Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- os.loadAPI("ocs/apis/sensor")
- sen = sensor.wrap("top")
- function calc_color(color)
- return math.pow(2, color - 1)
- end
- function msg(gap, line, color, groundb, text)
- term.setBackgroundColor(calc_color(groundb))
- term.setCursorPos(gap,line)
- term.setTextColor(calc_color(color))
- text = term.write(text)
- end
- ---------------------------------------------------------------------------------
- term.setBackgroundColor(colors.gray)
- term.setTextColor(colors.black)
- term.setCursorPos(1,1)
- term.clear()
- --")
- msg(01,01,01,08," Solar Calculation System Tutorial -> X")
- msg(01,02,10,16,"-----------------------------+---------------------")
- for i = 3,19 do
- msg(30,i,10,16,"|")
- end
- msg(01,03,01,08," Settings ") msg(31,03,01,08," On Stock ")
- msg(01,04,01,08," ") msg(31,04,01,08," ")
- msg(01,05,01,08," Include UU-Matter ") msg(31,05,01,08," ")
- msg(01,06,01,08," Cobble Furnace Recipe ") msg(31,06,01,08," ")
- msg(01,07,01,08," Calc. Output in Solars ") msg(31,07,01,08," ")
- msg(01,08,01,08," Calc. Output in LVs ") msg(31,08,01,08," ")
- msg(01,09,01,08," Calc. Output in MVs ") msg(31,09,01,08," ")
- msg(01,10,01,08," Calc. Output in HVs ") msg(31,10,01,08," ")
- msg(01,11,01,08," Calc. Output in AEs ") msg(31,11,01,08," ")
- msg(01,12,01,08," Refresh every 10 Sec. ") msg(31,12,01,08," ")
- msg(01,13,01,08," Smart but Slow burning ") msg(31,13,01,08," ")
- msg(01,14,01,08," Include Solars on Stock ") msg(31,14,01,08," ")
- msg(01,15,01,08," ") msg(31,15,01,08," ")
- msg(01,16,10,16,"-----------------------------+---------------------")
- msg(01,17,01,08," Craftable Solar Panels ") msg(31,17,01,15," ")
- msg(01,18,01,08," ") msg(31,18,01,15," click to reload ")
- msg(01,19,01,08," ") msg(31,19,01,15," ")
- msg(02,05,01,09," ") msg(03,05,16,08,":") msg(04,05,01,09," ")
- msg(02,06,01,09," ") msg(03,06,16,08,":") msg(04,06,01,09," ")
- msg(02,07,01,09," ") msg(03,07,16,08,":") msg(04,07,01,09," ")
- msg(02,08,01,09," ") msg(03,08,16,08,":") msg(04,08,01,09," ")
- msg(02,09,01,09," ") msg(03,09,16,08,":") msg(04,09,01,09," ")
- msg(02,10,01,09," ") msg(03,10,16,08,":") msg(04,10,01,09," ")
- msg(02,11,01,09," ") msg(03,11,16,08,":") msg(04,11,01,09," ")
- msg(02,12,01,09," ") msg(03,12,16,08,":") msg(04,12,01,09," ")
- msg(02,13,01,09," ") msg(03,13,16,08,":") msg(04,13,01,09," ")
- msg(02,14,01,09," ") msg(03,14,16,08,":") msg(04,14,01,09," ")
- ---------------------------------------------------------------------------------
- Solar_Panel_Amount = 0
- Low_Voltage_Solar_Array_Amount = 0
- Medium_Voltage_Solar_Array_Amount = 0
- High_Voltage_Solar_Array_Amount = 0
- Cobblestone_Amount = 0
- Glass_Amount = 0
- Redstone_Amount = 0
- Coal_Amount = 0
- Tin_Dust_Amount = 0
