  3317.  
  3318. nav_simplify_selected - CMD - (GAMEDLL,CHEAT)
  3319. Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
  3320.  
  3321. nav_slope_limit - VAR - (GAMEDLL,CHEAT)
  3322. The ground unit normal's Z component must be greater than this for nav areas to be generated.
  3323.  
  3324. nav_slope_tolerance - VAR - (GAMEDLL,CHEAT)
  3325. The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
  3326.  
  3327. nav_snap_to_grid - VAR - (GAMEDLL,CHEAT)
  3328. Snap to the nav generation grid when creating new nav areas
  3329.  
  3330. nav_solid_props - VAR - (GAMEDLL,CHEAT)
  3331. Make props solid to nav generation/editing
  3332.  
  3333. nav_splice - CMD - (GAMEDLL,CHEAT)
  3334. To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
  3335.  
  3336. nav_split - CMD - (GAMEDLL,CHEAT)
  3337. To split an Area into two, align the split line using your cursor and invoke the split command.
  3338.  
  3339. nav_split_place_on_ground - VAR - (GAMEDLL,CHEAT)
  3340. If true, nav areas will be placed flush with the ground when split.
  3341.  
  3342. nav_stand - CMD - (GAMEDLL,CHEAT)
  3343. Toggles the 'stand while hiding' flag used by the AI system.
  3344.  
  3345. nav_stop - CMD - (GAMEDLL,CHEAT)
  3346. Toggles the 'must stop when entering this area' flag used by the AI system.
  3347.  
  3348. nav_store_selected_set - CMD - (GAMEDLL,CHEAT)
  3349. Stores the current selected set for later retrieval.
  3350.  
  3351. nav_strip - CMD - (GAMEDLL,CHEAT)
  3352. Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
  3353.  
  3354. nav_subdivide - CMD - (GAMEDLL,CHEAT)
  3355. Subdivides all selected areas.
  3356.  
  3357. nav_test_node - VAR - (GAMEDLL,CHEAT)
  3358.  
  3359.  
  3360. nav_test_node_crouch - VAR - (GAMEDLL,CHEAT)
  3361.  
  3362.  
  3363. nav_test_node_crouch_dir - VAR - (GAMEDLL,CHEAT)
  3364.  
  3365.  
  3366. nav_test_stairs - CMD - (GAMEDLL,CHEAT)
  3367. Test the selected set for being on stairs
  3368.  
  3369. nav_toggle_deselecting - CMD - (GAMEDLL,CHEAT)
  3370. Start or stop continuously removing from the selected set.
  3371.  
  3372. nav_toggle_in_selected_set - CMD - (GAMEDLL,CHEAT)
  3373. Remove current area from the selected set.
  3374.  
  3375. nav_toggle_place_mode - CMD - (GAMEDLL,CHEAT)
  3376. Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
  3377.  
  3378. nav_toggle_place_painting - CMD - (GAMEDLL,CHEAT)
  3379. Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
  3380.  
  3381. nav_toggle_selected_set - CMD - (GAMEDLL,CHEAT)
  3382. Toggles all areas into/out of the selected set.
  3383.  
  3384. nav_toggle_selecting - CMD - (GAMEDLL,CHEAT)
  3385. Start or stop continuously adding to the selected set.
  3386.  
  3387. nav_transient - CMD - (GAMEDLL,CHEAT)
  3388. Toggles the 'area is transient and may become blocked' flag used by the AI system.
  3389.  
  3390. nav_unmark - CMD - (GAMEDLL,CHEAT)
  3391. Clears the marked Area or Ladder.
  3392.  
  3393. nav_update_blocked - CMD - (GAMEDLL)
  3394. Updates the blocked/unblocked status for every nav area.
  3395.  
  3396. nav_update_lighting - CMD - (GAMEDLL,CHEAT)
  3397. Recomputes lighting values
  3398.  
  3399. nav_update_visibility_on_edit - VAR - (GAMEDLL,CHEAT)
  3400. If nonzero editing the mesh will incrementally recompue visibility
  3401.  
  3402. nav_use_place - CMD - (GAMEDLL,CHEAT)
  3403. If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
  3404.  
  3405. nav_walk - CMD - (GAMEDLL,CHEAT)
  3406. Toggles the 'traverse this area by walking' flag used by the AI system.
  3407.  
  3408. nav_warp_to_mark - CMD - (GAMEDLL,CHEAT)
  3409. Warps the player to the marked area.
  3410.  
  3411. nav_world_center - CMD - (GAMEDLL,CHEAT)
  3412. Centers the nav mesh in the world
  3413.  
  3414. nb_allow_avoiding - VAR - (GAMEDLL,CHEAT)
  3415.  
  3416.  
  3417. nb_allow_climbing - VAR - (GAMEDLL,CHEAT)
  3418.  
  3419.  
  3420. nb_allow_gap_jumping - VAR - (GAMEDLL,CHEAT)
  3421.  
  3422.  
  3423. nb_blind - VAR - (GAMEDLL,CHEAT)
  3424. Disable vision
  3425.  
  3426. nb_command - CMD - (GAMEDLL,CHEAT)
  3427. Sends a command string to all bots
  3428.  
  3429. nb_debug - CMD - (GAMEDLL,CHEAT)
  3430. Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
  3431.  
  3432. nb_debug_climbing - VAR - (GAMEDLL,CHEAT)
  3433.  
  3434.  
  3435. nb_debug_filter - CMD - (GAMEDLL,CHEAT)
  3436. Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
  3437.  
  3438. nb_debug_history - VAR - (GAMEDLL,CHEAT)
  3439. If true, each bot keeps a history of debug output in memory
  3440.  
  3441. nb_debug_known_entities - VAR - (GAMEDLL,CHEAT)
  3442. Show the 'known entities' for the bot that is the current spectator target
  3443.  
  3444. nb_delete_all - CMD - (GAMEDLL,CHEAT)
  3445. Delete all non-player NextBot entities.
  3446.  
  3447. nb_force_look_at - CMD - (GAMEDLL,CHEAT)
  3448. Force selected bot to look at the local player's position
  3449.  
  3450. nb_goal_look_ahead_range - VAR - (GAMEDLL,CHEAT)
  3451.  
  3452.  
  3453. nb_head_aim_resettle_angle - VAR - (GAMEDLL,CHEAT)
  3454. After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
  3455.  
  3456. nb_head_aim_resettle_time - VAR - (GAMEDLL,CHEAT)
  3457. How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
  3458.  
  3459. nb_head_aim_settle_duration - VAR - (GAMEDLL,CHEAT)
  3460.  
  3461.  
  3462. nb_head_aim_steady_max_rate - VAR - (GAMEDLL,CHEAT)
  3463.  
  3464.  
  3465. nb_ladder_align_range - VAR - (GAMEDLL,CHEAT)
  3466.  
  3467.  
  3468. nb_last_area_update_tolerance - VAR - (GAMEDLL,CHEAT)
  3469. Distance a character needs to travel in order to invalidate cached area
  3470.  
  3471. nb_move_to_cursor - CMD - (GAMEDLL,CHEAT)
  3472. Tell all NextBots to move to the cursor position
  3473.  
  3474. nb_path_draw_inc - VAR - (GAMEDLL,CHEAT)
  3475.  
  3476.  
  3477. nb_path_draw_segment_count - VAR - (GAMEDLL,CHEAT)
  3478.  
  3479.  
  3480. nb_path_segment_influence_radius - VAR - (GAMEDLL,CHEAT)
  3481.  
  3482.  
  3483. nb_player_crouch - VAR - (GAMEDLL,CHEAT)
  3484. Force bots to crouch
  3485.  
  3486. nb_player_move - VAR - (GAMEDLL,CHEAT)
  3487. Prevents bots from moving
  3488.  
  3489. nb_player_move_direct - VAR - (GAMEDLL)
  3490.  
  3491.  
  3492. nb_player_stop - VAR - (GAMEDLL,CHEAT)
  3493. Stop all NextBotPlayers from updating
  3494.  
  3495. nb_player_walk - VAR - (GAMEDLL,CHEAT)
  3496. Force bots to walk
  3497.  
  3498. nb_saccade_speed - VAR - (GAMEDLL,CHEAT)
  3499.  
  3500.  
  3501. nb_saccade_time - VAR - (GAMEDLL,CHEAT)
  3502.  
  3503.  
  3504. nb_select - CMD - (GAMEDLL,CHEAT)
  3505. Select the bot you are aiming at for further debug operations.
  3506.  
  3507. nb_speed_look_ahead_range - VAR - (GAMEDLL,CHEAT)
  3508.  
  3509.  
  3510. nb_stop - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3511. Stop all NextBots
  3512.  
  3513. nb_update_debug - VAR - (GAMEDLL,CHEAT)
  3514.  
  3515.  
  3516. nb_update_framelimit - VAR - (GAMEDLL,CHEAT)
  3517.  
  3518.  
  3519. nb_update_frequency - VAR - (GAMEDLL,CHEAT)
  3520.  
  3521.  
  3522. nb_update_maxslide - VAR - (GAMEDLL,CHEAT)
  3523.  
  3524.  
  3525. nb_warp_selected_here - CMD - (GAMEDLL,CHEAT)
  3526. Teleport the selected bot to your cursor position
  3527.  
  3528. net_blockmsg - VAR - (CHEAT)
  3529. Discards incoming message: <0|1|name>
  3530.  
  3531. net_channels - CMD
  3532. Shows net channel info
  3533.  
  3534. net_chokeloop - VAR
  3535. Apply bandwidth choke to loopback packets
  3536.  
  3537. net_compresspackets - VAR
  3538. Use compression on game packets.
  3539.  
  3540. net_compresspackets_minsize - VAR
  3541. Don't bother compressing packets below this size.
  3542.  
  3543. net_compressvoice - VAR
  3544. Attempt to compress out of band voice payloads (360 only).
  3545.  
  3546. net_drawslider - VAR
  3547. Draw completion slider during signon
  3548.  
  3549. net_droppackets - VAR - (CHEAT)
  3550. Drops next n packets on client
  3551.  
  3552. net_fakejitter - VAR - (CHEAT)
  3553. Jitter fakelag packet time
  3554.  
  3555. net_fakelag - VAR - (CHEAT)
  3556. Lag all incoming network data (including loopback) by this many milliseconds.
  3557.  
  3558. net_fakeloss - VAR - (CHEAT)
  3559. Simulate packet loss as a percentage (negative means drop 1/n packets)
  3560.  
  3561. net_maxcleartime - VAR
  3562. Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
  3563.  
  3564. net_maxfilesize - VAR
  3565. Maximum allowed file size for uploading in MB
  3566.  
  3567. net_maxfragments - VAR
  3568. Max fragment bytes per packet
  3569.  
  3570. net_maxpacketdrop - VAR
  3571. Ignore any packets with the sequence number more than this ahead (0 == no limit)
  3572.  
  3573. net_maxroutable - VAR - (ARCHIVE,USERINFO)
  3574. Requested max packet size before packets are 'split'.
  3575.  
  3576. net_queue_trace - VAR
  3577.  
  3578.  
  3579. net_queued_packet_thread - VAR
  3580. Use a high priority thread to send queued packets out instead of sending them each frame.
  3581.  
  3582. net_showdrop - VAR
  3583. Show dropped packets in console
  3584.  
  3585. net_showevents - VAR - (CHEAT)
  3586. Dump game events to console (1=client only, 2=all).
  3587.  
  3588. net_showfragments - VAR
  3589. Show netchannel fragments
  3590.  
  3591. net_showmsg - VAR
  3592. Show incoming message: <0|1|name>
  3593.  
  3594. net_showpeaks - VAR
  3595. Show messages for large packets only: <size>
  3596.  
  3597. net_showsplits - VAR
  3598. Show info about packet splits
  3599.  
  3600. net_showtcp - VAR
  3601. Dump TCP stream summary to console
  3602.  
  3603. net_showudp - VAR
  3604. Dump UDP packets summary to console
  3605.  
  3606. net_showudp_wire - VAR
  3607. Show incoming packet information
  3608.  
  3609. net_splitpacket_maxrate - VAR
  3610. Max bytes per second when queueing splitpacket chunks
  3611.  
  3612. net_splitrate - VAR
  3613. Number of fragments for a splitpacket that can be sent per frame
  3614.  
  3615. net_start - CMD
  3616. Inits multiplayer network sockets
  3617.  
  3618. net_status - CMD
  3619. Shows current network status
  3620.  
  3621. net_udp_rcvbuf - VAR
  3622. Default UDP receive buffer size
  3623.  
  3624. net_usesocketsforloopback - VAR
  3625. Use network sockets layer even for listen server local player's packets (multiplayer only).
  3626.  
  3627. next - VAR - (CHEAT)
  3628. Set to 1 to advance to next frame ( when singlestep == 1 )
  3629.  
  3630. nextdemo - CMD
  3631. Play next demo in sequence.
  3632.  
  3633. nextlevel - VAR - (GAMEDLL,NOTIFY)
  3634. If set to a valid map name, will change to this map during the next changelevel
  3635.  
  3636. notarget - CMD - (GAMEDLL,CHEAT)
  3637. Toggle. Player becomes hidden to NPCs.
  3638.  
  3639. npc_ally_deathmessage - VAR - (GAMEDLL,CHEAT)
  3640.  
  3641.  
  3642. npc_alyx_crouch - VAR - (GAMEDLL)
  3643.  
  3644.  
  3645. npc_alyx_force_stop_moving - VAR - (GAMEDLL)
  3646.  
  3647.  
  3648. npc_alyx_readiness - VAR - (GAMEDLL)
  3649.  
  3650.  
  3651. npc_alyx_readiness_transitions - VAR - (GAMEDLL)
  3652.  
  3653.  
  3654. npc_ammo_deplete - CMD - (GAMEDLL)
  3655. Subtracts half of the target's ammo
  3656.  
  3657. npc_barnacle_swallow - VAR - (GAMEDLL)
  3658. Use prototype swallow code.
  3659.  
  3660. npc_bipass - CMD - (GAMEDLL,CHEAT)
  3661. Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green.
  3662. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at.
  3663.  
  3664. npc_citizen_auto_player_squad - VAR - (GAMEDLL,ARCHIVE)
  3665.  
  3666.  
  3667. npc_citizen_auto_player_squad_allow_use - VAR - (GAMEDLL)
  3668.  
  3669.  
  3670. npc_citizen_dont_precache_all - VAR - (GAMEDLL)
  3671.  
  3672.  
  3673. npc_citizen_explosive_resist - VAR - (GAMEDLL)
  3674.  
  3675.  
  3676. npc_citizen_insignia - VAR - (GAMEDLL)
  3677.  
  3678.  
  3679. npc_citizen_medic_emit_sound - VAR - (GAMEDLL)
  3680.  
  3681.  
  3682. npc_citizen_squad_marker - VAR - (GAMEDLL)
  3683.  
  3684.  
  3685. npc_combat - CMD - (GAMEDLL,CHEAT)
  3686. Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)
  3687. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
  3688.  
  3689. npc_conditions - CMD - (GAMEDLL,CHEAT)
  3690. Displays all the current AI conditions that an NPC has in the overlay text.
  3691. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
  3692.  
  3693. npc_create - CMD - (GAMEDLL,CHEAT)
  3694. Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
  3695. Arguments: {npc_class_name}
  3696.  
  3697. npc_create_aimed - CMD - (GAMEDLL,CHEAT)
  3698. Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
  3699. Arguments: {npc_class_name}
  3700.  
  3701. npc_create_equipment - VAR - (GAMEDLL)
  3702.  
  3703.  
  3704. npc_destroy - CMD - (GAMEDLL,CHEAT)
  3705. Removes the given NPC(s) from the universe
  3706. Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
  3707.  
  3708. npc_destroy_unselected - CMD - (GAMEDLL,CHEAT)
  3709. Removes all NPCs from the universe that aren't currently selected
  3710.  
  3711. npc_enemies - CMD - (GAMEDLL,CHEAT)
  3712. Shows memory of NPC. Draws an X on top of each memory.
  3713. Eluded entities drawn in blue (don't know where it went)
  3714. Unreachable entities drawn in green (can't get to it)
  3715. Current enemy drawn in red
  3716. Current target entity drawn in magenta
  3717. All other entities drawn in pink
  3718. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
  3719.  
  3720. npc_focus - CMD - (GAMEDLL,CHEAT)
  3721. Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
  3722. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
  3723.  
  3724. npc_freeze - CMD - (GAMEDLL,CHEAT)
  3725. Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
  3726. Arguments: -none-
  3727.  
  3728. npc_freeze_unselected - CMD - (GAMEDLL,CHEAT)
  3729. Freeze all NPCs not selected
  3730.  
  3731. npc_go - CMD - (GAMEDLL,CHEAT)
  3732. Selected NPC(s) will go to the location that the player is looking (shown with a purple box)
  3733. Arguments: -none-
  3734.  
  3735. npc_go_do_run - VAR - (GAMEDLL)
  3736. Set whether should run on NPC go
  3737.  
  3738. npc_go_random - CMD - (GAMEDLL,CHEAT)
  3739. Sends all selected NPC(s) to a random node.
  3740. Arguments: -none-
  3741.  
  3742. npc_heal - CMD - (GAMEDLL)
  3743. Heals the target back to full health
  3744.  
  3745. npc_height_adjust - VAR - (GAMEDLL,ARCHIVE)
  3746. Enable test mode for ik height adjustment
  3747.  
  3748. npc_kill - CMD - (GAMEDLL,CHEAT)
  3749. Kills the given NPC(s)
  3750. Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
  3751.  
  3752. npc_nearest - CMD - (GAMEDLL,CHEAT)
  3753. Draw's a while box around the NPC(s) nearest node
  3754. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  3755.  
  3756. npc_relationships - CMD - (GAMEDLL,CHEAT)
  3757. Displays the relationships between this NPC and all others.
  3758. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  3759.  
  3760. npc_reset - CMD - (GAMEDLL,CHEAT)
  3761. Reloads schedules for all NPC's from their script files
  3762. Arguments: -none-
  3763.  
  3764. npc_route - CMD - (GAMEDLL,CHEAT)
  3765. Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner:
  3766. Blue - path to a node
  3767. Cyan - detour around an object (triangulation)
  3768. Red - jump
  3769. Maroon - path to final target position
  3770. Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
  3771.  
  3772. npc_select - CMD - (GAMEDLL,CHEAT)
  3773. Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box
  3774. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  3775.  