- Copper_Dust_Amount = 0
- Sticky_Resin_Amount = 0
- Tin_Amount = 0
- Copper_Amount = 0
- Iron_Ingot_Amount = 0
- Rubber_amount = 0
- Coal_Dust_Amount = 0
- Refined_Iron_Amount = 0
- UU_Matter_Amount = 0
- Iron_Ore_Amount = 0
- Gold_Ore_Amount = 0
- Copper_Ore_Amount = 0
- Tin_Ore_Amount = 0
- Block_Of_Iron_Amount = 0
- Block_Of_Gold_Amount = 0
- Block_Of_Diamond_Amount = 0
- Block_Of_Silver_Amount = 0
- Tin_Block_Amount = 0
- Copper_Block_Amount = 0
- Redstone_Block_Amount = 0
- Oak_Wood_Amount = 0
- Spruce_Wood_Amount = 0
- Birch_Wood_Amount = 0
- Jungle_Wood_Amount = 0
- Oak_Wood_Planks_Amount = 0
- Spruce_Wood_Planks_Amount = 0
- Birch_Wood_Planks_Amount = 0
- Jungle_Wood_Planks_Amount = 0
- s = sen.getTargets()
- function getS()
- for v, k in pairs(s) do
- if k.Name == "ME Wireless Access Point" then
- target = v
- end
- end
- return target
- end
- f = getS()
- s1 = sen.getTargetDetails(target)
- for v, k in pairs(s1.Items) do
- --sleep(0.1)
- ---ME Inventar Abfrage----
- if k.Name == "Solar Panel" then
- Solar_Panel_Amount = k.Size
- elseif k.Name == "Low Voltage Solar Array" then
- Low_Voltage_Solar_Array_Amount = k.Size
- elseif k.Name == "Medium Voltage Solar Array" then
- Medium_Voltage_Solar_Array_Amount = k.Size
- elseif k.Name == "High Voltage Solar Array" then
- High_Voltage_Solar_Array_Amount = k.Size
- elseif k.Name == "Adjustable Emitter" then
- Adjustable_Emitter_Amount = k.Size
- elseif k.Name == "Cobblestone" then
- Cobblestone_Amount = k.Size
- elseif k.Name == "Glass" then
- Glass_Amount = k.Size
- elseif k.Name == "Redstone" then
- Redstone_Amount = k.Size
- elseif k.Name == "Coal" then
- Coal_Amount = k.Size
- elseif k.Name == "Tin Dust" then
- Tin_Dust_Amount = k.Size
- elseif k.Name == "Copper Dust" then
- Copper_Dust_Amount = k.Size
- elseif k.Name == "Sticky Resin" then
- Sticky_Resin_Amount = k.Size
- elseif k.Name == "Tin" then
- Tin_Amount = k.Size
- elseif k.Name == "Copper" then
- Copper_Amount = k.Size
- elseif k.Name == "Iron Ingot" then
- Iron_Ingot_Amount = k.Size
- elseif k.Name == "Rubber" then
- Rubber_Amount = k.Size
- elseif k.Name == "Coal Dust" then
- Coal_Dust_Amount = k.Size
- elseif k.Name == "Refined Iron" then
- Refined_Iron_Amount = k.Size
- elseif k.Name == "UU-Matter" then
- UU_Matter_Amount = k.Size
- elseif k.Name == "Iron Ore" then
- Iron_Ore_Amount = k.Size
- elseif k.Name == "Gold Ore" then
- Gold_Ore_Amount = k.Size
- elseif k.Name == "Copper Ore" then
- Copper_Ore_Amount = k.Size
- elseif k.Name == "Tin Ore" then
- Tin_Ore_Amount = k.Size
- elseif k.Name == "Block of Iron" then
- Block_Of_Iron_Amount = k.Size
- elseif k.Name == "Block of Gold" then
- Block_Of_Gold_Amount = k.Size
- elseif k.Name == "Block of Diamond" then
- Block_Of_Diamond_Amount = k.Size
- elseif k.Name == "Block of Silver" then
- Block_Of_Silver_Amount = k.Size
- elseif k.Name == "Tin Block" then
- Tin_Block_Amount = k.Size
- elseif k.Name == "Copper Block" then
- Copper_Block_Amount = k.Size
- elseif k.Name == "Redstone Block" then
- Redstone_Block_Amount = k.Size
- elseif k.Name == "Oak Wood" then
- Oak_Wood_Amount = k.Size
- elseif k.Name == "Spruce Wood" then
- Spruce_Wood_Amount = k.Size
- elseif k.Name == "Birch Wood" then
- Birch_Wood_Amount = k.Size
- elseif k.Name == "Jungle Wood" then
- Jungle_Wood_Amount = k.Size
- elseif k.Name == "Oak Wood Planks" then
- Oak_Wood_Planks_Amount = k.Size
- elseif k.Name == "Spruce Wood Planks" then
- Spruce_Wood_Planks_Amount = k.Size
- elseif k.Name == "Birch Wood Planks" then
- Birch_Wood_Planks_Amount = k.Size
- elseif k.Name == "Jungle Wood Planks" then
- Jungle_Wood_Planks_Amount = k.Size
- end
- end
- ---Update On Stock Display---
- msg(31,05,01,08," Solars: "..Solar_Panel_Amount)
- msg(31,07,01,08," LV Sol: "..Low_Voltage_Solar_Array_Amount)
- msg(31,09,01,08," MV Sol: "..Medium_Voltage_Solar_Array_Amount)
- msg(31,11,01,08," HV Sol: "..High_Voltage_Solar_Array_Amount)
- msg(31,13,01,08," Adjust: "..Adjustable_Emitter_Amount)
- local file = fs.open("UU-Matter", "r")
- Setting_1 = file.readLine()
- file.close()
- local file = fs.open("Cobblestone", "r")
- Setting_2 = file.readLine()
- file.close()
- local file = fs.open("Setting_3", "r")
- Setting_3 = file.readLine()
- file.close()
- if Setting_3 == "3" then
- msg(02,07,01,09," ") msg(04,07,01,06," ")
- msg(02,08,01,15," ") msg(04,08,01,09," ")
- msg(02,09,01,15," ") msg(04,09,01,09," ")
- msg(02,10,01,15," ") msg(04,10,01,09," ")
- msg(02,11,01,15," ") msg(04,11,01,09," ")
- elseif Setting_3 == "4" then
- msg(02,08,01,09," ") msg(04,08,01,06," ")
- msg(02,07,01,15," ") msg(04,07,01,09," ")
- msg(02,09,01,15," ") msg(04,09,01,09," ")
- msg(02,10,01,15," ") msg(04,10,01,09," ")
- msg(02,11,01,15," ") msg(04,11,01,09," ")
- elseif Setting_3 == "5" then
- msg(02,09,01,09," ") msg(04,09,01,06," ")
- msg(02,07,01,15," ") msg(04,07,01,09," ")
- msg(02,08,01,15," ") msg(04,08,01,09," ")
- msg(02,10,01,15," ") msg(04,10,01,09," ")
- msg(02,11,01,15," ") msg(04,11,01,09," ")
- elseif Setting_3 == "6" then
- msg(02,10,01,09," ") msg(04,10,01,06," ")
- msg(02,07,01,15," ") msg(04,07,01,09," ")
- msg(02,08,01,15," ") msg(04,08,01,09," ")
- msg(02,09,01,15," ") msg(04,09,01,09," ")
- msg(02,11,01,15," ") msg(04,11,01,09," ")
- elseif Setting_3 == "7" then
- msg(02,11,01,09," ") msg(04,11,01,06," ")
- msg(02,07,01,15," ") msg(04,07,01,09," ")
- msg(02,08,01,15," ") msg(04,08,01,09," ")
- msg(02,09,01,15," ") msg(04,09,01,09," ")
- msg(02,10,01,15," ") msg(04,10,01,09," ")
- end
- ---Berechnung: wie viele Solars kann das ME craften kann mit der jeweiligen gegebenen Recource ---