  3776. npc_sentences - VAR - (GAMEDLL)
  3777.  
  3778.  
  3779. npc_squads - CMD - (GAMEDLL,CHEAT)
  3780. Obsolete. Replaced by npc_combat
  3781.  
  3782. npc_steering - CMD - (GAMEDLL,CHEAT)
  3783. Displays the steering obstructions of the NPC (used to perform local avoidance)
  3784. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  3785.  
  3786. npc_steering_all - CMD - (GAMEDLL,CHEAT)
  3787. Displays the steering obstructions of all NPCs (used to perform local avoidance)
  3788.  
  3789.  
  3790. npc_strider_height_adj - VAR - (GAMEDLL)
  3791.  
  3792.  
  3793. npc_strider_shake_ropes_magnitude - VAR - (GAMEDLL)
  3794.  
  3795.  
  3796. npc_strider_shake_ropes_radius - VAR - (GAMEDLL)
  3797.  
  3798.  
  3799. npc_task_text - CMD - (GAMEDLL,CHEAT)
  3800. Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule
  3801. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
  3802.  
  3803. npc_tasks - CMD - (GAMEDLL,CHEAT)
  3804. Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
  3805. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
  3806.  
  3807. npc_teleport - CMD - (GAMEDLL,CHEAT)
  3808. Selected NPC will teleport to the location that the player is looking (shown with a purple box)
  3809. Arguments: -none-
  3810.  
  3811. npc_thinknow - CMD - (GAMEDLL,CHEAT)
  3812. Trigger NPC to think
  3813.  
  3814. npc_viewcone - CMD - (GAMEDLL,CHEAT)
  3815. Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
  3816. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  3817.  
  3818. npc_vphysics - VAR - (GAMEDLL)
  3819.  
  3820.  
  3821. old_radiusdamage - VAR - (GAMEDLL,REPLICATED)
  3822.  
  3823.  
  3824. opt_EnumerateLeavesFastAlgorithm - VAR
  3825. Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
  3826.  
  3827. option_duck_method - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  3828.  
  3829.  
  3830. panel_test_title_safe - VAR - (CHEAT)
  3831. Test vgui panel positioning with title safe indentation
  3832.  
  3833. particle_test_attach_attachment - VAR - (GAMEDLL,CHEAT)
  3834. Attachment index for attachment mode
  3835.  
  3836. particle_test_attach_mode - VAR - (GAMEDLL,CHEAT)
  3837. Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
  3838.  
  3839. particle_test_file - VAR - (GAMEDLL,CHEAT)
  3840. Name of the particle system to dynamically spawn
  3841.  
  3842. particle_test_start - CMD - (GAMEDLL,CHEAT)
  3843. Dispatches the test particle system with the parameters specified in particle_test_file,
  3844. particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
  3845. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  3846.  
  3847. particle_test_stop - CMD - (GAMEDLL,CHEAT)
  3848. Stops all particle systems on the selected entities.
  3849. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  3850.  
  3851. passenger_collision_response_threshold - VAR - (GAMEDLL)
  3852.  
  3853.  
  3854. passenger_debug_entry - VAR - (GAMEDLL)
  3855.  
  3856.  
  3857. passenger_debug_transition - VAR - (GAMEDLL)
  3858.  
  3859.  
  3860. passenger_impact_response_threshold - VAR - (GAMEDLL)
  3861.  
  3862.  
  3863. passenger_use_leaning - VAR - (GAMEDLL)
  3864.  
  3865.  
  3866. password - VAR - (ARCHIVE,DONTRECORD,SERVER_CANNOT_QUERY)
  3867. Current server access password
  3868.  
  3869. path - CMD
  3870. Show the engine filesystem path.
  3871.  
  3872. pause - CMD
  3873. Toggle the server pause state.
  3874.  
  3875. perfui - CMD - (CHEAT)
  3876. Show/hide the level performance tools UI.
  3877.  
  3878. phys_impactforcescale - VAR - (GAMEDLL)
  3879.  
  3880.  
  3881. phys_penetration_error_time - VAR - (GAMEDLL)
  3882. Controls the duration of vphysics penetration error boxes.
  3883.  
  3884. phys_pushscale - VAR - (GAMEDLL,REPLICATED)
  3885.  
  3886.  
  3887. phys_speeds - VAR - (GAMEDLL)
  3888.  
  3889.  
  3890. phys_spinspeed - VAR - (GAMEDLL)
  3891.  
  3892.  
  3893. phys_stressbodyweights - VAR - (GAMEDLL)
  3894.  
  3895.  
  3896. phys_swap - CMD - (GAMEDLL)
  3897. Automatically swaps the current weapon for the physcannon and back again.
  3898.  
  3899. phys_timescale - VAR - (GAMEDLL)
  3900. Scale time for physics
  3901.  
  3902. phys_upimpactforcescale - VAR - (GAMEDLL)
  3903.  
  3904.  
  3905. physcannon_ball_cone - VAR - (GAMEDLL,REPLICATED)
  3906.  
  3907.  
  3908. physcannon_chargetime - VAR - (GAMEDLL,REPLICATED)
  3909.  
  3910.  
  3911. physcannon_cone - VAR - (GAMEDLL,REPLICATED)
  3912.  
  3913.  
  3914. physcannon_maxforce - VAR - (GAMEDLL,REPLICATED)
  3915.  
  3916.  
  3917. physcannon_maxmass - VAR - (GAMEDLL,REPLICATED)
  3918.  
  3919.  
  3920. physcannon_mega_enabled - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3921.  
  3922.  
  3923. physcannon_minforce - VAR - (GAMEDLL,REPLICATED)
  3924.  
  3925.  
  3926. physcannon_pullforce - VAR - (GAMEDLL,REPLICATED)
  3927.  
  3928.  
  3929. physcannon_tracelength - VAR - (GAMEDLL,REPLICATED)
  3930.  
  3931.  
  3932. physgun_DampingFactor - VAR - (GAMEDLL)
  3933.  
  3934.  
  3935. physgun_limited - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  3936. When enabled the physgun can only pick up props and ragdolls
  3937.  
  3938. physgun_maxAngular - VAR - (GAMEDLL)
  3939.  
  3940.  
  3941. physgun_maxAngularDamping - VAR - (GAMEDLL)
  3942.  
  3943.  
  3944. physgun_maxSpeed - VAR - (GAMEDLL)
  3945.  
  3946.  
  3947. physgun_maxSpeedDamping - VAR - (GAMEDLL)
  3948.  
  3949.  
  3950. physgun_teleportDistance - VAR - (GAMEDLL)
  3951.  
  3952.  
  3953. physgun_timeToArrive - VAR - (GAMEDLL)
  3954.  
  3955.  
  3956. physgun_timeToArriveRagdoll - VAR - (GAMEDLL)
  3957.  
  3958.  
  3959. physics_budget - CMD - (GAMEDLL)
  3960. Times the cost of each active object
  3961.  
  3962. physics_constraints - CMD - (GAMEDLL)
  3963. Highlights constraint system graph for an entity
  3964.  
  3965. physics_debug_entity - CMD - (GAMEDLL)
  3966. Dumps debug info for an entity
  3967.  
  3968. physics_highlight_active - CMD - (GAMEDLL)
  3969. Turns on the absbox for all active physics objects
  3970.  
  3971. physics_report_active - CMD - (GAMEDLL)
  3972. Lists all active physics objects
  3973.  
  3974. physics_select - CMD - (GAMEDLL)
  3975. Dumps debug info for an entity
  3976.  
  3977. physicsshadowupdate_render - VAR - (GAMEDLL)
  3978.  
  3979.  
  3980. picker - CMD - (GAMEDLL,CHEAT)
  3981. Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
  3982. Arguments: full - enables all debug information
  3983.  
  3984. ping - CMD
  3985. Display ping to server.
  3986.  
  3987. pipeline_static_props - VAR
  3988.  
  3989.  
  3990. pistol_use_new_accuracy - VAR - (GAMEDLL)
  3991.  
  3992.  
  3993. play - CMD - (SERVER_CAN_EXECUTE)
  3994. Play a sound.
  3995.  
  3996. playdemo - CMD
  3997. Play a recorded demo file (.dem ).
  3998.  
  3999. player_debug_print_damage - VAR - (GAMEDLL,CHEAT)
  4000. When true, print amount and type of all damage received by player to console.
  4001.  
  4002. player_limit_jump_speed - VAR - (GAMEDLL,REPLICATED)
  4003.  
  4004.  
  4005. player_old_armor - VAR - (GAMEDLL)
  4006.  
  4007.  
  4008. player_showpredictedposition - VAR - (GAMEDLL)
  4009.  
  4010.  
  4011. player_showpredictedposition_timestep - VAR - (GAMEDLL)
  4012.  
  4013.  
  4014. player_squad_autosummon_debug - VAR - (GAMEDLL)
  4015.  
  4016.  
  4017. player_squad_autosummon_move_tolerance - VAR - (GAMEDLL)
  4018.  
  4019.  
  4020. player_squad_autosummon_player_tolerance - VAR - (GAMEDLL)
  4021.  
  4022.  
  4023. player_squad_autosummon_time - VAR - (GAMEDLL)
  4024.  
  4025.  
  4026. player_squad_autosummon_time_after_combat - VAR - (GAMEDLL)
  4027.  
  4028.  
  4029. player_squad_double_tap_time - VAR - (GAMEDLL)
  4030.  
  4031.  
  4032. player_squad_transient_commands - VAR - (GAMEDLL,REPLICATED)
  4033.  
  4034.  
  4035. player_throwforce - VAR - (GAMEDLL,REPLICATED)
  4036.  
  4037.  
  4038. playflush - CMD
  4039. Play a sound, reloading from disk in case of changes.
  4040.  
  4041. playvol - CMD
  4042. Play a sound at a specified volume.
  4043.  
  4044. plugin_load - CMD
  4045. plugin_load <filename> : loads a plugin
  4046.  
  4047. plugin_pause - CMD
  4048. plugin_pause <index> : pauses a loaded plugin
  4049.  
  4050. plugin_pause_all - CMD
  4051. pauses all loaded plugins
  4052.  
  4053. plugin_print - CMD
  4054. Prints details about loaded plugins
  4055.  
  4056. plugin_unload - CMD
  4057. plugin_unload <index> : unloads a plugin
  4058.  
  4059. plugin_unpause - CMD
  4060. plugin_unpause <index> : unpauses a disabled plugin
  4061.  
  4062. plugin_unpause_all - CMD
  4063. unpauses all disabled plugins
  4064.  
  4065. print_colorcorrection - CMD - (CHEAT)
  4066. Display the color correction layer information.
  4067.  
  4068. progress_enable - CMD
  4069.  
  4070.  
  4071. prop_active_gib_limit - VAR - (GAMEDLL)
  4072.  
  4073.  
  4074. prop_active_gib_max_fade_time - VAR - (GAMEDLL)
  4075.  
  4076.  
  4077. prop_crosshair - CMD - (CHEAT)
  4078. Shows name for prop looking at
  4079.  
  4080. prop_debug - CMD - (GAMEDLL,CHEAT)
  4081. Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
  4082.  
  4083. prop_dynamic_create - CMD - (GAMEDLL,CHEAT)
  4084. Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
  4085. Arguments: {.mdl name}
  4086.  
  4087. prop_physics_create - CMD - (GAMEDLL,CHEAT)
  4088. Creates a physics prop with a specific .mdl aimed away from where the player is looking.
  4089. Arguments: {.mdl name}
  4090.  
  4091. props_break_max_pieces - VAR - (GAMEDLL)
  4092. Maximum prop breakable piece count (-1 = model default)
  4093.  
  4094. props_break_max_pieces_perframe - VAR - (GAMEDLL,REPLICATED)
  4095. Maximum prop breakable piece count per frame (-1 = model default)
  4096.  
  4097. quit - CMD
  4098. Exit the engine.
  4099.  
  4100. r_3dnow - CMD
  4101. Enable/disable 3DNow code
  4102.  
  4103. r_AirboatViewDampenDamp - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  4104.  
  4105.  
  4106. r_AirboatViewDampenFreq - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  4107.  
  4108.  
  4109. r_AirboatViewZHeight - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  4110.  
  4111.  
  4112. r_ClipAreaPortals - VAR - (CHEAT)
  4113.  
  4114.  
  4115. r_DispBuildable - VAR - (CHEAT)
  4116.  
  4117.  
  4118. r_DispDrawAxes - VAR
  4119.  
  4120.  
  4121. r_DispWalkable - VAR - (CHEAT)
  4122.  
  4123.  
  4124. r_DrawBeams - VAR - (CHEAT)
  4125. 0=Off, 1=Normal, 2=Wireframe
  4126.  
  4127. r_DrawDisp - VAR - (CHEAT)
  4128. Toggles rendering of displacment maps
  4129.  
  4130. r_DrawModelLightOrigin - VAR - (CHEAT)
  4131.  
  4132.  
  4133. r_DrawPortals - VAR - (CHEAT)
  4134.  
  4135.  
  4136. r_DrawSpecificStaticProp - VAR
  4137.  
  4138.  
  4139. r_JeepFOV - VAR - (GAMEDLL,REPLICATED,CHEAT)
  4140.  
  4141.  
  4142. r_JeepViewDampenDamp - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  4143.  
  4144.  
  4145. r_JeepViewDampenFreq - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  4146.  
  4147.  
  4148. r_JeepViewZHeight - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  4149.  
  4150.  
  4151. r_ShowViewerArea - VAR
  4152.  
  4153.  
  4154. r_VehicleViewDampen - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  4155.  
  4156.  
  4157. r_ambientboost - VAR - (ARCHIVE)
  4158. Set to boost ambient term if it is totally swamped by local lights
  4159.  
  4160. r_ambientfactor - VAR - (ARCHIVE)
  4161. Boost ambient cube by no more than this factor
  4162.  
  4163. r_ambientfraction - VAR - (CHEAT)
  4164. Fraction of direct lighting that ambient cube must be below to trigger boosting
  4165.  
  4166. r_ambientlightingonly - VAR - (CHEAT)
  4167. Set this to 1 to light models with only ambient lighting (and no static lighting).
  4168.  
  4169. r_ambientmin - VAR - (ARCHIVE)
  4170. Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
  4171.  
  4172. r_aspectratio - VAR - (CHEAT)
  4173.  
  4174.  
  4175. r_avglight - VAR - (CHEAT)
  4176.  
  4177.  
  4178. r_avglightmap - VAR - (CHEAT)
  4179.  
  4180.  
  4181. r_bloomtintb - VAR
  4182.  
  4183.  
  4184. r_bloomtintexponent - VAR
  4185.  
  4186.  
  4187. r_bloomtintg - VAR
  4188.  
  4189.  
  4190. r_bloomtintr - VAR
  4191.  
  4192.  
  4193. r_cleardecals - CMD - (SERVER_CAN_EXECUTE,CLIENTCMD_CAN_EXECUTE)
  4194. Usage r_cleardecals <permanent>.
  4195.  
  4196. r_colorstaticprops - VAR - (CHEAT)
  4197.  
  4198.  
  4199. r_debugrandomstaticlighting - VAR - (CHEAT)
  4200. Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
  4201.  
  4202. r_decal_cover_count - VAR
  4203.  
  4204.  
  4205. r_decal_overlap_area - VAR
  4206.  
  4207.  
  4208. r_decal_overlap_count - VAR
  4209.  
  4210.  
  4211. r_decals - VAR
  4212.  
  4213.  
  4214. r_decalstaticprops - VAR
  4215. Decal static props test
  4216.  
  4217. r_drawbatchdecals - VAR
  4218. Render decals batched.
  4219.  
  4220. r_drawbrushmodels - VAR - (CHEAT)
  4221. Render brush models. 0=Off, 1=Normal, 2=Wireframe
  4222.  
  4223. r_drawclipbrushes - VAR - (CHEAT)
  4224. Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
  4225.  
  4226. r_drawdecals - VAR - (CHEAT)
  4227. Render decals.
  4228.  
  4229. r_drawentities - VAR - (CHEAT)
  4230.  
  4231.  
  4232. r_drawfuncdetail - VAR - (CHEAT)
  4233. Render func_detail
  4234.  
  4235. r_drawleaf - VAR - (CHEAT)
  4236. Draw the specified leaf.
  4237.  
  4238. r_drawlightcache - VAR - (CHEAT)
  4239. 0: off
  4240. 1: draw light cache entries
  4241. 2: draw rays
  4242.  
  4243.  
  4244. r_drawlightinfo - VAR - (CHEAT)
  4245.  
  4246.  
  4247. r_drawlights - VAR - (CHEAT)
  4248.  
  4249.  
  4250. r_drawmodeldecals - VAR
  4251.  
  4252.  
  4253. r_drawmodelstatsoverlay - VAR - (CHEAT)
  4254.  
  4255.  
  4256. r_drawmodelstatsoverlaydistance - VAR - (CHEAT)
  4257.  
  4258.  
  4259. r_drawmodelstatsoverlaymax - VAR - (ARCHIVE)
  4260. time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  4261.  
  4262. r_drawmodelstatsoverlaymin - VAR - (ARCHIVE)
  4263. time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  4264.  
  4265. r_drawskybox - VAR - (CHEAT)
  4266.  
  4267.  
  4268. r_drawstaticprops - VAR - (CHEAT)
  4269. 0=Off, 1=Normal, 2=Wireframe
  4270.  
  4271. r_drawtranslucentworld - VAR - (CHEAT)
  4272.  
  4273.  
  4274. r_drawvgui - VAR - (CHEAT)
  4275. Enable the rendering of vgui panels
  4276.  
  4277. r_drawworld - VAR - (CHEAT)
  4278. Render the world.
  4279.  
  4280. r_dscale_basefov - VAR - (CHEAT)
  4281.  
  4282.  
  4283. r_dscale_fardist - VAR - (CHEAT)
  4284.  
  4285.  
  4286. r_dscale_farscale - VAR - (CHEAT)
  4287.  
  4288.  
  4289. r_dscale_neardist - VAR - (CHEAT)
  4290.  
  4291.  
  4292. r_dscale_nearscale - VAR - (CHEAT)
  4293.  
  4294.  
  4295. r_dynamic - VAR
  4296.  
  4297.  
  4298. r_dynamiclighting - VAR - (CHEAT)
  4299.  
  4300.  
  4301. r_entity - VAR - (DEVELOPMENTONLY,CHEAT)
  4302.  
  4303.  
  4304. r_eyeglintlodpixels - VAR - (CHEAT)
  4305. The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
  4306.  