- if Setting_3 == "3" then --Solar Panel
- Solar_Array_Glass_Amount = Glass_Amount / 3
- Solar_Array_Redstone_Amount = ((Redstone_Block_Amount * 9) + Redstone_Amount) / 6
- Solar_Array_Coal_Dust_Amount = (Coal_Amount + Coal_Dust_Amount) / 3
- Solar_Array_Rubber_Amount = ((Sticky_Resin_Amount * 3) + Rubber_Amount) / 18
- Solar_Array_Copper_Amount = ((Copper_Amount + Copper_Dust_Amount) + (Copper_Ore_Amount * 2) + (Copper_Block_Amount * 9)) / 7
- Solar_Array_Tin_Amount = (Tin_Amount + Tin_Dust_Amount + (Tin_Ore_Amount * 2) + (Tin_Block_Amount * 9)) / 4
- if Setting_2 == "1" then
- msg(02,06,01,09," ") msg(04,06,01,06," ")
- Solar_Array_Iron_Amount = ((Refined_Iron_Amount + Iron_Ingot_Amount) + (Iron_Ore_Amount * 2) + (Block_Of_Iron_Amount * 9)) / 10
- Solar_Array_Cobblestone_Amount = Cobblestone_Amount / 8
- if Setting_1 == "1" then
- ---Berechnung: wie viele Solars kann das ME craften mit den gegebenen Recourcen mit UU-Matter---
- msg(02,05,01,09," ") msg(04,05,01,06," ")
- Solar_Array_UU_Matter_Amount = UU_Matter_Amount / 19.55
- Solar_Min_Mit_UU_Matter = math.min(Solar_Array_Glass_Amount, Solar_Array_Redstone_Amount, Solar_Array_Coal_Dust_Amount, Solar_Array_Rubber_Amount, Solar_Array_Iron_Amount, Solar_Array_Copper_Amount, Solar_Array_Tin_Amount, Solar_Array_Cobblestone_Amount)
- Solar_Array_UU_Matter_Amount = Solar_Array_UU_Matter_Amount + Solar_Min_Mit_UU_Matter
- msg(10,19,01,08,""..Solar_Array_UU_Matter_Amount)
- elseif Setting_1 == "0" then
- ---Berechnung: wie viele Solars kann das ME craften mit den gegebenen Recourcen ohne UU-Matter---
- msg(02,05,01,15," ") msg(04,05,01,09," ")
- Solar_Min_Ohne_UU_Matter = math.min(Solar_Array_Glass_Amount, Solar_Array_Redstone_Amount, Solar_Array_Coal_Dust_Amount, Solar_Array_Rubber_Amount, Solar_Array_Iron_Amount, Solar_Array_Copper_Amount, Solar_Array_Tin_Amount, Solar_Array_Cobblestone_Amount)
- Solar_Array_UU_Matter_Amount = Solar_Min_Ohne_UU_Matter
- msg(10,19,01,08,""..Solar_Array_UU_Matter_Amount)
- end
- elseif Setting_2 == "0" then
- msg(02,06,01,15," ") msg(04,06,01,09," ")
- Solar_Array_Iron_Amount = ((Refined_Iron_Amount + Iron_Ingot_Amount) + (Iron_Ore_Amount * 2) + (Block_Of_Iron_Amount * 9)) / 13
- if Setting_1 == "1" then
- ---Berechnung: wie viele Solars kann das ME craften mit den gegebenen Recourcen mit UU-Matter---
- msg(02,05,01,09," ") msg(04,05,01,06," ")
- Solar_Array_UU_Matter_Amount = UU_Matter_Amount / 19.55
- Solar_Min_Mit_UU_Matter = math.min(Solar_Array_Glass_Amount, Solar_Array_Redstone_Amount, Solar_Array_Coal_Dust_Amount, Solar_Array_Rubber_Amount, Solar_Array_Iron_Amount, Solar_Array_Copper_Amount, Solar_Array_Tin_Amount)
- Solar_Array_UU_Matter_Amount = Solar_Array_UU_Matter_Amount + Solar_Min_Mit_UU_Matter