  4307. r_eyemove - VAR - (ARCHIVE)
  4308.  
  4309.  
  4310. r_eyes - VAR
  4311.  
  4312.  
  4313. r_eyeshift_x - VAR - (ARCHIVE)
  4314.  
  4315.  
  4316. r_eyeshift_y - VAR - (ARCHIVE)
  4317.  
  4318.  
  4319. r_eyeshift_z - VAR - (ARCHIVE)
  4320.  
  4321.  
  4322. r_eyesize - VAR - (ARCHIVE)
  4323.  
  4324.  
  4325. r_fastzreject - VAR
  4326. Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
  4327.  
  4328. r_fastzrejectdisp - VAR
  4329. Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
  4330.  
  4331. r_flashlight_version2 - VAR - (DEVELOPMENTONLY,CHEAT)
  4332.  
  4333.  
  4334. r_flashlightclip - VAR - (CHEAT)
  4335.  
  4336.  
  4337. r_flashlightculldepth - VAR
  4338.  
  4339.  
  4340. r_flashlightdepthtexture - VAR
  4341.  
  4342.  
  4343. r_flashlightdrawclip - VAR - (CHEAT)
  4344.  
  4345.  
  4346. r_flashlightdrawdepth - VAR
  4347.  
  4348.  
  4349. r_flashlightdrawfrustumbbox - VAR
  4350.  
  4351.  
  4352. r_flashlightdrawsweptbbox - VAR
  4353.  
  4354.  
  4355. r_flashlightnodraw - VAR
  4356.  
  4357.  
  4358. r_flashlightrender - VAR
  4359.  
  4360.  
  4361. r_flashlightrendermodels - VAR
  4362.  
  4363.  
  4364. r_flashlightrenderworld - VAR
  4365.  
  4366.  
  4367. r_flashlightscissor - VAR
  4368.  
  4369.  
  4370. r_flashlightupdatedepth - VAR
  4371.  
  4372.  
  4373. r_flex - VAR
  4374.  
  4375.  
  4376. r_flushlod - CMD
  4377. Flush and reload LODs.
  4378.  
  4379. r_frustumcullworld - VAR
  4380.  
  4381.  
  4382. r_glint_alwaysdraw - VAR
  4383.  
  4384.  
  4385. r_glint_procedural - VAR
  4386.  
  4387.  
  4388. r_hunkalloclightmaps - VAR
  4389.  
  4390.  
  4391. r_hwmorph - VAR - (CHEAT)
  4392.  
  4393.  
  4394. r_itemblinkmax - VAR - (CHEAT)
  4395.  
  4396.  
  4397. r_itemblinkrate - VAR - (CHEAT)
  4398.  
  4399.  
  4400. r_lightaverage - VAR
  4401. Activates/deactivate light averaging
  4402.  
  4403. r_lightcache_numambientsamples - VAR - (CHEAT)
  4404. number of random directions to fire rays when computing ambient lighting
  4405.  
  4406. r_lightcache_zbuffercache - VAR
  4407.  
  4408.  
  4409. r_lightcachecenter - VAR - (CHEAT)
  4410.  
  4411.  
  4412. r_lightcachemodel - VAR - (CHEAT)
  4413.  
  4414.  
  4415. r_lightinterp - VAR - (CHEAT)
  4416. Controls the speed of light interpolation, 0 turns off interpolation
  4417.  
  4418. r_lightmap - VAR - (CHEAT)
  4419.  
  4420.  
  4421. r_lightstyle - VAR - (CHEAT)
  4422.  
  4423.  
  4424. r_lightwarpidentity - VAR - (CHEAT)
  4425.  
  4426.  
  4427. r_lockpvs - VAR - (CHEAT)
  4428. Lock the PVS so you can fly around and inspect what is being drawn.
  4429.  
  4430. r_lod - VAR
  4431.  
  4432.  
  4433. r_maxdlights - VAR
  4434.  
  4435.  
  4436. r_maxmodeldecal - VAR
  4437.  
  4438.  
  4439. r_maxnewsamples - VAR
  4440.  
  4441.  
  4442. r_maxsampledist - VAR
  4443.  
  4444.  
  4445. r_minnewsamples - VAR
  4446.  
  4447.  
  4448. r_modelwireframedecal - VAR - (CHEAT)
  4449.  
  4450.  
  4451. r_nohw - VAR - (CHEAT)
  4452.  
  4453.  
  4454. r_norefresh - VAR
  4455.  
  4456.  
  4457. r_nosw - VAR - (CHEAT)
  4458.  
  4459.  
  4460. r_novis - VAR - (CHEAT)
  4461. Turn off the PVS.
  4462.  
  4463. r_occludeemaxarea - VAR
  4464. Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
  4465.  
  4466. r_occluderminarea - VAR
  4467. Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
  4468.  
  4469. r_occludermincount - VAR
  4470. At least this many occluders will be used, no matter how big they are.
  4471.  
  4472. r_occlusion - VAR
  4473. Activate/deactivate the occlusion system.
  4474.  
  4475. r_occlusionspew - VAR - (CHEAT)
  4476. Activate/deactivates spew about what the occlusion system is doing.
  4477.  
  4478. r_oldlightselection - VAR - (CHEAT)
  4479. Set this to revert to HL2's method of selecting lights
  4480.  
  4481. r_overlayfadeenable - VAR
  4482.  
  4483.  
  4484. r_overlayfademax - VAR
  4485.  
  4486.  
  4487. r_overlayfademin - VAR
  4488.  
  4489.  
  4490. r_overlaywireframe - VAR
  4491.  
  4492.  
  4493. r_partition_level - VAR - (CHEAT)
  4494. Displays a particular level of the spatial partition system. Use -1 to disable it.
  4495.  
  4496. r_portalscloseall - VAR - (DEVELOPMENTONLY,CHEAT)
  4497.  
  4498.  
  4499. r_portalsopenall - VAR - (CHEAT)
  4500. Open all portals
  4501.  
  4502. r_printdecalinfo - CMD
  4503.  
  4504.  
  4505. r_proplightingfromdisk - VAR
  4506. 0=Off, 1=On, 2=Show Errors
  4507.  
  4508. r_proplightingpooling - VAR - (CHEAT)
  4509. 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
  4510.  
  4511. r_queued_decals - VAR - (DEVELOPMENTONLY)
  4512. Offloads a bit of decal rendering setup work to the material system queue when enabled.
  4513.  
  4514. r_radiosity - VAR
  4515. 0: no radiosity
  4516. 1: radiosity with ambient cube (6 samples)
  4517. 2: radiosity with 162 samples
  4518. 3: 162 samples for static props, 6 samples for everything else
  4519.  
  4520. r_randomflex - VAR - (CHEAT)
  4521.  
  4522.  
  4523. r_renderoverlayfragment - VAR
  4524.  
  4525.  
  4526. r_rimlight - VAR - (CHEAT)
  4527.  
  4528.  
  4529. r_rootlod - VAR - (ARCHIVE)
  4530. Root LOD
  4531.  
  4532. r_shadowids - VAR - (CHEAT)
  4533.  
  4534.  
  4535. r_shadowrendertotexture - VAR
  4536.  
  4537.  
  4538. r_shadows - VAR
  4539.  
  4540.  
  4541. r_shadows_gamecontrol - VAR - (CHEAT)
  4542.  
  4543.  
  4544. r_shadowwireframe - VAR - (CHEAT)
  4545.  
  4546.  
  4547. r_showenvcubemap - VAR - (CHEAT)
  4548.  
  4549.  
  4550. r_showz_power - VAR - (CHEAT)
  4551.  
  4552.  
  4553. r_skin - VAR - (CHEAT)
  4554.  
  4555.  
  4556. r_snapportal - VAR
  4557.  
  4558.  
  4559. r_spray_lifetime - VAR
  4560. Number of rounds player sprays are visible
  4561.  
  4562. r_sse2 - CMD
  4563. Enable/disable SSE2 code
  4564.  
  4565. r_staticprop_lod - VAR
  4566.  
  4567.  
  4568. r_staticpropinfo - VAR
  4569.  
  4570.  
  4571. r_studio_stats - VAR - (CHEAT)
  4572.  
  4573.  
  4574. r_teeth - VAR
  4575.  
  4576.  
  4577. r_unloadlightmaps - VAR - (CHEAT)
  4578.  
  4579.  
  4580. r_vehicleBrakeRate - VAR - (GAMEDLL,CHEAT)
  4581.  
  4582.  
  4583. r_visambient - VAR
  4584. Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
  4585.  
  4586. r_visocclusion - VAR - (CHEAT)
  4587. Activate/deactivate wireframe rendering of what the occlusion system is doing.
  4588.  
  4589. r_visualizelighttraces - VAR - (CHEAT)
  4590.  
  4591.  
  4592. r_visualizelighttracesshowfulltrace - VAR - (CHEAT)
  4593.  
  4594.  
  4595. r_visualizetraces - VAR - (CHEAT)
  4596.  
  4597.  
  4598. r_waterforceexpensive - VAR - (ARCHIVE)
  4599.  
  4600.  
  4601. r_waterforcereflectentities - VAR
  4602.  
  4603.  
  4604. r_worldlightmin - VAR
  4605.  
  4606.  
  4607. r_worldlights - VAR
  4608. number of world lights to use per vertex
  4609.  
  4610. rate - VAR - (ARCHIVE,USERINFO)
  4611. Max bytes/sec the host can receive data
  4612.  
  4613. rcon - CMD - (DONTRECORD)
  4614. Issue an rcon command.
  4615.  
  4616. rcon_address - VAR - (DONTRECORD,SERVER_CANNOT_QUERY)
  4617. Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  4618.  
  4619. rcon_password - VAR - (DONTRECORD,SERVER_CANNOT_QUERY)
  4620. remote console password.
  4621.  
  4622. record - CMD - (DONTRECORD)
  4623. Record a demo.
  4624.  
  4625. reload - CMD
  4626. Reload the most recent saved game (add setpos to jump to current view position on reload).
  4627.  
  4628. reload_materials - VAR
  4629.  
  4630.  
  4631. removeid - CMD
  4632. Remove a user ID from the ban list.
  4633.  
  4634. removeip - CMD
  4635. Remove an IP address from the ban list.
  4636.  
  4637. replay_debug - VAR - (DONTRECORD)
  4638.  
  4639.  
  4640. report_entities - CMD - (GAMEDLL)
  4641. Lists all entities
  4642.  
  4643. report_simthinklist - CMD - (GAMEDLL)
  4644. Lists all simulating/thinking entities
  4645.  
  4646. report_soundpatch - CMD - (GAMEDLL)
  4647. reports sound patch count
  4648.  
  4649. report_touchlinks - CMD - (GAMEDLL)
  4650. Lists all touchlinks
  4651.  
  4652. respawn_entities - CMD - (GAMEDLL,SPONLY,CHEAT)
  4653. Respawn all the entities in the map.
  4654.  
  4655. restart - CMD
  4656. Restart the game on the same level (add setpos to jump to current view position on restart).
  4657.  
  4658. retry - CMD - (DONTRECORD,SERVER_CAN_EXECUTE,CLIENTCMD_CAN_EXECUTE)
  4659. Retry connection to last server.
  4660.  
  4661. room_type - VAR - (DEMO)
  4662.  
  4663.  
  4664. rpg_missle_use_custom_detonators - VAR - (GAMEDLL)
  4665.  
  4666.  
  4667. rpt_vprof_time - VAR - (HIDDEN,DONTRECORD)
  4668.  
  4669.  
  4670. rr_debug_qa - VAR - (GAMEDLL)
  4671. Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
  4672.  
  4673. rr_debugresponses - VAR - (GAMEDLL)
  4674. Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs.
  4675.  
  4676. rr_debugrule - VAR - (GAMEDLL)
  4677. If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
  4678.  
  4679. rr_dumpresponses - VAR - (GAMEDLL)
  4680. Dump all response_rules.txt and rules (requires restart)
  4681.  
  4682. rr_reloadresponsesystems - CMD - (GAMEDLL)
  4683. Reload all response system scripts.
  4684.  
  4685. save - CMD - (DONTRECORD)
  4686. Saves current game.
  4687.  
  4688. save_async - VAR
  4689.  
  4690.  
  4691. save_asyncdelay - VAR
  4692. For testing, adds this many milliseconds of delay to the save operation.
  4693.  
  4694. save_console - VAR
  4695. Autosave on the PC behaves like it does on the consoles.
  4696.  
  4697. save_disable - VAR
  4698.  
  4699.  
  4700. save_finish_async - CMD
  4701.  
  4702.  
  4703. save_history_count - VAR
  4704. Keep this many old copies in history of autosaves and quicksaves.
  4705.  
  4706. save_huddelayframes - VAR
  4707. Number of frames to defer for drawing the Saving message.
  4708.  
  4709. save_in_memory - VAR
  4710. Set to 1 to save to memory instead of disk (Xbox 360)
  4711.  
  4712. save_noxsave - VAR
  4713.  
  4714.  
  4715. save_screenshot - VAR
  4716. 0 = none, 1 = non-autosave, 2 = always
  4717.  
  4718. save_spew - VAR
  4719.  
  4720.  
  4721. say - CMD - (GAMEDLL)
  4722. Display player message
  4723.  
  4724. say_team - CMD - (GAMEDLL)
  4725. Display player message to team
  4726.  
  4727. sbox_bonemanip_misc - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  4728. If enabled then manipulating the bones of other entities will be allowed
  4729.  
  4730. sbox_bonemanip_npc - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  4731. If enabled then manipulating NPC bones will be allowed
  4732.  
  4733. sbox_bonemanip_player - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  4734. If enabled then manipulating Player bones will be allowed
  4735.  
  4736. sbox_godmode - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  4737. When enabled all players will be invincible
  4738.  
  4739. sbox_maxballoons - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  4740. Maximum balloons a single player can create
  4741.  
  4742. sbox_maxbuttons - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  4743. Maximum buttons a single player can create
  4744.  
  4745. sbox_maxdynamite - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  4746. Maximum dynamites a single player can create
  4747.  
  4748. sbox_maxeffects - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  4749. Maximum effect props a single player can create
  4750.  
  4751. sbox_maxemitters - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  4752. Maximum emitters a single player can create
  4753.  
  4754. sbox_maxhoverballs - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  4755. Maximum hoverballs a single player can create
  4756.  
  4757. sbox_maxlamps - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  4758. Maximum lamps a single player can create
  4759.  
  4760. sbox_maxlights - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  4761. Maximum lights a single player can create
  4762.  
  4763. sbox_maxnpcs - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  4764. Maximum NPCs a single player can create
  4765.  
  4766. sbox_maxprops - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  4767. Maximum props a single player can create
  4768.  
  4769. sbox_maxragdolls - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  4770. Maximum ragdolls a single player can create
  4771.  
  4772. sbox_maxsents - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  4773. Maximum entities a single player can create
  4774.  
  4775. sbox_maxthrusters - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  4776. Maximum thrusters a single player can create
  4777.  
  4778. sbox_maxvehicles - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  4779. Maximum vehicles a single player can create
  4780.  
  4781. sbox_maxwheels - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  4782. Maximum wheels a single player can create
  4783.  
  4784. sbox_noclip - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  4785. When enabled players will be able to noclip
  4786.  
  4787. sbox_persist - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  4788. Set to anything but 0 to enable persistence mode
  4789.  
  4790. sbox_playershurtplayers - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  4791. If enabled player's will be able to hurt each other
  4792.  
  4793. sbox_weapons - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  4794.  
  4795.  
  4796. scene_async_prefetch_spew - VAR - (GAMEDLL)
  4797. Display async .ani file loading info.
  4798.  
  4799. scene_clamplookat - VAR - (GAMEDLL)
  4800. Clamp head turns to a max of 20 degrees per think.
  4801.  
  4802. scene_clientflex - VAR - (GAMEDLL,REPLICATED)
  4803. Do client side flex animation.
  4804.  
  4805. scene_flatturn - VAR - (GAMEDLL)
  4806.  
  4807.  
  4808. scene_flush - CMD - (GAMEDLL)
  4809. Flush all .vcds from the cache and reload from disk.
  4810.  
  4811. scene_forcecombined - VAR - (GAMEDLL)
  4812. When playing back, force use of combined .wav files even in english.
  4813.  
  4814. scene_maxcaptionradius - VAR - (GAMEDLL)
  4815. Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
  4816.  
  4817. scene_print - VAR - (GAMEDLL,REPLICATED)
  4818. When playing back a scene, print timing and event info to console.
  4819.  
  4820. scene_showfaceto - VAR - (GAMEDLL,ARCHIVE)
  4821. When playing back, show the directions of faceto events.
  4822.  
  4823. scene_showlook - VAR - (GAMEDLL,ARCHIVE)
  4824. When playing back, show the directions of look events.
  4825.  
  4826. scene_showmoveto - VAR - (GAMEDLL,ARCHIVE)
  4827. When moving, show the end location.
  4828.  
  4829. scene_showunlock - VAR - (GAMEDLL,ARCHIVE)
  4830. Show when a vcd is playing but normal AI is running.
  4831.  
  4832. screenshot - CMD - (CLIENTCMD_CAN_EXECUTE)
  4833. Take a screenshot.
  4834.  
  4835. sensor_debugragdoll - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  4836.  
  4837.  
  4838. sensor_stretchragdoll - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  4839.  
  4840.  
  4841. server_game_time - CMD - (GAMEDLL)
  4842. Gives the game time in seconds (server's curtime)
  4843.  
  4844. servercfgfile - VAR - (GAMEDLL)
  4845.  
  4846.  
  4847. setang - CMD - (GAMEDLL,CHEAT)
  4848. Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
  4849.  
  4850. setang_exact - CMD - (GAMEDLL,CHEAT)
  4851. Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
  4852.  
  4853. setinfo - CMD - (CLIENTCMD_CAN_EXECUTE)
  4854. Adds a new user info value
  4855.  
  4856. setpause - CMD
  4857. Set the pause state of the server.
  4858.  
  4859. setpos - CMD - (GAMEDLL,CHEAT)
  4860. Move player to specified origin (must have sv_cheats).
  4861.  
  4862. setpos_exact - CMD - (GAMEDLL,CHEAT)
  4863. Move player to an exact specified origin (must have sv_cheats).
  4864.  
  4865. shake - CMD - (GAMEDLL,CHEAT)
  4866. Shake the screen.
  4867.  