- msg(10,19,01,08,""..Solar_Array_UU_Matter_Amount)
- elseif Setting_1 == "0" then
- ---Berechnung: wie viele Solars kann das ME craften mit den gegebenen Recourcen ohne UU-Matter---
- msg(02,05,01,15," ") msg(04,05,01,09," ")
- Solar_Min_Ohne_UU_Matter = math.min(Solar_Array_Glass_Amount, Solar_Array_Redstone_Amount, Solar_Array_Coal_Dust_Amount, Solar_Array_Rubber_Amount, Solar_Array_Iron_Amount, Solar_Array_Copper_Amount, Solar_Array_Tin_Amount)
- Solar_Array_UU_Matter_Amount = Solar_Min_Ohne_UU_Matter
- msg(10,19,01,08,""..Solar_Array_UU_Matter_Amount)
- end
- end
- elseif Setting_3 == "4" then --LV Solar Panel
- Solar_Array_Glass_Amount = Glass_Amount / 24
- Solar_Array_Redstone_Amount = ((Redstone_Block_Amount * 9) + Redstone_Amount) / 48
- Solar_Array_Coal_Dust_Amount = (Coal_Amount + Coal_Dust_Amount) / 24
- Solar_Array_Rubber_Amount = ((Sticky_Resin_Amount * 3) + Rubber_Amount) / 146
- Solar_Array_Copper_Amount = ((Copper_Amount + Copper_Dust_Amount) + (Copper_Ore_Amount * 2) + (Copper_Block_Amount * 9)) / 61
- Solar_Array_Tin_Amount = (Tin_Amount + Tin_Dust_Amount + (Tin_Ore_Amount * 2) + (Tin_Block_Amount * 9)) / 32
- Solar_Array_Wood_Planks_Amount = (((Oak_Wood_Amount + Spruce_Wood_Amount + Birch_Wood_Amount + Jungle_Wood_Amount) * 4) + (Oak_Wood_Planks_Amount + Spruce_Wood_Planks_Amount + Birch_Wood_Planks_Amount + Jungle_Wood_Planks_Amount)) / 4
- if Setting_2 == "1" then
- msg(02,06,01,09," ") msg(04,06,01,06," ")
- Solar_Array_Iron_Amount = ((Refined_Iron_Amount + Iron_Ingot_Amount) + (Iron_Ore_Amount * 2) + (Block_Of_Iron_Amount * 9)) / 80
- Solar_Array_Cobblestone_Amount = Cobblestone_Amount / 64
- if Setting_1 == "1" then
- ---Berechnung: wie viele Solars kann das ME craften mit den gegebenen Recourcen mit UU-Matter---
- msg(02,05,01,09," ") msg(04,05,01,06," ")
- Solar_Array_UU_Matter_Amount = UU_Matter_Amount / 158.452
- Solar_Min_Mit_UU_Matter = math.min(Solar_Array_Glass_Amount, Solar_Array_Redstone_Amount, Solar_Array_Coal_Dust_Amount, Solar_Array_Rubber_Amount, Solar_Array_Iron_Amount, Solar_Array_Copper_Amount, Solar_Array_Tin_Amount, Solar_Array_Cobblestone_Amount, Solar_Array_Wood_Planks_Amount)
- Solar_Array_UU_Matter_Amount = Solar_Array_UU_Matter_Amount + Solar_Min_Mit_UU_Matter
- msg(10,19,01,08,""..Solar_Array_UU_Matter_Amount)
- elseif Setting_1 == "0" then
- ---Berechnung: wie viele Solars kann das ME craften mit den gegebenen Recourcen ohne UU-Matter---
- msg(02,05,01,15," ") msg(04,05,01,09," ")
- Solar_Min_Ohne_UU_Matter = math.min(Solar_Array_Glass_Amount, Solar_Array_Redstone_Amount, Solar_Array_Coal_Dust_Amount, Solar_Array_Rubber_Amount, Solar_Array_Iron_Amount, Solar_Array_Copper_Amount, Solar_Array_Tin_Amount, Solar_Array_Cobblestone_Amount, Solar_Array_Wood_Planks_Amount)
- Solar_Array_UU_Matter_Amount = Solar_Min_Ohne_UU_Matter
- msg(10,19,01,08,""..Solar_Array_UU_Matter_Amount)
- end
- elseif Setting_2 == "0" then
- msg(02,06,01,15," ") msg(04,06,01,09," ")
- Solar_Array_Iron_Amount = ((Refined_Iron_Amount + Iron_Ingot_Amount) + (Iron_Ore_Amount * 2) + (Block_Of_Iron_Amount * 9)) / 104
- if Setting_1 == "1" then
- ---Berechnung: wie viele Solars kann das ME craften mit den gegebenen Recourcen mit UU-Matter---
- msg(02,05,01,09," ") msg(04,05,01,06," ")
- Solar_Array_UU_Matter_Amount = UU_Matter_Amount / 158.452
- Solar_Min_Mit_UU_Matter = math.min(Solar_Array_Glass_Amount, Solar_Array_Redstone_Amount, Solar_Array_Coal_Dust_Amount, Solar_Array_Rubber_Amount, Solar_Array_Iron_Amount, Solar_Array_Copper_Amount, Solar_Array_Tin_Amount, Solar_Array_Wood_Planks_Amount)
- Solar_Array_UU_Matter_Amount = Solar_Array_UU_Matter_Amount + Solar_Min_Mit_UU_Matter
- msg(10,19,01,08,""..Solar_Array_UU_Matter_Amount)
- elseif Setting_1 == "0" then
- ---Berechnung: wie viele Solars kann das ME craften mit den gegebenen Recourcen ohne UU-Matter---
- msg(02,05,01,15," ") msg(04,05,01,09," ")
- Solar_Min_Ohne_UU_Matter = math.min(Solar_Array_Glass_Amount, Solar_Array_Redstone_Amount, Solar_Array_Coal_Dust_Amount, Solar_Array_Rubber_Amount, Solar_Array_Iron_Amount, Solar_Array_Copper_Amount, Solar_Array_Tin_Amount, Solar_Array_Wood_Planks_Amount)
- Solar_Array_UU_Matter_Amount = Solar_Min_Ohne_UU_Matter
- msg(10,19,01,08,""..Solar_Array_UU_Matter_Amount)
- end
- end
- elseif Setting_3 == "5" then --MV Solar Panel
- elseif Setting_3 == "6" then --HV Solar Panel
- elseif Setting_3 == "7" then --AE
- end
- --------------------------------------------------------------------------------------------------------------------------------
- --------------------------------------------------------------------------------------------------------------------------------
- --------------------------------Buttonabfragen-------------------------------
- while true do
- local event, button, X, Y = os.pullEvent("mouse_click")
- if X >= 31 and X <= 51 and Y >= 17 and Y <= 19 then --Reload
- shell.run(1)
- elseif X >= 50 and X <= 51 and Y == 01 then --Tutorial
- term.setBackgroundColor(colors.black)
- term.setTextColor(colors.black)
- term.setCursorPos(1,1)
- term.clear()
- sleep(2)
- shell.run("1")
- ---Setting-Buttons---
- elseif X == 4 and Y == 5 then --Include UU-Matter AN
- msg(02,05,01,09," ") msg(04,05,01,06," ")
- local file = fs.open("UU-Matter", "w")
- file.write("1")
- file.close()
- elseif X == 2 and Y == 5 then --Include UU-Matter AUS
- msg(02,05,01,15," ") msg(04,05,01,09," ")
- local file = fs.open("UU-Matter", "w")
- file.write("0")
- file.close()
- elseif X == 4 and Y == 6 then --Cobble Furnace Recipe AN
- msg(02,06,01,09," ") msg(04,06,01,06," ")