  4868. showbudget_texture - VAR - (CHEAT)
  4869. Enable the texture budget panel.
  4870.  
  4871. showbudget_texture_global_sum - VAR
  4872.  
  4873.  
  4874. showconsole - CMD - (DONTRECORD)
  4875. Show the console.
  4876.  
  4877. showhitlocation - VAR - (GAMEDLL)
  4878.  
  4879.  
  4880. showsniperdist - VAR - (GAMEDLL)
  4881.  
  4882.  
  4883. showsniperlines - VAR - (GAMEDLL)
  4884.  
  4885.  
  4886. showtriggers - VAR - (GAMEDLL,CHEAT)
  4887. Shows trigger brushes
  4888.  
  4889. showtriggers_toggle - CMD - (GAMEDLL,CHEAT)
  4890. Toggle show triggers
  4891.  
  4892. simple_bot_add - CMD - (GAMEDLL,CHEAT)
  4893. Add a simple bot.
  4894.  
  4895. singlestep - VAR - (CHEAT)
  4896. Run engine in single step mode ( set next to 1 to advance a frame )
  4897.  
  4898. sk_advisor_health - VAR - (GAMEDLL)
  4899.  
  4900.  
  4901. sk_airboat_drain_rate - VAR - (GAMEDLL)
  4902.  
  4903.  
  4904. sk_airboat_max_ammo - VAR - (GAMEDLL)
  4905.  
  4906.  
  4907. sk_airboat_recharge_rate - VAR - (GAMEDLL)
  4908.  
  4909.  
  4910. sk_allow_autoaim - VAR - (GAMEDLL,REPLICATED,ARCHIVE_XBOX)
  4911.  
  4912.  
  4913. sk_ally_regen_time - VAR - (GAMEDLL)
  4914. Time taken for an ally to regenerate a point of health.
  4915.  
  4916. sk_ammo_qty_scale1 - VAR - (GAMEDLL,REPLICATED)
  4917.  
  4918.  
  4919. sk_ammo_qty_scale2 - VAR - (GAMEDLL,REPLICATED)
  4920.  
  4921.  
  4922. sk_ammo_qty_scale3 - VAR - (GAMEDLL,REPLICATED)
  4923.  
  4924.  
  4925. sk_antlion_air_attack_dmg - VAR - (GAMEDLL)
  4926.  
  4927.  
  4928. sk_antlion_health - VAR - (GAMEDLL)
  4929.  
  4930.  
  4931. sk_antlion_jump_damage - VAR - (GAMEDLL)
  4932.  
  4933.  
  4934. sk_antlion_swipe_damage - VAR - (GAMEDLL)
  4935.  
  4936.  
  4937. sk_antlion_worker_burst_damage - VAR - (GAMEDLL)
  4938. How much damage is inflicted by an antlion worker's death explosion.
  4939.  
  4940. sk_antlion_worker_burst_radius - VAR - (GAMEDLL)
  4941. Effect radius of an antlion worker's death explosion.
  4942.  
  4943. sk_antlion_worker_health - VAR - (GAMEDLL)
  4944. Hitpoints of an antlion worker. If 0, will use base antlion hitpoints.
  4945.  
  4946. sk_antlion_worker_spit_grenade_dmg - VAR - (GAMEDLL)
  4947. Total damage done by an individual antlion worker loogie.
  4948.  
  4949. sk_antlion_worker_spit_grenade_poison_ratio - VAR - (GAMEDLL)
  4950. Percentage of an antlion worker's spit damage done as poison (which regenerates)
  4951.  
  4952. sk_antlion_worker_spit_grenade_radius - VAR - (GAMEDLL)
  4953. Radius of effect for an antlion worker spit grenade.
  4954.  
  4955. sk_antlion_worker_spit_speed - VAR - (GAMEDLL)
  4956. Speed at which an antlion spit grenade travels.
  4957.  
  4958. sk_antlionguard_dmg_charge - VAR - (GAMEDLL)
  4959.  
  4960.  
  4961. sk_antlionguard_dmg_shove - VAR - (GAMEDLL)
  4962.  
  4963.  
  4964. sk_antlionguard_health - VAR - (GAMEDLL)
  4965.  
  4966.  
  4967. sk_apc_health - VAR - (GAMEDLL)
  4968.  
  4969.  
  4970. sk_apc_missile_damage - VAR - (GAMEDLL)
  4971.  
  4972.  
  4973. sk_auto_reload_time - VAR - (GAMEDLL,REPLICATED)
  4974.  
  4975.  
  4976. sk_autoaim_mode - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  4977.  
  4978.  
  4979. sk_autoaim_scale1 - VAR - (GAMEDLL,REPLICATED)
  4980.  
  4981.  
  4982. sk_autoaim_scale2 - VAR - (GAMEDLL,REPLICATED)
  4983.  
  4984.  
  4985. sk_barnacle_health - VAR - (GAMEDLL)
  4986.  
  4987.  
  4988. sk_barney_health - VAR - (GAMEDLL)
  4989.  
  4990.  
  4991. sk_battery - VAR - (GAMEDLL)
  4992.  
  4993.  
  4994. sk_bullseye_health - VAR - (GAMEDLL)
  4995.  
  4996.  
  4997. sk_bullsquid_dmg_bite - VAR - (GAMEDLL)
  4998.  
  4999.  
  5000. sk_bullsquid_dmg_whip - VAR - (GAMEDLL)
  5001.  
  5002.  
  5003. sk_bullsquid_health - VAR - (GAMEDLL)
  5004.  
  5005.  
  5006. sk_citizen_giveammo_player_delay - VAR - (GAMEDLL)
  5007.  
  5008.  
  5009. sk_citizen_heal_ally - VAR - (GAMEDLL)
  5010.  
  5011.  
  5012. sk_citizen_heal_ally_delay - VAR - (GAMEDLL)
  5013.  
  5014.  
  5015. sk_citizen_heal_ally_min_pct - VAR - (GAMEDLL)
  5016.  
  5017.  
  5018. sk_citizen_heal_player - VAR - (GAMEDLL)
  5019.  
  5020.  
  5021. sk_citizen_heal_player_delay - VAR - (GAMEDLL)
  5022.  
  5023.  
  5024. sk_citizen_heal_player_min_forced - VAR - (GAMEDLL)
  5025.  
  5026.  
  5027. sk_citizen_heal_player_min_pct - VAR - (GAMEDLL)
  5028.  
  5029.  
  5030. sk_citizen_health - VAR - (GAMEDLL)
  5031.  
  5032.  
  5033. sk_citizen_player_stare_dist - VAR - (GAMEDLL)
  5034.  
  5035.  
  5036. sk_citizen_player_stare_time - VAR - (GAMEDLL)
  5037.  
  5038.  
  5039. sk_citizen_stare_heal_time - VAR - (GAMEDLL)
  5040.  
  5041.  
  5042. sk_combine_ball_search_radius - VAR - (GAMEDLL,REPLICATED)
  5043.  
  5044.  
  5045. sk_combine_guard_health - VAR - (GAMEDLL)
  5046.  
  5047.  
  5048. sk_combine_guard_kick - VAR - (GAMEDLL)
  5049.  
  5050.  
  5051. sk_combine_s_health - VAR - (GAMEDLL)
  5052.  
  5053.  
  5054. sk_combine_s_kick - VAR - (GAMEDLL)
  5055.  
  5056.  
  5057. sk_combineball_guidefactor - VAR - (GAMEDLL,REPLICATED)
  5058.  
  5059.  
  5060. sk_combineball_seek_angle - VAR - (GAMEDLL,REPLICATED)
  5061.  
  5062.  
  5063. sk_combineball_seek_kill - VAR - (GAMEDLL,REPLICATED)
  5064.  
  5065.  
  5066. sk_controller_dmgball - VAR - (GAMEDLL)
  5067.  
  5068.  
  5069. sk_controller_dmgzap - VAR - (GAMEDLL)
  5070.  
  5071.  
  5072. sk_controller_health - VAR - (GAMEDLL)
  5073.  
  5074.  
  5075. sk_controller_speedball - VAR - (GAMEDLL)
  5076.  
  5077.  
  5078. sk_crow_health - VAR - (GAMEDLL)
  5079.  
  5080.  
  5081. sk_crow_melee_dmg - VAR - (GAMEDLL)
  5082.  
  5083.  
  5084. sk_crowbar_lead_time - VAR - (GAMEDLL)
  5085.  
  5086.  
  5087. sk_dmg_homer_grenade - VAR - (GAMEDLL)
  5088.  
  5089.  
  5090. sk_dmg_inflict_scale1 - VAR - (GAMEDLL,REPLICATED)
  5091.  
  5092.  
  5093. sk_dmg_inflict_scale2 - VAR - (GAMEDLL,REPLICATED)
  5094.  
  5095.  
  5096. sk_dmg_inflict_scale3 - VAR - (GAMEDLL,REPLICATED)
  5097.  
  5098.  
  5099. sk_dmg_pathfollower_grenade - VAR - (GAMEDLL)
  5100.  
  5101.  
  5102. sk_dmg_sniper_penetrate_npc - VAR - (GAMEDLL,REPLICATED)
  5103.  
  5104.  
  5105. sk_dmg_sniper_penetrate_plr - VAR - (GAMEDLL,REPLICATED)
  5106.  
  5107.  
  5108. sk_dmg_take_scale1 - VAR - (GAMEDLL,REPLICATED)
  5109.  
  5110.  
  5111. sk_dmg_take_scale2 - VAR - (GAMEDLL,REPLICATED)
  5112.  
  5113.  
  5114. sk_dmg_take_scale3 - VAR - (GAMEDLL,REPLICATED)
  5115.  
  5116.  
  5117. sk_dropship_container_health - VAR - (GAMEDLL)
  5118.  
  5119.  
  5120. sk_dynamic_resupply_modifier - VAR - (GAMEDLL)
  5121.  
  5122.  
  5123. sk_env_headcrabcanister_shake_amplitude - VAR - (GAMEDLL)
  5124.  
  5125.  
  5126. sk_env_headcrabcanister_shake_radius - VAR - (GAMEDLL)
  5127.  
  5128.  
  5129. sk_env_headcrabcanister_shake_radius_vehicle - VAR - (GAMEDLL)
  5130.  
  5131.  
  5132. sk_fraggrenade_radius - VAR - (GAMEDLL)
  5133.  
  5134.  
  5135. sk_gargantua_dmg_fire - VAR - (GAMEDLL)
  5136.  
  5137.  
  5138. sk_gargantua_dmg_slash - VAR - (GAMEDLL)
  5139.  
  5140.  
  5141. sk_gargantua_dmg_stomp - VAR - (GAMEDLL)
  5142.  
  5143.  
  5144. sk_gargantua_health - VAR - (GAMEDLL)
  5145.  
  5146.  
  5147. sk_grubnugget_enabled - VAR - (GAMEDLL)
  5148.  
  5149.  
  5150. sk_grubnugget_health_large - VAR - (GAMEDLL)
  5151.  
  5152.  
  5153. sk_grubnugget_health_medium - VAR - (GAMEDLL)
  5154.  
  5155.  
  5156. sk_grubnugget_health_small - VAR - (GAMEDLL)
  5157.  
  5158.  
  5159. sk_gunship_burst_dist - VAR - (GAMEDLL)
  5160.  
  5161.  
  5162. sk_gunship_burst_min - VAR - (GAMEDLL)
  5163.  
  5164.  
  5165. sk_gunship_burst_size - VAR - (GAMEDLL)
  5166.  
  5167.  
  5168. sk_gunship_health_increments - VAR - (GAMEDLL)
  5169.  
  5170.  
  5171. sk_hassassin_health - VAR - (GAMEDLL)
  5172.  
  5173.  
  5174. sk_headcrab_dmg_bite - VAR - (GAMEDLL)
  5175.  
  5176.  
  5177. sk_headcrab_fast_health - VAR - (GAMEDLL)
  5178.  
  5179.  
  5180. sk_headcrab_health - VAR - (GAMEDLL)
  5181.  
  5182.  
  5183. sk_headcrab_melee_dmg - VAR - (GAMEDLL)
  5184.  
  5185.  
  5186. sk_headcrab_poison_health - VAR - (GAMEDLL)
  5187.  
  5188.  
  5189. sk_headcrab_poison_npc_damage - VAR - (GAMEDLL)
  5190.  
  5191.  
  5192. sk_healthcharger - VAR - (GAMEDLL)
  5193.  
  5194.  
  5195. sk_healthkit - VAR - (GAMEDLL)
  5196.  
  5197.  
  5198. sk_healthvial - VAR - (GAMEDLL)
  5199.  
  5200.  
  5201. sk_helicopter_burstcount - VAR - (GAMEDLL)
  5202. How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
  5203.  
  5204. sk_helicopter_drone_speed - VAR - (GAMEDLL)
  5205. How fast does the zapper drone move?
  5206.  
  5207. sk_helicopter_firingcone - VAR - (GAMEDLL)
  5208. The angle in degrees of the cone in which the shots will be fired
  5209.  
  5210. sk_helicopter_grenade_puntscale - VAR - (GAMEDLL)
  5211. When physpunting a chopper's grenade, scale its velocity by this much.
  5212.  
  5213. sk_helicopter_grenadedamage - VAR - (GAMEDLL)
  5214. The amount of damage the helicopter grenade deals.
  5215.  
  5216. sk_helicopter_grenadeforce - VAR - (GAMEDLL)
  5217. The physics force that the helicopter grenade exerts.
  5218.  
  5219. sk_helicopter_grenaderadius - VAR - (GAMEDLL)
  5220. The damage radius of the helicopter grenade.
  5221.  
  5222. sk_helicopter_health - VAR - (GAMEDLL)
  5223.  
  5224.  
  5225. sk_helicopter_num_bombs1 - VAR - (GAMEDLL)
  5226.  
  5227.  
  5228. sk_helicopter_num_bombs2 - VAR - (GAMEDLL)
  5229.  
  5230.  
  5231. sk_helicopter_num_bombs3 - VAR - (GAMEDLL)
  5232.  
  5233.  
  5234. sk_helicopter_roundsperburst - VAR - (GAMEDLL)
  5235. How many shots to fire in a single burst
  5236.  
  5237. sk_homer_grenade_radius - VAR - (GAMEDLL)
  5238.  
  5239.  
  5240. sk_hunter_buckshot_damage_scale - VAR - (GAMEDLL)
  5241.  
  5242.  
  5243. sk_hunter_bullet_damage_scale - VAR - (GAMEDLL)
  5244.  
  5245.  
  5246. sk_hunter_charge_damage_scale - VAR - (GAMEDLL)
  5247.  
  5248.  
  5249. sk_hunter_citizen_damage_scale - VAR - (GAMEDLL)
  5250.  
  5251.  
  5252. sk_hunter_dmg_charge - VAR - (GAMEDLL)
  5253.  
  5254.  
  5255. sk_hunter_dmg_flechette - VAR - (GAMEDLL)
  5256.  
  5257.  
  5258. sk_hunter_dmg_from_striderbuster - VAR - (GAMEDLL)
  5259.  
  5260.  
  5261. sk_hunter_dmg_one_slash - VAR - (GAMEDLL)
  5262.  
  5263.  
  5264. sk_hunter_flechette_explode_dmg - VAR - (GAMEDLL)
  5265.  
  5266.  
  5267. sk_hunter_flechette_explode_radius - VAR - (GAMEDLL)
  5268.  
  5269.  
  5270. sk_hunter_health - VAR - (GAMEDLL)
  5271.  
  5272.  
  5273. sk_hunter_vehicle_damage_scale - VAR - (GAMEDLL)
  5274.  
  5275.  
  5276. sk_ichthyosaur_health - VAR - (GAMEDLL)
  5277.  
  5278.  
  5279. sk_ichthyosaur_melee_dmg - VAR - (GAMEDLL)
  5280.  
  5281.  
  5282. sk_ichthyosaur_shake - VAR - (GAMEDLL)
  5283.  
  5284.  
  5285. sk_islave_dmg_claw - VAR - (GAMEDLL)
  5286.  
  5287.  
  5288. sk_islave_dmg_clawrake - VAR - (GAMEDLL)
  5289.  
  5290.  
  5291. sk_islave_dmg_zap - VAR - (GAMEDLL)
  5292.  
  5293.  
  5294. sk_jeep_gauss_damage - VAR - (GAMEDLL)
  5295.  
  5296.  
  5297. sk_leech_dmg_bite - VAR - (GAMEDLL)
  5298.  
  5299.  
  5300. sk_leech_health - VAR - (GAMEDLL)
  5301.  
  5302.  
  5303. sk_manhack_health - VAR - (GAMEDLL)
  5304.  
  5305.  
  5306. sk_manhack_melee_dmg - VAR - (GAMEDLL)
  5307.  
  5308.  
  5309. sk_manhack_v2 - VAR - (GAMEDLL)
  5310.  
  5311.  
  5312. sk_max_357 - VAR - (GAMEDLL,REPLICATED)
  5313.  
  5314.  
  5315. sk_max_alyxgun - VAR - (GAMEDLL,REPLICATED)
  5316.  
  5317.  
  5318. sk_max_ar2 - VAR - (GAMEDLL,REPLICATED)
  5319.  
  5320.  
  5321. sk_max_ar2_altfire - VAR - (GAMEDLL,REPLICATED)
  5322.  
  5323.  
  5324. sk_max_buckshot - VAR - (GAMEDLL,REPLICATED)
  5325.  
  5326.  
  5327. sk_max_crossbow - VAR - (GAMEDLL,REPLICATED)
  5328.  
  5329.  
  5330. sk_max_gauss_round - VAR - (GAMEDLL,REPLICATED)
  5331.  
  5332.  
  5333. sk_max_grenade - VAR - (GAMEDLL,REPLICATED)
  5334.  
  5335.  
  5336. sk_max_pistol - VAR - (GAMEDLL,REPLICATED)
  5337.  
  5338.  
  5339. sk_max_rpg_round - VAR - (GAMEDLL,REPLICATED)
  5340.  
  5341.  
  5342. sk_max_smg1 - VAR - (GAMEDLL,REPLICATED)
  5343.  
  5344.  
  5345. sk_max_smg1_grenade - VAR - (GAMEDLL,REPLICATED)
  5346.  
  5347.  
  5348. sk_max_sniper_round - VAR - (GAMEDLL,REPLICATED)
  5349.  
  5350.  
  5351. sk_metropolice_health - VAR - (GAMEDLL)
  5352.  
  5353.  
  5354. sk_metropolice_simple_health - VAR - (GAMEDLL)
  5355.  
  5356.  
  5357. sk_metropolice_stitch_along_hitcount - VAR - (GAMEDLL)
  5358.  
  5359.  
  5360. sk_metropolice_stitch_at_hitcount - VAR - (GAMEDLL)
  5361.  
  5362.  
  5363. sk_metropolice_stitch_behind_hitcount - VAR - (GAMEDLL)
  5364.  
  5365.  
  5366. sk_metropolice_stitch_distance - VAR - (GAMEDLL)
  5367.  
  5368.  
  5369. sk_metropolice_stitch_reaction - VAR - (GAMEDLL)
  5370.  
  5371.  
  5372. sk_metropolice_stitch_tight_hitcount - VAR - (GAMEDLL)
  5373.  
  5374.  
  5375. sk_nihilanth_health - VAR - (GAMEDLL)
  5376.  
  5377.  
  5378. sk_nihilanth_zap - VAR - (GAMEDLL)
  5379.  
  5380.  
  5381. sk_npc_arm - VAR - (GAMEDLL)
  5382.  
  5383.  
  5384. sk_npc_chest - VAR - (GAMEDLL)
  5385.  
  5386.  
  5387. sk_npc_dmg_357 - VAR - (GAMEDLL,REPLICATED)
  5388.  
  5389.  
  5390. sk_npc_dmg_airboat - VAR - (GAMEDLL,REPLICATED)
  5391.  
  5392.  
  5393. sk_npc_dmg_alyxgun - VAR - (GAMEDLL,REPLICATED)
  5394.  
  5395.  
  5396. sk_npc_dmg_ar2 - VAR - (GAMEDLL,REPLICATED)
  5397.  
  5398.  
  5399. sk_npc_dmg_buckshot - VAR - (GAMEDLL,REPLICATED)
  5400.  
  5401.  
  5402. sk_npc_dmg_combineball - VAR - (GAMEDLL,REPLICATED)
  5403.  
  5404.  
  5405. sk_npc_dmg_crossbow - VAR - (GAMEDLL,REPLICATED)
  5406.  
  5407.  
  5408. sk_npc_dmg_crowbar - VAR - (GAMEDLL)
  5409.  
  5410.  
  5411. sk_npc_dmg_dropship - VAR - (GAMEDLL)
  5412. Dropship container cannon damage.
  5413.  
  5414. sk_npc_dmg_fraggrenade - VAR - (GAMEDLL)
  5415.  
  5416.  
  5417. sk_npc_dmg_grenade - VAR - (GAMEDLL,REPLICATED)
  5418.  
  5419.  
  5420. sk_npc_dmg_gunship - VAR - (GAMEDLL,REPLICATED)
  5421.  
  5422.  
  5423. sk_npc_dmg_gunship_to_plr - VAR - (GAMEDLL,REPLICATED)
  5424.  
  5425.  
  5426. sk_npc_dmg_helicopter - VAR - (GAMEDLL)
  5427. Damage helicopter shots deal to everything but the player
  5428.  
  5429. sk_npc_dmg_helicopter_to_plr - VAR - (GAMEDLL)
  5430. Damage helicopter shots deal to the player
  5431.  
  5432. sk_npc_dmg_pistol - VAR - (GAMEDLL,REPLICATED)
  5433.  
  5434.  
  5435. sk_npc_dmg_rpg_round - VAR - (GAMEDLL,REPLICATED)
  5436.  
  5437.  
  5438. sk_npc_dmg_satchel - VAR - (GAMEDLL)
  5439.  
  5440.  
  5441. sk_npc_dmg_smg1 - VAR - (GAMEDLL,REPLICATED)
  5442.  
  5443.  
  5444. sk_npc_dmg_smg1_grenade - VAR - (GAMEDLL,REPLICATED)
  5445.  
  5446.  
  5447. sk_npc_dmg_sniper_round - VAR - (GAMEDLL,REPLICATED)
  5448.  
  5449.  
  5450. sk_npc_dmg_stunstick - VAR - (GAMEDLL)
  5451.  
  5452.  
  5453. sk_npc_dmg_tripmine - VAR - (GAMEDLL)
  5454.  
  5455.  
  5456. sk_npc_head - VAR - (GAMEDLL)
  5457.  
  5458.  
  5459. sk_npc_leg - VAR - (GAMEDLL)
  5460.  
  5461.  
  5462. sk_npc_stomach - VAR - (GAMEDLL)
  5463.  
  5464.  
  5465. sk_pathfollower_grenade_radius - VAR - (GAMEDLL)
  5466.  
  5467.  
  5468. sk_player_arm - VAR - (GAMEDLL)
  5469.  
  5470.  
  5471. sk_player_chest - VAR - (GAMEDLL)
  5472.  
  5473.  
  5474. sk_player_head - VAR - (GAMEDLL)
  5475.  
  5476.  
  5477. sk_player_leg - VAR - (GAMEDLL)
  5478.  
  5479.  
  5480. sk_player_stomach - VAR - (GAMEDLL)
  5481.  
  5482.  
  5483. sk_plr_dmg_357 - VAR - (GAMEDLL,REPLICATED)
  5484.  
  5485.  
  5486. sk_plr_dmg_airboat - VAR - (GAMEDLL,REPLICATED)
  5487.  
  5488.  
  5489. sk_plr_dmg_alyxgun - VAR - (GAMEDLL,REPLICATED)
  5490.  
  5491.  
  5492. sk_plr_dmg_ar2 - VAR - (GAMEDLL,REPLICATED)
  5493.  
  5494.  
  5495. sk_plr_dmg_buckshot - VAR - (GAMEDLL,REPLICATED)
  5496.  
  5497.  
  5498. sk_plr_dmg_crossbow - VAR - (GAMEDLL,REPLICATED)
  5499.  
  5500.  
  5501. sk_plr_dmg_crowbar - VAR - (GAMEDLL)
  5502.  
  5503.  
  5504. sk_plr_dmg_fraggrenade - VAR - (GAMEDLL)
  5505.  
  5506.  
  5507. sk_plr_dmg_grenade - VAR - (GAMEDLL,REPLICATED)
  5508.  
  5509.  
  5510. sk_plr_dmg_pistol - VAR - (GAMEDLL,REPLICATED)
  5511.  
  5512.  
  5513. sk_plr_dmg_rpg_round - VAR - (GAMEDLL,REPLICATED)
  5514.  
  5515.  
  5516. sk_plr_dmg_satchel - VAR - (GAMEDLL)
  5517.  
  5518.  
  5519. sk_plr_dmg_smg1 - VAR - (GAMEDLL,REPLICATED)
  5520.  
  5521.  
  5522. sk_plr_dmg_smg1_grenade - VAR - (GAMEDLL,REPLICATED)
  5523.  
  5524.  
  5525. sk_plr_dmg_sniper_round - VAR - (GAMEDLL,REPLICATED)
  5526.  
  5527.  
  5528. sk_plr_dmg_stunstick - VAR - (GAMEDLL)
  5529.  
  5530.  
  5531. sk_plr_dmg_tripmine - VAR - (GAMEDLL)
  5532.  
  5533.  
  5534. sk_plr_grenade_drop_time - VAR - (GAMEDLL,REPLICATED)
  5535.  
  5536.  
  5537. sk_plr_health_drop_time - VAR - (GAMEDLL,REPLICATED)
  5538.  
  5539.  
  5540. sk_plr_num_shotgun_pellets - VAR - (GAMEDLL,REPLICATED)
  5541.  
  5542.  
  5543. sk_rollermine_shock - VAR - (GAMEDLL)
  5544.  
  5545.  
  5546. sk_rollermine_stun_delay - VAR - (GAMEDLL)
  5547.  
  5548.  
  5549. sk_rollermine_vehicle_intercept - VAR - (GAMEDLL)
  5550.  
  5551.  
  5552. sk_satchel_radius - VAR - (GAMEDLL)
  5553.  
  5554.  
  5555. sk_scanner_dmg_dive - VAR - (GAMEDLL)
  5556.  
  5557.  
  5558. sk_scanner_health - VAR - (GAMEDLL)
  5559.  
  5560.  
  5561. sk_smg1_grenade_radius - VAR - (GAMEDLL)
  5562.  
  5563.  
  5564. sk_stalker_health - VAR - (GAMEDLL)
  5565.  
  5566.  
  5567. sk_stalker_melee_dmg - VAR - (GAMEDLL)
  5568.  
  5569.  
  5570. sk_strider_health - VAR - (GAMEDLL)
  5571.  
  5572.  
  5573. sk_strider_num_missiles1 - VAR - (GAMEDLL)
  5574.  
  5575.  
  5576. sk_strider_num_missiles2 - VAR - (GAMEDLL)
  5577.  
  5578.  
  5579. sk_strider_num_missiles3 - VAR - (GAMEDLL)
  5580.  
  5581.  
  5582. sk_striderbuster_magnet_multiplier - VAR - (GAMEDLL)
  5583.  
  5584.  
  5585. sk_suitcharger - VAR - (GAMEDLL)
  5586.  
  5587.  
  5588. sk_suitcharger_citadel - VAR - (GAMEDLL)
  5589.  
  5590.  
  5591. sk_suitcharger_citadel_maxarmor - VAR - (GAMEDLL)
  5592.  
  5593.  
  5594. sk_tripmine_radius - VAR - (GAMEDLL)
  5595.  
  5596.  
  5597. sk_vortigaunt_armor_charge - VAR - (GAMEDLL)
  5598.  
  5599.  
  5600. sk_vortigaunt_armor_charge_per_token - VAR - (GAMEDLL)
  5601.  
  5602.  
  5603. sk_vortigaunt_dmg_claw - VAR - (GAMEDLL)
  5604.  
  5605.  
  5606. sk_vortigaunt_dmg_rake - VAR - (GAMEDLL)
  5607.  
  5608.  
  5609. sk_vortigaunt_dmg_zap - VAR - (GAMEDLL)
  5610.  
  5611.  
  5612. sk_vortigaunt_health - VAR - (GAMEDLL)
  5613.  
  5614.  
  5615. sk_vortigaunt_vital_antlion_worker_dmg - VAR - (GAMEDLL)
  5616. Vital-ally vortigaunts scale damage taken from antlion workers by this amount.
  5617.  
  5618. sk_vortigaunt_zap_range - VAR - (GAMEDLL)
  5619. Range of vortigaunt's ranged attack (feet)
  5620.  
  5621. sk_weapon_ar2_alt_fire_duration - VAR - (GAMEDLL)
  5622.  
  5623.  
  5624. sk_weapon_ar2_alt_fire_mass - VAR - (GAMEDLL)
  5625.  
  5626.  
  5627. sk_weapon_ar2_alt_fire_radius - VAR - (GAMEDLL)
  5628.  
  5629.  
  5630. sk_zombie_dmg_both_slash - VAR - (GAMEDLL)
  5631.  
  5632.  
  5633. sk_zombie_dmg_one_slash - VAR - (GAMEDLL)
  5634.  
  5635.  
  5636. sk_zombie_health - VAR - (GAMEDLL)
  5637.  
  5638.  
  5639. sk_zombie_poison_dmg_spit - VAR - (GAMEDLL)
  5640.  
  5641.  
  5642. sk_zombie_poison_health - VAR - (GAMEDLL)
  5643.  
  5644.  
  5645. sk_zombie_soldier_health - VAR - (GAMEDLL)
  5646.  
  5647.  
  5648. skill - VAR - (ARCHIVE,ARCHIVE_XBOX)
  5649. Game skill level (1-3).
  5650.  
  5651. smoke_trail - VAR - (GAMEDLL)
  5652.  
  5653.  
  5654. smoothstairs - VAR - (GAMEDLL,REPLICATED)
  5655. Smooth player eye z coordinate when traversing stairs.
  5656.  
  5657. snd_ShowThreadFrameTime - VAR
  5658.  
  5659.  
  5660. snd_async_flush - CMD
  5661. Flush all unlocked async audio data
  5662.  
  5663. snd_async_fullyasync - VAR
  5664. All playback is fully async (sound doesn't play until data arrives).
  5665.  
  5666. snd_async_minsize - VAR
  5667.  
  5668.  
  5669. snd_async_showmem - CMD
  5670. Show async memory stats
  5671.  
  5672. snd_async_spew_blocking - VAR
  5673. Spew message to console any time async sound loading blocks on file i/o.
  5674.  
  5675. snd_async_stream_spew - VAR
  5676. Spew streaming info ( 0=Off, 1=streams, 2=buffers
  5677.  
  5678. snd_buildcache - CMD
  5679. <directory or VPK filename> Rebulds sound cache for a given search path.
  5680.  
  5681.  
  5682. snd_cull_duplicates - VAR
  5683. If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
  5684.  
  5685. snd_defer_trace - VAR
  5686.  
  5687.  
  5688. snd_delay_sound_shift - VAR
  5689.  
  5690.  
  5691. snd_disable_mixer_duck - VAR
  5692.  
  5693.  
  5694. snd_duckerattacktime - VAR - (ARCHIVE)
  5695.  
  5696.  
  5697. snd_duckerreleasetime - VAR - (ARCHIVE)
  5698.  
  5699.  
  5700. snd_duckerthreshold - VAR - (ARCHIVE)
  5701.  
  5702.  
  5703. snd_ducktovolume - VAR - (ARCHIVE)
  5704.  
  5705.  
  5706. snd_dumpclientsounds - CMD
  5707. Dump sounds to VXConsole
  5708.  
  5709. snd_fixed_rate - VAR
  5710.  
  5711.  
  5712. snd_foliage_db_loss - VAR - (CHEAT)
  5713.  
  5714.  
  5715. snd_gain - VAR - (CHEAT)
  5716.  
  5717.  
  5718. snd_gain_max - VAR - (CHEAT)
  5719.  
  5720.  
  5721. snd_gain_min - VAR - (CHEAT)
  5722.  
  5723.  
  5724. snd_legacy_surround - VAR - (ARCHIVE)
  5725.  
  5726.  
  5727. snd_lockpartial - VAR
  5728.  
  5729.  
  5730. snd_mix_async - VAR
  5731.  
  5732.  
  5733. snd_mixahead - VAR - (ARCHIVE)
  5734.  
  5735.  
  5736. snd_musicvolume - VAR - (ARCHIVE,ARCHIVE_XBOX)
  5737. Music volume
  5738.  
  5739. snd_mute_losefocus - VAR - (ARCHIVE)
  5740.  
  5741.  
  5742. snd_noextraupdate - VAR
  5743.  
  5744.  
  5745. snd_obscured_gain_dB - VAR - (CHEAT)
  5746.  
  5747.  
  5748. snd_pitchquality - VAR - (ARCHIVE)
  5749.  
  5750.  
  5751. snd_profile - VAR - (DEMO)
  5752.  
  5753.  
  5754. snd_refdb - VAR - (CHEAT)
  5755.  
  5756.  
  5757. snd_refdist - VAR - (CHEAT)
  5758.  
  5759.  
  5760. snd_restart - CMD
  5761. Restart sound system.
  5762.  
  5763. snd_show - VAR - (CHEAT)
  5764. Show sounds info
  5765.  
  5766. snd_showclassname - VAR
  5767.  
  5768.  
  5769. snd_showmixer - VAR
  5770.  
  5771.  
  5772. snd_showstart - VAR - (CHEAT)
  5773.  
  5774.  
  5775. snd_soundmixer - VAR
  5776.  
  5777.  
  5778. snd_spatialize_roundrobin - VAR
  5779. Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
  5780.  
  5781. snd_surround_speakers - VAR
  5782.  
  5783.  
  5784. snd_visualize - VAR - (CHEAT)
  5785. Show sounds location in world
  5786.  
  5787. snd_vox_captiontrace - VAR
  5788. Shows sentence name for sentences which are set not to show captions.
  5789.  
  5790. snd_vox_globaltimeout - VAR
  5791.  
  5792.  
  5793. snd_vox_sectimetout - VAR
  5794.  
  5795.  
  5796. snd_vox_seqtimetout - VAR
  5797.  
  5798.  
  5799. sndplaydelay - CMD - (SERVER_CAN_EXECUTE)
  5800. Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname
  5801.  
  5802. sniper_xbox_delay - VAR - (GAMEDLL)
  5803.  
  5804.  
  5805. sniperspeak - VAR - (GAMEDLL)
  5806.  
  5807.  
  5808. sniperviewdist - VAR - (GAMEDLL)
  5809.  
  5810.  
  5811. soundfade - CMD - (SERVER_CAN_EXECUTE)
  5812. Fade client volume.
  5813.  
  5814. soundinfo - CMD
  5815. Describe the current sound device.
  5816.  
  5817. soundlist - CMD
  5818. List all known sounds.
  5819.  
  5820. soundpatch_captionlength - VAR - (GAMEDLL,REPLICATED)
  5821. How long looping soundpatch captions should display for.
  5822.  
  5823. soundscape_debug - VAR - (GAMEDLL,CHEAT)
  5824. When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
  5825.  
  5826. soundscape_flush - CMD - (GAMEDLL)
  5827. Flushes the server & client side soundscapes
  5828.  
  5829. sp - CMD
  5830.  
  5831.  
  5832. sp_check_for_update - VAR
  5833. Enable/disable checking for version updates.
  5834.  
  5835. sp_logging_areas - VAR
  5836. The Source.Python base logging areas
  5837.  
  5838. sp_logging_level - VAR
  5839. The Source.Python base logging level
  5840.  
  5841. sp_notify_on_update - VAR
  5842. Log a warning when a Source.Python update is available. Requires sp_check_for_update to be set to 1.
  5843.  
  5844. sp_version - VAR - (NOTIFY)
  5845. Source.Python version
  5846.  
  5847. speak - CMD
  5848. Play a constructed sentence.
  5849.  
  5850. spec_freeze_time - VAR - (GAMEDLL,REPLICATED,CHEAT)
  5851. Time spend frozen in observer freeze cam.
  5852.  
  5853. spec_freeze_traveltime - VAR - (GAMEDLL,REPLICATED,CHEAT)
  5854. Time taken to zoom in to frame a target in observer freeze cam.
  5855.  
  5856. spew_consolelog_to_debugstring - VAR
  5857. Send console log to PLAT_DebugString()
  5858.  
  5859. spike - CMD - (CHEAT)
  5860. generates a fake spike
  5861.  
  5862. star_memory - CMD
  5863. Dump memory stats
  5864.  
  5865. startdemos - CMD
  5866. Play demos in demo sequence.
  5867.  
  5868. startmovie - CMD - (DONTRECORD)
  5869. Start recording movie frames.
  5870.  
  5871. startupmenu - CMD
  5872. Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
  5873.  
  5874. stats - CMD
  5875. Prints server performance variables
  5876.  
  5877. status - CMD
  5878. Display map and connection status.
  5879.  
  5880. step_spline - VAR - (GAMEDLL)
  5881.  
  5882.  
  5883. stop - CMD
  5884. Finish recording demo.
  5885.  
  5886. stopdemo - CMD - (DONTRECORD)
  5887. Stop playing back a demo.
  5888.  
  5889. stopsound - CMD
  5890.  
  5891.  
  5892. strider_always_use_procedural_height - VAR - (GAMEDLL)
  5893.  
  5894.  
  5895. strider_ar2_altfire_dmg - VAR - (GAMEDLL)
  5896.  
  5897.  
  5898. strider_distributed_fire - VAR - (GAMEDLL)
  5899.  
  5900.  
  5901. strider_eyepositions - VAR - (GAMEDLL)
  5902.  
  5903.  
  5904. strider_free_knowledge - VAR - (GAMEDLL)
  5905.  
  5906.  
  5907. strider_free_pass_after_escorts_dead - VAR - (GAMEDLL)
  5908.  
  5909.  
  5910. strider_free_pass_cover_dist - VAR - (GAMEDLL)
  5911.  
  5912.  
  5913. strider_free_pass_duration - VAR - (GAMEDLL)
  5914.  
  5915.  
  5916. strider_free_pass_move_tolerance - VAR - (GAMEDLL)
  5917.  
  5918.  
  5919. strider_free_pass_refill_rate - VAR - (GAMEDLL)
  5920.  
  5921.  
  5922. strider_free_pass_start_time - VAR - (GAMEDLL)
  5923.  
  5924.  
  5925. strider_free_pass_tolerance_after_escorts_dead - VAR - (GAMEDLL)
  5926.  
  5927.  
  5928. strider_idle_test - VAR - (GAMEDLL)
  5929.  
  5930.  
  5931. strider_immolate - VAR - (GAMEDLL)
  5932.  
  5933.  
  5934. strider_missile_suppress_dist - VAR - (GAMEDLL)
  5935.  
  5936.  
  5937. strider_missile_suppress_time - VAR - (GAMEDLL)
  5938.  
  5939.  
  5940. strider_pct_height_no_crouch_move - VAR - (GAMEDLL)
  5941.  
  5942.  
  5943. strider_peek_eye_dist - VAR - (GAMEDLL)
  5944.  
  5945.  
  5946. strider_peek_eye_dist_z - VAR - (GAMEDLL)
  5947.  
  5948.  
  5949. strider_peek_time - VAR - (GAMEDLL)
  5950.  
  5951.  
  5952. strider_peek_time_after_damage - VAR - (GAMEDLL)
  5953.  
  5954.  
  5955. strider_show_cannonlos - VAR - (GAMEDLL)
  5956.  
  5957.  
  5958. strider_show_focus - VAR - (GAMEDLL)
  5959.  
  5960.  
  5961. strider_show_weapon_los_condition - VAR - (GAMEDLL)
  5962.  
  5963.  
  5964. strider_show_weapon_los_z - VAR - (GAMEDLL)
  5965.  
  5966.  
  5967. strider_test_height - VAR - (GAMEDLL)
  5968.  
  5969.  
  5970. striderbuster_allow_all_damage - VAR - (GAMEDLL)
  5971. If set to '1' the bomb will detonate on any damage taken. Otherwise only the player may trigger it.
  5972.  
  5973. striderbuster_autoaim_radius - VAR - (GAMEDLL)
  5974.  
  5975.  
  5976. striderbuster_debugseek - VAR - (GAMEDLL)
  5977.  
  5978.  
  5979. striderbuster_die_detach - VAR - (GAMEDLL)
  5980.  
  5981.  
  5982. striderbuster_dive_force - VAR - (GAMEDLL)
  5983.  
  5984.  
  5985. striderbuster_falloff_power - VAR - (GAMEDLL)
  5986. Order of the distance falloff. 1 = linear 2 = quadratic
  5987.  
  5988. striderbuster_health - VAR - (GAMEDLL)
  5989.  
  5990.  
  5991. striderbuster_leg_stick_dist - VAR - (GAMEDLL)
  5992. If the buster hits a strider's leg, the max distance from the head at which it sticks anyway.
  5993.  
  5994. striderbuster_magnetic_force_hunter - VAR - (GAMEDLL)
  5995. Intensity of magnade's attraction to a hunter.
  5996.  
  5997. striderbuster_magnetic_force_strider - VAR - (GAMEDLL)
  5998. Intensity of magnade's attraction to a strider.
  5999.  
  6000. striderbuster_shot_velocity - VAR - (GAMEDLL)
  6001. Speed at which launch the bomb from the physcannon
  6002.  
  6003. striderbuster_use_particle_flare - VAR - (GAMEDLL)
  6004.  
  6005.  
  6006. stringtabletotals - CMD - (GAMEDLL)
  6007. Size of all string tables
  6008.  
  6009. studio_queue_mode - VAR
  6010.  
  6011.  
  6012. stuffcmds - CMD
  6013. Parses and stuffs command line + commands to command buffer.
  6014.  
  6015. suitvolume - VAR - (GAMEDLL,ARCHIVE)
  6016.  
  6017.  
  6018. surfaceprop - CMD - (GAMEDLL,CHEAT)
  6019. Reports the surface properties at the cursor
  6020.  
  6021. sv_accelerate - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6022.  
  6023.  
  6024. sv_airaccelerate - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6025.  
  6026.  
  6027. sv_allow_color_correction - VAR - (REPLICATED)
  6028. Allow or disallow clients to use color correction on this server.
  6029.  
  6030. sv_allow_voice_from_file - VAR - (REPLICATED)
  6031. Allow or disallow clients from using voice_inputfromfile on this server.
  6032.  
  6033. sv_allow_votes - VAR - (GAMEDLL)
  6034. Allow voting?
  6035.  
  6036. sv_allowcslua - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  6037. Allow clients to run clientside addons. This will override any gamemode setting!
  6038.  
  6039. sv_allowdownload - VAR
  6040. Allow clients to download files
  6041.  
  6042. sv_allowupload - VAR
  6043. Allow clients to upload customizations files
  6044.  
  6045. sv_alltalk - VAR - (GAMEDLL,NOTIFY)
  6046. Players can hear all other players, no team restrictions
  6047.  
  6048. sv_alternateticks - VAR - (SPONLY)
  6049. If set, server only simulates entities on even numbered ticks.
  6050.  
  6051.  
  6052. sv_autojump - VAR - (GAMEDLL)
  6053.  
  6054.  
  6055. sv_autoladderdismount - VAR - (GAMEDLL,REPLICATED)
  6056. Automatically dismount from ladders when you reach the end (don't have to +USE).
  6057.  
  6058. sv_autosave - VAR
  6059. Set to 1 to autosave game on level transition. Does not affect autosave triggers.
  6060.  
  6061. sv_backspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6062. How much to slow down backwards motion
  6063.  
  6064. sv_benchmark_autovprofrecord - VAR - (GAMEDLL)
  6065. If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
  6066.  
  6067. sv_benchmark_numticks - VAR - (GAMEDLL)
  6068. If > 0, then it only runs the benchmark for this # of ticks.
  6069.  
  6070. sv_bonus_challenge - VAR - (GAMEDLL,REPLICATED)
  6071. Set to values other than 0 to select a bonus map challenge type.
  6072.  
  6073. sv_bounce - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  6074. Bounce multiplier for when physically simulated objects collide with other objects.
  6075.  
  6076. sv_cacheencodedents - VAR
  6077. If set to 1, does an optimization to prevent extra SendTable_Encode calls.
  6078.  
  6079. sv_cheats - VAR - (NOTIFY,REPLICATED)
  6080. Allow cheats on server
  6081.  
  6082. sv_clearhinthistory - CMD - (GAMEDLL)
  6083. Clear memory of server side hints displayed to the player.
  6084.  
  6085. sv_client_cmdrate_difference - VAR - (REPLICATED)
  6086. cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
  6087.  
  6088. sv_client_max_interp_ratio - VAR - (REPLICATED)
  6089. This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
  6090.  
  6091. sv_client_min_interp_ratio - VAR - (REPLICATED)
  6092. This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
  6093. -1 = let clients set cl_interp_ratio to anything
  6094. any other value = set minimum value for cl_interp_ratio
  6095.  
  6096. sv_client_predict - VAR - (REPLICATED)
  6097. This can be used to force the value of cl_predict for connected clients (only while they are connected).
  6098. -1 = let clients set cl_predict to anything
  6099. 0 = force cl_predict to 0
  6100. 1 = force cl_predict to 1
  6101.  
  6102. sv_clockcorrection_msecs - VAR - (GAMEDLL)
  6103. The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
  6104.  
  6105. sv_consistency - VAR - (REPLICATED)
  6106. Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by servers running old versions of SMAC
  6107.  
  6108. sv_contact - VAR - (NOTIFY)
  6109. Contact email for server sysop
  6110.  
  6111. sv_crazyphysics_defuse - VAR - (GAMEDLL,REPLICATED)
  6112. Reset the physics objects of entities when we detect their physics are going crazy. Turning this off should be a LAST RESORT - turning it off will allow people to crash sandbox mode using various physics exploits!
  6113.  
  6114. sv_crazyphysics_remove - VAR - (GAMEDLL,REPLICATED)
  6115. Remove entities when we detect their physics are going crazy. Turning this off should be a LAST RESORT - turning it off will allow people to crash sandbox mode using various physics exploits!
  6116.  
  6117. sv_crazyphysics_vehicles - VAR - (GAMEDLL,REPLICATED)
  6118. Enable crazy physics detection for vehicles.
  6119.  
  6120. sv_crazyphysics_warning - VAR - (GAMEDLL,REPLICATED)
  6121. Print warnings to the console when entities with crazy physics are encountered.
  6122.  
  6123. sv_crazyphysics_wheels - VAR - (GAMEDLL,REPLICATED)
  6124. Enable crazy physics detection for vehicles' wheels.
  6125.  
  6126. sv_creationtickcheck - VAR - (DEVELOPMENTONLY,CHEAT)
  6127. Do extended check for encoding of timestamps against tickcount
  6128.  
  6129. sv_debug_player_use - VAR - (GAMEDLL,REPLICATED)
  6130. Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
  6131.  
  6132. sv_debugmanualmode - VAR
  6133. Make sure entities correctly report whether or not their network data has changed.
  6134.  
  6135. sv_debugtempentities - VAR
  6136. Show temp entity bandwidth usage.
  6137.  
  6138. sv_defaultdeployspeed - VAR - (GAMEDLL,REPLICATED)
  6139.  
  6140.  
  6141. sv_deltaprint - VAR
  6142. Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
  6143.  
  6144. sv_deltatime - VAR
  6145. Enable profiling of CalcDelta calls
  6146.  
  6147. sv_disable_querycache - VAR - (GAMEDLL,CHEAT)
  6148. debug - disable trace query cache
  6149.  
  6150. sv_downloadurl - VAR - (REPLICATED)
  6151. Location from which clients can download missing files
  6152.  
  6153. sv_dumpstringtables - VAR - (CHEAT)
  6154.  
  6155.  
  6156. sv_enableoldqueries - VAR
  6157. Enable support for old style (HL1) server queries
  6158.  
  6159. sv_filterban - VAR
  6160. Set packet filtering by IP mode
  6161.  
  6162. sv_findsoundname - CMD - (DEVELOPMENTONLY,GAMEDLL)
  6163. Find sound names which reference the specified wave files.
  6164.  
  6165. sv_footsteps - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6166. Play footstep sound for players
  6167.  
  6168. sv_force_transmit_ents - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6169. Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
  6170.  
  6171. sv_forcepreload - VAR - (ARCHIVE)
  6172. Force server side preloading.
  6173.  
  6174. sv_friction - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6175. World friction.
  6176.  
  6177. sv_gamename_override - VAR - (GAMEDLL)
  6178. If not empty, overrides the gamemode name reported by the server to Steam.
  6179.  
  6180. sv_gravity - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6181. World gravity.
  6182.  
  6183. sv_hibernate_drop_bots - VAR
  6184. Kicks bots when the server enters hibernation
  6185.  
  6186. sv_hibernate_think - VAR
  6187. Forces the server to think even when hibernating
  6188.  
  6189. sv_hl2mp_item_respawn_time - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  6190.  
  6191.  
  6192. sv_hl2mp_weapon_respawn_time - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  6193.  
  6194.  
  6195. sv_hudhint_sound - VAR - (GAMEDLL,REPLICATED)
  6196.  
  6197.  
  6198. sv_infinite_aux_power - VAR - (GAMEDLL,CHEAT)
  6199.  
  6200.  
  6201. sv_instancebaselines - VAR - (DEVELOPMENTONLY)
  6202. Enable instanced baselines. Saves network overhead.
  6203.  
  6204. sv_kickerrornum - VAR - (GAMEDLL,ARCHIVE)
  6205. Kick clients if they have this many Lua errors. Set to 0 to never kick.
  6206.  
  6207. sv_ladder_useonly - VAR - (GAMEDLL,REPLICATED)
  6208. If set, ladders can only be mounted by pressing +USE
  6209.  
  6210. sv_ladderautomountdot - VAR - (GAMEDLL,REPLICATED)
  6211. When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
  6212.  
  6213. sv_lagcompensationforcerestore - VAR - (GAMEDLL,CHEAT)
  6214. Don't test validity of a lag comp restore, just do it.
  6215.  
  6216. sv_lagflushbonecache - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6217. Flushes entity bone cache on lag compensation
  6218.  
  6219. sv_lagpushticks - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6220. Push computed lag compensation amount by this many ticks.
  6221.  
  6222. sv_lan - VAR
  6223. Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  6224.  
  6225. sv_loadingurl - VAR - (ARCHIVE)
  6226. URL to show to clients while joining the server
  6227.  
  6228. sv_log_onefile - VAR - (ARCHIVE)
  6229. Log server information to only one file.
  6230.  
  6231. sv_logbans - VAR - (ARCHIVE)
  6232. Log server bans in the server logs.
  6233.  
  6234. sv_logblocks - VAR
  6235. If true when log when a query is blocked (can cause very large log files)
  6236.  
  6237. sv_logdownloadlist - VAR
  6238.  
  6239.  
  6240. sv_logecho - VAR - (ARCHIVE)
  6241. Echo log information to the console.
  6242.  
  6243. sv_logfile - VAR - (ARCHIVE)
  6244. Log server information in the log file.
  6245.  
  6246. sv_logfilecompress - VAR - (ARCHIVE)
  6247. Gzip compress logfile and rename to logfilename.log.gz on close.
  6248.  
  6249. sv_logfilename_format - VAR - (ARCHIVE)
  6250. Log filename format. See strftime for formatting codes.
  6251.  
  6252. sv_logflush - VAR - (ARCHIVE)
  6253. Flush the log file to disk on each write (slow).
  6254.  
  6255. sv_logsdir - VAR - (ARCHIVE)
  6256. Folder in the game directory where server logs will be stored.
  6257.  
  6258. sv_logsecret - VAR
  6259. If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
  6260.  
  6261. sv_lowedict_action - VAR
  6262. 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle.
  6263.  
  6264. sv_lowedict_threshold - VAR
  6265. When only this many edicts are free, take the action specified by sv_lowedict_action.
  6266.  
  6267. sv_massreport - VAR - (GAMEDLL)
  6268.  
  6269.  
  6270. sv_master_share_game_socket - VAR
  6271. Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
  6272.  
  6273. sv_max_connects_sec - VAR
  6274. Maximum connections per second to respond to from a single IP address.
  6275.  
  6276. sv_max_connects_sec_global - VAR
  6277. Maximum connections per second to respond to from anywhere.
  6278.  
  6279. sv_max_connects_window - VAR
  6280. Window over which to average connections per second averages.
  6281.  
  6282. sv_max_queries_sec - VAR
  6283. Maximum queries per second to respond to from a single IP address.
  6284.  
  6285. sv_max_queries_sec_global - VAR
  6286. Maximum queries per second to respond to from anywhere.
  6287.  
  6288. sv_max_queries_window - VAR
  6289. Window over which to average queries per second averages.
  6290.  
  6291. sv_max_userinfo - VAR
  6292. The max amount of userinfo ConVars clients are allowed to send to the server. Setting this too high may result in loss of performance.
  6293.  
  6294. sv_maxcmdrate - VAR - (REPLICATED)
  6295. (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  6296.  
  6297. sv_maxrate - VAR - (REPLICATED)
  6298. Max bandwidth rate allowed on server, 0 == unlimited
  6299.  
  6300. sv_maxreplay - VAR
  6301. Maximum replay time in seconds
  6302.  
  6303. sv_maxroutable - VAR
  6304. Server upper bound on net_maxroutable that a client can use.
  6305.  
  6306. sv_maxspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  6307.  
  6308.  
  6309. sv_maxunlag - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6310. Maximum lag compensation in seconds
  6311.  
  6312. sv_maxupdaterate - VAR - (REPLICATED)
  6313. Maximum updates per second that the server will allow
  6314.  
  6315. sv_maxusrcmdprocessticks - VAR - (GAMEDLL,NOTIFY)
  6316. Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
  6317.  
  6318. sv_maxusrcmdprocessticks_holdaim - VAR - (GAMEDLL,CHEAT)
  6319. Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks)
  6320.  
  6321. sv_maxusrcmdprocessticks_warning - VAR - (GAMEDLL)
  6322. Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled
  6323.  
  6324. sv_maxvelocity - VAR - (GAMEDLL,REPLICATED)
  6325. Maximum speed any ballistically moving object is allowed to attain per axis.
  6326.  
  6327. sv_memlimit - VAR - (CHEAT)
  6328. If set, whenever the server is empty, if the total memory used by the server is greater than this # of megabytes, the server will exit.
  6329.  
  6330. sv_mincmdrate - VAR - (REPLICATED)
  6331. This sets the minimum value for cl_cmdrate. 0 == unlimited.
  6332.  
  6333. sv_minrate - VAR - (REPLICATED)
  6334. Min bandwidth rate allowed on server, 0 == unlimited
  6335.  
  6336. sv_minupdaterate - VAR - (REPLICATED)
  6337. Minimum updates per second that the server will allow
  6338.  
  6339. sv_namechange_cooldown_seconds - VAR
  6340. When a client name change is received, wait N seconds allowing another name change
  6341.  
  6342. sv_netspike - CMD
  6343. Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing.
  6344. Note that having this enabled, even if never triggered, impacts performance. Set to zero when not in use.
  6345. For compatibility reasons, this command can be initialized on the command line with the -netspike option.
  6346.  
  6347. sv_netspike_on_reliable_snapshot_overflow - VAR
  6348. If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow
  6349.  
  6350. sv_netspike_output - VAR
  6351. Where the netspike data be written? Sum of the following values: 1=netspike.txt, 2=ordinary server log
  6352.  
  6353. sv_netspike_sendtime_ms - VAR
  6354. If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client. This feature does take some CPU cycles, so it should be left off when not in use.
  6355.  
  6356. sv_netvisdist - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6357. Test networking visibility distance
  6358.  
  6359. sv_noclipaccelerate - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  6360.  
  6361.  
  6362. sv_noclipduringpause - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6363. If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
  6364.  
  6365. sv_noclipspeed - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  6366.  
  6367.  
  6368. sv_npc_talker_maxdist - VAR - (GAMEDLL)
  6369. NPCs over this distance from the player won't attempt to speak.
  6370.  
  6371. sv_optimizedmovement - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6372.  
  6373.  
  6374. sv_parallel_packentities - VAR
  6375.  
  6376.  
  6377. sv_parallel_sendsnapshot - VAR
  6378.  
  6379.  
  6380. sv_password - VAR - (PROTECTED,NOTIFY,DONTRECORD)
  6381. Server password for entry into multiplayer games
  6382.  
  6383. sv_pausable - VAR - (NOTIFY)
  6384. Is the server pausable.
  6385.  
  6386. sv_player_display_usercommand_errors - VAR - (GAMEDLL,CHEAT)
  6387. 1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges.
  6388.  
  6389. sv_playerforcedupdate - VAR - (GAMEDLL)
  6390.  
  6391.  
  6392. sv_playerperfhistorycount - VAR - (GAMEDLL)
  6393. Number of samples to maintain in player perf history
  6394.  
  6395. sv_playerpickupallowed - VAR - (GAMEDLL)
  6396. Allow the player to pick things up using the USE key
  6397.  
  6398. sv_precacheinfo - CMD
  6399. Show precache info.
  6400.  
  6401. sv_pure - CMD
  6402. Show user data.
  6403.  
  6404. sv_pure_consensus - VAR
  6405. Minimum number of file hashes to agree to form a consensus.
  6406.  
  6407. sv_pure_kick_clients - VAR
  6408. If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  6409.  
  6410. sv_pure_retiretime - VAR
  6411. Seconds of server idle time to flush the sv_pure file hash cache.
  6412.  
  6413. sv_pure_trace - VAR
  6414. If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  6415.  
  6416. sv_pushaway_clientside - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6417. Clientside physics push away (0=off, 1=only localplayer, 1=all players)
  6418.  
  6419. sv_pushaway_clientside_size - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6420. Minimum size of pushback objects
  6421.  
  6422. sv_pushaway_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6423. How hard physics objects are pushed away from the players on the server.
  6424.  
  6425. sv_pushaway_max_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6426. Maximum amount of force applied to physics objects by players.
  6427.  
  6428. sv_pushaway_max_player_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  6429. Maximum of how hard the player is pushed away from physics objects.
  6430.  
  6431. sv_pushaway_min_player_speed - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6432. If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
  6433.  
  6434. sv_pushaway_player_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  6435. How hard the player is pushed away from physics objects (falls off with inverse square of distance).
  6436.  
  6437. sv_pvsskipanimation - VAR - (GAMEDLL,ARCHIVE)
  6438. Skips SetupBones when npc's are outside the PVS
  6439.  
  6440. sv_querycache_stats - CMD - (GAMEDLL)
  6441. Display status of the query cache (client only)
  6442.  
  6443. sv_rcon_banpenalty - VAR
  6444. Number of minutes to ban users who fail rcon authentication
  6445.  
  6446. sv_rcon_log - VAR
  6447. Enable/disable rcon logging.
  6448.  
  6449. sv_rcon_maxfailures - VAR
  6450. Max number of times a user can fail rcon authentication before being banned
  6451.  
  6452. sv_rcon_maxpacketbans - VAR
  6453. Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
  6454.  
  6455. sv_rcon_maxpacketsize - VAR
  6456. The maximum number of bytes to allow in a command packet
  6457.  
  6458. sv_rcon_minfailures - VAR
  6459. Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
  6460.  
  6461. sv_rcon_minfailuretime - VAR
  6462. Number of seconds to track failed rcon authentications
  6463.  
  6464. sv_rcon_whitelist_address - VAR
  6465. When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
  6466.  
  6467. sv_region - VAR
  6468. The region of the world to report this server in.
  6469.  
  6470. sv_report_client_settings - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  6471.  
  6472.  
  6473. sv_restrict_aspect_ratio_fov - VAR - (REPLICATED)
  6474. This can be used to limit the effective FOV of users using wide-screen
  6475. resolutions with aspect ratios wider than 1.85:1 (slightly wider than 16:9).
  6476. 0 = do not cap effective FOV
  6477. 1 = limit the effective FOV on windowed mode users using resolutions
  6478. greater than 1.85:1
  6479. 2 = limit the effective FOV on both windowed mode and full-screen users
  6480.  
  6481.  
  6482. sv_robust_explosions - VAR - (GAMEDLL,REPLICATED)
  6483.  
  6484.  
  6485. sv_rollangle - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6486. Max view roll angle
  6487.  
  6488. sv_rollspeed - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6489.  
  6490.  
  6491. sv_sendtables - VAR - (DEVELOPMENTONLY)
  6492. Force full sendtable sending path.
  6493.  
  6494. sv_setsteamaccount - CMD
  6495. token
  6496. Set game server account token to use for logging in to a persistent game server account
  6497.  
  6498. sv_show_crosshair_target - VAR - (GAMEDLL)
  6499.  
  6500.  
  6501. sv_showanimstate - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6502. Show the (server) animation state for the specified entity (-1 for none).
  6503.  
  6504. sv_showanimstate_log - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6505. 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
  6506.  
  6507. sv_showladders - VAR - (GAMEDLL)
  6508. Show bbox and dismount points for all ladders (must be set before level load.)
  6509.  
  6510.  
  6511. sv_showlagcompensation - VAR - (GAMEDLL,CHEAT)
  6512. Show lag compensated hitboxes whenever a player is lag compensated.
  6513.  
  6514. sv_shutdown - CMD
  6515. Sets the server to shutdown next time it's empty
  6516.  
  6517. sv_shutdown_timeout_minutes - VAR - (REPLICATED)
  6518. If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown.
  6519.  
  6520. sv_skyname - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  6521. Current name of the skybox texture
  6522.  
  6523. sv_soundemitter_filecheck - CMD - (DEVELOPMENTONLY,GAMEDLL)
  6524. Report missing wave files for sounds and game_sounds files.
  6525.  
  6526. sv_soundemitter_flush - CMD - (DEVELOPMENTONLY,GAMEDLL)
  6527. Flushes the sounds.txt system (server only)
  6528.  
  6529. sv_soundemitter_trace - VAR - (GAMEDLL,REPLICATED)
  6530. Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
  6531.  
  6532.  
  6533. sv_soundscape_printdebuginfo - CMD - (DEVELOPMENTONLY,GAMEDLL)
  6534. print soundscapes
  6535.  
  6536. sv_specaccelerate - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  6537.  
  6538.  
  6539. sv_specnoclip - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  6540.  
  6541.  
  6542. sv_specspeed - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  6543.  
  6544.  
  6545. sv_startup_time - VAR
  6546. Sets the starting CurTime of the server (in seconds). This is used for finding issues on a server that has been running for a long time. You don't need to change this.
  6547.  
  6548. sv_stats - VAR
  6549. Collect CPU usage stats
  6550.  
  6551. sv_steamblockingcheck - VAR
  6552. Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= drop if any player has blocked, 4 >= drop if player has blocked anyone on server
  6553.  
  6554. sv_steamgroup - VAR - (NOTIFY)
  6555. The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
  6556.  
  6557. sv_stepsize - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  6558.  
  6559.  
  6560. sv_sticktoground - VAR - (GAMEDLL,REPLICATED)
  6561.  
  6562.  
  6563. sv_stickysprint - VAR - (GAMEDLL,ARCHIVE,ARCHIVE_XBOX)
  6564.  
  6565.  
  6566. sv_stopspeed - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6567. Minimum stopping speed when on ground.
  6568.  
  6569. sv_stressbots - VAR - (DEVELOPMENTONLY)
  6570. If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
  6571.  
  6572. sv_strict_notarget - VAR - (GAMEDLL)
  6573. If set, notarget will cause entities to never think they are in the pvs
  6574.  
  6575. sv_suppress_viewpunch - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  6576.  
  6577.  
  6578. sv_test_scripted_sequences - VAR - (GAMEDLL)
  6579. Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world.
  6580.  
  6581. sv_teststepsimulation - VAR - (GAMEDLL)
  6582.  
  6583.  
  6584. sv_thinktimecheck - VAR - (GAMEDLL)
  6585. Check for thinktimes all on same timestamp.
  6586.  
  6587. sv_timeout - VAR
  6588. After this many seconds without a message from a client, the client is dropped
  6589.  
  6590. sv_turbophysics - VAR - (GAMEDLL,REPLICATED)
  6591. Turns on turbo physics
  6592.  
  6593. sv_unlag - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6594. Enables player lag compensation
  6595.  
  6596. sv_unlag_debug - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6597.  
  6598.  
  6599. sv_unlag_fixstuck - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6600. Disallow backtracking a player for lag compensation if it will cause them to become stuck
  6601.  
  6602. sv_unlockedchapters - VAR - (ARCHIVE,ARCHIVE_XBOX)
  6603. Highest unlocked game chapter.
  6604.  
  6605. sv_use_steam_voice - VAR - (REPLICATED)
  6606. Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function).
  6607.  
  6608. sv_useexplicitdelete - VAR - (DEVELOPMENTONLY)
  6609. Explicitly delete dormant client entities caused by AllowImmediateReuse().
  6610.  
  6611. sv_usermessage_maxsize - VAR - (GAMEDLL)
  6612. The max number of bytes to output per tick
  6613.  
  6614. sv_vehicle_autoaim_scale - VAR - (GAMEDLL)
  6615.  
  6616.  
  6617. sv_visiblemaxplayers - VAR
  6618. Overrides the max players reported to prospective clients
  6619.  
  6620. sv_voiceenable - VAR - (ARCHIVE,NOTIFY)
  6621.  
  6622.  
  6623. sv_vote_allow_spectators - VAR - (GAMEDLL)
  6624. Allow spectators to vote?
  6625.  
  6626. sv_vote_command_delay - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6627. How long after a vote passes until the action happens
  6628.  
  6629. sv_vote_creation_timer - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6630. How often someone can individually call a vote.
  6631.  
  6632. sv_vote_failure_timer - VAR - (GAMEDLL)
  6633. A vote that fails cannot be re-submitted for this long
  6634.  
  6635. sv_vote_timer_duration - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6636. How long to allow voting on an issue
  6637.  
  6638. sv_vote_ui_hide_disabled_issues - VAR - (GAMEDLL)
  6639. Suppress listing of disabled issues in the vote setup screen.
  6640.  
  6641. sv_wateraccelerate - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6642.  
  6643.  
  6644. sv_waterdist - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6645. Vertical view fixup when eyes are near water plane.
  6646.  
  6647. sv_waterfriction - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6648.  
  6649.  
  6650. sys_minidumpexpandedspew - VAR
  6651.  
  6652.  
  6653. sys_minidumpspewlines - VAR
  6654. Lines of crash dump console spew to keep.
  6655.  
  6656. systemlinkport - VAR
  6657. System Link port
  6658.  
  6659. template_debug - VAR - (GAMEDLL)
  6660.  
  6661.  
  6662. test_dispatcheffect - CMD - (GAMEDLL,CHEAT)
  6663. Test a clientside dispatch effect.
  6664. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
  6665. Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
  6666.  
  6667.  
  6668. test_entity_blocker - CMD - (GAMEDLL,CHEAT)
  6669. Test command that drops an entity blocker out in front of the player.
  6670.  
  6671. test_massive_dmg - VAR - (GAMEDLL)
  6672.  
  6673.  
  6674. test_massive_dmg_clip - VAR - (GAMEDLL)
  6675.  
  6676.  
  6677. testscript_debug - VAR
  6678. Debug test scripts.
  6679.  
  6680. texture_budget_background_alpha - VAR - (ARCHIVE)
  6681. how translucent the budget panel is
  6682.  
  6683. texture_budget_panel_bottom_of_history_fraction - VAR - (ARCHIVE)
  6684. number between 0 and 1
  6685.  
  6686. texture_budget_panel_global - VAR
  6687. Show global times in the texture budget panel.
  6688.  
  6689. texture_budget_panel_height - VAR - (ARCHIVE)
  6690. height in pixels of the budget panel
  6691.  
  6692. texture_budget_panel_width - VAR - (ARCHIVE)
  6693. width in pixels of the budget panel
  6694.  
  6695. texture_budget_panel_x - VAR - (ARCHIVE)
  6696. number of pixels from the left side of the game screen to draw the budget panel
  6697.  
  6698. texture_budget_panel_y - VAR - (ARCHIVE)
  6699. number of pixels from the top side of the game screen to draw the budget panel
  6700.  
  6701. tf_escort_score_rate - VAR - (GAMEDLL,CHEAT)
  6702. Score for escorting the train, in points per second
  6703.  
  6704. think_limit - VAR - (GAMEDLL,REPLICATED)
  6705. Maximum think time in milliseconds, warning is printed if this is exceeded.
  6706.  
  6707. threadpool_affinity - VAR
  6708. Enable setting affinity
  6709.  
  6710. thumper_show_radius - VAR - (GAMEDLL,CHEAT)
  6711. If true, advisor will use her custom impact damage table.
  6712.  
  6713. timedemo - CMD
  6714. Play a demo and report performance info.
  6715.  
  6716. timedemo_runcount - VAR
  6717. Runs time demo X number of times.
  6718.  
  6719. timedemoquit - CMD
  6720. Play a demo, report performance info, and then exit
  6721.  
  6722. timerefresh - CMD - (CHEAT)
  6723. Profile the renderer.
  6724.  
  6725. toggle - CMD
  6726. Toggles a convar on or off, or cycles through a set of values.
  6727.  
  6728. toggle_duck - CMD - (GAMEDLL)
  6729. Toggles duck
  6730.  
  6731. toggle_zoom - CMD - (GAMEDLL)
  6732. Toggles zoom display
  6733.  
  6734. toggleconsole - CMD - (DONTRECORD)
  6735. Show/hide the console.
  6736.  
  6737. toolmode_allow_axis - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6738.  
  6739.  
  6740. toolmode_allow_balloon - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6741.  
  6742.  
  6743. toolmode_allow_ballsocket - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6744.  
  6745.  
  6746. toolmode_allow_button - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6747.  
  6748.  
  6749. toolmode_allow_camera - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6750.  
  6751.  
  6752. toolmode_allow_colour - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6753.  
  6754.  
  6755. toolmode_allow_creator - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6756.  
  6757.  
  6758. toolmode_allow_duplicator - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6759.  
  6760.  
  6761. toolmode_allow_dynamite - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6762.  
  6763.  
  6764. toolmode_allow_editentity - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6765.  
  6766.  
  6767. toolmode_allow_elastic - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6768.  
  6769.  
  6770. toolmode_allow_emitter - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6771.  
  6772.  
  6773. toolmode_allow_example - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6774.  
  6775.  
  6776. toolmode_allow_eyeposer - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6777.  
  6778.  
  6779. toolmode_allow_faceposer - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6780.  
  6781.  
  6782. toolmode_allow_finger - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6783.  
  6784.  
  6785. toolmode_allow_hoverball - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6786.  
  6787.  
  6788. toolmode_allow_hydraulic - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6789.  
  6790.  
  6791. toolmode_allow_inflator - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6792.  
  6793.  
  6794. toolmode_allow_lamp - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6795.  
  6796.  
  6797. toolmode_allow_leafblower - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6798.  
  6799.  
  6800. toolmode_allow_light - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6801.  
  6802.  
  6803. toolmode_allow_material - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6804.  
  6805.  
  6806. toolmode_allow_motor - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6807.  
  6808.  
  6809. toolmode_allow_muscle - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6810.  
  6811.  
  6812. toolmode_allow_nocollide - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6813.  
  6814.  
  6815. toolmode_allow_paint - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6816.  
  6817.  
  6818. toolmode_allow_physprop - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6819.  
  6820.  
  6821. toolmode_allow_pulley - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6822.  
  6823.  
  6824. toolmode_allow_remover - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6825.  
  6826.  
  6827. toolmode_allow_rope - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6828.  
  6829.  
  6830. toolmode_allow_slider - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6831.  
  6832.  
  6833. toolmode_allow_thruster - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6834.  
  6835.  
  6836. toolmode_allow_trails - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6837.  
  6838.  
  6839. toolmode_allow_weld - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6840.  
  6841.  
  6842. toolmode_allow_wheel - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6843.  
  6844.  
  6845. toolmode_allow_winch - VAR - (GAMEDLL,NOTIFY,DEMO,CLIENTCMD_CAN_EXECUTE)
  6846.  
  6847.  
  6848. trace_report - VAR - (GAMEDLL)
  6849.  
  6850.  
  6851. ttt_allow_discomb_jump - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6852.  
  6853.  
  6854. ttt_credits_starting - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6855.  
  6856.  
  6857. ttt_debug_preventwin - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6858.  
  6859.  
  6860. ttt_det_credits_starting - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6861.  
  6862.  
  6863. ttt_detective_hats - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6864.  
  6865.  
  6866. ttt_detective_karma_min - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6867.  
  6868.  
  6869. ttt_detective_max - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6870.  
  6871.  
  6872. ttt_detective_min_players - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6873.  
  6874.  
  6875. ttt_detective_pct - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6876.  
  6877.  
  6878. ttt_firstpreptime - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6879.  
  6880.  
  6881. ttt_haste - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6882.  
  6883.  
  6884. ttt_haste_minutes_per_death - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6885.  
  6886.  
  6887. ttt_haste_starting_minutes - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6888.  
  6889.  
  6890. ttt_namechange_bantime - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6891.  
  6892.  
  6893. ttt_namechange_kick - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6894.  
  6895.  
  6896. ttt_no_nade_throw_during_prep - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6897.  
  6898.  
  6899. ttt_postround_dm - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6900.  
  6901.  
  6902. ttt_posttime_seconds - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6903.  
  6904.  
  6905. ttt_preptime_seconds - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6906.  
  6907.  
  6908. ttt_ragdoll_pinning - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6909.  
  6910.  
  6911. ttt_ragdoll_pinning_innocents - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6912.  
  6913.  
  6914. ttt_round_limit - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6915.  
  6916.  
  6917. ttt_roundtime_minutes - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6918.  
  6919.  
  6920. ttt_teleport_telefrags - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6921.  
  6922.  
  6923. ttt_time_limit_minutes - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6924.  
  6925.  
  6926. ttt_traitor_max - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6927.  
  6928.  
  6929. ttt_traitor_pct - VAR - (ARCHIVE,NOTIFY,REPLICATED)
  6930.  
  6931.  
  6932. tv_allow_camera_man - VAR - (GAMEDLL)
  6933. Auto director allows spectators to become camera man
  6934.  
  6935. tv_allow_static_shots - VAR - (GAMEDLL)
  6936. Auto director uses fixed level cameras for shots
  6937.  
  6938. tv_autorecord - VAR
  6939. Automatically records all games as SourceTV demos.
  6940.  
  6941. tv_autoretry - VAR
  6942. Relay proxies retry connection after network timeout
  6943.  
  6944. tv_chatgroupsize - VAR
  6945. Set the default chat group size
  6946.  
  6947. tv_chattimelimit - VAR
  6948. Limits spectators to chat only every n seconds
  6949.  
  6950. tv_clients - CMD
  6951. Shows list of connected SourceTV clients.
  6952.  
  6953. tv_debug - VAR
  6954. SourceTV debug info.
  6955.  
  6956. tv_delay - VAR - (GAMEDLL)
  6957. SourceTV broadcast delay in seconds
  6958.  
  6959. tv_delaymapchange - VAR - (GAMEDLL)
  6960. Delays map change until broadcast is complete
  6961.  
  6962. tv_deltacache - VAR
  6963. Enable delta entity bit stream cache
  6964.  
  6965. tv_dispatchmode - VAR
  6966. Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  6967.  
  6968. tv_enable - VAR - (NOTIFY)
  6969. Activates SourceTV on server.
  6970.  
  6971. tv_maxclients - VAR
  6972. Maximum client number on SourceTV server.
  6973.  
  6974. tv_maxrate - VAR
  6975. Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
  6976.  
  6977. tv_msg - CMD
  6978. Send a screen message to all clients.
  6979.  
  6980. tv_name - VAR
  6981. SourceTV host name
  6982.  
  6983. tv_nochat - VAR - (ARCHIVE,USERINFO)
  6984. Don't receive chat messages from other SourceTV spectators
  6985.  
  6986. tv_overridemaster - VAR
  6987. Overrides the SourceTV master root address.
  6988.  
  6989. tv_password - VAR - (PROTECTED,NOTIFY,DONTRECORD)
  6990. SourceTV password for all clients
  6991.  
  6992. tv_port - VAR
  6993. Host SourceTV port
  6994.  
  6995. tv_record - CMD
  6996. Starts SourceTV demo recording.
  6997.  
  6998. tv_relay - CMD
  6999. Connect to SourceTV server and relay broadcast.
  7000.  
  7001. tv_relaypassword - VAR - (PROTECTED,NOTIFY,DONTRECORD)
  7002. SourceTV password for relay proxies
  7003.  
  7004. tv_relayvoice - VAR
  7005. Relay voice data: 0=off, 1=on
  7006.  
  7007. tv_retry - CMD
  7008. Reconnects the SourceTV relay proxy.
  7009.  
  7010. tv_snapshotrate - VAR
  7011. Snapshots broadcasted per second
  7012.  
  7013. tv_status - CMD
  7014. Show SourceTV server status.
  7015.  
  7016. tv_stop - CMD
  7017. Stops the SourceTV broadcast.
  7018.  
  7019. tv_stoprecord - CMD
  7020. Stops SourceTV demo recording.
  7021.  
  7022. tv_timeout - VAR
  7023. SourceTV connection timeout in seconds.
  7024.  
  7025. tv_title - VAR
  7026. Set title for SourceTV spectator UI
  7027.  
  7028. tv_transmitall - VAR - (REPLICATED)
  7029. Transmit all entities (not only director view)
  7030.  
  7031. unbind - CMD - (DONTRECORD)
  7032. Unbind a key.
  7033.  
  7034. unbind_mac - CMD - (DONTRECORD)
  7035. Unbind a key on the Mac only.
  7036.  
  7037. unbindall - CMD - (DONTRECORD)
  7038. Unbind all keys.
  7039.  
  7040. undo - CMD - (GAMEDLL,DONTRECORD,CLIENTCMD_CAN_EXECUTE)
  7041.  
  7042.  
  7043. unpause - CMD
  7044. Unpause the game.
  7045.  
  7046. use - CMD - (GAMEDLL)
  7047. Use a particular weapon
  7048. Arguments: <weapon_name>
  7049.  
  7050. user - CMD
  7051. Show user data.
  7052.  
  7053. users - CMD
  7054. Show user info for players on server.
  7055.  
  7056. vcr_verbose - VAR
  7057. Write extra information into .vcr file.
  7058.  
  7059. vehicle_flushscript - CMD - (GAMEDLL)
  7060. Flush and reload all vehicle scripts
  7061.  
  7062. version - CMD
  7063. Print version info string.
  7064.  
  7065. vgui_drawfocus - VAR
  7066. Report which panel is under the mouse.
  7067.  
  7068. vgui_drawtree - VAR - (CHEAT)
  7069. Draws the vgui panel hiearchy to the specified depth level.
  7070.  
  7071. vgui_drawtree_bounds - VAR
  7072. Show panel bounds.
  7073.  
  7074. vgui_drawtree_clear - CMD
  7075.  
  7076.  
  7077. vgui_drawtree_draw_selected - VAR
  7078. Highlight the selected panel
  7079.  
  7080. vgui_drawtree_freeze - VAR
  7081. Set to 1 to stop updating the vgui_drawtree view.
  7082.  
  7083. vgui_drawtree_hidden - VAR
  7084. Draw the hidden panels.
  7085.  
  7086. vgui_drawtree_panelalpha - VAR
  7087. Show the panel alpha values in the vgui_drawtree view.
  7088.  
  7089. vgui_drawtree_panelptr - VAR
  7090. Show the panel pointer values in the vgui_drawtree view.
  7091.  
  7092. vgui_drawtree_popupsonly - VAR
  7093. Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
  7094.  
  7095. vgui_drawtree_render_order - VAR
  7096. List the vgui_drawtree panels in render order.
  7097.  
  7098. vgui_drawtree_visible - VAR
  7099. Draw the visible panels.
  7100.  
  7101. vgui_nav_lock - VAR - (DEVELOPMENTONLY)
  7102.  
  7103.  
  7104. vgui_nav_lock_default_button - VAR - (DEVELOPMENTONLY)
  7105.  
  7106.  
  7107. vgui_spew_fonts - CMD
  7108.  
  7109.  
  7110. vgui_togglepanel - CMD
  7111. show/hide vgui panel by name.
  7112.  
  7113. violence_ablood - VAR
  7114. Draw alien blood
  7115.  
  7116. violence_agibs - VAR
  7117. Show alien gib entities
  7118.  
  7119. violence_hblood - VAR
  7120. Draw human blood
  7121.  
  7122. violence_hgibs - VAR
  7123. Show human gib entities
  7124.  
  7125. voice_avggain - VAR
  7126.  
  7127.  
  7128. voice_debugfeedback - VAR
  7129.  
  7130.  
  7131. voice_debugfeedbackfrom - VAR
  7132.  
  7133.  
  7134. voice_enable - VAR - (ARCHIVE)
  7135.  
  7136.  
  7137. voice_fadeouttime - VAR
  7138.  
  7139.  
  7140. voice_forcemicrecord - VAR - (ARCHIVE)
  7141.  
  7142.  
  7143. voice_inputfromfile - VAR
  7144. Get voice input from 'voice_input.wav' rather than from the microphone.
  7145.  
  7146. voice_loopback - VAR - (USERINFO)
  7147.  
  7148.  
  7149. voice_maxgain - VAR
  7150.  
  7151.  
  7152. voice_overdrive - VAR
  7153.  
  7154.  
  7155. voice_overdrivefadetime - VAR
  7156.  
  7157.  
  7158. voice_printtalkers - CMD - (DONTRECORD)
  7159. voice debug.
  7160.  
  7161. voice_profile - VAR
  7162.  
  7163.  
  7164. voice_recordtofile - VAR
  7165. Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  7166.  
  7167. voice_scale - VAR - (ARCHIVE)
  7168.  
  7169.  
  7170. voice_serverdebug - VAR - (GAMEDLL)
  7171.  
  7172.  
  7173. voice_showchannels - VAR
  7174.  
  7175.  
  7176. voice_showincoming - VAR
  7177.  
  7178.  
  7179. voice_steal - VAR
  7180.  
  7181.  
  7182. voice_writevoices - VAR
  7183. Saves each speaker's voice data into separate .wav files
  7184.  
  7185.  
  7186. volume - VAR - (ARCHIVE,ARCHIVE_XBOX)
  7187. Sound volume
  7188.  
  7189. vox_reload - CMD - (CHEAT)
  7190. Reload sentences.txt file
  7191.  
  7192. voxeltree_box - CMD - (GAMEDLL,CHEAT)
  7193. View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
  7194.  
  7195. voxeltree_playerview - CMD - (GAMEDLL,CHEAT)
  7196. View entities in the voxel-tree at the player position.
  7197.  
  7198. voxeltree_sphere - CMD - (GAMEDLL,CHEAT)
  7199. View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
  7200.  
  7201. voxeltree_view - CMD - (GAMEDLL,CHEAT)
  7202. View entities in the voxel-tree.
  7203.  
  7204. vprof - CMD
  7205. Toggle VProf profiler
  7206.  
  7207. vprof_adddebuggroup1 - CMD
  7208. add a new budget group dynamically for debugging
  7209.  
  7210. vprof_cachemiss - CMD
  7211. Toggle VProf cache miss checking
  7212.  
  7213. vprof_cachemiss_off - CMD
  7214. Turn off VProf cache miss checking
  7215.  
  7216. vprof_cachemiss_on - CMD
  7217. Turn on VProf cache miss checking
  7218.  
  7219. vprof_child - CMD
  7220.  
  7221.  
  7222. vprof_collapse_all - CMD
  7223. Collapse the whole vprof tree
  7224.  
  7225. vprof_counters - VAR
  7226.  
  7227.  
  7228. vprof_dump_groupnames - CMD
  7229. Write the names of all of the vprof groups to the console.
  7230.  
  7231. vprof_dump_oninterval - VAR
  7232. Interval (in seconds) at which vprof will batch up data and dump it to the console.
  7233.  
  7234. vprof_dump_spikes - VAR
  7235. Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
  7236.  
  7237. vprof_dump_spikes_budget_group - VAR
  7238. Budget gtNode to start report from when doing a dump spikes
  7239.  
  7240. vprof_dump_spikes_node - VAR
  7241. Node to start report from when doing a dump spikes
  7242.  
  7243. vprof_expand_all - CMD
  7244. Expand the whole vprof tree
  7245.  
  7246. vprof_expand_group - CMD
  7247. Expand a budget group in the vprof tree by name
  7248.  
  7249. vprof_generate_report - CMD
  7250. Generate a report to the console.
  7251.  
  7252. vprof_generate_report_AI - CMD
  7253. Generate a report to the console.
  7254.  
  7255. vprof_generate_report_AI_only - CMD
  7256. Generate a report to the console.
  7257.  
  7258. vprof_generate_report_budget - CMD
  7259. Generate a report to the console based on budget group.
  7260.  
  7261. vprof_generate_report_hierarchy - CMD
  7262. Generate a report to the console.
  7263.  
  7264. vprof_generate_report_map_load - CMD
  7265. Generate a report to the console.
  7266.  
  7267. vprof_graph - VAR
  7268. Draw the vprof graph.
  7269.  
  7270. vprof_graphheight - VAR - (ARCHIVE)
  7271.  
  7272.  
  7273. vprof_graphwidth - VAR - (ARCHIVE)
  7274.  
  7275.  
  7276. vprof_nextsibling - CMD
  7277.  
  7278.  
  7279. vprof_off - CMD
  7280. Turn off VProf profiler
  7281.  
  7282. vprof_on - CMD
  7283. Turn on VProf profiler
  7284.  
  7285. vprof_parent - CMD
  7286.  
  7287.  
  7288. vprof_playback_average - CMD
  7289. Average the next N frames.
  7290.  
  7291. vprof_playback_start - CMD
  7292. Start playing back a recorded .vprof file.
  7293.  
  7294. vprof_playback_step - CMD
  7295. While playing back a .vprof file, step to the next tick.
  7296.  
  7297. vprof_playback_stepback - CMD
  7298. While playing back a .vprof file, step to the previous tick.
  7299.  
  7300. vprof_playback_stop - CMD
  7301. Stop playing back a recorded .vprof file.
  7302.  
  7303. vprof_prevsibling - CMD
  7304.  
  7305.  
  7306. vprof_remote_start - CMD
  7307. Request a VProf data stream from the remote server (requires authentication)
  7308.  
  7309. vprof_remote_stop - CMD
  7310. Stop an existing remote VProf data request
  7311.  
  7312. vprof_reset - CMD
  7313. Reset the stats in VProf profiler
  7314.  
  7315. vprof_reset_peaks - CMD
  7316. Reset just the peak time in VProf profiler
  7317.  
  7318. vprof_scope - VAR
  7319. Set a specific scope to start showing vprof tree
  7320.  
  7321. vprof_scope_entity_gamephys - VAR - (GAMEDLL)
  7322.  
  7323.  
  7324. vprof_scope_entity_thinks - VAR - (GAMEDLL)
  7325.  
  7326.  
  7327. vprof_unaccounted_limit - VAR - (ARCHIVE)
  7328. number of milliseconds that a node must exceed to turn red in the vprof panel
  7329.  
  7330. vprof_verbose - VAR - (ARCHIVE)
  7331. Set to one to show average and peak times
  7332.  
  7333. vprof_vtune_group - CMD
  7334. enable vtune for a particular vprof group ("disable" to disable)
  7335.  
  7336. vprof_warningmsec - VAR - (ARCHIVE)
  7337. Above this many milliseconds render the label red to indicate slow code.
  7338.  
  7339. vtune - CMD
  7340. Controls VTune's sampling.
  7341.  
  7342. wc_air_edit_further - CMD - (GAMEDLL,CHEAT)
  7343. When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
  7344.  
  7345. wc_air_edit_nearer - CMD - (GAMEDLL,CHEAT)
  7346. When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
  7347.  
  7348. wc_air_node_edit - CMD - (GAMEDLL,CHEAT)
  7349. When in WC edit mode, toggles laying down or air nodes instead of ground nodes
  7350.  
  7351. wc_create - CMD - (GAMEDLL,CHEAT)
  7352. When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
  7353.  
  7354. wc_destroy - CMD - (GAMEDLL,CHEAT)
  7355. When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
  7356.  
  7357. wc_destroy_undo - CMD - (GAMEDLL,CHEAT)
  7358. When in WC edit mode restores the last deleted node
  7359.  
  7360. wc_link_edit - CMD - (GAMEDLL,CHEAT)
  7361.  
  7362.  
  7363. weapon_showproficiency - VAR - (GAMEDLL)
  7364.  
  7365.  
  7366. windows_speaker_config - VAR - (ARCHIVE)
  7367.  
  7368.  
  7369. wipe_nav_attributes - CMD - (GAMEDLL,CHEAT)
  7370. Clear all nav attributes of selected area.
  7371.  
  7372. writeid - CMD
  7373. Writes a list of permanently-banned user IDs to banned_user.cfg.
  7374.  
  7375. writeip - CMD
  7376. Save the ban list to banned_ip.cfg.
  7377.  
  7378. xbox_autothrottle - VAR - (GAMEDLL,ARCHIVE)
  7379.  
  7380.  
  7381. xbox_steering_deadzone - VAR - (GAMEDLL)
  7382.  
  7383.  
  7384. xbox_throttlebias - VAR - (GAMEDLL,ARCHIVE)
  7385.  
  7386.  
  7387. xbox_throttlespoof - VAR - (GAMEDLL,ARCHIVE)
  7388.  
  7389.  
  7390. xc_crouch_debounce - VAR - (GAMEDLL)
  7391.  
  7392.  
  7393. xc_crouch_range - VAR - (GAMEDLL,ARCHIVE)
  7394. Percentarge [1..0] of joystick range to allow ducking within
  7395.  
  7396. xc_uncrouch_on_jump - VAR - (GAMEDLL,ARCHIVE)
  7397. Uncrouch when jump occurs
  7398.  
  7399. xc_use_crouch_limiter - VAR - (GAMEDLL,ARCHIVE)
  7400. Use the crouch limiting logic on the controller
  7401.  
  7402. xload - CMD
  7403. Load a saved game from a 360 storage device.
  7404.  
  7405. xsave - CMD - (DONTRECORD)
  7406. Saves current game to a 360 storage device.
  7407.  
  7408. zombie_ambushdist - VAR - (GAMEDLL)
  7409.  
  7410.  
  7411. zombie_basemax - VAR - (GAMEDLL)
  7412.  
  7413.  
  7414. zombie_basemin - VAR - (GAMEDLL)
  7415.  
  7416.  
  7417. zombie_changemax - VAR - (GAMEDLL)
  7418.  
  7419.  
  7420. zombie_changemin - VAR - (GAMEDLL)
  7421.  
  7422.  
  7423. zombie_decaymax - VAR - (GAMEDLL)
  7424.  
  7425.  
  7426. zombie_decaymin - VAR - (GAMEDLL)
  7427.  
  7428.  
  7429. zombie_moanfreq - VAR - (GAMEDLL)
  7430.  
  7431.  
  7432. zombie_stepfreq - VAR - (GAMEDLL)
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