- local file = fs.open("Cobblestone", "w")
- file.write("1")
- file.close()
- elseif X == 2 and Y == 6 then --Cobble Furnace Recipe AUS
- msg(02,06,01,15," ") msg(04,06,01,09," ")
- local file = fs.open("Cobblestone", "w")
- file.write("0")
- file.close()
- elseif X == 4 and Y == 07 and Setting_3 ~= 3 then --Calc. Output in Solars AN
- Setting_3 = 3
- msg(02,07,01,09," ") msg(04,07,01,06," ")
- msg(02,08,01,15," ") msg(04,08,01,09," ")
- msg(02,09,01,15," ") msg(04,09,01,09," ")
- msg(02,10,01,15," ") msg(04,10,01,09," ")
- msg(02,11,01,15," ") msg(04,11,01,09," ")
- local file = fs.open("Setting_3", "w")
- file.write("3")
- file.close()
- elseif X == 4 and Y == 08 and Setting_3 ~= 4 then --Calc. Output in LVs AN
- Setting_3 = 4
- msg(02,08,01,09," ") msg(04,08,01,06," ")
- msg(02,07,01,15," ") msg(04,07,01,09," ")
- msg(02,09,01,15," ") msg(04,09,01,09," ")
- msg(02,10,01,15," ") msg(04,10,01,09," ")
- msg(02,11,01,15," ") msg(04,11,01,09," ")
- local file = fs.open("Setting_3", "w")
- file.write("4")
- file.close()
- elseif X == 4 and Y == 09 and Setting_3 ~= 5 then --Calc. Output in MVs AN
- Setting_3 = 5
- msg(02,09,01,09," ") msg(04,09,01,06," ")
- msg(02,07,01,15," ") msg(04,07,01,09," ")
- msg(02,08,01,15," ") msg(04,08,01,09," ")
- msg(02,10,01,15," ") msg(04,10,01,09," ")
- msg(02,11,01,15," ") msg(04,11,01,09," ")
- local file = fs.open("Setting_3", "w")
- file.write("5")
- file.close()
- elseif X == 4 and Y == 10 and Setting_3 ~= 6 then --Calc. Output in HVs AN
- Setting_3 = 6
- msg(02,10,01,09," ") msg(04,10,01,06," ")
- msg(02,07,01,15," ") msg(04,07,01,09," ")
- msg(02,08,01,15," ") msg(04,08,01,09," ")
- msg(02,09,01,15," ") msg(04,09,01,09," ")
- msg(02,11,01,15," ") msg(04,11,01,09," ")
- local file = fs.open("Setting_3", "w")
- file.write("6")
- file.close()
- elseif X == 4 and Y == 11 and Setting_3 ~= 7 then --Calc. Output in AEs AN
- Setting_3 = 7
- msg(02,11,01,09," ") msg(04,11,01,06," ")
- msg(02,07,01,15," ") msg(04,07,01,09," ")
- msg(02,08,01,15," ") msg(04,08,01,09," ")
- msg(02,09,01,15," ") msg(04,09,01,09," ")
- msg(02,10,01,15," ") msg(04,10,01,09," ")
- local file = fs.open("Setting_3", "w")
- file.write("7")
- file.close()
- elseif X >= 31 and X <= 51 and Y >= 17 and Y <= 19 then --Refresh every 10 Sec. AN
- elseif X >= 31 and X <= 51 and Y >= 17 and Y <= 19 then --Refresh every 10 Sec. AUS
- elseif X >= 31 and X <= 51 and Y >= 17 and Y <= 19 then --Smart but Slow burning AN
- elseif X >= 31 and X <= 51 and Y >= 17 and Y <= 19 then --Smart but Slow burning AUS
- elseif X >= 31 and X <= 51 and Y >= 17 and Y <= 19 then --Include Solars on Stock AN
- elseif X >= 31 and X <= 51 and Y >= 17 and Y <= 19 then --Include Solars on Stock AUS
- end
- sleep(0.5)
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement